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Why is your stuff marked as All Rights Reserved? Because I simply don't care, I'm sticking with All Rights Reserved because the number of options is long, confusing, and full of legal-sounding mumbo-jumbo I can't be bothered to read. If you wish to contribute in some way, then just ask. My door is wide open.
When do you update your projects? I don't give ETAs.
What's your issue with dead/unsupported mods? I am not a mod dev, and thus am not responsible for any issues caused by dead/unsupported mods. If you want help, then either go to the devs of said mods, or find someone else who's willing to contribute.
Will you ever set up a server for each modpack? I lack both the manpower and resources. If someone else wants to then feel free. Otherwise, no.
Do your modpacks work with shaders? No. I've tested both Aetheric Journeys and BetweenCraft. Both have rendering, massive lag/stuttering, or crashing issues while OptiFine and Shaders are loaded. While LOTR: The Forgotten Age has partial support, it requires several config changes to function correctly, and even then, is still really buggy.
Will you support Technic or other launchers? Prism is the only launcher I will support. If its Technic or others, then no.
Will you update to newer versions? No. If you want a modpack on a newer version, then you came to the wrong place.
Why isn't this modpack on CurseForge or Modrinth? Because of the dead mods that I'm forced to use due to no forks/alternatives existing, and CurseForge also sucks.
Can I trust this non-Curse/Modrinth pack? Are you spreading malware? I'm not a scumbag, and I would NEVER include that stuff.
Modpack FAQ:
Why are there unobtainable items/blocks in some of your projects? Because of compatibility issues with certain mods (which will never get fixed). In LOTR: The Forgotten Age for example, Et Futurum's Bamboo, Corn Flowers, Lilly of the Valley, Bees, and Beehives do not generate. This also affects several other mods.
Why do some items in BetweenCeraft not have Betweenlands-ified textures? Because I'm not a texture artist, and am not interested in becoming one. If you or someone else is though, then feel free to provide textures.
Why is there Mule and Donkey Hides if they don't drop? They would drop if not for LOTR doing what Vanilla also does; combining Donkeys, Horses, and Mules into 1 entity.
Why is there Polar Bear Fur if it doesn't drop? Currently, EFR has yet to add/backport these. The drop will be added once they are, but as explained below, they won't spawn.
Why is Zoocraft Discoveries, Animals Plus, and Wild Mobs included if their mobs don't spawn? Because I'm not aware of any mod that lets me add custom mob spawns that isn't a pain to use.
Why can't I use modded chests on Donkeys, Mules, and Wolfs? I don't know. Either these mods are only accepting Vanilla chests, their chest equipping functionality is broken, Forge not having a way to detect modded chests, or something else.
Why do Astikoor Carts disconnect from their pulling entities so often? Unknown, deal with it or don't use them.
Why are none of LOTR's and EFR's blocks used in ProjectE's in-world transmutation recipes? Because I can't get it to work. I'm either using it wrong, or ProjectE's CraftTweaker compatibility is broken.
Why are certain items still able to be obtained via a Hobbit Oven? Because of LOTR's recipe system being very janky, and there not being any type of CraftTweaker support to do anything about this.
Why is there a Quiver and extra Bows/Arrows, if none of them work? Like the Unobtainable Items issue, these are currently disabled due to LOTR preventing them from functioning. I don't know why.
Why is there no rock or uncut gems for LOTR's gems and stones? Because I'm not a texture artist, and am not interested in becoming one. If you or someone else is though, then feel free to provide textures.
Why are you using retextured herb and seed items for uncut gems, rocks, and animal hides? Because NoTreePunching and Leather Works are non-existent on 1.7. I'm aware its a shitty way of doing things, but unless you or someone else wants to backport these mods, then you're gonna have to deal with my hacky and crappy implementation of them.
Why is the Chisel consumed when cutting gems? Don't know. If someone wants to look at my scripts and figure out why, then let me know. Otherwise, deal with it.
Why do mods like Campfire Backport have NEI tabs that display "Ca" (Campfire Cooking) instead of proper tabs? Because the mod isn't supporting GTNH NEI's tab system.
Why are caves so boring? Because there's no cave generation enhancing mod that works with LOTR.
The text was updated successfully, but these errors were encountered:
General:
Why is your stuff marked as All Rights Reserved?
