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CommunityTechTree 2.1 no longer needs nodes to be unhidden #47

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ZodiusInfuser opened this issue May 7, 2015 · 0 comments
Closed

CommunityTechTree 2.1 no longer needs nodes to be unhidden #47

ZodiusInfuser opened this issue May 7, 2015 · 0 comments

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@ZodiusInfuser
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The following can be removed from the cfg in the legacy parts folder:

@TechTree:AFTER[CommunityTechTree]
{
    @RDNode:HAS[#id[experimentalActuators]]
    {
        @hideEmpty = False
    }
    @RDNode:HAS[#id[advActuators]]
    {
        @hideEmpty = False
    }
    @RDNode:HAS[#id[offworldManufacturing]]
    {
        @hideEmpty = False
    }
}
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