Because I simply don't care, I'm sticking with All Rights Reserved because the number of options is long, confusing, and full of legal-sounding mumbo-jumbo I can't be bothered to read. If you wish to contribute in some way, then just ask. My door is wide open.
When do you update your projects?
I don't give ETAs.
What's your issue with dead/unsupported mods?
I am not a mod dev, and thus am not responsible for any issues caused by dead/unsupported mods. If you want help, then either go to the devs of said mods, or find someone else who's willing to contribute.
Will you ever set up a server for each modpack?
I lack both the manpower and resources. If someone else wants to then feel free. Otherwise, no.
Do your modpacks work with shaders?
No. I've tested both Aetheric Journeys and BetweenCraft. Both have rendering, massive lag/stuttering, or crashing issues while OptiFine and Shaders are loaded. While LOTR: The Forgotten Age has partial support, it requires several config changes to function correctly, and even then, is still really buggy.
Will you support Technic or other launchers?
Prism is the only launcher I will support. If its Technic or others, then no.
Will you update to newer versions?
No. If you want a modpack on a newer version, then you came to the wrong place.
Why isn't this modpack on CurseForge or Modrinth?
Because of the dead mods that I'm forced to use due to no forks/alternatives existing, and CurseForge also sucks.
Can I trust this non-Curse/Modrinth pack? Are you spreading malware?
I'm not a scumbag, and I would NEVER include that stuff.
Modpack FAQ:
Why are there unobtainable items/blocks in some of your projects?
Because of compatibility issues with certain mods (which will never get fixed). In LOTR: The Forgotten Age for example, Et Futurum's Bamboo, Corn Flowers, Lilly of the Valley, Bees, and Beehives do not generate. This also affects several other mods.
Why do some items in BetweenCeraft not have Betweenlands-ified textures?
Because I'm not a texture artist, and am not interested in becoming one. If you or someone else is though, then feel free to provide textures.
Why is there Mule and Donkey Hides if they don't drop?
They would drop if not for LOTR doing what Vanilla also does; combining Donkeys, Horses, and Mules into 1 entity.
Why is there Polar Bear Fur if it doesn't drop?
Currently, EFR has yet to add/backport these. The drop will be added once they are, but as explained below, they won't spawn.
Why is Zoocraft Discoveries, Animals Plus, and Wild Mobs included if their mobs don't spawn?
Because I'm not aware of any mod that lets me add custom mob spawns that isn't a pain to use.
Why can't I use modded chests on Donkeys, Mules, and Wolfs?
I don't know. Either these mods are only accepting Vanilla chests, their chest equipping functionality is broken, Forge not having a way to detect modded chests, or something else.
Why do Astikoor Carts disconnect from their pulling entities so often?
Unknown, deal with it or don't use them.
Why are none of LOTR's and EFR's blocks used in ProjectE's in-world transmutation recipes?
Because I can't get it to work. I'm either using it wrong, or ProjectE's CraftTweaker compatibility is broken.
Why are certain items still able to be obtained via a Hobbit Oven?
Because of LOTR's recipe system being very janky, and there not being any type of CraftTweaker support to do anything about this.
Why is there a Quiver and extra Bows/Arrows, if none of them work?
Like the Unobtainable Items issue, these are currently disabled due to LOTR preventing them from functioning. I don't know why.
Why is there no rock or uncut gems for LOTR's gems and stones?
Because I'm not a texture artist, and am not interested in becoming one. If you or someone else is though, then feel free to provide textures.
Why are you using retextured herb and seed items for uncut gems, rocks, and animal hides?
Because NoTreePunching and Leather Works are non-existent on 1.7. I'm aware its a shitty way of doing things, but unless you or someone else wants to backport these mods, then you're gonna have to deal with my hacky and crappy implementation of them.
Why is the Chisel consumed when cutting gems?
Don't know. If someone wants to look at my scripts and figure out why, then let me know. Otherwise, deal with it.
Why do mods like Campfire Backport have NEI tabs that display "Ca" (Campfire Cooking) instead of proper tabs?
Because the mod isn't supporting GTNH NEI's tab system.
Why are caves so boring?
Because there's no cave generation enhancing mod that works with LOTR.
The text was updated successfully, but these errors were encountered: