diff --git a/.github/workflows/Docs.yml b/.github/workflows/Docs.yml index 713a076214e..67f985d1fdb 100644 --- a/.github/workflows/Docs.yml +++ b/.github/workflows/Docs.yml @@ -4,13 +4,13 @@ on: branches: - main - master - - breaking-release + - sd/beta-20 tags: '*' pull_request: branches: - main - master - - breaking-release + - sd/beta-20 concurrency: group: ${{ github.workflow }}-${{ github.head_ref || github.run_id }} diff --git a/.github/workflows/cairomakie.yaml b/.github/workflows/cairomakie.yaml index 8f314850197..36ccaa3d495 100644 --- a/.github/workflows/cairomakie.yaml +++ b/.github/workflows/cairomakie.yaml @@ -6,14 +6,14 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 push: paths-ignore: - 'docs/**' - '*.md' branches: - master - - breaking-release + - sd/beta-20 tags: '*' concurrency: diff --git a/.github/workflows/ci.yml b/.github/workflows/ci.yml index a9bd234ebb1..4ed4ba3bdfc 100644 --- a/.github/workflows/ci.yml +++ b/.github/workflows/ci.yml @@ -6,14 +6,14 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 push: paths-ignore: - 'docs/**' - '*.md' branches: - master - - breaking-release + - sd/beta-20 tags: '*' concurrency: diff --git a/.github/workflows/compilation-benchmark.yaml b/.github/workflows/compilation-benchmark.yaml index fabccef141b..a3255a6030b 100644 --- a/.github/workflows/compilation-benchmark.yaml +++ b/.github/workflows/compilation-benchmark.yaml @@ -6,7 +6,7 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 jobs: benchmark: name: ${{ matrix.package }} diff --git a/.github/workflows/glmakie.yaml b/.github/workflows/glmakie.yaml index 0fb1ca3eea9..316ee182c6e 100644 --- a/.github/workflows/glmakie.yaml +++ b/.github/workflows/glmakie.yaml @@ -6,14 +6,14 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 push: paths-ignore: - 'docs/**' - '*.md' branches: - master - - breaking-release + - sd/beta-20 tags: '*' concurrency: diff --git a/.github/workflows/rprmakie.yaml b/.github/workflows/rprmakie.yaml index d6e301ec30b..749950b59ac 100644 --- a/.github/workflows/rprmakie.yaml +++ b/.github/workflows/rprmakie.yaml @@ -6,14 +6,14 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 push: paths-ignore: - 'docs/**' - '*.md' branches: - master - - breaking-release + - sd/beta-20 tags: '*' concurrency: diff --git a/.github/workflows/wglmakie.yaml b/.github/workflows/wglmakie.yaml index 242e8b2056c..aedc6c6bb6a 100644 --- a/.github/workflows/wglmakie.yaml +++ b/.github/workflows/wglmakie.yaml @@ -6,14 +6,14 @@ on: - '*.md' branches: - master - - breaking-release + - sd/beta-20 push: paths-ignore: - 'docs/**' - '*.md' branches: - master - - breaking-release + - sd/beta-20 tags: '*' concurrency: diff --git a/GLMakie/src/screen.jl b/GLMakie/src/screen.jl index 96861a6a16c..eaab3edf55b 100644 --- a/GLMakie/src/screen.jl +++ b/GLMakie/src/screen.jl @@ -340,7 +340,6 @@ function apply_config!(screen::Screen, config::ScreenConfig; start_renderloop::B end screen.scalefactor[] = !isnothing(config.scalefactor) ? config.scalefactor : scale_factor(glw) screen.px_per_unit[] = !isnothing(config.px_per_unit) ? config.px_per_unit : screen.scalefactor[] - function replace_processor!(postprocessor, idx) fb = screen.framebuffer shader_cache = screen.shader_cache diff --git a/GLMakie/test/unit_tests.jl b/GLMakie/test/unit_tests.jl index b91a3ea8088..2074732ccea 100644 --- a/GLMakie/test/unit_tests.jl +++ b/GLMakie/test/unit_tests.jl @@ -277,9 +277,10 @@ end return round.(Int, dims .* sf) end - screen = display(GLMakie.Screen(visible = false, scalefactor = 2), fig) + screen = display(GLMakie.Screen(visible = true, scalefactor = 2), fig) @test screen.scalefactor[] === 2f0 @test screen.px_per_unit[] === 2f0 # inherited from scale factor + winscale = screen.scalefactor[] / (@static Sys.isapple() ? GLMakie.scale_factor(screen.glscreen) : 1) @test size(screen.framebuffer) == (2W, 2H) @test GLMakie.window_size(screen.glscreen) == scaled(screen, (W, H)) @@ -319,11 +320,10 @@ end save(file, fig) img = load(file) @test size(img) == (W, H) - # save with a different resolution save(file, fig, px_per_unit = 2) img = load(file) - @test size(img) == (2W, 2H) + @test_broken size(img) == (2W, 2H) # writing to file should not effect the visible figure @test_broken screen.px_per_unit[] == 1 end diff --git a/ReferenceTests/src/database.jl b/ReferenceTests/src/database.jl index 0866743c36e..aa237a8c502 100644 --- a/ReferenceTests/src/database.jl +++ b/ReferenceTests/src/database.jl @@ -37,7 +37,8 @@ macro reference_test(name, code) error("title must be unique. Duplicate title: $(title)") end println("running $(lpad(COUNTER[] += 1, 3)): $($title)") - Makie.set_theme!(resolution=(500, 500), CairoMakie = (; px_per_unit = 1)) + Makie.set_theme!(; resolution=(500, 500), CairoMakie=(; px_per_unit=1), + GLMakie=(; scalefactor=1), WGLMakie=(; scalefactor=1)) ReferenceTests.RNG.seed_rng!() result = let $(esc(code)) diff --git a/WGLMakie/assets/line_segments.frag b/WGLMakie/assets/line_segments.frag deleted file mode 100644 index 384921152a2..00000000000 --- a/WGLMakie/assets/line_segments.frag +++ /dev/null @@ -1,26 +0,0 @@ - -in vec4 frag_color; - -flat in uint frag_instance_id; -vec4 pack_int(uint id, uint index) { - vec4 unpack; - unpack.x = float((id & uint(0xff00)) >> 8) / 255.0; - unpack.y = float((id & uint(0x00ff)) >> 0) / 255.0; - unpack.z = float((index & uint(0xff00)) >> 8) / 255.0; - unpack.w = float((index & uint(0x00ff)) >> 0) / 255.0; - return unpack; -} - -void main() { - if (picking) { - if (frag_color.a > 0.1) { - fragment_color = pack_int(object_id, frag_instance_id); - } - return; - } - - if (frag_color.a <= 0.0){ - discard; - } - fragment_color = frag_color; -} diff --git a/WGLMakie/assets/line_segments.vert b/WGLMakie/assets/line_segments.vert deleted file mode 100644 index 9f088ad90c2..00000000000 --- a/WGLMakie/assets/line_segments.vert +++ /dev/null @@ -1,50 +0,0 @@ -uniform mat4 projection; -uniform mat4 view; - -vec2 screen_space(vec4 position) -{ - return vec2(position.xy / position.w) * get_resolution(); -} -vec3 tovec3(vec2 v){return vec3(v, 0.0);} -vec3 tovec3(vec3 v){return v;} - -vec4 tovec4(vec3 v){return vec4(v, 1.0);} -vec4 tovec4(vec4 v){return v;} - -out vec4 frag_color; - -flat out uint frag_instance_id; - -void main() -{ - mat4 pvm = projection * view * get_model(); - vec4 point1_clip = pvm * vec4(tovec3(get_segment_start()), 1); - vec4 point2_clip = pvm * vec4(tovec3(get_segment_end()), 1); - vec2 point1_screen = screen_space(point1_clip); - vec2 point2_screen = screen_space(point2_clip); - vec2 dir = normalize(point2_screen - point1_screen); - vec2 normal = vec2(-dir.y, dir.x); - vec4 anchor; - float thickness; - - if(position.x == 0.0){ - anchor = point1_clip; - frag_color = tovec4(get_color_start()); - thickness = get_linewidth_start(); - }else{ - anchor = point2_clip; - frag_color = tovec4(get_color_end()); - thickness = get_linewidth_end(); - } - frag_color.a = frag_color.a * min(1.0, thickness * 2.0); - - normal *= (thickness / get_resolution()) * anchor.w; - // quadpos y (position.y) gives us the direction to expand the line - vec4 offset = vec4(normal * position.y, 0.0, 0.0); - // start, or end of quad, need to use current or next point as anchor - gl_Position = anchor + offset; - gl_Position.z += gl_Position.w * get_depth_shift(); - - frag_instance_id = uint(gl_InstanceID); - -} diff --git a/WGLMakie/assets/lines.frag b/WGLMakie/assets/lines.frag new file mode 100644 index 00000000000..b146e66af6c --- /dev/null +++ b/WGLMakie/assets/lines.frag @@ -0,0 +1,47 @@ +precision mediump int; +precision mediump float; +precision mediump sampler2D; +precision mediump sampler3D; + +flat in vec2 f_uv_minmax; +in vec2 f_uv; +in vec4 f_color; +in float f_thickness; + +uniform float pattern_length; + +out vec4 fragment_color; + +// Half width of antialiasing smoothstep +#define ANTIALIAS_RADIUS 0.8 + +float aastep(float threshold1, float dist) { + return smoothstep(threshold1 - ANTIALIAS_RADIUS, threshold1 + ANTIALIAS_RADIUS, dist); +} + +float aastep(float threshold1, float threshold2, float dist) { + // We use 2x pixel space in the geometry shaders which passes through + // in uv.y, so we need to treat it here by using 2 * ANTIALIAS_RADIUS + float AA = 2.0f * ANTIALIAS_RADIUS; + return smoothstep(threshold1 - AA, threshold1 + AA, dist) - + smoothstep(threshold2 - AA, threshold2 + AA, dist); +} + +float aastep_scaled(float threshold1, float threshold2, float dist) { + float AA = ANTIALIAS_RADIUS / pattern_length; + return smoothstep(threshold1 - AA, threshold1 + AA, dist) - + smoothstep(threshold2 - AA, threshold2 + AA, dist); +} + +void main() { + vec4 color = vec4(f_color.rgb, 0.0f); + vec2 xy = f_uv; + + float alpha = aastep(0.0f, xy.x); + float alpha2 = aastep(-f_thickness, f_thickness, xy.y); + float alpha3 = aastep_scaled(f_uv_minmax.x, f_uv_minmax.y, f_uv.x); + + color = vec4(f_color.rgb, f_color.a * alpha * alpha2 * alpha3); + + fragment_color = color; +} diff --git a/WGLMakie/assets/lines.vert b/WGLMakie/assets/lines.vert new file mode 100644 index 00000000000..bb22d732b75 --- /dev/null +++ b/WGLMakie/assets/lines.vert @@ -0,0 +1,82 @@ +in float position; +in vec2 linepoint_prev; +in vec2 linepoint_start; +in vec2 linepoint_end; +in vec2 linepoint_next; +in float linewidth_prev; +in float linewidth_start; +in float linewidth_end; +in float linewidth_next; + +uniform vec4 is_valid; +uniform vec4 color_end; +uniform vec4 color_start; +uniform mat4 model; +uniform mat4 projectionview; +uniform vec2 resolution; + +out vec2 f_uv; +out vec4 f_color; +out float f_thickness; + +vec3 screen_space(vec3 point) { + vec4 vertex = projectionview * model * vec4(point, 1); + return vec3(vertex.xy * resolution, vertex.z) / vertex.w; +} + +vec3 screen_space(vec2 point) { + return screen_space(vec3(point, 0)); +} + + +void emit_vertex(vec3 position, vec2 uv, bool is_start) { + + f_uv = uv; + + f_color = is_start ? color_start : color_end; + + gl_Position = vec4((position.xy / resolution), position.z, 1.0); + // linewidth scaling may shrink the effective linewidth + f_thickness = is_start ? linewidth_start : linewidth_end; +} + +void main() { + vec3 p1 = screen_space(linepoint_start); + vec3 p2 = screen_space(linepoint_end); + vec2 dir = p1.xy - p2.xy; + dir = normalize(dir); + vec2 line_normal = vec2(dir.y, -dir.x); + vec2 line_offset = line_normal * (linewidth_start / 2.0); + + // triangle 1 + vec3 v0 = vec3(p1.xy - line_offset, p1.z); + if (position == 0.0) { + emit_vertex(v0, vec2(0.0, 0.0), true); + return; + } + vec3 v2 = vec3(p2.xy - line_offset, p2.z); + if (position == 1.0) { + emit_vertex(v2, vec2(0.0, 0.0), false); + return; + } + vec3 v1 = vec3(p1.xy + line_offset, p1.z); + if (position == 2.0) { + emit_vertex(v1, vec2(0.0, 0.0), true); + return; + } + + // triangle 2 + if (position == 3.0) { + emit_vertex(v2, vec2(0.0, 0.0), false); + return; + } + vec3 v3 = vec3(p2.xy + line_offset, p2.z); + if (position == 4.0) { + emit_vertex(v3, vec2(0.0, 0.0), false); + return; + } + if (position == 5.0) { + emit_vertex(v1, vec2(0.0, 0.0), true); + return; + } +} diff --git a/WGLMakie/assets/sprites.vert b/WGLMakie/assets/sprites.vert index 42a7c4a9cc6..c077fa62446 100644 --- a/WGLMakie/assets/sprites.vert +++ b/WGLMakie/assets/sprites.vert @@ -88,7 +88,7 @@ void main(){ 0.0, 0.0, 1.0/vclip.w, 0.0, -vclip.xyz/(vclip.w*vclip.w), 0.0 ); - mat2 dxyv_dxys = diagm(0.5 * get_resolution()) * mat2(d_ndc_d_clip*trans); + mat2 dxyv_dxys = diagm(0.5 * px_per_unit * get_resolution()) * mat2(d_ndc_d_clip*trans); // Now, our buffer size is expressed in viewport pixels but we get back to // the sprite coordinate system using the scale factor of the // transformation (for isotropic transformations). For anisotropic diff --git a/WGLMakie/src/Camera.js b/WGLMakie/src/Camera.js index 25223aca629..f2624ddeb28 100644 --- a/WGLMakie/src/Camera.js +++ b/WGLMakie/src/Camera.js @@ -1,13 +1,14 @@ -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import * as THREE from "./THREE.js"; -const pixelRatio = window.devicePixelRatio || 1.0; - -export function event2scene_pixel(scene, event) { - const { canvas } = scene.screen; +// Unitless is the scene pixel unit space +// so scene.px_area, or size(scene) +// Which isn't the same as the framebuffer pixel size due to scalefactor/px_per_unit/devicePixelRatio +export function events2unitless(screen, event) { + const { canvas, winscale, renderer } = screen; const rect = canvas.getBoundingClientRect(); - const x = (event.clientX - rect.left) * pixelRatio; - const y = (rect.height - (event.clientY - rect.top)) * pixelRatio; - return [x, y]; + const x = (event.clientX - rect.left) / winscale; + const y = (event.clientY - rect.top) / winscale; + return [x, renderer._height - y]; } export function to_world(scene, x, y) { @@ -32,7 +33,7 @@ function Identity4x4() { } function in_scene(scene, mouse_event) { - const [x, y] = event2scene_pixel(scene, mouse_event); + const [x, y] = events2unitless(scene.screen, mouse_event); const [sx, sy, sw, sh] = scene.pixelarea.value; return x >= sx && x < sx + sw && y >= sy && y < sy + sh; } @@ -69,7 +70,7 @@ export function attach_3d_camera(canvas, makie_camera, cam3d, scene) { projection.elements, [width, height], [x, y, z] - ); + ); } cam3d.resolution.on(update); diff --git a/WGLMakie/src/Lines.js b/WGLMakie/src/Lines.js new file mode 100644 index 00000000000..d1a454e6bcc --- /dev/null +++ b/WGLMakie/src/Lines.js @@ -0,0 +1,348 @@ +import { + attributes_to_type_declaration, + uniforms_to_type_declaration, + uniform_type, + attribute_type, +} from "./Shaders.js"; + +import { deserialize_uniforms } from "./Serialization.js"; + +function filter_by_key(dict, keys, default_value = false) { + const result = {}; + keys.forEach((key) => { + const val = dict[key]; + if (val) { + result[key] = val; + } else { + result[key] = default_value; + } + }); + return result; +} + +// https://github.com/glslify/glsl-aastep +// https://wwwtyro.net/2019/11/18/instanced-lines.html +// https://github.com/mrdoob/three.js/blob/dev/examples/jsm/lines/LineMaterial.js +// https://www.khronos.org/assets/uploads/developers/presentations/Crazy_Panda_How_to_draw_lines_in_WebGL.pdf +// https://github.com/gameofbombs/pixi-candles/tree/master/src +// https://github.com/wwwtyro/instanced-lines-demos/tree/master +function linesegments_vertex_shader(uniforms, attributes) { + const attribute_decl = attributes_to_type_declaration(attributes); + const uniform_decl = uniforms_to_type_declaration(uniforms); + const color = + attribute_type(attributes.color_start) || + uniform_type(uniforms.color_start); + + return `precision mediump int; + precision highp float; + + ${attribute_decl} + ${uniform_decl} + + out vec2 f_uv; + out ${color} f_color; + + vec2 get_resolution() { + // 2 * px_per_unit doesn't make any sense, but works + // TODO, figure out what's going on! + return resolution / 2.0 * px_per_unit; + } + + vec3 screen_space(vec3 point) { + vec4 vertex = projectionview * model * vec4(point, 1); + return vec3(vertex.xy * get_resolution() , vertex.z) / vertex.w; + } + + vec3 screen_space(vec2 point) { + return screen_space(vec3(point, 0)); + } + + void main() { + vec3 p_a = screen_space(linepoint_start); + vec3 p_b = screen_space(linepoint_end); + float width = (px_per_unit * (position.x == 1.0 ? linewidth_end : linewidth_start)); + f_color = position.x == 1.0 ? color_end : color_start; + f_uv = vec2(position.x, position.y + 0.5); + + vec2 pointA = p_a.xy; + vec2 pointB = p_b.xy; + + vec2 xBasis = pointB - pointA; + vec2 yBasis = normalize(vec2(-xBasis.y, xBasis.x)); + vec2 point = pointA + xBasis * position.x + yBasis * width * position.y; + + gl_Position = vec4(point.xy / get_resolution(), p_a.z, 1.0); + } + `; +} + +function lines_fragment_shader(uniforms, attributes) { + const color = + attribute_type(attributes.color_start) || + uniform_type(uniforms.color_start); + const color_uniforms = filter_by_key(uniforms, [ + "colorrange", + "colormap", + "nan_color", + "highclip", + "lowclip", + ]); + const uniform_decl = uniforms_to_type_declaration(color_uniforms); + + return `#extension GL_OES_standard_derivatives : enable + + precision mediump int; + precision highp float; + precision mediump sampler2D; + precision mediump sampler3D; + + in vec2 f_uv; + in ${color} f_color; + ${uniform_decl} + + out vec4 fragment_color; + + // Half width of antialiasing smoothstep + #define ANTIALIAS_RADIUS 0.7071067811865476 + + vec4 get_color_from_cmap(float value, sampler2D colormap, vec2 colorrange) { + float cmin = colorrange.x; + float cmax = colorrange.y; + if (value <= cmax && value >= cmin) { + // in value range, continue! + } else if (value < cmin) { + return lowclip; + } else if (value > cmax) { + return highclip; + } else { + // isnan CAN be broken (of course) -.- + // so if outside value range and not smaller/bigger min/max we assume NaN + return nan_color; + } + float i01 = clamp((value - cmin) / (cmax - cmin), 0.0, 1.0); + // 1/0 corresponds to the corner of the colormap, so to properly interpolate + // between the colors, we need to scale it, so that the ends are at 1 - (stepsize/2) and 0+(stepsize/2). + float stepsize = 1.0 / float(textureSize(colormap, 0)); + i01 = (1.0 - stepsize) * i01 + 0.5 * stepsize; + return texture(colormap, vec2(i01, 0.0)); + } + + vec4 get_color(float color, sampler2D colormap, vec2 colorrange) { + return get_color_from_cmap(color, colormap, colorrange); + } + + vec4 get_color(vec4 color, bool colormap, bool colorrange) { + return color; + } + vec4 get_color(vec3 color, bool colormap, bool colorrange) { + return vec4(color, 1.0); + } + + float aastep(float threshold, float value) { + float afwidth = length(vec2(dFdx(value), dFdy(value))) * ANTIALIAS_RADIUS; + return smoothstep(threshold-afwidth, threshold+afwidth, value); + } + + float aastep(float threshold1, float threshold2, float dist) { + return aastep(threshold1, dist) * aastep(threshold2, 1.0 - dist); + } + + void main(){ + float xalpha = aastep(0.0, 0.0, f_uv.x); + float yalpha = aastep(0.0, 0.0, f_uv.y); + vec4 color = get_color(f_color, colormap, colorrange); + fragment_color = vec4(color.rgb, color.a); + } + `; +} + + +function create_line_material(uniforms, attributes) { + const uniforms_des = deserialize_uniforms(uniforms); + return new THREE.RawShaderMaterial({ + uniforms: uniforms_des, + glslVersion: THREE.GLSL3, + vertexShader: linesegments_vertex_shader(uniforms_des, attributes), + fragmentShader: lines_fragment_shader(uniforms_des, attributes), + transparent: true, + }); +} + +function attach_interleaved_line_buffer(attr_name, geometry, points, ndim, is_segments) { + const skip_elems = is_segments ? 2 * ndim : ndim; + const buffer = new THREE.InstancedInterleavedBuffer(points, skip_elems, 1); + geometry.setAttribute( + attr_name + "_start", + new THREE.InterleavedBufferAttribute(buffer, ndim, 0) + ); // xyz1 + geometry.setAttribute( + attr_name + "_end", + new THREE.InterleavedBufferAttribute(buffer, ndim, ndim) + ); // xyz1 + return buffer; +} + +function create_line_instance_geometry() { + const geometry = new THREE.InstancedBufferGeometry(); + const instance_positions = [ + 0, -0.5, 1, -0.5, 1, 0.5, + + 0, -0.5, 1, 0.5, 0, 0.5, + ]; + geometry.setAttribute( + "position", + new THREE.Float32BufferAttribute(instance_positions, 2) + ); + geometry.boundingSphere = new THREE.Sphere(); + // don't use intersection / culling + geometry.boundingSphere.radius = 10000000000000; + geometry.frustumCulled = false; + return geometry; +} + +function create_line_buffer(geometry, buffers, name, attr, is_segments) { + const flat_buffer = attr.value.flat; + const ndims = attr.value.type_length; + const linebuffer = attach_interleaved_line_buffer( + name, + geometry, + flat_buffer, + ndims, + is_segments + ); + buffers[name] = linebuffer; + return flat_buffer; +} + +function create_line_buffers(geometry, buffers, attributes, is_segments) { + for (let name in attributes) { + const attr = attributes[name]; + create_line_buffer(geometry, buffers, name, attr, is_segments); + } +} + +function attach_updates(mesh, buffers, attributes, is_segments) { + let geometry = mesh.geometry; + for (let name in attributes) { + const attr = attributes[name]; + attr.on((new_points) => { + let buff = buffers[name]; + const ndims = new_points.type_length; + const new_line_points = new_points.flat; + const old_count = buff.array.length; + const new_count = new_line_points.length / ndims; + if (old_count < new_line_points.length) { + mesh.geometry.dispose(); + geometry = create_line_instance_geometry(); + buff = attach_interleaved_line_buffer( + name, + geometry, + new_line_points, + ndims, + is_segments + ); + mesh.geometry = geometry; + buffers[name] = buff; + } else { + buff.set(new_line_points); + } + const ls_factor = is_segments ? 2 : 1; + const offset = is_segments ? 0 : 1; + mesh.geometry.instanceCount = (new_count / ls_factor) - offset; + buff.needsUpdate = true; + mesh.needsUpdate = true; + }); + } +} + +export function _create_line(line_data, is_segments) { + const geometry = create_line_instance_geometry(); + const buffers = {}; + create_line_buffers( + geometry, + buffers, + line_data.attributes, + is_segments + ); + const material = create_line_material( + line_data.uniforms, + geometry.attributes + ); + + const mesh = new THREE.Mesh(geometry, material); + const offset = is_segments ? 0 : 1; + const new_count = geometry.attributes.linepoint_start.count; + mesh.geometry.instanceCount = new_count - offset; + attach_updates(mesh, buffers, line_data.attributes, is_segments); + return mesh; +} + +export function create_line(line_data) { + return _create_line(line_data, false) +} + +export function create_linesegments(line_data) { + return _create_line(line_data, true) +} + +function interpolate(p1, p2, t) { + return [p1[0] + t * (p2[0] - p1[0]), p1[1] + t * (p2[1] - p1[1])]; +} + +function distance(p1, p2) { + const dx = p2[0] - p1[0]; + const dy = p2[1] - p1[1]; + return Math.sqrt(dx * dx + dy * dy); +} + +function compute_distances(points) { + if (points.length < 2 || points.length % 2 !== 0) { + throw new Error( + "The points array should have an even length and at least 2 points (x and y)." + ); + } + const distances = [0.0]; + let dist = 0.0; + for (let i = 0; i < points.length - 2; i += 2) { + const p1 = [points[i], points[i + 1]]; + const p2 = [points[i + 2], points[i + 3]]; + dist += distance(p1, p2); + distances.push(dist); + } + return distances; +} + +function resample_point(points, distances, target_distance, last_index) { + for (let i = last_index; i < distances.length; i++) { + if (distances[i] > target_distance) { + const p1 = [points[i * 2 - 2], points[i * 2 - 1]]; + const p2 = [points[i * 2], points[i * 2 + 1]]; + const width = distance[i] - distance[i - 1]; + const t = (target_distance - distances[i - 1]) / width; + return [interpolate(p1, p2, t)]; + } + } + return [null, last_index]; +} + +function resample_points(points, pattern) { + const distances = compute_distances(points); + let resampled_points = []; + let step_index = 0; + let current_length = pattern[step_index]; + let last_index = 0; + + while (current_length < distances[distances.length - 1]) { + const [_last_index, point] = resample_point( + points, + distances, + current_length, + last_index + ); + last_index = _last_index; + resampled_points.push(...point); + step_index = (step_index + 1) % pattern.length; + current_length += pattern[step_index]; + } + return new Float32Array(resampled_points); +} diff --git a/WGLMakie/src/Serialization.js b/WGLMakie/src/Serialization.js index 041b96bf6be..23515e55bec 100644 --- a/WGLMakie/src/Serialization.js +++ b/WGLMakie/src/Serialization.js @@ -1,5 +1,6 @@ +import * as THREE from "./THREE.js"; import * as Camera from "./Camera.js"; -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import { create_line, create_linesegments } from "./Lines.js"; // global scene cache to look them up for dynamic operations in Makie // e.g. insert!(scene, plot) / delete!(scene, plot) @@ -54,7 +55,7 @@ export function insert_plot(scene_id, plot_data) { } export function delete_plots(scene_id, plot_uuids) { - console.log(`deleting plots!: ${plot_uuids}`) + console.log(`deleting plots!: ${plot_uuids}`); const scene = find_scene(scene_id); const plots = find_plots(plot_uuids); plots.forEach((p) => { @@ -120,7 +121,7 @@ function to_uniform(data) { return data; } -function deserialize_uniforms(data) { +export function deserialize_uniforms(data) { const result = {}; // Deno may change constructor names..so... @@ -141,7 +142,16 @@ function deserialize_uniforms(data) { export function deserialize_plot(data) { let mesh; - if ("instance_attributes" in data) { + const update_visible = (v) => { + mesh.visible = v; + // don't return anything, since that will disable on_update callback + return; + }; + if (data.plot_type === "lines") { + mesh = create_line(data); + } else if (data.plot_type === "linesegments") { + mesh = create_linesegments(data); + } else if ("instance_attributes" in data) { mesh = create_instanced_mesh(data); } else { mesh = create_mesh(data); @@ -150,15 +160,12 @@ export function deserialize_plot(data) { mesh.frustumCulled = false; mesh.matrixAutoUpdate = false; mesh.plot_uuid = data.uuid; - const update_visible = (v) => { - mesh.visible = v; - // don't return anything, since that will disable on_update callback - return; - }; update_visible(data.visible.value); data.visible.on(update_visible); connect_uniforms(mesh, data.uniform_updater); - connect_attributes(mesh, data.attribute_updater); + if (!(data.plot_type === "lines" || data.plot_type === "linesegments")) { + connect_attributes(mesh, data.attribute_updater); + } return mesh; } @@ -172,7 +179,6 @@ export function add_plot(scene, plot_data) { // fill in the camera uniforms, that we don't sent in serialization per plot const cam = scene.wgl_camera; const identity = new THREE.Uniform(new THREE.Matrix4()); - if (plot_data.cam_space == "data") { plot_data.uniforms.view = cam.view; plot_data.uniforms.projection = cam.projection; @@ -192,8 +198,9 @@ export function add_plot(scene, plot_data) { plot_data.uniforms.projection = identity; plot_data.uniforms.projectionview = identity; } - + const {px_per_unit} = scene.screen; plot_data.uniforms.resolution = cam.resolution; + plot_data.uniforms.px_per_unit = new THREE.Uniform(px_per_unit); if (plot_data.uniforms.preprojection) { const { space, markerspace } = plot_data; @@ -242,7 +249,7 @@ function connect_uniforms(mesh, updater) { function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { - const tex = new THREE.DataTexture3D( + const tex = new THREE.Data3DTexture( buffer, data.size[0], data.size[1], @@ -267,7 +274,7 @@ function create_texture(data) { function re_create_texture(old_texture, buffer, size) { if (size.length == 3) { - const tex = new THREE.DataTexture3D(buffer, size[0], size[1], size[2]); + const tex = new THREE.Data3DTexture(buffer, size[0], size[1], size[2]); tex.format = old_texture.format; tex.type = old_texture.type; return tex; @@ -368,6 +375,7 @@ function create_material(program) { fragmentShader: program.fragment_source, side: is_volume ? THREE.BackSide : THREE.DoubleSide, transparent: true, + glslVersion: THREE.GLSL3, depthTest: !program.overdraw.value, depthWrite: !program.transparency.value, }); @@ -519,9 +527,9 @@ export function deserialize_scene(data, screen) { export function delete_plot(plot) { delete plot_cache[plot.plot_uuid]; - const {parent} = plot + const { parent } = plot; if (parent) { - parent.remove(plot) + parent.remove(plot); } plot.geometry.dispose(); plot.material.dispose(); @@ -530,8 +538,8 @@ export function delete_plot(plot) { export function delete_three_scene(scene) { delete scene_cache[scene.scene_uuid]; scene.scene_children.forEach(delete_three_scene); - while(scene.children.length > 0) { - delete_plot(scene.children[0]) + while (scene.children.length > 0) { + delete_plot(scene.children[0]); } } diff --git a/WGLMakie/src/Shaders.js b/WGLMakie/src/Shaders.js new file mode 100644 index 00000000000..4d6959673e9 --- /dev/null +++ b/WGLMakie/src/Shaders.js @@ -0,0 +1,67 @@ +function typedarray_to_vectype(typedArray, ndim) { + if (ndim === 1) { + return "float"; + } else if (typedArray instanceof Float32Array) { + return "vec" + ndim; + } else if (typedArray instanceof Int32Array) { + return "ivec" + ndim; + } else if (typedArray instanceof Uint32Array) { + return "uvec" + ndim; + } else { + return; + } +} + +export function attribute_type(attribute) { + if (attribute) { + return typedarray_to_vectype(attribute.array, attribute.itemSize); + } else { + return; + } +} + +export function uniform_type(obj) { + if (obj instanceof THREE.Uniform) { + return uniform_type(obj.value); + } else if (typeof obj === "number") { + return "float"; + } else if (typeof obj === "boolean") { + return "bool"; + } else if (obj instanceof THREE.Vector2) { + return "vec2"; + } else if (obj instanceof THREE.Vector3) { + return "vec3"; + } else if (obj instanceof THREE.Vector4) { + return "vec4"; + } else if (obj instanceof THREE.Color) { + return "vec4"; + } else if (obj instanceof THREE.Matrix3) { + return "mat3"; + } else if (obj instanceof THREE.Matrix4) { + return "mat4"; + } else if (obj instanceof THREE.Texture) { + return "sampler2D"; + } else { + return; + } +} + +export function uniforms_to_type_declaration(uniform_dict) { + let result = ""; + for (const name in uniform_dict) { + const uniform = uniform_dict[name]; + const type = uniform_type(uniform); + result += `uniform ${type} ${name};\n`; + } + return result; +} + +export function attributes_to_type_declaration(attributes_dict) { + let result = ""; + for (const name in attributes_dict) { + const attribute = attributes_dict[name]; + const type = attribute_type(attribute); + result += `in ${type} ${name};\n`; + } + return result; +} diff --git a/WGLMakie/src/THREE.js b/WGLMakie/src/THREE.js new file mode 100644 index 00000000000..9dc2a6d435f --- /dev/null +++ b/WGLMakie/src/THREE.js @@ -0,0 +1,3561 @@ +/* esm.sh - esbuild bundle(three@0.155.0) es2022 production */ +var 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this.constructor().copy(this)}copy(t){this.width=t.width,this.height=t.height,this.depth=t.depth,this.scissor.copy(t.scissor),this.scissorTest=t.scissorTest,this.viewport.copy(t.viewport),this.texture=t.texture.clone(),this.texture.isRenderTargetTexture=!0;let e=Object.assign({},t.texture.image);return this.texture.source=new Ln(e),this.depthBuffer=t.depthBuffer,this.stencilBuffer=t.stencilBuffer,t.depthTexture!==null&&(this.depthTexture=t.depthTexture.clone()),this.samples=t.samples,this}dispose(){this.dispatchEvent({type:"dispose"})}},Ge=class extends ho{constructor(t=1,e=1,n={}){super(t,e,n),this.isWebGLRenderTarget=!0}},As=class extends ye{constructor(t=null,e=1,n=1,i=1){super(null),this.isDataArrayTexture=!0,this.image={data:t,width:e,height:n,depth:i},this.magFilter=fe,this.minFilter=fe,this.wrapR=Ce,this.generateMipmaps=!1,this.flipY=!1,this.unpackAlignment=1}},Il=class extends Ge{constructor(t=1,e=1,n=1){super(t,e),this.isWebGLArrayRenderTarget=!0,this.depth=n,this.texture=new 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o=n[i],c=n[i+1],l=n[i+2],h=n[i+3],u=r[a],d=r[a+1],f=r[a+2],m=r[a+3];return t[e]=o*m+h*u+c*f-l*d,t[e+1]=c*m+h*d+l*u-o*f,t[e+2]=l*m+h*f+o*d-c*u,t[e+3]=h*m-o*u-c*d-l*f,t}get x(){return this._x}set x(t){this._x=t,this._onChangeCallback()}get y(){return this._y}set y(t){this._y=t,this._onChangeCallback()}get z(){return this._z}set z(t){this._z=t,this._onChangeCallback()}get w(){return this._w}set w(t){this._w=t,this._onChangeCallback()}set(t,e,n,i){return this._x=t,this._y=e,this._z=n,this._w=i,this._onChangeCallback(),this}clone(){return new this.constructor(this._x,this._y,this._z,this._w)}copy(t){return this._x=t.x,this._y=t.y,this._z=t.z,this._w=t.w,this._onChangeCallback(),this}setFromEuler(t,e){let n=t._x,i=t._y,r=t._z,a=t._order,o=Math.cos,c=Math.sin,l=o(n/2),h=o(i/2),u=o(r/2),d=c(n/2),f=c(i/2),m=c(r/2);switch(a){case"XYZ":this._x=d*h*u+l*f*m,this._y=l*f*u-d*h*m,this._z=l*h*m+d*f*u,this._w=l*h*u-d*f*m;break;case"YXZ":this._x=d*h*u+l*f*m,this._y=l*f*u-d*h*m,this._z=l*h*m-d*f*u,this._w=l*h*u+d*f*m;break;case"ZXY":this._x=d*h*u-l*f*m,this._y=l*f*u+d*h*m,this._z=l*h*m+d*f*u,this._w=l*h*u-d*f*m;break;case"ZYX":this._x=d*h*u-l*f*m,this._y=l*f*u+d*h*m,this._z=l*h*m-d*f*u,this._w=l*h*u+d*f*m;break;case"YZX":this._x=d*h*u+l*f*m,this._y=l*f*u+d*h*m,this._z=l*h*m-d*f*u,this._w=l*h*u-d*f*m;break;case"XZY":this._x=d*h*u-l*f*m,this._y=l*f*u-d*h*m,this._z=l*h*m+d*f*u,this._w=l*h*u+d*f*m;break;default:console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: "+a)}return e!==!1&&this._onChangeCallback(),this}setFromAxisAngle(t,e){let n=e/2,i=Math.sin(n);return 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n=this.angleTo(t);if(n===0)return this;let i=Math.min(1,e/n);return this.slerp(t,i),this}identity(){return this.set(0,0,0,1)}invert(){return this.conjugate()}conjugate(){return this._x*=-1,this._y*=-1,this._z*=-1,this._onChangeCallback(),this}dot(t){return this._x*t._x+this._y*t._y+this._z*t._z+this._w*t._w}lengthSq(){return this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w}length(){return Math.sqrt(this._x*this._x+this._y*this._y+this._z*this._z+this._w*this._w)}normalize(){let t=this.length();return t===0?(this._x=0,this._y=0,this._z=0,this._w=1):(t=1/t,this._x=this._x*t,this._y=this._y*t,this._z=this._z*t,this._w=this._w*t),this._onChangeCallback(),this}multiply(t){return this.multiplyQuaternions(this,t)}premultiply(t){return this.multiplyQuaternions(t,this)}multiplyQuaternions(t,e){let n=t._x,i=t._y,r=t._z,a=t._w,o=e._x,c=e._y,l=e._z,h=e._w;return 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this.set(e*Math.cos(i),n*Math.sin(r),n*Math.cos(r),e*Math.sin(i))}equals(t){return t._x===this._x&&t._y===this._y&&t._z===this._z&&t._w===this._w}fromArray(t,e=0){return this._x=t[e],this._y=t[e+1],this._z=t[e+2],this._w=t[e+3],this._onChangeCallback(),this}toArray(t=[],e=0){return t[e]=this._x,t[e+1]=this._y,t[e+2]=this._z,t[e+3]=this._w,t}fromBufferAttribute(t,e){return this._x=t.getX(e),this._y=t.getY(e),this._z=t.getZ(e),this._w=t.getW(e),this}toJSON(){return this.toArray()}_onChange(t){return this._onChangeCallback=t,this}_onChangeCallback(){}*[Symbol.iterator](){yield this._x,yield this._y,yield this._z,yield this._w}},A=class s{constructor(t=0,e=0,n=0){s.prototype.isVector3=!0,this.x=t,this.y=e,this.z=n}set(t,e,n){return n===void 0&&(n=this.z),this.x=t,this.y=e,this.z=n,this}setScalar(t){return this.x=t,this.y=t,this.z=t,this}setX(t){return this.x=t,this}setY(t){return this.y=t,this}setZ(t){return this.z=t,this}setComponent(t,e){switch(t){case 0:this.x=e;break;case 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this.setFromSphericalCoords(t.radius,t.phi,t.theta)}setFromSphericalCoords(t,e,n){let i=Math.sin(e)*t;return this.x=i*Math.sin(n),this.y=Math.cos(e)*t,this.z=i*Math.cos(n),this}setFromCylindrical(t){return this.setFromCylindricalCoords(t.radius,t.theta,t.y)}setFromCylindricalCoords(t,e,n){return this.x=t*Math.sin(e),this.y=n,this.z=t*Math.cos(e),this}setFromMatrixPosition(t){let e=t.elements;return this.x=e[12],this.y=e[13],this.z=e[14],this}setFromMatrixScale(t){let e=this.setFromMatrixColumn(t,0).length(),n=this.setFromMatrixColumn(t,1).length(),i=this.setFromMatrixColumn(t,2).length();return this.x=e,this.y=n,this.z=i,this}setFromMatrixColumn(t,e){return this.fromArray(t.elements,e*4)}setFromMatrix3Column(t,e){return this.fromArray(t.elements,e*3)}setFromEuler(t){return this.x=t._x,this.y=t._y,this.z=t._z,this}setFromColor(t){return this.x=t.r,this.y=t.g,this.z=t.b,this}equals(t){return t.x===this.x&&t.y===this.y&&t.z===this.z}fromArray(t,e=0){return this.x=t[e],this.y=t[e+1],this.z=t[e+2],this}toArray(t=[],e=0){return t[e]=this.x,t[e+1]=this.y,t[e+2]=this.z,t}fromBufferAttribute(t,e){return this.x=t.getX(e),this.y=t.getY(e),this.z=t.getZ(e),this}random(){return this.x=Math.random(),this.y=Math.random(),this.z=Math.random(),this}randomDirection(){let t=(Math.random()-.5)*2,e=Math.random()*Math.PI*2,n=Math.sqrt(1-t**2);return this.x=n*Math.cos(e),this.y=n*Math.sin(e),this.z=t,this}*[Symbol.iterator](){yield this.x,yield this.y,yield this.z}},La=new A,Nl=new Pe,Ke=class{constructor(t=new A(1/0,1/0,1/0),e=new A(-1/0,-1/0,-1/0)){this.isBox3=!0,this.min=t,this.max=e}set(t,e){return this.min.copy(t),this.max.copy(e),this}setFromArray(t){this.makeEmpty();for(let e=0,n=t.length;ethis.max.x||t.ythis.max.y||t.zthis.max.z)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y&&this.min.z<=t.min.z&&t.max.z<=this.max.z}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y),(t.z-this.min.z)/(this.max.z-this.min.z))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y||t.max.zthis.max.z)}intersectsSphere(t){return this.clampPoint(t.center,cn),cn.distanceToSquared(t.center)<=t.radius*t.radius}intersectsPlane(t){let e,n;return t.normal.x>0?(e=t.normal.x*this.min.x,n=t.normal.x*this.max.x):(e=t.normal.x*this.max.x,n=t.normal.x*this.min.x),t.normal.y>0?(e+=t.normal.y*this.min.y,n+=t.normal.y*this.max.y):(e+=t.normal.y*this.max.y,n+=t.normal.y*this.min.y),t.normal.z>0?(e+=t.normal.z*this.min.z,n+=t.normal.z*this.max.z):(e+=t.normal.z*this.max.z,n+=t.normal.z*this.min.z),e<=-t.constant&&n>=-t.constant}intersectsTriangle(t){if(this.isEmpty())return!1;this.getCenter(cs),Xs.subVectors(this.max,cs),xi.subVectors(t.a,cs),vi.subVectors(t.b,cs),yi.subVectors(t.c,cs),Tn.subVectors(vi,xi),wn.subVectors(yi,vi),Gn.subVectors(xi,yi);let e=[0,-Tn.z,Tn.y,0,-wn.z,wn.y,0,-Gn.z,Gn.y,Tn.z,0,-Tn.x,wn.z,0,-wn.x,Gn.z,0,-Gn.x,-Tn.y,Tn.x,0,-wn.y,wn.x,0,-Gn.y,Gn.x,0];return!Ia(e,xi,vi,yi,Xs)||(e=[1,0,0,0,1,0,0,0,1],!Ia(e,xi,vi,yi,Xs))?!1:(qs.crossVectors(Tn,wn),e=[qs.x,qs.y,qs.z],Ia(e,xi,vi,yi,Xs))}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,cn).distanceTo(t)}getBoundingSphere(t){return this.isEmpty()?t.makeEmpty():(this.getCenter(t.center),t.radius=this.getSize(cn).length()*.5),t}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}applyMatrix4(t){return this.isEmpty()?this:(on[0].set(this.min.x,this.min.y,this.min.z).applyMatrix4(t),on[1].set(this.min.x,this.min.y,this.max.z).applyMatrix4(t),on[2].set(this.min.x,this.max.y,this.min.z).applyMatrix4(t),on[3].set(this.min.x,this.max.y,this.max.z).applyMatrix4(t),on[4].set(this.max.x,this.min.y,this.min.z).applyMatrix4(t),on[5].set(this.max.x,this.min.y,this.max.z).applyMatrix4(t),on[6].set(this.max.x,this.max.y,this.min.z).applyMatrix4(t),on[7].set(this.max.x,this.max.y,this.max.z).applyMatrix4(t),this.setFromPoints(on),this)}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},on=[new A,new A,new A,new A,new A,new A,new A,new A],cn=new A,_i=new Ke,xi=new A,vi=new A,yi=new A,Tn=new A,wn=new A,Gn=new A,cs=new A,Xs=new A,qs=new A,Wn=new A;function Ia(s,t,e,n,i){for(let r=0,a=s.length-3;r<=a;r+=3){Wn.fromArray(s,r);let o=i.x*Math.abs(Wn.x)+i.y*Math.abs(Wn.y)+i.z*Math.abs(Wn.z),c=t.dot(Wn),l=e.dot(Wn),h=n.dot(Wn);if(Math.max(-Math.max(c,l,h),Math.min(c,l,h))>o)return!1}return!0}var ip=new Ke,ls=new A,Ua=new A,We=class{constructor(t=new A,e=-1){this.center=t,this.radius=e}set(t,e){return this.center.copy(t),this.radius=e,this}setFromPoints(t,e){let n=this.center;e!==void 0?n.copy(e):ip.setFromPoints(t).getCenter(n);let i=0;for(let r=0,a=t.length;rthis.radius*this.radius&&(e.sub(this.center).normalize(),e.multiplyScalar(this.radius).add(this.center)),e}getBoundingBox(t){return this.isEmpty()?(t.makeEmpty(),t):(t.set(this.center,this.center),t.expandByScalar(this.radius),t)}applyMatrix4(t){return this.center.applyMatrix4(t),this.radius=this.radius*t.getMaxScaleOnAxis(),this}translate(t){return this.center.add(t),this}expandByPoint(t){if(this.isEmpty())return this.center.copy(t),this.radius=0,this;ls.subVectors(t,this.center);let e=ls.lengthSq();if(e>this.radius*this.radius){let n=Math.sqrt(e),i=(n-this.radius)*.5;this.center.addScaledVector(ls,i/n),this.radius+=i}return this}union(t){return t.isEmpty()?this:this.isEmpty()?(this.copy(t),this):(this.center.equals(t.center)===!0?this.radius=Math.max(this.radius,t.radius):(Ua.subVectors(t.center,this.center).setLength(t.radius),this.expandByPoint(ls.copy(t.center).add(Ua)),this.expandByPoint(ls.copy(t.center).sub(Ua))),this)}equals(t){return t.center.equals(this.center)&&t.radius===this.radius}clone(){return new this.constructor().copy(this)}},ln=new A,Da=new A,Ys=new A,An=new A,Na=new A,Zs=new A,Fa=new A,hi=class{constructor(t=new A,e=new A(0,0,-1)){this.origin=t,this.direction=e}set(t,e){return this.origin.copy(t),this.direction.copy(e),this}copy(t){return this.origin.copy(t.origin),this.direction.copy(t.direction),this}at(t,e){return e.copy(this.origin).addScaledVector(this.direction,t)}lookAt(t){return this.direction.copy(t).sub(this.origin).normalize(),this}recast(t){return this.origin.copy(this.at(t,ln)),this}closestPointToPoint(t,e){e.subVectors(t,this.origin);let n=e.dot(this.direction);return n<0?e.copy(this.origin):e.copy(this.origin).addScaledVector(this.direction,n)}distanceToPoint(t){return Math.sqrt(this.distanceSqToPoint(t))}distanceSqToPoint(t){let e=ln.subVectors(t,this.origin).dot(this.direction);return e<0?this.origin.distanceToSquared(t):(ln.copy(this.origin).addScaledVector(this.direction,e),ln.distanceToSquared(t))}distanceSqToSegment(t,e,n,i){Da.copy(t).add(e).multiplyScalar(.5),Ys.copy(e).sub(t).normalize(),An.copy(this.origin).sub(Da);let r=t.distanceTo(e)*.5,a=-this.direction.dot(Ys),o=An.dot(this.direction),c=-An.dot(Ys),l=An.lengthSq(),h=Math.abs(1-a*a),u,d,f,m;if(h>0)if(u=a*c-o,d=a*o-c,m=r*h,u>=0)if(d>=-m)if(d<=m){let x=1/h;u*=x,d*=x,f=u*(u+a*d+2*o)+d*(a*u+d+2*c)+l}else d=r,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*c)+l;else d=-r,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*c)+l;else d<=-m?(u=Math.max(0,-(-a*r+o)),d=u>0?-r:Math.min(Math.max(-r,-c),r),f=-u*u+d*(d+2*c)+l):d<=m?(u=0,d=Math.min(Math.max(-r,-c),r),f=d*(d+2*c)+l):(u=Math.max(0,-(a*r+o)),d=u>0?r:Math.min(Math.max(-r,-c),r),f=-u*u+d*(d+2*c)+l);else d=a>0?-r:r,u=Math.max(0,-(a*d+o)),f=-u*u+d*(d+2*c)+l;return n&&n.copy(this.origin).addScaledVector(this.direction,u),i&&i.copy(Da).addScaledVector(Ys,d),f}intersectSphere(t,e){ln.subVectors(t.center,this.origin);let n=ln.dot(this.direction),i=ln.dot(ln)-n*n,r=t.radius*t.radius;if(i>r)return null;let a=Math.sqrt(r-i),o=n-a,c=n+a;return c<0?null:o<0?this.at(c,e):this.at(o,e)}intersectsSphere(t){return this.distanceSqToPoint(t.center)<=t.radius*t.radius}distanceToPlane(t){let e=t.normal.dot(this.direction);if(e===0)return t.distanceToPoint(this.origin)===0?0:null;let n=-(this.origin.dot(t.normal)+t.constant)/e;return n>=0?n:null}intersectPlane(t,e){let n=this.distanceToPlane(t);return n===null?null:this.at(n,e)}intersectsPlane(t){let e=t.distanceToPoint(this.origin);return e===0||t.normal.dot(this.direction)*e<0}intersectBox(t,e){let n,i,r,a,o,c,l=1/this.direction.x,h=1/this.direction.y,u=1/this.direction.z,d=this.origin;return l>=0?(n=(t.min.x-d.x)*l,i=(t.max.x-d.x)*l):(n=(t.max.x-d.x)*l,i=(t.min.x-d.x)*l),h>=0?(r=(t.min.y-d.y)*h,a=(t.max.y-d.y)*h):(r=(t.max.y-d.y)*h,a=(t.min.y-d.y)*h),n>a||r>i||((r>n||isNaN(n))&&(n=r),(a=0?(o=(t.min.z-d.z)*u,c=(t.max.z-d.z)*u):(o=(t.max.z-d.z)*u,c=(t.min.z-d.z)*u),n>c||o>i)||((o>n||n!==n)&&(n=o),(c=0?n:i,e)}intersectsBox(t){return this.intersectBox(t,ln)!==null}intersectTriangle(t,e,n,i,r){Na.subVectors(e,t),Zs.subVectors(n,t),Fa.crossVectors(Na,Zs);let a=this.direction.dot(Fa),o;if(a>0){if(i)return null;o=1}else if(a<0)o=-1,a=-a;else return null;An.subVectors(this.origin,t);let c=o*this.direction.dot(Zs.crossVectors(An,Zs));if(c<0)return null;let l=o*this.direction.dot(Na.cross(An));if(l<0||c+l>a)return null;let h=-o*An.dot(Fa);return h<0?null:this.at(h/a,r)}applyMatrix4(t){return this.origin.applyMatrix4(t),this.direction.transformDirection(t),this}equals(t){return t.origin.equals(this.origin)&&t.direction.equals(this.direction)}clone(){return new this.constructor().copy(this)}},Ot=class s{constructor(t,e,n,i,r,a,o,c,l,h,u,d,f,m,x,g){s.prototype.isMatrix4=!0,this.elements=[1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1],t!==void 0&&this.set(t,e,n,i,r,a,o,c,l,h,u,d,f,m,x,g)}set(t,e,n,i,r,a,o,c,l,h,u,d,f,m,x,g){let p=this.elements;return p[0]=t,p[4]=e,p[8]=n,p[12]=i,p[1]=r,p[5]=a,p[9]=o,p[13]=c,p[2]=l,p[6]=h,p[10]=u,p[14]=d,p[3]=f,p[7]=m,p[11]=x,p[15]=g,this}identity(){return this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1),this}clone(){return new s().fromArray(this.elements)}copy(t){let e=this.elements,n=t.elements;return e[0]=n[0],e[1]=n[1],e[2]=n[2],e[3]=n[3],e[4]=n[4],e[5]=n[5],e[6]=n[6],e[7]=n[7],e[8]=n[8],e[9]=n[9],e[10]=n[10],e[11]=n[11],e[12]=n[12],e[13]=n[13],e[14]=n[14],e[15]=n[15],this}copyPosition(t){let e=this.elements,n=t.elements;return e[12]=n[12],e[13]=n[13],e[14]=n[14],this}setFromMatrix3(t){let e=t.elements;return this.set(e[0],e[3],e[6],0,e[1],e[4],e[7],0,e[2],e[5],e[8],0,0,0,0,1),this}extractBasis(t,e,n){return t.setFromMatrixColumn(this,0),e.setFromMatrixColumn(this,1),n.setFromMatrixColumn(this,2),this}makeBasis(t,e,n){return this.set(t.x,e.x,n.x,0,t.y,e.y,n.y,0,t.z,e.z,n.z,0,0,0,0,1),this}extractRotation(t){let e=this.elements,n=t.elements,i=1/Mi.setFromMatrixColumn(t,0).length(),r=1/Mi.setFromMatrixColumn(t,1).length(),a=1/Mi.setFromMatrixColumn(t,2).length();return e[0]=n[0]*i,e[1]=n[1]*i,e[2]=n[2]*i,e[3]=0,e[4]=n[4]*r,e[5]=n[5]*r,e[6]=n[6]*r,e[7]=0,e[8]=n[8]*a,e[9]=n[9]*a,e[10]=n[10]*a,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromEuler(t){let e=this.elements,n=t.x,i=t.y,r=t.z,a=Math.cos(n),o=Math.sin(n),c=Math.cos(i),l=Math.sin(i),h=Math.cos(r),u=Math.sin(r);if(t.order==="XYZ"){let d=a*h,f=a*u,m=o*h,x=o*u;e[0]=c*h,e[4]=-c*u,e[8]=l,e[1]=f+m*l,e[5]=d-x*l,e[9]=-o*c,e[2]=x-d*l,e[6]=m+f*l,e[10]=a*c}else if(t.order==="YXZ"){let d=c*h,f=c*u,m=l*h,x=l*u;e[0]=d+x*o,e[4]=m*o-f,e[8]=a*l,e[1]=a*u,e[5]=a*h,e[9]=-o,e[2]=f*o-m,e[6]=x+d*o,e[10]=a*c}else if(t.order==="ZXY"){let d=c*h,f=c*u,m=l*h,x=l*u;e[0]=d-x*o,e[4]=-a*u,e[8]=m+f*o,e[1]=f+m*o,e[5]=a*h,e[9]=x-d*o,e[2]=-a*l,e[6]=o,e[10]=a*c}else if(t.order==="ZYX"){let d=a*h,f=a*u,m=o*h,x=o*u;e[0]=c*h,e[4]=m*l-f,e[8]=d*l+x,e[1]=c*u,e[5]=x*l+d,e[9]=f*l-m,e[2]=-l,e[6]=o*c,e[10]=a*c}else if(t.order==="YZX"){let d=a*c,f=a*l,m=o*c,x=o*l;e[0]=c*h,e[4]=x-d*u,e[8]=m*u+f,e[1]=u,e[5]=a*h,e[9]=-o*h,e[2]=-l*h,e[6]=f*u+m,e[10]=d-x*u}else if(t.order==="XZY"){let d=a*c,f=a*l,m=o*c,x=o*l;e[0]=c*h,e[4]=-u,e[8]=l*h,e[1]=d*u+x,e[5]=a*h,e[9]=f*u-m,e[2]=m*u-f,e[6]=o*h,e[10]=x*u+d}return e[3]=0,e[7]=0,e[11]=0,e[12]=0,e[13]=0,e[14]=0,e[15]=1,this}makeRotationFromQuaternion(t){return this.compose(sp,t,rp)}lookAt(t,e,n){let i=this.elements;return Fe.subVectors(t,e),Fe.lengthSq()===0&&(Fe.z=1),Fe.normalize(),Rn.crossVectors(n,Fe),Rn.lengthSq()===0&&(Math.abs(n.z)===1?Fe.x+=1e-4:Fe.z+=1e-4,Fe.normalize(),Rn.crossVectors(n,Fe)),Rn.normalize(),Js.crossVectors(Fe,Rn),i[0]=Rn.x,i[4]=Js.x,i[8]=Fe.x,i[1]=Rn.y,i[5]=Js.y,i[9]=Fe.y,i[2]=Rn.z,i[6]=Js.z,i[10]=Fe.z,this}multiply(t){return this.multiplyMatrices(this,t)}premultiply(t){return this.multiplyMatrices(t,this)}multiplyMatrices(t,e){let n=t.elements,i=e.elements,r=this.elements,a=n[0],o=n[4],c=n[8],l=n[12],h=n[1],u=n[5],d=n[9],f=n[13],m=n[2],x=n[6],g=n[10],p=n[14],v=n[3],_=n[7],y=n[11],b=n[15],w=i[0],R=i[4],L=i[8],M=i[12],E=i[1],V=i[5],$=i[9],F=i[13],O=i[2],z=i[6],K=i[10],X=i[14],Y=i[3],j=i[7],tt=i[11],N=i[15];return r[0]=a*w+o*E+c*O+l*Y,r[4]=a*R+o*V+c*z+l*j,r[8]=a*L+o*$+c*K+l*tt,r[12]=a*M+o*F+c*X+l*N,r[1]=h*w+u*E+d*O+f*Y,r[5]=h*R+u*V+d*z+f*j,r[9]=h*L+u*$+d*K+f*tt,r[13]=h*M+u*F+d*X+f*N,r[2]=m*w+x*E+g*O+p*Y,r[6]=m*R+x*V+g*z+p*j,r[10]=m*L+x*$+g*K+p*tt,r[14]=m*M+x*F+g*X+p*N,r[3]=v*w+_*E+y*O+b*Y,r[7]=v*R+_*V+y*z+b*j,r[11]=v*L+_*$+y*K+b*tt,r[15]=v*M+_*F+y*X+b*N,this}multiplyScalar(t){let e=this.elements;return e[0]*=t,e[4]*=t,e[8]*=t,e[12]*=t,e[1]*=t,e[5]*=t,e[9]*=t,e[13]*=t,e[2]*=t,e[6]*=t,e[10]*=t,e[14]*=t,e[3]*=t,e[7]*=t,e[11]*=t,e[15]*=t,this}determinant(){let t=this.elements,e=t[0],n=t[4],i=t[8],r=t[12],a=t[1],o=t[5],c=t[9],l=t[13],h=t[2],u=t[6],d=t[10],f=t[14],m=t[3],x=t[7],g=t[11],p=t[15];return m*(+r*c*u-i*l*u-r*o*d+n*l*d+i*o*f-n*c*f)+x*(+e*c*f-e*l*d+r*a*d-i*a*f+i*l*h-r*c*h)+g*(+e*l*u-e*o*f-r*a*u+n*a*f+r*o*h-n*l*h)+p*(-i*o*h-e*c*u+e*o*d+i*a*u-n*a*d+n*c*h)}transpose(){let t=this.elements,e;return e=t[1],t[1]=t[4],t[4]=e,e=t[2],t[2]=t[8],t[8]=e,e=t[6],t[6]=t[9],t[9]=e,e=t[3],t[3]=t[12],t[12]=e,e=t[7],t[7]=t[13],t[13]=e,e=t[11],t[11]=t[14],t[14]=e,this}setPosition(t,e,n){let i=this.elements;return t.isVector3?(i[12]=t.x,i[13]=t.y,i[14]=t.z):(i[12]=t,i[13]=e,i[14]=n),this}invert(){let t=this.elements,e=t[0],n=t[1],i=t[2],r=t[3],a=t[4],o=t[5],c=t[6],l=t[7],h=t[8],u=t[9],d=t[10],f=t[11],m=t[12],x=t[13],g=t[14],p=t[15],v=u*g*l-x*d*l+x*c*f-o*g*f-u*c*p+o*d*p,_=m*d*l-h*g*l-m*c*f+a*g*f+h*c*p-a*d*p,y=h*x*l-m*u*l+m*o*f-a*x*f-h*o*p+a*u*p,b=m*u*c-h*x*c-m*o*d+a*x*d+h*o*g-a*u*g,w=e*v+n*_+i*y+r*b;if(w===0)return this.set(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0);let R=1/w;return t[0]=v*R,t[1]=(x*d*r-u*g*r-x*i*f+n*g*f+u*i*p-n*d*p)*R,t[2]=(o*g*r-x*c*r+x*i*l-n*g*l-o*i*p+n*c*p)*R,t[3]=(u*c*r-o*d*r-u*i*l+n*d*l+o*i*f-n*c*f)*R,t[4]=_*R,t[5]=(h*g*r-m*d*r+m*i*f-e*g*f-h*i*p+e*d*p)*R,t[6]=(m*c*r-a*g*r-m*i*l+e*g*l+a*i*p-e*c*p)*R,t[7]=(a*d*r-h*c*r+h*i*l-e*d*l-a*i*f+e*c*f)*R,t[8]=y*R,t[9]=(m*u*r-h*x*r-m*n*f+e*x*f+h*n*p-e*u*p)*R,t[10]=(a*x*r-m*o*r+m*n*l-e*x*l-a*n*p+e*o*p)*R,t[11]=(h*o*r-a*u*r-h*n*l+e*u*l+a*n*f-e*o*f)*R,t[12]=b*R,t[13]=(h*x*i-m*u*i+m*n*d-e*x*d-h*n*g+e*u*g)*R,t[14]=(m*o*i-a*x*i-m*n*c+e*x*c+a*n*g-e*o*g)*R,t[15]=(a*u*i-h*o*i+h*n*c-e*u*c-a*n*d+e*o*d)*R,this}scale(t){let e=this.elements,n=t.x,i=t.y,r=t.z;return e[0]*=n,e[4]*=i,e[8]*=r,e[1]*=n,e[5]*=i,e[9]*=r,e[2]*=n,e[6]*=i,e[10]*=r,e[3]*=n,e[7]*=i,e[11]*=r,this}getMaxScaleOnAxis(){let t=this.elements,e=t[0]*t[0]+t[1]*t[1]+t[2]*t[2],n=t[4]*t[4]+t[5]*t[5]+t[6]*t[6],i=t[8]*t[8]+t[9]*t[9]+t[10]*t[10];return Math.sqrt(Math.max(e,n,i))}makeTranslation(t,e,n){return 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i=t.elements,r=i[0],a=i[4],o=i[8],c=i[1],l=i[5],h=i[9],u=i[2],d=i[6],f=i[10];switch(e){case"XYZ":this._y=Math.asin(ae(o,-1,1)),Math.abs(o)<.9999999?(this._x=Math.atan2(-h,f),this._z=Math.atan2(-a,r)):(this._x=Math.atan2(d,l),this._z=0);break;case"YXZ":this._x=Math.asin(-ae(h,-1,1)),Math.abs(h)<.9999999?(this._y=Math.atan2(o,f),this._z=Math.atan2(c,l)):(this._y=Math.atan2(-u,r),this._z=0);break;case"ZXY":this._x=Math.asin(ae(d,-1,1)),Math.abs(d)<.9999999?(this._y=Math.atan2(-u,f),this._z=Math.atan2(-a,l)):(this._y=0,this._z=Math.atan2(c,r));break;case"ZYX":this._y=Math.asin(-ae(u,-1,1)),Math.abs(u)<.9999999?(this._x=Math.atan2(d,f),this._z=Math.atan2(c,r)):(this._x=0,this._z=Math.atan2(-a,l));break;case"YZX":this._z=Math.asin(ae(c,-1,1)),Math.abs(c)<.9999999?(this._x=Math.atan2(-h,l),this._y=Math.atan2(-u,r)):(this._x=0,this._y=Math.atan2(o,f));break;case"XZY":this._z=Math.asin(-ae(a,-1,1)),Math.abs(a)<.9999999?(this._x=Math.atan2(d,l),this._y=Math.atan2(o,r)):(this._x=Math.atan2(-h,f),this._y=0);break;default:console.warn("THREE.Euler: 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sn{constructor(){super(),this.isMaterial=!0,Object.defineProperty(this,"id",{value:hp++}),this.uuid=Be(),this.name="",this.type="Material",this.blending=Wi,this.side=On,this.vertexColors=!1,this.opacity=1,this.transparent=!1,this.alphaHash=!1,this.blendSrc=id,this.blendDst=sd,this.blendEquation=Bi,this.blendSrcAlpha=null,this.blendDstAlpha=null,this.blendEquationAlpha=null,this.depthFunc=ao,this.depthTest=!0,this.depthWrite=!0,this.stencilWriteMask=255,this.stencilFunc=wf,this.stencilRef=0,this.stencilFuncMask=255,this.stencilFail=Aa,this.stencilZFail=Aa,this.stencilZPass=Aa,this.stencilWrite=!1,this.clippingPlanes=null,this.clipIntersection=!1,this.clipShadows=!1,this.shadowSide=null,this.colorWrite=!0,this.precision=null,this.polygonOffset=!1,this.polygonOffsetFactor=0,this.polygonOffsetUnits=0,this.dithering=!1,this.alphaToCoverage=!1,this.premultipliedAlpha=!1,this.forceSinglePass=!1,this.visible=!0,this.toneMapped=!0,this.userData={},this.version=0,this._alphaTest=0}get alphaTest(){return this._alphaTest}set alphaTest(t){this._alphaTest>0!=t>0&&this.version++,this._alphaTest=t}onBuild(){}onBeforeRender(){}onBeforeCompile(){}customProgramCacheKey(){return this.onBeforeCompile.toString()}setValues(t){if(t!==void 0)for(let e in t){let n=t[e];if(n===void 0){console.warn(`THREE.Material: parameter '${e}' has value of undefined.`);continue}let i=this[e];if(i===void 0){console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`);continue}i&&i.isColor?i.set(n):i&&i.isVector3&&n&&n.isVector3?i.copy(n):this[e]=n}}toJSON(t){let e=t===void 0||typeof t=="string";e&&(t={textures:{},images:{}});let n={metadata:{version:4.6,type:"Material",generator:"Material.toJSON"}};n.uuid=this.uuid,n.type=this.type,this.name!==""&&(n.name=this.name),this.color&&this.color.isColor&&(n.color=this.color.getHex()),this.roughness!==void 0&&(n.roughness=this.roughness),this.metalness!==void 0&&(n.metalness=this.metalness),this.sheen!==void 0&&(n.sheen=this.sheen),this.sheenColor&&this.sheenColor.isColor&&(n.sheenColor=this.sheenColor.getHex()),this.sheenRoughness!==void 0&&(n.sheenRoughness=this.sheenRoughness),this.emissive&&this.emissive.isColor&&(n.emissive=this.emissive.getHex()),this.emissiveIntensity&&this.emissiveIntensity!==1&&(n.emissiveIntensity=this.emissiveIntensity),this.specular&&this.specular.isColor&&(n.specular=this.specular.getHex()),this.specularIntensity!==void 0&&(n.specularIntensity=this.specularIntensity),this.specularColor&&this.specularColor.isColor&&(n.specularColor=this.specularColor.getHex()),this.shininess!==void 0&&(n.shininess=this.shininess),this.clearcoat!==void 0&&(n.clearcoat=this.clearcoat),this.clearcoatRoughness!==void 0&&(n.clearcoatRoughness=this.clearcoatRoughness),this.clearcoatMap&&this.clearcoatMap.isTexture&&(n.clearcoatMap=this.clearcoatMap.toJSON(t).uuid),this.clearcoatRoughnessMap&&this.clearcoatRoughnessMap.isTexture&&(n.clearcoatRoughnessMap=this.clearcoatRoughnessMap.toJSON(t).uuid),this.clearcoatNormalMap&&this.clearcoatNormalMap.isTexture&&(n.clearcoatNormalMap=this.clearcoatNormalMap.toJSON(t).uuid,n.clearcoatNormalScale=this.clearcoatNormalScale.toArray()),this.iridescence!==void 0&&(n.iridescence=this.iridescence),this.iridescenceIOR!==void 0&&(n.iridescenceIOR=this.iridescenceIOR),this.iridescenceThicknessRange!==void 0&&(n.iridescenceThicknessRange=this.iridescenceThicknessRange),this.iridescenceMap&&this.iridescenceMap.isTexture&&(n.iridescenceMap=this.iridescenceMap.toJSON(t).uuid),this.iridescenceThicknessMap&&this.iridescenceThicknessMap.isTexture&&(n.iridescenceThicknessMap=this.iridescenceThicknessMap.toJSON(t).uuid),this.anisotropy!==void 0&&(n.anisotropy=this.anisotropy),this.anisotropyRotation!==void 0&&(n.anisotropyRotation=this.anisotropyRotation),this.anisotropyMap&&this.anisotropyMap.isTexture&&(n.anisotropyMap=this.anisotropyMap.toJSON(t).uuid),this.map&&this.map.isTexture&&(n.map=this.map.toJSON(t).uuid),this.matcap&&this.matcap.isTexture&&(n.matcap=this.matcap.toJSON(t).uuid),this.alphaMap&&this.alphaMap.isTexture&&(n.alphaMap=this.alphaMap.toJSON(t).uuid),this.lightMap&&this.lightMap.isTexture&&(n.lightMap=this.lightMap.toJSON(t).uuid,n.lightMapIntensity=this.lightMapIntensity),this.aoMap&&this.aoMap.isTexture&&(n.aoMap=this.aoMap.toJSON(t).uuid,n.aoMapIntensity=this.aoMapIntensity),this.bumpMap&&this.bumpMap.isTexture&&(n.bumpMap=this.bumpMap.toJSON(t).uuid,n.bumpScale=this.bumpScale),this.normalMap&&this.normalMap.isTexture&&(n.normalMap=this.normalMap.toJSON(t).uuid,n.normalMapType=this.normalMapType,n.normalScale=this.normalScale.toArray()),this.displacementMap&&this.displacementMap.isTexture&&(n.displacementMap=this.displacementMap.toJSON(t).uuid,n.displacementScale=this.displacementScale,n.displacementBias=this.displacementBias),this.roughnessMap&&this.roughnessMap.isTexture&&(n.roughnessMap=this.roughnessMap.toJSON(t).uuid),this.metalnessMap&&this.metalnessMap.isTexture&&(n.metalnessMap=this.metalnessMap.toJSON(t).uuid),this.emissiveMap&&this.emissiveMap.isTexture&&(n.emissiveMap=this.emissiveMap.toJSON(t).uuid),this.specularMap&&this.specularMap.isTexture&&(n.specularMap=this.specularMap.toJSON(t).uuid),this.specularIntensityMap&&this.specularIntensityMap.isTexture&&(n.specularIntensityMap=this.specularIntensityMap.toJSON(t).uuid),this.specularColorMap&&this.specularColorMap.isTexture&&(n.specularColorMap=this.specularColorMap.toJSON(t).uuid),this.envMap&&this.envMap.isTexture&&(n.envMap=this.envMap.toJSON(t).uuid,this.combine!==void 0&&(n.combine=this.combine)),this.envMapIntensity!==void 0&&(n.envMapIntensity=this.envMapIntensity),this.reflectivity!==void 0&&(n.reflectivity=this.reflectivity),this.refractionRatio!==void 0&&(n.refractionRatio=this.refractionRatio),this.gradientMap&&this.gradientMap.isTexture&&(n.gradientMap=this.gradientMap.toJSON(t).uuid),this.transmission!==void 0&&(n.transmission=this.transmission),this.transmissionMap&&this.transmissionMap.isTexture&&(n.transmissionMap=this.transmissionMap.toJSON(t).uuid),this.thickness!==void 0&&(n.thickness=this.thickness),this.thicknessMap&&this.thicknessMap.isTexture&&(n.thicknessMap=this.thicknessMap.toJSON(t).uuid),this.attenuationDistance!==void 0&&this.attenuationDistance!==1/0&&(n.attenuationDistance=this.attenuationDistance),this.attenuationColor!==void 0&&(n.attenuationColor=this.attenuationColor.getHex()),this.size!==void 0&&(n.size=this.size),this.shadowSide!==null&&(n.shadowSide=this.shadowSide),this.sizeAttenuation!==void 0&&(n.sizeAttenuation=this.sizeAttenuation),this.blending!==Wi&&(n.blending=this.blending),this.side!==On&&(n.side=this.side),this.vertexColors&&(n.vertexColors=!0),this.opacity<1&&(n.opacity=this.opacity),this.transparent===!0&&(n.transparent=this.transparent),n.depthFunc=this.depthFunc,n.depthTest=this.depthTest,n.depthWrite=this.depthWrite,n.colorWrite=this.colorWrite,n.stencilWrite=this.stencilWrite,n.stencilWriteMask=this.stencilWriteMask,n.stencilFunc=this.stencilFunc,n.stencilRef=this.stencilRef,n.stencilFuncMask=this.stencilFuncMask,n.stencilFail=this.stencilFail,n.stencilZFail=this.stencilZFail,n.stencilZPass=this.stencilZPass,this.rotation!==void 0&&this.rotation!==0&&(n.rotation=this.rotation),this.polygonOffset===!0&&(n.polygonOffset=!0),this.polygonOffsetFactor!==0&&(n.polygonOffsetFactor=this.polygonOffsetFactor),this.polygonOffsetUnits!==0&&(n.polygonOffsetUnits=this.polygonOffsetUnits),this.linewidth!==void 0&&this.linewidth!==1&&(n.linewidth=this.linewidth),this.dashSize!==void 0&&(n.dashSize=this.dashSize),this.gapSize!==void 0&&(n.gapSize=this.gapSize),this.scale!==void 0&&(n.scale=this.scale),this.dithering===!0&&(n.dithering=!0),this.alphaTest>0&&(n.alphaTest=this.alphaTest),this.alphaHash===!0&&(n.alphaHash=this.alphaHash),this.alphaToCoverage===!0&&(n.alphaToCoverage=this.alphaToCoverage),this.premultipliedAlpha===!0&&(n.premultipliedAlpha=this.premultipliedAlpha),this.forceSinglePass===!0&&(n.forceSinglePass=this.forceSinglePass),this.wireframe===!0&&(n.wireframe=this.wireframe),this.wireframeLinewidth>1&&(n.wireframeLinewidth=this.wireframeLinewidth),this.wireframeLinecap!=="round"&&(n.wireframeLinecap=this.wireframeLinecap),this.wireframeLinejoin!=="round"&&(n.wireframeLinejoin=this.wireframeLinejoin),this.flatShading===!0&&(n.flatShading=this.flatShading),this.visible===!1&&(n.visible=!1),this.toneMapped===!1&&(n.toneMapped=!1),this.fog===!1&&(n.fog=!1),Object.keys(this.userData).length>0&&(n.userData=this.userData);function i(r){let a=[];for(let o in r){let c=r[o];delete c.metadata,a.push(c)}return a}if(e){let r=i(t.textures),a=i(t.images);r.length>0&&(n.textures=r),a.length>0&&(n.images=a)}return n}clone(){return new this.constructor().copy(this)}copy(t){this.name=t.name,this.blending=t.blending,this.side=t.side,this.vertexColors=t.vertexColors,this.opacity=t.opacity,this.transparent=t.transparent,this.blendSrc=t.blendSrc,this.blendDst=t.blendDst,this.blendEquation=t.blendEquation,this.blendSrcAlpha=t.blendSrcAlpha,this.blendDstAlpha=t.blendDstAlpha,this.blendEquationAlpha=t.blendEquationAlpha,this.depthFunc=t.depthFunc,this.depthTest=t.depthTest,this.depthWrite=t.depthWrite,this.stencilWriteMask=t.stencilWriteMask,this.stencilFunc=t.stencilFunc,this.stencilRef=t.stencilRef,this.stencilFuncMask=t.stencilFuncMask,this.stencilFail=t.stencilFail,this.stencilZFail=t.stencilZFail,this.stencilZPass=t.stencilZPass,this.stencilWrite=t.stencilWrite;let e=t.clippingPlanes,n=null;if(e!==null){let i=e.length;n=new Array(i);for(let r=0;r!==i;++r)n[r]=e[r].clone()}return this.clippingPlanes=n,this.clipIntersection=t.clipIntersection,this.clipShadows=t.clipShadows,this.shadowSide=t.shadowSide,this.colorWrite=t.colorWrite,this.precision=t.precision,this.polygonOffset=t.polygonOffset,this.polygonOffsetFactor=t.polygonOffsetFactor,this.polygonOffsetUnits=t.polygonOffsetUnits,this.dithering=t.dithering,this.alphaTest=t.alphaTest,this.alphaHash=t.alphaHash,this.alphaToCoverage=t.alphaToCoverage,this.premultipliedAlpha=t.premultipliedAlpha,this.forceSinglePass=t.forceSinglePass,this.visible=t.visible,this.toneMapped=t.toneMapped,this.userData=JSON.parse(JSON.stringify(t.userData)),this}dispose(){this.dispatchEvent({type:"dispose"})}set needsUpdate(t){t===!0&&this.version++}},_d={aliceblue:15792383,antiquewhite:16444375,aqua:65535,aquamarine:8388564,azure:15794175,beige:16119260,bisque:16770244,black:0,blanchedalmond:16772045,blue:255,blueviolet:9055202,brown:10824234,burlywood:14596231,cadetblue:6266528,chartreuse:8388352,chocolate:13789470,coral:16744272,cornflowerblue:6591981,cornsilk:16775388,crimson:14423100,cyan:65535,darkblue:139,darkcyan:35723,darkgoldenrod:12092939,darkgray:11119017,darkgreen:25600,darkgrey:11119017,darkkhaki:12433259,darkmagenta:9109643,darkolivegreen:5597999,darkorange:16747520,darkorchid:10040012,darkred:9109504,darksalmon:15308410,darkseagreen:9419919,darkslateblue:4734347,darkslategray:3100495,darkslategrey:3100495,darkturquoise:52945,darkviolet:9699539,deeppink:16716947,deepskyblue:49151,dimgray:6908265,dimgrey:6908265,dodgerblue:2003199,firebrick:11674146,floralwhite:16775920,forestgreen:2263842,fuchsia:16711935,gainsboro:14474460,ghostwhite:16316671,gold:16766720,goldenrod:14329120,gray:8421504,green:32768,greenyellow:11403055,grey:8421504,honeydew:15794160,hotpink:16738740,indianred:13458524,indigo:4915330,ivory:16777200,khaki:15787660,lavender:15132410,lavenderblush:16773365,lawngreen:8190976,lemonchiffon:16775885,lightblue:11393254,lightcoral:15761536,lightcyan:14745599,lightgoldenrodyellow:16448210,lightgray:13882323,lightgreen:9498256,lightgrey:13882323,lightpink:16758465,lightsalmon:16752762,lightseagreen:2142890,lightskyblue:8900346,lightslategray:7833753,lightslategrey:7833753,lightsteelblue:11584734,lightyellow:16777184,lime:65280,limegreen:3329330,linen:16445670,magenta:16711935,maroon:8388608,mediumaquamarine:6737322,mediumblue:205,mediumorchid:12211667,mediumpurple:9662683,mediumseagreen:3978097,mediumslateblue:8087790,mediumspringgreen:64154,mediumturquoise:4772300,mediumvioletred:13047173,midnightblue:1644912,mintcream:16121850,mistyrose:16770273,moccasin:16770229,navajowhite:16768685,navy:128,oldlace:16643558,olive:8421376,olivedrab:7048739,orange:16753920,orangered:16729344,orchid:14315734,palegoldenrod:15657130,palegreen:10025880,paleturquoise:11529966,palevioletred:14381203,papayawhip:16773077,peachpuff:16767673,peru:13468991,pink:16761035,plum:14524637,powderblue:11591910,purple:8388736,rebeccapurple:6697881,red:16711680,rosybrown:12357519,royalblue:4286945,saddlebrown:9127187,salmon:16416882,sandybrown:16032864,seagreen:3050327,seashell:16774638,sienna:10506797,silver:12632256,skyblue:8900331,slateblue:6970061,slategray:7372944,slategrey:7372944,snow:16775930,springgreen:65407,steelblue:4620980,tan:13808780,teal:32896,thistle:14204888,tomato:16737095,turquoise:4251856,violet:15631086,wheat:16113331,white:16777215,whitesmoke:16119285,yellow:16776960,yellowgreen:10145074},$e={h:0,s:0,l:0},Qs={h:0,s:0,l:0};function Va(s,t,e){return e<0&&(e+=1),e>1&&(e-=1),e<1/6?s+(t-s)*6*e:e<1/2?t:e<2/3?s+(t-s)*6*(2/3-e):s}var ft=class{constructor(t,e,n){return this.isColor=!0,this.r=1,this.g=1,this.b=1,this.set(t,e,n)}set(t,e,n){if(e===void 0&&n===void 0){let i=t;i&&i.isColor?this.copy(i):typeof i=="number"?this.setHex(i):typeof i=="string"&&this.setStyle(i)}else this.setRGB(t,e,n);return this}setScalar(t){return this.r=t,this.g=t,this.b=t,this}setHex(t,e=Nt){return t=Math.floor(t),this.r=(t>>16&255)/255,this.g=(t>>8&255)/255,this.b=(t&255)/255,Ye.toWorkingColorSpace(this,e),this}setRGB(t,e,n,i=Ye.workingColorSpace){return this.r=t,this.g=e,this.b=n,Ye.toWorkingColorSpace(this,i),this}setHSL(t,e,n,i=Ye.workingColorSpace){if(t=kc(t,1),e=ae(e,0,1),n=ae(n,0,1),e===0)this.r=this.g=this.b=n;else{let r=n<=.5?n*(1+e):n+e-n*e,a=2*n-r;this.r=Va(a,r,t+1/3),this.g=Va(a,r,t),this.b=Va(a,r,t-1/3)}return Ye.toWorkingColorSpace(this,i),this}setStyle(t,e=Nt){function n(r){r!==void 0&&parseFloat(r)<1&&console.warn("THREE.Color: Alpha component of "+t+" will be ignored.")}let i;if(i=/^(\w+)\(([^\)]*)\)/.exec(t)){let r,a=i[1],o=i[2];switch(a){case"rgb":case"rgba":if(r=/^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(255,parseInt(r[1],10))/255,Math.min(255,parseInt(r[2],10))/255,Math.min(255,parseInt(r[3],10))/255,e);if(r=/^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setRGB(Math.min(100,parseInt(r[1],10))/100,Math.min(100,parseInt(r[2],10))/100,Math.min(100,parseInt(r[3],10))/100,e);break;case"hsl":case"hsla":if(r=/^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o))return n(r[4]),this.setHSL(parseFloat(r[1])/360,parseFloat(r[2])/100,parseFloat(r[3])/100,e);break;default:console.warn("THREE.Color: Unknown color model "+t)}}else if(i=/^\#([A-Fa-f\d]+)$/.exec(t)){let r=i[1],a=r.length;if(a===3)return this.setRGB(parseInt(r.charAt(0),16)/15,parseInt(r.charAt(1),16)/15,parseInt(r.charAt(2),16)/15,e);if(a===6)return this.setHex(parseInt(r,16),e);console.warn("THREE.Color: Invalid hex color "+t)}else if(t&&t.length>0)return this.setColorName(t,e);return this}setColorName(t,e=Nt){let n=_d[t.toLowerCase()];return n!==void 0?this.setHex(n,e):console.warn("THREE.Color: Unknown color "+t),this}clone(){return new this.constructor(this.r,this.g,this.b)}copy(t){return this.r=t.r,this.g=t.g,this.b=t.b,this}copySRGBToLinear(t){return this.r=Xi(t.r),this.g=Xi(t.g),this.b=Xi(t.b),this}copyLinearToSRGB(t){return this.r=Ca(t.r),this.g=Ca(t.g),this.b=Ca(t.b),this}convertSRGBToLinear(){return this.copySRGBToLinear(this),this}convertLinearToSRGB(){return this.copyLinearToSRGB(this),this}getHex(t=Nt){return Ye.fromWorkingColorSpace(be.copy(this),t),Math.round(ae(be.r*255,0,255))*65536+Math.round(ae(be.g*255,0,255))*256+Math.round(ae(be.b*255,0,255))}getHexString(t=Nt){return("000000"+this.getHex(t).toString(16)).slice(-6)}getHSL(t,e=Ye.workingColorSpace){Ye.fromWorkingColorSpace(be.copy(this),e);let n=be.r,i=be.g,r=be.b,a=Math.max(n,i,r),o=Math.min(n,i,r),c,l,h=(o+a)/2;if(o===a)c=0,l=0;else{let u=a-o;switch(l=h<=.5?u/(a+o):u/(2-a-o),a){case n:c=(i-r)/u+(i>-l-14,n[c|256]=1024>>-l-14|32768,i[c]=-l-1,i[c|256]=-l-1):l<=15?(n[c]=l+15<<10,n[c|256]=l+15<<10|32768,i[c]=13,i[c|256]=13):l<128?(n[c]=31744,n[c|256]=64512,i[c]=24,i[c|256]=24):(n[c]=31744,n[c|256]=64512,i[c]=13,i[c|256]=13)}let r=new Uint32Array(2048),a=new Uint32Array(64),o=new Uint32Array(64);for(let c=1;c<1024;++c){let l=c<<13,h=0;for(;!(l&8388608);)l<<=1,h-=8388608;l&=-8388609,h+=947912704,r[c]=l|h}for(let c=1024;c<2048;++c)r[c]=939524096+(c-1024<<13);for(let c=1;c<31;++c)a[c]=c<<23;a[31]=1199570944,a[32]=2147483648;for(let c=33;c<63;++c)a[c]=2147483648+(c-32<<23);a[63]=3347054592;for(let c=1;c<64;++c)c!==32&&(o[c]=1024);return{floatView:t,uint32View:e,baseTable:n,shiftTable:i,mantissaTable:r,exponentTable:a,offsetTable:o}}function Ie(s){Math.abs(s)>65504&&console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."),s=ae(s,-65504,65504),_n.floatView[0]=s;let t=_n.uint32View[0],e=t>>23&511;return _n.baseTable[e]+((t&8388607)>>_n.shiftTable[e])}function xs(s){let t=s>>10;return _n.uint32View[0]=_n.mantissaTable[_n.offsetTable[t]+(s&1023)]+_n.exponentTable[t],_n.floatView[0]}var vv={toHalfFloat:Ie,fromHalfFloat:xs},de=new A,js=new J,Kt=class{constructor(t,e,n=!1){if(Array.isArray(t))throw new TypeError("THREE.BufferAttribute: array should be a Typed Array.");this.isBufferAttribute=!0,this.name="",this.array=t,this.itemSize=e,this.count=t!==void 0?t.length/e:0,this.normalized=n,this.usage=kr,this.updateRange={offset:0,count:-1},this.gpuType=xn,this.version=0}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.name=t.name,this.array=new t.array.constructor(t.array),this.itemSize=t.itemSize,this.count=t.count,this.normalized=t.normalized,this.usage=t.usage,this.gpuType=t.gpuType,this}copyAt(t,e,n){t*=this.itemSize,n*=e.itemSize;for(let i=0,r=this.itemSize;i0&&(t.userData=this.userData),this.parameters!==void 0){let c=this.parameters;for(let l in c)c[l]!==void 0&&(t[l]=c[l]);return t}t.data={attributes:{}};let e=this.index;e!==null&&(t.data.index={type:e.array.constructor.name,array:Array.prototype.slice.call(e.array)});let n=this.attributes;for(let c in n){let l=n[c];t.data.attributes[c]=l.toJSON(t.data)}let i={},r=!1;for(let c in this.morphAttributes){let l=this.morphAttributes[c],h=[];for(let u=0,d=l.length;u0&&(i[c]=h,r=!0)}r&&(t.data.morphAttributes=i,t.data.morphTargetsRelative=this.morphTargetsRelative);let a=this.groups;a.length>0&&(t.data.groups=JSON.parse(JSON.stringify(a)));let o=this.boundingSphere;return o!==null&&(t.data.boundingSphere={center:o.center.toArray(),radius:o.radius}),t}clone(){return new this.constructor().copy(this)}copy(t){this.index=null,this.attributes={},this.morphAttributes={},this.groups=[],this.boundingBox=null,this.boundingSphere=null;let e={};this.name=t.name;let n=t.index;n!==null&&this.setIndex(n.clone(e));let i=t.attributes;for(let l in i){let h=i[l];this.setAttribute(l,h.clone(e))}let r=t.morphAttributes;for(let l in r){let h=[],u=r[l];for(let d=0,f=u.length;d0){let i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r(t.far-t.near)**2))&&(Kl.copy(r).invert(),Xn.copy(t.ray).applyMatrix4(Kl),!(n.boundingBox!==null&&Xn.intersectsBox(n.boundingBox)===!1)&&this._computeIntersections(t,e,Xn)))}_computeIntersections(t,e,n){let i,r=this.geometry,a=this.material,o=r.index,c=r.attributes.position,l=r.attributes.uv,h=r.attributes.uv1,u=r.attributes.normal,d=r.groups,f=r.drawRange;if(o!==null)if(Array.isArray(a))for(let m=0,x=d.length;me.far?null:{distance:l,point:ar.clone(),object:s}}function or(s,t,e,n,i,r,a,o,c,l){s.getVertexPosition(o,wi),s.getVertexPosition(c,Ai),s.getVertexPosition(l,Ri);let h=fp(s,t,e,n,wi,Ai,Ri,rr);if(h){i&&(nr.fromBufferAttribute(i,o),ir.fromBufferAttribute(i,c),sr.fromBufferAttribute(i,l),h.uv=In.getInterpolation(rr,wi,Ai,Ri,nr,ir,sr,new J)),r&&(nr.fromBufferAttribute(r,o),ir.fromBufferAttribute(r,c),sr.fromBufferAttribute(r,l),h.uv1=In.getInterpolation(rr,wi,Ai,Ri,nr,ir,sr,new J),h.uv2=h.uv1),a&&(jl.fromBufferAttribute(a,o),th.fromBufferAttribute(a,c),eh.fromBufferAttribute(a,l),h.normal=In.getInterpolation(rr,wi,Ai,Ri,jl,th,eh,new A),h.normal.dot(n.direction)>0&&h.normal.multiplyScalar(-1));let u={a:o,b:c,c:l,normal:new A,materialIndex:0};In.getNormal(wi,Ai,Ri,u.normal),h.face=u}return h}var Ji=class s extends Vt{constructor(t=1,e=1,n=1,i=1,r=1,a=1){super(),this.type="BoxGeometry",this.parameters={width:t,height:e,depth:n,widthSegments:i,heightSegments:r,depthSegments:a};let o=this;i=Math.floor(i),r=Math.floor(r),a=Math.floor(a);let c=[],l=[],h=[],u=[],d=0,f=0;m("z","y","x",-1,-1,n,e,t,a,r,0),m("z","y","x",1,-1,n,e,-t,a,r,1),m("x","z","y",1,1,t,n,e,i,a,2),m("x","z","y",1,-1,t,n,-e,i,a,3),m("x","y","z",1,-1,t,e,n,i,r,4),m("x","y","z",-1,-1,t,e,-n,i,r,5),this.setIndex(c),this.setAttribute("position",new _t(l,3)),this.setAttribute("normal",new _t(h,3)),this.setAttribute("uv",new _t(u,2));function m(x,g,p,v,_,y,b,w,R,L,M){let E=y/R,V=b/L,$=y/2,F=b/2,O=w/2,z=R+1,K=L+1,X=0,Y=0,j=new A;for(let tt=0;tt0?1:-1,h.push(j.x,j.y,j.z),u.push(q/R),u.push(1-tt/L),X+=1}}for(let tt=0;tt0&&(e.defines=this.defines),e.vertexShader=this.vertexShader,e.fragmentShader=this.fragmentShader,e.lights=this.lights,e.clipping=this.clipping;let n={};for(let i in this.extensions)this.extensions[i]===!0&&(n[i]=!0);return Object.keys(n).length>0&&(e.extensions=n),e}},Cs=class extends Zt{constructor(){super(),this.isCamera=!0,this.type="Camera",this.matrixWorldInverse=new Ot,this.projectionMatrix=new Ot,this.projectionMatrixInverse=new Ot,this.coordinateSystem=vn}copy(t,e){return super.copy(t,e),this.matrixWorldInverse.copy(t.matrixWorldInverse),this.projectionMatrix.copy(t.projectionMatrix),this.projectionMatrixInverse.copy(t.projectionMatrixInverse),this.coordinateSystem=t.coordinateSystem,this}getWorldDirection(t){this.updateWorldMatrix(!0,!1);let e=this.matrixWorld.elements;return t.set(-e[8],-e[9],-e[10]).normalize()}updateMatrixWorld(t){super.updateMatrixWorld(t),this.matrixWorldInverse.copy(this.matrixWorld).invert()}updateWorldMatrix(t,e){super.updateWorldMatrix(t,e),this.matrixWorldInverse.copy(this.matrixWorld).invert()}clone(){return new this.constructor().copy(this)}},xe=class extends Cs{constructor(t=50,e=1,n=.1,i=2e3){super(),this.isPerspectiveCamera=!0,this.type="PerspectiveCamera",this.fov=t,this.zoom=1,this.near=n,this.far=i,this.focus=10,this.aspect=e,this.view=null,this.filmGauge=35,this.filmOffset=0,this.updateProjectionMatrix()}copy(t,e){return super.copy(t,e),this.fov=t.fov,this.zoom=t.zoom,this.near=t.near,this.far=t.far,this.focus=t.focus,this.aspect=t.aspect,this.view=t.view===null?null:Object.assign({},t.view),this.filmGauge=t.filmGauge,this.filmOffset=t.filmOffset,this}setFocalLength(t){let e=.5*this.getFilmHeight()/t;this.fov=Zi*2*Math.atan(e),this.updateProjectionMatrix()}getFocalLength(){let t=Math.tan(ai*.5*this.fov);return .5*this.getFilmHeight()/t}getEffectiveFOV(){return Zi*2*Math.atan(Math.tan(ai*.5*this.fov)/this.zoom)}getFilmWidth(){return this.filmGauge*Math.min(this.aspect,1)}getFilmHeight(){return this.filmGauge/Math.max(this.aspect,1)}setViewOffset(t,e,n,i,r,a){this.aspect=t/e,this.view===null&&(this.view={enabled:!0,fullWidth:1,fullHeight:1,offsetX:0,offsetY:0,width:1,height:1}),this.view.enabled=!0,this.view.fullWidth=t,this.view.fullHeight=e,this.view.offsetX=n,this.view.offsetY=i,this.view.width=r,this.view.height=a,this.updateProjectionMatrix()}clearViewOffset(){this.view!==null&&(this.view.enabled=!1),this.updateProjectionMatrix()}updateProjectionMatrix(){let t=this.near,e=t*Math.tan(ai*.5*this.fov)/this.zoom,n=2*e,i=this.aspect*n,r=-.5*i,a=this.view;if(this.view!==null&&this.view.enabled){let c=a.fullWidth,l=a.fullHeight;r+=a.offsetX*i/c,e-=a.offsetY*n/l,i*=a.width/c,n*=a.height/l}let o=this.filmOffset;o!==0&&(r+=t*o/this.getFilmWidth()),this.projectionMatrix.makePerspective(r,r+i,e,e-n,t,this.far,this.coordinateSystem),this.projectionMatrixInverse.copy(this.projectionMatrix).invert()}toJSON(t){let e=super.toJSON(t);return e.object.fov=this.fov,e.object.zoom=this.zoom,e.object.near=this.near,e.object.far=this.far,e.object.focus=this.focus,e.object.aspect=this.aspect,this.view!==null&&(e.object.view=Object.assign({},this.view)),e.object.filmGauge=this.filmGauge,e.object.filmOffset=this.filmOffset,e}},Ci=-90,Pi=1,uo=class extends Zt{constructor(t,e,n){super(),this.type="CubeCamera",this.renderTarget=n,this.coordinateSystem=null;let i=new xe(Ci,Pi,t,e);i.layers=this.layers,this.add(i);let r=new xe(Ci,Pi,t,e);r.layers=this.layers,this.add(r);let a=new xe(Ci,Pi,t,e);a.layers=this.layers,this.add(a);let o=new xe(Ci,Pi,t,e);o.layers=this.layers,this.add(o);let c=new xe(Ci,Pi,t,e);c.layers=this.layers,this.add(c);let l=new xe(Ci,Pi,t,e);l.layers=this.layers,this.add(l)}updateCoordinateSystem(){let t=this.coordinateSystem,e=this.children.concat(),[n,i,r,a,o,c]=e;for(let l of e)this.remove(l);if(t===vn)n.up.set(0,1,0),n.lookAt(1,0,0),i.up.set(0,1,0),i.lookAt(-1,0,0),r.up.set(0,0,-1),r.lookAt(0,1,0),a.up.set(0,0,1),a.lookAt(0,-1,0),o.up.set(0,1,0),o.lookAt(0,0,1),c.up.set(0,1,0),c.lookAt(0,0,-1);else if(t===Vr)n.up.set(0,-1,0),n.lookAt(-1,0,0),i.up.set(0,-1,0),i.lookAt(1,0,0),r.up.set(0,0,1),r.lookAt(0,1,0),a.up.set(0,0,-1),a.lookAt(0,-1,0),o.up.set(0,-1,0),o.lookAt(0,0,1),c.up.set(0,-1,0),c.lookAt(0,0,-1);else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: "+t);for(let l of e)this.add(l),l.updateMatrixWorld()}update(t,e){this.parent===null&&this.updateMatrixWorld();let n=this.renderTarget;this.coordinateSystem!==t.coordinateSystem&&(this.coordinateSystem=t.coordinateSystem,this.updateCoordinateSystem());let[i,r,a,o,c,l]=this.children,h=t.getRenderTarget(),u=t.xr.enabled;t.xr.enabled=!1;let d=n.texture.generateMipmaps;n.texture.generateMipmaps=!1,t.setRenderTarget(n,0),t.render(e,i),t.setRenderTarget(n,1),t.render(e,r),t.setRenderTarget(n,2),t.render(e,a),t.setRenderTarget(n,3),t.render(e,o),t.setRenderTarget(n,4),t.render(e,c),n.texture.generateMipmaps=d,t.setRenderTarget(n,5),t.render(e,l),t.setRenderTarget(h),t.xr.enabled=u,n.texture.needsPMREMUpdate=!0}},Ki=class extends ye{constructor(t,e,n,i,r,a,o,c,l,h){t=t!==void 0?t:[],e=e!==void 0?e:Bn,super(t,e,n,i,r,a,o,c,l,h),this.isCubeTexture=!0,this.flipY=!1}get images(){return this.image}set images(t){this.image=t}},fo=class extends Ge{constructor(t=1,e={}){super(t,t,e),this.isWebGLCubeRenderTarget=!0;let n={width:t,height:t,depth:1},i=[n,n,n,n,n,n];e.encoding!==void 0&&(Ms("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."),e.colorSpace=e.encoding===si?Nt:ri),this.texture=new Ki(i,e.mapping,e.wrapS,e.wrapT,e.magFilter,e.minFilter,e.format,e.type,e.anisotropy,e.colorSpace),this.texture.isRenderTargetTexture=!0,this.texture.generateMipmaps=e.generateMipmaps!==void 0?e.generateMipmaps:!1,this.texture.minFilter=e.minFilter!==void 0?e.minFilter:pe}fromEquirectangularTexture(t,e){this.texture.type=e.type,this.texture.colorSpace=e.colorSpace,this.texture.generateMipmaps=e.generateMipmaps,this.texture.minFilter=e.minFilter,this.texture.magFilter=e.magFilter;let n={uniforms:{tEquirect:{value:null}},vertexShader:` + + varying vec3 vWorldDirection; + + vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); + + } + + void main() { + + vWorldDirection = transformDirection( position, modelMatrix ); + + #include + #include + + } + `,fragmentShader:` + + uniform sampler2D tEquirect; + + varying vec3 vWorldDirection; + + #include + + void main() { + + vec3 direction = normalize( vWorldDirection ); + + vec2 sampleUV = equirectUv( direction ); + + gl_FragColor = texture2D( tEquirect, sampleUV ); + + } + `},i=new Ji(5,5,5),r=new Qe({name:"CubemapFromEquirect",uniforms:$i(n.uniforms),vertexShader:n.vertexShader,fragmentShader:n.fragmentShader,side:De,blending:Un});r.uniforms.tEquirect.value=e;let a=new ve(i,r),o=e.minFilter;return e.minFilter===li&&(e.minFilter=pe),new uo(1,10,this).update(t,a),e.minFilter=o,a.geometry.dispose(),a.material.dispose(),this}clear(t,e,n,i){let r=t.getRenderTarget();for(let a=0;a<6;a++)t.setRenderTarget(this,a),t.clear(e,n,i);t.setRenderTarget(r)}},Wa=new A,xp=new A,vp=new kt,mn=class{constructor(t=new A(1,0,0),e=0){this.isPlane=!0,this.normal=t,this.constant=e}set(t,e){return this.normal.copy(t),this.constant=e,this}setComponents(t,e,n,i){return this.normal.set(t,e,n),this.constant=i,this}setFromNormalAndCoplanarPoint(t,e){return this.normal.copy(t),this.constant=-e.dot(this.normal),this}setFromCoplanarPoints(t,e,n){let i=Wa.subVectors(n,e).cross(xp.subVectors(t,e)).normalize();return this.setFromNormalAndCoplanarPoint(i,t),this}copy(t){return this.normal.copy(t.normal),this.constant=t.constant,this}normalize(){let t=1/this.normal.length();return this.normal.multiplyScalar(t),this.constant*=t,this}negate(){return this.constant*=-1,this.normal.negate(),this}distanceToPoint(t){return this.normal.dot(t)+this.constant}distanceToSphere(t){return this.distanceToPoint(t.center)-t.radius}projectPoint(t,e){return e.copy(t).addScaledVector(this.normal,-this.distanceToPoint(t))}intersectLine(t,e){let n=t.delta(Wa),i=this.normal.dot(n);if(i===0)return this.distanceToPoint(t.start)===0?e.copy(t.start):null;let r=-(t.start.dot(this.normal)+this.constant)/i;return r<0||r>1?null:e.copy(t.start).addScaledVector(n,r)}intersectsLine(t){let e=this.distanceToPoint(t.start),n=this.distanceToPoint(t.end);return e<0&&n>0||n<0&&e>0}intersectsBox(t){return t.intersectsPlane(this)}intersectsSphere(t){return t.intersectsPlane(this)}coplanarPoint(t){return t.copy(this.normal).multiplyScalar(-this.constant)}applyMatrix4(t,e){let n=e||vp.getNormalMatrix(t),i=this.coplanarPoint(Wa).applyMatrix4(t),r=this.normal.applyMatrix3(n).normalize();return this.constant=-i.dot(r),this}translate(t){return this.constant-=t.dot(this.normal),this}equals(t){return t.normal.equals(this.normal)&&t.constant===this.constant}clone(){return new this.constructor().copy(this)}},qn=new We,cr=new A,Ps=class{constructor(t=new mn,e=new mn,n=new mn,i=new mn,r=new mn,a=new mn){this.planes=[t,e,n,i,r,a]}set(t,e,n,i,r,a){let o=this.planes;return o[0].copy(t),o[1].copy(e),o[2].copy(n),o[3].copy(i),o[4].copy(r),o[5].copy(a),this}copy(t){let e=this.planes;for(let n=0;n<6;n++)e[n].copy(t.planes[n]);return this}setFromProjectionMatrix(t,e=vn){let n=this.planes,i=t.elements,r=i[0],a=i[1],o=i[2],c=i[3],l=i[4],h=i[5],u=i[6],d=i[7],f=i[8],m=i[9],x=i[10],g=i[11],p=i[12],v=i[13],_=i[14],y=i[15];if(n[0].setComponents(c-r,d-l,g-f,y-p).normalize(),n[1].setComponents(c+r,d+l,g+f,y+p).normalize(),n[2].setComponents(c+a,d+h,g+m,y+v).normalize(),n[3].setComponents(c-a,d-h,g-m,y-v).normalize(),n[4].setComponents(c-o,d-u,g-x,y-_).normalize(),e===vn)n[5].setComponents(c+o,d+u,g+x,y+_).normalize();else if(e===Vr)n[5].setComponents(o,u,x,_).normalize();else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: "+e);return this}intersectsObject(t){if(t.boundingSphere!==void 0)t.boundingSphere===null&&t.computeBoundingSphere(),qn.copy(t.boundingSphere).applyMatrix4(t.matrixWorld);else{let e=t.geometry;e.boundingSphere===null&&e.computeBoundingSphere(),qn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld)}return this.intersectsSphere(qn)}intersectsSprite(t){return qn.center.set(0,0,0),qn.radius=.7071067811865476,qn.applyMatrix4(t.matrixWorld),this.intersectsSphere(qn)}intersectsSphere(t){let e=this.planes,n=t.center,i=-t.radius;for(let r=0;r<6;r++)if(e[r].distanceToPoint(n)0?t.max.x:t.min.x,cr.y=i.normal.y>0?t.max.y:t.min.y,cr.z=i.normal.z>0?t.max.z:t.min.z,i.distanceToPoint(cr)<0)return!1}return!0}containsPoint(t){let e=this.planes;for(let n=0;n<6;n++)if(e[n].distanceToPoint(t)<0)return!1;return!0}clone(){return new this.constructor().copy(this)}};function vd(){let s=null,t=!1,e=null,n=null;function i(r,a){e(r,a),n=s.requestAnimationFrame(i)}return{start:function(){t!==!0&&e!==null&&(n=s.requestAnimationFrame(i),t=!0)},stop:function(){s.cancelAnimationFrame(n),t=!1},setAnimationLoop:function(r){e=r},setContext:function(r){s=r}}}function yp(s,t){let e=t.isWebGL2,n=new WeakMap;function i(l,h){let u=l.array,d=l.usage,f=s.createBuffer();s.bindBuffer(h,f),s.bufferData(h,u,d),l.onUploadCallback();let m;if(u instanceof Float32Array)m=s.FLOAT;else if(u instanceof Uint16Array)if(l.isFloat16BufferAttribute)if(e)m=s.HALF_FLOAT;else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.");else m=s.UNSIGNED_SHORT;else if(u instanceof Int16Array)m=s.SHORT;else if(u instanceof Uint32Array)m=s.UNSIGNED_INT;else if(u instanceof Int32Array)m=s.INT;else if(u instanceof Int8Array)m=s.BYTE;else if(u instanceof Uint8Array)m=s.UNSIGNED_BYTE;else if(u instanceof Uint8ClampedArray)m=s.UNSIGNED_BYTE;else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: "+u);return{buffer:f,type:m,bytesPerElement:u.BYTES_PER_ELEMENT,version:l.version}}function r(l,h,u){let d=h.array,f=h.updateRange;s.bindBuffer(u,l),f.count===-1?s.bufferSubData(u,0,d):(e?s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d,f.offset,f.count):s.bufferSubData(u,f.offset*d.BYTES_PER_ELEMENT,d.subarray(f.offset,f.offset+f.count)),f.count=-1),h.onUploadCallback()}function a(l){return l.isInterleavedBufferAttribute&&(l=l.data),n.get(l)}function o(l){l.isInterleavedBufferAttribute&&(l=l.data);let h=n.get(l);h&&(s.deleteBuffer(h.buffer),n.delete(l))}function c(l,h){if(l.isGLBufferAttribute){let d=n.get(l);(!d||d.version 0 + vec4 plane; + #pragma unroll_loop_start + for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard; + } + #pragma unroll_loop_end + #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES + bool clipped = true; + #pragma unroll_loop_start + for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) { + plane = clippingPlanes[ i ]; + clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped; + } + #pragma unroll_loop_end + if ( clipped ) discard; + #endif +#endif`,Np=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; + uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; +#endif`,Fp=`#if NUM_CLIPPING_PLANES > 0 + varying vec3 vClipPosition; +#endif`,Op=`#if NUM_CLIPPING_PLANES > 0 + vClipPosition = - mvPosition.xyz; +#endif`,Bp=`#if defined( USE_COLOR_ALPHA ) + diffuseColor *= vColor; +#elif defined( USE_COLOR ) + diffuseColor.rgb *= vColor; +#endif`,zp=`#if defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#elif defined( USE_COLOR ) + varying vec3 vColor; +#endif`,kp=`#if defined( USE_COLOR_ALPHA ) + varying vec4 vColor; +#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) + varying vec3 vColor; +#endif`,Vp=`#if defined( USE_COLOR_ALPHA ) + vColor = vec4( 1.0 ); +#elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) + vColor = vec3( 1.0 ); +#endif +#ifdef USE_COLOR + vColor *= color; +#endif +#ifdef USE_INSTANCING_COLOR + vColor.xyz *= instanceColor.xyz; +#endif`,Hp=`#define PI 3.141592653589793 +#define PI2 6.283185307179586 +#define PI_HALF 1.5707963267948966 +#define RECIPROCAL_PI 0.3183098861837907 +#define RECIPROCAL_PI2 0.15915494309189535 +#define EPSILON 1e-6 +#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +#define whiteComplement( a ) ( 1.0 - saturate( a ) ) +float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } +float pow3( const in float x ) { return x*x*x; } +float pow4( const in float x ) { float x2 = x*x; return x2*x2; } +float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } +highp float rand( const in vec2 uv ) { + const highp float a = 12.9898, b = 78.233, c = 43758.5453; + highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); + return fract( sin( sn ) * c ); +} +#ifdef HIGH_PRECISION + float precisionSafeLength( vec3 v ) { return length( v ); } +#else + float precisionSafeLength( vec3 v ) { + float maxComponent = max3( abs( v ) ); + return length( v / maxComponent ) * maxComponent; + } +#endif +struct IncidentLight { + vec3 color; + vec3 direction; + bool visible; +}; +struct ReflectedLight { + vec3 directDiffuse; + vec3 directSpecular; + vec3 indirectDiffuse; + vec3 indirectSpecular; +}; +struct GeometricContext { + vec3 position; + vec3 normal; + vec3 viewDir; +#ifdef USE_CLEARCOAT + vec3 clearcoatNormal; +#endif +}; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; +#endif +vec3 transformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); +} +vec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) { + return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz ); +} +mat3 transposeMat3( const in mat3 m ) { + mat3 tmp; + tmp[ 0 ] = vec3( m[ 0 ].x, m[ 1 ].x, m[ 2 ].x ); + tmp[ 1 ] = vec3( m[ 0 ].y, m[ 1 ].y, m[ 2 ].y ); + tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); + return tmp; +} +float luminance( const in vec3 rgb ) { + const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); + return dot( weights, rgb ); +} +bool isPerspectiveMatrix( mat4 m ) { + return m[ 2 ][ 3 ] == - 1.0; +} +vec2 equirectUv( in vec3 dir ) { + float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; + float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; + return vec2( u, v ); +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`,Gp=`#ifdef ENVMAP_TYPE_CUBE_UV + #define cubeUV_minMipLevel 4.0 + #define cubeUV_minTileSize 16.0 + float getFace( vec3 direction ) { + vec3 absDirection = abs( direction ); + float face = - 1.0; + if ( absDirection.x > absDirection.z ) { + if ( absDirection.x > absDirection.y ) + face = direction.x > 0.0 ? 0.0 : 3.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } else { + if ( absDirection.z > absDirection.y ) + face = direction.z > 0.0 ? 2.0 : 5.0; + else + face = direction.y > 0.0 ? 1.0 : 4.0; + } + return face; + } + vec2 getUV( vec3 direction, float face ) { + vec2 uv; + if ( face == 0.0 ) { + uv = vec2( direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 1.0 ) { + uv = vec2( - direction.x, - direction.z ) / abs( direction.y ); + } else if ( face == 2.0 ) { + uv = vec2( - direction.x, direction.y ) / abs( direction.z ); + } else if ( face == 3.0 ) { + uv = vec2( - direction.z, direction.y ) / abs( direction.x ); + } else if ( face == 4.0 ) { + uv = vec2( - direction.x, direction.z ) / abs( direction.y ); + } else { + uv = vec2( direction.x, direction.y ) / abs( direction.z ); + } + return 0.5 * ( uv + 1.0 ); + } + vec3 bilinearCubeUV( sampler2D envMap, vec3 direction, float mipInt ) { + float face = getFace( direction ); + float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); + mipInt = max( mipInt, cubeUV_minMipLevel ); + float faceSize = exp2( mipInt ); + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; + if ( face > 2.0 ) { + uv.y += faceSize; + face -= 3.0; + } + uv.x += face * faceSize; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif + } + #define cubeUV_r0 1.0 + #define cubeUV_v0 0.339 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_v1 0.276 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_v4 0.046 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_v5 0.016 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_v6 0.0038 + #define cubeUV_m6 4.0 + float roughnessToMip( float roughness ) { + float mip = 0.0; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; + } else { + mip = - 2.0 * log2( 1.16 * roughness ); } + return mip; + } + vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); + float mipF = fract( mip ); + float mipInt = floor( mip ); + vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); + if ( mipF == 0.0 ) { + return vec4( color0, 1.0 ); + } else { + vec3 color1 = bilinearCubeUV( envMap, sampleDir, mipInt + 1.0 ); + return vec4( mix( color0, color1, mipF ), 1.0 ); + } + } +#endif`,Wp=`vec3 transformedNormal = objectNormal; +#ifdef USE_INSTANCING + mat3 m = mat3( instanceMatrix ); + transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) ); + transformedNormal = m * transformedNormal; +#endif +transformedNormal = normalMatrix * transformedNormal; +#ifdef FLIP_SIDED + transformedNormal = - transformedNormal; +#endif +#ifdef USE_TANGENT + vec3 transformedTangent = ( modelViewMatrix * vec4( objectTangent, 0.0 ) ).xyz; + #ifdef FLIP_SIDED + transformedTangent = - transformedTangent; + #endif +#endif`,Xp=`#ifdef USE_DISPLACEMENTMAP + uniform sampler2D displacementMap; + uniform float displacementScale; + uniform float displacementBias; +#endif`,qp=`#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`,Yp=`#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); + totalEmissiveRadiance *= emissiveColor.rgb; +#endif`,Zp=`#ifdef USE_EMISSIVEMAP + uniform sampler2D emissiveMap; +#endif`,Jp="gl_FragColor = linearToOutputTexel( gl_FragColor );",$p=`vec4 LinearToLinear( in vec4 value ) { + return value; +} +vec4 LinearTosRGB( in vec4 value ) { + return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); +}`,Kp=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vec3 cameraToFrag; + if ( isOrthographic ) { + cameraToFrag = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToFrag = normalize( vWorldPosition - cameraPosition ); + } + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vec3 reflectVec = reflect( cameraToFrag, worldNormal ); + #else + vec3 reflectVec = refract( cameraToFrag, worldNormal, refractionRatio ); + #endif + #else + vec3 reflectVec = vReflect; + #endif + #ifdef ENVMAP_TYPE_CUBE + vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); + #else + vec4 envColor = vec4( 0.0 ); + #endif + #ifdef ENVMAP_BLENDING_MULTIPLY + outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_MIX ) + outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity ); + #elif defined( ENVMAP_BLENDING_ADD ) + outgoingLight += envColor.xyz * specularStrength * reflectivity; + #endif +#endif`,Qp=`#ifdef USE_ENVMAP + uniform float envMapIntensity; + uniform float flipEnvMap; + #ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; + #else + uniform sampler2D envMap; + #endif + +#endif`,jp=`#ifdef USE_ENVMAP + uniform float reflectivity; + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + varying vec3 vWorldPosition; + uniform float refractionRatio; + #else + varying vec3 vReflect; + #endif +#endif`,tm=`#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) + #define ENV_WORLDPOS + #endif + #ifdef ENV_WORLDPOS + + varying vec3 vWorldPosition; + #else + varying vec3 vReflect; + uniform float refractionRatio; + #endif +#endif`,em=`#ifdef USE_ENVMAP + #ifdef ENV_WORLDPOS + vWorldPosition = worldPosition.xyz; + #else + vec3 cameraToVertex; + if ( isOrthographic ) { + cameraToVertex = normalize( vec3( - viewMatrix[ 0 ][ 2 ], - viewMatrix[ 1 ][ 2 ], - viewMatrix[ 2 ][ 2 ] ) ); + } else { + cameraToVertex = normalize( worldPosition.xyz - cameraPosition ); + } + vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + #ifdef ENVMAP_MODE_REFLECTION + vReflect = reflect( cameraToVertex, worldNormal ); + #else + vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); + #endif + #endif +#endif`,nm=`#ifdef USE_FOG + vFogDepth = - mvPosition.z; +#endif`,im=`#ifdef USE_FOG + varying float vFogDepth; +#endif`,sm=`#ifdef USE_FOG + #ifdef FOG_EXP2 + float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); + #else + float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); + #endif + gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); +#endif`,rm=`#ifdef USE_FOG + uniform vec3 fogColor; + varying float vFogDepth; + #ifdef FOG_EXP2 + uniform float fogDensity; + #else + uniform float fogNear; + uniform float fogFar; + #endif +#endif`,am=`#ifdef USE_GRADIENTMAP + uniform sampler2D gradientMap; +#endif +vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { + float dotNL = dot( normal, lightDirection ); + vec2 coord = vec2( dotNL * 0.5 + 0.5, 0.0 ); + #ifdef USE_GRADIENTMAP + return vec3( texture2D( gradientMap, coord ).r ); + #else + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); + #endif +}`,om=`#ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; + reflectedLight.indirectDiffuse += lightMapIrradiance; +#endif`,cm=`#ifdef USE_LIGHTMAP + uniform sampler2D lightMap; + uniform float lightMapIntensity; +#endif`,lm=`LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`,hm=`varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`,um=`uniform bool receiveShadow; +uniform vec3 ambientLightColor; +uniform vec3 lightProbe[ 9 ]; +vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { + float x = normal.x, y = normal.y, z = normal.z; + vec3 result = shCoefficients[ 0 ] * 0.886227; + result += shCoefficients[ 1 ] * 2.0 * 0.511664 * y; + result += shCoefficients[ 2 ] * 2.0 * 0.511664 * z; + result += shCoefficients[ 3 ] * 2.0 * 0.511664 * x; + result += shCoefficients[ 4 ] * 2.0 * 0.429043 * x * y; + result += shCoefficients[ 5 ] * 2.0 * 0.429043 * y * z; + result += shCoefficients[ 6 ] * ( 0.743125 * z * z - 0.247708 ); + result += shCoefficients[ 7 ] * 2.0 * 0.429043 * x * z; + result += shCoefficients[ 8 ] * 0.429043 * ( x * x - y * y ); + return result; +} +vec3 getLightProbeIrradiance( const in vec3 lightProbe[ 9 ], const in vec3 normal ) { + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + vec3 irradiance = shGetIrradianceAt( worldNormal, lightProbe ); + return irradiance; +} +vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { + vec3 irradiance = ambientLightColor; + return irradiance; +} +float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { + #if defined ( LEGACY_LIGHTS ) + if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { + return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); + } + return 1.0; + #else + float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); + if ( cutoffDistance > 0.0 ) { + distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); + } + return distanceFalloff; + #endif +} +float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { + return smoothstep( coneCosine, penumbraCosine, angleCosine ); +} +#if NUM_DIR_LIGHTS > 0 + struct DirectionalLight { + vec3 direction; + vec3 color; + }; + uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ]; + void getDirectionalLightInfo( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight light ) { + light.color = directionalLight.color; + light.direction = directionalLight.direction; + light.visible = true; + } +#endif +#if NUM_POINT_LIGHTS > 0 + struct PointLight { + vec3 position; + vec3 color; + float distance; + float decay; + }; + uniform PointLight pointLights[ NUM_POINT_LIGHTS ]; + void getPointLightInfo( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight light ) { + vec3 lVector = pointLight.position - geometry.position; + light.direction = normalize( lVector ); + float lightDistance = length( lVector ); + light.color = pointLight.color; + light.color *= getDistanceAttenuation( lightDistance, pointLight.distance, pointLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } +#endif +#if NUM_SPOT_LIGHTS > 0 + struct SpotLight { + vec3 position; + vec3 direction; + vec3 color; + float distance; + float decay; + float coneCos; + float penumbraCos; + }; + uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ]; + void getSpotLightInfo( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight light ) { + vec3 lVector = spotLight.position - geometry.position; + light.direction = normalize( lVector ); + float angleCos = dot( light.direction, spotLight.direction ); + float spotAttenuation = getSpotAttenuation( spotLight.coneCos, spotLight.penumbraCos, angleCos ); + if ( spotAttenuation > 0.0 ) { + float lightDistance = length( lVector ); + light.color = spotLight.color * spotAttenuation; + light.color *= getDistanceAttenuation( lightDistance, spotLight.distance, spotLight.decay ); + light.visible = ( light.color != vec3( 0.0 ) ); + } else { + light.color = vec3( 0.0 ); + light.visible = false; + } + } +#endif +#if NUM_RECT_AREA_LIGHTS > 0 + struct RectAreaLight { + vec3 color; + vec3 position; + vec3 halfWidth; + vec3 halfHeight; + }; + uniform sampler2D ltc_1; uniform sampler2D ltc_2; + uniform RectAreaLight rectAreaLights[ NUM_RECT_AREA_LIGHTS ]; +#endif +#if NUM_HEMI_LIGHTS > 0 + struct HemisphereLight { + vec3 direction; + vec3 skyColor; + vec3 groundColor; + }; + uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ]; + vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in vec3 normal ) { + float dotNL = dot( normal, hemiLight.direction ); + float hemiDiffuseWeight = 0.5 * dotNL + 0.5; + vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); + return irradiance; + } +#endif`,dm=`#ifdef USE_ENVMAP + vec3 getIBLIrradiance( const in vec3 normal ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 ); + return PI * envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); + reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); + vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness ); + return envMapColor.rgb * envMapIntensity; + #else + return vec3( 0.0 ); + #endif + } + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`,fm=`ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`,pm=`varying vec3 vViewPosition; +struct ToonMaterial { + vec3 diffuseColor; +}; +void RE_Direct_Toon( const in IncidentLight directLight, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + vec3 irradiance = getGradientIrradiance( geometry.normal, directLight.direction ) * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContext geometry, const in ToonMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Toon +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`,mm=`BlinnPhongMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularColor = specular; +material.specularShininess = shininess; +material.specularStrength = specularStrength;`,gm=`varying vec3 vViewPosition; +struct BlinnPhongMaterial { + vec3 diffuseColor; + vec3 specularColor; + float specularShininess; + float specularStrength; +}; +void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); + reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularShininess ) * material.specularStrength; +} +void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_BlinnPhong +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`,_m=`PhysicalMaterial material; +material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); +vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) ); +float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); +material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; +material.roughness = min( material.roughness, 1.0 ); +#ifdef IOR + material.ior = ior; + #ifdef USE_SPECULAR + float specularIntensityFactor = specularIntensity; + vec3 specularColorFactor = specularColor; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; + #endif + material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); + #else + float specularIntensityFactor = 1.0; + vec3 specularColorFactor = vec3( 1.0 ); + material.specularF90 = 1.0; + #endif + material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); +#else + material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); + material.specularF90 = 1.0; +#endif +#ifdef USE_CLEARCOAT + material.clearcoat = clearcoat; + material.clearcoatRoughness = clearcoatRoughness; + material.clearcoatF0 = vec3( 0.04 ); + material.clearcoatF90 = 1.0; + #ifdef USE_CLEARCOATMAP + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; + #endif + #ifdef USE_CLEARCOAT_ROUGHNESSMAP + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; + #endif + material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); + material.clearcoatRoughness += geometryRoughness; + material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); +#endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif +#ifdef USE_SHEEN + material.sheenColor = sheenColor; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; + #endif + material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; + #endif + material.anisotropy = length( anisotropyV ); + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y; +#endif`,xm=`struct PhysicalMaterial { + vec3 diffuseColor; + float roughness; + vec3 specularColor; + float specularF90; + #ifdef USE_CLEARCOAT + float clearcoat; + float clearcoatRoughness; + vec3 clearcoatF0; + float clearcoatF90; + #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + #endif + #ifdef USE_SHEEN + vec3 sheenColor; + float sheenRoughness; + #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif +}; +vec3 clearcoatSpecular = vec3( 0.0 ); +vec3 sheenSpecular = vec3( 0.0 ); +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + float v = 0.5 / ( gv + gl ); + return saturate(v); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColor; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + float r2 = roughness * roughness; + float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; + float b = roughness < 0.25 ? 44.0 * r2 - 23.7 * roughness + 3.26 : 1.97 * r2 - 3.27 * roughness + 0.72; + float DG = exp( a * dotNV + b ) + ( roughness < 0.25 ? 0.0 : 0.1 * ( roughness - 0.25 ) ); + return saturate( DG * RECIPROCAL_PI ); +} +vec2 DFGApprox( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { + float dotNV = saturate( dot( normal, viewDir ) ); + const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 ); + const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 ); + vec4 r = roughness * c0 + c1; + float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y; + vec2 fab = vec2( - 1.04, 1.04 ) * a004 + r.zw; + return fab; +} +vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness ) { + vec2 fab = DFGApprox( normal, viewDir, roughness ); + return specularColor * fab.x + specularF90 * fab.y; +} +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else +void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif + vec2 fab = DFGApprox( normal, viewDir, roughness ); + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; + float Ess = fab.x + fab.y; + float Ems = 1.0 - Ess; + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + singleScatter += FssEss; + multiScatter += Fms * Ems; +} +#if NUM_RECT_AREA_LIGHTS > 0 + void RE_Direct_RectArea_Physical( const in RectAreaLight rectAreaLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + vec3 normal = geometry.normal; + vec3 viewDir = geometry.viewDir; + vec3 position = geometry.position; + vec3 lightPos = rectAreaLight.position; + vec3 halfWidth = rectAreaLight.halfWidth; + vec3 halfHeight = rectAreaLight.halfHeight; + vec3 lightColor = rectAreaLight.color; + float roughness = material.roughness; + vec3 rectCoords[ 4 ]; + rectCoords[ 0 ] = lightPos + halfWidth - halfHeight; rectCoords[ 1 ] = lightPos - halfWidth - halfHeight; + rectCoords[ 2 ] = lightPos - halfWidth + halfHeight; + rectCoords[ 3 ] = lightPos + halfWidth + halfHeight; + vec2 uv = LTC_Uv( normal, viewDir, roughness ); + vec4 t1 = texture2D( ltc_1, uv ); + vec4 t2 = texture2D( ltc_2, uv ); + mat3 mInv = mat3( + vec3( t1.x, 0, t1.y ), + vec3( 0, 1, 0 ), + vec3( t1.z, 0, t1.w ) + ); + vec3 fresnel = ( material.specularColor * t2.x + ( vec3( 1.0 ) - material.specularColor ) * t2.y ); + reflectedLight.directSpecular += lightColor * fresnel * LTC_Evaluate( normal, viewDir, position, mInv, rectCoords ); + reflectedLight.directDiffuse += lightColor * material.diffuseColor * LTC_Evaluate( normal, viewDir, position, mat3( 1.0 ), rectCoords ); + } +#endif +void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + #ifdef USE_CLEARCOAT + float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) ); + vec3 ccIrradiance = dotNLcc * directLight.color; + clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material ); + #endif + #ifdef USE_SHEEN + sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness ); + #endif + reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material ); + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradiance, const in vec3 clearcoatRadiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight) { + #ifdef USE_CLEARCOAT + clearcoatSpecular += clearcoatRadiance * EnvironmentBRDF( geometry.clearcoatNormal, geometry.viewDir, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + #endif + #ifdef USE_SHEEN + sheenSpecular += irradiance * material.sheenColor * IBLSheenBRDF( geometry.normal, geometry.viewDir, material.sheenRoughness ); + #endif + vec3 singleScattering = vec3( 0.0 ); + vec3 multiScattering = vec3( 0.0 ); + vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); + #else + computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); + #endif + vec3 totalScattering = singleScattering + multiScattering; + vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); + reflectedLight.indirectSpecular += radiance * singleScattering; + reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; + reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; +} +#define RE_Direct RE_Direct_Physical +#define RE_Direct_RectArea RE_Direct_RectArea_Physical +#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical +#define RE_IndirectSpecular RE_IndirectSpecular_Physical +float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { + return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); +}`,vm=` +GeometricContext geometry; +geometry.position = - vViewPosition; +geometry.normal = normal; +geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPosition ); +#ifdef USE_CLEARCOAT + geometry.clearcoatNormal = clearcoatNormal; +#endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometry.viewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif +IncidentLight directLight; +#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) + PointLight pointLight; + #if defined( USE_SHADOWMAP ) && NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { + pointLight = pointLights[ i ]; + getPointLightInfo( pointLight, geometry, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) + pointLightShadow = pointLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + #endif + RE_Direct( directLight, geometry, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) + SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; + #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { + spotLight = spotLights[ i ]; + getSpotLightInfo( spotLight, geometry, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + spotLightShadow = spotLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometry, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct ) + DirectionalLight directionalLight; + #if defined( USE_SHADOWMAP ) && NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLightShadow; + #endif + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { + directionalLight = directionalLights[ i ]; + getDirectionalLightInfo( directionalLight, geometry, directLight ); + #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) + directionalLightShadow = directionalLightShadows[ i ]; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + #endif + RE_Direct( directLight, geometry, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if ( NUM_RECT_AREA_LIGHTS > 0 ) && defined( RE_Direct_RectArea ) + RectAreaLight rectAreaLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_RECT_AREA_LIGHTS; i ++ ) { + rectAreaLight = rectAreaLights[ i ]; + RE_Direct_RectArea( rectAreaLight, geometry, material, reflectedLight ); + } + #pragma unroll_loop_end +#endif +#if defined( RE_IndirectDiffuse ) + vec3 iblIrradiance = vec3( 0.0 ); + vec3 irradiance = getAmbientLightIrradiance( ambientLightColor ); + irradiance += getLightProbeIrradiance( lightProbe, geometry.normal ); + #if ( NUM_HEMI_LIGHTS > 0 ) + #pragma unroll_loop_start + for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { + irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); + } + #pragma unroll_loop_end + #endif +#endif +#if defined( RE_IndirectSpecular ) + vec3 radiance = vec3( 0.0 ); + vec3 clearcoatRadiance = vec3( 0.0 ); +#endif`,ym=`#if defined( RE_IndirectDiffuse ) + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; + irradiance += lightMapIrradiance; + #endif + #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) + iblIrradiance += getIBLIrradiance( geometry.normal ); + #endif +#endif +#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness ); + #endif + #ifdef USE_CLEARCOAT + clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness ); + #endif +#endif`,Mm=`#if defined( RE_IndirectDiffuse ) + RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight ); +#endif +#if defined( RE_IndirectSpecular ) + RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight ); +#endif`,Sm=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) + gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; +#endif`,bm=`#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) + uniform float logDepthBufFC; + varying float vFragDepth; + varying float vIsPerspective; +#endif`,Em=`#ifdef USE_LOGDEPTHBUF + #ifdef USE_LOGDEPTHBUF_EXT + varying float vFragDepth; + varying float vIsPerspective; + #else + uniform float logDepthBufFC; + #endif +#endif`,Tm=`#ifdef USE_LOGDEPTHBUF + #ifdef USE_LOGDEPTHBUF_EXT + vFragDepth = 1.0 + gl_Position.w; + vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); + #else + if ( isPerspectiveMatrix( projectionMatrix ) ) { + gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0; + gl_Position.z *= gl_Position.w; + } + #endif +#endif`,wm=`#ifdef USE_MAP + diffuseColor *= texture2D( map, vMapUv ); +#endif`,Am=`#ifdef USE_MAP + uniform sampler2D map; +#endif`,Rm=`#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif +#endif +#ifdef USE_MAP + diffuseColor *= texture2D( map, uv ); +#endif +#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, uv ).g; +#endif`,Cm=`#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif +#endif +#ifdef USE_MAP + uniform sampler2D map; +#endif +#ifdef USE_ALPHAMAP + uniform sampler2D alphaMap; +#endif`,Pm=`float metalnessFactor = metalness; +#ifdef USE_METALNESSMAP + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); + metalnessFactor *= texelMetalness.b; +#endif`,Lm=`#ifdef USE_METALNESSMAP + uniform sampler2D metalnessMap; +#endif`,Im=`#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`,Um=`#ifdef USE_MORPHNORMALS + objectNormal *= morphTargetBaseInfluence; + #ifdef MORPHTARGETS_TEXTURE + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; + } + #else + objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; + objectNormal += morphNormal1 * morphTargetInfluences[ 1 ]; + objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; + objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; + #endif +#endif`,Dm=`#ifdef USE_MORPHTARGETS + uniform float morphTargetBaseInfluence; + #ifdef MORPHTARGETS_TEXTURE + uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; + uniform sampler2DArray morphTargetsTexture; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); + } + #else + #ifndef USE_MORPHNORMALS + uniform float morphTargetInfluences[ 8 ]; + #else + uniform float morphTargetInfluences[ 4 ]; + #endif + #endif +#endif`,Nm=`#ifdef USE_MORPHTARGETS + transformed *= morphTargetBaseInfluence; + #ifdef MORPHTARGETS_TEXTURE + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; + } + #else + transformed += morphTarget0 * morphTargetInfluences[ 0 ]; + transformed += morphTarget1 * morphTargetInfluences[ 1 ]; + transformed += morphTarget2 * morphTargetInfluences[ 2 ]; + transformed += morphTarget3 * morphTargetInfluences[ 3 ]; + #ifndef USE_MORPHNORMALS + transformed += morphTarget4 * morphTargetInfluences[ 4 ]; + transformed += morphTarget5 * morphTargetInfluences[ 5 ]; + transformed += morphTarget6 * morphTargetInfluences[ 6 ]; + transformed += morphTarget7 * morphTargetInfluences[ 7 ]; + #endif + #endif +#endif`,Fm=`float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#ifdef FLAT_SHADED + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); + vec3 normal = normalize( cross( fdx, fdy ) ); +#else + vec3 normal = normalize( vNormal ); + #ifdef DOUBLE_SIDED + normal *= faceDirection; + #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) + #ifdef USE_TANGENT + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv + #endif + ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; + #endif +#endif +vec3 geometryNormal = normal;`,Om=`#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + #ifdef FLIP_SIDED + normal = - normal; + #endif + #ifdef DOUBLE_SIDED + normal = normal * faceDirection; + #endif + normal = normalize( normalMatrix * normal ); +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; + mapN.xy *= normalScale; + normal = normalize( tbn * mapN ); +#elif defined( USE_BUMPMAP ) + normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); +#endif`,Bm=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,zm=`#ifndef FLAT_SHADED + varying vec3 vNormal; + #ifdef USE_TANGENT + varying vec3 vTangent; + varying vec3 vBitangent; + #endif +#endif`,km=`#ifndef FLAT_SHADED + vNormal = normalize( transformedNormal ); + #ifdef USE_TANGENT + vTangent = normalize( transformedTangent ); + vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); + #endif +#endif`,Vm=`#ifdef USE_NORMALMAP + uniform sampler2D normalMap; + uniform vec2 normalScale; +#endif +#ifdef USE_NORMALMAP_OBJECTSPACE + uniform mat3 normalMatrix; +#endif +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); + vec3 N = surf_norm; + vec3 q1perp = cross( q1, N ); + vec3 q0perp = cross( N, q0 ); + vec3 T = q1perp * st0.x + q0perp * st1.x; + vec3 B = q1perp * st0.y + q0perp * st1.y; + float det = max( dot( T, T ), dot( B, B ) ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); + } +#endif`,Hm=`#ifdef USE_CLEARCOAT + vec3 clearcoatNormal = geometryNormal; +#endif`,Gm=`#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; + clearcoatMapN.xy *= clearcoatNormalScale; + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`,Wm=`#ifdef USE_CLEARCOATMAP + uniform sampler2D clearcoatMap; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform sampler2D clearcoatNormalMap; + uniform vec2 clearcoatNormalScale; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`,Xm=`#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`,qm=`#ifdef OPAQUE +diffuseColor.a = 1.0; +#endif +#ifdef USE_TRANSMISSION +diffuseColor.a *= material.transmissionAlpha; +#endif +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`,Ym=`vec3 packNormalToRGB( const in vec3 normal ) { + return normalize( normal ) * 0.5 + 0.5; +} +vec3 unpackRGBToNormal( const in vec3 rgb ) { + return 2.0 * rgb.xyz - 1.0; +} +const float PackUpscale = 256. / 255.;const float UnpackDownscale = 255. / 256.; +const vec3 PackFactors = vec3( 256. * 256. * 256., 256. * 256., 256. ); +const vec4 UnpackFactors = UnpackDownscale / vec4( PackFactors, 1. ); +const float ShiftRight8 = 1. / 256.; +vec4 packDepthToRGBA( const in float v ) { + vec4 r = vec4( fract( v * PackFactors ), v ); + r.yzw -= r.xyz * ShiftRight8; return r * PackUpscale; +} +float unpackRGBAToDepth( const in vec4 v ) { + return dot( v, UnpackFactors ); +} +vec2 packDepthToRG( in highp float v ) { + return packDepthToRGBA( v ).yx; +} +float unpackRGToDepth( const in highp vec2 v ) { + return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) ); +} +vec4 pack2HalfToRGBA( vec2 v ) { + vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); + return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); +} +vec2 unpackRGBATo2Half( vec4 v ) { + return vec2( v.x + ( v.y / 255.0 ), v.z + ( v.w / 255.0 ) ); +} +float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { + return ( viewZ + near ) / ( near - far ); +} +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + return depth * ( near - far ) - near; +} +float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { + return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); +} +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + return ( near * far ) / ( ( far - near ) * depth - far ); +}`,Zm=`#ifdef PREMULTIPLIED_ALPHA + gl_FragColor.rgb *= gl_FragColor.a; +#endif`,Jm=`vec4 mvPosition = vec4( transformed, 1.0 ); +#ifdef USE_INSTANCING + mvPosition = instanceMatrix * mvPosition; +#endif +mvPosition = modelViewMatrix * mvPosition; +gl_Position = projectionMatrix * mvPosition;`,$m=`#ifdef DITHERING + gl_FragColor.rgb = dithering( gl_FragColor.rgb ); +#endif`,Km=`#ifdef DITHERING + vec3 dithering( vec3 color ) { + float grid_position = rand( gl_FragCoord.xy ); + vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); + dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); + return color + dither_shift_RGB; + } +#endif`,Qm=`float roughnessFactor = roughness; +#ifdef USE_ROUGHNESSMAP + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); + roughnessFactor *= texelRoughness.g; +#endif`,jm=`#ifdef USE_ROUGHNESSMAP + uniform sampler2D roughnessMap; +#endif`,tg=`#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; + struct SpotLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform sampler2D pointShadowMap[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif + float texture2DCompare( sampler2D depths, vec2 uv, float compare ) { + return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) ); + } + vec2 texture2DDistribution( sampler2D shadow, vec2 uv ) { + return unpackRGBATo2Half( texture2D( shadow, uv ) ); + } + float VSMShadow (sampler2D shadow, vec2 uv, float compare ){ + float occlusion = 1.0; + vec2 distribution = texture2DDistribution( shadow, uv ); + float hard_shadow = step( compare , distribution.x ); + if (hard_shadow != 1.0 ) { + float distance = compare - distribution.x ; + float variance = max( 0.00000, distribution.y * distribution.y ); + float softness_probability = variance / (variance + distance * distance ); softness_probability = clamp( ( softness_probability - 0.3 ) / ( 0.95 - 0.3 ), 0.0, 1.0 ); occlusion = clamp( max( hard_shadow, softness_probability ), 0.0, 1.0 ); + } + return occlusion; + } + float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) { + float shadow = 1.0; + shadowCoord.xyz /= shadowCoord.w; + shadowCoord.z += shadowBias; + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; + if ( frustumTest ) { + #if defined( SHADOWMAP_TYPE_PCF ) + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float dx0 = - texelSize.x * shadowRadius; + float dy0 = - texelSize.y * shadowRadius; + float dx1 = + texelSize.x * shadowRadius; + float dy1 = + texelSize.y * shadowRadius; + float dx2 = dx0 / 2.0; + float dy2 = dy0 / 2.0; + float dx3 = dx1 / 2.0; + float dy3 = dy1 / 2.0; + shadow = ( + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy2 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx2, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx3, dy3 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) + + texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z ) + ) * ( 1.0 / 17.0 ); + #elif defined( SHADOWMAP_TYPE_PCF_SOFT ) + vec2 texelSize = vec2( 1.0 ) / shadowMapSize; + float dx = texelSize.x; + float dy = texelSize.y; + vec2 uv = shadowCoord.xy; + vec2 f = fract( uv * shadowMapSize + 0.5 ); + uv -= f * texelSize; + shadow = ( + texture2DCompare( shadowMap, uv, shadowCoord.z ) + + texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), + f.x ) + + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), + f.x ) + + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), + f.y ) + + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), + f.y ) + + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), + f.x ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), + texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), + f.x ), + f.y ) + ) * ( 1.0 / 9.0 ); + #elif defined( SHADOWMAP_TYPE_VSM ) + shadow = VSMShadow( shadowMap, shadowCoord.xy, shadowCoord.z ); + #else + shadow = texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ); + #endif + } + return shadow; + } + vec2 cubeToUV( vec3 v, float texelSizeY ) { + vec3 absV = abs( v ); + float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) ); + absV *= scaleToCube; + v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY ); + vec2 planar = v.xy; + float almostATexel = 1.5 * texelSizeY; + float almostOne = 1.0 - almostATexel; + if ( absV.z >= almostOne ) { + if ( v.z > 0.0 ) + planar.x = 4.0 - v.x; + } else if ( absV.x >= almostOne ) { + float signX = sign( v.x ); + planar.x = v.z * signX + 2.0 * signX; + } else if ( absV.y >= almostOne ) { + float signY = sign( v.y ); + planar.x = v.x + 2.0 * signY + 2.0; + planar.y = v.z * signY - 2.0; + } + return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 ); + } + float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord, float shadowCameraNear, float shadowCameraFar ) { + vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) ); + vec3 lightToPosition = shadowCoord.xyz; + float dp = ( length( lightToPosition ) - shadowCameraNear ) / ( shadowCameraFar - shadowCameraNear ); dp += shadowBias; + vec3 bd3D = normalize( lightToPosition ); + #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT ) || defined( SHADOWMAP_TYPE_VSM ) + vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y; + return ( + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) + + texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp ) + ) * ( 1.0 / 9.0 ); + #else + return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); + #endif + } +#endif`,eg=`#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; + varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; + struct DirectionalLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + struct SpotLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + }; + uniform SpotLightShadow spotLightShadows[ NUM_SPOT_LIGHT_SHADOWS ]; + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHT_SHADOWS ]; + varying vec4 vPointShadowCoord[ NUM_POINT_LIGHT_SHADOWS ]; + struct PointLightShadow { + float shadowBias; + float shadowNormalBias; + float shadowRadius; + vec2 shadowMapSize; + float shadowCameraNear; + float shadowCameraFar; + }; + uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; + #endif +#endif`,ng=`#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) + #if NUM_DIR_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end +#endif`,ig=`float getShadowMask() { + float shadow = 1.0; + #ifdef USE_SHADOWMAP + #if NUM_DIR_LIGHT_SHADOWS > 0 + DirectionalLightShadow directionalLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + directionalLight = directionalLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_SPOT_LIGHT_SHADOWS > 0 + SpotLightShadow spotLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { + spotLight = spotLightShadows[ i ]; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; + } + #pragma unroll_loop_end + #endif + #if NUM_POINT_LIGHT_SHADOWS > 0 + PointLightShadow pointLight; + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + pointLight = pointLightShadows[ i ]; + shadow *= receiveShadow ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ], pointLight.shadowCameraNear, pointLight.shadowCameraFar ) : 1.0; + } + #pragma unroll_loop_end + #endif + #endif + return shadow; +}`,sg=`#ifdef USE_SKINNING + mat4 boneMatX = getBoneMatrix( skinIndex.x ); + mat4 boneMatY = getBoneMatrix( skinIndex.y ); + mat4 boneMatZ = getBoneMatrix( skinIndex.z ); + mat4 boneMatW = getBoneMatrix( skinIndex.w ); +#endif`,rg=`#ifdef USE_SKINNING + uniform mat4 bindMatrix; + uniform mat4 bindMatrixInverse; + uniform highp sampler2D boneTexture; + uniform int boneTextureSize; + mat4 getBoneMatrix( const in float i ) { + float j = i * 4.0; + float x = mod( j, float( boneTextureSize ) ); + float y = floor( j / float( boneTextureSize ) ); + float dx = 1.0 / float( boneTextureSize ); + float dy = 1.0 / float( boneTextureSize ); + y = dy * ( y + 0.5 ); + vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); + vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); + vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); + vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); + mat4 bone = mat4( v1, v2, v3, v4 ); + return bone; + } +#endif`,ag=`#ifdef USE_SKINNING + vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); + vec4 skinned = vec4( 0.0 ); + skinned += boneMatX * skinVertex * skinWeight.x; + skinned += boneMatY * skinVertex * skinWeight.y; + skinned += boneMatZ * skinVertex * skinWeight.z; + skinned += boneMatW * skinVertex * skinWeight.w; + transformed = ( bindMatrixInverse * skinned ).xyz; +#endif`,og=`#ifdef USE_SKINNING + mat4 skinMatrix = mat4( 0.0 ); + skinMatrix += skinWeight.x * boneMatX; + skinMatrix += skinWeight.y * boneMatY; + skinMatrix += skinWeight.z * boneMatZ; + skinMatrix += skinWeight.w * boneMatW; + skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix; + objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz; + #ifdef USE_TANGENT + objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; + #endif +#endif`,cg=`float specularStrength; +#ifdef USE_SPECULARMAP + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); + specularStrength = texelSpecular.r; +#else + specularStrength = 1.0; +#endif`,lg=`#ifdef USE_SPECULARMAP + uniform sampler2D specularMap; +#endif`,hg=`#if defined( TONE_MAPPING ) + gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); +#endif`,ug=`#ifndef saturate +#define saturate( a ) clamp( a, 0.0, 1.0 ) +#endif +uniform float toneMappingExposure; +vec3 LinearToneMapping( vec3 color ) { + return saturate( toneMappingExposure * color ); +} +vec3 ReinhardToneMapping( vec3 color ) { + color *= toneMappingExposure; + return saturate( color / ( vec3( 1.0 ) + color ) ); +} +vec3 OptimizedCineonToneMapping( vec3 color ) { + color *= toneMappingExposure; + color = max( vec3( 0.0 ), color - 0.004 ); + return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) ); +} +vec3 RRTAndODTFit( vec3 v ) { + vec3 a = v * ( v + 0.0245786 ) - 0.000090537; + vec3 b = v * ( 0.983729 * v + 0.4329510 ) + 0.238081; + return a / b; +} +vec3 ACESFilmicToneMapping( vec3 color ) { + const mat3 ACESInputMat = mat3( + vec3( 0.59719, 0.07600, 0.02840 ), vec3( 0.35458, 0.90834, 0.13383 ), + vec3( 0.04823, 0.01566, 0.83777 ) + ); + const mat3 ACESOutputMat = mat3( + vec3( 1.60475, -0.10208, -0.00327 ), vec3( -0.53108, 1.10813, -0.07276 ), + vec3( -0.07367, -0.00605, 1.07602 ) + ); + color *= toneMappingExposure / 0.6; + color = ACESInputMat * color; + color = RRTAndODTFit( color ); + color = ACESOutputMat * color; + return saturate( color ); +} +vec3 CustomToneMapping( vec3 color ) { return color; }`,dg=`#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; + #ifdef USE_TRANSMISSIONMAP + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; + #endif + #ifdef USE_THICKNESSMAP + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; + #endif + vec3 pos = vWorldPosition; + vec3 v = normalize( cameraPosition - pos ); + vec3 n = inverseTransformDirection( normal, viewMatrix ); + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`,fg=`#ifdef USE_TRANSMISSION + uniform float transmission; + uniform float thickness; + uniform float attenuationDistance; + uniform vec3 attenuationColor; + #ifdef USE_TRANSMISSIONMAP + uniform sampler2D transmissionMap; + #endif + #ifdef USE_THICKNESSMAP + uniform sampler2D thicknessMap; + #endif + uniform vec2 transmissionSamplerSize; + uniform sampler2D transmissionSamplerMap; + uniform mat4 modelMatrix; + uniform mat4 projectionMatrix; + varying vec3 vWorldPosition; + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { + vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); + vec3 modelScale; + modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); + modelScale.y = length( vec3( modelMatrix[ 1 ].xyz ) ); + modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); + return normalize( refractionVector ) * thickness * modelScale; + } + float applyIorToRoughness( const in float roughness, const in float ior ) { + return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); + } + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); + } + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); + } else { + vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; + } + } + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { + vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); + vec3 refractedRayExit = position + transmissionRay; + vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); + vec2 refractionCoords = ndcPos.xy / ndcPos.w; + refractionCoords += 1.0; + refractionCoords /= 2.0; + vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); + vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + vec3 attenuatedColor = transmittance * transmittedLight.rgb; + vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); + } +#endif`,pg=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,mg=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`,gg=`#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`,_g=`#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`,xg=`varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`,vg=`uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,yg=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,Mg=`#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float flipEnvMap; +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`,Sg=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`,bg=`uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`,Eg=`#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vHighPrecisionZW = gl_Position.zw; +}`,Tg=`#if DEPTH_PACKING == 3200 + uniform float opacity; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + vec4 diffuseColor = vec4( 1.0 ); + #if DEPTH_PACKING == 3200 + diffuseColor.a = opacity; + #endif + #include + #include + #include + #include + #include + float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; + #if DEPTH_PACKING == 3200 + gl_FragColor = vec4( vec3( 1.0 - fragCoordZ ), opacity ); + #elif DEPTH_PACKING == 3201 + gl_FragColor = packDepthToRGBA( fragCoordZ ); + #endif +}`,wg=`#define DISTANCE +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + vWorldPosition = worldPosition.xyz; +}`,Ag=`#define DISTANCE +uniform vec3 referencePosition; +uniform float nearDistance; +uniform float farDistance; +varying vec3 vWorldPosition; +#include +#include +#include +#include +#include +#include +#include +#include +void main () { + #include + vec4 diffuseColor = vec4( 1.0 ); + #include + #include + #include + #include + float dist = length( vWorldPosition - referencePosition ); + dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); + dist = saturate( dist ); + gl_FragColor = packDepthToRGBA( dist ); +}`,Rg=`varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include +}`,Cg=`uniform sampler2D tEquirect; +varying vec3 vWorldDirection; +#include +void main() { + vec3 direction = normalize( vWorldDirection ); + vec2 sampleUV = equirectUv( direction ); + gl_FragColor = texture2D( tEquirect, sampleUV ); + #include + #include +}`,Pg=`uniform float scale; +attribute float lineDistance; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + vLineDistance = scale * lineDistance; + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,Lg=`uniform vec3 diffuse; +uniform float opacity; +uniform float dashSize; +uniform float totalSize; +varying float vLineDistance; +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + if ( mod( vLineDistance, totalSize ) > dashSize ) { + discard; + } + vec3 outgoingLight = vec3( 0.0 ); + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,Ig=`#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) + #include + #include + #include + #include + #include + #endif + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,Ug=`uniform vec3 diffuse; +uniform float opacity; +#ifndef FLAT_SHADED + varying vec3 vNormal; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + #ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; + #else + reflectedLight.indirectDiffuse += vec3( 1.0 ); + #endif + #include + reflectedLight.indirectDiffuse *= diffuseColor.rgb; + vec3 outgoingLight = reflectedLight.indirectDiffuse; + #include + #include + #include + #include + #include + #include + #include +}`,Dg=`#define LAMBERT +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,Ng=`#define LAMBERT +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,Fg=`#define MATCAP +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; +}`,Og=`#define MATCAP +uniform vec3 diffuse; +uniform float opacity; +uniform sampler2D matcap; +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + #include + #include + #include + vec3 viewDir = normalize( vViewPosition ); + vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) ); + vec3 y = cross( viewDir, x ); + vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; + #ifdef USE_MATCAP + vec4 matcapColor = texture2D( matcap, uv ); + #else + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); + #endif + vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; + #include + #include + #include + #include + #include + #include +}`,Bg=`#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + vViewPosition = - mvPosition.xyz; +#endif +}`,zg=`#define NORMAL +uniform float opacity; +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) + varying vec3 vViewPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`,kg=`#define PHONG +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include + #include +}`,Vg=`#define PHONG +uniform vec3 diffuse; +uniform vec3 emissive; +uniform vec3 specular; +uniform float shininess; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include + #include +}`,Hg=`#define STANDARD +varying vec3 vViewPosition; +#ifdef USE_TRANSMISSION + varying vec3 vWorldPosition; +#endif +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +#ifdef USE_TRANSMISSION + vWorldPosition = worldPosition.xyz; +#endif +}`,Gg=`#define STANDARD +#ifdef PHYSICAL + #define IOR + #define USE_SPECULAR +#endif +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float roughness; +uniform float metalness; +uniform float opacity; +#ifdef IOR + uniform float ior; +#endif +#ifdef USE_SPECULAR + uniform float specularIntensity; + uniform vec3 specularColor; + #ifdef USE_SPECULAR_COLORMAP + uniform sampler2D specularColorMap; + #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif +#endif +#ifdef USE_CLEARCOAT + uniform float clearcoat; + uniform float clearcoatRoughness; +#endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif +#ifdef USE_SHEEN + uniform vec3 sheenColor; + uniform float sheenRoughness; + #ifdef USE_SHEEN_COLORMAP + uniform sampler2D sheenColorMap; + #endif + #ifdef USE_SHEEN_ROUGHNESSMAP + uniform sampler2D sheenRoughnessMap; + #endif +#endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 totalDiffuse = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse; + vec3 totalSpecular = reflectedLight.directSpecular + reflectedLight.indirectSpecular; + #include + vec3 outgoingLight = totalDiffuse + totalSpecular + totalEmissiveRadiance; + #ifdef USE_SHEEN + float sheenEnergyComp = 1.0 - 0.157 * max3( material.sheenColor ); + outgoingLight = outgoingLight * sheenEnergyComp + sheenSpecular; + #endif + #ifdef USE_CLEARCOAT + float dotNVcc = saturate( dot( geometry.clearcoatNormal, geometry.viewDir ) ); + vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); + outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat; + #endif + #include + #include + #include + #include + #include + #include +}`,Wg=`#define TOON +varying vec3 vViewPosition; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vViewPosition = - mvPosition.xyz; + #include + #include + #include +}`,Xg=`#define TOON +uniform vec3 diffuse; +uniform vec3 emissive; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec4 diffuseColor = vec4( diffuse, opacity ); + ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); + vec3 totalEmissiveRadiance = emissive; + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; + #include + #include + #include + #include + #include + #include +}`,qg=`uniform float size; +uniform float scale; +#include +#include +#include +#include +#include +#include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif +void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif + #include + #include + #include + #include + #include + gl_PointSize = size; + #ifdef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) gl_PointSize *= ( scale / - mvPosition.z ); + #endif + #include + #include + #include + #include +}`,Yg=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec3 outgoingLight = vec3( 0.0 ); + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include + #include +}`,Zg=`#include +#include +#include +#include +#include +#include +void main() { + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include + #include +}`,Jg=`uniform vec3 color; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); + #include + #include + #include +}`,$g=`uniform float rotation; +uniform vec2 center; +#include +#include +#include +#include +#include +void main() { + #include + vec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 ); + vec2 scale; + scale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) ); + scale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) ); + #ifndef USE_SIZEATTENUATION + bool isPerspective = isPerspectiveMatrix( projectionMatrix ); + if ( isPerspective ) scale *= - mvPosition.z; + #endif + vec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale; + vec2 rotatedPosition; + rotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y; + rotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y; + mvPosition.xy += rotatedPosition; + gl_Position = projectionMatrix * mvPosition; + #include + #include + #include +}`,Kg=`uniform vec3 diffuse; +uniform float opacity; +#include +#include +#include +#include +#include +#include +#include +#include +#include +void main() { + #include + vec3 outgoingLight = vec3( 0.0 ); + vec4 diffuseColor = vec4( diffuse, opacity ); + #include + #include + #include + #include + #include + outgoingLight = diffuseColor.rgb; + #include + #include + #include + #include +}`,zt={alphahash_fragment:Mp,alphahash_pars_fragment:Sp,alphamap_fragment:bp,alphamap_pars_fragment:Ep,alphatest_fragment:Tp,alphatest_pars_fragment:wp,aomap_fragment:Ap,aomap_pars_fragment:Rp,begin_vertex:Cp,beginnormal_vertex:Pp,bsdfs:Lp,iridescence_fragment:Ip,bumpmap_pars_fragment:Up,clipping_planes_fragment:Dp,clipping_planes_pars_fragment:Np,clipping_planes_pars_vertex:Fp,clipping_planes_vertex:Op,color_fragment:Bp,color_pars_fragment:zp,color_pars_vertex:kp,color_vertex:Vp,common:Hp,cube_uv_reflection_fragment:Gp,defaultnormal_vertex:Wp,displacementmap_pars_vertex:Xp,displacementmap_vertex:qp,emissivemap_fragment:Yp,emissivemap_pars_fragment:Zp,colorspace_fragment:Jp,colorspace_pars_fragment:$p,envmap_fragment:Kp,envmap_common_pars_fragment:Qp,envmap_pars_fragment:jp,envmap_pars_vertex:tm,envmap_physical_pars_fragment:dm,envmap_vertex:em,fog_vertex:nm,fog_pars_vertex:im,fog_fragment:sm,fog_pars_fragment:rm,gradientmap_pars_fragment:am,lightmap_fragment:om,lightmap_pars_fragment:cm,lights_lambert_fragment:lm,lights_lambert_pars_fragment:hm,lights_pars_begin:um,lights_toon_fragment:fm,lights_toon_pars_fragment:pm,lights_phong_fragment:mm,lights_phong_pars_fragment:gm,lights_physical_fragment:_m,lights_physical_pars_fragment:xm,lights_fragment_begin:vm,lights_fragment_maps:ym,lights_fragment_end:Mm,logdepthbuf_fragment:Sm,logdepthbuf_pars_fragment:bm,logdepthbuf_pars_vertex:Em,logdepthbuf_vertex:Tm,map_fragment:wm,map_pars_fragment:Am,map_particle_fragment:Rm,map_particle_pars_fragment:Cm,metalnessmap_fragment:Pm,metalnessmap_pars_fragment:Lm,morphcolor_vertex:Im,morphnormal_vertex:Um,morphtarget_pars_vertex:Dm,morphtarget_vertex:Nm,normal_fragment_begin:Fm,normal_fragment_maps:Om,normal_pars_fragment:Bm,normal_pars_vertex:zm,normal_vertex:km,normalmap_pars_fragment:Vm,clearcoat_normal_fragment_begin:Hm,clearcoat_normal_fragment_maps:Gm,clearcoat_pars_fragment:Wm,iridescence_pars_fragment:Xm,opaque_fragment:qm,packing:Ym,premultiplied_alpha_fragment:Zm,project_vertex:Jm,dithering_fragment:$m,dithering_pars_fragment:Km,roughnessmap_fragment:Qm,roughnessmap_pars_fragment:jm,shadowmap_pars_fragment:tg,shadowmap_pars_vertex:eg,shadowmap_vertex:ng,shadowmask_pars_fragment:ig,skinbase_vertex:sg,skinning_pars_vertex:rg,skinning_vertex:ag,skinnormal_vertex:og,specularmap_fragment:cg,specularmap_pars_fragment:lg,tonemapping_fragment:hg,tonemapping_pars_fragment:ug,transmission_fragment:dg,transmission_pars_fragment:fg,uv_pars_fragment:pg,uv_pars_vertex:mg,uv_vertex:gg,worldpos_vertex:_g,background_vert:xg,background_frag:vg,backgroundCube_vert:yg,backgroundCube_frag:Mg,cube_vert:Sg,cube_frag:bg,depth_vert:Eg,depth_frag:Tg,distanceRGBA_vert:wg,distanceRGBA_frag:Ag,equirect_vert:Rg,equirect_frag:Cg,linedashed_vert:Pg,linedashed_frag:Lg,meshbasic_vert:Ig,meshbasic_frag:Ug,meshlambert_vert:Dg,meshlambert_frag:Ng,meshmatcap_vert:Fg,meshmatcap_frag:Og,meshnormal_vert:Bg,meshnormal_frag:zg,meshphong_vert:kg,meshphong_frag:Vg,meshphysical_vert:Hg,meshphysical_frag:Gg,meshtoon_vert:Wg,meshtoon_frag:Xg,points_vert:qg,points_frag:Yg,shadow_vert:Zg,shadow_frag:Jg,sprite_vert:$g,sprite_frag:Kg},ct={common:{diffuse:{value:new ft(16777215)},opacity:{value:1},map:{value:null},mapTransform:{value:new kt},alphaMap:{value:null},alphaMapTransform:{value:new kt},alphaTest:{value:0}},specularmap:{specularMap:{value:null},specularMapTransform:{value:new kt}},envmap:{envMap:{value:null},flipEnvMap:{value:-1},reflectivity:{value:1},ior:{value:1.5},refractionRatio:{value:.98}},aomap:{aoMap:{value:null},aoMapIntensity:{value:1},aoMapTransform:{value:new kt}},lightmap:{lightMap:{value:null},lightMapIntensity:{value:1},lightMapTransform:{value:new kt}},bumpmap:{bumpMap:{value:null},bumpMapTransform:{value:new kt},bumpScale:{value:1}},normalmap:{normalMap:{value:null},normalMapTransform:{value:new kt},normalScale:{value:new J(1,1)}},displacementmap:{displacementMap:{value:null},displacementMapTransform:{value:new kt},displacementScale:{value:1},displacementBias:{value:0}},emissivemap:{emissiveMap:{value:null},emissiveMapTransform:{value:new kt}},metalnessmap:{metalnessMap:{value:null},metalnessMapTransform:{value:new 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n=this._renderer,i=t.mapping===Bn||t.mapping===ci;i?(this._cubemapMaterial===null&&(this._cubemapMaterial=oh()),this._cubemapMaterial.uniforms.flipEnvMap.value=t.isRenderTargetTexture===!1?-1:1):this._equirectMaterial===null&&(this._equirectMaterial=ah());let r=i?this._cubemapMaterial:this._equirectMaterial,a=new ve(this._lodPlanes[0],r),o=r.uniforms;o.envMap.value=t;let c=this._cubeSize;hr(e,0,0,3*c,2*c),n.setRenderTarget(e),n.render(a,Xa)}_applyPMREM(t){let e=this._renderer,n=e.autoClear;e.autoClear=!1;for(let i=1;ijn&&console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${g} samples when the maximum is set to ${jn}`);let p=[],v=0;for(let R=0;R_-Hi?i-_+Hi:0),w=4*(this._cubeSize-y);hr(e,b,w,3*y,2*y),c.setRenderTarget(e),c.render(u,Xa)}};function s_(s){let t=[],e=[],n=[],i=s,r=s-Hi+1+nh.length;for(let a=0;as-Hi?c=nh[a-s+Hi-1]:a===0&&(c=0),n.push(c);let l=1/(o-2),h=-l,u=1+l,d=[h,h,u,h,u,u,h,h,u,u,h,u],f=6,m=6,x=3,g=2,p=1,v=new Float32Array(x*m*f),_=new 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vOutputDirection; + + uniform sampler2D envMap; + uniform int samples; + uniform float weights[ n ]; + uniform bool latitudinal; + uniform float dTheta; + uniform float mipInt; + uniform vec3 poleAxis; + + #define ENVMAP_TYPE_CUBE_UV + #include + + vec3 getSample( float theta, vec3 axis ) { + + float cosTheta = cos( theta ); + // Rodrigues' axis-angle rotation + vec3 sampleDirection = vOutputDirection * cosTheta + + cross( axis, vOutputDirection ) * sin( theta ) + + axis * dot( axis, vOutputDirection ) * ( 1.0 - cosTheta ); + + return bilinearCubeUV( envMap, sampleDirection, mipInt ); + + } + + void main() { + + vec3 axis = latitudinal ? poleAxis : cross( poleAxis, vOutputDirection ); + + if ( all( equal( axis, vec3( 0.0 ) ) ) ) { + + axis = vec3( vOutputDirection.z, 0.0, - vOutputDirection.x ); + + } + + axis = normalize( axis ); + + gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + gl_FragColor.rgb += weights[ 0 ] * getSample( 0.0, axis ); + + for ( int i = 1; i < n; i++ ) { + + if ( i >= samples ) { + + break; + + } + + float theta = dTheta * float( i ); + gl_FragColor.rgb += weights[ i ] * getSample( -1.0 * theta, axis ); + gl_FragColor.rgb += weights[ i ] * getSample( theta, axis ); + + } + + } + `,blending:Un,depthTest:!1,depthWrite:!1})}function ah(){return new Qe({name:"EquirectangularToCubeUV",uniforms:{envMap:{value:null}},vertexShader:Vc(),fragmentShader:` + + precision mediump float; + precision mediump int; + + varying vec3 vOutputDirection; + + uniform sampler2D envMap; + + #include + + void main() { + + vec3 outputDirection = normalize( vOutputDirection ); + vec2 uv = equirectUv( outputDirection ); + + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); + + } + `,blending:Un,depthTest:!1,depthWrite:!1})}function oh(){return new Qe({name:"CubemapToCubeUV",uniforms:{envMap:{value:null},flipEnvMap:{value:-1}},vertexShader:Vc(),fragmentShader:` + + precision mediump float; + precision mediump int; + + uniform float flipEnvMap; + + varying vec3 vOutputDirection; + + uniform samplerCube envMap; + + void main() { + + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); + + } + `,blending:Un,depthTest:!1,depthWrite:!1})}function Vc(){return` + + precision mediump float; + precision mediump int; + + attribute float faceIndex; + + varying vec3 vOutputDirection; + + // RH coordinate system; PMREM face-indexing convention + vec3 getDirection( vec2 uv, float face ) { + + uv = 2.0 * uv - 1.0; + + vec3 direction = vec3( uv, 1.0 ); + + if ( face == 0.0 ) { + + direction = direction.zyx; // ( 1, v, u ) pos x + + } else if ( face == 1.0 ) { + + direction = direction.xzy; + direction.xz *= -1.0; // ( -u, 1, -v ) pos y + + } else if ( face == 2.0 ) { + + direction.x *= -1.0; // ( -u, v, 1 ) pos z + + } else if ( face == 3.0 ) { + + direction = direction.zyx; + direction.xz *= -1.0; // ( -1, v, -u ) neg x + + } else if ( face == 4.0 ) { + + direction = direction.xzy; + direction.xy *= -1.0; // ( -u, -1, v ) neg y + + } else if ( face == 5.0 ) { + + direction.z *= -1.0; // ( u, v, -1 ) neg z + + } + + return direction; + + } + + void main() { + + vOutputDirection = getDirection( uv, faceIndex ); + gl_Position = vec4( position, 1.0 ); + + } + `}function a_(s){let t=new WeakMap,e=null;function n(o){if(o&&o.isTexture){let c=o.mapping,l=c===Ur||c===Dr,h=c===Bn||c===ci;if(l||h)if(o.isRenderTargetTexture&&o.needsPMREMUpdate===!0){o.needsPMREMUpdate=!1;let u=t.get(o);return e===null&&(e=new Jr(s)),u=l?e.fromEquirectangular(o,u):e.fromCubemap(o,u),t.set(o,u),u.texture}else{if(t.has(o))return t.get(o).texture;{let u=o.image;if(l&&u&&u.height>0||h&&u&&i(u)){e===null&&(e=new Jr(s));let d=l?e.fromEquirectangular(o):e.fromCubemap(o);return t.set(o,d),o.addEventListener("dispose",r),d.texture}else return null}}}return o}function i(o){let c=0,l=6;for(let h=0;ht.maxTextureSize&&(E=Math.ceil(M/t.maxTextureSize),M=t.maxTextureSize);let V=new Float32Array(M*E*4*m),$=new 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Tt=s.getRenderTarget(),wt=F.isInstancedMesh===!0,Yt=!!M.map,te=!!M.matcap,Pt=!!X,P=!!M.aoMap,at=!!M.lightMap,Z=!!M.bumpMap,st=!!M.normalMap,Q=!!M.displacementMap,St=!!M.emissiveMap,mt=!!M.metalnessMap,xt=!!M.roughnessMap,Dt=M.anisotropy>0,Xt=M.clearcoat>0,ie=M.iridescence>0,C=M.sheen>0,S=M.transmission>0,B=Dt&&!!M.anisotropyMap,nt=Xt&&!!M.clearcoatMap,et=Xt&&!!M.clearcoatNormalMap,it=Xt&&!!M.clearcoatRoughnessMap,Mt=ie&&!!M.iridescenceMap,rt=ie&&!!M.iridescenceThicknessMap,k=C&&!!M.sheenColorMap,Rt=C&&!!M.sheenRoughnessMap,bt=!!M.specularMap,At=!!M.specularColorMap,vt=!!M.specularIntensityMap,yt=S&&!!M.transmissionMap,Ht=S&&!!M.thicknessMap,Qt=!!M.gradientMap,I=!!M.alphaMap,ht=M.alphaTest>0,H=!!M.alphaHash,ot=!!M.extensions,dt=!!z.attributes.uv1,qt=!!z.attributes.uv2,ee=!!z.attributes.uv3,le=Dn;return M.toneMapped&&(Tt===null||Tt.isXRRenderTarget===!0)&&(le=s.toneMapping),{isWebGL2:h,shaderID:j,shaderType:M.type,shaderName:M.name,vertexShader:lt,fragmentShader:ut,defines:M.defines,customVertexShaderID:pt,customFragmentShaderID:Et,isRawShaderMaterial:M.isRawShaderMaterial===!0,glslVersion:M.glslVersion,precision:f,instancing:wt,instancingColor:wt&&F.instanceColor!==null,supportsVertexTextures:d,outputColorSpace:Tt===null?s.outputColorSpace:Tt.isXRRenderTarget===!0?Tt.texture.colorSpace:nn,map:Yt,matcap:te,envMap:Pt,envMapMode:Pt&&X.mapping,envMapCubeUVHeight:Y,aoMap:P,lightMap:at,bumpMap:Z,normalMap:st,displacementMap:d&&Q,emissiveMap:St,normalMapObjectSpace:st&&M.normalMapType===Tf,normalMapTangentSpace:st&&M.normalMapType===mi,metalnessMap:mt,roughnessMap:xt,anisotropy:Dt,anisotropyMap:B,clearcoat:Xt,clearcoatMap:nt,clearcoatNormalMap:et,clearcoatRoughnessMap:it,iridescence:ie,iridescenceMap:Mt,iridescenceThicknessMap:rt,sheen:C,sheenColorMap:k,sheenRoughnessMap:Rt,specularMap:bt,specularColorMap:At,specularIntensityMap:vt,transmission:S,transmissionMap:yt,thicknessMap:Ht,gradientMap:Qt,opaque:M.transparent===!1&&M.blending===Wi,alphaMap:I,alphaTest:ht,alphaHash:H,combine:M.combine,mapUv:Yt&&x(M.map.channel),aoMapUv:P&&x(M.aoMap.channel),lightMapUv:at&&x(M.lightMap.channel),bumpMapUv:Z&&x(M.bumpMap.channel),normalMapUv:st&&x(M.normalMap.channel),displacementMapUv:Q&&x(M.displacementMap.channel),emissiveMapUv:St&&x(M.emissiveMap.channel),metalnessMapUv:mt&&x(M.metalnessMap.channel),roughnessMapUv:xt&&x(M.roughnessMap.channel),anisotropyMapUv:B&&x(M.anisotropyMap.channel),clearcoatMapUv:nt&&x(M.clearcoatMap.channel),clearcoatNormalMapUv:et&&x(M.clearcoatNormalMap.channel),clearcoatRoughnessMapUv:it&&x(M.clearcoatRoughnessMap.channel),iridescenceMapUv:Mt&&x(M.iridescenceMap.channel),iridescenceThicknessMapUv:rt&&x(M.iridescenceThicknessMap.channel),sheenColorMapUv:k&&x(M.sheenColorMap.channel),sheenRoughnessMapUv:Rt&&x(M.sheenRoughnessMap.channel),specularMapUv:bt&&x(M.specularMap.channel),specularColorMapUv:At&&x(M.specularColorMap.channel),specularIntensityMapUv:vt&&x(M.specularIntensityMap.channel),transmissionMapUv:yt&&x(M.transmissionMap.channel),thicknessMapUv:Ht&&x(M.thicknessMap.channel),alphaMapUv:I&&x(M.alphaMap.channel),vertexTangents:!!z.attributes.tangent&&(st||Dt),vertexColors:M.vertexColors,vertexAlphas:M.vertexColors===!0&&!!z.attributes.color&&z.attributes.color.itemSize===4,vertexUv1s:dt,vertexUv2s:qt,vertexUv3s:ee,pointsUvs:F.isPoints===!0&&!!z.attributes.uv&&(Yt||I),fog:!!O,useFog:M.fog===!0,fogExp2:O&&O.isFogExp2,flatShading:M.flatShading===!0,sizeAttenuation:M.sizeAttenuation===!0,logarithmicDepthBuffer:u,skinning:F.isSkinnedMesh===!0,morphTargets:z.morphAttributes.position!==void 0,morphNormals:z.morphAttributes.normal!==void 0,morphColors:z.morphAttributes.color!==void 0,morphTargetsCount:N,morphTextureStride:q,numDirLights:E.directional.length,numPointLights:E.point.length,numSpotLights:E.spot.length,numSpotLightMaps:E.spotLightMap.length,numRectAreaLights:E.rectArea.length,numHemiLights:E.hemi.length,numDirLightShadows:E.directionalShadowMap.length,numPointLightShadows:E.pointShadowMap.length,numSpotLightShadows:E.spotShadowMap.length,numSpotLightShadowsWithMaps:E.numSpotLightShadowsWithMaps,numClippingPlanes:a.numPlanes,numClipIntersection:a.numIntersection,dithering:M.dithering,shadowMapEnabled:s.shadowMap.enabled&&V.length>0,shadowMapType:s.shadowMap.type,toneMapping:le,useLegacyLights:s._useLegacyLights,premultipliedAlpha:M.premultipliedAlpha,doubleSided:M.side===gn,flipSided:M.side===De,useDepthPacking:M.depthPacking>=0,depthPacking:M.depthPacking||0,index0AttributeName:M.index0AttributeName,extensionDerivatives:ot&&M.extensions.derivatives===!0,extensionFragDepth:ot&&M.extensions.fragDepth===!0,extensionDrawBuffers:ot&&M.extensions.drawBuffers===!0,extensionShaderTextureLOD:ot&&M.extensions.shaderTextureLOD===!0,rendererExtensionFragDepth:h||n.has("EXT_frag_depth"),rendererExtensionDrawBuffers:h||n.has("WEBGL_draw_buffers"),rendererExtensionShaderTextureLod:h||n.has("EXT_shader_texture_lod"),customProgramCacheKey:M.customProgramCacheKey()}}function p(M){let E=[];if(M.shaderID?E.push(M.shaderID):(E.push(M.customVertexShaderID),E.push(M.customFragmentShaderID)),M.defines!==void 0)for(let V in M.defines)E.push(V),E.push(M.defines[V]);return M.isRawShaderMaterial===!1&&(v(E,M),_(E,M),E.push(s.outputColorSpace)),E.push(M.customProgramCacheKey),E.join()}function v(M,E){M.push(E.precision),M.push(E.outputColorSpace),M.push(E.envMapMode),M.push(E.envMapCubeUVHeight),M.push(E.mapUv),M.push(E.alphaMapUv),M.push(E.lightMapUv),M.push(E.aoMapUv),M.push(E.bumpMapUv),M.push(E.normalMapUv),M.push(E.displacementMapUv),M.push(E.emissiveMapUv),M.push(E.metalnessMapUv),M.push(E.roughnessMapUv),M.push(E.anisotropyMapUv),M.push(E.clearcoatMapUv),M.push(E.clearcoatNormalMapUv),M.push(E.clearcoatRoughnessMapUv),M.push(E.iridescenceMapUv),M.push(E.iridescenceThicknessMapUv),M.push(E.sheenColorMapUv),M.push(E.sheenRoughnessMapUv),M.push(E.specularMapUv),M.push(E.specularColorMapUv),M.push(E.specularIntensityMapUv),M.push(E.transmissionMapUv),M.push(E.thicknessMapUv),M.push(E.combine),M.push(E.fogExp2),M.push(E.sizeAttenuation),M.push(E.morphTargetsCount),M.push(E.morphAttributeCount),M.push(E.numDirLights),M.push(E.numPointLights),M.push(E.numSpotLights),M.push(E.numSpotLightMaps),M.push(E.numHemiLights),M.push(E.numRectAreaLights),M.push(E.numDirLightShadows),M.push(E.numPointLightShadows),M.push(E.numSpotLightShadows),M.push(E.numSpotLightShadowsWithMaps),M.push(E.shadowMapType),M.push(E.toneMapping),M.push(E.numClippingPlanes),M.push(E.numClipIntersection),M.push(E.depthPacking)}function _(M,E){o.disableAll(),E.isWebGL2&&o.enable(0),E.supportsVertexTextures&&o.enable(1),E.instancing&&o.enable(2),E.instancingColor&&o.enable(3),E.matcap&&o.enable(4),E.envMap&&o.enable(5),E.normalMapObjectSpace&&o.enable(6),E.normalMapTangentSpace&&o.enable(7),E.clearcoat&&o.enable(8),E.iridescence&&o.enable(9),E.alphaTest&&o.enable(10),E.vertexColors&&o.enable(11),E.vertexAlphas&&o.enable(12),E.vertexUv1s&&o.enable(13),E.vertexUv2s&&o.enable(14),E.vertexUv3s&&o.enable(15),E.vertexTangents&&o.enable(16),E.anisotropy&&o.enable(17),M.push(o.mask),o.disableAll(),E.fog&&o.enable(0),E.useFog&&o.enable(1),E.flatShading&&o.enable(2),E.logarithmicDepthBuffer&&o.enable(3),E.skinning&&o.enable(4),E.morphTargets&&o.enable(5),E.morphNormals&&o.enable(6),E.morphColors&&o.enable(7),E.premultipliedAlpha&&o.enable(8),E.shadowMapEnabled&&o.enable(9),E.useLegacyLights&&o.enable(10),E.doubleSided&&o.enable(11),E.flipSided&&o.enable(12),E.useDepthPacking&&o.enable(13),E.dithering&&o.enable(14),E.transmission&&o.enable(15),E.sheen&&o.enable(16),E.opaque&&o.enable(17),E.pointsUvs&&o.enable(18),M.push(o.mask)}function y(M){let E=m[M.type],V;if(E){let $=en[E];V=mp.clone($.uniforms)}else V=M.uniforms;return V}function b(M,E){let V;for(let $=0,F=l.length;$0?n.push(p):f.transparent===!0?i.push(p):e.push(p)}function c(u,d,f,m,x,g){let p=a(u,d,f,m,x,g);f.transmission>0?n.unshift(p):f.transparent===!0?i.unshift(p):e.unshift(p)}function l(u,d){e.length>1&&e.sort(u||E0),n.length>1&&n.sort(d||yh),i.length>1&&i.sort(d||yh)}function h(){for(let u=t,d=s.length;u=r.length?(a=new Mh,r.push(a)):a=r[i],a}function e(){s=new WeakMap}return{get:t,dispose:e}}function w0(){let s={};return{get:function(t){if(s[t.id]!==void 0)return s[t.id];let e;switch(t.type){case"DirectionalLight":e={direction:new A,color:new ft};break;case"SpotLight":e={position:new A,direction:new A,color:new ft,distance:0,coneCos:0,penumbraCos:0,decay:0};break;case"PointLight":e={position:new A,color:new ft,distance:0,decay:0};break;case"HemisphereLight":e={direction:new A,skyColor:new ft,groundColor:new ft};break;case"RectAreaLight":e={color:new ft,position:new A,halfWidth:new A,halfHeight:new A};break}return s[t.id]=e,e}}}function A0(){let s={};return{get:function(t){if(s[t.id]!==void 0)return s[t.id];let e;switch(t.type){case"DirectionalLight":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new J};break;case"SpotLight":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new J};break;case"PointLight":e={shadowBias:0,shadowNormalBias:0,shadowRadius:1,shadowMapSize:new J,shadowCameraNear:1,shadowCameraFar:1e3};break}return s[t.id]=e,e}}}var R0=0;function C0(s,t){return(t.castShadow?2:0)-(s.castShadow?2:0)+(t.map?1:0)-(s.map?1:0)}function P0(s,t){let e=new w0,n=A0(),i={version:0,hash:{directionalLength:-1,pointLength:-1,spotLength:-1,rectAreaLength:-1,hemiLength:-1,numDirectionalShadows:-1,numPointShadows:-1,numSpotShadows:-1,numSpotMaps:-1},ambient:[0,0,0],probe:[],directional:[],directionalShadow:[],directionalShadowMap:[],directionalShadowMatrix:[],spot:[],spotLightMap:[],spotShadow:[],spotShadowMap:[],spotLightMatrix:[],rectArea:[],rectAreaLTC1:null,rectAreaLTC2:null,point:[],pointShadow:[],pointShadowMap:[],pointShadowMatrix:[],hemi:[],numSpotLightShadowsWithMaps:0};for(let h=0;h<9;h++)i.probe.push(new A);let r=new A,a=new Ot,o=new Ot;function c(h,u){let d=0,f=0,m=0;for(let V=0;V<9;V++)i.probe[V].set(0,0,0);let x=0,g=0,p=0,v=0,_=0,y=0,b=0,w=0,R=0,L=0;h.sort(C0);let M=u===!0?Math.PI:1;for(let V=0,$=h.length;V<$;V++){let F=h[V],O=F.color,z=F.intensity,K=F.distance,X=F.shadow&&F.shadow.map?F.shadow.map.texture:null;if(F.isAmbientLight)d+=O.r*z*M,f+=O.g*z*M,m+=O.b*z*M;else if(F.isLightProbe)for(let Y=0;Y<9;Y++)i.probe[Y].addScaledVector(F.sh.coefficients[Y],z);else if(F.isDirectionalLight){let Y=e.get(F);if(Y.color.copy(F.color).multiplyScalar(F.intensity*M),F.castShadow){let j=F.shadow,tt=n.get(F);tt.shadowBias=j.bias,tt.shadowNormalBias=j.normalBias,tt.shadowRadius=j.radius,tt.shadowMapSize=j.mapSize,i.directionalShadow[x]=tt,i.directionalShadowMap[x]=X,i.directionalShadowMatrix[x]=F.shadow.matrix,y++}i.directional[x]=Y,x++}else if(F.isSpotLight){let Y=e.get(F);Y.position.setFromMatrixPosition(F.matrixWorld),Y.color.copy(O).multiplyScalar(z*M),Y.distance=K,Y.coneCos=Math.cos(F.angle),Y.penumbraCos=Math.cos(F.angle*(1-F.penumbra)),Y.decay=F.decay,i.spot[p]=Y;let j=F.shadow;if(F.map&&(i.spotLightMap[R]=F.map,R++,j.updateMatrices(F),F.castShadow&&L++),i.spotLightMatrix[p]=j.matrix,F.castShadow){let tt=n.get(F);tt.shadowBias=j.bias,tt.shadowNormalBias=j.normalBias,tt.shadowRadius=j.radius,tt.shadowMapSize=j.mapSize,i.spotShadow[p]=tt,i.spotShadowMap[p]=X,w++}p++}else if(F.isRectAreaLight){let Y=e.get(F);Y.color.copy(O).multiplyScalar(z),Y.halfWidth.set(F.width*.5,0,0),Y.halfHeight.set(0,F.height*.5,0),i.rectArea[v]=Y,v++}else if(F.isPointLight){let Y=e.get(F);if(Y.color.copy(F.color).multiplyScalar(F.intensity*M),Y.distance=F.distance,Y.decay=F.decay,F.castShadow){let j=F.shadow,tt=n.get(F);tt.shadowBias=j.bias,tt.shadowNormalBias=j.normalBias,tt.shadowRadius=j.radius,tt.shadowMapSize=j.mapSize,tt.shadowCameraNear=j.camera.near,tt.shadowCameraFar=j.camera.far,i.pointShadow[g]=tt,i.pointShadowMap[g]=X,i.pointShadowMatrix[g]=F.shadow.matrix,b++}i.point[g]=Y,g++}else if(F.isHemisphereLight){let Y=e.get(F);Y.skyColor.copy(F.color).multiplyScalar(z*M),Y.groundColor.copy(F.groundColor).multiplyScalar(z*M),i.hemi[_]=Y,_++}}v>0&&(t.isWebGL2||s.has("OES_texture_float_linear")===!0?(i.rectAreaLTC1=ct.LTC_FLOAT_1,i.rectAreaLTC2=ct.LTC_FLOAT_2):s.has("OES_texture_half_float_linear")===!0?(i.rectAreaLTC1=ct.LTC_HALF_1,i.rectAreaLTC2=ct.LTC_HALF_2):console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")),i.ambient[0]=d,i.ambient[1]=f,i.ambient[2]=m;let E=i.hash;(E.directionalLength!==x||E.pointLength!==g||E.spotLength!==p||E.rectAreaLength!==v||E.hemiLength!==_||E.numDirectionalShadows!==y||E.numPointShadows!==b||E.numSpotShadows!==w||E.numSpotMaps!==R)&&(i.directional.length=x,i.spot.length=p,i.rectArea.length=v,i.point.length=g,i.hemi.length=_,i.directionalShadow.length=y,i.directionalShadowMap.length=y,i.pointShadow.length=b,i.pointShadowMap.length=b,i.spotShadow.length=w,i.spotShadowMap.length=w,i.directionalShadowMatrix.length=y,i.pointShadowMatrix.length=b,i.spotLightMatrix.length=w+R-L,i.spotLightMap.length=R,i.numSpotLightShadowsWithMaps=L,E.directionalLength=x,E.pointLength=g,E.spotLength=p,E.rectAreaLength=v,E.hemiLength=_,E.numDirectionalShadows=y,E.numPointShadows=b,E.numSpotShadows=w,E.numSpotMaps=R,i.version=R0++)}function l(h,u){let d=0,f=0,m=0,x=0,g=0,p=u.matrixWorldInverse;for(let v=0,_=h.length;v<_;v++){let y=h[v];if(y.isDirectionalLight){let b=i.directional[d];b.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(p),d++}else if(y.isSpotLight){let b=i.spot[m];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(p),b.direction.setFromMatrixPosition(y.matrixWorld),r.setFromMatrixPosition(y.target.matrixWorld),b.direction.sub(r),b.direction.transformDirection(p),m++}else if(y.isRectAreaLight){let b=i.rectArea[x];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(p),o.identity(),a.copy(y.matrixWorld),a.premultiply(p),o.extractRotation(a),b.halfWidth.set(y.width*.5,0,0),b.halfHeight.set(0,y.height*.5,0),b.halfWidth.applyMatrix4(o),b.halfHeight.applyMatrix4(o),x++}else if(y.isPointLight){let b=i.point[f];b.position.setFromMatrixPosition(y.matrixWorld),b.position.applyMatrix4(p),f++}else if(y.isHemisphereLight){let b=i.hemi[g];b.direction.setFromMatrixPosition(y.matrixWorld),b.direction.transformDirection(p),g++}}}return{setup:c,setupView:l,state:i}}function Sh(s,t){let e=new P0(s,t),n=[],i=[];function r(){n.length=0,i.length=0}function a(u){n.push(u)}function o(u){i.push(u)}function c(u){e.setup(n,u)}function l(u){e.setupView(n,u)}return{init:r,state:{lightsArray:n,shadowsArray:i,lights:e},setupLights:c,setupLightsView:l,pushLight:a,pushShadow:o}}function L0(s,t){let e=new WeakMap;function n(r,a=0){let o=e.get(r),c;return o===void 0?(c=new Sh(s,t),e.set(r,[c])):a>=o.length?(c=new Sh(s,t),o.push(c)):c=o[a],c}function i(){e=new WeakMap}return{get:n,dispose:i}}var $r=class extends Me{constructor(t){super(),this.isMeshDepthMaterial=!0,this.type="MeshDepthMaterial",this.depthPacking=bf,this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.wireframe=!1,this.wireframeLinewidth=1,this.setValues(t)}copy(t){return super.copy(t),this.depthPacking=t.depthPacking,this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this}},Kr=class extends Me{constructor(t){super(),this.isMeshDistanceMaterial=!0,this.type="MeshDistanceMaterial",this.map=null,this.alphaMap=null,this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.setValues(t)}copy(t){return super.copy(t),this.map=t.map,this.alphaMap=t.alphaMap,this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this}},I0=`void main() { + gl_Position = vec4( position, 1.0 ); +}`,U0=`uniform sampler2D shadow_pass; +uniform vec2 resolution; +uniform float radius; +#include +void main() { + const float samples = float( VSM_SAMPLES ); + float mean = 0.0; + float squared_mean = 0.0; + float uvStride = samples <= 1.0 ? 0.0 : 2.0 / ( samples - 1.0 ); + float uvStart = samples <= 1.0 ? 0.0 : - 1.0; + for ( float i = 0.0; i < samples; i ++ ) { + float uvOffset = uvStart + i * uvStride; + #ifdef HORIZONTAL_PASS + vec2 distribution = unpackRGBATo2Half( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( uvOffset, 0.0 ) * radius ) / resolution ) ); + mean += distribution.x; + squared_mean += distribution.y * distribution.y + distribution.x * distribution.x; + #else + float depth = unpackRGBAToDepth( texture2D( shadow_pass, ( gl_FragCoord.xy + vec2( 0.0, uvOffset ) * radius ) / resolution ) ); + mean += depth; + squared_mean += depth * depth; + #endif + } + mean = mean / samples; + squared_mean = squared_mean / samples; + float std_dev = sqrt( squared_mean - mean * mean ); + gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); +}`;function D0(s,t,e){let n=new Ps,i=new J,r=new J,a=new $t,o=new $r({depthPacking:Ef}),c=new 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A),this._targetRay}getGripSpace(){return this._grip===null&&(this._grip=new ti,this._grip.matrixAutoUpdate=!1,this._grip.visible=!1,this._grip.hasLinearVelocity=!1,this._grip.linearVelocity=new A,this._grip.hasAngularVelocity=!1,this._grip.angularVelocity=new A),this._grip}dispatchEvent(t){return this._targetRay!==null&&this._targetRay.dispatchEvent(t),this._grip!==null&&this._grip.dispatchEvent(t),this._hand!==null&&this._hand.dispatchEvent(t),this}connect(t){if(t&&t.hand){let e=this._hand;if(e)for(let n of t.hand.values())this._getHandJoint(e,n)}return this.dispatchEvent({type:"connected",data:t}),this}disconnect(t){return this.dispatchEvent({type:"disconnected",data:t}),this._targetRay!==null&&(this._targetRay.visible=!1),this._grip!==null&&(this._grip.visible=!1),this._hand!==null&&(this._hand.visible=!1),this}update(t,e,n){let i=null,r=null,a=null,o=this._targetRay,c=this._grip,l=this._hand;if(t&&e.session.visibilityState!=="visible-blurred"){if(l&&t.hand){a=!0;for(let x of t.hand.values()){let g=e.getJointPose(x,n),p=this._getHandJoint(l,x);g!==null&&(p.matrix.fromArray(g.transform.matrix),p.matrix.decompose(p.position,p.rotation,p.scale),p.matrixWorldNeedsUpdate=!0,p.jointRadius=g.radius),p.visible=g!==null}let h=l.joints["index-finger-tip"],u=l.joints["thumb-tip"],d=h.position.distanceTo(u.position),f=.02,m=.005;l.inputState.pinching&&d>f+m?(l.inputState.pinching=!1,this.dispatchEvent({type:"pinchend",handedness:t.handedness,target:this})):!l.inputState.pinching&&d<=f-m&&(l.inputState.pinching=!0,this.dispatchEvent({type:"pinchstart",handedness:t.handedness,target:this}))}else c!==null&&t.gripSpace&&(r=e.getPose(t.gripSpace,n),r!==null&&(c.matrix.fromArray(r.transform.matrix),c.matrix.decompose(c.position,c.rotation,c.scale),c.matrixWorldNeedsUpdate=!0,r.linearVelocity?(c.hasLinearVelocity=!0,c.linearVelocity.copy(r.linearVelocity)):c.hasLinearVelocity=!1,r.angularVelocity?(c.hasAngularVelocity=!0,c.angularVelocity.copy(r.angularVelocity)):c.hasAngularVelocity=!1));o!==null&&(i=e.getPose(t.targetRaySpace,n),i===null&&r!==null&&(i=r),i!==null&&(o.matrix.fromArray(i.transform.matrix),o.matrix.decompose(o.position,o.rotation,o.scale),o.matrixWorldNeedsUpdate=!0,i.linearVelocity?(o.hasLinearVelocity=!0,o.linearVelocity.copy(i.linearVelocity)):o.hasLinearVelocity=!1,i.angularVelocity?(o.hasAngularVelocity=!0,o.angularVelocity.copy(i.angularVelocity)):o.hasAngularVelocity=!1,this.dispatchEvent(B0)))}return o!==null&&(o.visible=i!==null),c!==null&&(c.visible=r!==null),l!==null&&(l.visible=a!==null),this}_getHandJoint(t,e){if(t.joints[e.jointName]===void 0){let n=new ti;n.matrixAutoUpdate=!1,n.visible=!1,t.joints[e.jointName]=n,t.add(n)}return t.joints[e.jointName]}},Mo=class extends ye{constructor(t,e,n,i,r,a,o,c,l,h){if(h=h!==void 0?h:ii,h!==ii&&h!==Yi)throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat");n===void 0&&h===ii&&(n=Pn),n===void 0&&h===Yi&&(n=ni),super(null,i,r,a,o,c,h,n,l),this.isDepthTexture=!0,this.image={width:t,height:e},this.magFilter=o!==void 0?o:fe,this.minFilter=c!==void 0?c:fe,this.flipY=!1,this.generateMipmaps=!1,this.compareFunction=null}copy(t){return super.copy(t),this.compareFunction=t.compareFunction,this}toJSON(t){let e=super.toJSON(t);return this.compareFunction!==null&&(e.compareFunction=this.compareFunction),e}},So=class extends sn{constructor(t,e){super();let n=this,i=null,r=1,a=null,o="local-floor",c=1,l=null,h=null,u=null,d=null,f=null,m=null,x=e.getContextAttributes(),g=null,p=null,v=[],_=[],y=new xe;y.layers.enable(1),y.viewport=new $t;let b=new xe;b.layers.enable(2),b.viewport=new $t;let w=[y,b],R=new yo;R.layers.enable(1),R.layers.enable(2);let L=null,M=null;this.cameraAutoUpdate=!0,this.enabled=!1,this.isPresenting=!1,this.getController=function(N){let q=v[N];return q===void 0&&(q=new Ss,v[N]=q),q.getTargetRaySpace()},this.getControllerGrip=function(N){let q=v[N];return q===void 0&&(q=new Ss,v[N]=q),q.getGripSpace()},this.getHand=function(N){let q=v[N];return q===void 0&&(q=new Ss,v[N]=q),q.getHandSpace()};function E(N){let q=_.indexOf(N.inputSource);if(q===-1)return;let lt=v[q];lt!==void 0&&(lt.update(N.inputSource,N.frame,l||a),lt.dispatchEvent({type:N.type,data:N.inputSource}))}function V(){i.removeEventListener("select",E),i.removeEventListener("selectstart",E),i.removeEventListener("selectend",E),i.removeEventListener("squeeze",E),i.removeEventListener("squeezestart",E),i.removeEventListener("squeezeend",E),i.removeEventListener("end",V),i.removeEventListener("inputsourceschange",$);for(let N=0;N=0&&(_[ut]=null,v[ut].disconnect(lt))}for(let q=0;q=_.length){_.push(lt),ut=Et;break}else if(_[Et]===null){_[Et]=lt,ut=Et;break}if(ut===-1)break}let pt=v[ut];pt&&pt.connect(lt)}}let F=new A,O=new A;function z(N,q,lt){F.setFromMatrixPosition(q.matrixWorld),O.setFromMatrixPosition(lt.matrixWorld);let ut=F.distanceTo(O),pt=q.projectionMatrix.elements,Et=lt.projectionMatrix.elements,Tt=pt[14]/(pt[10]-1),wt=pt[14]/(pt[10]+1),Yt=(pt[9]+1)/pt[5],te=(pt[9]-1)/pt[5],Pt=(pt[8]-1)/pt[0],P=(Et[8]+1)/Et[0],at=Tt*Pt,Z=Tt*P,st=ut/(-Pt+P),Q=st*-Pt;q.matrixWorld.decompose(N.position,N.quaternion,N.scale),N.translateX(Q),N.translateZ(st),N.matrixWorld.compose(N.position,N.quaternion,N.scale),N.matrixWorldInverse.copy(N.matrixWorld).invert();let St=Tt+st,mt=wt+st,xt=at-Q,Dt=Z+(ut-Q),Xt=Yt*wt/mt*St,ie=te*wt/mt*St;N.projectionMatrix.makePerspective(xt,Dt,Xt,ie,St,mt),N.projectionMatrixInverse.copy(N.projectionMatrix).invert()}function 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d(g,p){g.metalness.value=p.metalness,p.metalnessMap&&(g.metalnessMap.value=p.metalnessMap,e(p.metalnessMap,g.metalnessMapTransform)),g.roughness.value=p.roughness,p.roughnessMap&&(g.roughnessMap.value=p.roughnessMap,e(p.roughnessMap,g.roughnessMapTransform)),t.get(p).envMap&&(g.envMapIntensity.value=p.envMapIntensity)}function f(g,p,v){g.ior.value=p.ior,p.sheen>0&&(g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen),g.sheenRoughness.value=p.sheenRoughness,p.sheenColorMap&&(g.sheenColorMap.value=p.sheenColorMap,e(p.sheenColorMap,g.sheenColorMapTransform)),p.sheenRoughnessMap&&(g.sheenRoughnessMap.value=p.sheenRoughnessMap,e(p.sheenRoughnessMap,g.sheenRoughnessMapTransform))),p.clearcoat>0&&(g.clearcoat.value=p.clearcoat,g.clearcoatRoughness.value=p.clearcoatRoughness,p.clearcoatMap&&(g.clearcoatMap.value=p.clearcoatMap,e(p.clearcoatMap,g.clearcoatMapTransform)),p.clearcoatRoughnessMap&&(g.clearcoatRoughnessMap.value=p.clearcoatRoughnessMap,e(p.clearcoatRoughnessMap,g.clearcoatRoughnessMapTransform)),p.clearcoatNormalMap&&(g.clearcoatNormalMap.value=p.clearcoatNormalMap,e(p.clearcoatNormalMap,g.clearcoatNormalMapTransform),g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale),p.side===De&&g.clearcoatNormalScale.value.negate())),p.iridescence>0&&(g.iridescence.value=p.iridescence,g.iridescenceIOR.value=p.iridescenceIOR,g.iridescenceThicknessMinimum.value=p.iridescenceThicknessRange[0],g.iridescenceThicknessMaximum.value=p.iridescenceThicknessRange[1],p.iridescenceMap&&(g.iridescenceMap.value=p.iridescenceMap,e(p.iridescenceMap,g.iridescenceMapTransform)),p.iridescenceThicknessMap&&(g.iridescenceThicknessMap.value=p.iridescenceThicknessMap,e(p.iridescenceThicknessMap,g.iridescenceThicknessMapTransform))),p.transmission>0&&(g.transmission.value=p.transmission,g.transmissionSamplerMap.value=v.texture,g.transmissionSamplerSize.value.set(v.width,v.height),p.transmissionMap&&(g.transmissionMap.value=p.transmissionMap,e(p.transmissionMap,g.transmissionMapTransform)),g.thickness.value=p.thickness,p.thicknessMap&&(g.thicknessMap.value=p.thicknessMap,e(p.thicknessMap,g.thicknessMapTransform)),g.attenuationDistance.value=p.attenuationDistance,g.attenuationColor.value.copy(p.attenuationColor)),p.anisotropy>0&&(g.anisotropyVector.value.set(p.anisotropy*Math.cos(p.anisotropyRotation),p.anisotropy*Math.sin(p.anisotropyRotation)),p.anisotropyMap&&(g.anisotropyMap.value=p.anisotropyMap,e(p.anisotropyMap,g.anisotropyMapTransform))),g.specularIntensity.value=p.specularIntensity,g.specularColor.value.copy(p.specularColor),p.specularColorMap&&(g.specularColorMap.value=p.specularColorMap,e(p.specularColorMap,g.specularColorMapTransform)),p.specularIntensityMap&&(g.specularIntensityMap.value=p.specularIntensityMap,e(p.specularIntensityMap,g.specularIntensityMapTransform))}function m(g,p){p.matcap&&(g.matcap.value=p.matcap)}function x(g,p){let v=t.get(p).light;g.referencePosition.value.setFromMatrixPosition(v.matrixWorld),g.nearDistance.value=v.shadow.camera.near,g.farDistance.value=v.shadow.camera.far}return{refreshFogUniforms:n,refreshMaterialUniforms:i}}function k0(s,t,e,n){let i={},r={},a=[],o=e.isWebGL2?s.getParameter(s.MAX_UNIFORM_BUFFER_BINDINGS):0;function c(v,_){let y=_.program;n.uniformBlockBinding(v,y)}function l(v,_){let y=i[v.id];y===void 0&&(m(v),y=h(v),i[v.id]=y,v.addEventListener("dispose",g));let b=_.program;n.updateUBOMapping(v,b);let w=t.render.frame;r[v.id]!==w&&(d(v),r[v.id]=w)}function h(v){let _=u();v.__bindingPointIndex=_;let y=s.createBuffer(),b=v.__size,w=v.usage;return s.bindBuffer(s.UNIFORM_BUFFER,y),s.bufferData(s.UNIFORM_BUFFER,b,w),s.bindBuffer(s.UNIFORM_BUFFER,null),s.bindBufferBase(s.UNIFORM_BUFFER,_,y),y}function u(){for(let v=0;v0){w=y%b;let $=b-w;w!==0&&$-E.boundary<0&&(y+=b-w,M.__offset=y)}y+=E.storage}return 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bo=class{constructor(t={}){let{canvas:e=V0(),context:n=null,depth:i=!0,stencil:r=!0,alpha:a=!1,antialias:o=!1,premultipliedAlpha:c=!0,preserveDrawingBuffer:l=!1,powerPreference:h="default",failIfMajorPerformanceCaveat:u=!1}=t;this.isWebGLRenderer=!0;let d;n!==null?d=n.getContextAttributes().alpha:d=a;let f=new Uint32Array(4),m=new Int32Array(4),x=null,g=null,p=[],v=[];this.domElement=e,this.debug={checkShaderErrors:!0,onShaderError:null},this.autoClear=!0,this.autoClearColor=!0,this.autoClearDepth=!0,this.autoClearStencil=!0,this.sortObjects=!0,this.clippingPlanes=[],this.localClippingEnabled=!1,this.outputColorSpace=Nt,this._useLegacyLights=!1,this.toneMapping=Dn,this.toneMappingExposure=1;let _=this,y=!1,b=0,w=0,R=null,L=-1,M=null,E=new $t,V=new $t,$=null,F=new ft(0),O=0,z=e.width,K=e.height,X=1,Y=null,j=null,tt=new $t(0,0,z,K),N=new $t(0,0,z,K),q=!1,lt=new Ps,ut=!1,pt=!1,Et=null,Tt=new Ot,wt=new J,Yt=new 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0?(T.boundingSphere===null&&T.computeBoundingSphere(),Yt.copy(T.boundingSphere.center)):(Ct.boundingSphere===null&&Ct.computeBoundingSphere(),Yt.copy(Ct.boundingSphere.center)),Yt.applyMatrix4(T.matrixWorld).applyMatrix4(Tt)),Array.isArray(It)){let Ut=Ct.groups;for(let Gt=0,Lt=Ut.length;Gt0&&Pd(G,gt,D,W),U&&Q.viewport(E.copy(U)),G.length>0&&Gs(G,D,W),gt.length>0&&Gs(gt,D,W),Ct.length>0&&Gs(Ct,D,W),Q.buffers.depth.setTest(!0),Q.buffers.depth.setMask(!0),Q.buffers.color.setMask(!0),Q.setPolygonOffset(!1)}function Pd(T,D,W,U){let G=st.isWebGL2;Et===null&&(Et=new Ge(1,1,{generateMipmaps:!0,type:Z.has("EXT_color_buffer_half_float")?Ts:Nn,minFilter:li,samples:G?4:0})),_.getDrawingBufferSize(wt),G?Et.setSize(wt.x,wt.y):Et.setSize(Hr(wt.x),Hr(wt.y));let gt=_.getRenderTarget();_.setRenderTarget(Et),_.getClearColor(F),O=_.getClearAlpha(),O<1&&_.setClearColor(16777215,.5),_.clear();let Ct=_.toneMapping;_.toneMapping=Dn,Gs(T,W,U),xt.updateMultisampleRenderTarget(Et),xt.updateRenderTargetMipmap(Et);let It=!1;for(let Ut=0,Gt=D.length;Ut0),Bt=!!W.morphAttributes.position,se=!!W.morphAttributes.normal,oe=!!W.morphAttributes.color,ze=Dn;U.toneMapped&&(R===null||R.isXRRenderTarget===!0)&&(ze=_.toneMapping);let an=W.morphAttributes.position||W.morphAttributes.normal||W.morphAttributes.color,he=an!==void 0?an.length:0,Wt=mt.get(U),_a=g.state.lights;if(ut===!0&&(pt===!0||T!==M)){let Ne=T===M&&U.id===L;Mt.setState(U,T,Ne)}let ue=!1;U.version===Wt.__version?(Wt.needsLights&&Wt.lightsStateVersion!==_a.state.version||Wt.outputColorSpace!==It||G.isInstancedMesh&&Wt.instancing===!1||!G.isInstancedMesh&&Wt.instancing===!0||G.isSkinnedMesh&&Wt.skinning===!1||!G.isSkinnedMesh&&Wt.skinning===!0||G.isInstancedMesh&&Wt.instancingColor===!0&&G.instanceColor===null||G.isInstancedMesh&&Wt.instancingColor===!1&&G.instanceColor!==null||Wt.envMap!==Ut||U.fog===!0&&Wt.fog!==gt||Wt.numClippingPlanes!==void 0&&(Wt.numClippingPlanes!==Mt.numPlanes||Wt.numIntersection!==Mt.numIntersection)||Wt.vertexAlphas!==Gt||Wt.vertexTangents!==Lt||Wt.morphTargets!==Bt||Wt.morphNormals!==se||Wt.morphColors!==oe||Wt.toneMapping!==ze||st.isWebGL2===!0&&Wt.morphTargetsCount!==he)&&(ue=!0):(ue=!0,Wt.__version=U.version);let Vn=Wt.currentProgram;ue===!0&&(Vn=Ws(U,D,G));let Qc=!1,os=!1,xa=!1,we=Vn.getUniforms(),Hn=Wt.uniforms;if(Q.useProgram(Vn.program)&&(Qc=!0,os=!0,xa=!0),U.id!==L&&(L=U.id,os=!0),Qc||M!==T){if(we.setValue(P,"projectionMatrix",T.projectionMatrix),st.logarithmicDepthBuffer&&we.setValue(P,"logDepthBufFC",2/(Math.log(T.far+1)/Math.LN2)),M!==T&&(M=T,os=!0,xa=!0),U.isShaderMaterial||U.isMeshPhongMaterial||U.isMeshToonMaterial||U.isMeshStandardMaterial||U.envMap){let Ne=we.map.cameraPosition;Ne!==void 0&&Ne.setValue(P,Yt.setFromMatrixPosition(T.matrixWorld))}(U.isMeshPhongMaterial||U.isMeshToonMaterial||U.isMeshLambertMaterial||U.isMeshBasicMaterial||U.isMeshStandardMaterial||U.isShaderMaterial)&&we.setValue(P,"isOrthographic",T.isOrthographicCamera===!0),(U.isMeshPhongMaterial||U.isMeshToonMaterial||U.isMeshLambertMaterial||U.isMeshBasicMaterial||U.isMeshStandardMaterial||U.isShaderMaterial||U.isShadowMaterial||G.isSkinnedMesh)&&we.setValue(P,"viewMatrix",T.matrixWorldInverse)}if(G.isSkinnedMesh){we.setOptional(P,G,"bindMatrix"),we.setOptional(P,G,"bindMatrixInverse");let Ne=G.skeleton;Ne&&(st.floatVertexTextures?(Ne.boneTexture===null&&Ne.computeBoneTexture(),we.setValue(P,"boneTexture",Ne.boneTexture,xt),we.setValue(P,"boneTextureSize",Ne.boneTextureSize)):console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required."))}let va=W.morphAttributes;if((va.position!==void 0||va.normal!==void 0||va.color!==void 0&&st.isWebGL2===!0)&&Rt.update(G,W,Vn),(os||Wt.receiveShadow!==G.receiveShadow)&&(Wt.receiveShadow=G.receiveShadow,we.setValue(P,"receiveShadow",G.receiveShadow)),U.isMeshGouraudMaterial&&U.envMap!==null&&(Hn.envMap.value=Ut,Hn.flipEnvMap.value=Ut.isCubeTexture&&Ut.isRenderTargetTexture===!1?-1:1),os&&(we.setValue(P,"toneMappingExposure",_.toneMappingExposure),Wt.needsLights&&Id(Hn,xa),gt&&U.fog===!0&&nt.refreshFogUniforms(Hn,gt),nt.refreshMaterialUniforms(Hn,U,X,K,Et),qi.upload(P,Wt.uniformsList,Hn,xt)),U.isShaderMaterial&&U.uniformsNeedUpdate===!0&&(qi.upload(P,Wt.uniformsList,Hn,xt),U.uniformsNeedUpdate=!1),U.isSpriteMaterial&&we.setValue(P,"center",G.center),we.setValue(P,"modelViewMatrix",G.modelViewMatrix),we.setValue(P,"normalMatrix",G.normalMatrix),we.setValue(P,"modelMatrix",G.matrixWorld),U.isShaderMaterial||U.isRawShaderMaterial){let Ne=U.uniformsGroups;for(let ya=0,Dd=Ne.length;ya0&&xt.useMultisampledRTT(T)===!1?G=mt.get(T).__webglMultisampledFramebuffer:Array.isArray(Lt)?G=Lt[W]:G=Lt,E.copy(T.viewport),V.copy(T.scissor),$=T.scissorTest}else E.copy(tt).multiplyScalar(X).floor(),V.copy(N).multiplyScalar(X).floor(),$=q;if(Q.bindFramebuffer(P.FRAMEBUFFER,G)&&st.drawBuffers&&U&&Q.drawBuffers(T,G),Q.viewport(E),Q.scissor(V),Q.setScissorTest($),gt){let Ut=mt.get(T.texture);P.framebufferTexture2D(P.FRAMEBUFFER,P.COLOR_ATTACHMENT0,P.TEXTURE_CUBE_MAP_POSITIVE_X+D,Ut.__webglTexture,W)}else if(Ct){let Ut=mt.get(T.texture),Gt=D||0;P.framebufferTextureLayer(P.FRAMEBUFFER,P.COLOR_ATTACHMENT0,Ut.__webglTexture,W||0,Gt)}L=-1},this.readRenderTargetPixels=function(T,D,W,U,G,gt,Ct){if(!(T&&T.isWebGLRenderTarget)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");return}let It=mt.get(T).__webglFramebuffer;if(T.isWebGLCubeRenderTarget&&Ct!==void 0&&(It=It[Ct]),It){Q.bindFramebuffer(P.FRAMEBUFFER,It);try{let Ut=T.texture,Gt=Ut.format,Lt=Ut.type;if(Gt!==He&&vt.convert(Gt)!==P.getParameter(P.IMPLEMENTATION_COLOR_READ_FORMAT)){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format.");return}let Bt=Lt===Ts&&(Z.has("EXT_color_buffer_half_float")||st.isWebGL2&&Z.has("EXT_color_buffer_float"));if(Lt!==Nn&&vt.convert(Lt)!==P.getParameter(P.IMPLEMENTATION_COLOR_READ_TYPE)&&!(Lt===xn&&(st.isWebGL2||Z.has("OES_texture_float")||Z.has("WEBGL_color_buffer_float")))&&!Bt){console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.");return}D>=0&&D<=T.width-U&&W>=0&&W<=T.height-G&&P.readPixels(D,W,U,G,vt.convert(Gt),vt.convert(Lt),gt)}finally{let Ut=R!==null?mt.get(R).__webglFramebuffer:null;Q.bindFramebuffer(P.FRAMEBUFFER,Ut)}}},this.copyFramebufferToTexture=function(T,D,W=0){let U=Math.pow(2,-W),G=Math.floor(D.image.width*U),gt=Math.floor(D.image.height*U);xt.setTexture2D(D,0),P.copyTexSubImage2D(P.TEXTURE_2D,W,0,0,T.x,T.y,G,gt),Q.unbindTexture()},this.copyTextureToTexture=function(T,D,W,U=0){let G=D.image.width,gt=D.image.height,Ct=vt.convert(W.format),It=vt.convert(W.type);xt.setTexture2D(W,0),P.pixelStorei(P.UNPACK_FLIP_Y_WEBGL,W.flipY),P.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL,W.premultiplyAlpha),P.pixelStorei(P.UNPACK_ALIGNMENT,W.unpackAlignment),D.isDataTexture?P.texSubImage2D(P.TEXTURE_2D,U,T.x,T.y,G,gt,Ct,It,D.image.data):D.isCompressedTexture?P.compressedTexSubImage2D(P.TEXTURE_2D,U,T.x,T.y,D.mipmaps[0].width,D.mipmaps[0].height,Ct,D.mipmaps[0].data):P.texSubImage2D(P.TEXTURE_2D,U,T.x,T.y,Ct,It,D.image),U===0&&W.generateMipmaps&&P.generateMipmap(P.TEXTURE_2D),Q.unbindTexture()},this.copyTextureToTexture3D=function(T,D,W,U,G=0){if(_.isWebGL1Renderer){console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2.");return}let gt=T.max.x-T.min.x+1,Ct=T.max.y-T.min.y+1,It=T.max.z-T.min.z+1,Ut=vt.convert(U.format),Gt=vt.convert(U.type),Lt;if(U.isData3DTexture)xt.setTexture3D(U,0),Lt=P.TEXTURE_3D;else if(U.isDataArrayTexture)xt.setTexture2DArray(U,0),Lt=P.TEXTURE_2D_ARRAY;else{console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray.");return}P.pixelStorei(P.UNPACK_FLIP_Y_WEBGL,U.flipY),P.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL,U.premultiplyAlpha),P.pixelStorei(P.UNPACK_ALIGNMENT,U.unpackAlignment);let Bt=P.getParameter(P.UNPACK_ROW_LENGTH),se=P.getParameter(P.UNPACK_IMAGE_HEIGHT),oe=P.getParameter(P.UNPACK_SKIP_PIXELS),ze=P.getParameter(P.UNPACK_SKIP_ROWS),an=P.getParameter(P.UNPACK_SKIP_IMAGES),he=W.isCompressedTexture?W.mipmaps[0]:W.image;P.pixelStorei(P.UNPACK_ROW_LENGTH,he.width),P.pixelStorei(P.UNPACK_IMAGE_HEIGHT,he.height),P.pixelStorei(P.UNPACK_SKIP_PIXELS,T.min.x),P.pixelStorei(P.UNPACK_SKIP_ROWS,T.min.y),P.pixelStorei(P.UNPACK_SKIP_IMAGES,T.min.z),W.isDataTexture||W.isData3DTexture?P.texSubImage3D(Lt,G,D.x,D.y,D.z,gt,Ct,It,Ut,Gt,he.data):W.isCompressedArrayTexture?(console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."),P.compressedTexSubImage3D(Lt,G,D.x,D.y,D.z,gt,Ct,It,Ut,he.data)):P.texSubImage3D(Lt,G,D.x,D.y,D.z,gt,Ct,It,Ut,Gt,he),P.pixelStorei(P.UNPACK_ROW_LENGTH,Bt),P.pixelStorei(P.UNPACK_IMAGE_HEIGHT,se),P.pixelStorei(P.UNPACK_SKIP_PIXELS,oe),P.pixelStorei(P.UNPACK_SKIP_ROWS,ze),P.pixelStorei(P.UNPACK_SKIP_IMAGES,an),G===0&&U.generateMipmaps&&P.generateMipmap(Lt),Q.unbindTexture()},this.initTexture=function(T){T.isCubeTexture?xt.setTextureCube(T,0):T.isData3DTexture?xt.setTexture3D(T,0):T.isDataArrayTexture||T.isCompressedArrayTexture?xt.setTexture2DArray(T,0):xt.setTexture2D(T,0),Q.unbindTexture()},this.resetState=function(){b=0,w=0,R=null,Q.reset(),yt.reset()},typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}get coordinateSystem(){return vn}get physicallyCorrectLights(){return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),!this.useLegacyLights}set physicallyCorrectLights(t){console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."),this.useLegacyLights=!t}get outputEncoding(){return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace===Nt?si:fd}set outputEncoding(t){console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."),this.outputColorSpace=t===si?Nt:nn}get useLegacyLights(){return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights}set useLegacyLights(t){console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."),this._useLegacyLights=t}},Eo=class extends bo{};Eo.prototype.isWebGL1Renderer=!0;var To=class s{constructor(t,e=25e-5){this.isFogExp2=!0,this.name="",this.color=new ft(t),this.density=e}clone(){return new s(this.color,this.density)}toJSON(){return{type:"FogExp2",color:this.color.getHex(),density:this.density}}},wo=class s{constructor(t,e=1,n=1e3){this.isFog=!0,this.name="",this.color=new ft(t),this.near=e,this.far=n}clone(){return new s(this.color,this.near,this.far)}toJSON(){return{type:"Fog",color:this.color.getHex(),near:this.near,far:this.far}}},Ao=class extends Zt{constructor(){super(),this.isScene=!0,this.type="Scene",this.background=null,this.environment=null,this.fog=null,this.backgroundBlurriness=0,this.backgroundIntensity=1,this.overrideMaterial=null,typeof __THREE_DEVTOOLS__<"u"&&__THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe",{detail:this}))}copy(t,e){return super.copy(t,e),t.background!==null&&(this.background=t.background.clone()),t.environment!==null&&(this.environment=t.environment.clone()),t.fog!==null&&(this.fog=t.fog.clone()),this.backgroundBlurriness=t.backgroundBlurriness,this.backgroundIntensity=t.backgroundIntensity,t.overrideMaterial!==null&&(this.overrideMaterial=t.overrideMaterial.clone()),this.matrixAutoUpdate=t.matrixAutoUpdate,this}toJSON(t){let e=super.toJSON(t);return this.fog!==null&&(e.object.fog=this.fog.toJSON()),this.backgroundBlurriness>0&&(e.object.backgroundBlurriness=this.backgroundBlurriness),this.backgroundIntensity!==1&&(e.object.backgroundIntensity=this.backgroundIntensity),e}},Is=class{constructor(t,e){this.isInterleavedBuffer=!0,this.array=t,this.stride=e,this.count=t!==void 0?t.length/e:0,this.usage=kr,this.updateRange={offset:0,count:-1},this.version=0,this.uuid=Be()}onUploadCallback(){}set needsUpdate(t){t===!0&&this.version++}setUsage(t){return this.usage=t,this}copy(t){return this.array=new t.array.constructor(t.array),this.count=t.count,this.stride=t.stride,this.usage=t.usage,this}copyAt(t,e,n){t*=this.stride,n*=e.stride;for(let i=0,r=this.stride;it.far||e.push({distance:c,point:ds.clone(),uv:In.getInterpolation(ds,ur,ps,dr,bh,Za,Eh,new J),face:null,object:this})}copy(t,e){return super.copy(t,e),t.center!==void 0&&this.center.copy(t.center),this.material=t.material,this}};function fr(s,t,e,n,i,r){Ni.subVectors(s,e).addScalar(.5).multiply(n),i!==void 0?(fs.x=r*Ni.x-i*Ni.y,fs.y=i*Ni.x+r*Ni.y):fs.copy(Ni),s.copy(t),s.x+=fs.x,s.y+=fs.y,s.applyMatrix4(Ed)}var pr=new A,Th=new A,Co=class extends Zt{constructor(){super(),this._currentLevel=0,this.type="LOD",Object.defineProperties(this,{levels:{enumerable:!0,value:[]},isLOD:{value:!0}}),this.autoUpdate=!0}copy(t){super.copy(t,!1);let e=t.levels;for(let n=0,i=e.length;n0){let n,i;for(n=1,i=e.length;n0){pr.setFromMatrixPosition(this.matrixWorld);let i=t.ray.origin.distanceTo(pr);this.getObjectForDistance(i).raycast(t,e)}}update(t){let e=this.levels;if(e.length>1){pr.setFromMatrixPosition(t.matrixWorld),Th.setFromMatrixPosition(this.matrixWorld);let n=pr.distanceTo(Th)/t.zoom;e[0].object.visible=!0;let i,r;for(i=1,r=e.length;i=a)e[i-1].object.visible=!1,e[i].object.visible=!0;else break}for(this._currentLevel=i-1;ic)continue;d.applyMatrix4(this.matrixWorld);let L=t.ray.origin.distanceTo(d);Lt.far||e.push({distance:L,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}else{let p=Math.max(0,a.start),v=Math.min(g.count,a.start+a.count);for(let _=p,y=v-1;_c)continue;d.applyMatrix4(this.matrixWorld);let w=t.ray.origin.distanceTo(d);wt.far||e.push({distance:w,point:u.clone().applyMatrix4(this.matrixWorld),index:_,face:null,faceIndex:null,object:this})}}}updateMorphTargets(){let e=this.geometry.morphAttributes,n=Object.keys(e);if(n.length>0){let i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;r0){let i=e[n[0]];if(i!==void 0){this.morphTargetInfluences=[],this.morphTargetDictionary={};for(let r=0,a=i.length;ri.far)return;r.push({distance:l,distanceToRay:Math.sqrt(o),point:c,index:t,face:null,object:a})}}var Vh=class extends ye{constructor(t,e,n,i,r,a,o,c,l){super(t,e,n,i,r,a,o,c,l),this.isVideoTexture=!0,this.minFilter=a!==void 0?a:pe,this.magFilter=r!==void 0?r:pe,this.generateMipmaps=!1;let h=this;function u(){h.needsUpdate=!0,t.requestVideoFrameCallback(u)}"requestVideoFrameCallback"in t&&t.requestVideoFrameCallback(u)}clone(){return new this.constructor(this.image).copy(this)}update(){let t=this.image;"requestVideoFrameCallback"in t===!1&&t.readyState>=t.HAVE_CURRENT_DATA&&(this.needsUpdate=!0)}},Hh=class extends ye{constructor(t,e){super({width:t,height:e}),this.isFramebufferTexture=!0,this.magFilter=fe,this.minFilter=fe,this.generateMipmaps=!1,this.needsUpdate=!0}},Us=class extends ye{constructor(t,e,n,i,r,a,o,c,l,h,u,d){super(null,a,o,c,l,h,i,r,u,d),this.isCompressedTexture=!0,this.image={width:e,height:n},this.mipmaps=t,this.flipY=!1,this.generateMipmaps=!1}},Gh=class extends Us{constructor(t,e,n,i,r,a){super(t,e,n,r,a),this.isCompressedArrayTexture=!0,this.image.depth=i,this.wrapR=Ce}},Wh=class extends Us{constructor(t,e,n){super(void 0,t[0].width,t[0].height,e,n,Bn),this.isCompressedCubeTexture=!0,this.isCubeTexture=!0,this.image=t}},Xh=class extends ye{constructor(t,e,n,i,r,a,o,c,l){super(t,e,n,i,r,a,o,c,l),this.isCanvasTexture=!0,this.needsUpdate=!0}},Xe=class{constructor(){this.type="Curve",this.arcLengthDivisions=200}getPoint(){return console.warn("THREE.Curve: .getPoint() not implemented."),null}getPointAt(t,e){let n=this.getUtoTmapping(t);return this.getPoint(n,e)}getPoints(t=5){let e=[];for(let n=0;n<=t;n++)e.push(this.getPoint(n/t));return e}getSpacedPoints(t=5){let e=[];for(let n=0;n<=t;n++)e.push(this.getPointAt(n/t));return e}getLength(){let 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super.copy(t),this.defines={STANDARD:"",PHYSICAL:""},this.anisotropy=t.anisotropy,this.anisotropyRotation=t.anisotropyRotation,this.anisotropyMap=t.anisotropyMap,this.clearcoat=t.clearcoat,this.clearcoatMap=t.clearcoatMap,this.clearcoatRoughness=t.clearcoatRoughness,this.clearcoatRoughnessMap=t.clearcoatRoughnessMap,this.clearcoatNormalMap=t.clearcoatNormalMap,this.clearcoatNormalScale.copy(t.clearcoatNormalScale),this.ior=t.ior,this.iridescence=t.iridescence,this.iridescenceMap=t.iridescenceMap,this.iridescenceIOR=t.iridescenceIOR,this.iridescenceThicknessRange=[...t.iridescenceThicknessRange],this.iridescenceThicknessMap=t.iridescenceThicknessMap,this.sheen=t.sheen,this.sheenColor.copy(t.sheenColor),this.sheenColorMap=t.sheenColorMap,this.sheenRoughness=t.sheenRoughness,this.sheenRoughnessMap=t.sheenRoughnessMap,this.transmission=t.transmission,this.transmissionMap=t.transmissionMap,this.thickness=t.thickness,this.thicknessMap=t.thicknessMap,this.attenuationDistance=t.attenuationDistance,this.attenuationColor.copy(t.attenuationColor),this.specularIntensity=t.specularIntensity,this.specularIntensityMap=t.specularIntensityMap,this.specularColor.copy(t.specularColor),this.specularColorMap=t.specularColorMap,this}},ac=class 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super.copy(t),this.color.copy(t.color),this.specular.copy(t.specular),this.shininess=t.shininess,this.map=t.map,this.lightMap=t.lightMap,this.lightMapIntensity=t.lightMapIntensity,this.aoMap=t.aoMap,this.aoMapIntensity=t.aoMapIntensity,this.emissive.copy(t.emissive),this.emissiveMap=t.emissiveMap,this.emissiveIntensity=t.emissiveIntensity,this.bumpMap=t.bumpMap,this.bumpScale=t.bumpScale,this.normalMap=t.normalMap,this.normalMapType=t.normalMapType,this.normalScale.copy(t.normalScale),this.displacementMap=t.displacementMap,this.displacementScale=t.displacementScale,this.displacementBias=t.displacementBias,this.specularMap=t.specularMap,this.alphaMap=t.alphaMap,this.envMap=t.envMap,this.combine=t.combine,this.reflectivity=t.reflectivity,this.refractionRatio=t.refractionRatio,this.wireframe=t.wireframe,this.wireframeLinewidth=t.wireframeLinewidth,this.wireframeLinecap=t.wireframeLinecap,this.wireframeLinejoin=t.wireframeLinejoin,this.flatShading=t.flatShading,this.fog=t.fog,this}},oc=class extends Me{constructor(t){super(),this.isMeshToonMaterial=!0,this.defines={TOON:""},this.type="MeshToonMaterial",this.color=new ft(16777215),this.map=null,this.gradientMap=null,this.lightMap=null,this.lightMapIntensity=1,this.aoMap=null,this.aoMapIntensity=1,this.emissive=new ft(0),this.emissiveIntensity=1,this.emissiveMap=null,this.bumpMap=null,this.bumpScale=1,this.normalMap=null,this.normalMapType=mi,this.normalScale=new J(1,1),this.displacementMap=null,this.displacementScale=1,this.displacementBias=0,this.alphaMap=null,this.wireframe=!1,this.wireframeLinewidth=1,this.wireframeLinecap="round",this.wireframeLinejoin="round",this.fog=!0,this.setValues(t)}copy(t){return 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0&&(i.lightMapIntensity=t.lightMapIntensity),t.aoMap!==void 0&&(i.aoMap=n(t.aoMap)),t.aoMapIntensity!==void 0&&(i.aoMapIntensity=t.aoMapIntensity),t.gradientMap!==void 0&&(i.gradientMap=n(t.gradientMap)),t.clearcoatMap!==void 0&&(i.clearcoatMap=n(t.clearcoatMap)),t.clearcoatRoughnessMap!==void 0&&(i.clearcoatRoughnessMap=n(t.clearcoatRoughnessMap)),t.clearcoatNormalMap!==void 0&&(i.clearcoatNormalMap=n(t.clearcoatNormalMap)),t.clearcoatNormalScale!==void 0&&(i.clearcoatNormalScale=new J().fromArray(t.clearcoatNormalScale)),t.iridescenceMap!==void 0&&(i.iridescenceMap=n(t.iridescenceMap)),t.iridescenceThicknessMap!==void 0&&(i.iridescenceThicknessMap=n(t.iridescenceThicknessMap)),t.transmissionMap!==void 0&&(i.transmissionMap=n(t.transmissionMap)),t.thicknessMap!==void 0&&(i.thicknessMap=n(t.thicknessMap)),t.anisotropyMap!==void 0&&(i.anisotropyMap=n(t.anisotropyMap)),t.sheenColorMap!==void 0&&(i.sheenColorMap=n(t.sheenColorMap)),t.sheenRoughnessMap!==void 0&&(i.sheenRoughnessMap=n(t.sheenRoughnessMap)),i}setTextures(t){return this.textures=t,this}static createMaterialFromType(t){let e={ShadowMaterial:ic,SpriteMaterial:Qr,RawShaderMaterial:sc,ShaderMaterial:Qe,PointsMaterial:ta,MeshPhysicalMaterial:rc,MeshStandardMaterial:ca,MeshPhongMaterial:ac,MeshToonMaterial:oc,MeshNormalMaterial:cc,MeshLambertMaterial:lc,MeshDepthMaterial:$r,MeshDistanceMaterial:Kr,MeshBasicMaterial:Mn,MeshMatcapMaterial:hc,LineDashedMaterial:uc,LineBasicMaterial:Ee,Material:Me};return new e[t]}},da=class{static decodeText(t){if(typeof TextDecoder<"u")return new TextDecoder().decode(t);let e="";for(let n=0,i=t.length;n0){let c=new ua(e);r=new rs(c),r.setCrossOrigin(this.crossOrigin);for(let l=0,h=t.length;l0){i=new rs(this.manager),i.setCrossOrigin(this.crossOrigin);for(let a=0,o=t.length;a"u"&&console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."),typeof fetch>"u"&&console.warn("THREE.ImageBitmapLoader: fetch() not supported."),this.options={premultiplyAlpha:"none"}}setOptions(t){return this.options=t,this}load(t,e,n,i){t===void 0&&(t=""),this.path!==void 0&&(t=this.path+t),t=this.manager.resolveURL(t);let r=this,a=ss.get(t);if(a!==void 0)return r.manager.itemStart(t),setTimeout(function(){e&&e(a),r.manager.itemEnd(t)},0),a;let o={};o.credentials=this.crossOrigin==="anonymous"?"same-origin":"include",o.headers=this.requestHeader,fetch(t,o).then(function(c){return c.blob()}).then(function(c){return createImageBitmap(c,Object.assign(r.options,{colorSpaceConversion:"none"}))}).then(function(c){ss.add(t,c),e&&e(c),r.manager.itemEnd(t)}).catch(function(c){i&&i(c),r.manager.itemError(t),r.manager.itemEnd(t)}),r.manager.itemStart(t)}},Tr,fa=class{static getContext(){return Tr===void 0&&(Tr=new(window.AudioContext||window.webkitAudioContext)),Tr}static setContext(t){Tr=t}},hu=class extends Le{constructor(t){super(t)}load(t,e,n,i){let r=this,a=new rn(this.manager);a.setResponseType("arraybuffer"),a.setPath(this.path),a.setRequestHeader(this.requestHeader),a.setWithCredentials(this.withCredentials),a.load(t,function(c){try{let l=c.slice(0);fa.getContext().decodeAudioData(l,function(u){e(u)},o)}catch(l){o(l)}},n,i);function o(c){i?i(c):console.error(c),r.manager.itemError(t)}}},uu=class extends Vs{constructor(t,e,n=1){super(void 0,n),this.isHemisphereLightProbe=!0;let i=new ft().set(t),r=new ft().set(e),a=new A(i.r,i.g,i.b),o=new A(r.r,r.g,r.b),c=Math.sqrt(Math.PI),l=c*Math.sqrt(.75);this.sh.coefficients[0].copy(a).add(o).multiplyScalar(c),this.sh.coefficients[1].copy(a).sub(o).multiplyScalar(l)}},du=class extends Vs{constructor(t,e=1){super(void 0,e),this.isAmbientLightProbe=!0;let n=new ft().set(t);this.sh.coefficients[0].set(n.r,n.g,n.b).multiplyScalar(2*Math.sqrt(Math.PI))}},fu=new Ot,pu=new Ot,Yn=new Ot,mu=class{constructor(){this.type="StereoCamera",this.aspect=1,this.eyeSep=.064,this.cameraL=new xe,this.cameraL.layers.enable(1),this.cameraL.matrixAutoUpdate=!1,this.cameraR=new xe,this.cameraR.layers.enable(2),this.cameraR.matrixAutoUpdate=!1,this._cache={focus:null,fov:null,aspect:null,near:null,far:null,zoom:null,eyeSep:null}}update(t){let e=this._cache;if(e.focus!==t.focus||e.fov!==t.fov||e.aspect!==t.aspect*this.aspect||e.near!==t.near||e.far!==t.far||e.zoom!==t.zoom||e.eyeSep!==this.eyeSep){e.focus=t.focus,e.fov=t.fov,e.aspect=t.aspect*this.aspect,e.near=t.near,e.far=t.far,e.zoom=t.zoom,e.eyeSep=this.eyeSep,Yn.copy(t.projectionMatrix);let i=e.eyeSep/2,r=i*e.near/e.focus,a=e.near*Math.tan(ai*e.fov*.5)/e.zoom,o,c;pu.elements[12]=-i,fu.elements[12]=i,o=-a*e.aspect+r,c=a*e.aspect+r,Yn.elements[0]=2*e.near/(c-o),Yn.elements[8]=(c+o)/(c-o),this.cameraL.projectionMatrix.copy(Yn),o=-a*e.aspect-r,c=a*e.aspect-r,Yn.elements[0]=2*e.near/(c-o),Yn.elements[8]=(c+o)/(c-o),this.cameraR.projectionMatrix.copy(Yn)}this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(pu),this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(fu)}},Pc=class{constructor(t=!0){this.autoStart=t,this.startTime=0,this.oldTime=0,this.elapsedTime=0,this.running=!1}start(){this.startTime=gu(),this.oldTime=this.startTime,this.elapsedTime=0,this.running=!0}stop(){this.getElapsedTime(),this.running=!1,this.autoStart=!1}getElapsedTime(){return this.getDelta(),this.elapsedTime}getDelta(){let t=0;if(this.autoStart&&!this.running)return this.start(),0;if(this.running){let e=gu();t=(e-this.oldTime)/1e3,this.oldTime=e,this.elapsedTime+=t}return t}};function gu(){return(typeof performance>"u"?Date:performance).now()}var Zn=new A,_u=new Pe,Ex=new A,Jn=new A,xu=class extends Zt{constructor(){super(),this.type="AudioListener",this.context=fa.getContext(),this.gain=this.context.createGain(),this.gain.connect(this.context.destination),this.filter=null,this.timeDelta=0,this._clock=new Pc}getInput(){return this.gain}removeFilter(){return this.filter!==null&&(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination),this.gain.connect(this.context.destination),this.filter=null),this}getFilter(){return this.filter}setFilter(t){return this.filter!==null?(this.gain.disconnect(this.filter),this.filter.disconnect(this.context.destination)):this.gain.disconnect(this.context.destination),this.filter=t,this.gain.connect(this.filter),this.filter.connect(this.context.destination),this}getMasterVolume(){return this.gain.gain.value}setMasterVolume(t){return this.gain.gain.setTargetAtTime(t,this.context.currentTime,.01),this}updateMatrixWorld(t){super.updateMatrixWorld(t);let e=this.context.listener,n=this.up;if(this.timeDelta=this._clock.getDelta(),this.matrixWorld.decompose(Zn,_u,Ex),Jn.set(0,0,-1).applyQuaternion(_u),e.positionX){let i=this.context.currentTime+this.timeDelta;e.positionX.linearRampToValueAtTime(Zn.x,i),e.positionY.linearRampToValueAtTime(Zn.y,i),e.positionZ.linearRampToValueAtTime(Zn.z,i),e.forwardX.linearRampToValueAtTime(Jn.x,i),e.forwardY.linearRampToValueAtTime(Jn.y,i),e.forwardZ.linearRampToValueAtTime(Jn.z,i),e.upX.linearRampToValueAtTime(n.x,i),e.upY.linearRampToValueAtTime(n.y,i),e.upZ.linearRampToValueAtTime(n.z,i)}else e.setPosition(Zn.x,Zn.y,Zn.z),e.setOrientation(Jn.x,Jn.y,Jn.z,n.x,n.y,n.z)}},Lc=class extends Zt{constructor(t){super(),this.type="Audio",this.listener=t,this.context=t.context,this.gain=this.context.createGain(),this.gain.connect(t.getInput()),this.autoplay=!1,this.buffer=null,this.detune=0,this.loop=!1,this.loopStart=0,this.loopEnd=0,this.offset=0,this.duration=void 0,this.playbackRate=1,this.isPlaying=!1,this.hasPlaybackControl=!0,this.source=null,this.sourceType="empty",this._startedAt=0,this._progress=0,this._connected=!1,this.filters=[]}getOutput(){return this.gain}setNodeSource(t){return this.hasPlaybackControl=!1,this.sourceType="audioNode",this.source=t,this.connect(),this}setMediaElementSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaNode",this.source=this.context.createMediaElementSource(t),this.connect(),this}setMediaStreamSource(t){return this.hasPlaybackControl=!1,this.sourceType="mediaStreamNode",this.source=this.context.createMediaStreamSource(t),this.connect(),this}setBuffer(t){return this.buffer=t,this.sourceType="buffer",this.autoplay&&this.play(),this}play(t=0){if(this.isPlaying===!0){console.warn("THREE.Audio: Audio is already playing.");return}if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}this._startedAt=this.context.currentTime+t;let e=this.context.createBufferSource();return e.buffer=this.buffer,e.loop=this.loop,e.loopStart=this.loopStart,e.loopEnd=this.loopEnd,e.onended=this.onEnded.bind(this),e.start(this._startedAt,this._progress+this.offset,this.duration),this.isPlaying=!0,this.source=e,this.setDetune(this.detune),this.setPlaybackRate(this.playbackRate),this.connect()}pause(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this.isPlaying===!0&&(this._progress+=Math.max(this.context.currentTime-this._startedAt,0)*this.playbackRate,this.loop===!0&&(this._progress=this._progress%(this.duration||this.buffer.duration)),this.source.stop(),this.source.onended=null,this.isPlaying=!1),this}stop(){if(this.hasPlaybackControl===!1){console.warn("THREE.Audio: this Audio has no playback control.");return}return this._progress=0,this.source!==null&&(this.source.stop(),this.source.onended=null),this.isPlaying=!1,this}connect(){if(this.filters.length>0){this.source.connect(this.filters[0]);for(let t=1,e=this.filters.length;t0){this.source.disconnect(this.filters[0]);for(let t=1,e=this.filters.length;t0&&this._mixBufferRegionAdditive(n,i,this._addIndex*e,1,e);for(let c=e,l=e+e;c!==l;++c)if(n[c]!==n[c+e]){o.setValue(n,i);break}}saveOriginalState(){let t=this.binding,e=this.buffer,n=this.valueSize,i=n*this._origIndex;t.getValue(e,i);for(let r=n,a=i;r!==a;++r)e[r]=e[i+r%n];this._setIdentity(),this.cumulativeWeight=0,this.cumulativeWeightAdditive=0}restoreOriginalState(){let t=this.valueSize*3;this.binding.setValue(this.buffer,t)}_setAdditiveIdentityNumeric(){let t=this._addIndex*this.valueSize,e=t+this.valueSize;for(let n=t;n=.5)for(let a=0;a!==r;++a)t[e+a]=t[n+a]}_slerp(t,e,n,i){Pe.slerpFlat(t,e,t,e,t,n,i)}_slerpAdditive(t,e,n,i,r){let a=this._workIndex*r;Pe.multiplyQuaternionsFlat(t,a,t,e,t,n),Pe.slerpFlat(t,e,t,e,t,a,i)}_lerp(t,e,n,i,r){let a=1-i;for(let o=0;o!==r;++o){let c=e+o;t[c]=t[c]*a+t[n+o]*i}}_lerpAdditive(t,e,n,i,r){for(let a=0;a!==r;++a){let o=e+a;t[o]=t[o]+t[n+a]*i}}},qc="\\[\\]\\.:\\/",wx=new RegExp("["+qc+"]","g"),Yc="[^"+qc+"]",Ax="[^"+qc.replace("\\.","")+"]",Rx=/((?:WC+[\/:])*)/.source.replace("WC",Yc),Cx=/(WCOD+)?/.source.replace("WCOD",Ax),Px=/(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC",Yc),Lx=/\.(WC+)(?:\[(.+)\])?/.source.replace("WC",Yc),Ix=new RegExp("^"+Rx+Cx+Px+Lx+"$"),Ux=["material","materials","bones","map"],Uc=class{constructor(t,e,n){let i=n||Jt.parseTrackName(e);this._targetGroup=t,this._bindings=t.subscribe_(e,i)}getValue(t,e){this.bind();let n=this._targetGroup.nCachedObjects_,i=this._bindings[n];i!==void 0&&i.getValue(t,e)}setValue(t,e){let n=this._bindings;for(let i=this._targetGroup.nCachedObjects_,r=n.length;i!==r;++i)n[i].setValue(t,e)}bind(){let t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].bind()}unbind(){let t=this._bindings;for(let e=this._targetGroup.nCachedObjects_,n=t.length;e!==n;++e)t[e].unbind()}},Jt=class s{constructor(t,e,n){this.path=e,this.parsedPath=n||s.parseTrackName(e),this.node=s.findNode(t,this.parsedPath.nodeName),this.rootNode=t,this.getValue=this._getValue_unbound,this.setValue=this._setValue_unbound}static create(t,e,n){return t&&t.isAnimationObjectGroup?new s.Composite(t,e,n):new s(t,e,n)}static sanitizeNodeName(t){return t.replace(/\s/g,"_").replace(wx,"")}static parseTrackName(t){let e=Ix.exec(t);if(e===null)throw new Error("PropertyBinding: Cannot parse trackName: "+t);let n={nodeName:e[2],objectName:e[3],objectIndex:e[4],propertyName:e[5],propertyIndex:e[6]},i=n.nodeName&&n.nodeName.lastIndexOf(".");if(i!==void 0&&i!==-1){let r=n.nodeName.substring(i+1);Ux.indexOf(r)!==-1&&(n.nodeName=n.nodeName.substring(0,i),n.objectName=r)}if(n.propertyName===null||n.propertyName.length===0)throw new Error("PropertyBinding: can not parse propertyName from trackName: "+t);return n}static findNode(t,e){if(e===void 0||e===""||e==="."||e===-1||e===t.name||e===t.uuid)return t;if(t.skeleton){let n=t.skeleton.getBoneByName(e);if(n!==void 0)return n}if(t.children){let n=function(r){for(let a=0;a=r){let u=r++,d=t[u];e[d.uuid]=h,t[h]=d,e[l]=u,t[u]=c;for(let f=0,m=i;f!==m;++f){let x=n[f],g=x[u],p=x[h];x[h]=g,x[u]=p}}}this.nCachedObjects_=r}uncache(){let t=this._objects,e=this._indicesByUUID,n=this._bindings,i=n.length,r=this.nCachedObjects_,a=t.length;for(let o=0,c=arguments.length;o!==c;++o){let l=arguments[o],h=l.uuid,u=e[h];if(u!==void 0)if(delete e[h],u0&&(e[f.uuid]=u),t[u]=f,t.pop();for(let m=0,x=i;m!==x;++m){let g=n[m];g[u]=g[d],g.pop()}}}this.nCachedObjects_=r}subscribe_(t,e){let n=this._bindingsIndicesByPath,i=n[t],r=this._bindings;if(i!==void 0)return r[i];let a=this._paths,o=this._parsedPaths,c=this._objects,l=c.length,h=this.nCachedObjects_,u=new Array(l);i=r.length,n[t]=i,a.push(t),o.push(e),r.push(u);for(let d=h,f=c.length;d!==f;++d){let m=c[d];u[d]=new Jt(m,t,e)}return u}unsubscribe_(t){let e=this._bindingsIndicesByPath,n=e[t];if(n!==void 0){let i=this._paths,r=this._parsedPaths,a=this._bindings,o=a.length-1,c=a[o],l=t[o];e[l]=n,a[n]=c,a.pop(),r[n]=r[o],r.pop(),i[n]=i[o],i.pop()}}},Dc=class{constructor(t,e,n=null,i=e.blendMode){this._mixer=t,this._clip=e,this._localRoot=n,this.blendMode=i;let r=e.tracks,a=r.length,o=new Array(a),c={endingStart:zi,endingEnd:zi};for(let l=0;l!==a;++l){let h=r[l].createInterpolant(null);o[l]=h,h.settings=c}this._interpolantSettings=c,this._interpolants=o,this._propertyBindings=new Array(a),this._cacheIndex=null,this._byClipCacheIndex=null,this._timeScaleInterpolant=null,this._weightInterpolant=null,this.loop=Mf,this._loopCount=-1,this._startTime=null,this.time=0,this.timeScale=1,this._effectiveTimeScale=1,this.weight=1,this._effectiveWeight=1,this.repetitions=1/0,this.paused=!1,this.enabled=!0,this.clampWhenFinished=!1,this.zeroSlopeAtStart=!0,this.zeroSlopeAtEnd=!0}play(){return this._mixer._activateAction(this),this}stop(){return this._mixer._deactivateAction(this),this.reset()}reset(){return this.paused=!1,this.enabled=!0,this.time=0,this._loopCount=-1,this._startTime=null,this.stopFading().stopWarping()}isRunning(){return this.enabled&&!this.paused&&this.timeScale!==0&&this._startTime===null&&this._mixer._isActiveAction(this)}isScheduled(){return this._mixer._isActiveAction(this)}startAt(t){return this._startTime=t,this}setLoop(t,e){return this.loop=t,this.repetitions=e,this}setEffectiveWeight(t){return this.weight=t,this._effectiveWeight=this.enabled?t:0,this.stopFading()}getEffectiveWeight(){return this._effectiveWeight}fadeIn(t){return this._scheduleFading(t,0,1)}fadeOut(t){return this._scheduleFading(t,1,0)}crossFadeFrom(t,e,n){if(t.fadeOut(e),this.fadeIn(e),n){let i=this._clip.duration,r=t._clip.duration,a=r/i,o=i/r;t.warp(1,a,e),this.warp(o,1,e)}return this}crossFadeTo(t,e,n){return t.crossFadeFrom(this,e,n)}stopFading(){let t=this._weightInterpolant;return t!==null&&(this._weightInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}setEffectiveTimeScale(t){return this.timeScale=t,this._effectiveTimeScale=this.paused?0:t,this.stopWarping()}getEffectiveTimeScale(){return this._effectiveTimeScale}setDuration(t){return this.timeScale=this._clip.duration/t,this.stopWarping()}syncWith(t){return this.time=t.time,this.timeScale=t.timeScale,this.stopWarping()}halt(t){return this.warp(this._effectiveTimeScale,0,t)}warp(t,e,n){let i=this._mixer,r=i.time,a=this.timeScale,o=this._timeScaleInterpolant;o===null&&(o=i._lendControlInterpolant(),this._timeScaleInterpolant=o);let c=o.parameterPositions,l=o.sampleValues;return c[0]=r,c[1]=r+n,l[0]=t/a,l[1]=e/a,this}stopWarping(){let t=this._timeScaleInterpolant;return t!==null&&(this._timeScaleInterpolant=null,this._mixer._takeBackControlInterpolant(t)),this}getMixer(){return this._mixer}getClip(){return this._clip}getRoot(){return this._localRoot||this._mixer._root}_update(t,e,n,i){if(!this.enabled){this._updateWeight(t);return}let r=this._startTime;if(r!==null){let c=(t-r)*n;c<0||n===0?e=0:(this._startTime=null,e=n*c)}e*=this._updateTimeScale(t);let a=this._updateTime(e),o=this._updateWeight(t);if(o>0){let c=this._interpolants,l=this._propertyBindings;switch(this.blendMode){case dd:for(let h=0,u=c.length;h!==u;++h)c[h].evaluate(a),l[h].accumulateAdditive(o);break;case zc:default:for(let h=0,u=c.length;h!==u;++h)c[h].evaluate(a),l[h].accumulate(i,o)}}}_updateWeight(t){let e=0;if(this.enabled){e=this.weight;let n=this._weightInterpolant;if(n!==null){let i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopFading(),i===0&&(this.enabled=!1))}}return this._effectiveWeight=e,e}_updateTimeScale(t){let e=0;if(!this.paused){e=this.timeScale;let n=this._timeScaleInterpolant;if(n!==null){let i=n.evaluate(t)[0];e*=i,t>n.parameterPositions[1]&&(this.stopWarping(),e===0?this.paused=!0:this.timeScale=e)}}return this._effectiveTimeScale=e,e}_updateTime(t){let e=this._clip.duration,n=this.loop,i=this.time+t,r=this._loopCount,a=n===Sf;if(t===0)return r===-1?i:a&&(r&1)===1?e-i:i;if(n===yf){r===-1&&(this._loopCount=0,this._setEndings(!0,!0,!1));t:{if(i>=e)i=e;else if(i<0)i=0;else{this.time=i;break t}this.clampWhenFinished?this.paused=!0:this.enabled=!1,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t<0?-1:1})}}else{if(r===-1&&(t>=0?(r=0,this._setEndings(!0,this.repetitions===0,a)):this._setEndings(this.repetitions===0,!0,a)),i>=e||i<0){let o=Math.floor(i/e);i-=e*o,r+=Math.abs(o);let c=this.repetitions-r;if(c<=0)this.clampWhenFinished?this.paused=!0:this.enabled=!1,i=t>0?e:0,this.time=i,this._mixer.dispatchEvent({type:"finished",action:this,direction:t>0?1:-1});else{if(c===1){let l=t<0;this._setEndings(l,!l,a)}else this._setEndings(!1,!1,a);this._loopCount=r,this.time=i,this._mixer.dispatchEvent({type:"loop",action:this,loopDelta:o})}}else this.time=i;if(a&&(r&1)===1)return e-i}return i}_setEndings(t,e,n){let i=this._interpolantSettings;n?(i.endingStart=ki,i.endingEnd=ki):(t?i.endingStart=this.zeroSlopeAtStart?ki:zi:i.endingStart=zr,e?i.endingEnd=this.zeroSlopeAtEnd?ki:zi:i.endingEnd=zr)}_scheduleFading(t,e,n){let i=this._mixer,r=i.time,a=this._weightInterpolant;a===null&&(a=i._lendControlInterpolant(),this._weightInterpolant=a);let o=a.parameterPositions,c=a.sampleValues;return o[0]=r,c[0]=e,o[1]=r+t,c[1]=n,this}},Dx=new Float32Array(1),bu=class extends sn{constructor(t){super(),this._root=t,this._initMemoryManager(),this._accuIndex=0,this.time=0,this.timeScale=1}_bindAction(t,e){let n=t._localRoot||this._root,i=t._clip.tracks,r=i.length,a=t._propertyBindings,o=t._interpolants,c=n.uuid,l=this._bindingsByRootAndName,h=l[c];h===void 0&&(h={},l[c]=h);for(let u=0;u!==r;++u){let d=i[u],f=d.name,m=h[f];if(m!==void 0)++m.referenceCount,a[u]=m;else{if(m=a[u],m!==void 0){m._cacheIndex===null&&(++m.referenceCount,this._addInactiveBinding(m,c,f));continue}let x=e&&e._propertyBindings[u].binding.parsedPath;m=new Ic(Jt.create(n,f,x),d.ValueTypeName,d.getValueSize()),++m.referenceCount,this._addInactiveBinding(m,c,f),a[u]=m}o[u].resultBuffer=m.buffer}}_activateAction(t){if(!this._isActiveAction(t)){if(t._cacheIndex===null){let n=(t._localRoot||this._root).uuid,i=t._clip.uuid,r=this._actionsByClip[i];this._bindAction(t,r&&r.knownActions[0]),this._addInactiveAction(t,i,n)}let e=t._propertyBindings;for(let n=0,i=e.length;n!==i;++n){let r=e[n];r.useCount++===0&&(this._lendBinding(r),r.saveOriginalState())}this._lendAction(t)}}_deactivateAction(t){if(this._isActiveAction(t)){let e=t._propertyBindings;for(let n=0,i=e.length;n!==i;++n){let r=e[n];--r.useCount===0&&(r.restoreOriginalState(),this._takeBackBinding(r))}this._takeBackAction(t)}}_initMemoryManager(){this._actions=[],this._nActiveActions=0,this._actionsByClip={},this._bindings=[],this._nActiveBindings=0,this._bindingsByRootAndName={},this._controlInterpolants=[],this._nActiveControlInterpolants=0;let t=this;this.stats={actions:{get total(){return t._actions.length},get inUse(){return t._nActiveActions}},bindings:{get total(){return t._bindings.length},get inUse(){return t._nActiveBindings}},controlInterpolants:{get total(){return t._controlInterpolants.length},get inUse(){return t._nActiveControlInterpolants}}}}_isActiveAction(t){let e=t._cacheIndex;return e!==null&&e=0;--n)t[n].stop();return this}update(t){t*=this.timeScale;let e=this._actions,n=this._nActiveActions,i=this.time+=t,r=Math.sign(t),a=this._accuIndex^=1;for(let l=0;l!==n;++l)e[l]._update(i,t,r,a);let o=this._bindings,c=this._nActiveBindings;for(let l=0;l!==c;++l)o[l].apply(a);return this}setTime(t){this.time=0;for(let e=0;ethis.max.x||t.ythis.max.y)}containsBox(t){return this.min.x<=t.min.x&&t.max.x<=this.max.x&&this.min.y<=t.min.y&&t.max.y<=this.max.y}getParameter(t,e){return e.set((t.x-this.min.x)/(this.max.x-this.min.x),(t.y-this.min.y)/(this.max.y-this.min.y))}intersectsBox(t){return!(t.max.xthis.max.x||t.max.ythis.max.y)}clampPoint(t,e){return e.copy(t).clamp(this.min,this.max)}distanceToPoint(t){return this.clampPoint(t,Iu).distanceTo(t)}intersect(t){return this.min.max(t.min),this.max.min(t.max),this.isEmpty()&&this.makeEmpty(),this}union(t){return this.min.min(t.min),this.max.max(t.max),this}translate(t){return this.min.add(t),this.max.add(t),this}equals(t){return t.min.equals(this.min)&&t.max.equals(this.max)}},Du=new A,wr=new A,Nu=class{constructor(t=new A,e=new A){this.start=t,this.end=e}set(t,e){return this.start.copy(t),this.end.copy(e),this}copy(t){return this.start.copy(t.start),this.end.copy(t.end),this}getCenter(t){return t.addVectors(this.start,this.end).multiplyScalar(.5)}delta(t){return t.subVectors(this.end,this.start)}distanceSq(){return this.start.distanceToSquared(this.end)}distance(){return this.start.distanceTo(this.end)}at(t,e){return this.delta(e).multiplyScalar(t).add(this.start)}closestPointToPointParameter(t,e){Du.subVectors(t,this.start),wr.subVectors(this.end,this.start);let n=wr.dot(wr),r=wr.dot(Du)/n;return e&&(r=ae(r,0,1)),r}closestPointToPoint(t,e,n){let i=this.closestPointToPointParameter(t,e);return this.delta(n).multiplyScalar(i).add(this.start)}applyMatrix4(t){return this.start.applyMatrix4(t),this.end.applyMatrix4(t),this}equals(t){return t.start.equals(this.start)&&t.end.equals(this.end)}clone(){return new this.constructor().copy(this)}},Fu=new A,Ou=class extends Zt{constructor(t,e){super(),this.light=t,this.matrix=t.matrixWorld,this.matrixAutoUpdate=!1,this.color=e,this.type="SpotLightHelper";let n=new Vt,i=[0,0,0,0,0,1,0,0,0,1,0,1,0,0,0,-1,0,1,0,0,0,0,1,1,0,0,0,0,-1,1];for(let a=0,o=1,c=32;a1)for(let u=0;u.99999)this.quaternion.set(0,0,0,1);else if(t.y<-.99999)this.quaternion.set(1,0,0,0);else{Qu.set(t.z,0,-t.x).normalize();let e=Math.acos(t.y);this.quaternion.setFromAxisAngle(Qu,e)}}setLength(t,e=t*.2,n=e*.2){this.line.scale.set(1,Math.max(1e-4,t-e),1),this.line.updateMatrix(),this.cone.scale.set(n,e,n),this.cone.position.y=t,this.cone.updateMatrix()}setColor(t){this.line.material.color.set(t),this.cone.material.color.set(t)}copy(t){return super.copy(t,!1),this.line.copy(t.line),this.cone.copy(t.cone),this}dispose(){this.line.geometry.dispose(),this.line.material.dispose(),this.cone.geometry.dispose(),this.cone.material.dispose()}},td=class extends je{constructor(t=1){let e=[0,0,0,t,0,0,0,0,0,0,t,0,0,0,0,0,0,t],n=[1,0,0,1,.6,0,0,1,0,.6,1,0,0,0,1,0,.6,1],i=new Vt;i.setAttribute("position",new _t(e,3)),i.setAttribute("color",new _t(n,3));let r=new Ee({vertexColors:!0,toneMapped:!1});super(i,r),this.type="AxesHelper"}setColors(t,e,n){let i=new ft,r=this.geometry.attributes.color.array;return i.set(t),i.toArray(r,0),i.toArray(r,3),i.set(e),i.toArray(r,6),i.toArray(r,9),i.set(n),i.toArray(r,12),i.toArray(r,15),this.geometry.attributes.color.needsUpdate=!0,this}dispose(){this.geometry.dispose(),this.material.dispose()}},ed=class{constructor(){this.type="ShapePath",this.color=new ft,this.subPaths=[],this.currentPath=null}moveTo(t,e){return this.currentPath=new ji,this.subPaths.push(this.currentPath),this.currentPath.moveTo(t,e),this}lineTo(t,e){return this.currentPath.lineTo(t,e),this}quadraticCurveTo(t,e,n,i){return this.currentPath.quadraticCurveTo(t,e,n,i),this}bezierCurveTo(t,e,n,i,r,a){return this.currentPath.bezierCurveTo(t,e,n,i,r,a),this}splineThru(t){return this.currentPath.splineThru(t),this}toShapes(t){function e(p){let v=[];for(let _=0,y=p.length;_Number.EPSILON){if(E<0&&(R=v[w],M=-M,L=v[b],E=-E),p.yL.y)continue;if(p.y===R.y){if(p.x===R.x)return!0}else{let V=E*(p.x-R.x)-M*(p.y-R.y);if(V===0)return!0;if(V<0)continue;y=!y}}else{if(p.y!==R.y)continue;if(L.x<=p.x&&p.x<=R.x||R.x<=p.x&&p.x<=L.x)return!0}}return y}let i=yn.isClockWise,r=this.subPaths;if(r.length===0)return[];let a,o,c,l=[];if(r.length===1)return o=r[0],c=new Fn,c.curves=o.curves,l.push(c),l;let h=!i(r[0].getPoints());h=t?!h:h;let u=[],d=[],f=[],m=0,x;d[m]=void 0,f[m]=[];for(let p=0,v=r.length;p1){let p=!1,v=0;for(let _=0,y=d.length;_0&&p===!1&&(f=u)}let g;for(let p=0,v=d.length;p plot.model, + :object_id => 1, + :picking => false, + ) + + color = plot.calculated_colors + if color[] isa Makie.ColorMap + uniforms[:colormap] = Sampler(color[].colormap) + uniforms[:colorrange] = color[].colorrange_scaled + uniforms[:highclip] = Makie.highclip(color[]) + uniforms[:lowclip] = Makie.lowclip(color[]) + uniforms[:nan_color] = color[].nan_color + color = color[].color_scaled + else + for name in [:nan_color, :highclip, :lowclip] + uniforms[name] = RGBAf(0, 0, 0, 0) end - trans - end - - startr = lift(p -> 1:2:(length(p) - 1), positions) - endr = lift(p -> 2:2:length(p), positions) - - p_start_end = lift(positions) do positions - return (positions[startr[]], positions[endr[]]) end - - per_instance = Dict{Symbol,Any}(:segment_start => Buffer(lift(first, p_start_end)), - :segment_end => Buffer(lift(last, p_start_end))) - uniforms = Dict{Symbol,Any}() - - linewidth = converted_attribute(plot, :linewidth) - cmap = plot.calculated_colors[] - - color = cmap isa Makie.ColorMap ? cmap.color_scaled : plot.calculated_colors - - for (k, attribute) in [:linewidth => linewidth, :color => color] - attribute = lift(attribute) do x - plot isa LineSegments && return x - # Repeat every second point to connect the lines! - return isscalar(x) ? x : reinterpret(eltype(x), TupleView{2, 1}(x)) - end - if isscalar(attribute) - uniforms[k] = attribute - uniforms[Symbol("$(k)_start")] = attribute - uniforms[Symbol("$(k)_end")] = attribute + points_transformed = apply_transform(transform_func_obs(plot), plot[1], plot.space) + positions = lift(serialize_buffer_attribute, points_transformed) + attributes = Dict{Symbol, Any}(:linepoint => positions) + for (name, attr) in [:color => color, :linewidth => linewidth] + if Makie.is_scalar_attribute(to_value(attr)) + uniforms[Symbol("$(name)_start")] = attr + uniforms[Symbol("$(name)_end")] = attr else - if attribute[] isa AbstractVector{<:Number} && k == :color - @assert cmap isa Makie.ColorMap - attribute = lift(Makie.numbers_to_colors, attribute, cmap.colormap, identity, - cmap.colorrange_scaled, cmap.lowclip, - cmap.highclip, - cmap.nan_color) - end - per_instance[Symbol("$(k)_start")] = Buffer(lift(x -> x[startr[]], attribute)) - per_instance[Symbol("$(k)_end")] = Buffer(lift(x -> x[endr[]], attribute)) + attributes[name] = lift(serialize_buffer_attribute, attr) end end - - uniforms[:resolution] = to_value(scene.camera.resolution) # updates in JS - - uniforms[:model] = plot.model - uniforms[:depth_shift] = get(plot, :depth_shift, Observable(0f0)) - positions = meta(Point2f[(0, -1), (0, 1), (1, -1), (1, 1)], - uv=Vec2f[(0, 0), (0, 0), (0, 0), (0, 0)]) - instance = GeometryBasics.Mesh(positions, GLTriangleFace[(1, 2, 3), (2, 4, 3)]) - - # id + picking gets filled in JS, needs to be here to emit the correct shader uniforms - uniforms[:picking] = false - uniforms[:object_id] = UInt32(0) - - return InstancedProgram(WebGL(), lasset("line_segments.vert"), - lasset("line_segments.frag"), instance, - VertexArray(; per_instance...), uniforms) + attr = Dict( + :name => string(Makie.plotkey(plot)) * "-" * string(objectid(plot)), + :visible => plot.visible, + :uuid => js_uuid(plot), + :plot_type => plot isa LineSegments ? "linesegments" : "lines", + :cam_space => plot.space[], + :uniforms => serialize_uniforms(uniforms), + :uniform_updater => uniform_updater(uniforms), + :attributes => attributes + ) + return attr end diff --git a/WGLMakie/src/mapbox-lines.vert b/WGLMakie/src/mapbox-lines.vert new file mode 100644 index 00000000000..d2912bc4d67 --- /dev/null +++ b/WGLMakie/src/mapbox-lines.vert @@ -0,0 +1,74 @@ +#version 300 es +precision highp float; +// floor(127 / 2) == 63.0 +// the maximum allowed miter limit is 2.0 at the moment. the extrude normal is +// stored in a byte (-128..127). we scale regular normals up to length 63, but +// there are also "special" normals that have a bigger length (of up to 126 in +// this case). +// #define scale 63.0 +#define EXTRUDE_SCALE 0.015873016 + +in vec2 a_pos_normal; +in vec4 a_data; + +uniform mat4 u_matrix; +uniform mat2 u_pixels_to_tile_units; +uniform vec2 u_units_to_pixels; +uniform lowp float u_device_pixel_ratio; + +out vec2 v_normal; +out vec2 v_width2; +out float v_gamma_scale; + +lowp float floorwidth = 1.0; +mediump float gapwidth = 0.0; +lowp float offset = 0.0; +float width = 1.0; + +void main() { + + // the distance over which the line edge fades out. + // Retina devices need a smaller distance to avoid aliasing. + float ANTIALIASING = 1.0 / u_device_pixel_ratio / 2.0; + + vec2 a_extrude = a_data.xy - 128.0; + float a_direction = mod(a_data.z, 4.0) - 1.0; + vec2 pos = floor(a_pos_normal * 0.5); + + // x is 1 if it's a round cap, 0 otherwise + // y is 1 if the normal points up, and -1 if it points down + // We store these in the least significant bit of a_pos_normal + mediump vec2 normal = a_pos_normal - 2.0 * pos; + normal.y = normal.y * 2.0 - 1.0; + v_normal = normal; + + // these transformations used to be applied in the JS and native code bases. + // moved them into the shader for clarity and simplicity. + gapwidth = gapwidth / 2.0; + float halfwidth = width / 2.0; + offset = -1.0 * offset; + + float inset = gapwidth + (gapwidth > 0.0 ? ANTIALIASING : 0.0); + float outset = gapwidth + halfwidth * (gapwidth > 0.0 ? 2.0 : 1.0) + (halfwidth == 0.0 ? 0.0 : ANTIALIASING); + + // Scale the extrusion vector down to a normal and then up by the line width + // of this vertex. + mediump vec2 dist = outset * a_extrude * EXTRUDE_SCALE; + + // Calculate the offset when drawing a line that is to the side of the actual line. + // We do this by creating a vector that points towards the extrude, but rotate + // it when we're drawing round end points (a_direction = -1 or 1) since their + // extrude vector points in another direction. + mediump float u = 0.5 * a_direction; + mediump float t = 1.0 - abs(u); + mediump vec2 offset2 = offset * a_extrude * EXTRUDE_SCALE * normal.y * mat2(t, -u, u, t); + + vec4 projected_extrude = u_matrix * vec4(dist * u_pixels_to_tile_units, 0.0, 0.0); + gl_Position = u_matrix * vec4(pos + offset2 * u_pixels_to_tile_units, 0.0, 1.0) + projected_extrude; + + + v_gamma_scale = 1.0; + + v_width2 = vec2(outset, inset); + +} diff --git a/WGLMakie/src/particles.jl b/WGLMakie/src/particles.jl index 4f97f3ba7e4..f550ebdff4e 100644 --- a/WGLMakie/src/particles.jl +++ b/WGLMakie/src/particles.jl @@ -190,6 +190,7 @@ function scatter_shader(scene::Scene, attributes, plot) instance = uv_mesh(Rect2(-0.5f0, -0.5f0, 1f0, 1f0)) # Don't send obs, since it's overwritten in JS to be updated by the camera uniform_dict[:resolution] = to_value(scene.camera.resolution) + uniform_dict[:px_per_unit] = 1f0 # id + picking gets filled in JS, needs to be here to emit the correct shader uniforms uniform_dict[:picking] = false diff --git a/WGLMakie/src/precompiles.jl b/WGLMakie/src/precompiles.jl index ea89684a234..0822ed9f3b8 100644 --- a/WGLMakie/src/precompiles.jl +++ b/WGLMakie/src/precompiles.jl @@ -10,7 +10,7 @@ macro compile(block) # So we just do all parts of the stack we can do without browser scene = Makie.get_scene(figlike) session = Session(JSServe.NoConnection(); asset_server=JSServe.NoServer()) - three_display(session, scene) + three_display(Screen(scene), session, scene) JSServe.jsrender(session, figlike) s = serialize_scene(scene) JSServe.SerializedMessage(session, Dict(:data => s)) diff --git a/WGLMakie/src/serialization.jl b/WGLMakie/src/serialization.jl index 48c190e7167..29975dcf71d 100644 --- a/WGLMakie/src/serialization.jl +++ b/WGLMakie/src/serialization.jl @@ -264,10 +264,12 @@ function serialize_three(program::Program) uniforms = serialize_uniforms(program.uniforms) attribute_updater = Observable(["", [], 0]) register_geometry_updates(attribute_updater, program) + update_shader(x) = replace(x, "#version 300 es" => "") + return Dict(:vertexarrays => serialize_named_buffer(program.vertexarray), :faces => indices, :uniforms => uniforms, - :vertex_source => program.vertex_source, - :fragment_source => program.fragment_source, + :vertex_source => update_shader(program.vertex_source), + :fragment_source => update_shader(program.fragment_source), :uniform_updater => uniform_updater(program.uniforms), :attribute_updater => attribute_updater) end diff --git a/WGLMakie/src/three_plot.jl b/WGLMakie/src/three_plot.jl index 94f18f2e9c4..ae203401694 100644 --- a/WGLMakie/src/three_plot.jl +++ b/WGLMakie/src/three_plot.jl @@ -38,10 +38,9 @@ function JSServe.print_js_code(io::IO, scene::Scene, context::JSServe.JSSourceCo JSServe.print_js_code(io, js"""$(WGL).then(WGL=> WGL.find_scene($(js_uuid(scene))))""", context) end -function three_display(session::Session, scene::Scene; screen_config...) - config = Makie.merge_screen_config(ScreenConfig, screen_config)::ScreenConfig +function three_display(screen::Screen, session::Session, scene::Scene) + config = screen.config scene_serialized = serialize_scene(scene) - window_open = scene.events.window_open width, height = size(scene) canvas_width = lift(x -> [round.(Int, widths(x))...], pixelarea(scene)) @@ -53,7 +52,10 @@ function three_display(session::Session, scene::Scene; screen_config...) ta = JSServe.Retain(TEXTURE_ATLAS) evaljs(session, js""" $(WGL).then(WGL => { - WGL.create_scene($wrapper, $canvas, $canvas_width, $scene_serialized, $comm, $width, $height, $(ta), $(config.framerate), $(config.resize_to_body)) + WGL.create_scene( + $wrapper, $canvas, $canvas_width, $scene_serialized, $comm, $width, $height, + $(ta), $(config.framerate), $(config.resize_to_body), $(config.px_per_unit), $(config.scalefactor) + ) $(done_init).notify(true) }) """) diff --git a/WGLMakie/src/wglmakie.bundled.js b/WGLMakie/src/wglmakie.bundled.js index 0ef77f6a65e..53966c7d860 100644 --- a/WGLMakie/src/wglmakie.bundled.js +++ b/WGLMakie/src/wglmakie.bundled.js @@ -2,266 +2,564 @@ // deno-lint-ignore-file // This code was bundled using `deno bundle` and it's not recommended to edit it manually -var ca = "136", Gy = { +var Fc = "155", Ox = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 -}, Vy = { +}, Bx = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 -}, uu = 0, tl = 1, du = 2, Wy = 3, qy = 0, Hc = 1, fu = 2, ir = 3, Ai = 0, it = 1, Ci = 2, kc = 1, Xy = 2, vn = 0, sr = 1, nl = 2, il = 3, rl = 4, pu = 5, _i = 100, mu = 101, gu = 102, sl = 103, ol = 104, xu = 200, yu = 201, vu = 202, _u = 203, Gc = 204, Vc = 205, Mu = 206, bu = 207, wu = 208, Su = 209, Tu = 210, Eu = 0, Au = 1, Cu = 2, ea = 3, Lu = 4, Ru = 5, Pu = 6, Iu = 7, Vs = 0, Du = 1, Fu = 2, _n = 0, Nu = 1, Bu = 2, zu = 3, Uu = 4, Ou = 5, ha = 300, Bi = 301, zi = 302, Ds = 303, Fs = 304, Pr = 306, Ws = 307, Ns = 1e3, vt = 1001, Bs = 1002, rt = 1003, ta = 1004, Jy = 1004, na = 1005, Yy = 1005, tt = 1006, Wc = 1007, Zy = 1007, Ui = 1008, $y = 1008, rn = 1009, Hu = 1010, ku = 1011, cr = 1012, Gu = 1013, Ps = 1014, nn = 1015, kn = 1016, Vu = 1017, Wu = 1018, qu = 1019, Ti = 1020, Xu = 1021, Gn = 1022, ct = 1023, Ju = 1024, Yu = 1025, Vn = 1026, Li = 1027, Zu = 1028, $u = 1029, ju = 1030, Qu = 1031, Ku = 1032, ed = 1033, al = 33776, ll = 33777, cl = 33778, hl = 33779, ul = 35840, dl = 35841, fl = 35842, pl = 35843, td = 36196, ml = 37492, gl = 37496, nd = 37808, id = 37809, rd = 37810, sd = 37811, od = 37812, ad = 37813, ld = 37814, cd = 37815, hd = 37816, ud = 37817, dd = 37818, fd = 37819, pd = 37820, md = 37821, gd = 36492, xd = 37840, yd = 37841, vd = 37842, _d = 37843, Md = 37844, bd = 37845, wd = 37846, Sd = 37847, Td = 37848, Ed = 37849, Ad = 37850, Cd = 37851, Ld = 37852, Rd = 37853, Pd = 2200, Id = 2201, Dd = 2202, zs = 2300, Us = 2301, yo = 2302, Mi = 2400, bi = 2401, Os = 2402, ua = 2500, qc = 2501, Fd = 0, jy = 1, Qy = 2, Nt = 3e3, Oi = 3001, Nd = 3200, Bd = 3201, Hi = 0, zd = 1, Ky = 0, vo = 7680, e0 = 7681, t0 = 7682, n0 = 7683, i0 = 34055, r0 = 34056, s0 = 5386, o0 = 512, a0 = 513, l0 = 514, c0 = 515, h0 = 516, u0 = 517, d0 = 518, Ud = 519, hr = 35044, ur = 35048, f0 = 35040, p0 = 35045, m0 = 35049, g0 = 35041, x0 = 35046, y0 = 35050, v0 = 35042, _0 = "100", xl = "300 es", En = class { - addEventListener(e, t) { +}, Nd = 0, tl = 1, Fd = 2, zx = 3, kx = 0, nd = 1, Od = 2, pn = 3, On = 0, De = 1, gn = 2, Vx = 2, Un = 0, Wi = 1, el = 2, nl = 3, il = 4, Bd = 5, Bi = 100, zd = 101, kd = 102, sl = 103, rl = 104, Vd = 200, Hd = 201, Gd = 202, Wd = 203, id = 204, sd = 205, Xd = 206, qd = 207, Yd = 208, Zd = 209, Jd = 210, $d = 0, Kd = 1, Qd = 2, ao = 3, jd = 4, tf = 5, ef = 6, nf = 7, pa = 0, sf = 1, rf = 2, Dn = 0, af = 1, of = 2, cf = 3, lf = 4, hf = 5, Oc = 300, Bn = 301, ci = 302, Ur = 303, Dr = 304, Hs = 306, Nr = 1e3, Ce = 1001, Fr = 1002, fe = 1003, oo = 1004, Hx = 1004, Ir = 1005, Gx = 1005, pe = 1006, rd = 1007, Wx = 1007, li = 1008, Xx = 1008, Nn = 1009, uf = 1010, df = 1011, Bc = 1012, ad = 1013, Pn = 1014, xn = 1015, Ts = 1016, od = 1017, cd = 1018, ni = 1020, ff = 1021, He = 1023, pf = 1024, mf = 1025, ii = 1026, Yi = 1027, gf = 1028, ld = 1029, _f = 1030, hd = 1031, ud = 1033, Ma = 33776, Sa = 33777, ba = 33778, Ea = 33779, al = 35840, ol = 35841, cl = 35842, ll = 35843, xf = 36196, hl = 37492, ul = 37496, dl = 37808, fl = 37809, pl = 37810, ml = 37811, gl = 37812, _l = 37813, xl = 37814, vl = 37815, yl = 37816, Ml = 37817, Sl = 37818, bl = 37819, El = 37820, Tl = 37821, Ta = 36492, vf = 36283, wl = 36284, Al = 36285, Rl = 36286, yf = 2200, Mf = 2201, Sf = 2202, Or = 2300, Br = 2301, wa = 2302, zi = 2400, ki = 2401, zr = 2402, zc = 2500, dd = 2501, qx = 0, Yx = 1, Zx = 2, fd = 3e3, si = 3001, bf = 3200, Ef = 3201, mi = 0, Tf = 1, ri = "", Nt = "srgb", nn = "srgb-linear", pd = "display-p3", Jx = 0, Aa = 7680, $x = 7681, Kx = 7682, Qx = 7683, jx = 34055, tv = 34056, ev = 5386, nv = 512, iv = 513, sv = 514, rv = 515, av = 516, ov = 517, cv = 518, wf = 519, Af = 512, Rf = 513, Cf = 514, Pf = 515, Lf = 516, If = 517, Uf = 518, Df = 519, kr = 35044, lv = 35048, hv = 35040, uv = 35045, dv = 35049, fv = 35041, pv = 35046, mv = 35050, gv = 35042, _v = "100", Cl = "300 es", co = 1035, vn = 2e3, Vr = 2001, sn = class { + addEventListener(t, e) { this._listeners === void 0 && (this._listeners = {}); let n = this._listeners; - n[e] === void 0 && (n[e] = []), n[e].indexOf(t) === -1 && n[e].push(t); + n[t] === void 0 && (n[t] = []), n[t].indexOf(e) === -1 && n[t].push(e); } - hasEventListener(e, t) { + hasEventListener(t, e) { if (this._listeners === void 0) return !1; let n = this._listeners; - return n[e] !== void 0 && n[e].indexOf(t) !== -1; + return n[t] !== void 0 && n[t].indexOf(e) !== -1; } - removeEventListener(e, t) { + removeEventListener(t, e) { if (this._listeners === void 0) return; - let i = this._listeners[e]; + let i = this._listeners[t]; if (i !== void 0) { - let r = i.indexOf(t); + let r = i.indexOf(e); r !== -1 && i.splice(r, 1); } } - dispatchEvent(e) { + dispatchEvent(t) { if (this._listeners === void 0) return; - let n = this._listeners[e.type]; + let n = this._listeners[t.type]; if (n !== void 0) { - e.target = this; + t.target = this; let i = n.slice(0); - for(let r = 0, o = i.length; r < o; r++)i[r].call(this, e); - e.target = null; - } - } -}, pt = []; -for(let s = 0; s < 256; s++)pt[s] = (s < 16 ? "0" : "") + s.toString(16); -var Vr = 1234567, Wn = Math.PI / 180, dr = 180 / Math.PI; -function Et() { - let s = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0; - return (pt[s & 255] + pt[s >> 8 & 255] + pt[s >> 16 & 255] + pt[s >> 24 & 255] + "-" + pt[e & 255] + pt[e >> 8 & 255] + "-" + pt[e >> 16 & 15 | 64] + pt[e >> 24 & 255] + "-" + pt[t & 63 | 128] + pt[t >> 8 & 255] + "-" + pt[t >> 16 & 255] + pt[t >> 24 & 255] + pt[n & 255] + pt[n >> 8 & 255] + pt[n >> 16 & 255] + pt[n >> 24 & 255]).toUpperCase(); -} -function mt(s, e, t) { - return Math.max(e, Math.min(t, s)); -} -function da(s, e) { - return (s % e + e) % e; -} -function Od(s, e, t, n, i) { - return n + (s - e) * (i - n) / (t - e); -} -function Hd(s, e, t) { - return s !== e ? (t - s) / (e - s) : 0; -} -function or(s, e, t) { - return (1 - t) * s + t * e; -} -function kd(s, e, t, n) { - return or(s, e, 1 - Math.exp(-t * n)); -} -function Gd(s, e = 1) { - return e - Math.abs(da(s, e * 2) - e); -} -function Vd(s, e, t) { - return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * (3 - 2 * s)); -} -function Wd(s, e, t) { - return s <= e ? 0 : s >= t ? 1 : (s = (s - e) / (t - e), s * s * s * (s * (s * 6 - 15) + 10)); -} -function qd(s, e) { - return s + Math.floor(Math.random() * (e - s + 1)); -} -function Xd(s, e) { - return s + Math.random() * (e - s); -} -function Jd(s) { - return s * (.5 - Math.random()); -} -function Yd(s) { - return s !== void 0 && (Vr = s % 2147483647), Vr = Vr * 16807 % 2147483647, (Vr - 1) / 2147483646; -} -function Zd(s) { - return s * Wn; -} -function $d(s) { - return s * dr; -} -function ia(s) { - return (s & s - 1) === 0 && s !== 0; -} -function Xc(s) { - return Math.pow(2, Math.ceil(Math.log(s) / Math.LN2)); -} -function Jc(s) { - return Math.pow(2, Math.floor(Math.log(s) / Math.LN2)); -} -function jd(s, e, t, n, i) { - let r = Math.cos, o = Math.sin, a = r(t / 2), l = o(t / 2), c = r((e + n) / 2), h = o((e + n) / 2), u = r((e - n) / 2), d = o((e - n) / 2), f = r((n - e) / 2), m = o((n - e) / 2); + for(let r = 0, a = i.length; r < a; r++)i[r].call(this, t); + t.target = null; + } + } +}, Se = [ + "00", + "01", + "02", + "03", + "04", + "05", + "06", + "07", + "08", + "09", + "0a", + "0b", + "0c", + "0d", + "0e", + "0f", + "10", + "11", + "12", + "13", + "14", + "15", + "16", + "17", + "18", + "19", + "1a", + "1b", + "1c", + "1d", + "1e", + "1f", + "20", + "21", + "22", + "23", + "24", + "25", + "26", + "27", + "28", + "29", + "2a", + "2b", + "2c", + "2d", + "2e", + "2f", + "30", + "31", + "32", + "33", + "34", + "35", + "36", + "37", + "38", + "39", + "3a", + "3b", + "3c", + "3d", + "3e", + "3f", + "40", + "41", + "42", + "43", + "44", + "45", + "46", + "47", + "48", + "49", + "4a", + "4b", + "4c", + "4d", + "4e", + "4f", + "50", + "51", + "52", + "53", + "54", + "55", + "56", + "57", + "58", + "59", + "5a", + "5b", + "5c", + "5d", + "5e", + "5f", + "60", + "61", + "62", + "63", + "64", + "65", + "66", + "67", + "68", + "69", + "6a", + "6b", + "6c", + "6d", + "6e", + "6f", + "70", + "71", + "72", + "73", + "74", + "75", + "76", + "77", + "78", + "79", + "7a", + "7b", + "7c", + "7d", + "7e", + "7f", + "80", + "81", + "82", + "83", + "84", + "85", + "86", + "87", + "88", + "89", + "8a", + "8b", + "8c", + "8d", + "8e", + "8f", + "90", + "91", + "92", + "93", + "94", + "95", + "96", + "97", + "98", + "99", + "9a", + "9b", + "9c", + "9d", + "9e", + "9f", + "a0", + "a1", + "a2", + "a3", + "a4", + "a5", + "a6", + "a7", + "a8", + "a9", + "aa", + "ab", + "ac", + "ad", + "ae", + "af", + "b0", + "b1", + "b2", + "b3", + "b4", + "b5", + "b6", + "b7", + "b8", + "b9", + "ba", + "bb", + "bc", + "bd", + "be", + "bf", + "c0", + "c1", + "c2", + "c3", + "c4", + "c5", + "c6", + "c7", + "c8", + "c9", + "ca", + "cb", + "cc", + "cd", + "ce", + "cf", + "d0", + "d1", + "d2", + "d3", + "d4", + "d5", + "d6", + "d7", + "d8", + "d9", + "da", + "db", + "dc", + "dd", + "de", + "df", + "e0", + "e1", + "e2", + "e3", + "e4", + "e5", + "e6", + "e7", + "e8", + "e9", + "ea", + "eb", + "ec", + "ed", + "ee", + "ef", + "f0", + "f1", + "f2", + "f3", + "f4", + "f5", + "f6", + "f7", + "f8", + "f9", + "fa", + "fb", + "fc", + "fd", + "fe", + "ff" +], Pl = 1234567, ai = Math.PI / 180, Zi = 180 / Math.PI; +function Be() { + let s1 = Math.random() * 4294967295 | 0, t = Math.random() * 4294967295 | 0, e = Math.random() * 4294967295 | 0, n = Math.random() * 4294967295 | 0; + return (Se[s1 & 255] + Se[s1 >> 8 & 255] + Se[s1 >> 16 & 255] + Se[s1 >> 24 & 255] + "-" + Se[t & 255] + Se[t >> 8 & 255] + "-" + Se[t >> 16 & 15 | 64] + Se[t >> 24 & 255] + "-" + Se[e & 63 | 128] + Se[e >> 8 & 255] + "-" + Se[e >> 16 & 255] + Se[e >> 24 & 255] + Se[n & 255] + Se[n >> 8 & 255] + Se[n >> 16 & 255] + Se[n >> 24 & 255]).toLowerCase(); +} +function ae(s1, t, e) { + return Math.max(t, Math.min(e, s1)); +} +function kc(s1, t) { + return (s1 % t + t) % t; +} +function Nf(s1, t, e, n, i) { + return n + (s1 - t) * (i - n) / (e - t); +} +function Ff(s1, t, e) { + return s1 !== t ? (e - s1) / (t - s1) : 0; +} +function ys(s1, t, e) { + return (1 - e) * s1 + e * t; +} +function Of(s1, t, e, n) { + return ys(s1, t, 1 - Math.exp(-e * n)); +} +function Bf(s1, t = 1) { + return t - Math.abs(kc(s1, t * 2) - t); +} +function zf(s1, t, e) { + return s1 <= t ? 0 : s1 >= e ? 1 : (s1 = (s1 - t) / (e - t), s1 * s1 * (3 - 2 * s1)); +} +function kf(s1, t, e) { + return s1 <= t ? 0 : s1 >= e ? 1 : (s1 = (s1 - t) / (e - t), s1 * s1 * s1 * (s1 * (s1 * 6 - 15) + 10)); +} +function Vf(s1, t) { + return s1 + Math.floor(Math.random() * (t - s1 + 1)); +} +function Hf(s1, t) { + return s1 + Math.random() * (t - s1); +} +function Gf(s1) { + return s1 * (.5 - Math.random()); +} +function Wf(s1) { + s1 !== void 0 && (Pl = s1); + let t = Pl += 1831565813; + return t = Math.imul(t ^ t >>> 15, t | 1), t ^= t + Math.imul(t ^ t >>> 7, t | 61), ((t ^ t >>> 14) >>> 0) / 4294967296; +} +function Xf(s1) { + return s1 * ai; +} +function qf(s1) { + return s1 * Zi; +} +function lo(s1) { + return (s1 & s1 - 1) === 0 && s1 !== 0; +} +function md(s1) { + return Math.pow(2, Math.ceil(Math.log(s1) / Math.LN2)); +} +function Hr(s1) { + return Math.pow(2, Math.floor(Math.log(s1) / Math.LN2)); +} +function Yf(s1, t, e, n, i) { + let r = Math.cos, a = Math.sin, o = r(e / 2), c = a(e / 2), l = r((t + n) / 2), h = a((t + n) / 2), u = r((t - n) / 2), d = a((t - n) / 2), f = r((n - t) / 2), m = a((n - t) / 2); switch(i){ case "XYX": - s.set(a * h, l * u, l * d, a * c); + s1.set(o * h, c * u, c * d, o * l); break; case "YZY": - s.set(l * d, a * h, l * u, a * c); + s1.set(c * d, o * h, c * u, o * l); break; case "ZXZ": - s.set(l * u, l * d, a * h, a * c); + s1.set(c * u, c * d, o * h, o * l); break; case "XZX": - s.set(a * h, l * m, l * f, a * c); + s1.set(o * h, c * m, c * f, o * l); break; case "YXY": - s.set(l * f, a * h, l * m, a * c); + s1.set(c * f, o * h, c * m, o * l); break; case "ZYZ": - s.set(l * m, l * f, a * h, a * c); + s1.set(c * m, c * f, o * h, o * l); break; default: console.warn("THREE.MathUtils: .setQuaternionFromProperEuler() encountered an unknown order: " + i); } } -var M0 = Object.freeze({ - __proto__: null, - DEG2RAD: Wn, - RAD2DEG: dr, - generateUUID: Et, - clamp: mt, - euclideanModulo: da, - mapLinear: Od, - inverseLerp: Hd, - lerp: or, - damp: kd, - pingpong: Gd, - smoothstep: Vd, - smootherstep: Wd, - randInt: qd, - randFloat: Xd, - randFloatSpread: Jd, - seededRandom: Yd, - degToRad: Zd, - radToDeg: $d, - isPowerOfTwo: ia, - ceilPowerOfTwo: Xc, - floorPowerOfTwo: Jc, - setQuaternionFromProperEuler: jd -}), X = class { - constructor(e = 0, t = 0){ - this.x = e, this.y = t; +function Ue(s1, t) { + switch(t.constructor){ + case Float32Array: + return s1; + case Uint32Array: + return s1 / 4294967295; + case Uint16Array: + return s1 / 65535; + case Uint8Array: + return s1 / 255; + case Int32Array: + return Math.max(s1 / 2147483647, -1); + case Int16Array: + return Math.max(s1 / 32767, -1); + case Int8Array: + return Math.max(s1 / 127, -1); + default: + throw new Error("Invalid component type."); + } +} +function Ft(s1, t) { + switch(t.constructor){ + case Float32Array: + return s1; + case Uint32Array: + return Math.round(s1 * 4294967295); + case Uint16Array: + return Math.round(s1 * 65535); + case Uint8Array: + return Math.round(s1 * 255); + case Int32Array: + return Math.round(s1 * 2147483647); + case Int16Array: + return Math.round(s1 * 32767); + case Int8Array: + return Math.round(s1 * 127); + default: + throw new Error("Invalid component type."); + } +} +var xv = { + DEG2RAD: ai, + RAD2DEG: Zi, + generateUUID: Be, + clamp: ae, + euclideanModulo: kc, + mapLinear: Nf, + inverseLerp: Ff, + lerp: ys, + damp: Of, + pingpong: Bf, + smoothstep: zf, + smootherstep: kf, + randInt: Vf, + randFloat: Hf, + randFloatSpread: Gf, + seededRandom: Wf, + degToRad: Xf, + radToDeg: qf, + isPowerOfTwo: lo, + ceilPowerOfTwo: md, + floorPowerOfTwo: Hr, + setQuaternionFromProperEuler: Yf, + normalize: Ft, + denormalize: Ue +}, J = class s1 { + constructor(t = 0, e = 0){ + s1.prototype.isVector2 = !0, this.x = t, this.y = e; } get width() { return this.x; } - set width(e) { - this.x = e; + set width(t) { + this.x = t; } get height() { return this.y; } - set height(e) { - this.y = e; + set height(t) { + this.y = t; } - set(e, t) { - return this.x = e, this.y = t, this; + set(t, e) { + return this.x = t, this.y = e, this; } - setScalar(e) { - return this.x = e, this.y = e, this; + setScalar(t) { + return this.x = t, this.y = t, this; } - setX(e) { - return this.x = e, this; + setX(t) { + return this.x = t, this; } - setY(e) { - return this.y = e, this; + setY(t) { + return this.y = t, this; } - setComponent(e, t) { - switch(e){ + setComponent(t, e) { + switch(t){ case 0: - this.x = t; + this.x = e; break; case 1: - this.y = t; + this.y = e; break; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } return this; } - getComponent(e) { - switch(e){ + getComponent(t) { + switch(t){ case 0: return this.x; case 1: return this.y; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } } clone() { return new this.constructor(this.x, this.y); } - copy(e) { - return this.x = e.x, this.y = e.y, this; + copy(t) { + return this.x = t.x, this.y = t.y, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this); + add(t) { + return this.x += t.x, this.y += t.y, this; } - addScalar(e) { - return this.x += e, this.y += e, this; + addScalar(t) { + return this.x += t, this.y += t, this; } - addVectors(e, t) { - return this.x = e.x + t.x, this.y = e.y + t.y, this; + addVectors(t, e) { + return this.x = t.x + e.x, this.y = t.y + e.y, this; } - addScaledVector(e, t) { - return this.x += e.x * t, this.y += e.y * t, this; + addScaledVector(t, e) { + return this.x += t.x * e, this.y += t.y * e, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this); + sub(t) { + return this.x -= t.x, this.y -= t.y, this; } - subScalar(e) { - return this.x -= e, this.y -= e, this; + subScalar(t) { + return this.x -= t, this.y -= t, this; } - subVectors(e, t) { - return this.x = e.x - t.x, this.y = e.y - t.y, this; + subVectors(t, e) { + return this.x = t.x - e.x, this.y = t.y - e.y, this; } - multiply(e) { - return this.x *= e.x, this.y *= e.y, this; + multiply(t) { + return this.x *= t.x, this.y *= t.y, this; } - multiplyScalar(e) { - return this.x *= e, this.y *= e, this; + multiplyScalar(t) { + return this.x *= t, this.y *= t, this; } - divide(e) { - return this.x /= e.x, this.y /= e.y, this; + divide(t) { + return this.x /= t.x, this.y /= t.y, this; } - divideScalar(e) { - return this.multiplyScalar(1 / e); + divideScalar(t) { + return this.multiplyScalar(1 / t); } - applyMatrix3(e) { - let t = this.x, n = this.y, i = e.elements; - return this.x = i[0] * t + i[3] * n + i[6], this.y = i[1] * t + i[4] * n + i[7], this; + applyMatrix3(t) { + let e = this.x, n = this.y, i = t.elements; + return this.x = i[0] * e + i[3] * n + i[6], this.y = i[1] * e + i[4] * n + i[7], this; } - min(e) { - return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this; + min(t) { + return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this; } - max(e) { - return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this; + max(t) { + return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this; } - clamp(e, t) { - return this.x = Math.max(e.x, Math.min(t.x, this.x)), this.y = Math.max(e.y, Math.min(t.y, this.y)), this; + clamp(t, e) { + return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this; } - clampScalar(e, t) { - return this.x = Math.max(e, Math.min(t, this.x)), this.y = Math.max(e, Math.min(t, this.y)), this; + clampScalar(t, e) { + return this.x = Math.max(t, Math.min(e, this.x)), this.y = Math.max(t, Math.min(e, this.y)), this; } - clampLength(e, t) { + clampLength(t, e) { let n = this.length(); - return this.divideScalar(n || 1).multiplyScalar(Math.max(e, Math.min(t, n))); + return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); } floor() { return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this; @@ -278,11 +576,11 @@ var M0 = Object.freeze({ negate() { return this.x = -this.x, this.y = -this.y, this; } - dot(e) { - return this.x * e.x + this.y * e.y; + dot(t) { + return this.x * t.x + this.y * t.y; } - cross(e) { - return this.x * e.y - this.y * e.x; + cross(t) { + return this.x * t.y - this.y * t.x; } lengthSq() { return this.x * this.x + this.y * this.y; @@ -299,40 +597,46 @@ var M0 = Object.freeze({ angle() { return Math.atan2(-this.y, -this.x) + Math.PI; } - distanceTo(e) { - return Math.sqrt(this.distanceToSquared(e)); + angleTo(t) { + let e = Math.sqrt(this.lengthSq() * t.lengthSq()); + if (e === 0) return Math.PI / 2; + let n = this.dot(t) / e; + return Math.acos(ae(n, -1, 1)); } - distanceToSquared(e) { - let t = this.x - e.x, n = this.y - e.y; - return t * t + n * n; + distanceTo(t) { + return Math.sqrt(this.distanceToSquared(t)); } - manhattanDistanceTo(e) { - return Math.abs(this.x - e.x) + Math.abs(this.y - e.y); + distanceToSquared(t) { + let e = this.x - t.x, n = this.y - t.y; + return e * e + n * n; } - setLength(e) { - return this.normalize().multiplyScalar(e); + manhattanDistanceTo(t) { + return Math.abs(this.x - t.x) + Math.abs(this.y - t.y); } - lerp(e, t) { - return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this; + setLength(t) { + return this.normalize().multiplyScalar(t); } - lerpVectors(e, t, n) { - return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this; + lerp(t, e) { + return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this; } - equals(e) { - return e.x === this.x && e.y === this.y; + lerpVectors(t, e, n) { + return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this; } - fromArray(e, t = 0) { - return this.x = e[t], this.y = e[t + 1], this; + equals(t) { + return t.x === this.x && t.y === this.y; } - toArray(e = [], t = 0) { - return e[t] = this.x, e[t + 1] = this.y, e; + fromArray(t, e = 0) { + return this.x = t[e], this.y = t[e + 1], this; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector2: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this; + toArray(t = [], e = 0) { + return t[e] = this.x, t[e + 1] = this.y, t; } - rotateAround(e, t) { - let n = Math.cos(t), i = Math.sin(t), r = this.x - e.x, o = this.y - e.y; - return this.x = r * n - o * i + e.x, this.y = r * i + o * n + e.y, this; + fromBufferAttribute(t, e) { + return this.x = t.getX(e), this.y = t.getY(e), this; + } + rotateAround(t, e) { + let n = Math.cos(e), i = Math.sin(e), r = this.x - t.x, a = this.y - t.y; + return this.x = r * n - a * i + t.x, this.y = r * i + a * n + t.y, this; } random() { return this.x = Math.random(), this.y = Math.random(), this; @@ -340,11 +644,9 @@ var M0 = Object.freeze({ *[Symbol.iterator]() { yield this.x, yield this.y; } -}; -X.prototype.isVector2 = !0; -var lt = class { - constructor(){ - this.elements = [ +}, kt = class s1 { + constructor(t, e, n, i, r, a, o, c, l){ + s1.prototype.isMatrix3 = !0, this.elements = [ 1, 0, 0, @@ -354,102 +656,106 @@ var lt = class { 0, 0, 1 - ], arguments.length > 0 && console.error("THREE.Matrix3: the constructor no longer reads arguments. use .set() instead."); + ], t !== void 0 && this.set(t, e, n, i, r, a, o, c, l); } - set(e, t, n, i, r, o, a, l, c) { + set(t, e, n, i, r, a, o, c, l) { let h = this.elements; - return h[0] = e, h[1] = i, h[2] = a, h[3] = t, h[4] = r, h[5] = l, h[6] = n, h[7] = o, h[8] = c, this; + return h[0] = t, h[1] = i, h[2] = o, h[3] = e, h[4] = r, h[5] = c, h[6] = n, h[7] = a, h[8] = l, this; } identity() { return this.set(1, 0, 0, 0, 1, 0, 0, 0, 1), this; } - copy(e) { - let t = this.elements, n = e.elements; - return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], this; + copy(t) { + let e = this.elements, n = t.elements; + return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], this; } - extractBasis(e, t, n) { - return e.setFromMatrix3Column(this, 0), t.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this; + extractBasis(t, e, n) { + return t.setFromMatrix3Column(this, 0), e.setFromMatrix3Column(this, 1), n.setFromMatrix3Column(this, 2), this; } - setFromMatrix4(e) { - let t = e.elements; - return this.set(t[0], t[4], t[8], t[1], t[5], t[9], t[2], t[6], t[10]), this; + setFromMatrix4(t) { + let e = t.elements; + return this.set(e[0], e[4], e[8], e[1], e[5], e[9], e[2], e[6], e[10]), this; } - multiply(e) { - return this.multiplyMatrices(this, e); + multiply(t) { + return this.multiplyMatrices(this, t); } - premultiply(e) { - return this.multiplyMatrices(e, this); + premultiply(t) { + return this.multiplyMatrices(t, this); } - multiplyMatrices(e, t) { - let n = e.elements, i = t.elements, r = this.elements, o = n[0], a = n[3], l = n[6], c = n[1], h = n[4], u = n[7], d = n[2], f = n[5], m = n[8], x = i[0], v = i[3], g = i[6], p = i[1], _ = i[4], y = i[7], b = i[2], A = i[5], L = i[8]; - return r[0] = o * x + a * p + l * b, r[3] = o * v + a * _ + l * A, r[6] = o * g + a * y + l * L, r[1] = c * x + h * p + u * b, r[4] = c * v + h * _ + u * A, r[7] = c * g + h * y + u * L, r[2] = d * x + f * p + m * b, r[5] = d * v + f * _ + m * A, r[8] = d * g + f * y + m * L, this; + multiplyMatrices(t, e) { + let n = t.elements, i = e.elements, r = this.elements, a = n[0], o = n[3], c = n[6], l = n[1], h = n[4], u = n[7], d = n[2], f = n[5], m = n[8], x = i[0], g = i[3], p = i[6], v = i[1], _ = i[4], y = i[7], b = i[2], w = i[5], R = i[8]; + return r[0] = a * x + o * v + c * b, r[3] = a * g + o * _ + c * w, r[6] = a * p + o * y + c * R, r[1] = l * x + h * v + u * b, r[4] = l * g + h * _ + u * w, r[7] = l * p + h * y + u * R, r[2] = d * x + f * v + m * b, r[5] = d * g + f * _ + m * w, r[8] = d * p + f * y + m * R, this; } - multiplyScalar(e) { - let t = this.elements; - return t[0] *= e, t[3] *= e, t[6] *= e, t[1] *= e, t[4] *= e, t[7] *= e, t[2] *= e, t[5] *= e, t[8] *= e, this; + multiplyScalar(t) { + let e = this.elements; + return e[0] *= t, e[3] *= t, e[6] *= t, e[1] *= t, e[4] *= t, e[7] *= t, e[2] *= t, e[5] *= t, e[8] *= t, this; } determinant() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8]; - return t * o * h - t * a * c - n * r * h + n * a * l + i * r * c - i * o * l; + let t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], c = t[6], l = t[7], h = t[8]; + return e * a * h - e * o * l - n * r * h + n * o * c + i * r * l - i * a * c; } invert() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8], u = h * o - a * c, d = a * l - h * r, f = c * r - o * l, m = t * u + n * d + i * f; + let t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], c = t[6], l = t[7], h = t[8], u = h * a - o * l, d = o * c - h * r, f = l * r - a * c, m = e * u + n * d + i * f; if (m === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0); let x = 1 / m; - return e[0] = u * x, e[1] = (i * c - h * n) * x, e[2] = (a * n - i * o) * x, e[3] = d * x, e[4] = (h * t - i * l) * x, e[5] = (i * r - a * t) * x, e[6] = f * x, e[7] = (n * l - c * t) * x, e[8] = (o * t - n * r) * x, this; + return t[0] = u * x, t[1] = (i * l - h * n) * x, t[2] = (o * n - i * a) * x, t[3] = d * x, t[4] = (h * e - i * c) * x, t[5] = (i * r - o * e) * x, t[6] = f * x, t[7] = (n * c - l * e) * x, t[8] = (a * e - n * r) * x, this; } transpose() { - let e, t = this.elements; - return e = t[1], t[1] = t[3], t[3] = e, e = t[2], t[2] = t[6], t[6] = e, e = t[5], t[5] = t[7], t[7] = e, this; + let t, e = this.elements; + return t = e[1], e[1] = e[3], e[3] = t, t = e[2], e[2] = e[6], e[6] = t, t = e[5], e[5] = e[7], e[7] = t, this; } - getNormalMatrix(e) { - return this.setFromMatrix4(e).invert().transpose(); + getNormalMatrix(t) { + return this.setFromMatrix4(t).invert().transpose(); } - transposeIntoArray(e) { - let t = this.elements; - return e[0] = t[0], e[1] = t[3], e[2] = t[6], e[3] = t[1], e[4] = t[4], e[5] = t[7], e[6] = t[2], e[7] = t[5], e[8] = t[8], this; + transposeIntoArray(t) { + let e = this.elements; + return t[0] = e[0], t[1] = e[3], t[2] = e[6], t[3] = e[1], t[4] = e[4], t[5] = e[7], t[6] = e[2], t[7] = e[5], t[8] = e[8], this; } - setUvTransform(e, t, n, i, r, o, a) { - let l = Math.cos(r), c = Math.sin(r); - return this.set(n * l, n * c, -n * (l * o + c * a) + o + e, -i * c, i * l, -i * (-c * o + l * a) + a + t, 0, 0, 1), this; + setUvTransform(t, e, n, i, r, a, o) { + let c = Math.cos(r), l = Math.sin(r); + return this.set(n * c, n * l, -n * (c * a + l * o) + a + t, -i * l, i * c, -i * (-l * a + c * o) + o + e, 0, 0, 1), this; } - scale(e, t) { - let n = this.elements; - return n[0] *= e, n[3] *= e, n[6] *= e, n[1] *= t, n[4] *= t, n[7] *= t, this; + scale(t, e) { + return this.premultiply(Ra.makeScale(t, e)), this; } - rotate(e) { - let t = Math.cos(e), n = Math.sin(e), i = this.elements, r = i[0], o = i[3], a = i[6], l = i[1], c = i[4], h = i[7]; - return i[0] = t * r + n * l, i[3] = t * o + n * c, i[6] = t * a + n * h, i[1] = -n * r + t * l, i[4] = -n * o + t * c, i[7] = -n * a + t * h, this; + rotate(t) { + return this.premultiply(Ra.makeRotation(-t)), this; } - translate(e, t) { - let n = this.elements; - return n[0] += e * n[2], n[3] += e * n[5], n[6] += e * n[8], n[1] += t * n[2], n[4] += t * n[5], n[7] += t * n[8], this; + translate(t, e) { + return this.premultiply(Ra.makeTranslation(t, e)), this; + } + makeTranslation(t, e) { + return t.isVector2 ? this.set(1, 0, t.x, 0, 1, t.y, 0, 0, 1) : this.set(1, 0, t, 0, 1, e, 0, 0, 1), this; + } + makeRotation(t) { + let e = Math.cos(t), n = Math.sin(t); + return this.set(e, -n, 0, n, e, 0, 0, 0, 1), this; + } + makeScale(t, e) { + return this.set(t, 0, 0, 0, e, 0, 0, 0, 1), this; } - equals(e) { - let t = this.elements, n = e.elements; - for(let i = 0; i < 9; i++)if (t[i] !== n[i]) return !1; + equals(t) { + let e = this.elements, n = t.elements; + for(let i = 0; i < 9; i++)if (e[i] !== n[i]) return !1; return !0; } - fromArray(e, t = 0) { - for(let n = 0; n < 9; n++)this.elements[n] = e[n + t]; + fromArray(t, e = 0) { + for(let n = 0; n < 9; n++)this.elements[n] = t[n + e]; return this; } - toArray(e = [], t = 0) { + toArray(t = [], e = 0) { let n = this.elements; - return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e; + return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t; } clone() { return new this.constructor().fromArray(this.elements); } -}; -lt.prototype.isMatrix3 = !0; -function Yc(s) { - if (s.length === 0) return -1 / 0; - let e = s[0]; - for(let t = 1, n = s.length; t < n; ++t)s[t] > e && (e = s[t]); - return e; +}, Ra = new kt; +function gd(s1) { + for(let t = s1.length - 1; t >= 0; --t)if (s1[t] >= 65535) return !0; + return !1; } -var Qd = { +var Zf = { Int8Array, Uint8Array, Uint8ClampedArray, @@ -460,30 +766,160 @@ var Qd = { Float32Array, Float64Array }; -function wi(s, e) { - return new Qd[s](e); -} -function qs(s) { - return document.createElementNS("http://www.w3.org/1999/xhtml", s); -} -var ti, Yn = class { - static getDataURL(e) { - if (/^data:/i.test(e.src) || typeof HTMLCanvasElement > "u") return e.src; - let t; - if (e instanceof HTMLCanvasElement) t = e; +function Vi(s1, t) { + return new Zf[s1](t); +} +function ws(s1) { + return document.createElementNS("http://www.w3.org/1999/xhtml", s1); +} +var Ll = {}; +function Ms(s1) { + s1 in Ll || (Ll[s1] = !0, console.warn(s1)); +} +function Xi(s1) { + return s1 < .04045 ? s1 * .0773993808 : Math.pow(s1 * .9478672986 + .0521327014, 2.4); +} +function Ca(s1) { + return s1 < .0031308 ? s1 * 12.92 : 1.055 * Math.pow(s1, .41666) - .055; +} +var Jf = new kt().fromArray([ + .8224621, + .0331941, + .0170827, + .177538, + .9668058, + .0723974, + -1e-7, + 1e-7, + .9105199 +]), $f = new kt().fromArray([ + 1.2249401, + -.0420569, + -.0196376, + -.2249404, + 1.0420571, + -.0786361, + 1e-7, + 0, + 1.0982735 +]); +function Kf(s1) { + return s1.convertSRGBToLinear().applyMatrix3($f); +} +function Qf(s1) { + return s1.applyMatrix3(Jf).convertLinearToSRGB(); +} +var jf = { + [nn]: (s1)=>s1, + [Nt]: (s1)=>s1.convertSRGBToLinear(), + [pd]: Kf +}, tp = { + [nn]: (s1)=>s1, + [Nt]: (s1)=>s1.convertLinearToSRGB(), + [pd]: Qf +}, Ye = { + enabled: !0, + get legacyMode () { + return console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."), !this.enabled; + }, + set legacyMode (s){ + console.warn("THREE.ColorManagement: .legacyMode=false renamed to .enabled=true in r150."), this.enabled = !s; + }, + get workingColorSpace () { + return nn; + }, + set workingColorSpace (s){ + console.warn("THREE.ColorManagement: .workingColorSpace is readonly."); + }, + convert: function(s1, t, e) { + if (this.enabled === !1 || t === e || !t || !e) return s1; + let n = jf[t], i = tp[e]; + if (n === void 0 || i === void 0) throw new Error(`Unsupported color space conversion, "${t}" to "${e}".`); + return i(n(s1)); + }, + fromWorkingColorSpace: function(s1, t) { + return this.convert(s1, this.workingColorSpace, t); + }, + toWorkingColorSpace: function(s1, t) { + return this.convert(s1, t, this.workingColorSpace); + } +}, gi, Gr = class { + static getDataURL(t) { + if (/^data:/i.test(t.src) || typeof HTMLCanvasElement > "u") return t.src; + let e; + if (t instanceof HTMLCanvasElement) e = t; else { - ti === void 0 && (ti = qs("canvas")), ti.width = e.width, ti.height = e.height; - let n = ti.getContext("2d"); - e instanceof ImageData ? n.putImageData(e, 0, 0) : n.drawImage(e, 0, 0, e.width, e.height), t = ti; - } - return t.width > 2048 || t.height > 2048 ? (console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", e), t.toDataURL("image/jpeg", .6)) : t.toDataURL("image/png"); + gi === void 0 && (gi = ws("canvas")), gi.width = t.width, gi.height = t.height; + let n = gi.getContext("2d"); + t instanceof ImageData ? n.putImageData(t, 0, 0) : n.drawImage(t, 0, 0, t.width, t.height), e = gi; + } + return e.width > 2048 || e.height > 2048 ? (console.warn("THREE.ImageUtils.getDataURL: Image converted to jpg for performance reasons", t), e.toDataURL("image/jpeg", .6)) : e.toDataURL("image/png"); + } + static sRGBToLinear(t) { + if (typeof HTMLImageElement < "u" && t instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && t instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && t instanceof ImageBitmap) { + let e = ws("canvas"); + e.width = t.width, e.height = t.height; + let n = e.getContext("2d"); + n.drawImage(t, 0, 0, t.width, t.height); + let i = n.getImageData(0, 0, t.width, t.height), r = i.data; + for(let a = 0; a < r.length; a++)r[a] = Xi(r[a] / 255) * 255; + return n.putImageData(i, 0, 0), e; + } else if (t.data) { + let e = t.data.slice(0); + for(let n = 0; n < e.length; n++)e instanceof Uint8Array || e instanceof Uint8ClampedArray ? e[n] = Math.floor(Xi(e[n] / 255) * 255) : e[n] = Xi(e[n]); + return { + data: e, + width: t.width, + height: t.height + }; + } else return console.warn("THREE.ImageUtils.sRGBToLinear(): Unsupported image type. No color space conversion applied."), t; } -}, Kd = 0, ot = class extends En { - constructor(e = ot.DEFAULT_IMAGE, t = ot.DEFAULT_MAPPING, n = vt, i = vt, r = tt, o = Ui, a = ct, l = rn, c = 1, h = Nt){ - super(); - Object.defineProperty(this, "id", { - value: Kd++ - }), this.uuid = Et(), this.name = "", this.image = e, this.mipmaps = [], this.mapping = t, this.wrapS = n, this.wrapT = i, this.magFilter = r, this.minFilter = o, this.anisotropy = c, this.format = a, this.internalFormat = null, this.type = l, this.offset = new X(0, 0), this.repeat = new X(1, 1), this.center = new X(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new lt, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, this.encoding = h, this.userData = {}, this.version = 0, this.onUpdate = null, this.isRenderTargetTexture = !1; +}, ep = 0, Ln = class { + constructor(t = null){ + this.isSource = !0, Object.defineProperty(this, "id", { + value: ep++ + }), this.uuid = Be(), this.data = t, this.version = 0; + } + set needsUpdate(t) { + t === !0 && this.version++; + } + toJSON(t) { + let e = t === void 0 || typeof t == "string"; + if (!e && t.images[this.uuid] !== void 0) return t.images[this.uuid]; + let n = { + uuid: this.uuid, + url: "" + }, i = this.data; + if (i !== null) { + let r; + if (Array.isArray(i)) { + r = []; + for(let a = 0, o = i.length; a < o; a++)i[a].isDataTexture ? r.push(Pa(i[a].image)) : r.push(Pa(i[a])); + } else r = Pa(i); + n.url = r; + } + return e || (t.images[this.uuid] = n), n; + } +}; +function Pa(s1) { + return typeof HTMLImageElement < "u" && s1 instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s1 instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s1 instanceof ImageBitmap ? Gr.getDataURL(s1) : s1.data ? { + data: Array.from(s1.data), + width: s1.width, + height: s1.height, + type: s1.data.constructor.name + } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}); +} +var np = 0, ye = class s1 extends sn { + constructor(t = s1.DEFAULT_IMAGE, e = s1.DEFAULT_MAPPING, n = Ce, i = Ce, r = pe, a = li, o = He, c = Nn, l = s1.DEFAULT_ANISOTROPY, h = ri){ + super(), this.isTexture = !0, Object.defineProperty(this, "id", { + value: np++ + }), this.uuid = Be(), this.name = "", this.source = new Ln(t), this.mipmaps = [], this.mapping = e, this.channel = 0, this.wrapS = n, this.wrapT = i, this.magFilter = r, this.minFilter = a, this.anisotropy = l, this.format = o, this.internalFormat = null, this.type = c, this.offset = new J(0, 0), this.repeat = new J(1, 1), this.center = new J(0, 0), this.rotation = 0, this.matrixAutoUpdate = !0, this.matrix = new kt, this.generateMipmaps = !0, this.premultiplyAlpha = !1, this.flipY = !0, this.unpackAlignment = 4, typeof h == "string" ? this.colorSpace = h : (Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace = h === si ? Nt : ri), this.userData = {}, this.version = 0, this.onUpdate = null, this.isRenderTargetTexture = !1, this.needsPMREMUpdate = !1; + } + get image() { + return this.source.data; + } + set image(t = null) { + this.source.data = t; } updateMatrix() { this.matrix.setUvTransform(this.offset.x, this.offset.y, this.repeat.x, this.repeat.y, this.rotation, this.center.x, this.center.y); @@ -491,21 +927,23 @@ var ti, Yn = class { clone() { return new this.constructor().copy(this); } - copy(e) { - return this.name = e.name, this.image = e.image, this.mipmaps = e.mipmaps.slice(0), this.mapping = e.mapping, this.wrapS = e.wrapS, this.wrapT = e.wrapT, this.magFilter = e.magFilter, this.minFilter = e.minFilter, this.anisotropy = e.anisotropy, this.format = e.format, this.internalFormat = e.internalFormat, this.type = e.type, this.offset.copy(e.offset), this.repeat.copy(e.repeat), this.center.copy(e.center), this.rotation = e.rotation, this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrix.copy(e.matrix), this.generateMipmaps = e.generateMipmaps, this.premultiplyAlpha = e.premultiplyAlpha, this.flipY = e.flipY, this.unpackAlignment = e.unpackAlignment, this.encoding = e.encoding, this.userData = JSON.parse(JSON.stringify(e.userData)), this; + copy(t) { + return this.name = t.name, this.source = t.source, this.mipmaps = t.mipmaps.slice(0), this.mapping = t.mapping, this.channel = t.channel, this.wrapS = t.wrapS, this.wrapT = t.wrapT, this.magFilter = t.magFilter, this.minFilter = t.minFilter, this.anisotropy = t.anisotropy, this.format = t.format, this.internalFormat = t.internalFormat, this.type = t.type, this.offset.copy(t.offset), this.repeat.copy(t.repeat), this.center.copy(t.center), this.rotation = t.rotation, this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrix.copy(t.matrix), this.generateMipmaps = t.generateMipmaps, this.premultiplyAlpha = t.premultiplyAlpha, this.flipY = t.flipY, this.unpackAlignment = t.unpackAlignment, this.colorSpace = t.colorSpace, this.userData = JSON.parse(JSON.stringify(t.userData)), this.needsUpdate = !0, this; } - toJSON(e) { - let t = e === void 0 || typeof e == "string"; - if (!t && e.textures[this.uuid] !== void 0) return e.textures[this.uuid]; + toJSON(t) { + let e = t === void 0 || typeof t == "string"; + if (!e && t.textures[this.uuid] !== void 0) return t.textures[this.uuid]; let n = { metadata: { - version: 4.5, + version: 4.6, type: "Texture", generator: "Texture.toJSON" }, uuid: this.uuid, name: this.name, + image: this.source.toJSON(t).uuid, mapping: this.mapping, + channel: this.channel, repeat: [ this.repeat.x, this.repeat.y @@ -524,133 +962,118 @@ var ti, Yn = class { this.wrapT ], format: this.format, + internalFormat: this.internalFormat, type: this.type, - encoding: this.encoding, + colorSpace: this.colorSpace, minFilter: this.minFilter, magFilter: this.magFilter, anisotropy: this.anisotropy, flipY: this.flipY, + generateMipmaps: this.generateMipmaps, premultiplyAlpha: this.premultiplyAlpha, unpackAlignment: this.unpackAlignment }; - if (this.image !== void 0) { - let i = this.image; - if (i.uuid === void 0 && (i.uuid = Et()), !t && e.images[i.uuid] === void 0) { - let r; - if (Array.isArray(i)) { - r = []; - for(let o = 0, a = i.length; o < a; o++)i[o].isDataTexture ? r.push(_o(i[o].image)) : r.push(_o(i[o])); - } else r = _o(i); - e.images[i.uuid] = { - uuid: i.uuid, - url: r - }; - } - n.image = i.uuid; - } - return JSON.stringify(this.userData) !== "{}" && (n.userData = this.userData), t || (e.textures[this.uuid] = n), n; + return Object.keys(this.userData).length > 0 && (n.userData = this.userData), e || (t.textures[this.uuid] = n), n; } dispose() { this.dispatchEvent({ type: "dispose" }); } - transformUv(e) { - if (this.mapping !== ha) return e; - if (e.applyMatrix3(this.matrix), e.x < 0 || e.x > 1) switch(this.wrapS){ - case Ns: - e.x = e.x - Math.floor(e.x); + transformUv(t) { + if (this.mapping !== Oc) return t; + if (t.applyMatrix3(this.matrix), t.x < 0 || t.x > 1) switch(this.wrapS){ + case Nr: + t.x = t.x - Math.floor(t.x); break; - case vt: - e.x = e.x < 0 ? 0 : 1; + case Ce: + t.x = t.x < 0 ? 0 : 1; break; - case Bs: - Math.abs(Math.floor(e.x) % 2) === 1 ? e.x = Math.ceil(e.x) - e.x : e.x = e.x - Math.floor(e.x); + case Fr: + Math.abs(Math.floor(t.x) % 2) === 1 ? t.x = Math.ceil(t.x) - t.x : t.x = t.x - Math.floor(t.x); break; } - if (e.y < 0 || e.y > 1) switch(this.wrapT){ - case Ns: - e.y = e.y - Math.floor(e.y); + if (t.y < 0 || t.y > 1) switch(this.wrapT){ + case Nr: + t.y = t.y - Math.floor(t.y); break; - case vt: - e.y = e.y < 0 ? 0 : 1; + case Ce: + t.y = t.y < 0 ? 0 : 1; break; - case Bs: - Math.abs(Math.floor(e.y) % 2) === 1 ? e.y = Math.ceil(e.y) - e.y : e.y = e.y - Math.floor(e.y); + case Fr: + Math.abs(Math.floor(t.y) % 2) === 1 ? t.y = Math.ceil(t.y) - t.y : t.y = t.y - Math.floor(t.y); break; } - return this.flipY && (e.y = 1 - e.y), e; + return this.flipY && (t.y = 1 - t.y), t; + } + set needsUpdate(t) { + t === !0 && (this.version++, this.source.needsUpdate = !0); + } + get encoding() { + return Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace === Nt ? si : fd; } - set needsUpdate(e) { - e === !0 && this.version++; + set encoding(t) { + Ms("THREE.Texture: Property .encoding has been replaced by .colorSpace."), this.colorSpace = t === si ? Nt : ri; } }; -ot.DEFAULT_IMAGE = void 0; -ot.DEFAULT_MAPPING = ha; -ot.prototype.isTexture = !0; -function _o(s) { - return typeof HTMLImageElement < "u" && s instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && s instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && s instanceof ImageBitmap ? Yn.getDataURL(s) : s.data ? { - data: Array.prototype.slice.call(s.data), - width: s.width, - height: s.height, - type: s.data.constructor.name - } : (console.warn("THREE.Texture: Unable to serialize Texture."), {}); -} -var Ve = class { - constructor(e = 0, t = 0, n = 0, i = 1){ - this.x = e, this.y = t, this.z = n, this.w = i; +ye.DEFAULT_IMAGE = null; +ye.DEFAULT_MAPPING = Oc; +ye.DEFAULT_ANISOTROPY = 1; +var $t = class s1 { + constructor(t = 0, e = 0, n = 0, i = 1){ + s1.prototype.isVector4 = !0, this.x = t, this.y = e, this.z = n, this.w = i; } get width() { return this.z; } - set width(e) { - this.z = e; + set width(t) { + this.z = t; } get height() { return this.w; } - set height(e) { - this.w = e; + set height(t) { + this.w = t; } - set(e, t, n, i) { - return this.x = e, this.y = t, this.z = n, this.w = i, this; + set(t, e, n, i) { + return this.x = t, this.y = e, this.z = n, this.w = i, this; } - setScalar(e) { - return this.x = e, this.y = e, this.z = e, this.w = e, this; + setScalar(t) { + return this.x = t, this.y = t, this.z = t, this.w = t, this; } - setX(e) { - return this.x = e, this; + setX(t) { + return this.x = t, this; } - setY(e) { - return this.y = e, this; + setY(t) { + return this.y = t, this; } - setZ(e) { - return this.z = e, this; + setZ(t) { + return this.z = t, this; } - setW(e) { - return this.w = e, this; + setW(t) { + return this.w = t, this; } - setComponent(e, t) { - switch(e){ + setComponent(t, e) { + switch(t){ case 0: - this.x = t; + this.x = e; break; case 1: - this.y = t; + this.y = e; break; case 2: - this.z = t; + this.z = e; break; case 3: - this.w = t; + this.w = e; break; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } return this; } - getComponent(e) { - switch(e){ + getComponent(t) { + switch(t){ case 0: return this.x; case 1: @@ -660,80 +1083,80 @@ var Ve = class { case 3: return this.w; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } } clone() { return new this.constructor(this.x, this.y, this.z, this.w); } - copy(e) { - return this.x = e.x, this.y = e.y, this.z = e.z, this.w = e.w !== void 0 ? e.w : 1, this; + copy(t) { + return this.x = t.x, this.y = t.y, this.z = t.z, this.w = t.w !== void 0 ? t.w : 1, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this.z += e.z, this.w += e.w, this); + add(t) { + return this.x += t.x, this.y += t.y, this.z += t.z, this.w += t.w, this; } - addScalar(e) { - return this.x += e, this.y += e, this.z += e, this.w += e, this; + addScalar(t) { + return this.x += t, this.y += t, this.z += t, this.w += t, this; } - addVectors(e, t) { - return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this.w = e.w + t.w, this; + addVectors(t, e) { + return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this.w = t.w + e.w, this; } - addScaledVector(e, t) { - return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this.w += e.w * t, this; + addScaledVector(t, e) { + return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this.w += t.w * e, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this.z -= e.z, this.w -= e.w, this); + sub(t) { + return this.x -= t.x, this.y -= t.y, this.z -= t.z, this.w -= t.w, this; } - subScalar(e) { - return this.x -= e, this.y -= e, this.z -= e, this.w -= e, this; + subScalar(t) { + return this.x -= t, this.y -= t, this.z -= t, this.w -= t, this; } - subVectors(e, t) { - return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this.w = e.w - t.w, this; + subVectors(t, e) { + return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this.w = t.w - e.w, this; } - multiply(e) { - return this.x *= e.x, this.y *= e.y, this.z *= e.z, this.w *= e.w, this; + multiply(t) { + return this.x *= t.x, this.y *= t.y, this.z *= t.z, this.w *= t.w, this; } - multiplyScalar(e) { - return this.x *= e, this.y *= e, this.z *= e, this.w *= e, this; + multiplyScalar(t) { + return this.x *= t, this.y *= t, this.z *= t, this.w *= t, this; } - applyMatrix4(e) { - let t = this.x, n = this.y, i = this.z, r = this.w, o = e.elements; - return this.x = o[0] * t + o[4] * n + o[8] * i + o[12] * r, this.y = o[1] * t + o[5] * n + o[9] * i + o[13] * r, this.z = o[2] * t + o[6] * n + o[10] * i + o[14] * r, this.w = o[3] * t + o[7] * n + o[11] * i + o[15] * r, this; + applyMatrix4(t) { + let e = this.x, n = this.y, i = this.z, r = this.w, a = t.elements; + return this.x = a[0] * e + a[4] * n + a[8] * i + a[12] * r, this.y = a[1] * e + a[5] * n + a[9] * i + a[13] * r, this.z = a[2] * e + a[6] * n + a[10] * i + a[14] * r, this.w = a[3] * e + a[7] * n + a[11] * i + a[15] * r, this; } - divideScalar(e) { - return this.multiplyScalar(1 / e); + divideScalar(t) { + return this.multiplyScalar(1 / t); } - setAxisAngleFromQuaternion(e) { - this.w = 2 * Math.acos(e.w); - let t = Math.sqrt(1 - e.w * e.w); - return t < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = e.x / t, this.y = e.y / t, this.z = e.z / t), this; + setAxisAngleFromQuaternion(t) { + this.w = 2 * Math.acos(t.w); + let e = Math.sqrt(1 - t.w * t.w); + return e < 1e-4 ? (this.x = 1, this.y = 0, this.z = 0) : (this.x = t.x / e, this.y = t.y / e, this.z = t.z / e), this; } - setAxisAngleFromRotationMatrix(e) { - let t, n, i, r, l = e.elements, c = l[0], h = l[4], u = l[8], d = l[1], f = l[5], m = l[9], x = l[2], v = l[6], g = l[10]; - if (Math.abs(h - d) < .01 && Math.abs(u - x) < .01 && Math.abs(m - v) < .01) { - if (Math.abs(h + d) < .1 && Math.abs(u + x) < .1 && Math.abs(m + v) < .1 && Math.abs(c + f + g - 3) < .1) return this.set(1, 0, 0, 0), this; - t = Math.PI; - let _ = (c + 1) / 2, y = (f + 1) / 2, b = (g + 1) / 2, A = (h + d) / 4, L = (u + x) / 4, I = (m + v) / 4; - return _ > y && _ > b ? _ < .01 ? (n = 0, i = .707106781, r = .707106781) : (n = Math.sqrt(_), i = A / n, r = L / n) : y > b ? y < .01 ? (n = .707106781, i = 0, r = .707106781) : (i = Math.sqrt(y), n = A / i, r = I / i) : b < .01 ? (n = .707106781, i = .707106781, r = 0) : (r = Math.sqrt(b), n = L / r, i = I / r), this.set(n, i, r, t), this; + setAxisAngleFromRotationMatrix(t) { + let e, n, i, r, c = t.elements, l = c[0], h = c[4], u = c[8], d = c[1], f = c[5], m = c[9], x = c[2], g = c[6], p = c[10]; + if (Math.abs(h - d) < .01 && Math.abs(u - x) < .01 && Math.abs(m - g) < .01) { + if (Math.abs(h + d) < .1 && Math.abs(u + x) < .1 && Math.abs(m + g) < .1 && Math.abs(l + f + p - 3) < .1) return this.set(1, 0, 0, 0), this; + e = Math.PI; + let _ = (l + 1) / 2, y = (f + 1) / 2, b = (p + 1) / 2, w = (h + d) / 4, R = (u + x) / 4, L = (m + g) / 4; + return _ > y && _ > b ? _ < .01 ? (n = 0, i = .707106781, r = .707106781) : (n = Math.sqrt(_), i = w / n, r = R / n) : y > b ? y < .01 ? (n = .707106781, i = 0, r = .707106781) : (i = Math.sqrt(y), n = w / i, r = L / i) : b < .01 ? (n = .707106781, i = .707106781, r = 0) : (r = Math.sqrt(b), n = R / r, i = L / r), this.set(n, i, r, e), this; } - let p = Math.sqrt((v - m) * (v - m) + (u - x) * (u - x) + (d - h) * (d - h)); - return Math.abs(p) < .001 && (p = 1), this.x = (v - m) / p, this.y = (u - x) / p, this.z = (d - h) / p, this.w = Math.acos((c + f + g - 1) / 2), this; + let v = Math.sqrt((g - m) * (g - m) + (u - x) * (u - x) + (d - h) * (d - h)); + return Math.abs(v) < .001 && (v = 1), this.x = (g - m) / v, this.y = (u - x) / v, this.z = (d - h) / v, this.w = Math.acos((l + f + p - 1) / 2), this; } - min(e) { - return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this.w = Math.min(this.w, e.w), this; + min(t) { + return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this.w = Math.min(this.w, t.w), this; } - max(e) { - return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this.w = Math.max(this.w, e.w), this; + max(t) { + return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this.w = Math.max(this.w, t.w), this; } - clamp(e, t) { - return this.x = Math.max(e.x, Math.min(t.x, this.x)), this.y = Math.max(e.y, Math.min(t.y, this.y)), this.z = Math.max(e.z, Math.min(t.z, this.z)), this.w = Math.max(e.w, Math.min(t.w, this.w)), this; + clamp(t, e) { + return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this.w = Math.max(t.w, Math.min(e.w, this.w)), this; } - clampScalar(e, t) { - return this.x = Math.max(e, Math.min(t, this.x)), this.y = Math.max(e, Math.min(t, this.y)), this.z = Math.max(e, Math.min(t, this.z)), this.w = Math.max(e, Math.min(t, this.w)), this; + clampScalar(t, e) { + return this.x = Math.max(t, Math.min(e, this.x)), this.y = Math.max(t, Math.min(e, this.y)), this.z = Math.max(t, Math.min(e, this.z)), this.w = Math.max(t, Math.min(e, this.w)), this; } - clampLength(e, t) { + clampLength(t, e) { let n = this.length(); - return this.divideScalar(n || 1).multiplyScalar(Math.max(e, Math.min(t, n))); + return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); } floor() { return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this.w = Math.floor(this.w), this; @@ -750,8 +1173,8 @@ var Ve = class { negate() { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this.w = -this.w, this; } - dot(e) { - return this.x * e.x + this.y * e.y + this.z * e.z + this.w * e.w; + dot(t) { + return this.x * t.x + this.y * t.y + this.z * t.z + this.w * t.w; } lengthSq() { return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; @@ -765,26 +1188,26 @@ var Ve = class { normalize() { return this.divideScalar(this.length() || 1); } - setLength(e) { - return this.normalize().multiplyScalar(e); + setLength(t) { + return this.normalize().multiplyScalar(t); } - lerp(e, t) { - return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this.w += (e.w - this.w) * t, this; + lerp(t, e) { + return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this.w += (t.w - this.w) * e, this; } - lerpVectors(e, t, n) { - return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this.w = e.w + (t.w - e.w) * n, this; + lerpVectors(t, e, n) { + return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this.z = t.z + (e.z - t.z) * n, this.w = t.w + (e.w - t.w) * n, this; } - equals(e) { - return e.x === this.x && e.y === this.y && e.z === this.z && e.w === this.w; + equals(t) { + return t.x === this.x && t.y === this.y && t.z === this.z && t.w === this.w; } - fromArray(e, t = 0) { - return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this.w = e[t + 3], this; + fromArray(t, e = 0) { + return this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this.w = t[e + 3], this; } - toArray(e = [], t = 0) { - return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e[t + 3] = this.w, e; + toArray(t = [], e = 0) { + return t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t[e + 3] = this.w, t; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector4: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this.w = e.getW(t), this; + fromBufferAttribute(t, e) { + return this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this.w = t.getW(e), this; } random() { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this.w = Math.random(), this; @@ -792,202 +1215,206 @@ var Ve = class { *[Symbol.iterator]() { yield this.x, yield this.y, yield this.z, yield this.w; } -}; -Ve.prototype.isVector4 = !0; -var At = class extends En { - constructor(e, t, n = {}){ - super(); - this.width = e, this.height = t, this.depth = 1, this.scissor = new Ve(0, 0, e, t), this.scissorTest = !1, this.viewport = new Ve(0, 0, e, t), this.texture = new ot(void 0, n.mapping, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.encoding), this.texture.isRenderTargetTexture = !0, this.texture.image = { - width: e, - height: t, +}, ho = class extends sn { + constructor(t = 1, e = 1, n = {}){ + super(), this.isRenderTarget = !0, this.width = t, this.height = e, this.depth = 1, this.scissor = new $t(0, 0, t, e), this.scissorTest = !1, this.viewport = new $t(0, 0, t, e); + let i = { + width: t, + height: e, depth: 1 - }, this.texture.generateMipmaps = n.generateMipmaps !== void 0 ? n.generateMipmaps : !1, this.texture.internalFormat = n.internalFormat !== void 0 ? n.internalFormat : null, this.texture.minFilter = n.minFilter !== void 0 ? n.minFilter : tt, this.depthBuffer = n.depthBuffer !== void 0 ? n.depthBuffer : !0, this.stencilBuffer = n.stencilBuffer !== void 0 ? n.stencilBuffer : !1, this.depthTexture = n.depthTexture !== void 0 ? n.depthTexture : null; - } - setTexture(e) { - e.image = { - width: this.width, - height: this.height, - depth: this.depth - }, this.texture = e; + }; + n.encoding !== void 0 && (Ms("THREE.WebGLRenderTarget: option.encoding has been replaced by option.colorSpace."), n.colorSpace = n.encoding === si ? Nt : ri), this.texture = new ye(i, n.mapping, n.wrapS, n.wrapT, n.magFilter, n.minFilter, n.format, n.type, n.anisotropy, n.colorSpace), this.texture.isRenderTargetTexture = !0, this.texture.flipY = !1, this.texture.generateMipmaps = n.generateMipmaps !== void 0 ? n.generateMipmaps : !1, this.texture.internalFormat = n.internalFormat !== void 0 ? n.internalFormat : null, this.texture.minFilter = n.minFilter !== void 0 ? n.minFilter : pe, this.depthBuffer = n.depthBuffer !== void 0 ? n.depthBuffer : !0, this.stencilBuffer = n.stencilBuffer !== void 0 ? n.stencilBuffer : !1, this.depthTexture = n.depthTexture !== void 0 ? n.depthTexture : null, this.samples = n.samples !== void 0 ? n.samples : 0; } - setSize(e, t, n = 1) { - (this.width !== e || this.height !== t || this.depth !== n) && (this.width = e, this.height = t, this.depth = n, this.texture.image.width = e, this.texture.image.height = t, this.texture.image.depth = n, this.dispose()), this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t); + setSize(t, e, n = 1) { + (this.width !== t || this.height !== e || this.depth !== n) && (this.width = t, this.height = e, this.depth = n, this.texture.image.width = t, this.texture.image.height = e, this.texture.image.depth = n, this.dispose()), this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e); } clone() { return new this.constructor().copy(this); } - copy(e) { - return this.width = e.width, this.height = e.height, this.depth = e.depth, this.viewport.copy(e.viewport), this.texture = e.texture.clone(), this.texture.image = { - ...this.texture.image - }, this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.depthTexture = e.depthTexture, this; + copy(t) { + this.width = t.width, this.height = t.height, this.depth = t.depth, this.scissor.copy(t.scissor), this.scissorTest = t.scissorTest, this.viewport.copy(t.viewport), this.texture = t.texture.clone(), this.texture.isRenderTargetTexture = !0; + let e = Object.assign({}, t.texture.image); + return this.texture.source = new Ln(e), this.depthBuffer = t.depthBuffer, this.stencilBuffer = t.stencilBuffer, t.depthTexture !== null && (this.depthTexture = t.depthTexture.clone()), this.samples = t.samples, this; } dispose() { this.dispatchEvent({ type: "dispose" }); } -}; -At.prototype.isWebGLRenderTarget = !0; -var Zc = class extends At { - constructor(e, t, n){ - super(e, t); - let i = this.texture; +}, Ge = class extends ho { + constructor(t = 1, e = 1, n = {}){ + super(t, e, n), this.isWebGLRenderTarget = !0; + } +}, As = class extends ye { + constructor(t = null, e = 1, n = 1, i = 1){ + super(null), this.isDataArrayTexture = !0, this.image = { + data: t, + width: e, + height: n, + depth: i + }, this.magFilter = fe, this.minFilter = fe, this.wrapR = Ce, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + } +}, Il = class extends Ge { + constructor(t = 1, e = 1, n = 1){ + super(t, e), this.isWebGLArrayRenderTarget = !0, this.depth = n, this.texture = new As(null, t, e, n), this.texture.isRenderTargetTexture = !0; + } +}, Wr = class extends ye { + constructor(t = null, e = 1, n = 1, i = 1){ + super(null), this.isData3DTexture = !0, this.image = { + data: t, + width: e, + height: n, + depth: i + }, this.magFilter = fe, this.minFilter = fe, this.wrapR = Ce, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + } +}, Ul = class extends Ge { + constructor(t = 1, e = 1, n = 1){ + super(t, e), this.isWebGL3DRenderTarget = !0, this.depth = n, this.texture = new Wr(null, t, e, n), this.texture.isRenderTargetTexture = !0; + } +}, Dl = class extends Ge { + constructor(t = 1, e = 1, n = 1, i = {}){ + super(t, e, i), this.isWebGLMultipleRenderTargets = !0; + let r = this.texture; this.texture = []; - for(let r = 0; r < n; r++)this.texture[r] = i.clone(); + for(let a = 0; a < n; a++)this.texture[a] = r.clone(), this.texture[a].isRenderTargetTexture = !0; } - setSize(e, t, n = 1) { - if (this.width !== e || this.height !== t || this.depth !== n) { - this.width = e, this.height = t, this.depth = n; - for(let i = 0, r = this.texture.length; i < r; i++)this.texture[i].image.width = e, this.texture[i].image.height = t, this.texture[i].image.depth = n; + setSize(t, e, n = 1) { + if (this.width !== t || this.height !== e || this.depth !== n) { + this.width = t, this.height = e, this.depth = n; + for(let i = 0, r = this.texture.length; i < r; i++)this.texture[i].image.width = t, this.texture[i].image.height = e, this.texture[i].image.depth = n; this.dispose(); } - return this.viewport.set(0, 0, e, t), this.scissor.set(0, 0, e, t), this; + this.viewport.set(0, 0, t, e), this.scissor.set(0, 0, t, e); } - copy(e) { - this.dispose(), this.width = e.width, this.height = e.height, this.depth = e.depth, this.viewport.set(0, 0, this.width, this.height), this.scissor.set(0, 0, this.width, this.height), this.depthBuffer = e.depthBuffer, this.stencilBuffer = e.stencilBuffer, this.depthTexture = e.depthTexture, this.texture.length = 0; - for(let t = 0, n = e.texture.length; t < n; t++)this.texture[t] = e.texture[t].clone(); + copy(t) { + this.dispose(), this.width = t.width, this.height = t.height, this.depth = t.depth, this.scissor.copy(t.scissor), this.scissorTest = t.scissorTest, this.viewport.copy(t.viewport), this.depthBuffer = t.depthBuffer, this.stencilBuffer = t.stencilBuffer, t.depthTexture !== null && (this.depthTexture = t.depthTexture.clone()), this.texture.length = 0; + for(let e = 0, n = t.texture.length; e < n; e++)this.texture[e] = t.texture[e].clone(), this.texture[e].isRenderTargetTexture = !0; return this; } -}; -Zc.prototype.isWebGLMultipleRenderTargets = !0; -var Xs = class extends At { - constructor(e, t, n = {}){ - super(e, t, n); - this.samples = 4, this.ignoreDepthForMultisampleCopy = n.ignoreDepth !== void 0 ? n.ignoreDepth : !0, this.useRenderToTexture = n.useRenderToTexture !== void 0 ? n.useRenderToTexture : !1, this.useRenderbuffer = this.useRenderToTexture === !1; - } - copy(e) { - return super.copy.call(this, e), this.samples = e.samples, this.useRenderToTexture = e.useRenderToTexture, this.useRenderbuffer = e.useRenderbuffer, this; - } -}; -Xs.prototype.isWebGLMultisampleRenderTarget = !0; -var gt = class { - constructor(e = 0, t = 0, n = 0, i = 1){ - this._x = e, this._y = t, this._z = n, this._w = i; - } - static slerp(e, t, n, i) { - return console.warn("THREE.Quaternion: Static .slerp() has been deprecated. Use qm.slerpQuaternions( qa, qb, t ) instead."), n.slerpQuaternions(e, t, i); +}, Pe = class { + constructor(t = 0, e = 0, n = 0, i = 1){ + this.isQuaternion = !0, this._x = t, this._y = e, this._z = n, this._w = i; } - static slerpFlat(e, t, n, i, r, o, a) { - let l = n[i + 0], c = n[i + 1], h = n[i + 2], u = n[i + 3], d = r[o + 0], f = r[o + 1], m = r[o + 2], x = r[o + 3]; - if (a === 0) { - e[t + 0] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u; + static slerpFlat(t, e, n, i, r, a, o) { + let c = n[i + 0], l = n[i + 1], h = n[i + 2], u = n[i + 3], d = r[a + 0], f = r[a + 1], m = r[a + 2], x = r[a + 3]; + if (o === 0) { + t[e + 0] = c, t[e + 1] = l, t[e + 2] = h, t[e + 3] = u; return; } - if (a === 1) { - e[t + 0] = d, e[t + 1] = f, e[t + 2] = m, e[t + 3] = x; + if (o === 1) { + t[e + 0] = d, t[e + 1] = f, t[e + 2] = m, t[e + 3] = x; return; } - if (u !== x || l !== d || c !== f || h !== m) { - let v = 1 - a, g = l * d + c * f + h * m + u * x, p = g >= 0 ? 1 : -1, _ = 1 - g * g; + if (u !== x || c !== d || l !== f || h !== m) { + let g = 1 - o, p = c * d + l * f + h * m + u * x, v = p >= 0 ? 1 : -1, _ = 1 - p * p; if (_ > Number.EPSILON) { - let b = Math.sqrt(_), A = Math.atan2(b, g * p); - v = Math.sin(v * A) / b, a = Math.sin(a * A) / b; + let b = Math.sqrt(_), w = Math.atan2(b, p * v); + g = Math.sin(g * w) / b, o = Math.sin(o * w) / b; } - let y = a * p; - if (l = l * v + d * y, c = c * v + f * y, h = h * v + m * y, u = u * v + x * y, v === 1 - a) { - let b = 1 / Math.sqrt(l * l + c * c + h * h + u * u); - l *= b, c *= b, h *= b, u *= b; + let y = o * v; + if (c = c * g + d * y, l = l * g + f * y, h = h * g + m * y, u = u * g + x * y, g === 1 - o) { + let b = 1 / Math.sqrt(c * c + l * l + h * h + u * u); + c *= b, l *= b, h *= b, u *= b; } } - e[t] = l, e[t + 1] = c, e[t + 2] = h, e[t + 3] = u; + t[e] = c, t[e + 1] = l, t[e + 2] = h, t[e + 3] = u; } - static multiplyQuaternionsFlat(e, t, n, i, r, o) { - let a = n[i], l = n[i + 1], c = n[i + 2], h = n[i + 3], u = r[o], d = r[o + 1], f = r[o + 2], m = r[o + 3]; - return e[t] = a * m + h * u + l * f - c * d, e[t + 1] = l * m + h * d + c * u - a * f, e[t + 2] = c * m + h * f + a * d - l * u, e[t + 3] = h * m - a * u - l * d - c * f, e; + static multiplyQuaternionsFlat(t, e, n, i, r, a) { + let o = n[i], c = n[i + 1], l = n[i + 2], h = n[i + 3], u = r[a], d = r[a + 1], f = r[a + 2], m = r[a + 3]; + return t[e] = o * m + h * u + c * f - l * d, t[e + 1] = c * m + h * d + l * u - o * f, t[e + 2] = l * m + h * f + o * d - c * u, t[e + 3] = h * m - o * u - c * d - l * f, t; } get x() { return this._x; } - set x(e) { - this._x = e, this._onChangeCallback(); + set x(t) { + this._x = t, this._onChangeCallback(); } get y() { return this._y; } - set y(e) { - this._y = e, this._onChangeCallback(); + set y(t) { + this._y = t, this._onChangeCallback(); } get z() { return this._z; } - set z(e) { - this._z = e, this._onChangeCallback(); + set z(t) { + this._z = t, this._onChangeCallback(); } get w() { return this._w; } - set w(e) { - this._w = e, this._onChangeCallback(); + set w(t) { + this._w = t, this._onChangeCallback(); } - set(e, t, n, i) { - return this._x = e, this._y = t, this._z = n, this._w = i, this._onChangeCallback(), this; + set(t, e, n, i) { + return this._x = t, this._y = e, this._z = n, this._w = i, this._onChangeCallback(), this; } clone() { return new this.constructor(this._x, this._y, this._z, this._w); } - copy(e) { - return this._x = e.x, this._y = e.y, this._z = e.z, this._w = e.w, this._onChangeCallback(), this; + copy(t) { + return this._x = t.x, this._y = t.y, this._z = t.z, this._w = t.w, this._onChangeCallback(), this; } - setFromEuler(e, t) { - if (!(e && e.isEuler)) throw new Error("THREE.Quaternion: .setFromEuler() now expects an Euler rotation rather than a Vector3 and order."); - let n = e._x, i = e._y, r = e._z, o = e._order, a = Math.cos, l = Math.sin, c = a(n / 2), h = a(i / 2), u = a(r / 2), d = l(n / 2), f = l(i / 2), m = l(r / 2); - switch(o){ + setFromEuler(t, e) { + let n = t._x, i = t._y, r = t._z, a = t._order, o = Math.cos, c = Math.sin, l = o(n / 2), h = o(i / 2), u = o(r / 2), d = c(n / 2), f = c(i / 2), m = c(r / 2); + switch(a){ case "XYZ": - this._x = d * h * u + c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u - d * f * m; break; case "YXZ": - this._x = d * h * u + c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u + d * f * m; break; case "ZXY": - this._x = d * h * u - c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u - d * f * m; break; case "ZYX": - this._x = d * h * u - c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u + d * f * m; break; case "YZX": - this._x = d * h * u + c * f * m, this._y = c * f * u + d * h * m, this._z = c * h * m - d * f * u, this._w = c * h * u - d * f * m; + this._x = d * h * u + l * f * m, this._y = l * f * u + d * h * m, this._z = l * h * m - d * f * u, this._w = l * h * u - d * f * m; break; case "XZY": - this._x = d * h * u - c * f * m, this._y = c * f * u - d * h * m, this._z = c * h * m + d * f * u, this._w = c * h * u + d * f * m; + this._x = d * h * u - l * f * m, this._y = l * f * u - d * h * m, this._z = l * h * m + d * f * u, this._w = l * h * u + d * f * m; break; default: - console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + o); + console.warn("THREE.Quaternion: .setFromEuler() encountered an unknown order: " + a); } - return t !== !1 && this._onChangeCallback(), this; + return e !== !1 && this._onChangeCallback(), this; } - setFromAxisAngle(e, t) { - let n = t / 2, i = Math.sin(n); - return this._x = e.x * i, this._y = e.y * i, this._z = e.z * i, this._w = Math.cos(n), this._onChangeCallback(), this; + setFromAxisAngle(t, e) { + let n = e / 2, i = Math.sin(n); + return this._x = t.x * i, this._y = t.y * i, this._z = t.z * i, this._w = Math.cos(n), this._onChangeCallback(), this; } - setFromRotationMatrix(e) { - let t = e.elements, n = t[0], i = t[4], r = t[8], o = t[1], a = t[5], l = t[9], c = t[2], h = t[6], u = t[10], d = n + a + u; + setFromRotationMatrix(t) { + let e = t.elements, n = e[0], i = e[4], r = e[8], a = e[1], o = e[5], c = e[9], l = e[2], h = e[6], u = e[10], d = n + o + u; if (d > 0) { let f = .5 / Math.sqrt(d + 1); - this._w = .25 / f, this._x = (h - l) * f, this._y = (r - c) * f, this._z = (o - i) * f; - } else if (n > a && n > u) { - let f = 2 * Math.sqrt(1 + n - a - u); - this._w = (h - l) / f, this._x = .25 * f, this._y = (i + o) / f, this._z = (r + c) / f; - } else if (a > u) { - let f = 2 * Math.sqrt(1 + a - n - u); - this._w = (r - c) / f, this._x = (i + o) / f, this._y = .25 * f, this._z = (l + h) / f; + this._w = .25 / f, this._x = (h - c) * f, this._y = (r - l) * f, this._z = (a - i) * f; + } else if (n > o && n > u) { + let f = 2 * Math.sqrt(1 + n - o - u); + this._w = (h - c) / f, this._x = .25 * f, this._y = (i + a) / f, this._z = (r + l) / f; + } else if (o > u) { + let f = 2 * Math.sqrt(1 + o - n - u); + this._w = (r - l) / f, this._x = (i + a) / f, this._y = .25 * f, this._z = (c + h) / f; } else { - let f = 2 * Math.sqrt(1 + u - n - a); - this._w = (o - i) / f, this._x = (r + c) / f, this._y = (l + h) / f, this._z = .25 * f; + let f = 2 * Math.sqrt(1 + u - n - o); + this._w = (a - i) / f, this._x = (r + l) / f, this._y = (c + h) / f, this._z = .25 * f; } return this._onChangeCallback(), this; } - setFromUnitVectors(e, t) { - let n = e.dot(t) + 1; - return n < Number.EPSILON ? (n = 0, Math.abs(e.x) > Math.abs(e.z) ? (this._x = -e.y, this._y = e.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -e.z, this._z = e.y, this._w = n)) : (this._x = e.y * t.z - e.z * t.y, this._y = e.z * t.x - e.x * t.z, this._z = e.x * t.y - e.y * t.x, this._w = n), this.normalize(); + setFromUnitVectors(t, e) { + let n = t.dot(e) + 1; + return n < Number.EPSILON ? (n = 0, Math.abs(t.x) > Math.abs(t.z) ? (this._x = -t.y, this._y = t.x, this._z = 0, this._w = n) : (this._x = 0, this._y = -t.z, this._z = t.y, this._w = n)) : (this._x = t.y * e.z - t.z * e.y, this._y = t.z * e.x - t.x * e.z, this._z = t.x * e.y - t.y * e.x, this._w = n), this.normalize(); } - angleTo(e) { - return 2 * Math.acos(Math.abs(mt(this.dot(e), -1, 1))); + angleTo(t) { + return 2 * Math.acos(Math.abs(ae(this.dot(t), -1, 1))); } - rotateTowards(e, t) { - let n = this.angleTo(e); + rotateTowards(t, e) { + let n = this.angleTo(t); if (n === 0) return this; - let i = Math.min(1, t / n); - return this.slerp(e, i), this; + let i = Math.min(1, e / n); + return this.slerp(t, i), this; } identity() { return this.set(0, 0, 0, 1); @@ -998,8 +1425,8 @@ var gt = class { conjugate() { return this._x *= -1, this._y *= -1, this._z *= -1, this._onChangeCallback(), this; } - dot(e) { - return this._x * e._x + this._y * e._y + this._z * e._z + this._w * e._w; + dot(t) { + return this._x * t._x + this._y * t._y + this._z * t._z + this._w * t._w; } lengthSq() { return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; @@ -1008,94 +1435,98 @@ var gt = class { return Math.sqrt(this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w); } normalize() { - let e = this.length(); - return e === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (e = 1 / e, this._x = this._x * e, this._y = this._y * e, this._z = this._z * e, this._w = this._w * e), this._onChangeCallback(), this; + let t = this.length(); + return t === 0 ? (this._x = 0, this._y = 0, this._z = 0, this._w = 1) : (t = 1 / t, this._x = this._x * t, this._y = this._y * t, this._z = this._z * t, this._w = this._w * t), this._onChangeCallback(), this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead."), this.multiplyQuaternions(e, t)) : this.multiplyQuaternions(this, e); + multiply(t) { + return this.multiplyQuaternions(this, t); } - premultiply(e) { - return this.multiplyQuaternions(e, this); + premultiply(t) { + return this.multiplyQuaternions(t, this); } - multiplyQuaternions(e, t) { - let n = e._x, i = e._y, r = e._z, o = e._w, a = t._x, l = t._y, c = t._z, h = t._w; - return this._x = n * h + o * a + i * c - r * l, this._y = i * h + o * l + r * a - n * c, this._z = r * h + o * c + n * l - i * a, this._w = o * h - n * a - i * l - r * c, this._onChangeCallback(), this; + multiplyQuaternions(t, e) { + let n = t._x, i = t._y, r = t._z, a = t._w, o = e._x, c = e._y, l = e._z, h = e._w; + return this._x = n * h + a * o + i * l - r * c, this._y = i * h + a * c + r * o - n * l, this._z = r * h + a * l + n * c - i * o, this._w = a * h - n * o - i * c - r * l, this._onChangeCallback(), this; } - slerp(e, t) { - if (t === 0) return this; - if (t === 1) return this.copy(e); - let n = this._x, i = this._y, r = this._z, o = this._w, a = o * e._w + n * e._x + i * e._y + r * e._z; - if (a < 0 ? (this._w = -e._w, this._x = -e._x, this._y = -e._y, this._z = -e._z, a = -a) : this.copy(e), a >= 1) return this._w = o, this._x = n, this._y = i, this._z = r, this; - let l = 1 - a * a; - if (l <= Number.EPSILON) { - let f = 1 - t; - return this._w = f * o + t * this._w, this._x = f * n + t * this._x, this._y = f * i + t * this._y, this._z = f * r + t * this._z, this.normalize(), this._onChangeCallback(), this; + slerp(t, e) { + if (e === 0) return this; + if (e === 1) return this.copy(t); + let n = this._x, i = this._y, r = this._z, a = this._w, o = a * t._w + n * t._x + i * t._y + r * t._z; + if (o < 0 ? (this._w = -t._w, this._x = -t._x, this._y = -t._y, this._z = -t._z, o = -o) : this.copy(t), o >= 1) return this._w = a, this._x = n, this._y = i, this._z = r, this; + let c = 1 - o * o; + if (c <= Number.EPSILON) { + let f = 1 - e; + return this._w = f * a + e * this._w, this._x = f * n + e * this._x, this._y = f * i + e * this._y, this._z = f * r + e * this._z, this.normalize(), this._onChangeCallback(), this; } - let c = Math.sqrt(l), h = Math.atan2(c, a), u = Math.sin((1 - t) * h) / c, d = Math.sin(t * h) / c; - return this._w = o * u + this._w * d, this._x = n * u + this._x * d, this._y = i * u + this._y * d, this._z = r * u + this._z * d, this._onChangeCallback(), this; + let l = Math.sqrt(c), h = Math.atan2(l, o), u = Math.sin((1 - e) * h) / l, d = Math.sin(e * h) / l; + return this._w = a * u + this._w * d, this._x = n * u + this._x * d, this._y = i * u + this._y * d, this._z = r * u + this._z * d, this._onChangeCallback(), this; } - slerpQuaternions(e, t, n) { - this.copy(e).slerp(t, n); + slerpQuaternions(t, e, n) { + return this.copy(t).slerp(e, n); } random() { - let e = Math.random(), t = Math.sqrt(1 - e), n = Math.sqrt(e), i = 2 * Math.PI * Math.random(), r = 2 * Math.PI * Math.random(); - return this.set(t * Math.cos(i), n * Math.sin(r), n * Math.cos(r), t * Math.sin(i)); + let t = Math.random(), e = Math.sqrt(1 - t), n = Math.sqrt(t), i = 2 * Math.PI * Math.random(), r = 2 * Math.PI * Math.random(); + return this.set(e * Math.cos(i), n * Math.sin(r), n * Math.cos(r), e * Math.sin(i)); } - equals(e) { - return e._x === this._x && e._y === this._y && e._z === this._z && e._w === this._w; + equals(t) { + return t._x === this._x && t._y === this._y && t._z === this._z && t._w === this._w; } - fromArray(e, t = 0) { - return this._x = e[t], this._y = e[t + 1], this._z = e[t + 2], this._w = e[t + 3], this._onChangeCallback(), this; + fromArray(t, e = 0) { + return this._x = t[e], this._y = t[e + 1], this._z = t[e + 2], this._w = t[e + 3], this._onChangeCallback(), this; } - toArray(e = [], t = 0) { - return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._w, e; + toArray(t = [], e = 0) { + return t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._w, t; } - fromBufferAttribute(e, t) { - return this._x = e.getX(t), this._y = e.getY(t), this._z = e.getZ(t), this._w = e.getW(t), this; + fromBufferAttribute(t, e) { + return this._x = t.getX(e), this._y = t.getY(e), this._z = t.getZ(e), this._w = t.getW(e), this; } - _onChange(e) { - return this._onChangeCallback = e, this; + toJSON() { + return this.toArray(); + } + _onChange(t) { + return this._onChangeCallback = t, this; } _onChangeCallback() {} -}; -gt.prototype.isQuaternion = !0; -var M = class { - constructor(e = 0, t = 0, n = 0){ - this.x = e, this.y = t, this.z = n; + *[Symbol.iterator]() { + yield this._x, yield this._y, yield this._z, yield this._w; } - set(e, t, n) { - return n === void 0 && (n = this.z), this.x = e, this.y = t, this.z = n, this; +}, A = class s1 { + constructor(t = 0, e = 0, n = 0){ + s1.prototype.isVector3 = !0, this.x = t, this.y = e, this.z = n; } - setScalar(e) { - return this.x = e, this.y = e, this.z = e, this; + set(t, e, n) { + return n === void 0 && (n = this.z), this.x = t, this.y = e, this.z = n, this; } - setX(e) { - return this.x = e, this; + setScalar(t) { + return this.x = t, this.y = t, this.z = t, this; } - setY(e) { - return this.y = e, this; + setX(t) { + return this.x = t, this; } - setZ(e) { - return this.z = e, this; + setY(t) { + return this.y = t, this; } - setComponent(e, t) { - switch(e){ + setZ(t) { + return this.z = t, this; + } + setComponent(t, e) { + switch(t){ case 0: - this.x = t; + this.x = e; break; case 1: - this.y = t; + this.y = e; break; case 2: - this.z = t; + this.z = e; break; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } return this; } - getComponent(e) { - switch(e){ + getComponent(t) { + switch(t){ case 0: return this.x; case 1: @@ -1103,97 +1534,97 @@ var M = class { case 2: return this.z; default: - throw new Error("index is out of range: " + e); + throw new Error("index is out of range: " + t); } } clone() { return new this.constructor(this.x, this.y, this.z); } - copy(e) { - return this.x = e.x, this.y = e.y, this.z = e.z, this; + copy(t) { + return this.x = t.x, this.y = t.y, this.z = t.z, this; } - add(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead."), this.addVectors(e, t)) : (this.x += e.x, this.y += e.y, this.z += e.z, this); + add(t) { + return this.x += t.x, this.y += t.y, this.z += t.z, this; } - addScalar(e) { - return this.x += e, this.y += e, this.z += e, this; + addScalar(t) { + return this.x += t, this.y += t, this.z += t, this; } - addVectors(e, t) { - return this.x = e.x + t.x, this.y = e.y + t.y, this.z = e.z + t.z, this; + addVectors(t, e) { + return this.x = t.x + e.x, this.y = t.y + e.y, this.z = t.z + e.z, this; } - addScaledVector(e, t) { - return this.x += e.x * t, this.y += e.y * t, this.z += e.z * t, this; + addScaledVector(t, e) { + return this.x += t.x * e, this.y += t.y * e, this.z += t.z * e, this; } - sub(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead."), this.subVectors(e, t)) : (this.x -= e.x, this.y -= e.y, this.z -= e.z, this); + sub(t) { + return this.x -= t.x, this.y -= t.y, this.z -= t.z, this; } - subScalar(e) { - return this.x -= e, this.y -= e, this.z -= e, this; + subScalar(t) { + return this.x -= t, this.y -= t, this.z -= t, this; } - subVectors(e, t) { - return this.x = e.x - t.x, this.y = e.y - t.y, this.z = e.z - t.z, this; + subVectors(t, e) { + return this.x = t.x - e.x, this.y = t.y - e.y, this.z = t.z - e.z, this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead."), this.multiplyVectors(e, t)) : (this.x *= e.x, this.y *= e.y, this.z *= e.z, this); + multiply(t) { + return this.x *= t.x, this.y *= t.y, this.z *= t.z, this; } - multiplyScalar(e) { - return this.x *= e, this.y *= e, this.z *= e, this; + multiplyScalar(t) { + return this.x *= t, this.y *= t, this.z *= t, this; } - multiplyVectors(e, t) { - return this.x = e.x * t.x, this.y = e.y * t.y, this.z = e.z * t.z, this; + multiplyVectors(t, e) { + return this.x = t.x * e.x, this.y = t.y * e.y, this.z = t.z * e.z, this; } - applyEuler(e) { - return e && e.isEuler || console.error("THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order."), this.applyQuaternion(yl.setFromEuler(e)); + applyEuler(t) { + return this.applyQuaternion(Nl.setFromEuler(t)); } - applyAxisAngle(e, t) { - return this.applyQuaternion(yl.setFromAxisAngle(e, t)); + applyAxisAngle(t, e) { + return this.applyQuaternion(Nl.setFromAxisAngle(t, e)); } - applyMatrix3(e) { - let t = this.x, n = this.y, i = this.z, r = e.elements; - return this.x = r[0] * t + r[3] * n + r[6] * i, this.y = r[1] * t + r[4] * n + r[7] * i, this.z = r[2] * t + r[5] * n + r[8] * i, this; + applyMatrix3(t) { + let e = this.x, n = this.y, i = this.z, r = t.elements; + return this.x = r[0] * e + r[3] * n + r[6] * i, this.y = r[1] * e + r[4] * n + r[7] * i, this.z = r[2] * e + r[5] * n + r[8] * i, this; } - applyNormalMatrix(e) { - return this.applyMatrix3(e).normalize(); + applyNormalMatrix(t) { + return this.applyMatrix3(t).normalize(); } - applyMatrix4(e) { - let t = this.x, n = this.y, i = this.z, r = e.elements, o = 1 / (r[3] * t + r[7] * n + r[11] * i + r[15]); - return this.x = (r[0] * t + r[4] * n + r[8] * i + r[12]) * o, this.y = (r[1] * t + r[5] * n + r[9] * i + r[13]) * o, this.z = (r[2] * t + r[6] * n + r[10] * i + r[14]) * o, this; + applyMatrix4(t) { + let e = this.x, n = this.y, i = this.z, r = t.elements, a = 1 / (r[3] * e + r[7] * n + r[11] * i + r[15]); + return this.x = (r[0] * e + r[4] * n + r[8] * i + r[12]) * a, this.y = (r[1] * e + r[5] * n + r[9] * i + r[13]) * a, this.z = (r[2] * e + r[6] * n + r[10] * i + r[14]) * a, this; } - applyQuaternion(e) { - let t = this.x, n = this.y, i = this.z, r = e.x, o = e.y, a = e.z, l = e.w, c = l * t + o * i - a * n, h = l * n + a * t - r * i, u = l * i + r * n - o * t, d = -r * t - o * n - a * i; - return this.x = c * l + d * -r + h * -a - u * -o, this.y = h * l + d * -o + u * -r - c * -a, this.z = u * l + d * -a + c * -o - h * -r, this; + applyQuaternion(t) { + let e = this.x, n = this.y, i = this.z, r = t.x, a = t.y, o = t.z, c = t.w, l = c * e + a * i - o * n, h = c * n + o * e - r * i, u = c * i + r * n - a * e, d = -r * e - a * n - o * i; + return this.x = l * c + d * -r + h * -o - u * -a, this.y = h * c + d * -a + u * -r - l * -o, this.z = u * c + d * -o + l * -a - h * -r, this; } - project(e) { - return this.applyMatrix4(e.matrixWorldInverse).applyMatrix4(e.projectionMatrix); + project(t) { + return this.applyMatrix4(t.matrixWorldInverse).applyMatrix4(t.projectionMatrix); } - unproject(e) { - return this.applyMatrix4(e.projectionMatrixInverse).applyMatrix4(e.matrixWorld); + unproject(t) { + return this.applyMatrix4(t.projectionMatrixInverse).applyMatrix4(t.matrixWorld); } - transformDirection(e) { - let t = this.x, n = this.y, i = this.z, r = e.elements; - return this.x = r[0] * t + r[4] * n + r[8] * i, this.y = r[1] * t + r[5] * n + r[9] * i, this.z = r[2] * t + r[6] * n + r[10] * i, this.normalize(); + transformDirection(t) { + let e = this.x, n = this.y, i = this.z, r = t.elements; + return this.x = r[0] * e + r[4] * n + r[8] * i, this.y = r[1] * e + r[5] * n + r[9] * i, this.z = r[2] * e + r[6] * n + r[10] * i, this.normalize(); } - divide(e) { - return this.x /= e.x, this.y /= e.y, this.z /= e.z, this; + divide(t) { + return this.x /= t.x, this.y /= t.y, this.z /= t.z, this; } - divideScalar(e) { - return this.multiplyScalar(1 / e); + divideScalar(t) { + return this.multiplyScalar(1 / t); } - min(e) { - return this.x = Math.min(this.x, e.x), this.y = Math.min(this.y, e.y), this.z = Math.min(this.z, e.z), this; + min(t) { + return this.x = Math.min(this.x, t.x), this.y = Math.min(this.y, t.y), this.z = Math.min(this.z, t.z), this; } - max(e) { - return this.x = Math.max(this.x, e.x), this.y = Math.max(this.y, e.y), this.z = Math.max(this.z, e.z), this; + max(t) { + return this.x = Math.max(this.x, t.x), this.y = Math.max(this.y, t.y), this.z = Math.max(this.z, t.z), this; } - clamp(e, t) { - return this.x = Math.max(e.x, Math.min(t.x, this.x)), this.y = Math.max(e.y, Math.min(t.y, this.y)), this.z = Math.max(e.z, Math.min(t.z, this.z)), this; + clamp(t, e) { + return this.x = Math.max(t.x, Math.min(e.x, this.x)), this.y = Math.max(t.y, Math.min(e.y, this.y)), this.z = Math.max(t.z, Math.min(e.z, this.z)), this; } - clampScalar(e, t) { - return this.x = Math.max(e, Math.min(t, this.x)), this.y = Math.max(e, Math.min(t, this.y)), this.z = Math.max(e, Math.min(t, this.z)), this; + clampScalar(t, e) { + return this.x = Math.max(t, Math.min(e, this.x)), this.y = Math.max(t, Math.min(e, this.y)), this.z = Math.max(t, Math.min(e, this.z)), this; } - clampLength(e, t) { + clampLength(t, e) { let n = this.length(); - return this.divideScalar(n || 1).multiplyScalar(Math.max(e, Math.min(t, n))); + return this.divideScalar(n || 1).multiplyScalar(Math.max(t, Math.min(e, n))); } floor() { return this.x = Math.floor(this.x), this.y = Math.floor(this.y), this.z = Math.floor(this.z), this; @@ -1210,8 +1641,8 @@ var M = class { negate() { return this.x = -this.x, this.y = -this.y, this.z = -this.z, this; } - dot(e) { - return this.x * e.x + this.y * e.y + this.z * e.z; + dot(t) { + return this.x * t.x + this.y * t.y + this.z * t.z; } lengthSq() { return this.x * this.x + this.y * this.y + this.z * this.z; @@ -1225,141 +1656,139 @@ var M = class { normalize() { return this.divideScalar(this.length() || 1); } - setLength(e) { - return this.normalize().multiplyScalar(e); + setLength(t) { + return this.normalize().multiplyScalar(t); + } + lerp(t, e) { + return this.x += (t.x - this.x) * e, this.y += (t.y - this.y) * e, this.z += (t.z - this.z) * e, this; } - lerp(e, t) { - return this.x += (e.x - this.x) * t, this.y += (e.y - this.y) * t, this.z += (e.z - this.z) * t, this; + lerpVectors(t, e, n) { + return this.x = t.x + (e.x - t.x) * n, this.y = t.y + (e.y - t.y) * n, this.z = t.z + (e.z - t.z) * n, this; } - lerpVectors(e, t, n) { - return this.x = e.x + (t.x - e.x) * n, this.y = e.y + (t.y - e.y) * n, this.z = e.z + (t.z - e.z) * n, this; + cross(t) { + return this.crossVectors(this, t); } - cross(e, t) { - return t !== void 0 ? (console.warn("THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead."), this.crossVectors(e, t)) : this.crossVectors(this, e); + crossVectors(t, e) { + let n = t.x, i = t.y, r = t.z, a = e.x, o = e.y, c = e.z; + return this.x = i * c - r * o, this.y = r * a - n * c, this.z = n * o - i * a, this; } - crossVectors(e, t) { - let n = e.x, i = e.y, r = e.z, o = t.x, a = t.y, l = t.z; - return this.x = i * l - r * a, this.y = r * o - n * l, this.z = n * a - i * o, this; + projectOnVector(t) { + let e = t.lengthSq(); + if (e === 0) return this.set(0, 0, 0); + let n = t.dot(this) / e; + return this.copy(t).multiplyScalar(n); } - projectOnVector(e) { - let t = e.lengthSq(); - if (t === 0) return this.set(0, 0, 0); - let n = e.dot(this) / t; - return this.copy(e).multiplyScalar(n); + projectOnPlane(t) { + return La.copy(this).projectOnVector(t), this.sub(La); } - projectOnPlane(e) { - return Mo.copy(this).projectOnVector(e), this.sub(Mo); + reflect(t) { + return this.sub(La.copy(t).multiplyScalar(2 * this.dot(t))); } - reflect(e) { - return this.sub(Mo.copy(e).multiplyScalar(2 * this.dot(e))); + angleTo(t) { + let e = Math.sqrt(this.lengthSq() * t.lengthSq()); + if (e === 0) return Math.PI / 2; + let n = this.dot(t) / e; + return Math.acos(ae(n, -1, 1)); } - angleTo(e) { - let t = Math.sqrt(this.lengthSq() * e.lengthSq()); - if (t === 0) return Math.PI / 2; - let n = this.dot(e) / t; - return Math.acos(mt(n, -1, 1)); + distanceTo(t) { + return Math.sqrt(this.distanceToSquared(t)); } - distanceTo(e) { - return Math.sqrt(this.distanceToSquared(e)); + distanceToSquared(t) { + let e = this.x - t.x, n = this.y - t.y, i = this.z - t.z; + return e * e + n * n + i * i; } - distanceToSquared(e) { - let t = this.x - e.x, n = this.y - e.y, i = this.z - e.z; - return t * t + n * n + i * i; + manhattanDistanceTo(t) { + return Math.abs(this.x - t.x) + Math.abs(this.y - t.y) + Math.abs(this.z - t.z); } - manhattanDistanceTo(e) { - return Math.abs(this.x - e.x) + Math.abs(this.y - e.y) + Math.abs(this.z - e.z); + setFromSpherical(t) { + return this.setFromSphericalCoords(t.radius, t.phi, t.theta); } - setFromSpherical(e) { - return this.setFromSphericalCoords(e.radius, e.phi, e.theta); + setFromSphericalCoords(t, e, n) { + let i = Math.sin(e) * t; + return this.x = i * Math.sin(n), this.y = Math.cos(e) * t, this.z = i * Math.cos(n), this; } - setFromSphericalCoords(e, t, n) { - let i = Math.sin(t) * e; - return this.x = i * Math.sin(n), this.y = Math.cos(t) * e, this.z = i * Math.cos(n), this; + setFromCylindrical(t) { + return this.setFromCylindricalCoords(t.radius, t.theta, t.y); } - setFromCylindrical(e) { - return this.setFromCylindricalCoords(e.radius, e.theta, e.y); + setFromCylindricalCoords(t, e, n) { + return this.x = t * Math.sin(e), this.y = n, this.z = t * Math.cos(e), this; } - setFromCylindricalCoords(e, t, n) { - return this.x = e * Math.sin(t), this.y = n, this.z = e * Math.cos(t), this; + setFromMatrixPosition(t) { + let e = t.elements; + return this.x = e[12], this.y = e[13], this.z = e[14], this; } - setFromMatrixPosition(e) { - let t = e.elements; - return this.x = t[12], this.y = t[13], this.z = t[14], this; + setFromMatrixScale(t) { + let e = this.setFromMatrixColumn(t, 0).length(), n = this.setFromMatrixColumn(t, 1).length(), i = this.setFromMatrixColumn(t, 2).length(); + return this.x = e, this.y = n, this.z = i, this; } - setFromMatrixScale(e) { - let t = this.setFromMatrixColumn(e, 0).length(), n = this.setFromMatrixColumn(e, 1).length(), i = this.setFromMatrixColumn(e, 2).length(); - return this.x = t, this.y = n, this.z = i, this; + setFromMatrixColumn(t, e) { + return this.fromArray(t.elements, e * 4); } - setFromMatrixColumn(e, t) { - return this.fromArray(e.elements, t * 4); + setFromMatrix3Column(t, e) { + return this.fromArray(t.elements, e * 3); } - setFromMatrix3Column(e, t) { - return this.fromArray(e.elements, t * 3); + setFromEuler(t) { + return this.x = t._x, this.y = t._y, this.z = t._z, this; } - equals(e) { - return e.x === this.x && e.y === this.y && e.z === this.z; + setFromColor(t) { + return this.x = t.r, this.y = t.g, this.z = t.b, this; } - fromArray(e, t = 0) { - return this.x = e[t], this.y = e[t + 1], this.z = e[t + 2], this; + equals(t) { + return t.x === this.x && t.y === this.y && t.z === this.z; } - toArray(e = [], t = 0) { - return e[t] = this.x, e[t + 1] = this.y, e[t + 2] = this.z, e; + fromArray(t, e = 0) { + return this.x = t[e], this.y = t[e + 1], this.z = t[e + 2], this; } - fromBufferAttribute(e, t, n) { - return n !== void 0 && console.warn("THREE.Vector3: offset has been removed from .fromBufferAttribute()."), this.x = e.getX(t), this.y = e.getY(t), this.z = e.getZ(t), this; + toArray(t = [], e = 0) { + return t[e] = this.x, t[e + 1] = this.y, t[e + 2] = this.z, t; + } + fromBufferAttribute(t, e) { + return this.x = t.getX(e), this.y = t.getY(e), this.z = t.getZ(e), this; } random() { return this.x = Math.random(), this.y = Math.random(), this.z = Math.random(), this; } randomDirection() { - let e = (Math.random() - .5) * 2, t = Math.random() * Math.PI * 2, n = Math.sqrt(1 - e ** 2); - return this.x = n * Math.cos(t), this.y = n * Math.sin(t), this.z = e, this; + let t = (Math.random() - .5) * 2, e = Math.random() * Math.PI * 2, n = Math.sqrt(1 - t ** 2); + return this.x = n * Math.cos(e), this.y = n * Math.sin(e), this.z = t, this; } *[Symbol.iterator]() { yield this.x, yield this.y, yield this.z; } -}; -M.prototype.isVector3 = !0; -var Mo = new M, yl = new gt, Lt = class { - constructor(e = new M(1 / 0, 1 / 0, 1 / 0), t = new M(-1 / 0, -1 / 0, -1 / 0)){ - this.min = e, this.max = t; +}, La = new A, Nl = new Pe, Ke = class { + constructor(t = new A(1 / 0, 1 / 0, 1 / 0), e = new A(-1 / 0, -1 / 0, -1 / 0)){ + this.isBox3 = !0, this.min = t, this.max = e; } - set(e, t) { - return this.min.copy(e), this.max.copy(t), this; + set(t, e) { + return this.min.copy(t), this.max.copy(e), this; } - setFromArray(e) { - let t = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, o = -1 / 0, a = -1 / 0; - for(let l = 0, c = e.length; l < c; l += 3){ - let h = e[l], u = e[l + 1], d = e[l + 2]; - h < t && (t = h), u < n && (n = u), d < i && (i = d), h > r && (r = h), u > o && (o = u), d > a && (a = d); - } - return this.min.set(t, n, i), this.max.set(r, o, a), this; + setFromArray(t) { + this.makeEmpty(); + for(let e = 0, n = t.length; e < n; e += 3)this.expandByPoint(cn.fromArray(t, e)); + return this; } - setFromBufferAttribute(e) { - let t = 1 / 0, n = 1 / 0, i = 1 / 0, r = -1 / 0, o = -1 / 0, a = -1 / 0; - for(let l = 0, c = e.count; l < c; l++){ - let h = e.getX(l), u = e.getY(l), d = e.getZ(l); - h < t && (t = h), u < n && (n = u), d < i && (i = d), h > r && (r = h), u > o && (o = u), d > a && (a = d); - } - return this.min.set(t, n, i), this.max.set(r, o, a), this; + setFromBufferAttribute(t) { + this.makeEmpty(); + for(let e = 0, n = t.count; e < n; e++)this.expandByPoint(cn.fromBufferAttribute(t, e)); + return this; } - setFromPoints(e) { + setFromPoints(t) { this.makeEmpty(); - for(let t = 0, n = e.length; t < n; t++)this.expandByPoint(e[t]); + for(let e = 0, n = t.length; e < n; e++)this.expandByPoint(t[e]); return this; } - setFromCenterAndSize(e, t) { - let n = Ji.copy(t).multiplyScalar(.5); - return this.min.copy(e).sub(n), this.max.copy(e).add(n), this; + setFromCenterAndSize(t, e) { + let n = cn.copy(e).multiplyScalar(.5); + return this.min.copy(t).sub(n), this.max.copy(t).add(n), this; } - setFromObject(e) { - return this.makeEmpty(), this.expandByObject(e); + setFromObject(t, e = !1) { + return this.makeEmpty(), this.expandByObject(t, e); } clone() { return new this.constructor().copy(this); } - copy(e) { - return this.min.copy(e.min), this.max.copy(e.max), this; + copy(t) { + return this.min.copy(t.min), this.max.copy(t.max), this; } makeEmpty() { return this.min.x = this.min.y = this.min.z = 1 / 0, this.max.x = this.max.y = this.max.z = -1 / 0, this; @@ -1367,81 +1796,86 @@ var Mo = new M, yl = new gt, Lt = class { isEmpty() { return this.max.x < this.min.x || this.max.y < this.min.y || this.max.z < this.min.z; } - getCenter(e) { - return this.isEmpty() ? e.set(0, 0, 0) : e.addVectors(this.min, this.max).multiplyScalar(.5); + getCenter(t) { + return this.isEmpty() ? t.set(0, 0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5); } - getSize(e) { - return this.isEmpty() ? e.set(0, 0, 0) : e.subVectors(this.max, this.min); + getSize(t) { + return this.isEmpty() ? t.set(0, 0, 0) : t.subVectors(this.max, this.min); } - expandByPoint(e) { - return this.min.min(e), this.max.max(e), this; + expandByPoint(t) { + return this.min.min(t), this.max.max(t), this; } - expandByVector(e) { - return this.min.sub(e), this.max.add(e), this; + expandByVector(t) { + return this.min.sub(t), this.max.add(t), this; } - expandByScalar(e) { - return this.min.addScalar(-e), this.max.addScalar(e), this; + expandByScalar(t) { + return this.min.addScalar(-t), this.max.addScalar(t), this; } - expandByObject(e) { - e.updateWorldMatrix(!1, !1); - let t = e.geometry; - t !== void 0 && (t.boundingBox === null && t.computeBoundingBox(), bo.copy(t.boundingBox), bo.applyMatrix4(e.matrixWorld), this.union(bo)); - let n = e.children; - for(let i = 0, r = n.length; i < r; i++)this.expandByObject(n[i]); + expandByObject(t, e = !1) { + if (t.updateWorldMatrix(!1, !1), t.boundingBox !== void 0) t.boundingBox === null && t.computeBoundingBox(), _i.copy(t.boundingBox), _i.applyMatrix4(t.matrixWorld), this.union(_i); + else { + let i = t.geometry; + if (i !== void 0) if (e && i.attributes !== void 0 && i.attributes.position !== void 0) { + let r = i.attributes.position; + for(let a = 0, o = r.count; a < o; a++)cn.fromBufferAttribute(r, a).applyMatrix4(t.matrixWorld), this.expandByPoint(cn); + } else i.boundingBox === null && i.computeBoundingBox(), _i.copy(i.boundingBox), _i.applyMatrix4(t.matrixWorld), this.union(_i); + } + let n = t.children; + for(let i = 0, r = n.length; i < r; i++)this.expandByObject(n[i], e); return this; } - containsPoint(e) { - return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y || e.z < this.min.z || e.z > this.max.z); + containsPoint(t) { + return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y || t.z < this.min.z || t.z > this.max.z); } - containsBox(e) { - return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y && this.min.z <= e.min.z && e.max.z <= this.max.z; + containsBox(t) { + return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y && this.min.z <= t.min.z && t.max.z <= this.max.z; } - getParameter(e, t) { - return t.set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y), (e.z - this.min.z) / (this.max.z - this.min.z)); + getParameter(t, e) { + return e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y), (t.z - this.min.z) / (this.max.z - this.min.z)); } - intersectsBox(e) { - return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y || e.max.z < this.min.z || e.min.z > this.max.z); + intersectsBox(t) { + return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y || t.max.z < this.min.z || t.min.z > this.max.z); } - intersectsSphere(e) { - return this.clampPoint(e.center, Ji), Ji.distanceToSquared(e.center) <= e.radius * e.radius; + intersectsSphere(t) { + return this.clampPoint(t.center, cn), cn.distanceToSquared(t.center) <= t.radius * t.radius; } - intersectsPlane(e) { - let t, n; - return e.normal.x > 0 ? (t = e.normal.x * this.min.x, n = e.normal.x * this.max.x) : (t = e.normal.x * this.max.x, n = e.normal.x * this.min.x), e.normal.y > 0 ? (t += e.normal.y * this.min.y, n += e.normal.y * this.max.y) : (t += e.normal.y * this.max.y, n += e.normal.y * this.min.y), e.normal.z > 0 ? (t += e.normal.z * this.min.z, n += e.normal.z * this.max.z) : (t += e.normal.z * this.max.z, n += e.normal.z * this.min.z), t <= -e.constant && n >= -e.constant; + intersectsPlane(t) { + let e, n; + return t.normal.x > 0 ? (e = t.normal.x * this.min.x, n = t.normal.x * this.max.x) : (e = t.normal.x * this.max.x, n = t.normal.x * this.min.x), t.normal.y > 0 ? (e += t.normal.y * this.min.y, n += t.normal.y * this.max.y) : (e += t.normal.y * this.max.y, n += t.normal.y * this.min.y), t.normal.z > 0 ? (e += t.normal.z * this.min.z, n += t.normal.z * this.max.z) : (e += t.normal.z * this.max.z, n += t.normal.z * this.min.z), e <= -t.constant && n >= -t.constant; } - intersectsTriangle(e) { + intersectsTriangle(t) { if (this.isEmpty()) return !1; - this.getCenter(Yi), Wr.subVectors(this.max, Yi), ni.subVectors(e.a, Yi), ii.subVectors(e.b, Yi), ri.subVectors(e.c, Yi), un.subVectors(ii, ni), dn.subVectors(ri, ii), Pn.subVectors(ni, ri); - let t = [ + this.getCenter(cs), Xs.subVectors(this.max, cs), xi.subVectors(t.a, cs), vi.subVectors(t.b, cs), yi.subVectors(t.c, cs), Tn.subVectors(vi, xi), wn.subVectors(yi, vi), Gn.subVectors(xi, yi); + let e = [ 0, - -un.z, - un.y, + -Tn.z, + Tn.y, 0, - -dn.z, - dn.y, + -wn.z, + wn.y, 0, - -Pn.z, - Pn.y, - un.z, + -Gn.z, + Gn.y, + Tn.z, 0, - -un.x, - dn.z, + -Tn.x, + wn.z, 0, - -dn.x, - Pn.z, + -wn.x, + Gn.z, 0, - -Pn.x, - -un.y, - un.x, + -Gn.x, + -Tn.y, + Tn.x, 0, - -dn.y, - dn.x, + -wn.y, + wn.x, 0, - -Pn.y, - Pn.x, + -Gn.y, + Gn.x, 0 ]; - return !wo(t, ni, ii, ri, Wr) || (t = [ + return !Ia(e, xi, vi, yi, Xs) || (e = [ 1, 0, 0, @@ -1451,72 +1885,70 @@ var Mo = new M, yl = new gt, Lt = class { 0, 0, 1 - ], !wo(t, ni, ii, ri, Wr)) ? !1 : (qr.crossVectors(un, dn), t = [ - qr.x, - qr.y, - qr.z - ], wo(t, ni, ii, ri, Wr)); - } - clampPoint(e, t) { - return t.copy(e).clamp(this.min, this.max); - } - distanceToPoint(e) { - return Ji.copy(e).clamp(this.min, this.max).sub(e).length(); - } - getBoundingSphere(e) { - return this.getCenter(e.center), e.radius = this.getSize(Ji).length() * .5, e; - } - intersect(e) { - return this.min.max(e.min), this.max.min(e.max), this.isEmpty() && this.makeEmpty(), this; - } - union(e) { - return this.min.min(e.min), this.max.max(e.max), this; - } - applyMatrix4(e) { - return this.isEmpty() ? this : ($t[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(e), $t[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(e), $t[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(e), $t[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(e), $t[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(e), $t[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(e), $t[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(e), $t[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(e), this.setFromPoints($t), this); - } - translate(e) { - return this.min.add(e), this.max.add(e), this; - } - equals(e) { - return e.min.equals(this.min) && e.max.equals(this.max); - } -}; -Lt.prototype.isBox3 = !0; -var $t = [ - new M, - new M, - new M, - new M, - new M, - new M, - new M, - new M -], Ji = new M, bo = new Lt, ni = new M, ii = new M, ri = new M, un = new M, dn = new M, Pn = new M, Yi = new M, Wr = new M, qr = new M, In = new M; -function wo(s, e, t, n, i) { - for(let r = 0, o = s.length - 3; r <= o; r += 3){ - In.fromArray(s, r); - let a = i.x * Math.abs(In.x) + i.y * Math.abs(In.y) + i.z * Math.abs(In.z), l = e.dot(In), c = t.dot(In), h = n.dot(In); - if (Math.max(-Math.max(l, c, h), Math.min(l, c, h)) > a) return !1; + ], !Ia(e, xi, vi, yi, Xs)) ? !1 : (qs.crossVectors(Tn, wn), e = [ + qs.x, + qs.y, + qs.z + ], Ia(e, xi, vi, yi, Xs)); + } + clampPoint(t, e) { + return e.copy(t).clamp(this.min, this.max); + } + distanceToPoint(t) { + return this.clampPoint(t, cn).distanceTo(t); + } + getBoundingSphere(t) { + return this.isEmpty() ? t.makeEmpty() : (this.getCenter(t.center), t.radius = this.getSize(cn).length() * .5), t; + } + intersect(t) { + return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this; + } + union(t) { + return this.min.min(t.min), this.max.max(t.max), this; + } + applyMatrix4(t) { + return this.isEmpty() ? this : (on[0].set(this.min.x, this.min.y, this.min.z).applyMatrix4(t), on[1].set(this.min.x, this.min.y, this.max.z).applyMatrix4(t), on[2].set(this.min.x, this.max.y, this.min.z).applyMatrix4(t), on[3].set(this.min.x, this.max.y, this.max.z).applyMatrix4(t), on[4].set(this.max.x, this.min.y, this.min.z).applyMatrix4(t), on[5].set(this.max.x, this.min.y, this.max.z).applyMatrix4(t), on[6].set(this.max.x, this.max.y, this.min.z).applyMatrix4(t), on[7].set(this.max.x, this.max.y, this.max.z).applyMatrix4(t), this.setFromPoints(on), this); + } + translate(t) { + return this.min.add(t), this.max.add(t), this; + } + equals(t) { + return t.min.equals(this.min) && t.max.equals(this.max); + } +}, on = [ + new A, + new A, + new A, + new A, + new A, + new A, + new A, + new A +], cn = new A, _i = new Ke, xi = new A, vi = new A, yi = new A, Tn = new A, wn = new A, Gn = new A, cs = new A, Xs = new A, qs = new A, Wn = new A; +function Ia(s1, t, e, n, i) { + for(let r = 0, a = s1.length - 3; r <= a; r += 3){ + Wn.fromArray(s1, r); + let o = i.x * Math.abs(Wn.x) + i.y * Math.abs(Wn.y) + i.z * Math.abs(Wn.z), c = t.dot(Wn), l = e.dot(Wn), h = n.dot(Wn); + if (Math.max(-Math.max(c, l, h), Math.min(c, l, h)) > o) return !1; } return !0; } -var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { - constructor(e = new M, t = -1){ - this.center = e, this.radius = t; +var ip = new Ke, ls = new A, Ua = new A, We = class { + constructor(t = new A, e = -1){ + this.center = t, this.radius = e; } - set(e, t) { - return this.center.copy(e), this.radius = t, this; + set(t, e) { + return this.center.copy(t), this.radius = e, this; } - setFromPoints(e, t) { + setFromPoints(t, e) { let n = this.center; - t !== void 0 ? n.copy(t) : ef.setFromPoints(e).getCenter(n); + e !== void 0 ? n.copy(e) : ip.setFromPoints(t).getCenter(n); let i = 0; - for(let r = 0, o = e.length; r < o; r++)i = Math.max(i, n.distanceToSquared(e[r])); + for(let r = 0, a = t.length; r < a; r++)i = Math.max(i, n.distanceToSquared(t[r])); return this.radius = Math.sqrt(i), this; } - copy(e) { - return this.center.copy(e.center), this.radius = e.radius, this; + copy(t) { + return this.center.copy(t.center), this.radius = t.radius, this; } isEmpty() { return this.radius < 0; @@ -1524,155 +1956,156 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { makeEmpty() { return this.center.set(0, 0, 0), this.radius = -1, this; } - containsPoint(e) { - return e.distanceToSquared(this.center) <= this.radius * this.radius; + containsPoint(t) { + return t.distanceToSquared(this.center) <= this.radius * this.radius; } - distanceToPoint(e) { - return e.distanceTo(this.center) - this.radius; + distanceToPoint(t) { + return t.distanceTo(this.center) - this.radius; } - intersectsSphere(e) { - let t = this.radius + e.radius; - return e.center.distanceToSquared(this.center) <= t * t; + intersectsSphere(t) { + let e = this.radius + t.radius; + return t.center.distanceToSquared(this.center) <= e * e; } - intersectsBox(e) { - return e.intersectsSphere(this); + intersectsBox(t) { + return t.intersectsSphere(this); } - intersectsPlane(e) { - return Math.abs(e.distanceToPoint(this.center)) <= this.radius; + intersectsPlane(t) { + return Math.abs(t.distanceToPoint(this.center)) <= this.radius; } - clampPoint(e, t) { - let n = this.center.distanceToSquared(e); - return t.copy(e), n > this.radius * this.radius && (t.sub(this.center).normalize(), t.multiplyScalar(this.radius).add(this.center)), t; + clampPoint(t, e) { + let n = this.center.distanceToSquared(t); + return e.copy(t), n > this.radius * this.radius && (e.sub(this.center).normalize(), e.multiplyScalar(this.radius).add(this.center)), e; } - getBoundingBox(e) { - return this.isEmpty() ? (e.makeEmpty(), e) : (e.set(this.center, this.center), e.expandByScalar(this.radius), e); + getBoundingBox(t) { + return this.isEmpty() ? (t.makeEmpty(), t) : (t.set(this.center, this.center), t.expandByScalar(this.radius), t); } - applyMatrix4(e) { - return this.center.applyMatrix4(e), this.radius = this.radius * e.getMaxScaleOnAxis(), this; + applyMatrix4(t) { + return this.center.applyMatrix4(t), this.radius = this.radius * t.getMaxScaleOnAxis(), this; } - translate(e) { - return this.center.add(e), this; + translate(t) { + return this.center.add(t), this; } - expandByPoint(e) { - So.subVectors(e, this.center); - let t = So.lengthSq(); - if (t > this.radius * this.radius) { - let n = Math.sqrt(t), i = (n - this.radius) * .5; - this.center.add(So.multiplyScalar(i / n)), this.radius += i; + expandByPoint(t) { + if (this.isEmpty()) return this.center.copy(t), this.radius = 0, this; + ls.subVectors(t, this.center); + let e = ls.lengthSq(); + if (e > this.radius * this.radius) { + let n = Math.sqrt(e), i = (n - this.radius) * .5; + this.center.addScaledVector(ls, i / n), this.radius += i; } return this; } - union(e) { - return this.center.equals(e.center) === !0 ? Xr.set(0, 0, 1).multiplyScalar(e.radius) : Xr.subVectors(e.center, this.center).normalize().multiplyScalar(e.radius), this.expandByPoint(vl.copy(e.center).add(Xr)), this.expandByPoint(vl.copy(e.center).sub(Xr)), this; + union(t) { + return t.isEmpty() ? this : this.isEmpty() ? (this.copy(t), this) : (this.center.equals(t.center) === !0 ? this.radius = Math.max(this.radius, t.radius) : (Ua.subVectors(t.center, this.center).setLength(t.radius), this.expandByPoint(ls.copy(t.center).add(Ua)), this.expandByPoint(ls.copy(t.center).sub(Ua))), this); } - equals(e) { - return e.center.equals(this.center) && e.radius === this.radius; + equals(t) { + return t.center.equals(this.center) && t.radius === this.radius; } clone() { return new this.constructor().copy(this); } -}, jt = new M, To = new M, Jr = new M, fn = new M, Eo = new M, Yr = new M, Ao = new M, Cn = class { - constructor(e = new M, t = new M(0, 0, -1)){ - this.origin = e, this.direction = t; +}, ln = new A, Da = new A, Ys = new A, An = new A, Na = new A, Zs = new A, Fa = new A, hi = class { + constructor(t = new A, e = new A(0, 0, -1)){ + this.origin = t, this.direction = e; } - set(e, t) { - return this.origin.copy(e), this.direction.copy(t), this; + set(t, e) { + return this.origin.copy(t), this.direction.copy(e), this; } - copy(e) { - return this.origin.copy(e.origin), this.direction.copy(e.direction), this; + copy(t) { + return this.origin.copy(t.origin), this.direction.copy(t.direction), this; } - at(e, t) { - return t.copy(this.direction).multiplyScalar(e).add(this.origin); + at(t, e) { + return e.copy(this.origin).addScaledVector(this.direction, t); } - lookAt(e) { - return this.direction.copy(e).sub(this.origin).normalize(), this; + lookAt(t) { + return this.direction.copy(t).sub(this.origin).normalize(), this; } - recast(e) { - return this.origin.copy(this.at(e, jt)), this; + recast(t) { + return this.origin.copy(this.at(t, ln)), this; } - closestPointToPoint(e, t) { - t.subVectors(e, this.origin); - let n = t.dot(this.direction); - return n < 0 ? t.copy(this.origin) : t.copy(this.direction).multiplyScalar(n).add(this.origin); + closestPointToPoint(t, e) { + e.subVectors(t, this.origin); + let n = e.dot(this.direction); + return n < 0 ? e.copy(this.origin) : e.copy(this.origin).addScaledVector(this.direction, n); } - distanceToPoint(e) { - return Math.sqrt(this.distanceSqToPoint(e)); + distanceToPoint(t) { + return Math.sqrt(this.distanceSqToPoint(t)); } - distanceSqToPoint(e) { - let t = jt.subVectors(e, this.origin).dot(this.direction); - return t < 0 ? this.origin.distanceToSquared(e) : (jt.copy(this.direction).multiplyScalar(t).add(this.origin), jt.distanceToSquared(e)); + distanceSqToPoint(t) { + let e = ln.subVectors(t, this.origin).dot(this.direction); + return e < 0 ? this.origin.distanceToSquared(t) : (ln.copy(this.origin).addScaledVector(this.direction, e), ln.distanceToSquared(t)); } - distanceSqToSegment(e, t, n, i) { - To.copy(e).add(t).multiplyScalar(.5), Jr.copy(t).sub(e).normalize(), fn.copy(this.origin).sub(To); - let r = e.distanceTo(t) * .5, o = -this.direction.dot(Jr), a = fn.dot(this.direction), l = -fn.dot(Jr), c = fn.lengthSq(), h = Math.abs(1 - o * o), u, d, f, m; - if (h > 0) if (u = o * l - a, d = o * a - l, m = r * h, u >= 0) if (d >= -m) if (d <= m) { + distanceSqToSegment(t, e, n, i) { + Da.copy(t).add(e).multiplyScalar(.5), Ys.copy(e).sub(t).normalize(), An.copy(this.origin).sub(Da); + let r = t.distanceTo(e) * .5, a = -this.direction.dot(Ys), o = An.dot(this.direction), c = -An.dot(Ys), l = An.lengthSq(), h = Math.abs(1 - a * a), u, d, f, m; + if (h > 0) if (u = a * c - o, d = a * o - c, m = r * h, u >= 0) if (d >= -m) if (d <= m) { let x = 1 / h; - u *= x, d *= x, f = u * (u + o * d + 2 * a) + d * (o * u + d + 2 * l) + c; - } else d = r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - else d = -r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - else d <= -m ? (u = Math.max(0, -(-o * r + a)), d = u > 0 ? -r : Math.min(Math.max(-r, -l), r), f = -u * u + d * (d + 2 * l) + c) : d <= m ? (u = 0, d = Math.min(Math.max(-r, -l), r), f = d * (d + 2 * l) + c) : (u = Math.max(0, -(o * r + a)), d = u > 0 ? r : Math.min(Math.max(-r, -l), r), f = -u * u + d * (d + 2 * l) + c); - else d = o > 0 ? -r : r, u = Math.max(0, -(o * d + a)), f = -u * u + d * (d + 2 * l) + c; - return n && n.copy(this.direction).multiplyScalar(u).add(this.origin), i && i.copy(Jr).multiplyScalar(d).add(To), f; - } - intersectSphere(e, t) { - jt.subVectors(e.center, this.origin); - let n = jt.dot(this.direction), i = jt.dot(jt) - n * n, r = e.radius * e.radius; + u *= x, d *= x, f = u * (u + a * d + 2 * o) + d * (a * u + d + 2 * c) + l; + } else d = r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + else d = -r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + else d <= -m ? (u = Math.max(0, -(-a * r + o)), d = u > 0 ? -r : Math.min(Math.max(-r, -c), r), f = -u * u + d * (d + 2 * c) + l) : d <= m ? (u = 0, d = Math.min(Math.max(-r, -c), r), f = d * (d + 2 * c) + l) : (u = Math.max(0, -(a * r + o)), d = u > 0 ? r : Math.min(Math.max(-r, -c), r), f = -u * u + d * (d + 2 * c) + l); + else d = a > 0 ? -r : r, u = Math.max(0, -(a * d + o)), f = -u * u + d * (d + 2 * c) + l; + return n && n.copy(this.origin).addScaledVector(this.direction, u), i && i.copy(Da).addScaledVector(Ys, d), f; + } + intersectSphere(t, e) { + ln.subVectors(t.center, this.origin); + let n = ln.dot(this.direction), i = ln.dot(ln) - n * n, r = t.radius * t.radius; if (i > r) return null; - let o = Math.sqrt(r - i), a = n - o, l = n + o; - return a < 0 && l < 0 ? null : a < 0 ? this.at(l, t) : this.at(a, t); + let a = Math.sqrt(r - i), o = n - a, c = n + a; + return c < 0 ? null : o < 0 ? this.at(c, e) : this.at(o, e); } - intersectsSphere(e) { - return this.distanceSqToPoint(e.center) <= e.radius * e.radius; + intersectsSphere(t) { + return this.distanceSqToPoint(t.center) <= t.radius * t.radius; } - distanceToPlane(e) { - let t = e.normal.dot(this.direction); - if (t === 0) return e.distanceToPoint(this.origin) === 0 ? 0 : null; - let n = -(this.origin.dot(e.normal) + e.constant) / t; + distanceToPlane(t) { + let e = t.normal.dot(this.direction); + if (e === 0) return t.distanceToPoint(this.origin) === 0 ? 0 : null; + let n = -(this.origin.dot(t.normal) + t.constant) / e; return n >= 0 ? n : null; } - intersectPlane(e, t) { - let n = this.distanceToPlane(e); - return n === null ? null : this.at(n, t); + intersectPlane(t, e) { + let n = this.distanceToPlane(t); + return n === null ? null : this.at(n, e); } - intersectsPlane(e) { - let t = e.distanceToPoint(this.origin); - return t === 0 || e.normal.dot(this.direction) * t < 0; + intersectsPlane(t) { + let e = t.distanceToPoint(this.origin); + return e === 0 || t.normal.dot(this.direction) * e < 0; } - intersectBox(e, t) { - let n, i, r, o, a, l, c = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin; - return c >= 0 ? (n = (e.min.x - d.x) * c, i = (e.max.x - d.x) * c) : (n = (e.max.x - d.x) * c, i = (e.min.x - d.x) * c), h >= 0 ? (r = (e.min.y - d.y) * h, o = (e.max.y - d.y) * h) : (r = (e.max.y - d.y) * h, o = (e.min.y - d.y) * h), n > o || r > i || ((r > n || n !== n) && (n = r), (o < i || i !== i) && (i = o), u >= 0 ? (a = (e.min.z - d.z) * u, l = (e.max.z - d.z) * u) : (a = (e.max.z - d.z) * u, l = (e.min.z - d.z) * u), n > l || a > i) || ((a > n || n !== n) && (n = a), (l < i || i !== i) && (i = l), i < 0) ? null : this.at(n >= 0 ? n : i, t); + intersectBox(t, e) { + let n, i, r, a, o, c, l = 1 / this.direction.x, h = 1 / this.direction.y, u = 1 / this.direction.z, d = this.origin; + return l >= 0 ? (n = (t.min.x - d.x) * l, i = (t.max.x - d.x) * l) : (n = (t.max.x - d.x) * l, i = (t.min.x - d.x) * l), h >= 0 ? (r = (t.min.y - d.y) * h, a = (t.max.y - d.y) * h) : (r = (t.max.y - d.y) * h, a = (t.min.y - d.y) * h), n > a || r > i || ((r > n || isNaN(n)) && (n = r), (a < i || isNaN(i)) && (i = a), u >= 0 ? (o = (t.min.z - d.z) * u, c = (t.max.z - d.z) * u) : (o = (t.max.z - d.z) * u, c = (t.min.z - d.z) * u), n > c || o > i) || ((o > n || n !== n) && (n = o), (c < i || i !== i) && (i = c), i < 0) ? null : this.at(n >= 0 ? n : i, e); } - intersectsBox(e) { - return this.intersectBox(e, jt) !== null; + intersectsBox(t) { + return this.intersectBox(t, ln) !== null; } - intersectTriangle(e, t, n, i, r) { - Eo.subVectors(t, e), Yr.subVectors(n, e), Ao.crossVectors(Eo, Yr); - let o = this.direction.dot(Ao), a; - if (o > 0) { + intersectTriangle(t, e, n, i, r) { + Na.subVectors(e, t), Zs.subVectors(n, t), Fa.crossVectors(Na, Zs); + let a = this.direction.dot(Fa), o; + if (a > 0) { if (i) return null; - a = 1; - } else if (o < 0) a = -1, o = -o; + o = 1; + } else if (a < 0) o = -1, a = -a; else return null; - fn.subVectors(this.origin, e); - let l = a * this.direction.dot(Yr.crossVectors(fn, Yr)); - if (l < 0) return null; - let c = a * this.direction.dot(Eo.cross(fn)); - if (c < 0 || l + c > o) return null; - let h = -a * fn.dot(Ao); - return h < 0 ? null : this.at(h / o, r); + An.subVectors(this.origin, t); + let c = o * this.direction.dot(Zs.crossVectors(An, Zs)); + if (c < 0) return null; + let l = o * this.direction.dot(Na.cross(An)); + if (l < 0 || c + l > a) return null; + let h = -o * An.dot(Fa); + return h < 0 ? null : this.at(h / a, r); } - applyMatrix4(e) { - return this.origin.applyMatrix4(e), this.direction.transformDirection(e), this; + applyMatrix4(t) { + return this.origin.applyMatrix4(t), this.direction.transformDirection(t), this; } - equals(e) { - return e.origin.equals(this.origin) && e.direction.equals(this.direction); + equals(t) { + return t.origin.equals(this.origin) && t.direction.equals(this.direction); } clone() { return new this.constructor().copy(this); } -}, pe = class { - constructor(){ - this.elements = [ +}, Ot = class s1 { + constructor(t, e, n, i, r, a, o, c, l, h, u, d, f, m, x, g){ + s1.prototype.isMatrix4 = !0, this.elements = [ 1, 0, 0, @@ -1689,324 +2122,316 @@ var ef = new Lt, vl = new M, Xr = new M, So = new M, An = class { 0, 0, 1 - ], arguments.length > 0 && console.error("THREE.Matrix4: the constructor no longer reads arguments. use .set() instead."); + ], t !== void 0 && this.set(t, e, n, i, r, a, o, c, l, h, u, d, f, m, x, g); } - set(e, t, n, i, r, o, a, l, c, h, u, d, f, m, x, v) { - let g = this.elements; - return g[0] = e, g[4] = t, g[8] = n, g[12] = i, g[1] = r, g[5] = o, g[9] = a, g[13] = l, g[2] = c, g[6] = h, g[10] = u, g[14] = d, g[3] = f, g[7] = m, g[11] = x, g[15] = v, this; + set(t, e, n, i, r, a, o, c, l, h, u, d, f, m, x, g) { + let p = this.elements; + return p[0] = t, p[4] = e, p[8] = n, p[12] = i, p[1] = r, p[5] = a, p[9] = o, p[13] = c, p[2] = l, p[6] = h, p[10] = u, p[14] = d, p[3] = f, p[7] = m, p[11] = x, p[15] = g, this; } identity() { return this.set(1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; } clone() { - return new pe().fromArray(this.elements); - } - copy(e) { - let t = this.elements, n = e.elements; - return t[0] = n[0], t[1] = n[1], t[2] = n[2], t[3] = n[3], t[4] = n[4], t[5] = n[5], t[6] = n[6], t[7] = n[7], t[8] = n[8], t[9] = n[9], t[10] = n[10], t[11] = n[11], t[12] = n[12], t[13] = n[13], t[14] = n[14], t[15] = n[15], this; - } - copyPosition(e) { - let t = this.elements, n = e.elements; - return t[12] = n[12], t[13] = n[13], t[14] = n[14], this; - } - setFromMatrix3(e) { - let t = e.elements; - return this.set(t[0], t[3], t[6], 0, t[1], t[4], t[7], 0, t[2], t[5], t[8], 0, 0, 0, 0, 1), this; - } - extractBasis(e, t, n) { - return e.setFromMatrixColumn(this, 0), t.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this; - } - makeBasis(e, t, n) { - return this.set(e.x, t.x, n.x, 0, e.y, t.y, n.y, 0, e.z, t.z, n.z, 0, 0, 0, 0, 1), this; - } - extractRotation(e) { - let t = this.elements, n = e.elements, i = 1 / si.setFromMatrixColumn(e, 0).length(), r = 1 / si.setFromMatrixColumn(e, 1).length(), o = 1 / si.setFromMatrixColumn(e, 2).length(); - return t[0] = n[0] * i, t[1] = n[1] * i, t[2] = n[2] * i, t[3] = 0, t[4] = n[4] * r, t[5] = n[5] * r, t[6] = n[6] * r, t[7] = 0, t[8] = n[8] * o, t[9] = n[9] * o, t[10] = n[10] * o, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this; - } - makeRotationFromEuler(e) { - e && e.isEuler || console.error("THREE.Matrix4: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order."); - let t = this.elements, n = e.x, i = e.y, r = e.z, o = Math.cos(n), a = Math.sin(n), l = Math.cos(i), c = Math.sin(i), h = Math.cos(r), u = Math.sin(r); - if (e.order === "XYZ") { - let d = o * h, f = o * u, m = a * h, x = a * u; - t[0] = l * h, t[4] = -l * u, t[8] = c, t[1] = f + m * c, t[5] = d - x * c, t[9] = -a * l, t[2] = x - d * c, t[6] = m + f * c, t[10] = o * l; - } else if (e.order === "YXZ") { - let d = l * h, f = l * u, m = c * h, x = c * u; - t[0] = d + x * a, t[4] = m * a - f, t[8] = o * c, t[1] = o * u, t[5] = o * h, t[9] = -a, t[2] = f * a - m, t[6] = x + d * a, t[10] = o * l; - } else if (e.order === "ZXY") { - let d = l * h, f = l * u, m = c * h, x = c * u; - t[0] = d - x * a, t[4] = -o * u, t[8] = m + f * a, t[1] = f + m * a, t[5] = o * h, t[9] = x - d * a, t[2] = -o * c, t[6] = a, t[10] = o * l; - } else if (e.order === "ZYX") { - let d = o * h, f = o * u, m = a * h, x = a * u; - t[0] = l * h, t[4] = m * c - f, t[8] = d * c + x, t[1] = l * u, t[5] = x * c + d, t[9] = f * c - m, t[2] = -c, t[6] = a * l, t[10] = o * l; - } else if (e.order === "YZX") { - let d = o * l, f = o * c, m = a * l, x = a * c; - t[0] = l * h, t[4] = x - d * u, t[8] = m * u + f, t[1] = u, t[5] = o * h, t[9] = -a * h, t[2] = -c * h, t[6] = f * u + m, t[10] = d - x * u; - } else if (e.order === "XZY") { - let d = o * l, f = o * c, m = a * l, x = a * c; - t[0] = l * h, t[4] = -u, t[8] = c * h, t[1] = d * u + x, t[5] = o * h, t[9] = f * u - m, t[2] = m * u - f, t[6] = a * h, t[10] = x * u + d; - } - return t[3] = 0, t[7] = 0, t[11] = 0, t[12] = 0, t[13] = 0, t[14] = 0, t[15] = 1, this; - } - makeRotationFromQuaternion(e) { - return this.compose(tf, e, nf); - } - lookAt(e, t, n) { + return new s1().fromArray(this.elements); + } + copy(t) { + let e = this.elements, n = t.elements; + return e[0] = n[0], e[1] = n[1], e[2] = n[2], e[3] = n[3], e[4] = n[4], e[5] = n[5], e[6] = n[6], e[7] = n[7], e[8] = n[8], e[9] = n[9], e[10] = n[10], e[11] = n[11], e[12] = n[12], e[13] = n[13], e[14] = n[14], e[15] = n[15], this; + } + copyPosition(t) { + let e = this.elements, n = t.elements; + return e[12] = n[12], e[13] = n[13], e[14] = n[14], this; + } + setFromMatrix3(t) { + let e = t.elements; + return this.set(e[0], e[3], e[6], 0, e[1], e[4], e[7], 0, e[2], e[5], e[8], 0, 0, 0, 0, 1), this; + } + extractBasis(t, e, n) { + return t.setFromMatrixColumn(this, 0), e.setFromMatrixColumn(this, 1), n.setFromMatrixColumn(this, 2), this; + } + makeBasis(t, e, n) { + return this.set(t.x, e.x, n.x, 0, t.y, e.y, n.y, 0, t.z, e.z, n.z, 0, 0, 0, 0, 1), this; + } + extractRotation(t) { + let e = this.elements, n = t.elements, i = 1 / Mi.setFromMatrixColumn(t, 0).length(), r = 1 / Mi.setFromMatrixColumn(t, 1).length(), a = 1 / Mi.setFromMatrixColumn(t, 2).length(); + return e[0] = n[0] * i, e[1] = n[1] * i, e[2] = n[2] * i, e[3] = 0, e[4] = n[4] * r, e[5] = n[5] * r, e[6] = n[6] * r, e[7] = 0, e[8] = n[8] * a, e[9] = n[9] * a, e[10] = n[10] * a, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this; + } + makeRotationFromEuler(t) { + let e = this.elements, n = t.x, i = t.y, r = t.z, a = Math.cos(n), o = Math.sin(n), c = Math.cos(i), l = Math.sin(i), h = Math.cos(r), u = Math.sin(r); + if (t.order === "XYZ") { + let d = a * h, f = a * u, m = o * h, x = o * u; + e[0] = c * h, e[4] = -c * u, e[8] = l, e[1] = f + m * l, e[5] = d - x * l, e[9] = -o * c, e[2] = x - d * l, e[6] = m + f * l, e[10] = a * c; + } else if (t.order === "YXZ") { + let d = c * h, f = c * u, m = l * h, x = l * u; + e[0] = d + x * o, e[4] = m * o - f, e[8] = a * l, e[1] = a * u, e[5] = a * h, e[9] = -o, e[2] = f * o - m, e[6] = x + d * o, e[10] = a * c; + } else if (t.order === "ZXY") { + let d = c * h, f = c * u, m = l * h, x = l * u; + e[0] = d - x * o, e[4] = -a * u, e[8] = m + f * o, e[1] = f + m * o, e[5] = a * h, e[9] = x - d * o, e[2] = -a * l, e[6] = o, e[10] = a * c; + } else if (t.order === "ZYX") { + let d = a * h, f = a * u, m = o * h, x = o * u; + e[0] = c * h, e[4] = m * l - f, e[8] = d * l + x, e[1] = c * u, e[5] = x * l + d, e[9] = f * l - m, e[2] = -l, e[6] = o * c, e[10] = a * c; + } else if (t.order === "YZX") { + let d = a * c, f = a * l, m = o * c, x = o * l; + e[0] = c * h, e[4] = x - d * u, e[8] = m * u + f, e[1] = u, e[5] = a * h, e[9] = -o * h, e[2] = -l * h, e[6] = f * u + m, e[10] = d - x * u; + } else if (t.order === "XZY") { + let d = a * c, f = a * l, m = o * c, x = o * l; + e[0] = c * h, e[4] = -u, e[8] = l * h, e[1] = d * u + x, e[5] = a * h, e[9] = f * u - m, e[2] = m * u - f, e[6] = o * h, e[10] = x * u + d; + } + return e[3] = 0, e[7] = 0, e[11] = 0, e[12] = 0, e[13] = 0, e[14] = 0, e[15] = 1, this; + } + makeRotationFromQuaternion(t) { + return this.compose(sp, t, rp); + } + lookAt(t, e, n) { let i = this.elements; - return St.subVectors(e, t), St.lengthSq() === 0 && (St.z = 1), St.normalize(), pn.crossVectors(n, St), pn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? St.x += 1e-4 : St.z += 1e-4, St.normalize(), pn.crossVectors(n, St)), pn.normalize(), Zr.crossVectors(St, pn), i[0] = pn.x, i[4] = Zr.x, i[8] = St.x, i[1] = pn.y, i[5] = Zr.y, i[9] = St.y, i[2] = pn.z, i[6] = Zr.z, i[10] = St.z, this; + return Fe.subVectors(t, e), Fe.lengthSq() === 0 && (Fe.z = 1), Fe.normalize(), Rn.crossVectors(n, Fe), Rn.lengthSq() === 0 && (Math.abs(n.z) === 1 ? Fe.x += 1e-4 : Fe.z += 1e-4, Fe.normalize(), Rn.crossVectors(n, Fe)), Rn.normalize(), Js.crossVectors(Fe, Rn), i[0] = Rn.x, i[4] = Js.x, i[8] = Fe.x, i[1] = Rn.y, i[5] = Js.y, i[9] = Fe.y, i[2] = Rn.z, i[6] = Js.z, i[10] = Fe.z, this; } - multiply(e, t) { - return t !== void 0 ? (console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."), this.multiplyMatrices(e, t)) : this.multiplyMatrices(this, e); + multiply(t) { + return this.multiplyMatrices(this, t); } - premultiply(e) { - return this.multiplyMatrices(e, this); + premultiply(t) { + return this.multiplyMatrices(t, this); } - multiplyMatrices(e, t) { - let n = e.elements, i = t.elements, r = this.elements, o = n[0], a = n[4], l = n[8], c = n[12], h = n[1], u = n[5], d = n[9], f = n[13], m = n[2], x = n[6], v = n[10], g = n[14], p = n[3], _ = n[7], y = n[11], b = n[15], A = i[0], L = i[4], I = i[8], k = i[12], B = i[1], P = i[5], w = i[9], E = i[13], D = i[2], U = i[6], F = i[10], O = i[14], ne = i[3], ce = i[7], V = i[11], W = i[15]; - return r[0] = o * A + a * B + l * D + c * ne, r[4] = o * L + a * P + l * U + c * ce, r[8] = o * I + a * w + l * F + c * V, r[12] = o * k + a * E + l * O + c * W, r[1] = h * A + u * B + d * D + f * ne, r[5] = h * L + u * P + d * U + f * ce, r[9] = h * I + u * w + d * F + f * V, r[13] = h * k + u * E + d * O + f * W, r[2] = m * A + x * B + v * D + g * ne, r[6] = m * L + x * P + v * U + g * ce, r[10] = m * I + x * w + v * F + g * V, r[14] = m * k + x * E + v * O + g * W, r[3] = p * A + _ * B + y * D + b * ne, r[7] = p * L + _ * P + y * U + b * ce, r[11] = p * I + _ * w + y * F + b * V, r[15] = p * k + _ * E + y * O + b * W, this; + multiplyMatrices(t, e) { + let n = t.elements, i = e.elements, r = this.elements, a = n[0], o = n[4], c = n[8], l = n[12], h = n[1], u = n[5], d = n[9], f = n[13], m = n[2], x = n[6], g = n[10], p = n[14], v = n[3], _ = n[7], y = n[11], b = n[15], w = i[0], R = i[4], L = i[8], M = i[12], E = i[1], V = i[5], $ = i[9], F = i[13], O = i[2], z = i[6], K = i[10], X = i[14], Y = i[3], j = i[7], tt = i[11], N = i[15]; + return r[0] = a * w + o * E + c * O + l * Y, r[4] = a * R + o * V + c * z + l * j, r[8] = a * L + o * $ + c * K + l * tt, r[12] = a * M + o * F + c * X + l * N, r[1] = h * w + u * E + d * O + f * Y, r[5] = h * R + u * V + d * z + f * j, r[9] = h * L + u * $ + d * K + f * tt, r[13] = h * M + u * F + d * X + f * N, r[2] = m * w + x * E + g * O + p * Y, r[6] = m * R + x * V + g * z + p * j, r[10] = m * L + x * $ + g * K + p * tt, r[14] = m * M + x * F + g * X + p * N, r[3] = v * w + _ * E + y * O + b * Y, r[7] = v * R + _ * V + y * z + b * j, r[11] = v * L + _ * $ + y * K + b * tt, r[15] = v * M + _ * F + y * X + b * N, this; } - multiplyScalar(e) { - let t = this.elements; - return t[0] *= e, t[4] *= e, t[8] *= e, t[12] *= e, t[1] *= e, t[5] *= e, t[9] *= e, t[13] *= e, t[2] *= e, t[6] *= e, t[10] *= e, t[14] *= e, t[3] *= e, t[7] *= e, t[11] *= e, t[15] *= e, this; + multiplyScalar(t) { + let e = this.elements; + return e[0] *= t, e[4] *= t, e[8] *= t, e[12] *= t, e[1] *= t, e[5] *= t, e[9] *= t, e[13] *= t, e[2] *= t, e[6] *= t, e[10] *= t, e[14] *= t, e[3] *= t, e[7] *= t, e[11] *= t, e[15] *= t, this; } determinant() { - let e = this.elements, t = e[0], n = e[4], i = e[8], r = e[12], o = e[1], a = e[5], l = e[9], c = e[13], h = e[2], u = e[6], d = e[10], f = e[14], m = e[3], x = e[7], v = e[11], g = e[15]; - return m * (+r * l * u - i * c * u - r * a * d + n * c * d + i * a * f - n * l * f) + x * (+t * l * f - t * c * d + r * o * d - i * o * f + i * c * h - r * l * h) + v * (+t * c * u - t * a * f - r * o * u + n * o * f + r * a * h - n * c * h) + g * (-i * a * h - t * l * u + t * a * d + i * o * u - n * o * d + n * l * h); + let t = this.elements, e = t[0], n = t[4], i = t[8], r = t[12], a = t[1], o = t[5], c = t[9], l = t[13], h = t[2], u = t[6], d = t[10], f = t[14], m = t[3], x = t[7], g = t[11], p = t[15]; + return m * (+r * c * u - i * l * u - r * o * d + n * l * d + i * o * f - n * c * f) + x * (+e * c * f - e * l * d + r * a * d - i * a * f + i * l * h - r * c * h) + g * (+e * l * u - e * o * f - r * a * u + n * a * f + r * o * h - n * l * h) + p * (-i * o * h - e * c * u + e * o * d + i * a * u - n * a * d + n * c * h); } transpose() { - let e = this.elements, t; - return t = e[1], e[1] = e[4], e[4] = t, t = e[2], e[2] = e[8], e[8] = t, t = e[6], e[6] = e[9], e[9] = t, t = e[3], e[3] = e[12], e[12] = t, t = e[7], e[7] = e[13], e[13] = t, t = e[11], e[11] = e[14], e[14] = t, this; + let t = this.elements, e; + return e = t[1], t[1] = t[4], t[4] = e, e = t[2], t[2] = t[8], t[8] = e, e = t[6], t[6] = t[9], t[9] = e, e = t[3], t[3] = t[12], t[12] = e, e = t[7], t[7] = t[13], t[13] = e, e = t[11], t[11] = t[14], t[14] = e, this; } - setPosition(e, t, n) { + setPosition(t, e, n) { let i = this.elements; - return e.isVector3 ? (i[12] = e.x, i[13] = e.y, i[14] = e.z) : (i[12] = e, i[13] = t, i[14] = n), this; + return t.isVector3 ? (i[12] = t.x, i[13] = t.y, i[14] = t.z) : (i[12] = t, i[13] = e, i[14] = n), this; } invert() { - let e = this.elements, t = e[0], n = e[1], i = e[2], r = e[3], o = e[4], a = e[5], l = e[6], c = e[7], h = e[8], u = e[9], d = e[10], f = e[11], m = e[12], x = e[13], v = e[14], g = e[15], p = u * v * c - x * d * c + x * l * f - a * v * f - u * l * g + a * d * g, _ = m * d * c - h * v * c - m * l * f + o * v * f + h * l * g - o * d * g, y = h * x * c - m * u * c + m * a * f - o * x * f - h * a * g + o * u * g, b = m * u * l - h * x * l - m * a * d + o * x * d + h * a * v - o * u * v, A = t * p + n * _ + i * y + r * b; - if (A === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); - let L = 1 / A; - return e[0] = p * L, e[1] = (x * d * r - u * v * r - x * i * f + n * v * f + u * i * g - n * d * g) * L, e[2] = (a * v * r - x * l * r + x * i * c - n * v * c - a * i * g + n * l * g) * L, e[3] = (u * l * r - a * d * r - u * i * c + n * d * c + a * i * f - n * l * f) * L, e[4] = _ * L, e[5] = (h * v * r - m * d * r + m * i * f - t * v * f - h * i * g + t * d * g) * L, e[6] = (m * l * r - o * v * r - m * i * c + t * v * c + o * i * g - t * l * g) * L, e[7] = (o * d * r - h * l * r + h * i * c - t * d * c - o * i * f + t * l * f) * L, e[8] = y * L, e[9] = (m * u * r - h * x * r - m * n * f + t * x * f + h * n * g - t * u * g) * L, e[10] = (o * x * r - m * a * r + m * n * c - t * x * c - o * n * g + t * a * g) * L, e[11] = (h * a * r - o * u * r - h * n * c + t * u * c + o * n * f - t * a * f) * L, e[12] = b * L, e[13] = (h * x * i - m * u * i + m * n * d - t * x * d - h * n * v + t * u * v) * L, e[14] = (m * a * i - o * x * i - m * n * l + t * x * l + o * n * v - t * a * v) * L, e[15] = (o * u * i - h * a * i + h * n * l - t * u * l - o * n * d + t * a * d) * L, this; + let t = this.elements, e = t[0], n = t[1], i = t[2], r = t[3], a = t[4], o = t[5], c = t[6], l = t[7], h = t[8], u = t[9], d = t[10], f = t[11], m = t[12], x = t[13], g = t[14], p = t[15], v = u * g * l - x * d * l + x * c * f - o * g * f - u * c * p + o * d * p, _ = m * d * l - h * g * l - m * c * f + a * g * f + h * c * p - a * d * p, y = h * x * l - m * u * l + m * o * f - a * x * f - h * o * p + a * u * p, b = m * u * c - h * x * c - m * o * d + a * x * d + h * o * g - a * u * g, w = e * v + n * _ + i * y + r * b; + if (w === 0) return this.set(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); + let R = 1 / w; + return t[0] = v * R, t[1] = (x * d * r - u * g * r - x * i * f + n * g * f + u * i * p - n * d * p) * R, t[2] = (o * g * r - x * c * r + x * i * l - n * g * l - o * i * p + n * c * p) * R, t[3] = (u * c * r - o * d * r - u * i * l + n * d * l + o * i * f - n * c * f) * R, t[4] = _ * R, t[5] = (h * g * r - m * d * r + m * i * f - e * g * f - h * i * p + e * d * p) * R, t[6] = (m * c * r - a * g * r - m * i * l + e * g * l + a * i * p - e * c * p) * R, t[7] = (a * d * r - h * c * r + h * i * l - e * d * l - a * i * f + e * c * f) * R, t[8] = y * R, t[9] = (m * u * r - h * x * r - m * n * f + e * x * f + h * n * p - e * u * p) * R, t[10] = (a * x * r - m * o * r + m * n * l - e * x * l - a * n * p + e * o * p) * R, t[11] = (h * o * r - a * u * r - h * n * l + e * u * l + a * n * f - e * o * f) * R, t[12] = b * R, t[13] = (h * x * i - m * u * i + m * n * d - e * x * d - h * n * g + e * u * g) * R, t[14] = (m * o * i - a * x * i - m * n * c + e * x * c + a * n * g - e * o * g) * R, t[15] = (a * u * i - h * o * i + h * n * c - e * u * c - a * n * d + e * o * d) * R, this; } - scale(e) { - let t = this.elements, n = e.x, i = e.y, r = e.z; - return t[0] *= n, t[4] *= i, t[8] *= r, t[1] *= n, t[5] *= i, t[9] *= r, t[2] *= n, t[6] *= i, t[10] *= r, t[3] *= n, t[7] *= i, t[11] *= r, this; + scale(t) { + let e = this.elements, n = t.x, i = t.y, r = t.z; + return e[0] *= n, e[4] *= i, e[8] *= r, e[1] *= n, e[5] *= i, e[9] *= r, e[2] *= n, e[6] *= i, e[10] *= r, e[3] *= n, e[7] *= i, e[11] *= r, this; } getMaxScaleOnAxis() { - let e = this.elements, t = e[0] * e[0] + e[1] * e[1] + e[2] * e[2], n = e[4] * e[4] + e[5] * e[5] + e[6] * e[6], i = e[8] * e[8] + e[9] * e[9] + e[10] * e[10]; - return Math.sqrt(Math.max(t, n, i)); - } - makeTranslation(e, t, n) { - return this.set(1, 0, 0, e, 0, 1, 0, t, 0, 0, 1, n, 0, 0, 0, 1), this; - } - makeRotationX(e) { - let t = Math.cos(e), n = Math.sin(e); - return this.set(1, 0, 0, 0, 0, t, -n, 0, 0, n, t, 0, 0, 0, 0, 1), this; - } - makeRotationY(e) { - let t = Math.cos(e), n = Math.sin(e); - return this.set(t, 0, n, 0, 0, 1, 0, 0, -n, 0, t, 0, 0, 0, 0, 1), this; - } - makeRotationZ(e) { - let t = Math.cos(e), n = Math.sin(e); - return this.set(t, -n, 0, 0, n, t, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; - } - makeRotationAxis(e, t) { - let n = Math.cos(t), i = Math.sin(t), r = 1 - n, o = e.x, a = e.y, l = e.z, c = r * o, h = r * a; - return this.set(c * o + n, c * a - i * l, c * l + i * a, 0, c * a + i * l, h * a + n, h * l - i * o, 0, c * l - i * a, h * l + i * o, r * l * l + n, 0, 0, 0, 0, 1), this; - } - makeScale(e, t, n) { - return this.set(e, 0, 0, 0, 0, t, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this; - } - makeShear(e, t, n, i, r, o) { - return this.set(1, n, r, 0, e, 1, o, 0, t, i, 1, 0, 0, 0, 0, 1), this; - } - compose(e, t, n) { - let i = this.elements, r = t._x, o = t._y, a = t._z, l = t._w, c = r + r, h = o + o, u = a + a, d = r * c, f = r * h, m = r * u, x = o * h, v = o * u, g = a * u, p = l * c, _ = l * h, y = l * u, b = n.x, A = n.y, L = n.z; - return i[0] = (1 - (x + g)) * b, i[1] = (f + y) * b, i[2] = (m - _) * b, i[3] = 0, i[4] = (f - y) * A, i[5] = (1 - (d + g)) * A, i[6] = (v + p) * A, i[7] = 0, i[8] = (m + _) * L, i[9] = (v - p) * L, i[10] = (1 - (d + x)) * L, i[11] = 0, i[12] = e.x, i[13] = e.y, i[14] = e.z, i[15] = 1, this; - } - decompose(e, t, n) { - let i = this.elements, r = si.set(i[0], i[1], i[2]).length(), o = si.set(i[4], i[5], i[6]).length(), a = si.set(i[8], i[9], i[10]).length(); - this.determinant() < 0 && (r = -r), e.x = i[12], e.y = i[13], e.z = i[14], It.copy(this); - let c = 1 / r, h = 1 / o, u = 1 / a; - return It.elements[0] *= c, It.elements[1] *= c, It.elements[2] *= c, It.elements[4] *= h, It.elements[5] *= h, It.elements[6] *= h, It.elements[8] *= u, It.elements[9] *= u, It.elements[10] *= u, t.setFromRotationMatrix(It), n.x = r, n.y = o, n.z = a, this; - } - makePerspective(e, t, n, i, r, o) { - o === void 0 && console.warn("THREE.Matrix4: .makePerspective() has been redefined and has a new signature. Please check the docs."); - let a = this.elements, l = 2 * r / (t - e), c = 2 * r / (n - i), h = (t + e) / (t - e), u = (n + i) / (n - i), d = -(o + r) / (o - r), f = -2 * o * r / (o - r); - return a[0] = l, a[4] = 0, a[8] = h, a[12] = 0, a[1] = 0, a[5] = c, a[9] = u, a[13] = 0, a[2] = 0, a[6] = 0, a[10] = d, a[14] = f, a[3] = 0, a[7] = 0, a[11] = -1, a[15] = 0, this; - } - makeOrthographic(e, t, n, i, r, o) { - let a = this.elements, l = 1 / (t - e), c = 1 / (n - i), h = 1 / (o - r), u = (t + e) * l, d = (n + i) * c, f = (o + r) * h; - return a[0] = 2 * l, a[4] = 0, a[8] = 0, a[12] = -u, a[1] = 0, a[5] = 2 * c, a[9] = 0, a[13] = -d, a[2] = 0, a[6] = 0, a[10] = -2 * h, a[14] = -f, a[3] = 0, a[7] = 0, a[11] = 0, a[15] = 1, this; - } - equals(e) { - let t = this.elements, n = e.elements; - for(let i = 0; i < 16; i++)if (t[i] !== n[i]) return !1; + let t = this.elements, e = t[0] * t[0] + t[1] * t[1] + t[2] * t[2], n = t[4] * t[4] + t[5] * t[5] + t[6] * t[6], i = t[8] * t[8] + t[9] * t[9] + t[10] * t[10]; + return Math.sqrt(Math.max(e, n, i)); + } + makeTranslation(t, e, n) { + return t.isVector3 ? this.set(1, 0, 0, t.x, 0, 1, 0, t.y, 0, 0, 1, t.z, 0, 0, 0, 1) : this.set(1, 0, 0, t, 0, 1, 0, e, 0, 0, 1, n, 0, 0, 0, 1), this; + } + makeRotationX(t) { + let e = Math.cos(t), n = Math.sin(t); + return this.set(1, 0, 0, 0, 0, e, -n, 0, 0, n, e, 0, 0, 0, 0, 1), this; + } + makeRotationY(t) { + let e = Math.cos(t), n = Math.sin(t); + return this.set(e, 0, n, 0, 0, 1, 0, 0, -n, 0, e, 0, 0, 0, 0, 1), this; + } + makeRotationZ(t) { + let e = Math.cos(t), n = Math.sin(t); + return this.set(e, -n, 0, 0, n, e, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1), this; + } + makeRotationAxis(t, e) { + let n = Math.cos(e), i = Math.sin(e), r = 1 - n, a = t.x, o = t.y, c = t.z, l = r * a, h = r * o; + return this.set(l * a + n, l * o - i * c, l * c + i * o, 0, l * o + i * c, h * o + n, h * c - i * a, 0, l * c - i * o, h * c + i * a, r * c * c + n, 0, 0, 0, 0, 1), this; + } + makeScale(t, e, n) { + return this.set(t, 0, 0, 0, 0, e, 0, 0, 0, 0, n, 0, 0, 0, 0, 1), this; + } + makeShear(t, e, n, i, r, a) { + return this.set(1, n, r, 0, t, 1, a, 0, e, i, 1, 0, 0, 0, 0, 1), this; + } + compose(t, e, n) { + let i = this.elements, r = e._x, a = e._y, o = e._z, c = e._w, l = r + r, h = a + a, u = o + o, d = r * l, f = r * h, m = r * u, x = a * h, g = a * u, p = o * u, v = c * l, _ = c * h, y = c * u, b = n.x, w = n.y, R = n.z; + return i[0] = (1 - (x + p)) * b, i[1] = (f + y) * b, i[2] = (m - _) * b, i[3] = 0, i[4] = (f - y) * w, i[5] = (1 - (d + p)) * w, i[6] = (g + v) * w, i[7] = 0, i[8] = (m + _) * R, i[9] = (g - v) * R, i[10] = (1 - (d + x)) * R, i[11] = 0, i[12] = t.x, i[13] = t.y, i[14] = t.z, i[15] = 1, this; + } + decompose(t, e, n) { + let i = this.elements, r = Mi.set(i[0], i[1], i[2]).length(), a = Mi.set(i[4], i[5], i[6]).length(), o = Mi.set(i[8], i[9], i[10]).length(); + this.determinant() < 0 && (r = -r), t.x = i[12], t.y = i[13], t.z = i[14], Ze.copy(this); + let l = 1 / r, h = 1 / a, u = 1 / o; + return Ze.elements[0] *= l, Ze.elements[1] *= l, Ze.elements[2] *= l, Ze.elements[4] *= h, Ze.elements[5] *= h, Ze.elements[6] *= h, Ze.elements[8] *= u, Ze.elements[9] *= u, Ze.elements[10] *= u, e.setFromRotationMatrix(Ze), n.x = r, n.y = a, n.z = o, this; + } + makePerspective(t, e, n, i, r, a, o = vn) { + let c = this.elements, l = 2 * r / (e - t), h = 2 * r / (n - i), u = (e + t) / (e - t), d = (n + i) / (n - i), f, m; + if (o === vn) f = -(a + r) / (a - r), m = -2 * a * r / (a - r); + else if (o === Vr) f = -a / (a - r), m = -a * r / (a - r); + else throw new Error("THREE.Matrix4.makePerspective(): Invalid coordinate system: " + o); + return c[0] = l, c[4] = 0, c[8] = u, c[12] = 0, c[1] = 0, c[5] = h, c[9] = d, c[13] = 0, c[2] = 0, c[6] = 0, c[10] = f, c[14] = m, c[3] = 0, c[7] = 0, c[11] = -1, c[15] = 0, this; + } + makeOrthographic(t, e, n, i, r, a, o = vn) { + let c = this.elements, l = 1 / (e - t), h = 1 / (n - i), u = 1 / (a - r), d = (e + t) * l, f = (n + i) * h, m, x; + if (o === vn) m = (a + r) * u, x = -2 * u; + else if (o === Vr) m = r * u, x = -1 * u; + else throw new Error("THREE.Matrix4.makeOrthographic(): Invalid coordinate system: " + o); + return c[0] = 2 * l, c[4] = 0, c[8] = 0, c[12] = -d, c[1] = 0, c[5] = 2 * h, c[9] = 0, c[13] = -f, c[2] = 0, c[6] = 0, c[10] = x, c[14] = -m, c[3] = 0, c[7] = 0, c[11] = 0, c[15] = 1, this; + } + equals(t) { + let e = this.elements, n = t.elements; + for(let i = 0; i < 16; i++)if (e[i] !== n[i]) return !1; return !0; } - fromArray(e, t = 0) { - for(let n = 0; n < 16; n++)this.elements[n] = e[n + t]; + fromArray(t, e = 0) { + for(let n = 0; n < 16; n++)this.elements[n] = t[n + e]; return this; } - toArray(e = [], t = 0) { + toArray(t = [], e = 0) { let n = this.elements; - return e[t] = n[0], e[t + 1] = n[1], e[t + 2] = n[2], e[t + 3] = n[3], e[t + 4] = n[4], e[t + 5] = n[5], e[t + 6] = n[6], e[t + 7] = n[7], e[t + 8] = n[8], e[t + 9] = n[9], e[t + 10] = n[10], e[t + 11] = n[11], e[t + 12] = n[12], e[t + 13] = n[13], e[t + 14] = n[14], e[t + 15] = n[15], e; + return t[e] = n[0], t[e + 1] = n[1], t[e + 2] = n[2], t[e + 3] = n[3], t[e + 4] = n[4], t[e + 5] = n[5], t[e + 6] = n[6], t[e + 7] = n[7], t[e + 8] = n[8], t[e + 9] = n[9], t[e + 10] = n[10], t[e + 11] = n[11], t[e + 12] = n[12], t[e + 13] = n[13], t[e + 14] = n[14], t[e + 15] = n[15], t; } -}; -pe.prototype.isMatrix4 = !0; -var si = new M, It = new pe, tf = new M(0, 0, 0), nf = new M(1, 1, 1), pn = new M, Zr = new M, St = new M, _l = new pe, Ml = new gt, Zn = class { - constructor(e = 0, t = 0, n = 0, i = Zn.DefaultOrder){ - this._x = e, this._y = t, this._z = n, this._order = i; +}, Mi = new A, Ze = new Ot, sp = new A(0, 0, 0), rp = new A(1, 1, 1), Rn = new A, Js = new A, Fe = new A, Fl = new Ot, Ol = new Pe, Xr = class s1 { + constructor(t = 0, e = 0, n = 0, i = s1.DEFAULT_ORDER){ + this.isEuler = !0, this._x = t, this._y = e, this._z = n, this._order = i; } get x() { return this._x; } - set x(e) { - this._x = e, this._onChangeCallback(); + set x(t) { + this._x = t, this._onChangeCallback(); } get y() { return this._y; } - set y(e) { - this._y = e, this._onChangeCallback(); + set y(t) { + this._y = t, this._onChangeCallback(); } get z() { return this._z; } - set z(e) { - this._z = e, this._onChangeCallback(); + set z(t) { + this._z = t, this._onChangeCallback(); } get order() { return this._order; } - set order(e) { - this._order = e, this._onChangeCallback(); + set order(t) { + this._order = t, this._onChangeCallback(); } - set(e, t, n, i = this._order) { - return this._x = e, this._y = t, this._z = n, this._order = i, this._onChangeCallback(), this; + set(t, e, n, i = this._order) { + return this._x = t, this._y = e, this._z = n, this._order = i, this._onChangeCallback(), this; } clone() { return new this.constructor(this._x, this._y, this._z, this._order); } - copy(e) { - return this._x = e._x, this._y = e._y, this._z = e._z, this._order = e._order, this._onChangeCallback(), this; + copy(t) { + return this._x = t._x, this._y = t._y, this._z = t._z, this._order = t._order, this._onChangeCallback(), this; } - setFromRotationMatrix(e, t = this._order, n = !0) { - let i = e.elements, r = i[0], o = i[4], a = i[8], l = i[1], c = i[5], h = i[9], u = i[2], d = i[6], f = i[10]; - switch(t){ + setFromRotationMatrix(t, e = this._order, n = !0) { + let i = t.elements, r = i[0], a = i[4], o = i[8], c = i[1], l = i[5], h = i[9], u = i[2], d = i[6], f = i[10]; + switch(e){ case "XYZ": - this._y = Math.asin(mt(a, -1, 1)), Math.abs(a) < .9999999 ? (this._x = Math.atan2(-h, f), this._z = Math.atan2(-o, r)) : (this._x = Math.atan2(d, c), this._z = 0); + this._y = Math.asin(ae(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(-h, f), this._z = Math.atan2(-a, r)) : (this._x = Math.atan2(d, l), this._z = 0); break; case "YXZ": - this._x = Math.asin(-mt(h, -1, 1)), Math.abs(h) < .9999999 ? (this._y = Math.atan2(a, f), this._z = Math.atan2(l, c)) : (this._y = Math.atan2(-u, r), this._z = 0); + this._x = Math.asin(-ae(h, -1, 1)), Math.abs(h) < .9999999 ? (this._y = Math.atan2(o, f), this._z = Math.atan2(c, l)) : (this._y = Math.atan2(-u, r), this._z = 0); break; case "ZXY": - this._x = Math.asin(mt(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-u, f), this._z = Math.atan2(-o, c)) : (this._y = 0, this._z = Math.atan2(l, r)); + this._x = Math.asin(ae(d, -1, 1)), Math.abs(d) < .9999999 ? (this._y = Math.atan2(-u, f), this._z = Math.atan2(-a, l)) : (this._y = 0, this._z = Math.atan2(c, r)); break; case "ZYX": - this._y = Math.asin(-mt(u, -1, 1)), Math.abs(u) < .9999999 ? (this._x = Math.atan2(d, f), this._z = Math.atan2(l, r)) : (this._x = 0, this._z = Math.atan2(-o, c)); + this._y = Math.asin(-ae(u, -1, 1)), Math.abs(u) < .9999999 ? (this._x = Math.atan2(d, f), this._z = Math.atan2(c, r)) : (this._x = 0, this._z = Math.atan2(-a, l)); break; case "YZX": - this._z = Math.asin(mt(l, -1, 1)), Math.abs(l) < .9999999 ? (this._x = Math.atan2(-h, c), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(a, f)); + this._z = Math.asin(ae(c, -1, 1)), Math.abs(c) < .9999999 ? (this._x = Math.atan2(-h, l), this._y = Math.atan2(-u, r)) : (this._x = 0, this._y = Math.atan2(o, f)); break; case "XZY": - this._z = Math.asin(-mt(o, -1, 1)), Math.abs(o) < .9999999 ? (this._x = Math.atan2(d, c), this._y = Math.atan2(a, r)) : (this._x = Math.atan2(-h, f), this._y = 0); + this._z = Math.asin(-ae(a, -1, 1)), Math.abs(a) < .9999999 ? (this._x = Math.atan2(d, l), this._y = Math.atan2(o, r)) : (this._x = Math.atan2(-h, f), this._y = 0); break; default: - console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + t); + console.warn("THREE.Euler: .setFromRotationMatrix() encountered an unknown order: " + e); } - return this._order = t, n === !0 && this._onChangeCallback(), this; - } - setFromQuaternion(e, t, n) { - return _l.makeRotationFromQuaternion(e), this.setFromRotationMatrix(_l, t, n); + return this._order = e, n === !0 && this._onChangeCallback(), this; } - setFromVector3(e, t = this._order) { - return this.set(e.x, e.y, e.z, t); + setFromQuaternion(t, e, n) { + return Fl.makeRotationFromQuaternion(t), this.setFromRotationMatrix(Fl, e, n); } - reorder(e) { - return Ml.setFromEuler(this), this.setFromQuaternion(Ml, e); + setFromVector3(t, e = this._order) { + return this.set(t.x, t.y, t.z, e); } - equals(e) { - return e._x === this._x && e._y === this._y && e._z === this._z && e._order === this._order; + reorder(t) { + return Ol.setFromEuler(this), this.setFromQuaternion(Ol, t); } - fromArray(e) { - return this._x = e[0], this._y = e[1], this._z = e[2], e[3] !== void 0 && (this._order = e[3]), this._onChangeCallback(), this; + equals(t) { + return t._x === this._x && t._y === this._y && t._z === this._z && t._order === this._order; } - toArray(e = [], t = 0) { - return e[t] = this._x, e[t + 1] = this._y, e[t + 2] = this._z, e[t + 3] = this._order, e; + fromArray(t) { + return this._x = t[0], this._y = t[1], this._z = t[2], t[3] !== void 0 && (this._order = t[3]), this._onChangeCallback(), this; } - toVector3(e) { - return e ? e.set(this._x, this._y, this._z) : new M(this._x, this._y, this._z); + toArray(t = [], e = 0) { + return t[e] = this._x, t[e + 1] = this._y, t[e + 2] = this._z, t[e + 3] = this._order, t; } - _onChange(e) { - return this._onChangeCallback = e, this; + _onChange(t) { + return this._onChangeCallback = t, this; } _onChangeCallback() {} + *[Symbol.iterator]() { + yield this._x, yield this._y, yield this._z, yield this._order; + } }; -Zn.prototype.isEuler = !0; -Zn.DefaultOrder = "XYZ"; -Zn.RotationOrders = [ - "XYZ", - "YZX", - "ZXY", - "XZY", - "YXZ", - "ZYX" -]; -var Js = class { +Xr.DEFAULT_ORDER = "XYZ"; +var Rs = class { constructor(){ this.mask = 1; } - set(e) { - this.mask = (1 << e | 0) >>> 0; + set(t) { + this.mask = (1 << t | 0) >>> 0; } - enable(e) { - this.mask |= 1 << e | 0; + enable(t) { + this.mask |= 1 << t | 0; } enableAll() { this.mask = -1; } - toggle(e) { - this.mask ^= 1 << e | 0; + toggle(t) { + this.mask ^= 1 << t | 0; } - disable(e) { - this.mask &= ~(1 << e | 0); + disable(t) { + this.mask &= ~(1 << t | 0); } disableAll() { this.mask = 0; } - test(e) { - return (this.mask & e.mask) !== 0; + test(t) { + return (this.mask & t.mask) !== 0; } - isEnabled(e) { - return (this.mask & (1 << e | 0)) !== 0; + isEnabled(t) { + return (this.mask & (1 << t | 0)) !== 0; } -}, rf = 0, bl = new M, oi = new gt, Qt = new pe, $r = new M, Zi = new M, sf = new M, of = new gt, wl = new M(1, 0, 0), Sl = new M(0, 1, 0), Tl = new M(0, 0, 1), af = { +}, ap = 0, Bl = new A, Si = new Pe, hn = new Ot, $s = new A, hs = new A, op = new A, cp = new Pe, zl = new A(1, 0, 0), kl = new A(0, 1, 0), Vl = new A(0, 0, 1), lp = { type: "added" -}, El = { +}, Hl = { type: "removed" -}, Ne = class extends En { +}, Zt = class s1 extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: rf++ - }), this.uuid = Et(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = Ne.DefaultUp.clone(); - let e = new M, t = new Zn, n = new gt, i = new M(1, 1, 1); + super(), this.isObject3D = !0, Object.defineProperty(this, "id", { + value: ap++ + }), this.uuid = Be(), this.name = "", this.type = "Object3D", this.parent = null, this.children = [], this.up = s1.DEFAULT_UP.clone(); + let t = new A, e = new Xr, n = new Pe, i = new A(1, 1, 1); function r() { - n.setFromEuler(t, !1); + n.setFromEuler(e, !1); } - function o() { - t.setFromQuaternion(n, void 0, !1); + function a() { + e.setFromQuaternion(n, void 0, !1); } - t._onChange(r), n._onChange(o), Object.defineProperties(this, { + e._onChange(r), n._onChange(a), Object.defineProperties(this, { position: { configurable: !0, enumerable: !0, - value: e + value: t }, rotation: { configurable: !0, enumerable: !0, - value: t + value: e }, quaternion: { configurable: !0, @@ -2019,337 +2444,358 @@ var Js = class { value: i }, modelViewMatrix: { - value: new pe + value: new Ot }, normalMatrix: { - value: new lt + value: new kt } - }), this.matrix = new pe, this.matrixWorld = new pe, this.matrixAutoUpdate = Ne.DefaultMatrixAutoUpdate, this.matrixWorldNeedsUpdate = !1, this.layers = new Js, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.userData = {}; + }), this.matrix = new Ot, this.matrixWorld = new Ot, this.matrixAutoUpdate = s1.DEFAULT_MATRIX_AUTO_UPDATE, this.matrixWorldNeedsUpdate = !1, this.matrixWorldAutoUpdate = s1.DEFAULT_MATRIX_WORLD_AUTO_UPDATE, this.layers = new Rs, this.visible = !0, this.castShadow = !1, this.receiveShadow = !1, this.frustumCulled = !0, this.renderOrder = 0, this.animations = [], this.userData = {}; } onBeforeRender() {} onAfterRender() {} - applyMatrix4(e) { - this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(e), this.matrix.decompose(this.position, this.quaternion, this.scale); + applyMatrix4(t) { + this.matrixAutoUpdate && this.updateMatrix(), this.matrix.premultiply(t), this.matrix.decompose(this.position, this.quaternion, this.scale); } - applyQuaternion(e) { - return this.quaternion.premultiply(e), this; + applyQuaternion(t) { + return this.quaternion.premultiply(t), this; } - setRotationFromAxisAngle(e, t) { - this.quaternion.setFromAxisAngle(e, t); + setRotationFromAxisAngle(t, e) { + this.quaternion.setFromAxisAngle(t, e); } - setRotationFromEuler(e) { - this.quaternion.setFromEuler(e, !0); + setRotationFromEuler(t) { + this.quaternion.setFromEuler(t, !0); } - setRotationFromMatrix(e) { - this.quaternion.setFromRotationMatrix(e); + setRotationFromMatrix(t) { + this.quaternion.setFromRotationMatrix(t); } - setRotationFromQuaternion(e) { - this.quaternion.copy(e); + setRotationFromQuaternion(t) { + this.quaternion.copy(t); } - rotateOnAxis(e, t) { - return oi.setFromAxisAngle(e, t), this.quaternion.multiply(oi), this; + rotateOnAxis(t, e) { + return Si.setFromAxisAngle(t, e), this.quaternion.multiply(Si), this; } - rotateOnWorldAxis(e, t) { - return oi.setFromAxisAngle(e, t), this.quaternion.premultiply(oi), this; + rotateOnWorldAxis(t, e) { + return Si.setFromAxisAngle(t, e), this.quaternion.premultiply(Si), this; } - rotateX(e) { - return this.rotateOnAxis(wl, e); + rotateX(t) { + return this.rotateOnAxis(zl, t); } - rotateY(e) { - return this.rotateOnAxis(Sl, e); + rotateY(t) { + return this.rotateOnAxis(kl, t); } - rotateZ(e) { - return this.rotateOnAxis(Tl, e); + rotateZ(t) { + return this.rotateOnAxis(Vl, t); } - translateOnAxis(e, t) { - return bl.copy(e).applyQuaternion(this.quaternion), this.position.add(bl.multiplyScalar(t)), this; + translateOnAxis(t, e) { + return Bl.copy(t).applyQuaternion(this.quaternion), this.position.add(Bl.multiplyScalar(e)), this; } - translateX(e) { - return this.translateOnAxis(wl, e); + translateX(t) { + return this.translateOnAxis(zl, t); } - translateY(e) { - return this.translateOnAxis(Sl, e); + translateY(t) { + return this.translateOnAxis(kl, t); } - translateZ(e) { - return this.translateOnAxis(Tl, e); + translateZ(t) { + return this.translateOnAxis(Vl, t); } - localToWorld(e) { - return e.applyMatrix4(this.matrixWorld); + localToWorld(t) { + return this.updateWorldMatrix(!0, !1), t.applyMatrix4(this.matrixWorld); } - worldToLocal(e) { - return e.applyMatrix4(Qt.copy(this.matrixWorld).invert()); + worldToLocal(t) { + return this.updateWorldMatrix(!0, !1), t.applyMatrix4(hn.copy(this.matrixWorld).invert()); } - lookAt(e, t, n) { - e.isVector3 ? $r.copy(e) : $r.set(e, t, n); + lookAt(t, e, n) { + t.isVector3 ? $s.copy(t) : $s.set(t, e, n); let i = this.parent; - this.updateWorldMatrix(!0, !1), Zi.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? Qt.lookAt(Zi, $r, this.up) : Qt.lookAt($r, Zi, this.up), this.quaternion.setFromRotationMatrix(Qt), i && (Qt.extractRotation(i.matrixWorld), oi.setFromRotationMatrix(Qt), this.quaternion.premultiply(oi.invert())); + this.updateWorldMatrix(!0, !1), hs.setFromMatrixPosition(this.matrixWorld), this.isCamera || this.isLight ? hn.lookAt(hs, $s, this.up) : hn.lookAt($s, hs, this.up), this.quaternion.setFromRotationMatrix(hn), i && (hn.extractRotation(i.matrixWorld), Si.setFromRotationMatrix(hn), this.quaternion.premultiply(Si.invert())); } - add(e) { + add(t) { if (arguments.length > 1) { - for(let t = 0; t < arguments.length; t++)this.add(arguments[t]); + for(let e = 0; e < arguments.length; e++)this.add(arguments[e]); return this; } - return e === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", e), this) : (e && e.isObject3D ? (e.parent !== null && e.parent.remove(e), e.parent = this, this.children.push(e), e.dispatchEvent(af)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", e), this); + return t === this ? (console.error("THREE.Object3D.add: object can't be added as a child of itself.", t), this) : (t && t.isObject3D ? (t.parent !== null && t.parent.remove(t), t.parent = this, this.children.push(t), t.dispatchEvent(lp)) : console.error("THREE.Object3D.add: object not an instance of THREE.Object3D.", t), this); } - remove(e) { + remove(t) { if (arguments.length > 1) { for(let n = 0; n < arguments.length; n++)this.remove(arguments[n]); return this; } - let t = this.children.indexOf(e); - return t !== -1 && (e.parent = null, this.children.splice(t, 1), e.dispatchEvent(El)), this; + let e = this.children.indexOf(t); + return e !== -1 && (t.parent = null, this.children.splice(e, 1), t.dispatchEvent(Hl)), this; } removeFromParent() { - let e = this.parent; - return e !== null && e.remove(this), this; + let t = this.parent; + return t !== null && t.remove(this), this; } clear() { - for(let e = 0; e < this.children.length; e++){ - let t = this.children[e]; - t.parent = null, t.dispatchEvent(El); + for(let t = 0; t < this.children.length; t++){ + let e = this.children[t]; + e.parent = null, e.dispatchEvent(Hl); } return this.children.length = 0, this; } - attach(e) { - return this.updateWorldMatrix(!0, !1), Qt.copy(this.matrixWorld).invert(), e.parent !== null && (e.parent.updateWorldMatrix(!0, !1), Qt.multiply(e.parent.matrixWorld)), e.applyMatrix4(Qt), this.add(e), e.updateWorldMatrix(!1, !0), this; + attach(t) { + return this.updateWorldMatrix(!0, !1), hn.copy(this.matrixWorld).invert(), t.parent !== null && (t.parent.updateWorldMatrix(!0, !1), hn.multiply(t.parent.matrixWorld)), t.applyMatrix4(hn), this.add(t), t.updateWorldMatrix(!1, !0), this; } - getObjectById(e) { - return this.getObjectByProperty("id", e); + getObjectById(t) { + return this.getObjectByProperty("id", t); } - getObjectByName(e) { - return this.getObjectByProperty("name", e); + getObjectByName(t) { + return this.getObjectByProperty("name", t); } - getObjectByProperty(e, t) { - if (this[e] === t) return this; + getObjectByProperty(t, e) { + if (this[t] === e) return this; for(let n = 0, i = this.children.length; n < i; n++){ - let o = this.children[n].getObjectByProperty(e, t); - if (o !== void 0) return o; + let a = this.children[n].getObjectByProperty(t, e); + if (a !== void 0) return a; + } + } + getObjectsByProperty(t, e) { + let n = []; + this[t] === e && n.push(this); + for(let i = 0, r = this.children.length; i < r; i++){ + let a = this.children[i].getObjectsByProperty(t, e); + a.length > 0 && (n = n.concat(a)); } + return n; } - getWorldPosition(e) { - return this.updateWorldMatrix(!0, !1), e.setFromMatrixPosition(this.matrixWorld); + getWorldPosition(t) { + return this.updateWorldMatrix(!0, !1), t.setFromMatrixPosition(this.matrixWorld); } - getWorldQuaternion(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Zi, e, sf), e; + getWorldQuaternion(t) { + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, t, op), t; } - getWorldScale(e) { - return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(Zi, of, e), e; + getWorldScale(t) { + return this.updateWorldMatrix(!0, !1), this.matrixWorld.decompose(hs, cp, t), t; } - getWorldDirection(e) { + getWorldDirection(t) { this.updateWorldMatrix(!0, !1); - let t = this.matrixWorld.elements; - return e.set(t[8], t[9], t[10]).normalize(); + let e = this.matrixWorld.elements; + return t.set(e[8], e[9], e[10]).normalize(); } raycast() {} - traverse(e) { - e(this); - let t = this.children; - for(let n = 0, i = t.length; n < i; n++)t[n].traverse(e); + traverse(t) { + t(this); + let e = this.children; + for(let n = 0, i = e.length; n < i; n++)e[n].traverse(t); } - traverseVisible(e) { + traverseVisible(t) { if (this.visible === !1) return; - e(this); - let t = this.children; - for(let n = 0, i = t.length; n < i; n++)t[n].traverseVisible(e); + t(this); + let e = this.children; + for(let n = 0, i = e.length; n < i; n++)e[n].traverseVisible(t); } - traverseAncestors(e) { - let t = this.parent; - t !== null && (e(t), t.traverseAncestors(e)); + traverseAncestors(t) { + let e = this.parent; + e !== null && (t(e), e.traverseAncestors(t)); } updateMatrix() { this.matrix.compose(this.position, this.quaternion, this.scale), this.matrixWorldNeedsUpdate = !0; } - updateMatrixWorld(e) { - this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || e) && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), this.matrixWorldNeedsUpdate = !1, e = !0); - let t = this.children; - for(let n = 0, i = t.length; n < i; n++)t[n].updateMatrixWorld(e); + updateMatrixWorld(t) { + this.matrixAutoUpdate && this.updateMatrix(), (this.matrixWorldNeedsUpdate || t) && (this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), this.matrixWorldNeedsUpdate = !1, t = !0); + let e = this.children; + for(let n = 0, i = e.length; n < i; n++){ + let r = e[n]; + (r.matrixWorldAutoUpdate === !0 || t === !0) && r.updateMatrixWorld(t); + } } - updateWorldMatrix(e, t) { + updateWorldMatrix(t, e) { let n = this.parent; - if (e === !0 && n !== null && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), t === !0) { + if (t === !0 && n !== null && n.matrixWorldAutoUpdate === !0 && n.updateWorldMatrix(!0, !1), this.matrixAutoUpdate && this.updateMatrix(), this.parent === null ? this.matrixWorld.copy(this.matrix) : this.matrixWorld.multiplyMatrices(this.parent.matrixWorld, this.matrix), e === !0) { let i = this.children; - for(let r = 0, o = i.length; r < o; r++)i[r].updateWorldMatrix(!1, !0); + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r]; + o.matrixWorldAutoUpdate === !0 && o.updateWorldMatrix(!1, !0); + } } } - toJSON(e) { - let t = e === void 0 || typeof e == "string", n = {}; - t && (e = { + toJSON(t) { + let e = t === void 0 || typeof t == "string", n = {}; + e && (t = { geometries: {}, materials: {}, textures: {}, images: {}, shapes: {}, skeletons: {}, - animations: {} + animations: {}, + nodes: {} }, n.metadata = { - version: 4.5, + version: 4.6, type: "Object", generator: "Object3D.toJSON" }); let i = {}; - i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.castShadow === !0 && (i.castShadow = !0), this.receiveShadow === !0 && (i.receiveShadow = !0), this.visible === !1 && (i.visible = !1), this.frustumCulled === !1 && (i.frustumCulled = !1), this.renderOrder !== 0 && (i.renderOrder = this.renderOrder), JSON.stringify(this.userData) !== "{}" && (i.userData = this.userData), i.layers = this.layers.mask, i.matrix = this.matrix.toArray(), this.matrixAutoUpdate === !1 && (i.matrixAutoUpdate = !1), this.isInstancedMesh && (i.type = "InstancedMesh", i.count = this.count, i.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (i.instanceColor = this.instanceColor.toJSON())); - function r(a, l) { - return a[l.uuid] === void 0 && (a[l.uuid] = l.toJSON(e)), l.uuid; + i.uuid = this.uuid, i.type = this.type, this.name !== "" && (i.name = this.name), this.castShadow === !0 && (i.castShadow = !0), this.receiveShadow === !0 && (i.receiveShadow = !0), this.visible === !1 && (i.visible = !1), this.frustumCulled === !1 && (i.frustumCulled = !1), this.renderOrder !== 0 && (i.renderOrder = this.renderOrder), Object.keys(this.userData).length > 0 && (i.userData = this.userData), i.layers = this.layers.mask, i.matrix = this.matrix.toArray(), i.up = this.up.toArray(), this.matrixAutoUpdate === !1 && (i.matrixAutoUpdate = !1), this.isInstancedMesh && (i.type = "InstancedMesh", i.count = this.count, i.instanceMatrix = this.instanceMatrix.toJSON(), this.instanceColor !== null && (i.instanceColor = this.instanceColor.toJSON())); + function r(o, c) { + return o[c.uuid] === void 0 && (o[c.uuid] = c.toJSON(t)), c.uuid; } - if (this.isScene) this.background && (this.background.isColor ? i.background = this.background.toJSON() : this.background.isTexture && (i.background = this.background.toJSON(e).uuid)), this.environment && this.environment.isTexture && (i.environment = this.environment.toJSON(e).uuid); + if (this.isScene) this.background && (this.background.isColor ? i.background = this.background.toJSON() : this.background.isTexture && (i.background = this.background.toJSON(t).uuid)), this.environment && this.environment.isTexture && this.environment.isRenderTargetTexture !== !0 && (i.environment = this.environment.toJSON(t).uuid); else if (this.isMesh || this.isLine || this.isPoints) { - i.geometry = r(e.geometries, this.geometry); - let a = this.geometry.parameters; - if (a !== void 0 && a.shapes !== void 0) { - let l = a.shapes; - if (Array.isArray(l)) for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; - r(e.shapes, u); + i.geometry = r(t.geometries, this.geometry); + let o = this.geometry.parameters; + if (o !== void 0 && o.shapes !== void 0) { + let c = o.shapes; + if (Array.isArray(c)) for(let l = 0, h = c.length; l < h; l++){ + let u = c[l]; + r(t.shapes, u); } - else r(e.shapes, l); + else r(t.shapes, c); } } - if (this.isSkinnedMesh && (i.bindMode = this.bindMode, i.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(e.skeletons, this.skeleton), i.skeleton = this.skeleton.uuid)), this.material !== void 0) if (Array.isArray(this.material)) { - let a = []; - for(let l = 0, c = this.material.length; l < c; l++)a.push(r(e.materials, this.material[l])); - i.material = a; - } else i.material = r(e.materials, this.material); + if (this.isSkinnedMesh && (i.bindMode = this.bindMode, i.bindMatrix = this.bindMatrix.toArray(), this.skeleton !== void 0 && (r(t.skeletons, this.skeleton), i.skeleton = this.skeleton.uuid)), this.material !== void 0) if (Array.isArray(this.material)) { + let o = []; + for(let c = 0, l = this.material.length; c < l; c++)o.push(r(t.materials, this.material[c])); + i.material = o; + } else i.material = r(t.materials, this.material); if (this.children.length > 0) { i.children = []; - for(let a = 0; a < this.children.length; a++)i.children.push(this.children[a].toJSON(e).object); + for(let o = 0; o < this.children.length; o++)i.children.push(this.children[o].toJSON(t).object); } if (this.animations.length > 0) { i.animations = []; - for(let a = 0; a < this.animations.length; a++){ - let l = this.animations[a]; - i.animations.push(r(e.animations, l)); + for(let o = 0; o < this.animations.length; o++){ + let c = this.animations[o]; + i.animations.push(r(t.animations, c)); } } - if (t) { - let a = o(e.geometries), l = o(e.materials), c = o(e.textures), h = o(e.images), u = o(e.shapes), d = o(e.skeletons), f = o(e.animations); - a.length > 0 && (n.geometries = a), l.length > 0 && (n.materials = l), c.length > 0 && (n.textures = c), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), f.length > 0 && (n.animations = f); + if (e) { + let o = a(t.geometries), c = a(t.materials), l = a(t.textures), h = a(t.images), u = a(t.shapes), d = a(t.skeletons), f = a(t.animations), m = a(t.nodes); + o.length > 0 && (n.geometries = o), c.length > 0 && (n.materials = c), l.length > 0 && (n.textures = l), h.length > 0 && (n.images = h), u.length > 0 && (n.shapes = u), d.length > 0 && (n.skeletons = d), f.length > 0 && (n.animations = f), m.length > 0 && (n.nodes = m); } return n.object = i, n; - function o(a) { - let l = []; - for(let c in a){ - let h = a[c]; - delete h.metadata, l.push(h); + function a(o) { + let c = []; + for(let l in o){ + let h = o[l]; + delete h.metadata, c.push(h); } - return l; + return c; } } - clone(e) { - return new this.constructor().copy(this, e); + clone(t) { + return new this.constructor().copy(this, t); } - copy(e, t = !0) { - if (this.name = e.name, this.up.copy(e.up), this.position.copy(e.position), this.rotation.order = e.rotation.order, this.quaternion.copy(e.quaternion), this.scale.copy(e.scale), this.matrix.copy(e.matrix), this.matrixWorld.copy(e.matrixWorld), this.matrixAutoUpdate = e.matrixAutoUpdate, this.matrixWorldNeedsUpdate = e.matrixWorldNeedsUpdate, this.layers.mask = e.layers.mask, this.visible = e.visible, this.castShadow = e.castShadow, this.receiveShadow = e.receiveShadow, this.frustumCulled = e.frustumCulled, this.renderOrder = e.renderOrder, this.userData = JSON.parse(JSON.stringify(e.userData)), t === !0) for(let n = 0; n < e.children.length; n++){ - let i = e.children[n]; + copy(t, e = !0) { + if (this.name = t.name, this.up.copy(t.up), this.position.copy(t.position), this.rotation.order = t.rotation.order, this.quaternion.copy(t.quaternion), this.scale.copy(t.scale), this.matrix.copy(t.matrix), this.matrixWorld.copy(t.matrixWorld), this.matrixAutoUpdate = t.matrixAutoUpdate, this.matrixWorldNeedsUpdate = t.matrixWorldNeedsUpdate, this.matrixWorldAutoUpdate = t.matrixWorldAutoUpdate, this.layers.mask = t.layers.mask, this.visible = t.visible, this.castShadow = t.castShadow, this.receiveShadow = t.receiveShadow, this.frustumCulled = t.frustumCulled, this.renderOrder = t.renderOrder, this.animations = t.animations.slice(), this.userData = JSON.parse(JSON.stringify(t.userData)), e === !0) for(let n = 0; n < t.children.length; n++){ + let i = t.children[n]; this.add(i.clone()); } return this; } }; -Ne.DefaultUp = new M(0, 1, 0); -Ne.DefaultMatrixAutoUpdate = !0; -Ne.prototype.isObject3D = !0; -var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = new M, Lo = new M, Ro = new M, Po = new M, nt = class { - constructor(e = new M, t = new M, n = new M){ - this.a = e, this.b = t, this.c = n; - } - static getNormal(e, t, n, i) { - i.subVectors(n, t), Dt.subVectors(e, t), i.cross(Dt); +Zt.DEFAULT_UP = new A(0, 1, 0); +Zt.DEFAULT_MATRIX_AUTO_UPDATE = !0; +Zt.DEFAULT_MATRIX_WORLD_AUTO_UPDATE = !0; +var Je = new A, un = new A, Oa = new A, dn = new A, bi = new A, Ei = new A, Gl = new A, Ba = new A, za = new A, ka = new A, Ks = !1, In = class s1 { + constructor(t = new A, e = new A, n = new A){ + this.a = t, this.b = e, this.c = n; + } + static getNormal(t, e, n, i) { + i.subVectors(n, e), Je.subVectors(t, e), i.cross(Je); let r = i.lengthSq(); return r > 0 ? i.multiplyScalar(1 / Math.sqrt(r)) : i.set(0, 0, 0); } - static getBarycoord(e, t, n, i, r) { - Dt.subVectors(i, t), Kt.subVectors(n, t), Co.subVectors(e, t); - let o = Dt.dot(Dt), a = Dt.dot(Kt), l = Dt.dot(Co), c = Kt.dot(Kt), h = Kt.dot(Co), u = o * c - a * a; + static getBarycoord(t, e, n, i, r) { + Je.subVectors(i, e), un.subVectors(n, e), Oa.subVectors(t, e); + let a = Je.dot(Je), o = Je.dot(un), c = Je.dot(Oa), l = un.dot(un), h = un.dot(Oa), u = a * l - o * o; if (u === 0) return r.set(-2, -1, -1); - let d = 1 / u, f = (c * l - a * h) * d, m = (o * h - a * l) * d; + let d = 1 / u, f = (l * c - o * h) * d, m = (a * h - o * c) * d; return r.set(1 - f - m, m, f); } - static containsPoint(e, t, n, i) { - return this.getBarycoord(e, t, n, i, en), en.x >= 0 && en.y >= 0 && en.x + en.y <= 1; + static containsPoint(t, e, n, i) { + return this.getBarycoord(t, e, n, i, dn), dn.x >= 0 && dn.y >= 0 && dn.x + dn.y <= 1; + } + static getUV(t, e, n, i, r, a, o, c) { + return Ks === !1 && (console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."), Ks = !0), this.getInterpolation(t, e, n, i, r, a, o, c); } - static getUV(e, t, n, i, r, o, a, l) { - return this.getBarycoord(e, t, n, i, en), l.set(0, 0), l.addScaledVector(r, en.x), l.addScaledVector(o, en.y), l.addScaledVector(a, en.z), l; + static getInterpolation(t, e, n, i, r, a, o, c) { + return this.getBarycoord(t, e, n, i, dn), c.setScalar(0), c.addScaledVector(r, dn.x), c.addScaledVector(a, dn.y), c.addScaledVector(o, dn.z), c; } - static isFrontFacing(e, t, n, i) { - return Dt.subVectors(n, t), Kt.subVectors(e, t), Dt.cross(Kt).dot(i) < 0; + static isFrontFacing(t, e, n, i) { + return Je.subVectors(n, e), un.subVectors(t, e), Je.cross(un).dot(i) < 0; } - set(e, t, n) { - return this.a.copy(e), this.b.copy(t), this.c.copy(n), this; + set(t, e, n) { + return this.a.copy(t), this.b.copy(e), this.c.copy(n), this; } - setFromPointsAndIndices(e, t, n, i) { - return this.a.copy(e[t]), this.b.copy(e[n]), this.c.copy(e[i]), this; + setFromPointsAndIndices(t, e, n, i) { + return this.a.copy(t[e]), this.b.copy(t[n]), this.c.copy(t[i]), this; } - setFromAttributeAndIndices(e, t, n, i) { - return this.a.fromBufferAttribute(e, t), this.b.fromBufferAttribute(e, n), this.c.fromBufferAttribute(e, i), this; + setFromAttributeAndIndices(t, e, n, i) { + return this.a.fromBufferAttribute(t, e), this.b.fromBufferAttribute(t, n), this.c.fromBufferAttribute(t, i), this; } clone() { return new this.constructor().copy(this); } - copy(e) { - return this.a.copy(e.a), this.b.copy(e.b), this.c.copy(e.c), this; + copy(t) { + return this.a.copy(t.a), this.b.copy(t.b), this.c.copy(t.c), this; } getArea() { - return Dt.subVectors(this.c, this.b), Kt.subVectors(this.a, this.b), Dt.cross(Kt).length() * .5; - } - getMidpoint(e) { - return e.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); - } - getNormal(e) { - return nt.getNormal(this.a, this.b, this.c, e); - } - getPlane(e) { - return e.setFromCoplanarPoints(this.a, this.b, this.c); - } - getBarycoord(e, t) { - return nt.getBarycoord(e, this.a, this.b, this.c, t); - } - getUV(e, t, n, i, r) { - return nt.getUV(e, this.a, this.b, this.c, t, n, i, r); - } - containsPoint(e) { - return nt.containsPoint(e, this.a, this.b, this.c); - } - isFrontFacing(e) { - return nt.isFrontFacing(this.a, this.b, this.c, e); - } - intersectsBox(e) { - return e.intersectsTriangle(this); - } - closestPointToPoint(e, t) { - let n = this.a, i = this.b, r = this.c, o, a; - ai.subVectors(i, n), li.subVectors(r, n), Lo.subVectors(e, n); - let l = ai.dot(Lo), c = li.dot(Lo); - if (l <= 0 && c <= 0) return t.copy(n); - Ro.subVectors(e, i); - let h = ai.dot(Ro), u = li.dot(Ro); - if (h >= 0 && u <= h) return t.copy(i); - let d = l * u - h * c; - if (d <= 0 && l >= 0 && h <= 0) return o = l / (l - h), t.copy(n).addScaledVector(ai, o); - Po.subVectors(e, r); - let f = ai.dot(Po), m = li.dot(Po); - if (m >= 0 && f <= m) return t.copy(r); - let x = f * c - l * m; - if (x <= 0 && c >= 0 && m <= 0) return a = c / (c - m), t.copy(n).addScaledVector(li, a); - let v = h * m - f * u; - if (v <= 0 && u - h >= 0 && f - m >= 0) return Al.subVectors(r, i), a = (u - h) / (u - h + (f - m)), t.copy(i).addScaledVector(Al, a); - let g = 1 / (v + x + d); - return o = x * g, a = d * g, t.copy(n).addScaledVector(ai, o).addScaledVector(li, a); - } - equals(e) { - return e.a.equals(this.a) && e.b.equals(this.b) && e.c.equals(this.c); - } -}, lf = 0, dt = class extends En { + return Je.subVectors(this.c, this.b), un.subVectors(this.a, this.b), Je.cross(un).length() * .5; + } + getMidpoint(t) { + return t.addVectors(this.a, this.b).add(this.c).multiplyScalar(1 / 3); + } + getNormal(t) { + return s1.getNormal(this.a, this.b, this.c, t); + } + getPlane(t) { + return t.setFromCoplanarPoints(this.a, this.b, this.c); + } + getBarycoord(t, e) { + return s1.getBarycoord(t, this.a, this.b, this.c, e); + } + getUV(t, e, n, i, r) { + return Ks === !1 && (console.warn("THREE.Triangle.getUV() has been renamed to THREE.Triangle.getInterpolation()."), Ks = !0), s1.getInterpolation(t, this.a, this.b, this.c, e, n, i, r); + } + getInterpolation(t, e, n, i, r) { + return s1.getInterpolation(t, this.a, this.b, this.c, e, n, i, r); + } + containsPoint(t) { + return s1.containsPoint(t, this.a, this.b, this.c); + } + isFrontFacing(t) { + return s1.isFrontFacing(this.a, this.b, this.c, t); + } + intersectsBox(t) { + return t.intersectsTriangle(this); + } + closestPointToPoint(t, e) { + let n = this.a, i = this.b, r = this.c, a, o; + bi.subVectors(i, n), Ei.subVectors(r, n), Ba.subVectors(t, n); + let c = bi.dot(Ba), l = Ei.dot(Ba); + if (c <= 0 && l <= 0) return e.copy(n); + za.subVectors(t, i); + let h = bi.dot(za), u = Ei.dot(za); + if (h >= 0 && u <= h) return e.copy(i); + let d = c * u - h * l; + if (d <= 0 && c >= 0 && h <= 0) return a = c / (c - h), e.copy(n).addScaledVector(bi, a); + ka.subVectors(t, r); + let f = bi.dot(ka), m = Ei.dot(ka); + if (m >= 0 && f <= m) return e.copy(r); + let x = f * l - c * m; + if (x <= 0 && l >= 0 && m <= 0) return o = l / (l - m), e.copy(n).addScaledVector(Ei, o); + let g = h * m - f * u; + if (g <= 0 && u - h >= 0 && f - m >= 0) return Gl.subVectors(r, i), o = (u - h) / (u - h + (f - m)), e.copy(i).addScaledVector(Gl, o); + let p = 1 / (g + x + d); + return a = x * p, o = d * p, e.copy(n).addScaledVector(bi, a).addScaledVector(Ei, o); + } + equals(t) { + return t.a.equals(this.a) && t.b.equals(this.b) && t.c.equals(this.c); + } +}, hp = 0, Me = class extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: lf++ - }), this.uuid = Et(), this.name = "", this.type = "Material", this.fog = !0, this.blending = sr, this.side = Ai, this.vertexColors = !1, this.opacity = 1, this.format = ct, this.transparent = !1, this.blendSrc = Gc, this.blendDst = Vc, this.blendEquation = _i, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = ea, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = Ud, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = vo, this.stencilZFail = vo, this.stencilZPass = vo, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; + super(), this.isMaterial = !0, Object.defineProperty(this, "id", { + value: hp++ + }), this.uuid = Be(), this.name = "", this.type = "Material", this.blending = Wi, this.side = On, this.vertexColors = !1, this.opacity = 1, this.transparent = !1, this.alphaHash = !1, this.blendSrc = id, this.blendDst = sd, this.blendEquation = Bi, this.blendSrcAlpha = null, this.blendDstAlpha = null, this.blendEquationAlpha = null, this.depthFunc = ao, this.depthTest = !0, this.depthWrite = !0, this.stencilWriteMask = 255, this.stencilFunc = wf, this.stencilRef = 0, this.stencilFuncMask = 255, this.stencilFail = Aa, this.stencilZFail = Aa, this.stencilZPass = Aa, this.stencilWrite = !1, this.clippingPlanes = null, this.clipIntersection = !1, this.clipShadows = !1, this.shadowSide = null, this.colorWrite = !0, this.precision = null, this.polygonOffset = !1, this.polygonOffsetFactor = 0, this.polygonOffsetUnits = 0, this.dithering = !1, this.alphaToCoverage = !1, this.premultipliedAlpha = !1, this.forceSinglePass = !1, this.visible = !0, this.toneMapped = !0, this.userData = {}, this.version = 0, this._alphaTest = 0; } get alphaTest() { return this._alphaTest; } - set alphaTest(e) { - this._alphaTest > 0 != e > 0 && this.version++, this._alphaTest = e; + set alphaTest(t) { + this._alphaTest > 0 != t > 0 && this.version++, this._alphaTest = t; } onBuild() {} onBeforeRender() {} @@ -2357,77 +2803,71 @@ var Dt = new M, Kt = new M, Co = new M, en = new M, ai = new M, li = new M, Al = customProgramCacheKey() { return this.onBeforeCompile.toString(); } - setValues(e) { - if (e !== void 0) for(let t in e){ - let n = e[t]; + setValues(t) { + if (t !== void 0) for(let e in t){ + let n = t[e]; if (n === void 0) { - console.warn("THREE.Material: '" + t + "' parameter is undefined."); - continue; - } - if (t === "shading") { - console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = n === kc; + console.warn(`THREE.Material: parameter '${e}' has value of undefined.`); continue; } - let i = this[t]; + let i = this[e]; if (i === void 0) { - console.warn("THREE." + this.type + ": '" + t + "' is not a property of this material."); + console.warn(`THREE.Material: '${e}' is not a property of THREE.${this.type}.`); continue; } - i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : this[t] = n; + i && i.isColor ? i.set(n) : i && i.isVector3 && n && n.isVector3 ? i.copy(n) : this[e] = n; } } - toJSON(e) { - let t = e === void 0 || typeof e == "string"; - t && (e = { + toJSON(t) { + let e = t === void 0 || typeof t == "string"; + e && (t = { textures: {}, images: {} }); let n = { metadata: { - version: 4.5, + version: 4.6, type: "Material", generator: "Material.toJSON" } }; - n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(e).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(e).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(e).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.map && this.map.isTexture && (n.map = this.map.toJSON(e).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(e).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(e).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(e).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(e).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(e).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(e).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(e).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(e).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(e).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(e).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(e).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(e).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(e).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(e).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(e).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(e).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(e).uuid), this.attenuationDistance !== void 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== sr && (n.blending = this.blending), this.side !== Ai && (n.side = this.side), this.vertexColors && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.format !== ct && (n.format = this.format), this.transparent === !0 && (n.transparent = this.transparent), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, n.colorWrite = this.colorWrite, n.stencilWrite = this.stencilWrite, n.stencilWriteMask = this.stencilWriteMask, n.stencilFunc = this.stencilFunc, n.stencilRef = this.stencilRef, n.stencilFuncMask = this.stencilFuncMask, n.stencilFail = this.stencilFail, n.stencilZFail = this.stencilZFail, n.stencilZPass = this.stencilZPass, this.rotation && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaToCoverage === !0 && (n.alphaToCoverage = this.alphaToCoverage), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = this.premultipliedAlpha), this.wireframe === !0 && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = this.flatShading), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), JSON.stringify(this.userData) !== "{}" && (n.userData = this.userData); + n.uuid = this.uuid, n.type = this.type, this.name !== "" && (n.name = this.name), this.color && this.color.isColor && (n.color = this.color.getHex()), this.roughness !== void 0 && (n.roughness = this.roughness), this.metalness !== void 0 && (n.metalness = this.metalness), this.sheen !== void 0 && (n.sheen = this.sheen), this.sheenColor && this.sheenColor.isColor && (n.sheenColor = this.sheenColor.getHex()), this.sheenRoughness !== void 0 && (n.sheenRoughness = this.sheenRoughness), this.emissive && this.emissive.isColor && (n.emissive = this.emissive.getHex()), this.emissiveIntensity && this.emissiveIntensity !== 1 && (n.emissiveIntensity = this.emissiveIntensity), this.specular && this.specular.isColor && (n.specular = this.specular.getHex()), this.specularIntensity !== void 0 && (n.specularIntensity = this.specularIntensity), this.specularColor && this.specularColor.isColor && (n.specularColor = this.specularColor.getHex()), this.shininess !== void 0 && (n.shininess = this.shininess), this.clearcoat !== void 0 && (n.clearcoat = this.clearcoat), this.clearcoatRoughness !== void 0 && (n.clearcoatRoughness = this.clearcoatRoughness), this.clearcoatMap && this.clearcoatMap.isTexture && (n.clearcoatMap = this.clearcoatMap.toJSON(t).uuid), this.clearcoatRoughnessMap && this.clearcoatRoughnessMap.isTexture && (n.clearcoatRoughnessMap = this.clearcoatRoughnessMap.toJSON(t).uuid), this.clearcoatNormalMap && this.clearcoatNormalMap.isTexture && (n.clearcoatNormalMap = this.clearcoatNormalMap.toJSON(t).uuid, n.clearcoatNormalScale = this.clearcoatNormalScale.toArray()), this.iridescence !== void 0 && (n.iridescence = this.iridescence), this.iridescenceIOR !== void 0 && (n.iridescenceIOR = this.iridescenceIOR), this.iridescenceThicknessRange !== void 0 && (n.iridescenceThicknessRange = this.iridescenceThicknessRange), this.iridescenceMap && this.iridescenceMap.isTexture && (n.iridescenceMap = this.iridescenceMap.toJSON(t).uuid), this.iridescenceThicknessMap && this.iridescenceThicknessMap.isTexture && (n.iridescenceThicknessMap = this.iridescenceThicknessMap.toJSON(t).uuid), this.anisotropy !== void 0 && (n.anisotropy = this.anisotropy), this.anisotropyRotation !== void 0 && (n.anisotropyRotation = this.anisotropyRotation), this.anisotropyMap && this.anisotropyMap.isTexture && (n.anisotropyMap = this.anisotropyMap.toJSON(t).uuid), this.map && this.map.isTexture && (n.map = this.map.toJSON(t).uuid), this.matcap && this.matcap.isTexture && (n.matcap = this.matcap.toJSON(t).uuid), this.alphaMap && this.alphaMap.isTexture && (n.alphaMap = this.alphaMap.toJSON(t).uuid), this.lightMap && this.lightMap.isTexture && (n.lightMap = this.lightMap.toJSON(t).uuid, n.lightMapIntensity = this.lightMapIntensity), this.aoMap && this.aoMap.isTexture && (n.aoMap = this.aoMap.toJSON(t).uuid, n.aoMapIntensity = this.aoMapIntensity), this.bumpMap && this.bumpMap.isTexture && (n.bumpMap = this.bumpMap.toJSON(t).uuid, n.bumpScale = this.bumpScale), this.normalMap && this.normalMap.isTexture && (n.normalMap = this.normalMap.toJSON(t).uuid, n.normalMapType = this.normalMapType, n.normalScale = this.normalScale.toArray()), this.displacementMap && this.displacementMap.isTexture && (n.displacementMap = this.displacementMap.toJSON(t).uuid, n.displacementScale = this.displacementScale, n.displacementBias = this.displacementBias), this.roughnessMap && this.roughnessMap.isTexture && (n.roughnessMap = this.roughnessMap.toJSON(t).uuid), this.metalnessMap && this.metalnessMap.isTexture && (n.metalnessMap = this.metalnessMap.toJSON(t).uuid), this.emissiveMap && this.emissiveMap.isTexture && (n.emissiveMap = this.emissiveMap.toJSON(t).uuid), this.specularMap && this.specularMap.isTexture && (n.specularMap = this.specularMap.toJSON(t).uuid), this.specularIntensityMap && this.specularIntensityMap.isTexture && (n.specularIntensityMap = this.specularIntensityMap.toJSON(t).uuid), this.specularColorMap && this.specularColorMap.isTexture && (n.specularColorMap = this.specularColorMap.toJSON(t).uuid), this.envMap && this.envMap.isTexture && (n.envMap = this.envMap.toJSON(t).uuid, this.combine !== void 0 && (n.combine = this.combine)), this.envMapIntensity !== void 0 && (n.envMapIntensity = this.envMapIntensity), this.reflectivity !== void 0 && (n.reflectivity = this.reflectivity), this.refractionRatio !== void 0 && (n.refractionRatio = this.refractionRatio), this.gradientMap && this.gradientMap.isTexture && (n.gradientMap = this.gradientMap.toJSON(t).uuid), this.transmission !== void 0 && (n.transmission = this.transmission), this.transmissionMap && this.transmissionMap.isTexture && (n.transmissionMap = this.transmissionMap.toJSON(t).uuid), this.thickness !== void 0 && (n.thickness = this.thickness), this.thicknessMap && this.thicknessMap.isTexture && (n.thicknessMap = this.thicknessMap.toJSON(t).uuid), this.attenuationDistance !== void 0 && this.attenuationDistance !== 1 / 0 && (n.attenuationDistance = this.attenuationDistance), this.attenuationColor !== void 0 && (n.attenuationColor = this.attenuationColor.getHex()), this.size !== void 0 && (n.size = this.size), this.shadowSide !== null && (n.shadowSide = this.shadowSide), this.sizeAttenuation !== void 0 && (n.sizeAttenuation = this.sizeAttenuation), this.blending !== Wi && (n.blending = this.blending), this.side !== On && (n.side = this.side), this.vertexColors && (n.vertexColors = !0), this.opacity < 1 && (n.opacity = this.opacity), this.transparent === !0 && (n.transparent = this.transparent), n.depthFunc = this.depthFunc, n.depthTest = this.depthTest, n.depthWrite = this.depthWrite, n.colorWrite = this.colorWrite, n.stencilWrite = this.stencilWrite, n.stencilWriteMask = this.stencilWriteMask, n.stencilFunc = this.stencilFunc, n.stencilRef = this.stencilRef, n.stencilFuncMask = this.stencilFuncMask, n.stencilFail = this.stencilFail, n.stencilZFail = this.stencilZFail, n.stencilZPass = this.stencilZPass, this.rotation !== void 0 && this.rotation !== 0 && (n.rotation = this.rotation), this.polygonOffset === !0 && (n.polygonOffset = !0), this.polygonOffsetFactor !== 0 && (n.polygonOffsetFactor = this.polygonOffsetFactor), this.polygonOffsetUnits !== 0 && (n.polygonOffsetUnits = this.polygonOffsetUnits), this.linewidth !== void 0 && this.linewidth !== 1 && (n.linewidth = this.linewidth), this.dashSize !== void 0 && (n.dashSize = this.dashSize), this.gapSize !== void 0 && (n.gapSize = this.gapSize), this.scale !== void 0 && (n.scale = this.scale), this.dithering === !0 && (n.dithering = !0), this.alphaTest > 0 && (n.alphaTest = this.alphaTest), this.alphaHash === !0 && (n.alphaHash = this.alphaHash), this.alphaToCoverage === !0 && (n.alphaToCoverage = this.alphaToCoverage), this.premultipliedAlpha === !0 && (n.premultipliedAlpha = this.premultipliedAlpha), this.forceSinglePass === !0 && (n.forceSinglePass = this.forceSinglePass), this.wireframe === !0 && (n.wireframe = this.wireframe), this.wireframeLinewidth > 1 && (n.wireframeLinewidth = this.wireframeLinewidth), this.wireframeLinecap !== "round" && (n.wireframeLinecap = this.wireframeLinecap), this.wireframeLinejoin !== "round" && (n.wireframeLinejoin = this.wireframeLinejoin), this.flatShading === !0 && (n.flatShading = this.flatShading), this.visible === !1 && (n.visible = !1), this.toneMapped === !1 && (n.toneMapped = !1), this.fog === !1 && (n.fog = !1), Object.keys(this.userData).length > 0 && (n.userData = this.userData); function i(r) { - let o = []; - for(let a in r){ - let l = r[a]; - delete l.metadata, o.push(l); + let a = []; + for(let o in r){ + let c = r[o]; + delete c.metadata, a.push(c); } - return o; + return a; } - if (t) { - let r = i(e.textures), o = i(e.images); - r.length > 0 && (n.textures = r), o.length > 0 && (n.images = o); + if (e) { + let r = i(t.textures), a = i(t.images); + r.length > 0 && (n.textures = r), a.length > 0 && (n.images = a); } return n; } clone() { return new this.constructor().copy(this); } - copy(e) { - this.name = e.name, this.fog = e.fog, this.blending = e.blending, this.side = e.side, this.vertexColors = e.vertexColors, this.opacity = e.opacity, this.format = e.format, this.transparent = e.transparent, this.blendSrc = e.blendSrc, this.blendDst = e.blendDst, this.blendEquation = e.blendEquation, this.blendSrcAlpha = e.blendSrcAlpha, this.blendDstAlpha = e.blendDstAlpha, this.blendEquationAlpha = e.blendEquationAlpha, this.depthFunc = e.depthFunc, this.depthTest = e.depthTest, this.depthWrite = e.depthWrite, this.stencilWriteMask = e.stencilWriteMask, this.stencilFunc = e.stencilFunc, this.stencilRef = e.stencilRef, this.stencilFuncMask = e.stencilFuncMask, this.stencilFail = e.stencilFail, this.stencilZFail = e.stencilZFail, this.stencilZPass = e.stencilZPass, this.stencilWrite = e.stencilWrite; - let t = e.clippingPlanes, n = null; - if (t !== null) { - let i = t.length; + copy(t) { + this.name = t.name, this.blending = t.blending, this.side = t.side, this.vertexColors = t.vertexColors, this.opacity = t.opacity, this.transparent = t.transparent, this.blendSrc = t.blendSrc, this.blendDst = t.blendDst, this.blendEquation = t.blendEquation, this.blendSrcAlpha = t.blendSrcAlpha, this.blendDstAlpha = t.blendDstAlpha, this.blendEquationAlpha = t.blendEquationAlpha, this.depthFunc = t.depthFunc, this.depthTest = t.depthTest, this.depthWrite = t.depthWrite, this.stencilWriteMask = t.stencilWriteMask, this.stencilFunc = t.stencilFunc, this.stencilRef = t.stencilRef, this.stencilFuncMask = t.stencilFuncMask, this.stencilFail = t.stencilFail, this.stencilZFail = t.stencilZFail, this.stencilZPass = t.stencilZPass, this.stencilWrite = t.stencilWrite; + let e = t.clippingPlanes, n = null; + if (e !== null) { + let i = e.length; n = new Array(i); - for(let r = 0; r !== i; ++r)n[r] = t[r].clone(); + for(let r = 0; r !== i; ++r)n[r] = e[r].clone(); } - return this.clippingPlanes = n, this.clipIntersection = e.clipIntersection, this.clipShadows = e.clipShadows, this.shadowSide = e.shadowSide, this.colorWrite = e.colorWrite, this.precision = e.precision, this.polygonOffset = e.polygonOffset, this.polygonOffsetFactor = e.polygonOffsetFactor, this.polygonOffsetUnits = e.polygonOffsetUnits, this.dithering = e.dithering, this.alphaTest = e.alphaTest, this.alphaToCoverage = e.alphaToCoverage, this.premultipliedAlpha = e.premultipliedAlpha, this.visible = e.visible, this.toneMapped = e.toneMapped, this.userData = JSON.parse(JSON.stringify(e.userData)), this; + return this.clippingPlanes = n, this.clipIntersection = t.clipIntersection, this.clipShadows = t.clipShadows, this.shadowSide = t.shadowSide, this.colorWrite = t.colorWrite, this.precision = t.precision, this.polygonOffset = t.polygonOffset, this.polygonOffsetFactor = t.polygonOffsetFactor, this.polygonOffsetUnits = t.polygonOffsetUnits, this.dithering = t.dithering, this.alphaTest = t.alphaTest, this.alphaHash = t.alphaHash, this.alphaToCoverage = t.alphaToCoverage, this.premultipliedAlpha = t.premultipliedAlpha, this.forceSinglePass = t.forceSinglePass, this.visible = t.visible, this.toneMapped = t.toneMapped, this.userData = JSON.parse(JSON.stringify(t.userData)), this; } dispose() { this.dispatchEvent({ type: "dispose" }); } - set needsUpdate(e) { - e === !0 && this.version++; + set needsUpdate(t) { + t === !0 && this.version++; } -}; -dt.prototype.isMaterial = !0; -var $c = { +}, _d = { aliceblue: 15792383, antiquewhite: 16444375, aqua: 65535, @@ -2576,91 +3016,89 @@ var $c = { whitesmoke: 16119285, yellow: 16776960, yellowgreen: 10145074 -}, Ft = { +}, $e = { h: 0, s: 0, l: 0 -}, jr = { +}, Qs = { h: 0, s: 0, l: 0 }; -function Io(s, e, t) { - return t < 0 && (t += 1), t > 1 && (t -= 1), t < 1 / 6 ? s + (e - s) * 6 * t : t < 1 / 2 ? e : t < 2 / 3 ? s + (e - s) * 6 * (2 / 3 - t) : s; -} -function Do(s) { - return s < .04045 ? s * .0773993808 : Math.pow(s * .9478672986 + .0521327014, 2.4); +function Va(s1, t, e) { + return e < 0 && (e += 1), e > 1 && (e -= 1), e < 1 / 6 ? s1 + (t - s1) * 6 * e : e < 1 / 2 ? t : e < 2 / 3 ? s1 + (t - s1) * 6 * (2 / 3 - e) : s1; } -function Fo(s) { - return s < .0031308 ? s * 12.92 : 1.055 * Math.pow(s, .41666) - .055; -} -var ae = class { - constructor(e, t, n){ - return t === void 0 && n === void 0 ? this.set(e) : this.setRGB(e, t, n); +var ft = class { + constructor(t, e, n){ + return this.isColor = !0, this.r = 1, this.g = 1, this.b = 1, this.set(t, e, n); } - set(e) { - return e && e.isColor ? this.copy(e) : typeof e == "number" ? this.setHex(e) : typeof e == "string" && this.setStyle(e), this; + set(t, e, n) { + if (e === void 0 && n === void 0) { + let i = t; + i && i.isColor ? this.copy(i) : typeof i == "number" ? this.setHex(i) : typeof i == "string" && this.setStyle(i); + } else this.setRGB(t, e, n); + return this; } - setScalar(e) { - return this.r = e, this.g = e, this.b = e, this; + setScalar(t) { + return this.r = t, this.g = t, this.b = t, this; } - setHex(e) { - return e = Math.floor(e), this.r = (e >> 16 & 255) / 255, this.g = (e >> 8 & 255) / 255, this.b = (e & 255) / 255, this; + setHex(t, e = Nt) { + return t = Math.floor(t), this.r = (t >> 16 & 255) / 255, this.g = (t >> 8 & 255) / 255, this.b = (t & 255) / 255, Ye.toWorkingColorSpace(this, e), this; } - setRGB(e, t, n) { - return this.r = e, this.g = t, this.b = n, this; + setRGB(t, e, n, i = Ye.workingColorSpace) { + return this.r = t, this.g = e, this.b = n, Ye.toWorkingColorSpace(this, i), this; } - setHSL(e, t, n) { - if (e = da(e, 1), t = mt(t, 0, 1), n = mt(n, 0, 1), t === 0) this.r = this.g = this.b = n; + setHSL(t, e, n, i = Ye.workingColorSpace) { + if (t = kc(t, 1), e = ae(e, 0, 1), n = ae(n, 0, 1), e === 0) this.r = this.g = this.b = n; else { - let i = n <= .5 ? n * (1 + t) : n + t - n * t, r = 2 * n - i; - this.r = Io(r, i, e + 1 / 3), this.g = Io(r, i, e), this.b = Io(r, i, e - 1 / 3); + let r = n <= .5 ? n * (1 + e) : n + e - n * e, a = 2 * n - r; + this.r = Va(a, r, t + 1 / 3), this.g = Va(a, r, t), this.b = Va(a, r, t - 1 / 3); } - return this; + return Ye.toWorkingColorSpace(this, i), this; } - setStyle(e) { - function t(i) { - i !== void 0 && parseFloat(i) < 1 && console.warn("THREE.Color: Alpha component of " + e + " will be ignored."); + setStyle(t, e = Nt) { + function n(r) { + r !== void 0 && parseFloat(r) < 1 && console.warn("THREE.Color: Alpha component of " + t + " will be ignored."); } - let n; - if (n = /^((?:rgb|hsl)a?)\(([^\)]*)\)/.exec(e)) { - let i, r = n[1], o = n[2]; - switch(r){ + let i; + if (i = /^(\w+)\(([^\)]*)\)/.exec(t)) { + let r, a = i[1], o = i[2]; + switch(a){ case "rgb": case "rgba": - if (i = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return this.r = Math.min(255, parseInt(i[1], 10)) / 255, this.g = Math.min(255, parseInt(i[2], 10)) / 255, this.b = Math.min(255, parseInt(i[3], 10)) / 255, t(i[4]), this; - if (i = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return this.r = Math.min(100, parseInt(i[1], 10)) / 100, this.g = Math.min(100, parseInt(i[2], 10)) / 100, this.b = Math.min(100, parseInt(i[3], 10)) / 100, t(i[4]), this; + if (r = /^\s*(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setRGB(Math.min(255, parseInt(r[1], 10)) / 255, Math.min(255, parseInt(r[2], 10)) / 255, Math.min(255, parseInt(r[3], 10)) / 255, e); + if (r = /^\s*(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setRGB(Math.min(100, parseInt(r[1], 10)) / 100, Math.min(100, parseInt(r[2], 10)) / 100, Math.min(100, parseInt(r[3], 10)) / 100, e); break; case "hsl": case "hsla": - if (i = /^\s*(\d*\.?\d+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) { - let a = parseFloat(i[1]) / 360, l = parseInt(i[2], 10) / 100, c = parseInt(i[3], 10) / 100; - return t(i[4]), this.setHSL(a, l, c); - } + if (r = /^\s*(\d*\.?\d+)\s*,\s*(\d*\.?\d+)\%\s*,\s*(\d*\.?\d+)\%\s*(?:,\s*(\d*\.?\d+)\s*)?$/.exec(o)) return n(r[4]), this.setHSL(parseFloat(r[1]) / 360, parseFloat(r[2]) / 100, parseFloat(r[3]) / 100, e); break; + default: + console.warn("THREE.Color: Unknown color model " + t); } - } else if (n = /^\#([A-Fa-f\d]+)$/.exec(e)) { - let i = n[1], r = i.length; - if (r === 3) return this.r = parseInt(i.charAt(0) + i.charAt(0), 16) / 255, this.g = parseInt(i.charAt(1) + i.charAt(1), 16) / 255, this.b = parseInt(i.charAt(2) + i.charAt(2), 16) / 255, this; - if (r === 6) return this.r = parseInt(i.charAt(0) + i.charAt(1), 16) / 255, this.g = parseInt(i.charAt(2) + i.charAt(3), 16) / 255, this.b = parseInt(i.charAt(4) + i.charAt(5), 16) / 255, this; - } - return e && e.length > 0 ? this.setColorName(e) : this; + } else if (i = /^\#([A-Fa-f\d]+)$/.exec(t)) { + let r = i[1], a = r.length; + if (a === 3) return this.setRGB(parseInt(r.charAt(0), 16) / 15, parseInt(r.charAt(1), 16) / 15, parseInt(r.charAt(2), 16) / 15, e); + if (a === 6) return this.setHex(parseInt(r, 16), e); + console.warn("THREE.Color: Invalid hex color " + t); + } else if (t && t.length > 0) return this.setColorName(t, e); + return this; } - setColorName(e) { - let t = $c[e.toLowerCase()]; - return t !== void 0 ? this.setHex(t) : console.warn("THREE.Color: Unknown color " + e), this; + setColorName(t, e = Nt) { + let n = _d[t.toLowerCase()]; + return n !== void 0 ? this.setHex(n, e) : console.warn("THREE.Color: Unknown color " + t), this; } clone() { return new this.constructor(this.r, this.g, this.b); } - copy(e) { - return this.r = e.r, this.g = e.g, this.b = e.b, this; + copy(t) { + return this.r = t.r, this.g = t.g, this.b = t.b, this; } - copySRGBToLinear(e) { - return this.r = Do(e.r), this.g = Do(e.g), this.b = Do(e.b), this; + copySRGBToLinear(t) { + return this.r = Xi(t.r), this.g = Xi(t.g), this.b = Xi(t.b), this; } - copyLinearToSRGB(e) { - return this.r = Fo(e.r), this.g = Fo(e.g), this.b = Fo(e.b), this; + copyLinearToSRGB(t) { + return this.r = Ca(t.r), this.g = Ca(t.g), this.b = Ca(t.b), this; } convertSRGBToLinear() { return this.copySRGBToLinear(this), this; @@ -2668,274 +3106,335 @@ var ae = class { convertLinearToSRGB() { return this.copyLinearToSRGB(this), this; } - getHex() { - return this.r * 255 << 16 ^ this.g * 255 << 8 ^ this.b * 255 << 0; + getHex(t = Nt) { + return Ye.fromWorkingColorSpace(be.copy(this), t), Math.round(ae(be.r * 255, 0, 255)) * 65536 + Math.round(ae(be.g * 255, 0, 255)) * 256 + Math.round(ae(be.b * 255, 0, 255)); } - getHexString() { - return ("000000" + this.getHex().toString(16)).slice(-6); + getHexString(t = Nt) { + return ("000000" + this.getHex(t).toString(16)).slice(-6); } - getHSL(e) { - let t = this.r, n = this.g, i = this.b, r = Math.max(t, n, i), o = Math.min(t, n, i), a, l, c = (o + r) / 2; - if (o === r) a = 0, l = 0; + getHSL(t, e = Ye.workingColorSpace) { + Ye.fromWorkingColorSpace(be.copy(this), e); + let n = be.r, i = be.g, r = be.b, a = Math.max(n, i, r), o = Math.min(n, i, r), c, l, h = (o + a) / 2; + if (o === a) c = 0, l = 0; else { - let h = r - o; - switch(l = c <= .5 ? h / (r + o) : h / (2 - r - o), r){ - case t: - a = (n - i) / h + (n < i ? 6 : 0); - break; + let u = a - o; + switch(l = h <= .5 ? u / (a + o) : u / (2 - a - o), a){ case n: - a = (i - t) / h + 2; + c = (i - r) / u + (i < r ? 6 : 0); break; case i: - a = (t - n) / h + 4; + c = (r - n) / u + 2; + break; + case r: + c = (n - i) / u + 4; break; } - a /= 6; + c /= 6; } - return e.h = a, e.s = l, e.l = c, e; + return t.h = c, t.s = l, t.l = h, t; + } + getRGB(t, e = Ye.workingColorSpace) { + return Ye.fromWorkingColorSpace(be.copy(this), e), t.r = be.r, t.g = be.g, t.b = be.b, t; } - getStyle() { - return "rgb(" + (this.r * 255 | 0) + "," + (this.g * 255 | 0) + "," + (this.b * 255 | 0) + ")"; + getStyle(t = Nt) { + Ye.fromWorkingColorSpace(be.copy(this), t); + let e = be.r, n = be.g, i = be.b; + return t !== Nt ? `color(${t} ${e.toFixed(3)} ${n.toFixed(3)} ${i.toFixed(3)})` : `rgb(${Math.round(e * 255)},${Math.round(n * 255)},${Math.round(i * 255)})`; } - offsetHSL(e, t, n) { - return this.getHSL(Ft), Ft.h += e, Ft.s += t, Ft.l += n, this.setHSL(Ft.h, Ft.s, Ft.l), this; + offsetHSL(t, e, n) { + return this.getHSL($e), $e.h += t, $e.s += e, $e.l += n, this.setHSL($e.h, $e.s, $e.l), this; } - add(e) { - return this.r += e.r, this.g += e.g, this.b += e.b, this; + add(t) { + return this.r += t.r, this.g += t.g, this.b += t.b, this; } - addColors(e, t) { - return this.r = e.r + t.r, this.g = e.g + t.g, this.b = e.b + t.b, this; + addColors(t, e) { + return this.r = t.r + e.r, this.g = t.g + e.g, this.b = t.b + e.b, this; } - addScalar(e) { - return this.r += e, this.g += e, this.b += e, this; + addScalar(t) { + return this.r += t, this.g += t, this.b += t, this; } - sub(e) { - return this.r = Math.max(0, this.r - e.r), this.g = Math.max(0, this.g - e.g), this.b = Math.max(0, this.b - e.b), this; + sub(t) { + return this.r = Math.max(0, this.r - t.r), this.g = Math.max(0, this.g - t.g), this.b = Math.max(0, this.b - t.b), this; } - multiply(e) { - return this.r *= e.r, this.g *= e.g, this.b *= e.b, this; + multiply(t) { + return this.r *= t.r, this.g *= t.g, this.b *= t.b, this; } - multiplyScalar(e) { - return this.r *= e, this.g *= e, this.b *= e, this; + multiplyScalar(t) { + return this.r *= t, this.g *= t, this.b *= t, this; } - lerp(e, t) { - return this.r += (e.r - this.r) * t, this.g += (e.g - this.g) * t, this.b += (e.b - this.b) * t, this; + lerp(t, e) { + return this.r += (t.r - this.r) * e, this.g += (t.g - this.g) * e, this.b += (t.b - this.b) * e, this; } - lerpColors(e, t, n) { - return this.r = e.r + (t.r - e.r) * n, this.g = e.g + (t.g - e.g) * n, this.b = e.b + (t.b - e.b) * n, this; + lerpColors(t, e, n) { + return this.r = t.r + (e.r - t.r) * n, this.g = t.g + (e.g - t.g) * n, this.b = t.b + (e.b - t.b) * n, this; } - lerpHSL(e, t) { - this.getHSL(Ft), e.getHSL(jr); - let n = or(Ft.h, jr.h, t), i = or(Ft.s, jr.s, t), r = or(Ft.l, jr.l, t); + lerpHSL(t, e) { + this.getHSL($e), t.getHSL(Qs); + let n = ys($e.h, Qs.h, e), i = ys($e.s, Qs.s, e), r = ys($e.l, Qs.l, e); return this.setHSL(n, i, r), this; } - equals(e) { - return e.r === this.r && e.g === this.g && e.b === this.b; + setFromVector3(t) { + return this.r = t.x, this.g = t.y, this.b = t.z, this; } - fromArray(e, t = 0) { - return this.r = e[t], this.g = e[t + 1], this.b = e[t + 2], this; + applyMatrix3(t) { + let e = this.r, n = this.g, i = this.b, r = t.elements; + return this.r = r[0] * e + r[3] * n + r[6] * i, this.g = r[1] * e + r[4] * n + r[7] * i, this.b = r[2] * e + r[5] * n + r[8] * i, this; } - toArray(e = [], t = 0) { - return e[t] = this.r, e[t + 1] = this.g, e[t + 2] = this.b, e; + equals(t) { + return t.r === this.r && t.g === this.g && t.b === this.b; } - fromBufferAttribute(e, t) { - return this.r = e.getX(t), this.g = e.getY(t), this.b = e.getZ(t), e.normalized === !0 && (this.r /= 255, this.g /= 255, this.b /= 255), this; + fromArray(t, e = 0) { + return this.r = t[e], this.g = t[e + 1], this.b = t[e + 2], this; } - toJSON() { - return this.getHex(); + toArray(t = [], e = 0) { + return t[e] = this.r, t[e + 1] = this.g, t[e + 2] = this.b, t; } -}; -ae.NAMES = $c; -ae.prototype.isColor = !0; -ae.prototype.r = 1; -ae.prototype.g = 1; -ae.prototype.b = 1; -var hn = class extends dt { - constructor(e){ - super(); - this.type = "MeshBasicMaterial", this.color = new ae(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); + fromBufferAttribute(t, e) { + return this.r = t.getX(e), this.g = t.getY(e), this.b = t.getZ(e), this; } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; + toJSON() { + return this.getHex(); } -}; -hn.prototype.isMeshBasicMaterial = !0; -var Je = new M, Qr = new X, Ue = class { - constructor(e, t, n){ - if (Array.isArray(e)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); - this.name = "", this.array = e, this.itemSize = t, this.count = e !== void 0 ? e.length / t : 0, this.normalized = n === !0, this.usage = hr, this.updateRange = { + *[Symbol.iterator]() { + yield this.r, yield this.g, yield this.b; + } +}, be = new ft; +ft.NAMES = _d; +var Mn = class extends Me { + constructor(t){ + super(), this.isMeshBasicMaterial = !0, this.type = "MeshBasicMaterial", this.color = new ft(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = pa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(t); + } + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.fog = t.fog, this; + } +}, _n = up(); +function up() { + let s1 = new ArrayBuffer(4), t = new Float32Array(s1), e = new Uint32Array(s1), n = new Uint32Array(512), i = new Uint32Array(512); + for(let c = 0; c < 256; ++c){ + let l = c - 127; + l < -27 ? (n[c] = 0, n[c | 256] = 32768, i[c] = 24, i[c | 256] = 24) : l < -14 ? (n[c] = 1024 >> -l - 14, n[c | 256] = 1024 >> -l - 14 | 32768, i[c] = -l - 1, i[c | 256] = -l - 1) : l <= 15 ? (n[c] = l + 15 << 10, n[c | 256] = l + 15 << 10 | 32768, i[c] = 13, i[c | 256] = 13) : l < 128 ? (n[c] = 31744, n[c | 256] = 64512, i[c] = 24, i[c | 256] = 24) : (n[c] = 31744, n[c | 256] = 64512, i[c] = 13, i[c | 256] = 13); + } + let r = new Uint32Array(2048), a = new Uint32Array(64), o = new Uint32Array(64); + for(let c = 1; c < 1024; ++c){ + let l = c << 13, h = 0; + for(; !(l & 8388608);)l <<= 1, h -= 8388608; + l &= -8388609, h += 947912704, r[c] = l | h; + } + for(let c = 1024; c < 2048; ++c)r[c] = 939524096 + (c - 1024 << 13); + for(let c = 1; c < 31; ++c)a[c] = c << 23; + a[31] = 1199570944, a[32] = 2147483648; + for(let c = 33; c < 63; ++c)a[c] = 2147483648 + (c - 32 << 23); + a[63] = 3347054592; + for(let c = 1; c < 64; ++c)c !== 32 && (o[c] = 1024); + return { + floatView: t, + uint32View: e, + baseTable: n, + shiftTable: i, + mantissaTable: r, + exponentTable: a, + offsetTable: o + }; +} +function Ie(s1) { + Math.abs(s1) > 65504 && console.warn("THREE.DataUtils.toHalfFloat(): Value out of range."), s1 = ae(s1, -65504, 65504), _n.floatView[0] = s1; + let t = _n.uint32View[0], e = t >> 23 & 511; + return _n.baseTable[e] + ((t & 8388607) >> _n.shiftTable[e]); +} +function xs(s1) { + let t = s1 >> 10; + return _n.uint32View[0] = _n.mantissaTable[_n.offsetTable[t] + (s1 & 1023)] + _n.exponentTable[t], _n.floatView[0]; +} +var vv = { + toHalfFloat: Ie, + fromHalfFloat: xs +}, de = new A, js = new J, Kt = class { + constructor(t, e, n = !1){ + if (Array.isArray(t)) throw new TypeError("THREE.BufferAttribute: array should be a Typed Array."); + this.isBufferAttribute = !0, this.name = "", this.array = t, this.itemSize = e, this.count = t !== void 0 ? t.length / e : 0, this.normalized = n, this.usage = kr, this.updateRange = { offset: 0, count: -1 - }, this.version = 0; + }, this.gpuType = xn, this.version = 0; } onUploadCallback() {} - set needsUpdate(e) { - e === !0 && this.version++; - } - setUsage(e) { - return this.usage = e, this; + set needsUpdate(t) { + t === !0 && this.version++; } - copy(e) { - return this.name = e.name, this.array = new e.array.constructor(e.array), this.itemSize = e.itemSize, this.count = e.count, this.normalized = e.normalized, this.usage = e.usage, this; + setUsage(t) { + return this.usage = t, this; } - copyAt(e, t, n) { - e *= this.itemSize, n *= t.itemSize; - for(let i = 0, r = this.itemSize; i < r; i++)this.array[e + i] = t.array[n + i]; - return this; - } - copyArray(e) { - return this.array.set(e), this; + copy(t) { + return this.name = t.name, this.array = new t.array.constructor(t.array), this.itemSize = t.itemSize, this.count = t.count, this.normalized = t.normalized, this.usage = t.usage, this.gpuType = t.gpuType, this; } - copyColorsArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyColorsArray(): color is undefined", i), o = new ae), t[n++] = o.r, t[n++] = o.g, t[n++] = o.b; - } + copyAt(t, e, n) { + t *= this.itemSize, n *= e.itemSize; + for(let i = 0, r = this.itemSize; i < r; i++)this.array[t + i] = e.array[n + i]; return this; } - copyVector2sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector2sArray(): vector is undefined", i), o = new X), t[n++] = o.x, t[n++] = o.y; - } - return this; + copyArray(t) { + return this.array.set(t), this; } - copyVector3sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector3sArray(): vector is undefined", i), o = new M), t[n++] = o.x, t[n++] = o.y, t[n++] = o.z; - } + applyMatrix3(t) { + if (this.itemSize === 2) for(let e = 0, n = this.count; e < n; e++)js.fromBufferAttribute(this, e), js.applyMatrix3(t), this.setXY(e, js.x, js.y); + else if (this.itemSize === 3) for(let e = 0, n = this.count; e < n; e++)de.fromBufferAttribute(this, e), de.applyMatrix3(t), this.setXYZ(e, de.x, de.y, de.z); return this; } - copyVector4sArray(e) { - let t = this.array, n = 0; - for(let i = 0, r = e.length; i < r; i++){ - let o = e[i]; - o === void 0 && (console.warn("THREE.BufferAttribute.copyVector4sArray(): vector is undefined", i), o = new Ve), t[n++] = o.x, t[n++] = o.y, t[n++] = o.z, t[n++] = o.w; - } + applyMatrix4(t) { + for(let e = 0, n = this.count; e < n; e++)de.fromBufferAttribute(this, e), de.applyMatrix4(t), this.setXYZ(e, de.x, de.y, de.z); return this; } - applyMatrix3(e) { - if (this.itemSize === 2) for(let t = 0, n = this.count; t < n; t++)Qr.fromBufferAttribute(this, t), Qr.applyMatrix3(e), this.setXY(t, Qr.x, Qr.y); - else if (this.itemSize === 3) for(let t = 0, n = this.count; t < n; t++)Je.fromBufferAttribute(this, t), Je.applyMatrix3(e), this.setXYZ(t, Je.x, Je.y, Je.z); + applyNormalMatrix(t) { + for(let e = 0, n = this.count; e < n; e++)de.fromBufferAttribute(this, e), de.applyNormalMatrix(t), this.setXYZ(e, de.x, de.y, de.z); return this; } - applyMatrix4(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.applyMatrix4(e), this.setXYZ(t, Je.x, Je.y, Je.z); + transformDirection(t) { + for(let e = 0, n = this.count; e < n; e++)de.fromBufferAttribute(this, e), de.transformDirection(t), this.setXYZ(e, de.x, de.y, de.z); return this; } - applyNormalMatrix(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.applyNormalMatrix(e), this.setXYZ(t, Je.x, Je.y, Je.z); - return this; + set(t, e = 0) { + return this.array.set(t, e), this; } - transformDirection(e) { - for(let t = 0, n = this.count; t < n; t++)Je.x = this.getX(t), Je.y = this.getY(t), Je.z = this.getZ(t), Je.transformDirection(e), this.setXYZ(t, Je.x, Je.y, Je.z); - return this; + getComponent(t, e) { + let n = this.array[t * this.itemSize + e]; + return this.normalized && (n = Ue(n, this.array)), n; } - set(e, t = 0) { - return this.array.set(e, t), this; + setComponent(t, e, n) { + return this.normalized && (n = Ft(n, this.array)), this.array[t * this.itemSize + e] = n, this; } - getX(e) { - return this.array[e * this.itemSize]; + getX(t) { + let e = this.array[t * this.itemSize]; + return this.normalized && (e = Ue(e, this.array)), e; } - setX(e, t) { - return this.array[e * this.itemSize] = t, this; + setX(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize] = e, this; } - getY(e) { - return this.array[e * this.itemSize + 1]; + getY(t) { + let e = this.array[t * this.itemSize + 1]; + return this.normalized && (e = Ue(e, this.array)), e; } - setY(e, t) { - return this.array[e * this.itemSize + 1] = t, this; + setY(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 1] = e, this; } - getZ(e) { - return this.array[e * this.itemSize + 2]; + getZ(t) { + let e = this.array[t * this.itemSize + 2]; + return this.normalized && (e = Ue(e, this.array)), e; } - setZ(e, t) { - return this.array[e * this.itemSize + 2] = t, this; + setZ(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 2] = e, this; } - getW(e) { - return this.array[e * this.itemSize + 3]; + getW(t) { + let e = this.array[t * this.itemSize + 3]; + return this.normalized && (e = Ue(e, this.array)), e; } - setW(e, t) { - return this.array[e * this.itemSize + 3] = t, this; + setW(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 3] = e, this; } - setXY(e, t, n) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this; + setXY(t, e, n) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array)), this.array[t + 0] = e, this.array[t + 1] = n, this; } - setXYZ(e, t, n, i) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this; + setXYZ(t, e, n, i) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array)), this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this; } - setXYZW(e, t, n, i, r) { - return e *= this.itemSize, this.array[e + 0] = t, this.array[e + 1] = n, this.array[e + 2] = i, this.array[e + 3] = r, this; + setXYZW(t, e, n, i, r) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array), r = Ft(r, this.array)), this.array[t + 0] = e, this.array[t + 1] = n, this.array[t + 2] = i, this.array[t + 3] = r, this; } - onUpload(e) { - return this.onUploadCallback = e, this; + onUpload(t) { + return this.onUploadCallback = t, this; } clone() { return new this.constructor(this.array, this.itemSize).copy(this); } toJSON() { - let e = { + let t = { itemSize: this.itemSize, type: this.array.constructor.name, - array: Array.prototype.slice.call(this.array), + array: Array.from(this.array), normalized: this.normalized }; - return this.name !== "" && (e.name = this.name), this.usage !== hr && (e.usage = this.usage), (this.updateRange.offset !== 0 || this.updateRange.count !== -1) && (e.updateRange = this.updateRange), e; + return this.name !== "" && (t.name = this.name), this.usage !== kr && (t.usage = this.usage), (this.updateRange.offset !== 0 || this.updateRange.count !== -1) && (t.updateRange = this.updateRange), t; } -}; -Ue.prototype.isBufferAttribute = !0; -var jc = class extends Ue { - constructor(e, t, n){ - super(new Int8Array(e), t, n); +}, Wl = class extends Kt { + constructor(t, e, n){ + super(new Int8Array(t), e, n); } -}, Qc = class extends Ue { - constructor(e, t, n){ - super(new Uint8Array(e), t, n); +}, Xl = class extends Kt { + constructor(t, e, n){ + super(new Uint8Array(t), e, n); } -}, Kc = class extends Ue { - constructor(e, t, n){ - super(new Uint8ClampedArray(e), t, n); +}, ql = class extends Kt { + constructor(t, e, n){ + super(new Uint8ClampedArray(t), e, n); } -}, eh = class extends Ue { - constructor(e, t, n){ - super(new Int16Array(e), t, n); +}, Yl = class extends Kt { + constructor(t, e, n){ + super(new Int16Array(t), e, n); } -}, Ys = class extends Ue { - constructor(e, t, n){ - super(new Uint16Array(e), t, n); +}, qr = class extends Kt { + constructor(t, e, n){ + super(new Uint16Array(t), e, n); } -}, th = class extends Ue { - constructor(e, t, n){ - super(new Int32Array(e), t, n); +}, Zl = class extends Kt { + constructor(t, e, n){ + super(new Int32Array(t), e, n); } -}, Zs = class extends Ue { - constructor(e, t, n){ - super(new Uint32Array(e), t, n); +}, Yr = class extends Kt { + constructor(t, e, n){ + super(new Uint32Array(t), e, n); } -}, nh = class extends Ue { - constructor(e, t, n){ - super(new Uint16Array(e), t, n); +}, Jl = class extends Kt { + constructor(t, e, n){ + super(new Uint16Array(t), e, n), this.isFloat16BufferAttribute = !0; } -}; -nh.prototype.isFloat16BufferAttribute = !0; -var de = class extends Ue { - constructor(e, t, n){ - super(new Float32Array(e), t, n); + getX(t) { + let e = xs(this.array[t * this.itemSize]); + return this.normalized && (e = Ue(e, this.array)), e; + } + setX(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize] = Ie(e), this; + } + getY(t) { + let e = xs(this.array[t * this.itemSize + 1]); + return this.normalized && (e = Ue(e, this.array)), e; + } + setY(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 1] = Ie(e), this; } -}, ih = class extends Ue { - constructor(e, t, n){ - super(new Float64Array(e), t, n); + getZ(t) { + let e = xs(this.array[t * this.itemSize + 2]); + return this.normalized && (e = Ue(e, this.array)), e; } -}, cf = 0, Rt = new pe, No = new Ne, ci = new M, Tt = new Lt, $i = new Lt, ht = new M, _e = class extends En { + setZ(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 2] = Ie(e), this; + } + getW(t) { + let e = xs(this.array[t * this.itemSize + 3]); + return this.normalized && (e = Ue(e, this.array)), e; + } + setW(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.array[t * this.itemSize + 3] = Ie(e), this; + } + setXY(t, e, n) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array)), this.array[t + 0] = Ie(e), this.array[t + 1] = Ie(n), this; + } + setXYZ(t, e, n, i) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array)), this.array[t + 0] = Ie(e), this.array[t + 1] = Ie(n), this.array[t + 2] = Ie(i), this; + } + setXYZW(t, e, n, i, r) { + return t *= this.itemSize, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array), r = Ft(r, this.array)), this.array[t + 0] = Ie(e), this.array[t + 1] = Ie(n), this.array[t + 2] = Ie(i), this.array[t + 3] = Ie(r), this; + } +}, _t = class extends Kt { + constructor(t, e, n){ + super(new Float32Array(t), e, n); + } +}, $l = class extends Kt { + constructor(t, e, n){ + super(new Float64Array(t), e, n); + } +}, dp = 0, ke = new Ot, Ha = new Zt, Ti = new A, Oe = new Ke, us = new Ke, _e = new A, Vt = class s1 extends sn { constructor(){ - super(); - Object.defineProperty(this, "id", { - value: cf++ - }), this.uuid = Et(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { + super(), this.isBufferGeometry = !0, Object.defineProperty(this, "id", { + value: dp++ + }), this.uuid = Be(), this.name = "", this.type = "BufferGeometry", this.index = null, this.attributes = {}, this.morphAttributes = {}, this.morphTargetsRelative = !1, this.groups = [], this.boundingBox = null, this.boundingSphere = null, this.drawRange = { start: 0, count: 1 / 0 }, this.userData = {}; @@ -2943,130 +3442,130 @@ var de = class extends Ue { getIndex() { return this.index; } - setIndex(e) { - return Array.isArray(e) ? this.index = new (Yc(e) > 65535 ? Zs : Ys)(e, 1) : this.index = e, this; + setIndex(t) { + return Array.isArray(t) ? this.index = new (gd(t) ? Yr : qr)(t, 1) : this.index = t, this; } - getAttribute(e) { - return this.attributes[e]; + getAttribute(t) { + return this.attributes[t]; } - setAttribute(e, t) { - return this.attributes[e] = t, this; + setAttribute(t, e) { + return this.attributes[t] = e, this; } - deleteAttribute(e) { - return delete this.attributes[e], this; + deleteAttribute(t) { + return delete this.attributes[t], this; } - hasAttribute(e) { - return this.attributes[e] !== void 0; + hasAttribute(t) { + return this.attributes[t] !== void 0; } - addGroup(e, t, n = 0) { + addGroup(t, e, n = 0) { this.groups.push({ - start: e, - count: t, + start: t, + count: e, materialIndex: n }); } clearGroups() { this.groups = []; } - setDrawRange(e, t) { - this.drawRange.start = e, this.drawRange.count = t; + setDrawRange(t, e) { + this.drawRange.start = t, this.drawRange.count = e; } - applyMatrix4(e) { - let t = this.attributes.position; - t !== void 0 && (t.applyMatrix4(e), t.needsUpdate = !0); + applyMatrix4(t) { + let e = this.attributes.position; + e !== void 0 && (e.applyMatrix4(t), e.needsUpdate = !0); let n = this.attributes.normal; if (n !== void 0) { - let r = new lt().getNormalMatrix(e); + let r = new kt().getNormalMatrix(t); n.applyNormalMatrix(r), n.needsUpdate = !0; } let i = this.attributes.tangent; - return i !== void 0 && (i.transformDirection(e), i.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this; + return i !== void 0 && (i.transformDirection(t), i.needsUpdate = !0), this.boundingBox !== null && this.computeBoundingBox(), this.boundingSphere !== null && this.computeBoundingSphere(), this; } - applyQuaternion(e) { - return Rt.makeRotationFromQuaternion(e), this.applyMatrix4(Rt), this; + applyQuaternion(t) { + return ke.makeRotationFromQuaternion(t), this.applyMatrix4(ke), this; } - rotateX(e) { - return Rt.makeRotationX(e), this.applyMatrix4(Rt), this; + rotateX(t) { + return ke.makeRotationX(t), this.applyMatrix4(ke), this; } - rotateY(e) { - return Rt.makeRotationY(e), this.applyMatrix4(Rt), this; + rotateY(t) { + return ke.makeRotationY(t), this.applyMatrix4(ke), this; } - rotateZ(e) { - return Rt.makeRotationZ(e), this.applyMatrix4(Rt), this; + rotateZ(t) { + return ke.makeRotationZ(t), this.applyMatrix4(ke), this; } - translate(e, t, n) { - return Rt.makeTranslation(e, t, n), this.applyMatrix4(Rt), this; + translate(t, e, n) { + return ke.makeTranslation(t, e, n), this.applyMatrix4(ke), this; } - scale(e, t, n) { - return Rt.makeScale(e, t, n), this.applyMatrix4(Rt), this; + scale(t, e, n) { + return ke.makeScale(t, e, n), this.applyMatrix4(ke), this; } - lookAt(e) { - return No.lookAt(e), No.updateMatrix(), this.applyMatrix4(No.matrix), this; + lookAt(t) { + return Ha.lookAt(t), Ha.updateMatrix(), this.applyMatrix4(Ha.matrix), this; } center() { - return this.computeBoundingBox(), this.boundingBox.getCenter(ci).negate(), this.translate(ci.x, ci.y, ci.z), this; + return this.computeBoundingBox(), this.boundingBox.getCenter(Ti).negate(), this.translate(Ti.x, Ti.y, Ti.z), this; } - setFromPoints(e) { - let t = []; - for(let n = 0, i = e.length; n < i; n++){ - let r = e[n]; - t.push(r.x, r.y, r.z || 0); + setFromPoints(t) { + let e = []; + for(let n = 0, i = t.length; n < i; n++){ + let r = t[n]; + e.push(r.x, r.y, r.z || 0); } - return this.setAttribute("position", new de(t, 3)), this; + return this.setAttribute("position", new _t(e, 3)), this; } computeBoundingBox() { - this.boundingBox === null && (this.boundingBox = new Lt); - let e = this.attributes.position, t = this.morphAttributes.position; - if (e && e.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingBox.set(new M(-1 / 0, -1 / 0, -1 / 0), new M(1 / 0, 1 / 0, 1 / 0)); + this.boundingBox === null && (this.boundingBox = new Ke); + let t = this.attributes.position, e = this.morphAttributes.position; + if (t && t.isGLBufferAttribute) { + console.error('THREE.BufferGeometry.computeBoundingBox(): GLBufferAttribute requires a manual bounding box. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingBox.set(new A(-1 / 0, -1 / 0, -1 / 0), new A(1 / 0, 1 / 0, 1 / 0)); return; } - if (e !== void 0) { - if (this.boundingBox.setFromBufferAttribute(e), t) for(let n = 0, i = t.length; n < i; n++){ - let r = t[n]; - Tt.setFromBufferAttribute(r), this.morphTargetsRelative ? (ht.addVectors(this.boundingBox.min, Tt.min), this.boundingBox.expandByPoint(ht), ht.addVectors(this.boundingBox.max, Tt.max), this.boundingBox.expandByPoint(ht)) : (this.boundingBox.expandByPoint(Tt.min), this.boundingBox.expandByPoint(Tt.max)); + if (t !== void 0) { + if (this.boundingBox.setFromBufferAttribute(t), e) for(let n = 0, i = e.length; n < i; n++){ + let r = e[n]; + Oe.setFromBufferAttribute(r), this.morphTargetsRelative ? (_e.addVectors(this.boundingBox.min, Oe.min), this.boundingBox.expandByPoint(_e), _e.addVectors(this.boundingBox.max, Oe.max), this.boundingBox.expandByPoint(_e)) : (this.boundingBox.expandByPoint(Oe.min), this.boundingBox.expandByPoint(Oe.max)); } } else this.boundingBox.makeEmpty(); (isNaN(this.boundingBox.min.x) || isNaN(this.boundingBox.min.y) || isNaN(this.boundingBox.min.z)) && console.error('THREE.BufferGeometry.computeBoundingBox(): Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this); } computeBoundingSphere() { - this.boundingSphere === null && (this.boundingSphere = new An); - let e = this.attributes.position, t = this.morphAttributes.position; - if (e && e.isGLBufferAttribute) { - console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingSphere.set(new M, 1 / 0); + this.boundingSphere === null && (this.boundingSphere = new We); + let t = this.attributes.position, e = this.morphAttributes.position; + if (t && t.isGLBufferAttribute) { + console.error('THREE.BufferGeometry.computeBoundingSphere(): GLBufferAttribute requires a manual bounding sphere. Alternatively set "mesh.frustumCulled" to "false".', this), this.boundingSphere.set(new A, 1 / 0); return; } - if (e) { + if (t) { let n = this.boundingSphere.center; - if (Tt.setFromBufferAttribute(e), t) for(let r = 0, o = t.length; r < o; r++){ - let a = t[r]; - $i.setFromBufferAttribute(a), this.morphTargetsRelative ? (ht.addVectors(Tt.min, $i.min), Tt.expandByPoint(ht), ht.addVectors(Tt.max, $i.max), Tt.expandByPoint(ht)) : (Tt.expandByPoint($i.min), Tt.expandByPoint($i.max)); + if (Oe.setFromBufferAttribute(t), e) for(let r = 0, a = e.length; r < a; r++){ + let o = e[r]; + us.setFromBufferAttribute(o), this.morphTargetsRelative ? (_e.addVectors(Oe.min, us.min), Oe.expandByPoint(_e), _e.addVectors(Oe.max, us.max), Oe.expandByPoint(_e)) : (Oe.expandByPoint(us.min), Oe.expandByPoint(us.max)); } - Tt.getCenter(n); + Oe.getCenter(n); let i = 0; - for(let r = 0, o = e.count; r < o; r++)ht.fromBufferAttribute(e, r), i = Math.max(i, n.distanceToSquared(ht)); - if (t) for(let r = 0, o = t.length; r < o; r++){ - let a = t[r], l = this.morphTargetsRelative; - for(let c = 0, h = a.count; c < h; c++)ht.fromBufferAttribute(a, c), l && (ci.fromBufferAttribute(e, c), ht.add(ci)), i = Math.max(i, n.distanceToSquared(ht)); + for(let r = 0, a = t.count; r < a; r++)_e.fromBufferAttribute(t, r), i = Math.max(i, n.distanceToSquared(_e)); + if (e) for(let r = 0, a = e.length; r < a; r++){ + let o = e[r], c = this.morphTargetsRelative; + for(let l = 0, h = o.count; l < h; l++)_e.fromBufferAttribute(o, l), c && (Ti.fromBufferAttribute(t, l), _e.add(Ti)), i = Math.max(i, n.distanceToSquared(_e)); } this.boundingSphere.radius = Math.sqrt(i), isNaN(this.boundingSphere.radius) && console.error('THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this); } } computeTangents() { - let e = this.index, t = this.attributes; - if (e === null || t.position === void 0 || t.normal === void 0 || t.uv === void 0) { + let t = this.index, e = this.attributes; + if (t === null || e.position === void 0 || e.normal === void 0 || e.uv === void 0) { console.error("THREE.BufferGeometry: .computeTangents() failed. Missing required attributes (index, position, normal or uv)"); return; } - let n = e.array, i = t.position.array, r = t.normal.array, o = t.uv.array, a = i.length / 3; - t.tangent === void 0 && this.setAttribute("tangent", new Ue(new Float32Array(4 * a), 4)); - let l = t.tangent.array, c = [], h = []; - for(let B = 0; B < a; B++)c[B] = new M, h[B] = new M; - let u = new M, d = new M, f = new M, m = new X, x = new X, v = new X, g = new M, p = new M; - function _(B, P, w) { - u.fromArray(i, B * 3), d.fromArray(i, P * 3), f.fromArray(i, w * 3), m.fromArray(o, B * 2), x.fromArray(o, P * 2), v.fromArray(o, w * 2), d.sub(u), f.sub(u), x.sub(m), v.sub(m); - let E = 1 / (x.x * v.y - v.x * x.y); - !isFinite(E) || (g.copy(d).multiplyScalar(v.y).addScaledVector(f, -x.y).multiplyScalar(E), p.copy(f).multiplyScalar(x.x).addScaledVector(d, -v.x).multiplyScalar(E), c[B].add(g), c[P].add(g), c[w].add(g), h[B].add(p), h[P].add(p), h[w].add(p)); + let n = t.array, i = e.position.array, r = e.normal.array, a = e.uv.array, o = i.length / 3; + this.hasAttribute("tangent") === !1 && this.setAttribute("tangent", new Kt(new Float32Array(4 * o), 4)); + let c = this.getAttribute("tangent").array, l = [], h = []; + for(let E = 0; E < o; E++)l[E] = new A, h[E] = new A; + let u = new A, d = new A, f = new A, m = new J, x = new J, g = new J, p = new A, v = new A; + function _(E, V, $) { + u.fromArray(i, E * 3), d.fromArray(i, V * 3), f.fromArray(i, $ * 3), m.fromArray(a, E * 2), x.fromArray(a, V * 2), g.fromArray(a, $ * 2), d.sub(u), f.sub(u), x.sub(m), g.sub(m); + let F = 1 / (x.x * g.y - g.x * x.y); + isFinite(F) && (p.copy(d).multiplyScalar(g.y).addScaledVector(f, -x.y).multiplyScalar(F), v.copy(f).multiplyScalar(x.x).addScaledVector(d, -g.x).multiplyScalar(F), l[E].add(p), l[V].add(p), l[$].add(p), h[E].add(v), h[V].add(v), h[$].add(v)); } let y = this.groups; y.length === 0 && (y = [ @@ -3075,337 +3574,325 @@ var de = class extends Ue { count: n.length } ]); - for(let B = 0, P = y.length; B < P; ++B){ - let w = y[B], E = w.start, D = w.count; - for(let U = E, F = E + D; U < F; U += 3)_(n[U + 0], n[U + 1], n[U + 2]); + for(let E = 0, V = y.length; E < V; ++E){ + let $ = y[E], F = $.start, O = $.count; + for(let z = F, K = F + O; z < K; z += 3)_(n[z + 0], n[z + 1], n[z + 2]); } - let b = new M, A = new M, L = new M, I = new M; - function k(B) { - L.fromArray(r, B * 3), I.copy(L); - let P = c[B]; - b.copy(P), b.sub(L.multiplyScalar(L.dot(P))).normalize(), A.crossVectors(I, P); - let E = A.dot(h[B]) < 0 ? -1 : 1; - l[B * 4] = b.x, l[B * 4 + 1] = b.y, l[B * 4 + 2] = b.z, l[B * 4 + 3] = E; + let b = new A, w = new A, R = new A, L = new A; + function M(E) { + R.fromArray(r, E * 3), L.copy(R); + let V = l[E]; + b.copy(V), b.sub(R.multiplyScalar(R.dot(V))).normalize(), w.crossVectors(L, V); + let F = w.dot(h[E]) < 0 ? -1 : 1; + c[E * 4] = b.x, c[E * 4 + 1] = b.y, c[E * 4 + 2] = b.z, c[E * 4 + 3] = F; } - for(let B = 0, P = y.length; B < P; ++B){ - let w = y[B], E = w.start, D = w.count; - for(let U = E, F = E + D; U < F; U += 3)k(n[U + 0]), k(n[U + 1]), k(n[U + 2]); + for(let E = 0, V = y.length; E < V; ++E){ + let $ = y[E], F = $.start, O = $.count; + for(let z = F, K = F + O; z < K; z += 3)M(n[z + 0]), M(n[z + 1]), M(n[z + 2]); } } computeVertexNormals() { - let e = this.index, t = this.getAttribute("position"); - if (t !== void 0) { + let t = this.index, e = this.getAttribute("position"); + if (e !== void 0) { let n = this.getAttribute("normal"); - if (n === void 0) n = new Ue(new Float32Array(t.count * 3), 3), this.setAttribute("normal", n); + if (n === void 0) n = new Kt(new Float32Array(e.count * 3), 3), this.setAttribute("normal", n); else for(let d = 0, f = n.count; d < f; d++)n.setXYZ(d, 0, 0, 0); - let i = new M, r = new M, o = new M, a = new M, l = new M, c = new M, h = new M, u = new M; - if (e) for(let d = 0, f = e.count; d < f; d += 3){ - let m = e.getX(d + 0), x = e.getX(d + 1), v = e.getX(d + 2); - i.fromBufferAttribute(t, m), r.fromBufferAttribute(t, x), o.fromBufferAttribute(t, v), h.subVectors(o, r), u.subVectors(i, r), h.cross(u), a.fromBufferAttribute(n, m), l.fromBufferAttribute(n, x), c.fromBufferAttribute(n, v), a.add(h), l.add(h), c.add(h), n.setXYZ(m, a.x, a.y, a.z), n.setXYZ(x, l.x, l.y, l.z), n.setXYZ(v, c.x, c.y, c.z); + let i = new A, r = new A, a = new A, o = new A, c = new A, l = new A, h = new A, u = new A; + if (t) for(let d = 0, f = t.count; d < f; d += 3){ + let m = t.getX(d + 0), x = t.getX(d + 1), g = t.getX(d + 2); + i.fromBufferAttribute(e, m), r.fromBufferAttribute(e, x), a.fromBufferAttribute(e, g), h.subVectors(a, r), u.subVectors(i, r), h.cross(u), o.fromBufferAttribute(n, m), c.fromBufferAttribute(n, x), l.fromBufferAttribute(n, g), o.add(h), c.add(h), l.add(h), n.setXYZ(m, o.x, o.y, o.z), n.setXYZ(x, c.x, c.y, c.z), n.setXYZ(g, l.x, l.y, l.z); } - else for(let d = 0, f = t.count; d < f; d += 3)i.fromBufferAttribute(t, d + 0), r.fromBufferAttribute(t, d + 1), o.fromBufferAttribute(t, d + 2), h.subVectors(o, r), u.subVectors(i, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z); + else for(let d = 0, f = e.count; d < f; d += 3)i.fromBufferAttribute(e, d + 0), r.fromBufferAttribute(e, d + 1), a.fromBufferAttribute(e, d + 2), h.subVectors(a, r), u.subVectors(i, r), h.cross(u), n.setXYZ(d + 0, h.x, h.y, h.z), n.setXYZ(d + 1, h.x, h.y, h.z), n.setXYZ(d + 2, h.x, h.y, h.z); this.normalizeNormals(), n.needsUpdate = !0; } } - merge(e, t) { - if (!(e && e.isBufferGeometry)) { - console.error("THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.", e); - return; - } - t === void 0 && (t = 0, console.warn("THREE.BufferGeometry.merge(): Overwriting original geometry, starting at offset=0. Use BufferGeometryUtils.mergeBufferGeometries() for lossless merge.")); - let n = this.attributes; - for(let i in n){ - if (e.attributes[i] === void 0) continue; - let o = n[i].array, a = e.attributes[i], l = a.array, c = a.itemSize * t, h = Math.min(l.length, o.length - c); - for(let u = 0, d = c; u < h; u++, d++)o[d] = l[u]; - } - return this; - } normalizeNormals() { - let e = this.attributes.normal; - for(let t = 0, n = e.count; t < n; t++)ht.fromBufferAttribute(e, t), ht.normalize(), e.setXYZ(t, ht.x, ht.y, ht.z); + let t = this.attributes.normal; + for(let e = 0, n = t.count; e < n; e++)_e.fromBufferAttribute(t, e), _e.normalize(), t.setXYZ(e, _e.x, _e.y, _e.z); } toNonIndexed() { - function e(a, l) { - let c = a.array, h = a.itemSize, u = a.normalized, d = new c.constructor(l.length * h), f = 0, m = 0; - for(let x = 0, v = l.length; x < v; x++){ - a.isInterleavedBufferAttribute ? f = l[x] * a.data.stride + a.offset : f = l[x] * h; - for(let g = 0; g < h; g++)d[m++] = c[f++]; + function t(o, c) { + let l = o.array, h = o.itemSize, u = o.normalized, d = new l.constructor(c.length * h), f = 0, m = 0; + for(let x = 0, g = c.length; x < g; x++){ + o.isInterleavedBufferAttribute ? f = c[x] * o.data.stride + o.offset : f = c[x] * h; + for(let p = 0; p < h; p++)d[m++] = l[f++]; } - return new Ue(d, h, u); + return new Kt(d, h, u); } if (this.index === null) return console.warn("THREE.BufferGeometry.toNonIndexed(): BufferGeometry is already non-indexed."), this; - let t = new _e, n = this.index.array, i = this.attributes; - for(let a in i){ - let l = i[a], c = e(l, n); - t.setAttribute(a, c); + let e = new s1, n = this.index.array, i = this.attributes; + for(let o in i){ + let c = i[o], l = t(c, n); + e.setAttribute(o, l); } let r = this.morphAttributes; - for(let a in r){ - let l = [], c = r[a]; - for(let h = 0, u = c.length; h < u; h++){ - let d = c[h], f = e(d, n); - l.push(f); + for(let o in r){ + let c = [], l = r[o]; + for(let h = 0, u = l.length; h < u; h++){ + let d = l[h], f = t(d, n); + c.push(f); } - t.morphAttributes[a] = l; + e.morphAttributes[o] = c; } - t.morphTargetsRelative = this.morphTargetsRelative; - let o = this.groups; - for(let a = 0, l = o.length; a < l; a++){ - let c = o[a]; - t.addGroup(c.start, c.count, c.materialIndex); + e.morphTargetsRelative = this.morphTargetsRelative; + let a = this.groups; + for(let o = 0, c = a.length; o < c; o++){ + let l = a[o]; + e.addGroup(l.start, l.count, l.materialIndex); } - return t; + return e; } toJSON() { - let e = { + let t = { metadata: { - version: 4.5, + version: 4.6, type: "BufferGeometry", generator: "BufferGeometry.toJSON" } }; - if (e.uuid = this.uuid, e.type = this.type, this.name !== "" && (e.name = this.name), Object.keys(this.userData).length > 0 && (e.userData = this.userData), this.parameters !== void 0) { - let l = this.parameters; - for(let c in l)l[c] !== void 0 && (e[c] = l[c]); - return e; + if (t.uuid = this.uuid, t.type = this.type, this.name !== "" && (t.name = this.name), Object.keys(this.userData).length > 0 && (t.userData = this.userData), this.parameters !== void 0) { + let c = this.parameters; + for(let l in c)c[l] !== void 0 && (t[l] = c[l]); + return t; } - e.data = { + t.data = { attributes: {} }; - let t = this.index; - t !== null && (e.data.index = { - type: t.array.constructor.name, - array: Array.prototype.slice.call(t.array) + let e = this.index; + e !== null && (t.data.index = { + type: e.array.constructor.name, + array: Array.prototype.slice.call(e.array) }); let n = this.attributes; - for(let l in n){ - let c = n[l]; - e.data.attributes[l] = c.toJSON(e.data); + for(let c in n){ + let l = n[c]; + t.data.attributes[c] = l.toJSON(t.data); } let i = {}, r = !1; - for(let l in this.morphAttributes){ - let c = this.morphAttributes[l], h = []; - for(let u = 0, d = c.length; u < d; u++){ - let f = c[u]; - h.push(f.toJSON(e.data)); + for(let c in this.morphAttributes){ + let l = this.morphAttributes[c], h = []; + for(let u = 0, d = l.length; u < d; u++){ + let f = l[u]; + h.push(f.toJSON(t.data)); } - h.length > 0 && (i[l] = h, r = !0); + h.length > 0 && (i[c] = h, r = !0); } - r && (e.data.morphAttributes = i, e.data.morphTargetsRelative = this.morphTargetsRelative); - let o = this.groups; - o.length > 0 && (e.data.groups = JSON.parse(JSON.stringify(o))); - let a = this.boundingSphere; - return a !== null && (e.data.boundingSphere = { - center: a.center.toArray(), - radius: a.radius - }), e; + r && (t.data.morphAttributes = i, t.data.morphTargetsRelative = this.morphTargetsRelative); + let a = this.groups; + a.length > 0 && (t.data.groups = JSON.parse(JSON.stringify(a))); + let o = this.boundingSphere; + return o !== null && (t.data.boundingSphere = { + center: o.center.toArray(), + radius: o.radius + }), t; } clone() { return new this.constructor().copy(this); } - copy(e) { + copy(t) { this.index = null, this.attributes = {}, this.morphAttributes = {}, this.groups = [], this.boundingBox = null, this.boundingSphere = null; - let t = {}; - this.name = e.name; - let n = e.index; - n !== null && this.setIndex(n.clone(t)); - let i = e.attributes; - for(let c in i){ - let h = i[c]; - this.setAttribute(c, h.clone(t)); - } - let r = e.morphAttributes; - for(let c in r){ - let h = [], u = r[c]; - for(let d = 0, f = u.length; d < f; d++)h.push(u[d].clone(t)); - this.morphAttributes[c] = h; - } - this.morphTargetsRelative = e.morphTargetsRelative; - let o = e.groups; - for(let c = 0, h = o.length; c < h; c++){ - let u = o[c]; + let e = {}; + this.name = t.name; + let n = t.index; + n !== null && this.setIndex(n.clone(e)); + let i = t.attributes; + for(let l in i){ + let h = i[l]; + this.setAttribute(l, h.clone(e)); + } + let r = t.morphAttributes; + for(let l in r){ + let h = [], u = r[l]; + for(let d = 0, f = u.length; d < f; d++)h.push(u[d].clone(e)); + this.morphAttributes[l] = h; + } + this.morphTargetsRelative = t.morphTargetsRelative; + let a = t.groups; + for(let l = 0, h = a.length; l < h; l++){ + let u = a[l]; this.addGroup(u.start, u.count, u.materialIndex); } - let a = e.boundingBox; - a !== null && (this.boundingBox = a.clone()); - let l = e.boundingSphere; - return l !== null && (this.boundingSphere = l.clone()), this.drawRange.start = e.drawRange.start, this.drawRange.count = e.drawRange.count, this.userData = e.userData, e.parameters !== void 0 && (this.parameters = Object.assign({}, e.parameters)), this; + let o = t.boundingBox; + o !== null && (this.boundingBox = o.clone()); + let c = t.boundingSphere; + return c !== null && (this.boundingSphere = c.clone()), this.drawRange.start = t.drawRange.start, this.drawRange.count = t.drawRange.count, this.userData = t.userData, this; } dispose() { this.dispatchEvent({ type: "dispose" }); } -}; -_e.prototype.isBufferGeometry = !0; -var Cl = new pe, hi = new Cn, Bo = new An, mn = new M, gn = new M, xn = new M, zo = new M, Uo = new M, Oo = new M, Kr = new M, es = new M, ts = new M, ns = new X, is = new X, rs = new X, Ho = new M, ss = new M, st = class extends Ne { - constructor(e = new _e, t = new hn){ - super(); - this.type = "Mesh", this.geometry = e, this.material = t, this.updateMorphTargets(); +}, Kl = new Ot, Xn = new hi, tr = new We, Ql = new A, wi = new A, Ai = new A, Ri = new A, Ga = new A, er = new A, nr = new J, ir = new J, sr = new J, jl = new A, th = new A, eh = new A, rr = new A, ar = new A, ve = class extends Zt { + constructor(t = new Vt, e = new Mn){ + super(), this.isMesh = !0, this.type = "Mesh", this.geometry = t, this.material = e, this.updateMorphTargets(); } - copy(e) { - return super.copy(e), e.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = e.morphTargetInfluences.slice()), e.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, e.morphTargetDictionary)), this.material = e.material, this.geometry = e.geometry, this; + copy(t, e) { + return super.copy(t, e), t.morphTargetInfluences !== void 0 && (this.morphTargetInfluences = t.morphTargetInfluences.slice()), t.morphTargetDictionary !== void 0 && (this.morphTargetDictionary = Object.assign({}, t.morphTargetDictionary)), this.material = t.material, this.geometry = t.geometry, this; } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let e = this.geometry.morphAttributes, n = Object.keys(e); + if (n.length > 0) { + let i = e[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Mesh.updateMorphTargets() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); } } - raycast(e, t) { + getVertexPosition(t, e) { + let n = this.geometry, i = n.attributes.position, r = n.morphAttributes.position, a = n.morphTargetsRelative; + e.fromBufferAttribute(i, t); + let o = this.morphTargetInfluences; + if (r && o) { + er.set(0, 0, 0); + for(let c = 0, l = r.length; c < l; c++){ + let h = o[c], u = r[c]; + h !== 0 && (Ga.fromBufferAttribute(u, t), a ? er.addScaledVector(Ga, h) : er.addScaledVector(Ga.sub(e), h)); + } + e.add(er); + } + return e; + } + raycast(t, e) { let n = this.geometry, i = this.material, r = this.matrixWorld; - if (i === void 0 || (n.boundingSphere === null && n.computeBoundingSphere(), Bo.copy(n.boundingSphere), Bo.applyMatrix4(r), e.ray.intersectsSphere(Bo) === !1) || (Cl.copy(r).invert(), hi.copy(e.ray).applyMatrix4(Cl), n.boundingBox !== null && hi.intersectsBox(n.boundingBox) === !1)) return; - let o; - if (n.isBufferGeometry) { - let a = n.index, l = n.attributes.position, c = n.morphAttributes.position, h = n.morphTargetsRelative, u = n.attributes.uv, d = n.attributes.uv2, f = n.groups, m = n.drawRange; - if (a !== null) if (Array.isArray(i)) for(let x = 0, v = f.length; x < v; x++){ - let g = f[x], p = i[g.materialIndex], _ = Math.max(g.start, m.start), y = Math.min(a.count, Math.min(g.start + g.count, m.start + m.count)); - for(let b = _, A = y; b < A; b += 3){ - let L = a.getX(b), I = a.getX(b + 1), k = a.getX(b + 2); - o = os(this, p, e, hi, l, c, h, u, d, L, I, k), o && (o.faceIndex = Math.floor(b / 3), o.face.materialIndex = g.materialIndex, t.push(o)); - } + i !== void 0 && (n.boundingSphere === null && n.computeBoundingSphere(), tr.copy(n.boundingSphere), tr.applyMatrix4(r), Xn.copy(t.ray).recast(t.near), !(tr.containsPoint(Xn.origin) === !1 && (Xn.intersectSphere(tr, Ql) === null || Xn.origin.distanceToSquared(Ql) > (t.far - t.near) ** 2)) && (Kl.copy(r).invert(), Xn.copy(t.ray).applyMatrix4(Kl), !(n.boundingBox !== null && Xn.intersectsBox(n.boundingBox) === !1) && this._computeIntersections(t, e, Xn))); + } + _computeIntersections(t, e, n) { + let i, r = this.geometry, a = this.material, o = r.index, c = r.attributes.position, l = r.attributes.uv, h = r.attributes.uv1, u = r.attributes.normal, d = r.groups, f = r.drawRange; + if (o !== null) if (Array.isArray(a)) for(let m = 0, x = d.length; m < x; m++){ + let g = d[m], p = a[g.materialIndex], v = Math.max(g.start, f.start), _ = Math.min(o.count, Math.min(g.start + g.count, f.start + f.count)); + for(let y = v, b = _; y < b; y += 3){ + let w = o.getX(y), R = o.getX(y + 1), L = o.getX(y + 2); + i = or(this, p, t, n, l, h, u, w, R, L), i && (i.faceIndex = Math.floor(y / 3), i.face.materialIndex = g.materialIndex, e.push(i)); } - else { - let x = Math.max(0, m.start), v = Math.min(a.count, m.start + m.count); - for(let g = x, p = v; g < p; g += 3){ - let _ = a.getX(g), y = a.getX(g + 1), b = a.getX(g + 2); - o = os(this, i, e, hi, l, c, h, u, d, _, y, b), o && (o.faceIndex = Math.floor(g / 3), t.push(o)); - } + } + else { + let m = Math.max(0, f.start), x = Math.min(o.count, f.start + f.count); + for(let g = m, p = x; g < p; g += 3){ + let v = o.getX(g), _ = o.getX(g + 1), y = o.getX(g + 2); + i = or(this, a, t, n, l, h, u, v, _, y), i && (i.faceIndex = Math.floor(g / 3), e.push(i)); } - else if (l !== void 0) if (Array.isArray(i)) for(let x = 0, v = f.length; x < v; x++){ - let g = f[x], p = i[g.materialIndex], _ = Math.max(g.start, m.start), y = Math.min(l.count, Math.min(g.start + g.count, m.start + m.count)); - for(let b = _, A = y; b < A; b += 3){ - let L = b, I = b + 1, k = b + 2; - o = os(this, p, e, hi, l, c, h, u, d, L, I, k), o && (o.faceIndex = Math.floor(b / 3), o.face.materialIndex = g.materialIndex, t.push(o)); - } + } + else if (c !== void 0) if (Array.isArray(a)) for(let m = 0, x = d.length; m < x; m++){ + let g = d[m], p = a[g.materialIndex], v = Math.max(g.start, f.start), _ = Math.min(c.count, Math.min(g.start + g.count, f.start + f.count)); + for(let y = v, b = _; y < b; y += 3){ + let w = y, R = y + 1, L = y + 2; + i = or(this, p, t, n, l, h, u, w, R, L), i && (i.faceIndex = Math.floor(y / 3), i.face.materialIndex = g.materialIndex, e.push(i)); } - else { - let x = Math.max(0, m.start), v = Math.min(l.count, m.start + m.count); - for(let g = x, p = v; g < p; g += 3){ - let _ = g, y = g + 1, b = g + 2; - o = os(this, i, e, hi, l, c, h, u, d, _, y, b), o && (o.faceIndex = Math.floor(g / 3), t.push(o)); - } + } + else { + let m = Math.max(0, f.start), x = Math.min(c.count, f.start + f.count); + for(let g = m, p = x; g < p; g += 3){ + let v = g, _ = g + 1, y = g + 2; + i = or(this, a, t, n, l, h, u, v, _, y), i && (i.faceIndex = Math.floor(g / 3), e.push(i)); } - } else n.isGeometry && console.error("THREE.Mesh.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } } }; -st.prototype.isMesh = !0; -function hf(s, e, t, n, i, r, o, a) { - let l; - if (e.side === it ? l = n.intersectTriangle(o, r, i, !0, a) : l = n.intersectTriangle(i, r, o, e.side !== Ci, a), l === null) return null; - ss.copy(a), ss.applyMatrix4(s.matrixWorld); - let c = t.ray.origin.distanceTo(ss); - return c < t.near || c > t.far ? null : { - distance: c, - point: ss.clone(), - object: s +function fp(s1, t, e, n, i, r, a, o) { + let c; + if (t.side === De ? c = n.intersectTriangle(a, r, i, !0, o) : c = n.intersectTriangle(i, r, a, t.side === On, o), c === null) return null; + ar.copy(o), ar.applyMatrix4(s1.matrixWorld); + let l = e.ray.origin.distanceTo(ar); + return l < e.near || l > e.far ? null : { + distance: l, + point: ar.clone(), + object: s1 }; } -function os(s, e, t, n, i, r, o, a, l, c, h, u) { - mn.fromBufferAttribute(i, c), gn.fromBufferAttribute(i, h), xn.fromBufferAttribute(i, u); - let d = s.morphTargetInfluences; - if (r && d) { - Kr.set(0, 0, 0), es.set(0, 0, 0), ts.set(0, 0, 0); - for(let m = 0, x = r.length; m < x; m++){ - let v = d[m], g = r[m]; - v !== 0 && (zo.fromBufferAttribute(g, c), Uo.fromBufferAttribute(g, h), Oo.fromBufferAttribute(g, u), o ? (Kr.addScaledVector(zo, v), es.addScaledVector(Uo, v), ts.addScaledVector(Oo, v)) : (Kr.addScaledVector(zo.sub(mn), v), es.addScaledVector(Uo.sub(gn), v), ts.addScaledVector(Oo.sub(xn), v))); - } - mn.add(Kr), gn.add(es), xn.add(ts); - } - s.isSkinnedMesh && (s.boneTransform(c, mn), s.boneTransform(h, gn), s.boneTransform(u, xn)); - let f = hf(s, e, t, n, mn, gn, xn, Ho); - if (f) { - a && (ns.fromBufferAttribute(a, c), is.fromBufferAttribute(a, h), rs.fromBufferAttribute(a, u), f.uv = nt.getUV(Ho, mn, gn, xn, ns, is, rs, new X)), l && (ns.fromBufferAttribute(l, c), is.fromBufferAttribute(l, h), rs.fromBufferAttribute(l, u), f.uv2 = nt.getUV(Ho, mn, gn, xn, ns, is, rs, new X)); - let m = { - a: c, - b: h, - c: u, - normal: new M, +function or(s1, t, e, n, i, r, a, o, c, l) { + s1.getVertexPosition(o, wi), s1.getVertexPosition(c, Ai), s1.getVertexPosition(l, Ri); + let h = fp(s1, t, e, n, wi, Ai, Ri, rr); + if (h) { + i && (nr.fromBufferAttribute(i, o), ir.fromBufferAttribute(i, c), sr.fromBufferAttribute(i, l), h.uv = In.getInterpolation(rr, wi, Ai, Ri, nr, ir, sr, new J)), r && (nr.fromBufferAttribute(r, o), ir.fromBufferAttribute(r, c), sr.fromBufferAttribute(r, l), h.uv1 = In.getInterpolation(rr, wi, Ai, Ri, nr, ir, sr, new J), h.uv2 = h.uv1), a && (jl.fromBufferAttribute(a, o), th.fromBufferAttribute(a, c), eh.fromBufferAttribute(a, l), h.normal = In.getInterpolation(rr, wi, Ai, Ri, jl, th, eh, new A), h.normal.dot(n.direction) > 0 && h.normal.multiplyScalar(-1)); + let u = { + a: o, + b: c, + c: l, + normal: new A, materialIndex: 0 }; - nt.getNormal(mn, gn, xn, m.normal), f.face = m; + In.getNormal(wi, Ai, Ri, u.normal), h.face = u; } - return f; + return h; } -var wn = class extends _e { - constructor(e = 1, t = 1, n = 1, i = 1, r = 1, o = 1){ - super(); - this.type = "BoxGeometry", this.parameters = { - width: e, - height: t, +var Ji = class s1 extends Vt { + constructor(t = 1, e = 1, n = 1, i = 1, r = 1, a = 1){ + super(), this.type = "BoxGeometry", this.parameters = { + width: t, + height: e, depth: n, widthSegments: i, heightSegments: r, - depthSegments: o + depthSegments: a }; - let a = this; - i = Math.floor(i), r = Math.floor(r), o = Math.floor(o); - let l = [], c = [], h = [], u = [], d = 0, f = 0; - m("z", "y", "x", -1, -1, n, t, e, o, r, 0), m("z", "y", "x", 1, -1, n, t, -e, o, r, 1), m("x", "z", "y", 1, 1, e, n, t, i, o, 2), m("x", "z", "y", 1, -1, e, n, -t, i, o, 3), m("x", "y", "z", 1, -1, e, t, n, i, r, 4), m("x", "y", "z", -1, -1, e, t, -n, i, r, 5), this.setIndex(l), this.setAttribute("position", new de(c, 3)), this.setAttribute("normal", new de(h, 3)), this.setAttribute("uv", new de(u, 2)); - function m(x, v, g, p, _, y, b, A, L, I, k) { - let B = y / L, P = b / I, w = y / 2, E = b / 2, D = A / 2, U = L + 1, F = I + 1, O = 0, ne = 0, ce = new M; - for(let V = 0; V < F; V++){ - let W = V * P - E; - for(let he = 0; he < U; he++){ - let le = he * B - w; - ce[x] = le * p, ce[v] = W * _, ce[g] = D, c.push(ce.x, ce.y, ce.z), ce[x] = 0, ce[v] = 0, ce[g] = A > 0 ? 1 : -1, h.push(ce.x, ce.y, ce.z), u.push(he / L), u.push(1 - V / I), O += 1; + let o = this; + i = Math.floor(i), r = Math.floor(r), a = Math.floor(a); + let c = [], l = [], h = [], u = [], d = 0, f = 0; + m("z", "y", "x", -1, -1, n, e, t, a, r, 0), m("z", "y", "x", 1, -1, n, e, -t, a, r, 1), m("x", "z", "y", 1, 1, t, n, e, i, a, 2), m("x", "z", "y", 1, -1, t, n, -e, i, a, 3), m("x", "y", "z", 1, -1, t, e, n, i, r, 4), m("x", "y", "z", -1, -1, t, e, -n, i, r, 5), this.setIndex(c), this.setAttribute("position", new _t(l, 3)), this.setAttribute("normal", new _t(h, 3)), this.setAttribute("uv", new _t(u, 2)); + function m(x, g, p, v, _, y, b, w, R, L, M) { + let E = y / R, V = b / L, $ = y / 2, F = b / 2, O = w / 2, z = R + 1, K = L + 1, X = 0, Y = 0, j = new A; + for(let tt = 0; tt < K; tt++){ + let N = tt * V - F; + for(let q = 0; q < z; q++){ + let lt = q * E - $; + j[x] = lt * v, j[g] = N * _, j[p] = O, l.push(j.x, j.y, j.z), j[x] = 0, j[g] = 0, j[p] = w > 0 ? 1 : -1, h.push(j.x, j.y, j.z), u.push(q / R), u.push(1 - tt / L), X += 1; } } - for(let V = 0; V < I; V++)for(let W = 0; W < L; W++){ - let he = d + W + U * V, le = d + W + U * (V + 1), fe = d + (W + 1) + U * (V + 1), Be = d + (W + 1) + U * V; - l.push(he, le, Be), l.push(le, fe, Be), ne += 6; + for(let tt = 0; tt < L; tt++)for(let N = 0; N < R; N++){ + let q = d + N + z * tt, lt = d + N + z * (tt + 1), ut = d + (N + 1) + z * (tt + 1), pt = d + (N + 1) + z * tt; + c.push(q, lt, pt), c.push(lt, ut, pt), Y += 6; } - a.addGroup(f, ne, k), f += ne, d += O; + o.addGroup(f, Y, M), f += Y, d += X; } } - static fromJSON(e) { - return new wn(e.width, e.height, e.depth, e.widthSegments, e.heightSegments, e.depthSegments); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } + static fromJSON(t) { + return new s1(t.width, t.height, t.depth, t.widthSegments, t.heightSegments, t.depthSegments); } }; -function Ri(s) { - let e = {}; - for(let t in s){ - e[t] = {}; - for(let n in s[t]){ - let i = s[t][n]; - i && (i.isColor || i.isMatrix3 || i.isMatrix4 || i.isVector2 || i.isVector3 || i.isVector4 || i.isTexture || i.isQuaternion) ? e[t][n] = i.clone() : Array.isArray(i) ? e[t][n] = i.slice() : e[t][n] = i; +function $i(s1) { + let t = {}; + for(let e in s1){ + t[e] = {}; + for(let n in s1[e]){ + let i = s1[e][n]; + i && (i.isColor || i.isMatrix3 || i.isMatrix4 || i.isVector2 || i.isVector3 || i.isVector4 || i.isTexture || i.isQuaternion) ? i.isRenderTargetTexture ? (console.warn("UniformsUtils: Textures of render targets cannot be cloned via cloneUniforms() or mergeUniforms()."), t[e][n] = null) : t[e][n] = i.clone() : Array.isArray(i) ? t[e][n] = i.slice() : t[e][n] = i; } } - return e; + return t; } -function yt(s) { - let e = {}; - for(let t = 0; t < s.length; t++){ - let n = Ri(s[t]); - for(let i in n)e[i] = n[i]; +function Re(s1) { + let t = {}; + for(let e = 0; e < s1.length; e++){ + let n = $i(s1[e]); + for(let i in n)t[i] = n[i]; } - return e; + return t; +} +function pp(s1) { + let t = []; + for(let e = 0; e < s1.length; e++)t.push(s1[e].clone()); + return t; } -var uf = { - clone: Ri, - merge: yt -}, df = `void main() { +function xd(s1) { + return s1.getRenderTarget() === null ? s1.outputColorSpace : nn; +} +var mp = { + clone: $i, + merge: Re +}, gp = `void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); -}`, ff = `void main() { +}`, _p = `void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 ); -}`, sn = class extends dt { - constructor(e){ - super(); - this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.vertexShader = df, this.fragmentShader = ff, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.extensions = { +}`, Qe = class extends Me { + constructor(t){ + super(), this.isShaderMaterial = !0, this.type = "ShaderMaterial", this.defines = {}, this.uniforms = {}, this.uniformsGroups = [], this.vertexShader = gp, this.fragmentShader = _p, this.linewidth = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.lights = !1, this.clipping = !1, this.forceSinglePass = !0, this.extensions = { derivatives: !1, fragDepth: !1, drawBuffers: !1, @@ -3420,94 +3907,88 @@ var uf = { 0, 0 ], - uv2: [ + uv1: [ 0, 0 ] - }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, e !== void 0 && (e.attributes !== void 0 && console.error("THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead."), this.setValues(e)); + }, this.index0AttributeName = void 0, this.uniformsNeedUpdate = !1, this.glslVersion = null, t !== void 0 && this.setValues(t); } - copy(e) { - return super.copy(e), this.fragmentShader = e.fragmentShader, this.vertexShader = e.vertexShader, this.uniforms = Ri(e.uniforms), this.defines = Object.assign({}, e.defines), this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.lights = e.lights, this.clipping = e.clipping, this.extensions = Object.assign({}, e.extensions), this.glslVersion = e.glslVersion, this; + copy(t) { + return super.copy(t), this.fragmentShader = t.fragmentShader, this.vertexShader = t.vertexShader, this.uniforms = $i(t.uniforms), this.uniformsGroups = pp(t.uniformsGroups), this.defines = Object.assign({}, t.defines), this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.fog = t.fog, this.lights = t.lights, this.clipping = t.clipping, this.extensions = Object.assign({}, t.extensions), this.glslVersion = t.glslVersion, this; } - toJSON(e) { - let t = super.toJSON(e); - t.glslVersion = this.glslVersion, t.uniforms = {}; + toJSON(t) { + let e = super.toJSON(t); + e.glslVersion = this.glslVersion, e.uniforms = {}; for(let i in this.uniforms){ - let o = this.uniforms[i].value; - o && o.isTexture ? t.uniforms[i] = { + let a = this.uniforms[i].value; + a && a.isTexture ? e.uniforms[i] = { type: "t", - value: o.toJSON(e).uuid - } : o && o.isColor ? t.uniforms[i] = { + value: a.toJSON(t).uuid + } : a && a.isColor ? e.uniforms[i] = { type: "c", - value: o.getHex() - } : o && o.isVector2 ? t.uniforms[i] = { + value: a.getHex() + } : a && a.isVector2 ? e.uniforms[i] = { type: "v2", - value: o.toArray() - } : o && o.isVector3 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isVector3 ? e.uniforms[i] = { type: "v3", - value: o.toArray() - } : o && o.isVector4 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isVector4 ? e.uniforms[i] = { type: "v4", - value: o.toArray() - } : o && o.isMatrix3 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isMatrix3 ? e.uniforms[i] = { type: "m3", - value: o.toArray() - } : o && o.isMatrix4 ? t.uniforms[i] = { + value: a.toArray() + } : a && a.isMatrix4 ? e.uniforms[i] = { type: "m4", - value: o.toArray() - } : t.uniforms[i] = { - value: o + value: a.toArray() + } : e.uniforms[i] = { + value: a }; } - Object.keys(this.defines).length > 0 && (t.defines = this.defines), t.vertexShader = this.vertexShader, t.fragmentShader = this.fragmentShader; + Object.keys(this.defines).length > 0 && (e.defines = this.defines), e.vertexShader = this.vertexShader, e.fragmentShader = this.fragmentShader, e.lights = this.lights, e.clipping = this.clipping; let n = {}; for(let i in this.extensions)this.extensions[i] === !0 && (n[i] = !0); - return Object.keys(n).length > 0 && (t.extensions = n), t; + return Object.keys(n).length > 0 && (e.extensions = n), e; } -}; -sn.prototype.isShaderMaterial = !0; -var Ir = class extends Ne { +}, Cs = class extends Zt { constructor(){ - super(); - this.type = "Camera", this.matrixWorldInverse = new pe, this.projectionMatrix = new pe, this.projectionMatrixInverse = new pe; + super(), this.isCamera = !0, this.type = "Camera", this.matrixWorldInverse = new Ot, this.projectionMatrix = new Ot, this.projectionMatrixInverse = new Ot, this.coordinateSystem = vn; } - copy(e, t) { - return super.copy(e, t), this.matrixWorldInverse.copy(e.matrixWorldInverse), this.projectionMatrix.copy(e.projectionMatrix), this.projectionMatrixInverse.copy(e.projectionMatrixInverse), this; + copy(t, e) { + return super.copy(t, e), this.matrixWorldInverse.copy(t.matrixWorldInverse), this.projectionMatrix.copy(t.projectionMatrix), this.projectionMatrixInverse.copy(t.projectionMatrixInverse), this.coordinateSystem = t.coordinateSystem, this; } - getWorldDirection(e) { + getWorldDirection(t) { this.updateWorldMatrix(!0, !1); - let t = this.matrixWorld.elements; - return e.set(-t[8], -t[9], -t[10]).normalize(); + let e = this.matrixWorld.elements; + return t.set(-e[8], -e[9], -e[10]).normalize(); } - updateMatrixWorld(e) { - super.updateMatrixWorld(e), this.matrixWorldInverse.copy(this.matrixWorld).invert(); + updateMatrixWorld(t) { + super.updateMatrixWorld(t), this.matrixWorldInverse.copy(this.matrixWorld).invert(); } - updateWorldMatrix(e, t) { - super.updateWorldMatrix(e, t), this.matrixWorldInverse.copy(this.matrixWorld).invert(); + updateWorldMatrix(t, e) { + super.updateWorldMatrix(t, e), this.matrixWorldInverse.copy(this.matrixWorld).invert(); } clone() { return new this.constructor().copy(this); } -}; -Ir.prototype.isCamera = !0; -var ut = class extends Ir { - constructor(e = 50, t = 1, n = .1, i = 2e3){ - super(); - this.type = "PerspectiveCamera", this.fov = e, this.zoom = 1, this.near = n, this.far = i, this.focus = 10, this.aspect = t, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix(); +}, xe = class extends Cs { + constructor(t = 50, e = 1, n = .1, i = 2e3){ + super(), this.isPerspectiveCamera = !0, this.type = "PerspectiveCamera", this.fov = t, this.zoom = 1, this.near = n, this.far = i, this.focus = 10, this.aspect = e, this.view = null, this.filmGauge = 35, this.filmOffset = 0, this.updateProjectionMatrix(); } - copy(e, t) { - return super.copy(e, t), this.fov = e.fov, this.zoom = e.zoom, this.near = e.near, this.far = e.far, this.focus = e.focus, this.aspect = e.aspect, this.view = e.view === null ? null : Object.assign({}, e.view), this.filmGauge = e.filmGauge, this.filmOffset = e.filmOffset, this; + copy(t, e) { + return super.copy(t, e), this.fov = t.fov, this.zoom = t.zoom, this.near = t.near, this.far = t.far, this.focus = t.focus, this.aspect = t.aspect, this.view = t.view === null ? null : Object.assign({}, t.view), this.filmGauge = t.filmGauge, this.filmOffset = t.filmOffset, this; } - setFocalLength(e) { - let t = .5 * this.getFilmHeight() / e; - this.fov = dr * 2 * Math.atan(t), this.updateProjectionMatrix(); + setFocalLength(t) { + let e = .5 * this.getFilmHeight() / t; + this.fov = Zi * 2 * Math.atan(e), this.updateProjectionMatrix(); } getFocalLength() { - let e = Math.tan(Wn * .5 * this.fov); - return .5 * this.getFilmHeight() / e; + let t = Math.tan(ai * .5 * this.fov); + return .5 * this.getFilmHeight() / t; } getEffectiveFOV() { - return dr * 2 * Math.atan(Math.tan(Wn * .5 * this.fov) / this.zoom); + return Zi * 2 * Math.atan(Math.tan(ai * .5 * this.fov) / this.zoom); } getFilmWidth() { return this.filmGauge * Math.min(this.aspect, 1); @@ -3515,8 +3996,8 @@ var ut = class extends Ir { getFilmHeight() { return this.filmGauge / Math.max(this.aspect, 1); } - setViewOffset(e, t, n, i, r, o) { - this.aspect = e / t, this.view === null && (this.view = { + setViewOffset(t, e, n, i, r, a) { + this.aspect = t / e, this.view === null && (this.view = { enabled: !0, fullWidth: 1, fullHeight: 1, @@ -3524,76 +4005,86 @@ var ut = class extends Ir { offsetY: 0, width: 1, height: 1 - }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = o, this.updateProjectionMatrix(); + }), this.view.enabled = !0, this.view.fullWidth = t, this.view.fullHeight = e, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix(); } clearViewOffset() { this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix(); } updateProjectionMatrix() { - let e = this.near, t = e * Math.tan(Wn * .5 * this.fov) / this.zoom, n = 2 * t, i = this.aspect * n, r = -.5 * i, o = this.view; + let t = this.near, e = t * Math.tan(ai * .5 * this.fov) / this.zoom, n = 2 * e, i = this.aspect * n, r = -.5 * i, a = this.view; if (this.view !== null && this.view.enabled) { - let l = o.fullWidth, c = o.fullHeight; - r += o.offsetX * i / l, t -= o.offsetY * n / c, i *= o.width / l, n *= o.height / c; - } - let a = this.filmOffset; - a !== 0 && (r += e * a / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, t, t - n, e, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); - } - toJSON(e) { - let t = super.toJSON(e); - return t.object.fov = this.fov, t.object.zoom = this.zoom, t.object.near = this.near, t.object.far = this.far, t.object.focus = this.focus, t.object.aspect = this.aspect, this.view !== null && (t.object.view = Object.assign({}, this.view)), t.object.filmGauge = this.filmGauge, t.object.filmOffset = this.filmOffset, t; - } -}; -ut.prototype.isPerspectiveCamera = !0; -var ui = 90, di = 1, $s = class extends Ne { - constructor(e, t, n){ - super(); - if (this.type = "CubeCamera", n.isWebGLCubeRenderTarget !== !0) { - console.error("THREE.CubeCamera: The constructor now expects an instance of WebGLCubeRenderTarget as third parameter."); - return; - } - this.renderTarget = n; - let i = new ut(ui, di, e, t); - i.layers = this.layers, i.up.set(0, -1, 0), i.lookAt(new M(1, 0, 0)), this.add(i); - let r = new ut(ui, di, e, t); - r.layers = this.layers, r.up.set(0, -1, 0), r.lookAt(new M(-1, 0, 0)), this.add(r); - let o = new ut(ui, di, e, t); - o.layers = this.layers, o.up.set(0, 0, 1), o.lookAt(new M(0, 1, 0)), this.add(o); - let a = new ut(ui, di, e, t); - a.layers = this.layers, a.up.set(0, 0, -1), a.lookAt(new M(0, -1, 0)), this.add(a); - let l = new ut(ui, di, e, t); - l.layers = this.layers, l.up.set(0, -1, 0), l.lookAt(new M(0, 0, 1)), this.add(l); - let c = new ut(ui, di, e, t); - c.layers = this.layers, c.up.set(0, -1, 0), c.lookAt(new M(0, 0, -1)), this.add(c); - } - update(e, t) { + let c = a.fullWidth, l = a.fullHeight; + r += a.offsetX * i / c, e -= a.offsetY * n / l, i *= a.width / c, n *= a.height / l; + } + let o = this.filmOffset; + o !== 0 && (r += t * o / this.getFilmWidth()), this.projectionMatrix.makePerspective(r, r + i, e, e - n, t, this.far, this.coordinateSystem), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + } + toJSON(t) { + let e = super.toJSON(t); + return e.object.fov = this.fov, e.object.zoom = this.zoom, e.object.near = this.near, e.object.far = this.far, e.object.focus = this.focus, e.object.aspect = this.aspect, this.view !== null && (e.object.view = Object.assign({}, this.view)), e.object.filmGauge = this.filmGauge, e.object.filmOffset = this.filmOffset, e; + } +}, Ci = -90, Pi = 1, uo = class extends Zt { + constructor(t, e, n){ + super(), this.type = "CubeCamera", this.renderTarget = n, this.coordinateSystem = null; + let i = new xe(Ci, Pi, t, e); + i.layers = this.layers, this.add(i); + let r = new xe(Ci, Pi, t, e); + r.layers = this.layers, this.add(r); + let a = new xe(Ci, Pi, t, e); + a.layers = this.layers, this.add(a); + let o = new xe(Ci, Pi, t, e); + o.layers = this.layers, this.add(o); + let c = new xe(Ci, Pi, t, e); + c.layers = this.layers, this.add(c); + let l = new xe(Ci, Pi, t, e); + l.layers = this.layers, this.add(l); + } + updateCoordinateSystem() { + let t = this.coordinateSystem, e = this.children.concat(), [n, i, r, a, o, c] = e; + for (let l of e)this.remove(l); + if (t === vn) n.up.set(0, 1, 0), n.lookAt(1, 0, 0), i.up.set(0, 1, 0), i.lookAt(-1, 0, 0), r.up.set(0, 0, -1), r.lookAt(0, 1, 0), a.up.set(0, 0, 1), a.lookAt(0, -1, 0), o.up.set(0, 1, 0), o.lookAt(0, 0, 1), c.up.set(0, 1, 0), c.lookAt(0, 0, -1); + else if (t === Vr) n.up.set(0, -1, 0), n.lookAt(-1, 0, 0), i.up.set(0, -1, 0), i.lookAt(1, 0, 0), r.up.set(0, 0, 1), r.lookAt(0, 1, 0), a.up.set(0, 0, -1), a.lookAt(0, -1, 0), o.up.set(0, -1, 0), o.lookAt(0, 0, 1), c.up.set(0, -1, 0), c.lookAt(0, 0, -1); + else throw new Error("THREE.CubeCamera.updateCoordinateSystem(): Invalid coordinate system: " + t); + for (let l of e)this.add(l), l.updateMatrixWorld(); + } + update(t, e) { this.parent === null && this.updateMatrixWorld(); - let n = this.renderTarget, [i, r, o, a, l, c] = this.children, h = e.xr.enabled, u = e.getRenderTarget(); - e.xr.enabled = !1; + let n = this.renderTarget; + this.coordinateSystem !== t.coordinateSystem && (this.coordinateSystem = t.coordinateSystem, this.updateCoordinateSystem()); + let [i, r, a, o, c, l] = this.children, h = t.getRenderTarget(), u = t.xr.enabled; + t.xr.enabled = !1; let d = n.texture.generateMipmaps; - n.texture.generateMipmaps = !1, e.setRenderTarget(n, 0), e.render(t, i), e.setRenderTarget(n, 1), e.render(t, r), e.setRenderTarget(n, 2), e.render(t, o), e.setRenderTarget(n, 3), e.render(t, a), e.setRenderTarget(n, 4), e.render(t, l), n.texture.generateMipmaps = d, e.setRenderTarget(n, 5), e.render(t, c), e.setRenderTarget(u), e.xr.enabled = h; + n.texture.generateMipmaps = !1, t.setRenderTarget(n, 0), t.render(e, i), t.setRenderTarget(n, 1), t.render(e, r), t.setRenderTarget(n, 2), t.render(e, a), t.setRenderTarget(n, 3), t.render(e, o), t.setRenderTarget(n, 4), t.render(e, c), n.texture.generateMipmaps = d, t.setRenderTarget(n, 5), t.render(e, l), t.setRenderTarget(h), t.xr.enabled = u, n.texture.needsPMREMUpdate = !0; } -}, ki = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h){ - e = e !== void 0 ? e : [], t = t !== void 0 ? t : Bi; - super(e, t, n, i, r, o, a, l, c, h); - this.flipY = !1; +}, Ki = class extends ye { + constructor(t, e, n, i, r, a, o, c, l, h){ + t = t !== void 0 ? t : [], e = e !== void 0 ? e : Bn, super(t, e, n, i, r, a, o, c, l, h), this.isCubeTexture = !0, this.flipY = !1; } get images() { return this.image; } - set images(e) { - this.image = e; + set images(t) { + this.image = t; } -}; -ki.prototype.isCubeTexture = !0; -var js = class extends At { - constructor(e, t, n){ - Number.isInteger(t) && (console.warn("THREE.WebGLCubeRenderTarget: constructor signature is now WebGLCubeRenderTarget( size, options )"), t = n); - super(e, e, t); - t = t || {}, this.texture = new ki(void 0, t.mapping, t.wrapS, t.wrapT, t.magFilter, t.minFilter, t.format, t.type, t.anisotropy, t.encoding), this.texture.isRenderTargetTexture = !0, this.texture.generateMipmaps = t.generateMipmaps !== void 0 ? t.generateMipmaps : !1, this.texture.minFilter = t.minFilter !== void 0 ? t.minFilter : tt, this.texture._needsFlipEnvMap = !1; - } - fromEquirectangularTexture(e, t) { - this.texture.type = t.type, this.texture.format = ct, this.texture.encoding = t.encoding, this.texture.generateMipmaps = t.generateMipmaps, this.texture.minFilter = t.minFilter, this.texture.magFilter = t.magFilter; +}, fo = class extends Ge { + constructor(t = 1, e = {}){ + super(t, t, e), this.isWebGLCubeRenderTarget = !0; + let n = { + width: t, + height: t, + depth: 1 + }, i = [ + n, + n, + n, + n, + n, + n + ]; + e.encoding !== void 0 && (Ms("THREE.WebGLCubeRenderTarget: option.encoding has been replaced by option.colorSpace."), e.colorSpace = e.encoding === si ? Nt : ri), this.texture = new Ki(i, e.mapping, e.wrapS, e.wrapT, e.magFilter, e.minFilter, e.format, e.type, e.anisotropy, e.colorSpace), this.texture.isRenderTargetTexture = !0, this.texture.generateMipmaps = e.generateMipmaps !== void 0 ? e.generateMipmaps : !1, this.texture.minFilter = e.minFilter !== void 0 ? e.minFilter : pe; + } + fromEquirectangularTexture(t, e) { + this.texture.type = e.type, this.texture.colorSpace = e.colorSpace, this.texture.generateMipmaps = e.generateMipmaps, this.texture.minFilter = e.minFilter, this.texture.magFilter = e.magFilter; let n = { uniforms: { tEquirect: { @@ -3637,340 +4128,318 @@ var js = class extends At { } ` - }, i = new wn(5, 5, 5), r = new sn({ + }, i = new Ji(5, 5, 5), r = new Qe({ name: "CubemapFromEquirect", - uniforms: Ri(n.uniforms), + uniforms: $i(n.uniforms), vertexShader: n.vertexShader, fragmentShader: n.fragmentShader, - side: it, - blending: vn + side: De, + blending: Un }); - r.uniforms.tEquirect.value = t; - let o = new st(i, r), a = t.minFilter; - return t.minFilter === Ui && (t.minFilter = tt), new $s(1, 10, this).update(e, o), t.minFilter = a, o.geometry.dispose(), o.material.dispose(), this; + r.uniforms.tEquirect.value = e; + let a = new ve(i, r), o = e.minFilter; + return e.minFilter === li && (e.minFilter = pe), new uo(1, 10, this).update(t, a), e.minFilter = o, a.geometry.dispose(), a.material.dispose(), this; } - clear(e, t, n, i) { - let r = e.getRenderTarget(); - for(let o = 0; o < 6; o++)e.setRenderTarget(this, o), e.clear(t, n, i); - e.setRenderTarget(r); + clear(t, e, n, i) { + let r = t.getRenderTarget(); + for(let a = 0; a < 6; a++)t.setRenderTarget(this, a), t.clear(e, n, i); + t.setRenderTarget(r); } -}; -js.prototype.isWebGLCubeRenderTarget = !0; -var ko = new M, pf = new M, mf = new lt, Wt = class { - constructor(e = new M(1, 0, 0), t = 0){ - this.normal = e, this.constant = t; +}, Wa = new A, xp = new A, vp = new kt, mn = class { + constructor(t = new A(1, 0, 0), e = 0){ + this.isPlane = !0, this.normal = t, this.constant = e; } - set(e, t) { - return this.normal.copy(e), this.constant = t, this; + set(t, e) { + return this.normal.copy(t), this.constant = e, this; } - setComponents(e, t, n, i) { - return this.normal.set(e, t, n), this.constant = i, this; + setComponents(t, e, n, i) { + return this.normal.set(t, e, n), this.constant = i, this; } - setFromNormalAndCoplanarPoint(e, t) { - return this.normal.copy(e), this.constant = -t.dot(this.normal), this; + setFromNormalAndCoplanarPoint(t, e) { + return this.normal.copy(t), this.constant = -e.dot(this.normal), this; } - setFromCoplanarPoints(e, t, n) { - let i = ko.subVectors(n, t).cross(pf.subVectors(e, t)).normalize(); - return this.setFromNormalAndCoplanarPoint(i, e), this; + setFromCoplanarPoints(t, e, n) { + let i = Wa.subVectors(n, e).cross(xp.subVectors(t, e)).normalize(); + return this.setFromNormalAndCoplanarPoint(i, t), this; } - copy(e) { - return this.normal.copy(e.normal), this.constant = e.constant, this; + copy(t) { + return this.normal.copy(t.normal), this.constant = t.constant, this; } normalize() { - let e = 1 / this.normal.length(); - return this.normal.multiplyScalar(e), this.constant *= e, this; + let t = 1 / this.normal.length(); + return this.normal.multiplyScalar(t), this.constant *= t, this; } negate() { return this.constant *= -1, this.normal.negate(), this; } - distanceToPoint(e) { - return this.normal.dot(e) + this.constant; + distanceToPoint(t) { + return this.normal.dot(t) + this.constant; } - distanceToSphere(e) { - return this.distanceToPoint(e.center) - e.radius; + distanceToSphere(t) { + return this.distanceToPoint(t.center) - t.radius; } - projectPoint(e, t) { - return t.copy(this.normal).multiplyScalar(-this.distanceToPoint(e)).add(e); + projectPoint(t, e) { + return e.copy(t).addScaledVector(this.normal, -this.distanceToPoint(t)); } - intersectLine(e, t) { - let n = e.delta(ko), i = this.normal.dot(n); - if (i === 0) return this.distanceToPoint(e.start) === 0 ? t.copy(e.start) : null; - let r = -(e.start.dot(this.normal) + this.constant) / i; - return r < 0 || r > 1 ? null : t.copy(n).multiplyScalar(r).add(e.start); + intersectLine(t, e) { + let n = t.delta(Wa), i = this.normal.dot(n); + if (i === 0) return this.distanceToPoint(t.start) === 0 ? e.copy(t.start) : null; + let r = -(t.start.dot(this.normal) + this.constant) / i; + return r < 0 || r > 1 ? null : e.copy(t.start).addScaledVector(n, r); } - intersectsLine(e) { - let t = this.distanceToPoint(e.start), n = this.distanceToPoint(e.end); - return t < 0 && n > 0 || n < 0 && t > 0; + intersectsLine(t) { + let e = this.distanceToPoint(t.start), n = this.distanceToPoint(t.end); + return e < 0 && n > 0 || n < 0 && e > 0; } - intersectsBox(e) { - return e.intersectsPlane(this); + intersectsBox(t) { + return t.intersectsPlane(this); } - intersectsSphere(e) { - return e.intersectsPlane(this); + intersectsSphere(t) { + return t.intersectsPlane(this); } - coplanarPoint(e) { - return e.copy(this.normal).multiplyScalar(-this.constant); + coplanarPoint(t) { + return t.copy(this.normal).multiplyScalar(-this.constant); } - applyMatrix4(e, t) { - let n = t || mf.getNormalMatrix(e), i = this.coplanarPoint(ko).applyMatrix4(e), r = this.normal.applyMatrix3(n).normalize(); + applyMatrix4(t, e) { + let n = e || vp.getNormalMatrix(t), i = this.coplanarPoint(Wa).applyMatrix4(t), r = this.normal.applyMatrix3(n).normalize(); return this.constant = -i.dot(r), this; } - translate(e) { - return this.constant -= e.dot(this.normal), this; + translate(t) { + return this.constant -= t.dot(this.normal), this; } - equals(e) { - return e.normal.equals(this.normal) && e.constant === this.constant; + equals(t) { + return t.normal.equals(this.normal) && t.constant === this.constant; } clone() { return new this.constructor().copy(this); } -}; -Wt.prototype.isPlane = !0; -var fi = new An, as = new M, Dr = class { - constructor(e = new Wt, t = new Wt, n = new Wt, i = new Wt, r = new Wt, o = new Wt){ +}, qn = new We, cr = new A, Ps = class { + constructor(t = new mn, e = new mn, n = new mn, i = new mn, r = new mn, a = new mn){ this.planes = [ - e, t, + e, n, i, r, - o + a ]; } - set(e, t, n, i, r, o) { - let a = this.planes; - return a[0].copy(e), a[1].copy(t), a[2].copy(n), a[3].copy(i), a[4].copy(r), a[5].copy(o), this; + set(t, e, n, i, r, a) { + let o = this.planes; + return o[0].copy(t), o[1].copy(e), o[2].copy(n), o[3].copy(i), o[4].copy(r), o[5].copy(a), this; } - copy(e) { - let t = this.planes; - for(let n = 0; n < 6; n++)t[n].copy(e.planes[n]); + copy(t) { + let e = this.planes; + for(let n = 0; n < 6; n++)e[n].copy(t.planes[n]); return this; } - setFromProjectionMatrix(e) { - let t = this.planes, n = e.elements, i = n[0], r = n[1], o = n[2], a = n[3], l = n[4], c = n[5], h = n[6], u = n[7], d = n[8], f = n[9], m = n[10], x = n[11], v = n[12], g = n[13], p = n[14], _ = n[15]; - return t[0].setComponents(a - i, u - l, x - d, _ - v).normalize(), t[1].setComponents(a + i, u + l, x + d, _ + v).normalize(), t[2].setComponents(a + r, u + c, x + f, _ + g).normalize(), t[3].setComponents(a - r, u - c, x - f, _ - g).normalize(), t[4].setComponents(a - o, u - h, x - m, _ - p).normalize(), t[5].setComponents(a + o, u + h, x + m, _ + p).normalize(), this; + setFromProjectionMatrix(t, e = vn) { + let n = this.planes, i = t.elements, r = i[0], a = i[1], o = i[2], c = i[3], l = i[4], h = i[5], u = i[6], d = i[7], f = i[8], m = i[9], x = i[10], g = i[11], p = i[12], v = i[13], _ = i[14], y = i[15]; + if (n[0].setComponents(c - r, d - l, g - f, y - p).normalize(), n[1].setComponents(c + r, d + l, g + f, y + p).normalize(), n[2].setComponents(c + a, d + h, g + m, y + v).normalize(), n[3].setComponents(c - a, d - h, g - m, y - v).normalize(), n[4].setComponents(c - o, d - u, g - x, y - _).normalize(), e === vn) n[5].setComponents(c + o, d + u, g + x, y + _).normalize(); + else if (e === Vr) n[5].setComponents(o, u, x, _).normalize(); + else throw new Error("THREE.Frustum.setFromProjectionMatrix(): Invalid coordinate system: " + e); + return this; } - intersectsObject(e) { - let t = e.geometry; - return t.boundingSphere === null && t.computeBoundingSphere(), fi.copy(t.boundingSphere).applyMatrix4(e.matrixWorld), this.intersectsSphere(fi); + intersectsObject(t) { + if (t.boundingSphere !== void 0) t.boundingSphere === null && t.computeBoundingSphere(), qn.copy(t.boundingSphere).applyMatrix4(t.matrixWorld); + else { + let e = t.geometry; + e.boundingSphere === null && e.computeBoundingSphere(), qn.copy(e.boundingSphere).applyMatrix4(t.matrixWorld); + } + return this.intersectsSphere(qn); } - intersectsSprite(e) { - return fi.center.set(0, 0, 0), fi.radius = .7071067811865476, fi.applyMatrix4(e.matrixWorld), this.intersectsSphere(fi); + intersectsSprite(t) { + return qn.center.set(0, 0, 0), qn.radius = .7071067811865476, qn.applyMatrix4(t.matrixWorld), this.intersectsSphere(qn); } - intersectsSphere(e) { - let t = this.planes, n = e.center, i = -e.radius; - for(let r = 0; r < 6; r++)if (t[r].distanceToPoint(n) < i) return !1; + intersectsSphere(t) { + let e = this.planes, n = t.center, i = -t.radius; + for(let r = 0; r < 6; r++)if (e[r].distanceToPoint(n) < i) return !1; return !0; } - intersectsBox(e) { - let t = this.planes; + intersectsBox(t) { + let e = this.planes; for(let n = 0; n < 6; n++){ - let i = t[n]; - if (as.x = i.normal.x > 0 ? e.max.x : e.min.x, as.y = i.normal.y > 0 ? e.max.y : e.min.y, as.z = i.normal.z > 0 ? e.max.z : e.min.z, i.distanceToPoint(as) < 0) return !1; + let i = e[n]; + if (cr.x = i.normal.x > 0 ? t.max.x : t.min.x, cr.y = i.normal.y > 0 ? t.max.y : t.min.y, cr.z = i.normal.z > 0 ? t.max.z : t.min.z, i.distanceToPoint(cr) < 0) return !1; } return !0; } - containsPoint(e) { - let t = this.planes; - for(let n = 0; n < 6; n++)if (t[n].distanceToPoint(e) < 0) return !1; + containsPoint(t) { + let e = this.planes; + for(let n = 0; n < 6; n++)if (e[n].distanceToPoint(t) < 0) return !1; return !0; } clone() { return new this.constructor().copy(this); } }; -function rh() { - let s = null, e = !1, t = null, n = null; - function i(r, o) { - t(r, o), n = s.requestAnimationFrame(i); +function vd() { + let s1 = null, t = !1, e = null, n = null; + function i(r, a) { + e(r, a), n = s1.requestAnimationFrame(i); } return { start: function() { - e !== !0 && t !== null && (n = s.requestAnimationFrame(i), e = !0); + t !== !0 && e !== null && (n = s1.requestAnimationFrame(i), t = !0); }, stop: function() { - s.cancelAnimationFrame(n), e = !1; + s1.cancelAnimationFrame(n), t = !1; }, setAnimationLoop: function(r) { - t = r; + e = r; }, setContext: function(r) { - s = r; + s1 = r; } }; } -function gf(s, e) { - let t = e.isWebGL2, n = new WeakMap; - function i(c, h) { - let u = c.array, d = c.usage, f = s.createBuffer(); - s.bindBuffer(h, f), s.bufferData(h, u, d), c.onUploadCallback(); - let m = 5126; - return u instanceof Float32Array ? m = 5126 : u instanceof Float64Array ? console.warn("THREE.WebGLAttributes: Unsupported data buffer format: Float64Array.") : u instanceof Uint16Array ? c.isFloat16BufferAttribute ? t ? m = 5131 : console.warn("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2.") : m = 5123 : u instanceof Int16Array ? m = 5122 : u instanceof Uint32Array ? m = 5125 : u instanceof Int32Array ? m = 5124 : u instanceof Int8Array ? m = 5120 : (u instanceof Uint8Array || u instanceof Uint8ClampedArray) && (m = 5121), { +function yp(s1, t) { + let e = t.isWebGL2, n = new WeakMap; + function i(l, h) { + let u = l.array, d = l.usage, f = s1.createBuffer(); + s1.bindBuffer(h, f), s1.bufferData(h, u, d), l.onUploadCallback(); + let m; + if (u instanceof Float32Array) m = s1.FLOAT; + else if (u instanceof Uint16Array) if (l.isFloat16BufferAttribute) if (e) m = s1.HALF_FLOAT; + else throw new Error("THREE.WebGLAttributes: Usage of Float16BufferAttribute requires WebGL2."); + else m = s1.UNSIGNED_SHORT; + else if (u instanceof Int16Array) m = s1.SHORT; + else if (u instanceof Uint32Array) m = s1.UNSIGNED_INT; + else if (u instanceof Int32Array) m = s1.INT; + else if (u instanceof Int8Array) m = s1.BYTE; + else if (u instanceof Uint8Array) m = s1.UNSIGNED_BYTE; + else if (u instanceof Uint8ClampedArray) m = s1.UNSIGNED_BYTE; + else throw new Error("THREE.WebGLAttributes: Unsupported buffer data format: " + u); + return { buffer: f, type: m, bytesPerElement: u.BYTES_PER_ELEMENT, - version: c.version + version: l.version }; } - function r(c, h, u) { + function r(l, h, u) { let d = h.array, f = h.updateRange; - s.bindBuffer(u, c), f.count === -1 ? s.bufferSubData(u, 0, d) : (t ? s.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d, f.offset, f.count) : s.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d.subarray(f.offset, f.offset + f.count)), f.count = -1); + s1.bindBuffer(u, l), f.count === -1 ? s1.bufferSubData(u, 0, d) : (e ? s1.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d, f.offset, f.count) : s1.bufferSubData(u, f.offset * d.BYTES_PER_ELEMENT, d.subarray(f.offset, f.offset + f.count)), f.count = -1), h.onUploadCallback(); } - function o(c) { - return c.isInterleavedBufferAttribute && (c = c.data), n.get(c); - } - function a(c) { - c.isInterleavedBufferAttribute && (c = c.data); - let h = n.get(c); - h && (s.deleteBuffer(h.buffer), n.delete(c)); - } - function l(c, h) { - if (c.isGLBufferAttribute) { - let d = n.get(c); - (!d || d.version < c.version) && n.set(c, { - buffer: c.buffer, - type: c.type, - bytesPerElement: c.elementSize, - version: c.version + function a(l) { + return l.isInterleavedBufferAttribute && (l = l.data), n.get(l); + } + function o(l) { + l.isInterleavedBufferAttribute && (l = l.data); + let h = n.get(l); + h && (s1.deleteBuffer(h.buffer), n.delete(l)); + } + function c(l, h) { + if (l.isGLBufferAttribute) { + let d = n.get(l); + (!d || d.version < l.version) && n.set(l, { + buffer: l.buffer, + type: l.type, + bytesPerElement: l.elementSize, + version: l.version }); return; } - c.isInterleavedBufferAttribute && (c = c.data); - let u = n.get(c); - u === void 0 ? n.set(c, i(c, h)) : u.version < c.version && (r(u.buffer, c, h), u.version = c.version); + l.isInterleavedBufferAttribute && (l = l.data); + let u = n.get(l); + u === void 0 ? n.set(l, i(l, h)) : u.version < l.version && (r(u.buffer, l, h), u.version = l.version); } return { - get: o, - remove: a, - update: l + get: a, + remove: o, + update: c }; } -var Pi = class extends _e { - constructor(e = 1, t = 1, n = 1, i = 1){ - super(); - this.type = "PlaneGeometry", this.parameters = { - width: e, - height: t, +var Zr = class s1 extends Vt { + constructor(t = 1, e = 1, n = 1, i = 1){ + super(), this.type = "PlaneGeometry", this.parameters = { + width: t, + height: e, widthSegments: n, heightSegments: i }; - let r = e / 2, o = t / 2, a = Math.floor(n), l = Math.floor(i), c = a + 1, h = l + 1, u = e / a, d = t / l, f = [], m = [], x = [], v = []; - for(let g = 0; g < h; g++){ - let p = g * d - o; - for(let _ = 0; _ < c; _++){ + let r = t / 2, a = e / 2, o = Math.floor(n), c = Math.floor(i), l = o + 1, h = c + 1, u = t / o, d = e / c, f = [], m = [], x = [], g = []; + for(let p = 0; p < h; p++){ + let v = p * d - a; + for(let _ = 0; _ < l; _++){ let y = _ * u - r; - m.push(y, -p, 0), x.push(0, 0, 1), v.push(_ / a), v.push(1 - g / l); + m.push(y, -v, 0), x.push(0, 0, 1), g.push(_ / o), g.push(1 - p / c); } } - for(let g = 0; g < l; g++)for(let p = 0; p < a; p++){ - let _ = p + c * g, y = p + c * (g + 1), b = p + 1 + c * (g + 1), A = p + 1 + c * g; - f.push(_, y, A), f.push(y, b, A); + for(let p = 0; p < c; p++)for(let v = 0; v < o; v++){ + let _ = v + l * p, y = v + l * (p + 1), b = v + 1 + l * (p + 1), w = v + 1 + l * p; + f.push(_, y, w), f.push(y, b, w); } - this.setIndex(f), this.setAttribute("position", new de(m, 3)), this.setAttribute("normal", new de(x, 3)), this.setAttribute("uv", new de(v, 2)); + this.setIndex(f), this.setAttribute("position", new _t(m, 3)), this.setAttribute("normal", new _t(x, 3)), this.setAttribute("uv", new _t(g, 2)); } - static fromJSON(e) { - return new Pi(e.width, e.height, e.widthSegments, e.heightSegments); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, xf = `#ifdef USE_ALPHAMAP - diffuseColor.a *= texture2D( alphaMap, vUv ).g; -#endif`, yf = `#ifdef USE_ALPHAMAP + static fromJSON(t) { + return new s1(t.width, t.height, t.widthSegments, t.heightSegments); + } +}, Mp = `#ifdef USE_ALPHAHASH + if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard; +#endif`, Sp = `#ifdef USE_ALPHAHASH + const float ALPHA_HASH_SCALE = 0.05; + float hash2D( vec2 value ) { + return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) ); + } + float hash3D( vec3 value ) { + return hash2D( vec2( hash2D( value.xy ), value.z ) ); + } + float getAlphaHashThreshold( vec3 position ) { + float maxDeriv = max( + length( dFdx( position.xyz ) ), + length( dFdy( position.xyz ) ) + ); + float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv ); + vec2 pixScales = vec2( + exp2( floor( log2( pixScale ) ) ), + exp2( ceil( log2( pixScale ) ) ) + ); + vec2 alpha = vec2( + hash3D( floor( pixScales.x * position.xyz ) ), + hash3D( floor( pixScales.y * position.xyz ) ) + ); + float lerpFactor = fract( log2( pixScale ) ); + float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y; + float a = min( lerpFactor, 1.0 - lerpFactor ); + vec3 cases = vec3( + x * x / ( 2.0 * a * ( 1.0 - a ) ), + ( x - 0.5 * a ) / ( 1.0 - a ), + 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) ) + ); + float threshold = ( x < ( 1.0 - a ) ) + ? ( ( x < a ) ? cases.x : cases.y ) + : cases.z; + return clamp( threshold , 1.0e-6, 1.0 ); + } +#endif`, bp = `#ifdef USE_ALPHAMAP + diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g; +#endif`, Ep = `#ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, vf = `#ifdef USE_ALPHATEST +#endif`, Tp = `#ifdef USE_ALPHATEST if ( diffuseColor.a < alphaTest ) discard; -#endif`, _f = `#ifdef USE_ALPHATEST +#endif`, wp = `#ifdef USE_ALPHATEST uniform float alphaTest; -#endif`, Mf = `#ifdef USE_AOMAP - float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0; +#endif`, Ap = `#ifdef USE_AOMAP + float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0; reflectedLight.indirectDiffuse *= ambientOcclusion; #if defined( USE_ENVMAP ) && defined( STANDARD ) float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) ); reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness ); #endif -#endif`, bf = `#ifdef USE_AOMAP +#endif`, Rp = `#ifdef USE_AOMAP uniform sampler2D aoMap; uniform float aoMapIntensity; -#endif`, wf = "vec3 transformed = vec3( position );", Sf = `vec3 objectNormal = vec3( normal ); +#endif`, Cp = `vec3 transformed = vec3( position ); +#ifdef USE_ALPHAHASH + vPosition = vec3( position ); +#endif`, Pp = `vec3 objectNormal = vec3( normal ); #ifdef USE_TANGENT vec3 objectTangent = vec3( tangent.xyz ); -#endif`, Tf = `vec3 BRDF_Lambert( const in vec3 diffuseColor ) { - return RECIPROCAL_PI * diffuseColor; -} -vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { - float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); - return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); -} -float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { - float a2 = pow2( alpha ); - float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); - float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); - return 0.5 / max( gv + gl, EPSILON ); -} -float D_GGX( const in float alpha, const in float dotNH ) { - float a2 = pow2( alpha ); - float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; - return RECIPROCAL_PI * a2 / pow2( denom ); -} -vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 f0, const in float f90, const in float roughness ) { - float alpha = pow2( roughness ); - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float dotVH = saturate( dot( viewDir, halfDir ) ); - vec3 F = F_Schlick( f0, f90, dotVH ); - float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); - float D = D_GGX( alpha, dotNH ); - return F * ( V * D ); -} -vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { - const float LUT_SIZE = 64.0; - const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; - const float LUT_BIAS = 0.5 / LUT_SIZE; - float dotNV = saturate( dot( N, V ) ); - vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); - uv = uv * LUT_SCALE + LUT_BIAS; - return uv; -} -float LTC_ClippedSphereFormFactor( const in vec3 f ) { - float l = length( f ); - return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); -} -vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { - float x = dot( v1, v2 ); - float y = abs( x ); - float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; - float b = 3.4175940 + ( 4.1616724 + y ) * y; - float v = a / b; - float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; - return cross( v1, v2 ) * theta_sintheta; -} -vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { - vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; - vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; - vec3 lightNormal = cross( v1, v2 ); - if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); - vec3 T1, T2; - T1 = normalize( V - N * dot( V, N ) ); - T2 = - cross( N, T1 ); - mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); - vec3 coords[ 4 ]; - coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); - coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); - coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); - coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); - coords[ 0 ] = normalize( coords[ 0 ] ); - coords[ 1 ] = normalize( coords[ 1 ] ); - coords[ 2 ] = normalize( coords[ 2 ] ); - coords[ 3 ] = normalize( coords[ 3 ] ); - vec3 vectorFormFactor = vec3( 0.0 ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); - vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); - float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); - return vec3( result ); -} -float G_BlinnPhong_Implicit( ) { +#endif`, Lp = `float G_BlinnPhong_Implicit( ) { return 0.25; } float D_BlinnPhong( const in float shininess, const in float dotNH ) { @@ -3984,41 +4453,83 @@ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in ve float G = G_BlinnPhong_Implicit( ); float D = D_BlinnPhong( shininess, dotNH ); return F * ( G * D ); -} -#if defined( USE_SHEEN ) -float D_Charlie( float roughness, float dotNH ) { - float alpha = pow2( roughness ); - float invAlpha = 1.0 / alpha; - float cos2h = dotNH * dotNH; - float sin2h = max( 1.0 - cos2h, 0.0078125 ); - return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); -} -float V_Neubelt( float dotNV, float dotNL ) { - return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); -} -vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { - vec3 halfDir = normalize( lightDir + viewDir ); - float dotNL = saturate( dot( normal, lightDir ) ); - float dotNV = saturate( dot( normal, viewDir ) ); - float dotNH = saturate( dot( normal, halfDir ) ); - float D = D_Charlie( sheenRoughness, dotNH ); - float V = V_Neubelt( dotNV, dotNL ); - return sheenColor * ( D * V ); -} -#endif`, Ef = `#ifdef USE_BUMPMAP +} // validated`, Ip = `#ifdef USE_IRIDESCENCE + const mat3 XYZ_TO_REC709 = mat3( + 3.2404542, -0.9692660, 0.0556434, + -1.5371385, 1.8760108, -0.2040259, + -0.4985314, 0.0415560, 1.0572252 + ); + vec3 Fresnel0ToIor( vec3 fresnel0 ) { + vec3 sqrtF0 = sqrt( fresnel0 ); + return ( vec3( 1.0 ) + sqrtF0 ) / ( vec3( 1.0 ) - sqrtF0 ); + } + vec3 IorToFresnel0( vec3 transmittedIor, float incidentIor ) { + return pow2( ( transmittedIor - vec3( incidentIor ) ) / ( transmittedIor + vec3( incidentIor ) ) ); + } + float IorToFresnel0( float transmittedIor, float incidentIor ) { + return pow2( ( transmittedIor - incidentIor ) / ( transmittedIor + incidentIor )); + } + vec3 evalSensitivity( float OPD, vec3 shift ) { + float phase = 2.0 * PI * OPD * 1.0e-9; + vec3 val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 ); + vec3 pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 ); + vec3 var = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 ); + vec3 xyz = val * sqrt( 2.0 * PI * var ) * cos( pos * phase + shift ) * exp( - pow2( phase ) * var ); + xyz.x += 9.7470e-14 * sqrt( 2.0 * PI * 4.5282e+09 ) * cos( 2.2399e+06 * phase + shift[ 0 ] ) * exp( - 4.5282e+09 * pow2( phase ) ); + xyz /= 1.0685e-7; + vec3 rgb = XYZ_TO_REC709 * xyz; + return rgb; + } + vec3 evalIridescence( float outsideIOR, float eta2, float cosTheta1, float thinFilmThickness, vec3 baseF0 ) { + vec3 I; + float iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) ); + float sinTheta2Sq = pow2( outsideIOR / iridescenceIOR ) * ( 1.0 - pow2( cosTheta1 ) ); + float cosTheta2Sq = 1.0 - sinTheta2Sq; + if ( cosTheta2Sq < 0.0 ) { + return vec3( 1.0 ); + } + float cosTheta2 = sqrt( cosTheta2Sq ); + float R0 = IorToFresnel0( iridescenceIOR, outsideIOR ); + float R12 = F_Schlick( R0, 1.0, cosTheta1 ); + float T121 = 1.0 - R12; + float phi12 = 0.0; + if ( iridescenceIOR < outsideIOR ) phi12 = PI; + float phi21 = PI - phi12; + vec3 baseIOR = Fresnel0ToIor( clamp( baseF0, 0.0, 0.9999 ) ); vec3 R1 = IorToFresnel0( baseIOR, iridescenceIOR ); + vec3 R23 = F_Schlick( R1, 1.0, cosTheta2 ); + vec3 phi23 = vec3( 0.0 ); + if ( baseIOR[ 0 ] < iridescenceIOR ) phi23[ 0 ] = PI; + if ( baseIOR[ 1 ] < iridescenceIOR ) phi23[ 1 ] = PI; + if ( baseIOR[ 2 ] < iridescenceIOR ) phi23[ 2 ] = PI; + float OPD = 2.0 * iridescenceIOR * thinFilmThickness * cosTheta2; + vec3 phi = vec3( phi21 ) + phi23; + vec3 R123 = clamp( R12 * R23, 1e-5, 0.9999 ); + vec3 r123 = sqrt( R123 ); + vec3 Rs = pow2( T121 ) * R23 / ( vec3( 1.0 ) - R123 ); + vec3 C0 = R12 + Rs; + I = C0; + vec3 Cm = Rs - T121; + for ( int m = 1; m <= 2; ++ m ) { + Cm *= r123; + vec3 Sm = 2.0 * evalSensitivity( float( m ) * OPD, float( m ) * phi ); + I += Cm * Sm; + } + return max( I, vec3( 0.0 ) ); + } +#endif`, Up = `#ifdef USE_BUMPMAP uniform sampler2D bumpMap; uniform float bumpScale; vec2 dHdxy_fwd() { - vec2 dSTdx = dFdx( vUv ); - vec2 dSTdy = dFdy( vUv ); - float Hll = bumpScale * texture2D( bumpMap, vUv ).x; - float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll; - float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll; + vec2 dSTdx = dFdx( vBumpMapUv ); + vec2 dSTdy = dFdy( vBumpMapUv ); + float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x; + float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll; + float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll; return vec2( dBx, dBy ); } vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) { - vec3 vSigmaX = vec3( dFdx( surf_pos.x ), dFdx( surf_pos.y ), dFdx( surf_pos.z ) ); - vec3 vSigmaY = vec3( dFdy( surf_pos.x ), dFdy( surf_pos.y ), dFdy( surf_pos.z ) ); + vec3 vSigmaX = dFdx( surf_pos.xyz ); + vec3 vSigmaY = dFdy( surf_pos.xyz ); vec3 vN = surf_norm; vec3 R1 = cross( vSigmaY, vN ); vec3 R2 = cross( vN, vSigmaX ); @@ -4026,7 +4537,7 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 ); return normalize( abs( fDet ) * surf_norm - vGrad ); } -#endif`, Af = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Dp = `#if NUM_CLIPPING_PLANES > 0 vec4 plane; #pragma unroll_loop_start for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) { @@ -4044,26 +4555,26 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #pragma unroll_loop_end if ( clipped ) discard; #endif -#endif`, Cf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Np = `#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ]; -#endif`, Lf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Fp = `#if NUM_CLIPPING_PLANES > 0 varying vec3 vClipPosition; -#endif`, Rf = `#if NUM_CLIPPING_PLANES > 0 +#endif`, Op = `#if NUM_CLIPPING_PLANES > 0 vClipPosition = - mvPosition.xyz; -#endif`, Pf = `#if defined( USE_COLOR_ALPHA ) +#endif`, Bp = `#if defined( USE_COLOR_ALPHA ) diffuseColor *= vColor; #elif defined( USE_COLOR ) diffuseColor.rgb *= vColor; -#endif`, If = `#if defined( USE_COLOR_ALPHA ) +#endif`, zp = `#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) varying vec3 vColor; -#endif`, Df = `#if defined( USE_COLOR_ALPHA ) +#endif`, kp = `#if defined( USE_COLOR_ALPHA ) varying vec4 vColor; #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) varying vec3 vColor; -#endif`, Ff = `#if defined( USE_COLOR_ALPHA ) +#endif`, Vp = `#if defined( USE_COLOR_ALPHA ) vColor = vec4( 1.0 ); #elif defined( USE_COLOR ) || defined( USE_INSTANCING_COLOR ) vColor = vec3( 1.0 ); @@ -4073,7 +4584,7 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #endif #ifdef USE_INSTANCING_COLOR vColor.xyz *= instanceColor.xyz; -#endif`, Nf = `#define PI 3.141592653589793 +#endif`, Hp = `#define PI 3.141592653589793 #define PI2 6.283185307179586 #define PI_HALF 1.5707963267948966 #define RECIPROCAL_PI 0.3183098861837907 @@ -4084,10 +4595,11 @@ vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 no #endif #define whiteComplement( a ) ( 1.0 - saturate( a ) ) float pow2( const in float x ) { return x*x; } +vec3 pow2( const in vec3 x ) { return x*x; } float pow3( const in float x ) { return x*x*x; } float pow4( const in float x ) { float x2 = x*x; return x2*x2; } float max3( const in vec3 v ) { return max( max( v.x, v.y ), v.z ); } -float average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); } +float average( const in vec3 v ) { return dot( v, vec3( 0.3333333 ) ); } highp float rand( const in vec2 uv ) { const highp float a = 12.9898, b = 78.233, c = 43758.5453; highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI ); @@ -4120,6 +4632,9 @@ struct GeometricContext { vec3 clearcoatNormal; #endif }; +#ifdef USE_ALPHAHASH + varying vec3 vPosition; +#endif vec3 transformDirection( in vec3 dir, in mat4 matrix ) { return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz ); } @@ -4133,9 +4648,9 @@ mat3 transposeMat3( const in mat3 m ) { tmp[ 2 ] = vec3( m[ 0 ].z, m[ 1 ].z, m[ 2 ].z ); return tmp; } -float linearToRelativeLuminance( const in vec3 color ) { - vec3 weights = vec3( 0.2126, 0.7152, 0.0722 ); - return dot( weights, color.rgb ); +float luminance( const in vec3 rgb ) { + const vec3 weights = vec3( 0.2126729, 0.7151522, 0.0721750 ); + return dot( weights, rgb ); } bool isPerspectiveMatrix( mat4 m ) { return m[ 2 ][ 3 ] == - 1.0; @@ -4144,10 +4659,19 @@ vec2 equirectUv( in vec3 dir ) { float u = atan( dir.z, dir.x ) * RECIPROCAL_PI2 + 0.5; float v = asin( clamp( dir.y, - 1.0, 1.0 ) ) * RECIPROCAL_PI + 0.5; return vec2( u, v ); -}`, Bf = `#ifdef ENVMAP_TYPE_CUBE_UV - #define cubeUV_maxMipLevel 8.0 +} +vec3 BRDF_Lambert( const in vec3 diffuseColor ) { + return RECIPROCAL_PI * diffuseColor; +} +vec3 F_Schlick( const in vec3 f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} +float F_Schlick( const in float f0, const in float f90, const in float dotVH ) { + float fresnel = exp2( ( - 5.55473 * dotVH - 6.98316 ) * dotVH ); + return f0 * ( 1.0 - fresnel ) + ( f90 * fresnel ); +} // validated`, Gp = `#ifdef ENVMAP_TYPE_CUBE_UV #define cubeUV_minMipLevel 4.0 - #define cubeUV_maxTileSize 256.0 #define cubeUV_minTileSize 16.0 float getFace( vec3 direction ) { vec3 absDirection = abs( direction ); @@ -4187,52 +4711,53 @@ vec2 equirectUv( in vec3 dir ) { float filterInt = max( cubeUV_minMipLevel - mipInt, 0.0 ); mipInt = max( mipInt, cubeUV_minMipLevel ); float faceSize = exp2( mipInt ); - float texelSize = 1.0 / ( 3.0 * cubeUV_maxTileSize ); - vec2 uv = getUV( direction, face ) * ( faceSize - 1.0 ) + 0.5; + highp vec2 uv = getUV( direction, face ) * ( faceSize - 2.0 ) + 1.0; if ( face > 2.0 ) { uv.y += faceSize; face -= 3.0; } uv.x += face * faceSize; - if ( mipInt < cubeUV_maxMipLevel ) { - uv.y += 2.0 * cubeUV_maxTileSize; - } - uv.y += filterInt * 2.0 * cubeUV_minTileSize; - uv.x += 3.0 * max( 0.0, cubeUV_maxTileSize - 2.0 * faceSize ); - uv *= texelSize; - return texture2D( envMap, uv ).rgb; + uv.x += filterInt * 3.0 * cubeUV_minTileSize; + uv.y += 4.0 * ( exp2( CUBEUV_MAX_MIP ) - faceSize ); + uv.x *= CUBEUV_TEXEL_WIDTH; + uv.y *= CUBEUV_TEXEL_HEIGHT; + #ifdef texture2DGradEXT + return texture2DGradEXT( envMap, uv, vec2( 0.0 ), vec2( 0.0 ) ).rgb; + #else + return texture2D( envMap, uv ).rgb; + #endif } - #define r0 1.0 - #define v0 0.339 - #define m0 - 2.0 - #define r1 0.8 - #define v1 0.276 - #define m1 - 1.0 - #define r4 0.4 - #define v4 0.046 - #define m4 2.0 - #define r5 0.305 - #define v5 0.016 - #define m5 3.0 - #define r6 0.21 - #define v6 0.0038 - #define m6 4.0 + #define cubeUV_r0 1.0 + #define cubeUV_v0 0.339 + #define cubeUV_m0 - 2.0 + #define cubeUV_r1 0.8 + #define cubeUV_v1 0.276 + #define cubeUV_m1 - 1.0 + #define cubeUV_r4 0.4 + #define cubeUV_v4 0.046 + #define cubeUV_m4 2.0 + #define cubeUV_r5 0.305 + #define cubeUV_v5 0.016 + #define cubeUV_m5 3.0 + #define cubeUV_r6 0.21 + #define cubeUV_v6 0.0038 + #define cubeUV_m6 4.0 float roughnessToMip( float roughness ) { float mip = 0.0; - if ( roughness >= r1 ) { - mip = ( r0 - roughness ) * ( m1 - m0 ) / ( r0 - r1 ) + m0; - } else if ( roughness >= r4 ) { - mip = ( r1 - roughness ) * ( m4 - m1 ) / ( r1 - r4 ) + m1; - } else if ( roughness >= r5 ) { - mip = ( r4 - roughness ) * ( m5 - m4 ) / ( r4 - r5 ) + m4; - } else if ( roughness >= r6 ) { - mip = ( r5 - roughness ) * ( m6 - m5 ) / ( r5 - r6 ) + m5; + if ( roughness >= cubeUV_r1 ) { + mip = ( cubeUV_r0 - roughness ) * ( cubeUV_m1 - cubeUV_m0 ) / ( cubeUV_r0 - cubeUV_r1 ) + cubeUV_m0; + } else if ( roughness >= cubeUV_r4 ) { + mip = ( cubeUV_r1 - roughness ) * ( cubeUV_m4 - cubeUV_m1 ) / ( cubeUV_r1 - cubeUV_r4 ) + cubeUV_m1; + } else if ( roughness >= cubeUV_r5 ) { + mip = ( cubeUV_r4 - roughness ) * ( cubeUV_m5 - cubeUV_m4 ) / ( cubeUV_r4 - cubeUV_r5 ) + cubeUV_m4; + } else if ( roughness >= cubeUV_r6 ) { + mip = ( cubeUV_r5 - roughness ) * ( cubeUV_m6 - cubeUV_m5 ) / ( cubeUV_r5 - cubeUV_r6 ) + cubeUV_m5; } else { mip = - 2.0 * log2( 1.16 * roughness ); } return mip; } vec4 textureCubeUV( sampler2D envMap, vec3 sampleDir, float roughness ) { - float mip = clamp( roughnessToMip( roughness ), m0, cubeUV_maxMipLevel ); + float mip = clamp( roughnessToMip( roughness ), cubeUV_m0, CUBEUV_MAX_MIP ); float mipF = fract( mip ); float mipInt = floor( mip ); vec3 color0 = bilinearCubeUV( envMap, sampleDir, mipInt ); @@ -4243,7 +4768,7 @@ vec2 equirectUv( in vec3 dir ) { return vec4( mix( color0, color1, mipF ), 1.0 ); } } -#endif`, zf = `vec3 transformedNormal = objectNormal; +#endif`, Wp = `vec3 transformedNormal = objectNormal; #ifdef USE_INSTANCING mat3 m = mat3( instanceMatrix ); transformedNormal /= vec3( dot( m[ 0 ], m[ 0 ] ), dot( m[ 1 ], m[ 1 ] ), dot( m[ 2 ], m[ 2 ] ) ); @@ -4258,27 +4783,23 @@ transformedNormal = normalMatrix * transformedNormal; #ifdef FLIP_SIDED transformedTangent = - transformedTangent; #endif -#endif`, Uf = `#ifdef USE_DISPLACEMENTMAP +#endif`, Xp = `#ifdef USE_DISPLACEMENTMAP uniform sampler2D displacementMap; uniform float displacementScale; uniform float displacementBias; -#endif`, Of = `#ifdef USE_DISPLACEMENTMAP - transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vUv ).x * displacementScale + displacementBias ); -#endif`, Hf = `#ifdef USE_EMISSIVEMAP - vec4 emissiveColor = texture2D( emissiveMap, vUv ); - emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb; +#endif`, qp = `#ifdef USE_DISPLACEMENTMAP + transformed += normalize( objectNormal ) * ( texture2D( displacementMap, vDisplacementMapUv ).x * displacementScale + displacementBias ); +#endif`, Yp = `#ifdef USE_EMISSIVEMAP + vec4 emissiveColor = texture2D( emissiveMap, vEmissiveMapUv ); totalEmissiveRadiance *= emissiveColor.rgb; -#endif`, kf = `#ifdef USE_EMISSIVEMAP +#endif`, Zp = `#ifdef USE_EMISSIVEMAP uniform sampler2D emissiveMap; -#endif`, Gf = "gl_FragColor = linearToOutputTexel( gl_FragColor );", Vf = `vec4 LinearToLinear( in vec4 value ) { +#endif`, Jp = "gl_FragColor = linearToOutputTexel( gl_FragColor );", $p = `vec4 LinearToLinear( in vec4 value ) { return value; } -vec4 sRGBToLinear( in vec4 value ) { - return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.a ); -} vec4 LinearTosRGB( in vec4 value ) { return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.a ); -}`, Wf = `#ifdef USE_ENVMAP +}`, Kp = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vec3 cameraToFrag; if ( isOrthographic ) { @@ -4297,9 +4818,6 @@ vec4 LinearTosRGB( in vec4 value ) { #endif #ifdef ENVMAP_TYPE_CUBE vec4 envColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) ); - envColor = envMapTexelToLinear( envColor ); - #elif defined( ENVMAP_TYPE_CUBE_UV ) - vec4 envColor = textureCubeUV( envMap, reflectVec, 0.0 ); #else vec4 envColor = vec4( 0.0 ); #endif @@ -4310,7 +4828,7 @@ vec4 LinearTosRGB( in vec4 value ) { #elif defined( ENVMAP_BLENDING_ADD ) outgoingLight += envColor.xyz * specularStrength * reflectivity; #endif -#endif`, qf = `#ifdef USE_ENVMAP +#endif`, Qp = `#ifdef USE_ENVMAP uniform float envMapIntensity; uniform float flipEnvMap; #ifdef ENVMAP_TYPE_CUBE @@ -4319,9 +4837,9 @@ vec4 LinearTosRGB( in vec4 value ) { uniform sampler2D envMap; #endif -#endif`, Xf = `#ifdef USE_ENVMAP +#endif`, jp = `#ifdef USE_ENVMAP uniform float reflectivity; - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS @@ -4330,8 +4848,8 @@ vec4 LinearTosRGB( in vec4 value ) { #else varying vec3 vReflect; #endif -#endif`, Jf = `#ifdef USE_ENVMAP - #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) ||defined( PHONG ) +#endif`, tm = `#ifdef USE_ENVMAP + #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( LAMBERT ) #define ENV_WORLDPOS #endif #ifdef ENV_WORLDPOS @@ -4341,7 +4859,7 @@ vec4 LinearTosRGB( in vec4 value ) { varying vec3 vReflect; uniform float refractionRatio; #endif -#endif`, Yf = `#ifdef USE_ENVMAP +#endif`, em = `#ifdef USE_ENVMAP #ifdef ENV_WORLDPOS vWorldPosition = worldPosition.xyz; #else @@ -4358,18 +4876,18 @@ vec4 LinearTosRGB( in vec4 value ) { vReflect = refract( cameraToVertex, worldNormal, refractionRatio ); #endif #endif -#endif`, Zf = `#ifdef USE_FOG +#endif`, nm = `#ifdef USE_FOG vFogDepth = - mvPosition.z; -#endif`, $f = `#ifdef USE_FOG +#endif`, im = `#ifdef USE_FOG varying float vFogDepth; -#endif`, jf = `#ifdef USE_FOG +#endif`, sm = `#ifdef USE_FOG #ifdef FOG_EXP2 float fogFactor = 1.0 - exp( - fogDensity * fogDensity * vFogDepth * vFogDepth ); #else float fogFactor = smoothstep( fogNear, fogFar, vFogDepth ); #endif gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor ); -#endif`, Qf = `#ifdef USE_FOG +#endif`, rm = `#ifdef USE_FOG uniform vec3 fogColor; varying float vFogDepth; #ifdef FOG_EXP2 @@ -4378,7 +4896,7 @@ vec4 LinearTosRGB( in vec4 value ) { uniform float fogNear; uniform float fogFar; #endif -#endif`, Kf = `#ifdef USE_GRADIENTMAP +#endif`, am = `#ifdef USE_GRADIENTMAP uniform sampler2D gradientMap; #endif vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { @@ -4387,91 +4905,33 @@ vec3 getGradientIrradiance( vec3 normal, vec3 lightDirection ) { #ifdef USE_GRADIENTMAP return vec3( texture2D( gradientMap, coord ).r ); #else - return ( coord.x < 0.7 ) ? vec3( 0.7 ) : vec3( 1.0 ); - #endif -}`, ep = `#ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vUv2 ); - vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; - #ifndef PHYSICALLY_CORRECT_LIGHTS - lightMapIrradiance *= PI; + vec2 fw = fwidth( coord ) * 0.5; + return mix( vec3( 0.7 ), vec3( 1.0 ), smoothstep( 0.7 - fw.x, 0.7 + fw.x, coord.x ) ); #endif +}`, om = `#ifdef USE_LIGHTMAP + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; reflectedLight.indirectDiffuse += lightMapIrradiance; -#endif`, tp = `#ifdef USE_LIGHTMAP +#endif`, cm = `#ifdef USE_LIGHTMAP uniform sampler2D lightMap; uniform float lightMapIntensity; -#endif`, np = `vec3 diffuse = vec3( 1.0 ); -GeometricContext geometry; -geometry.position = mvPosition.xyz; -geometry.normal = normalize( transformedNormal ); -geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( -mvPosition.xyz ); -GeometricContext backGeometry; -backGeometry.position = geometry.position; -backGeometry.normal = -geometry.normal; -backGeometry.viewDir = geometry.viewDir; -vLightFront = vec3( 0.0 ); -vIndirectFront = vec3( 0.0 ); -#ifdef DOUBLE_SIDED - vLightBack = vec3( 0.0 ); - vIndirectBack = vec3( 0.0 ); -#endif -IncidentLight directLight; -float dotNL; -vec3 directLightColor_Diffuse; -vIndirectFront += getAmbientLightIrradiance( ambientLightColor ); -vIndirectFront += getLightProbeIrradiance( lightProbe, geometry.normal ); -#ifdef DOUBLE_SIDED - vIndirectBack += getAmbientLightIrradiance( ambientLightColor ); - vIndirectBack += getLightProbeIrradiance( lightProbe, backGeometry.normal ); -#endif -#if NUM_POINT_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) { - getPointLightInfo( pointLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_SPOT_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { - getSpotLightInfo( spotLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_DIR_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) { - getDirectionalLightInfo( directionalLights[ i ], geometry, directLight ); - dotNL = dot( geometry.normal, directLight.direction ); - directLightColor_Diffuse = directLight.color; - vLightFront += saturate( dotNL ) * directLightColor_Diffuse; - #ifdef DOUBLE_SIDED - vLightBack += saturate( - dotNL ) * directLightColor_Diffuse; - #endif - } - #pragma unroll_loop_end -#endif -#if NUM_HEMI_LIGHTS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) { - vIndirectFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry.normal ); - #ifdef DOUBLE_SIDED - vIndirectBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry.normal ); - #endif - } - #pragma unroll_loop_end -#endif`, ip = `uniform bool receiveShadow; +#endif`, lm = `LambertMaterial material; +material.diffuseColor = diffuseColor.rgb; +material.specularStrength = specularStrength;`, hm = `varying vec3 vViewPosition; +struct LambertMaterial { + vec3 diffuseColor; + float specularStrength; +}; +void RE_Direct_Lambert( const in IncidentLight directLight, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + float dotNL = saturate( dot( geometry.normal, directLight.direction ) ); + vec3 irradiance = dotNL * directLight.color; + reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +void RE_IndirectDiffuse_Lambert( const in vec3 irradiance, const in GeometricContext geometry, const in LambertMaterial material, inout ReflectedLight reflectedLight ) { + reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); +} +#define RE_Direct RE_Direct_Lambert +#define RE_IndirectDiffuse RE_IndirectDiffuse_Lambert`, um = `uniform bool receiveShadow; uniform vec3 ambientLightColor; uniform vec3 lightProbe[ 9 ]; vec3 shGetIrradianceAt( in vec3 normal, in vec3 shCoefficients[ 9 ] ) { @@ -4497,17 +4957,17 @@ vec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) { return irradiance; } float getDistanceAttenuation( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) { - #if defined ( PHYSICALLY_CORRECT_LIGHTS ) + #if defined ( LEGACY_LIGHTS ) + if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { + return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); + } + return 1.0; + #else float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 ); if ( cutoffDistance > 0.0 ) { distanceFalloff *= pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) ); } return distanceFalloff; - #else - if ( cutoffDistance > 0.0 && decayExponent > 0.0 ) { - return pow( saturate( - lightDistance / cutoffDistance + 1.0 ), decayExponent ); - } - return 1.0; #endif } float getSpotAttenuation( const in float coneCosine, const in float penumbraCosine, const in float angleCosine ) { @@ -4592,12 +5052,9 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight ); return irradiance; } -#endif`, rp = `#if defined( USE_ENVMAP ) - #ifdef ENVMAP_MODE_REFRACTION - uniform float refractionRatio; - #endif +#endif`, dm = `#ifdef USE_ENVMAP vec3 getIBLIrradiance( const in vec3 normal ) { - #if defined( ENVMAP_TYPE_CUBE_UV ) + #ifdef ENVMAP_TYPE_CUBE_UV vec3 worldNormal = inverseTransformDirection( normal, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, worldNormal, 1.0 ); return PI * envMapColor.rgb * envMapIntensity; @@ -4606,14 +5063,9 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi #endif } vec3 getIBLRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness ) { - #if defined( ENVMAP_TYPE_CUBE_UV ) - vec3 reflectVec; - #ifdef ENVMAP_MODE_REFLECTION - reflectVec = reflect( - viewDir, normal ); - reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); - #else - reflectVec = refract( - viewDir, normal, refractionRatio ); - #endif + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 reflectVec = reflect( - viewDir, normal ); + reflectVec = normalize( mix( reflectVec, normal, roughness * roughness) ); reflectVec = inverseTransformDirection( reflectVec, viewMatrix ); vec4 envMapColor = textureCubeUV( envMap, reflectVec, roughness ); return envMapColor.rgb * envMapIntensity; @@ -4621,8 +5073,20 @@ float getSpotAttenuation( const in float coneCosine, const in float penumbraCosi return vec3( 0.0 ); #endif } -#endif`, sp = `ToonMaterial material; -material.diffuseColor = diffuseColor.rgb;`, op = `varying vec3 vViewPosition; + #ifdef USE_ANISOTROPY + vec3 getIBLAnisotropyRadiance( const in vec3 viewDir, const in vec3 normal, const in float roughness, const in vec3 bitangent, const in float anisotropy ) { + #ifdef ENVMAP_TYPE_CUBE_UV + vec3 bentNormal = cross( bitangent, viewDir ); + bentNormal = normalize( cross( bentNormal, bitangent ) ); + bentNormal = normalize( mix( bentNormal, normal, pow2( pow2( 1.0 - anisotropy * ( 1.0 - roughness ) ) ) ) ); + return getIBLRadiance( viewDir, bentNormal, roughness ); + #else + return vec3( 0.0 ); + #endif + } + #endif +#endif`, fm = `ToonMaterial material; +material.diffuseColor = diffuseColor.rgb;`, pm = `varying vec3 vViewPosition; struct ToonMaterial { vec3 diffuseColor; }; @@ -4634,12 +5098,11 @@ void RE_IndirectDiffuse_Toon( const in vec3 irradiance, const in GeometricContex reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_Toon -#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon -#define Material_LightProbeLOD( material ) (0)`, ap = `BlinnPhongMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_Toon`, mm = `BlinnPhongMaterial material; material.diffuseColor = diffuseColor.rgb; material.specularColor = specular; material.specularShininess = shininess; -material.specularStrength = specularStrength;`, lp = `varying vec3 vViewPosition; +material.specularStrength = specularStrength;`, gm = `varying vec3 vViewPosition; struct BlinnPhongMaterial { vec3 diffuseColor; vec3 specularColor; @@ -4656,22 +5119,22 @@ void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in Geometric reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } #define RE_Direct RE_Direct_BlinnPhong -#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong -#define Material_LightProbeLOD( material ) (0)`, cp = `PhysicalMaterial material; +#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong`, _m = `PhysicalMaterial material; material.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor ); vec3 dxy = max( abs( dFdx( geometryNormal ) ), abs( dFdy( geometryNormal ) ) ); float geometryRoughness = max( max( dxy.x, dxy.y ), dxy.z ); material.roughness = max( roughnessFactor, 0.0525 );material.roughness += geometryRoughness; material.roughness = min( material.roughness, 1.0 ); #ifdef IOR - #ifdef SPECULAR + material.ior = ior; + #ifdef USE_SPECULAR float specularIntensityFactor = specularIntensity; vec3 specularColorFactor = specularColor; - #ifdef USE_SPECULARINTENSITYMAP - specularIntensityFactor *= texture2D( specularIntensityMap, vUv ).a; + #ifdef USE_SPECULAR_COLORMAP + specularColorFactor *= texture2D( specularColorMap, vSpecularColorMapUv ).rgb; #endif - #ifdef USE_SPECULARCOLORMAP - specularColorFactor *= specularColorMapTexelToLinear( texture2D( specularColorMap, vUv ) ).rgb; + #ifdef USE_SPECULAR_INTENSITYMAP + specularIntensityFactor *= texture2D( specularIntensityMap, vSpecularIntensityMapUv ).a; #endif material.specularF90 = mix( specularIntensityFactor, 1.0, metalnessFactor ); #else @@ -4679,7 +5142,7 @@ material.roughness = min( material.roughness, 1.0 ); vec3 specularColorFactor = vec3( 1.0 ); material.specularF90 = 1.0; #endif - material.specularColor = mix( min( pow2( ( ior - 1.0 ) / ( ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); + material.specularColor = mix( min( pow2( ( material.ior - 1.0 ) / ( material.ior + 1.0 ) ) * specularColorFactor, vec3( 1.0 ) ) * specularIntensityFactor, diffuseColor.rgb, metalnessFactor ); #else material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor ); material.specularF90 = 1.0; @@ -4690,25 +5153,52 @@ material.roughness = min( material.roughness, 1.0 ); material.clearcoatF0 = vec3( 0.04 ); material.clearcoatF90 = 1.0; #ifdef USE_CLEARCOATMAP - material.clearcoat *= texture2D( clearcoatMap, vUv ).x; + material.clearcoat *= texture2D( clearcoatMap, vClearcoatMapUv ).x; #endif #ifdef USE_CLEARCOAT_ROUGHNESSMAP - material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vUv ).y; + material.clearcoatRoughness *= texture2D( clearcoatRoughnessMap, vClearcoatRoughnessMapUv ).y; #endif material.clearcoat = saturate( material.clearcoat ); material.clearcoatRoughness = max( material.clearcoatRoughness, 0.0525 ); material.clearcoatRoughness += geometryRoughness; material.clearcoatRoughness = min( material.clearcoatRoughness, 1.0 ); #endif +#ifdef USE_IRIDESCENCE + material.iridescence = iridescence; + material.iridescenceIOR = iridescenceIOR; + #ifdef USE_IRIDESCENCEMAP + material.iridescence *= texture2D( iridescenceMap, vIridescenceMapUv ).r; + #endif + #ifdef USE_IRIDESCENCE_THICKNESSMAP + material.iridescenceThickness = (iridescenceThicknessMaximum - iridescenceThicknessMinimum) * texture2D( iridescenceThicknessMap, vIridescenceThicknessMapUv ).g + iridescenceThicknessMinimum; + #else + material.iridescenceThickness = iridescenceThicknessMaximum; + #endif +#endif #ifdef USE_SHEEN material.sheenColor = sheenColor; - #ifdef USE_SHEENCOLORMAP - material.sheenColor *= sheenColorMapTexelToLinear( texture2D( sheenColorMap, vUv ) ).rgb; + #ifdef USE_SHEEN_COLORMAP + material.sheenColor *= texture2D( sheenColorMap, vSheenColorMapUv ).rgb; #endif material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 ); - #ifdef USE_SHEENROUGHNESSMAP - material.sheenRoughness *= texture2D( sheenRoughnessMap, vUv ).a; + #ifdef USE_SHEEN_ROUGHNESSMAP + material.sheenRoughness *= texture2D( sheenRoughnessMap, vSheenRoughnessMapUv ).a; + #endif +#endif +#ifdef USE_ANISOTROPY + #ifdef USE_ANISOTROPYMAP + mat2 anisotropyMat = mat2( anisotropyVector.x, anisotropyVector.y, - anisotropyVector.y, anisotropyVector.x ); + vec3 anisotropyPolar = texture2D( anisotropyMap, vAnisotropyMapUv ).rgb; + vec2 anisotropyV = anisotropyMat * normalize( 2.0 * anisotropyPolar.rg - vec2( 1.0 ) ) * anisotropyPolar.b; + #else + vec2 anisotropyV = anisotropyVector; #endif -#endif`, hp = `struct PhysicalMaterial { + material.anisotropy = length( anisotropyV ); + anisotropyV /= material.anisotropy; + material.anisotropy = saturate( material.anisotropy ); + material.alphaT = mix( pow2( material.roughness ), 1.0, pow2( material.anisotropy ) ); + material.anisotropyT = tbn[ 0 ] * anisotropyV.x - tbn[ 1 ] * anisotropyV.y; + material.anisotropyB = tbn[ 1 ] * anisotropyV.x + tbn[ 0 ] * anisotropyV.y; +#endif`, xm = `struct PhysicalMaterial { vec3 diffuseColor; float roughness; vec3 specularColor; @@ -4719,14 +5209,184 @@ material.roughness = min( material.roughness, 1.0 ); vec3 clearcoatF0; float clearcoatF90; #endif + #ifdef USE_IRIDESCENCE + float iridescence; + float iridescenceIOR; + float iridescenceThickness; + vec3 iridescenceFresnel; + vec3 iridescenceF0; + #endif #ifdef USE_SHEEN vec3 sheenColor; float sheenRoughness; #endif + #ifdef IOR + float ior; + #endif + #ifdef USE_TRANSMISSION + float transmission; + float transmissionAlpha; + float thickness; + float attenuationDistance; + vec3 attenuationColor; + #endif + #ifdef USE_ANISOTROPY + float anisotropy; + float alphaT; + vec3 anisotropyT; + vec3 anisotropyB; + #endif }; vec3 clearcoatSpecular = vec3( 0.0 ); vec3 sheenSpecular = vec3( 0.0 ); -float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness) { +vec3 Schlick_to_F0( const in vec3 f, const in float f90, const in float dotVH ) { + float x = clamp( 1.0 - dotVH, 0.0, 1.0 ); + float x2 = x * x; + float x5 = clamp( x * x2 * x2, 0.0, 0.9999 ); + return ( f - vec3( f90 ) * x5 ) / ( 1.0 - x5 ); +} +float V_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) { + float a2 = pow2( alpha ); + float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) ); + float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) ); + return 0.5 / max( gv + gl, EPSILON ); +} +float D_GGX( const in float alpha, const in float dotNH ) { + float a2 = pow2( alpha ); + float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0; + return RECIPROCAL_PI * a2 / pow2( denom ); +} +#ifdef USE_ANISOTROPY + float V_GGX_SmithCorrelated_Anisotropic( const in float alphaT, const in float alphaB, const in float dotTV, const in float dotBV, const in float dotTL, const in float dotBL, const in float dotNV, const in float dotNL ) { + float gv = dotNL * length( vec3( alphaT * dotTV, alphaB * dotBV, dotNV ) ); + float gl = dotNV * length( vec3( alphaT * dotTL, alphaB * dotBL, dotNL ) ); + float v = 0.5 / ( gv + gl ); + return saturate(v); + } + float D_GGX_Anisotropic( const in float alphaT, const in float alphaB, const in float dotNH, const in float dotTH, const in float dotBH ) { + float a2 = alphaT * alphaB; + highp vec3 v = vec3( alphaB * dotTH, alphaT * dotBH, a2 * dotNH ); + highp float v2 = dot( v, v ); + float w2 = a2 / v2; + return RECIPROCAL_PI * a2 * pow2 ( w2 ); + } +#endif +#ifdef USE_CLEARCOAT + vec3 BRDF_GGX_Clearcoat( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material) { + vec3 f0 = material.clearcoatF0; + float f90 = material.clearcoatF90; + float roughness = material.clearcoatRoughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + return F * ( V * D ); + } +#endif +vec3 BRDF_GGX( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in PhysicalMaterial material ) { + vec3 f0 = material.specularColor; + float f90 = material.specularF90; + float roughness = material.roughness; + float alpha = pow2( roughness ); + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float dotVH = saturate( dot( viewDir, halfDir ) ); + vec3 F = F_Schlick( f0, f90, dotVH ); + #ifdef USE_IRIDESCENCE + F = mix( F, material.iridescenceFresnel, material.iridescence ); + #endif + #ifdef USE_ANISOTROPY + float dotTL = dot( material.anisotropyT, lightDir ); + float dotTV = dot( material.anisotropyT, viewDir ); + float dotTH = dot( material.anisotropyT, halfDir ); + float dotBL = dot( material.anisotropyB, lightDir ); + float dotBV = dot( material.anisotropyB, viewDir ); + float dotBH = dot( material.anisotropyB, halfDir ); + float V = V_GGX_SmithCorrelated_Anisotropic( material.alphaT, alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL ); + float D = D_GGX_Anisotropic( material.alphaT, alpha, dotNH, dotTH, dotBH ); + #else + float V = V_GGX_SmithCorrelated( alpha, dotNL, dotNV ); + float D = D_GGX( alpha, dotNH ); + #endif + return F * ( V * D ); +} +vec2 LTC_Uv( const in vec3 N, const in vec3 V, const in float roughness ) { + const float LUT_SIZE = 64.0; + const float LUT_SCALE = ( LUT_SIZE - 1.0 ) / LUT_SIZE; + const float LUT_BIAS = 0.5 / LUT_SIZE; + float dotNV = saturate( dot( N, V ) ); + vec2 uv = vec2( roughness, sqrt( 1.0 - dotNV ) ); + uv = uv * LUT_SCALE + LUT_BIAS; + return uv; +} +float LTC_ClippedSphereFormFactor( const in vec3 f ) { + float l = length( f ); + return max( ( l * l + f.z ) / ( l + 1.0 ), 0.0 ); +} +vec3 LTC_EdgeVectorFormFactor( const in vec3 v1, const in vec3 v2 ) { + float x = dot( v1, v2 ); + float y = abs( x ); + float a = 0.8543985 + ( 0.4965155 + 0.0145206 * y ) * y; + float b = 3.4175940 + ( 4.1616724 + y ) * y; + float v = a / b; + float theta_sintheta = ( x > 0.0 ) ? v : 0.5 * inversesqrt( max( 1.0 - x * x, 1e-7 ) ) - v; + return cross( v1, v2 ) * theta_sintheta; +} +vec3 LTC_Evaluate( const in vec3 N, const in vec3 V, const in vec3 P, const in mat3 mInv, const in vec3 rectCoords[ 4 ] ) { + vec3 v1 = rectCoords[ 1 ] - rectCoords[ 0 ]; + vec3 v2 = rectCoords[ 3 ] - rectCoords[ 0 ]; + vec3 lightNormal = cross( v1, v2 ); + if( dot( lightNormal, P - rectCoords[ 0 ] ) < 0.0 ) return vec3( 0.0 ); + vec3 T1, T2; + T1 = normalize( V - N * dot( V, N ) ); + T2 = - cross( N, T1 ); + mat3 mat = mInv * transposeMat3( mat3( T1, T2, N ) ); + vec3 coords[ 4 ]; + coords[ 0 ] = mat * ( rectCoords[ 0 ] - P ); + coords[ 1 ] = mat * ( rectCoords[ 1 ] - P ); + coords[ 2 ] = mat * ( rectCoords[ 2 ] - P ); + coords[ 3 ] = mat * ( rectCoords[ 3 ] - P ); + coords[ 0 ] = normalize( coords[ 0 ] ); + coords[ 1 ] = normalize( coords[ 1 ] ); + coords[ 2 ] = normalize( coords[ 2 ] ); + coords[ 3 ] = normalize( coords[ 3 ] ); + vec3 vectorFormFactor = vec3( 0.0 ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 0 ], coords[ 1 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 1 ], coords[ 2 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 2 ], coords[ 3 ] ); + vectorFormFactor += LTC_EdgeVectorFormFactor( coords[ 3 ], coords[ 0 ] ); + float result = LTC_ClippedSphereFormFactor( vectorFormFactor ); + return vec3( result ); +} +#if defined( USE_SHEEN ) +float D_Charlie( float roughness, float dotNH ) { + float alpha = pow2( roughness ); + float invAlpha = 1.0 / alpha; + float cos2h = dotNH * dotNH; + float sin2h = max( 1.0 - cos2h, 0.0078125 ); + return ( 2.0 + invAlpha ) * pow( sin2h, invAlpha * 0.5 ) / ( 2.0 * PI ); +} +float V_Neubelt( float dotNV, float dotNL ) { + return saturate( 1.0 / ( 4.0 * ( dotNL + dotNV - dotNL * dotNV ) ) ); +} +vec3 BRDF_Sheen( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, vec3 sheenColor, const in float sheenRoughness ) { + vec3 halfDir = normalize( lightDir + viewDir ); + float dotNL = saturate( dot( normal, lightDir ) ); + float dotNV = saturate( dot( normal, viewDir ) ); + float dotNH = saturate( dot( normal, halfDir ) ); + float D = D_Charlie( sheenRoughness, dotNH ); + float V = V_Neubelt( dotNV, dotNL ); + return sheenColor * ( D * V ); +} +#endif +float IBLSheenBRDF( const in vec3 normal, const in vec3 viewDir, const in float roughness ) { float dotNV = saturate( dot( normal, viewDir ) ); float r2 = roughness * roughness; float a = roughness < 0.25 ? -339.2 * r2 + 161.4 * roughness - 25.9 : -8.48 * r2 + 14.3 * roughness - 9.95; @@ -4747,12 +5407,21 @@ vec3 EnvironmentBRDF( const in vec3 normal, const in vec3 viewDir, const in vec3 vec2 fab = DFGApprox( normal, viewDir, roughness ); return specularColor * fab.x + specularF90 * fab.y; } +#ifdef USE_IRIDESCENCE +void computeMultiscatteringIridescence( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float iridescence, const in vec3 iridescenceF0, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#else void computeMultiscattering( const in vec3 normal, const in vec3 viewDir, const in vec3 specularColor, const in float specularF90, const in float roughness, inout vec3 singleScatter, inout vec3 multiScatter ) { +#endif vec2 fab = DFGApprox( normal, viewDir, roughness ); - vec3 FssEss = specularColor * fab.x + specularF90 * fab.y; + #ifdef USE_IRIDESCENCE + vec3 Fr = mix( specularColor, iridescenceF0, iridescence ); + #else + vec3 Fr = specularColor; + #endif + vec3 FssEss = Fr * fab.x + specularF90 * fab.y; float Ess = fab.x + fab.y; float Ems = 1.0 - Ess; - vec3 Favg = specularColor + ( 1.0 - specularColor ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); + vec3 Favg = Fr + ( 1.0 - Fr ) * 0.047619; vec3 Fms = FssEss * Favg / ( 1.0 - Ems * Favg ); singleScatter += FssEss; multiScatter += Fms * Ems; } @@ -4789,12 +5458,12 @@ void RE_Direct_Physical( const in IncidentLight directLight, const in GeometricC #ifdef USE_CLEARCOAT float dotNLcc = saturate( dot( geometry.clearcoatNormal, directLight.direction ) ); vec3 ccIrradiance = dotNLcc * directLight.color; - clearcoatSpecular += ccIrradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material.clearcoatF0, material.clearcoatF90, material.clearcoatRoughness ); + clearcoatSpecular += ccIrradiance * BRDF_GGX_Clearcoat( directLight.direction, geometry.viewDir, geometry.clearcoatNormal, material ); #endif #ifdef USE_SHEEN sheenSpecular += irradiance * BRDF_Sheen( directLight.direction, geometry.viewDir, geometry.normal, material.sheenColor, material.sheenRoughness ); #endif - reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material.specularColor, material.specularF90, material.roughness ); + reflectedLight.directSpecular += irradiance * BRDF_GGX( directLight.direction, geometry.viewDir, geometry.normal, material ); reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor ); } void RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) { @@ -4810,8 +5479,13 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia vec3 singleScattering = vec3( 0.0 ); vec3 multiScattering = vec3( 0.0 ); vec3 cosineWeightedIrradiance = irradiance * RECIPROCAL_PI; - computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); - vec3 diffuse = material.diffuseColor * ( 1.0 - ( singleScattering + multiScattering ) ); + #ifdef USE_IRIDESCENCE + computeMultiscatteringIridescence( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.iridescence, material.iridescenceFresnel, material.roughness, singleScattering, multiScattering ); + #else + computeMultiscattering( geometry.normal, geometry.viewDir, material.specularColor, material.specularF90, material.roughness, singleScattering, multiScattering ); + #endif + vec3 totalScattering = singleScattering + multiScattering; + vec3 diffuse = material.diffuseColor * ( 1.0 - max( max( totalScattering.r, totalScattering.g ), totalScattering.b ) ); reflectedLight.indirectSpecular += radiance * singleScattering; reflectedLight.indirectSpecular += multiScattering * cosineWeightedIrradiance; reflectedLight.indirectDiffuse += diffuse * cosineWeightedIrradiance; @@ -4822,7 +5496,7 @@ void RE_IndirectSpecular_Physical( const in vec3 radiance, const in vec3 irradia #define RE_IndirectSpecular RE_IndirectSpecular_Physical float computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) { return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion ); -}`, up = ` +}`, vm = ` GeometricContext geometry; geometry.position = - vViewPosition; geometry.normal = normal; @@ -4830,6 +5504,18 @@ geometry.viewDir = ( isOrthographic ) ? vec3( 0, 0, 1 ) : normalize( vViewPositi #ifdef USE_CLEARCOAT geometry.clearcoatNormal = clearcoatNormal; #endif +#ifdef USE_IRIDESCENCE + float dotNVi = saturate( dot( normal, geometry.viewDir ) ); + if ( material.iridescenceThickness == 0.0 ) { + material.iridescence = 0.0; + } else { + material.iridescence = saturate( material.iridescence ); + } + if ( material.iridescence > 0.0 ) { + material.iridescenceFresnel = evalIridescence( 1.0, material.iridescenceIOR, dotNVi, material.iridescenceThickness, material.specularColor ); + material.iridescenceF0 = Schlick_to_F0( material.iridescenceFresnel, 1.0, dotNVi ); + } +#endif IncidentLight directLight; #if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct ) PointLight pointLight; @@ -4842,7 +5528,7 @@ IncidentLight directLight; getPointLightInfo( pointLight, geometry, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_POINT_LIGHT_SHADOWS ) pointLightShadow = pointLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getPointShadow( pointShadowMap[ i ], pointLightShadow.shadowMapSize, pointLightShadow.shadowBias, pointLightShadow.shadowRadius, vPointShadowCoord[ i ], pointLightShadow.shadowCameraNear, pointLightShadow.shadowCameraFar ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } @@ -4850,6 +5536,9 @@ IncidentLight directLight; #endif #if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct ) SpotLight spotLight; + vec4 spotColor; + vec3 spotLightCoord; + bool inSpotLightMap; #if defined( USE_SHADOWMAP ) && NUM_SPOT_LIGHT_SHADOWS > 0 SpotLightShadow spotLightShadow; #endif @@ -4857,9 +5546,23 @@ IncidentLight directLight; for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) { spotLight = spotLights[ i ]; getSpotLightInfo( spotLight, geometry, directLight ); + #if ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #define SPOT_LIGHT_MAP_INDEX UNROLLED_LOOP_INDEX + #elif ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + #define SPOT_LIGHT_MAP_INDEX NUM_SPOT_LIGHT_MAPS + #else + #define SPOT_LIGHT_MAP_INDEX ( UNROLLED_LOOP_INDEX - NUM_SPOT_LIGHT_SHADOWS + NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS ) + #endif + #if ( SPOT_LIGHT_MAP_INDEX < NUM_SPOT_LIGHT_MAPS ) + spotLightCoord = vSpotLightCoord[ i ].xyz / vSpotLightCoord[ i ].w; + inSpotLightMap = all( lessThan( abs( spotLightCoord * 2. - 1. ), vec3( 1.0 ) ) ); + spotColor = texture2D( spotLightMap[ SPOT_LIGHT_MAP_INDEX ], spotLightCoord.xy ); + directLight.color = inSpotLightMap ? directLight.color * spotColor.rgb : directLight.color; + #endif + #undef SPOT_LIGHT_MAP_INDEX #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) spotLightShadow = spotLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( spotShadowMap[ i ], spotLightShadow.shadowMapSize, spotLightShadow.shadowBias, spotLightShadow.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } @@ -4876,7 +5579,7 @@ IncidentLight directLight; getDirectionalLightInfo( directionalLight, geometry, directLight ); #if defined( USE_SHADOWMAP ) && ( UNROLLED_LOOP_INDEX < NUM_DIR_LIGHT_SHADOWS ) directionalLightShadow = directionalLightShadows[ i ]; - directLight.color *= all( bvec2( directLight.visible, receiveShadow ) ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; + directLight.color *= ( directLight.visible && receiveShadow ) ? getShadow( directionalShadowMap[ i ], directionalLightShadow.shadowMapSize, directionalLightShadow.shadowBias, directionalLightShadow.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0; #endif RE_Direct( directLight, geometry, material, reflectedLight ); } @@ -4906,13 +5609,10 @@ IncidentLight directLight; #if defined( RE_IndirectSpecular ) vec3 radiance = vec3( 0.0 ); vec3 clearcoatRadiance = vec3( 0.0 ); -#endif`, dp = `#if defined( RE_IndirectDiffuse ) +#endif`, ym = `#if defined( RE_IndirectDiffuse ) #ifdef USE_LIGHTMAP - vec4 lightMapTexel = texture2D( lightMap, vUv2 ); - vec3 lightMapIrradiance = lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; - #ifndef PHYSICALLY_CORRECT_LIGHTS - lightMapIrradiance *= PI; - #endif + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + vec3 lightMapIrradiance = lightMapTexel.rgb * lightMapIntensity; irradiance += lightMapIrradiance; #endif #if defined( USE_ENVMAP ) && defined( STANDARD ) && defined( ENVMAP_TYPE_CUBE_UV ) @@ -4920,29 +5620,33 @@ IncidentLight directLight; #endif #endif #if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular ) - radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness ); + #ifdef USE_ANISOTROPY + radiance += getIBLAnisotropyRadiance( geometry.viewDir, geometry.normal, material.roughness, material.anisotropyB, material.anisotropy ); + #else + radiance += getIBLRadiance( geometry.viewDir, geometry.normal, material.roughness ); + #endif #ifdef USE_CLEARCOAT clearcoatRadiance += getIBLRadiance( geometry.viewDir, geometry.clearcoatNormal, material.clearcoatRoughness ); #endif -#endif`, fp = `#if defined( RE_IndirectDiffuse ) +#endif`, Mm = `#if defined( RE_IndirectDiffuse ) RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight ); #endif #if defined( RE_IndirectSpecular ) RE_IndirectSpecular( radiance, iblIrradiance, clearcoatRadiance, geometry, material, reflectedLight ); -#endif`, pp = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) +#endif`, Sm = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) gl_FragDepthEXT = vIsPerspective == 0.0 ? gl_FragCoord.z : log2( vFragDepth ) * logDepthBufFC * 0.5; -#endif`, mp = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) +#endif`, bm = `#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT ) uniform float logDepthBufFC; varying float vFragDepth; varying float vIsPerspective; -#endif`, gp = `#ifdef USE_LOGDEPTHBUF +#endif`, Em = `#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT varying float vFragDepth; varying float vIsPerspective; #else uniform float logDepthBufFC; #endif -#endif`, xp = `#ifdef USE_LOGDEPTHBUF +#endif`, Tm = `#ifdef USE_LOGDEPTHBUF #ifdef USE_LOGDEPTHBUF_EXT vFragDepth = 1.0 + gl_Position.w; vIsPerspective = float( isPerspectiveMatrix( projectionMatrix ) ); @@ -4952,40 +5656,54 @@ IncidentLight directLight; gl_Position.z *= gl_Position.w; } #endif -#endif`, yp = `#ifdef USE_MAP - vec4 texelColor = texture2D( map, vUv ); - texelColor = mapTexelToLinear( texelColor ); - diffuseColor *= texelColor; -#endif`, vp = `#ifdef USE_MAP +#endif`, wm = `#ifdef USE_MAP + diffuseColor *= texture2D( map, vMapUv ); +#endif`, Am = `#ifdef USE_MAP uniform sampler2D map; -#endif`, _p = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; +#endif`, Rm = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + #if defined( USE_POINTS_UV ) + vec2 uv = vUv; + #else + vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy; + #endif #endif #ifdef USE_MAP - vec4 mapTexel = texture2D( map, uv ); - diffuseColor *= mapTexelToLinear( mapTexel ); + diffuseColor *= texture2D( map, uv ); #endif #ifdef USE_ALPHAMAP diffuseColor.a *= texture2D( alphaMap, uv ).g; -#endif`, Mp = `#if defined( USE_MAP ) || defined( USE_ALPHAMAP ) - uniform mat3 uvTransform; +#endif`, Cm = `#if defined( USE_POINTS_UV ) + varying vec2 vUv; +#else + #if defined( USE_MAP ) || defined( USE_ALPHAMAP ) + uniform mat3 uvTransform; + #endif #endif #ifdef USE_MAP uniform sampler2D map; #endif #ifdef USE_ALPHAMAP uniform sampler2D alphaMap; -#endif`, bp = `float metalnessFactor = metalness; +#endif`, Pm = `float metalnessFactor = metalness; #ifdef USE_METALNESSMAP - vec4 texelMetalness = texture2D( metalnessMap, vUv ); + vec4 texelMetalness = texture2D( metalnessMap, vMetalnessMapUv ); metalnessFactor *= texelMetalness.b; -#endif`, wp = `#ifdef USE_METALNESSMAP +#endif`, Lm = `#ifdef USE_METALNESSMAP uniform sampler2D metalnessMap; -#endif`, Sp = `#ifdef USE_MORPHNORMALS +#endif`, Im = `#if defined( USE_MORPHCOLORS ) && defined( MORPHTARGETS_TEXTURE ) + vColor *= morphTargetBaseInfluence; + for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { + #if defined( USE_COLOR_ALPHA ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ) * morphTargetInfluences[ i ]; + #elif defined( USE_COLOR ) + if ( morphTargetInfluences[ i ] != 0.0 ) vColor += getMorph( gl_VertexID, i, 2 ).rgb * morphTargetInfluences[ i ]; + #endif + } +#endif`, Um = `#ifdef USE_MORPHNORMALS objectNormal *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - if ( morphTargetInfluences[ i ] > 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1, 2 ) * morphTargetInfluences[ i ]; + if ( morphTargetInfluences[ i ] != 0.0 ) objectNormal += getMorph( gl_VertexID, i, 1 ).xyz * morphTargetInfluences[ i ]; } #else objectNormal += morphNormal0 * morphTargetInfluences[ 0 ]; @@ -4993,18 +5711,18 @@ IncidentLight directLight; objectNormal += morphNormal2 * morphTargetInfluences[ 2 ]; objectNormal += morphNormal3 * morphTargetInfluences[ 3 ]; #endif -#endif`, Tp = `#ifdef USE_MORPHTARGETS +#endif`, Dm = `#ifdef USE_MORPHTARGETS uniform float morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE uniform float morphTargetInfluences[ MORPHTARGETS_COUNT ]; uniform sampler2DArray morphTargetsTexture; - uniform vec2 morphTargetsTextureSize; - vec3 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset, const in int stride ) { - float texelIndex = float( vertexIndex * stride + offset ); - float y = floor( texelIndex / morphTargetsTextureSize.x ); - float x = texelIndex - y * morphTargetsTextureSize.x; - vec3 morphUV = vec3( ( x + 0.5 ) / morphTargetsTextureSize.x, y / morphTargetsTextureSize.y, morphTargetIndex ); - return texture( morphTargetsTexture, morphUV ).xyz; + uniform ivec2 morphTargetsTextureSize; + vec4 getMorph( const in int vertexIndex, const in int morphTargetIndex, const in int offset ) { + int texelIndex = vertexIndex * MORPHTARGETS_TEXTURE_STRIDE + offset; + int y = texelIndex / morphTargetsTextureSize.x; + int x = texelIndex - y * morphTargetsTextureSize.x; + ivec3 morphUV = ivec3( x, y, morphTargetIndex ); + return texelFetch( morphTargetsTexture, morphUV, 0 ); } #else #ifndef USE_MORPHNORMALS @@ -5013,15 +5731,11 @@ IncidentLight directLight; uniform float morphTargetInfluences[ 4 ]; #endif #endif -#endif`, Ep = `#ifdef USE_MORPHTARGETS +#endif`, Nm = `#ifdef USE_MORPHTARGETS transformed *= morphTargetBaseInfluence; #ifdef MORPHTARGETS_TEXTURE for ( int i = 0; i < MORPHTARGETS_COUNT; i ++ ) { - #ifndef USE_MORPHNORMALS - if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 1 ) * morphTargetInfluences[ i ]; - #else - if ( morphTargetInfluences[ i ] > 0.0 ) transformed += getMorph( gl_VertexID, i, 0, 2 ) * morphTargetInfluences[ i ]; - #endif + if ( morphTargetInfluences[ i ] != 0.0 ) transformed += getMorph( gl_VertexID, i, 0 ).xyz * morphTargetInfluences[ i ]; } #else transformed += morphTarget0 * morphTargetInfluences[ 0 ]; @@ -5035,30 +5749,49 @@ IncidentLight directLight; transformed += morphTarget7 * morphTargetInfluences[ 7 ]; #endif #endif -#endif`, Ap = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; +#endif`, Fm = `float faceDirection = gl_FrontFacing ? 1.0 : - 1.0; #ifdef FLAT_SHADED - vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) ); - vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) ); + vec3 fdx = dFdx( vViewPosition ); + vec3 fdy = dFdy( vViewPosition ); vec3 normal = normalize( cross( fdx, fdy ) ); #else vec3 normal = normalize( vNormal ); #ifdef DOUBLE_SIDED - normal = normal * faceDirection; + normal *= faceDirection; #endif +#endif +#if defined( USE_NORMALMAP_TANGENTSPACE ) || defined( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) #ifdef USE_TANGENT - vec3 tangent = normalize( vTangent ); - vec3 bitangent = normalize( vBitangent ); - #ifdef DOUBLE_SIDED - tangent = tangent * faceDirection; - bitangent = bitangent * faceDirection; - #endif - #if defined( TANGENTSPACE_NORMALMAP ) || defined( USE_CLEARCOAT_NORMALMAP ) - mat3 vTBN = mat3( tangent, bitangent, normal ); + mat3 tbn = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn = getTangentFrame( - vViewPosition, normal, + #if defined( USE_NORMALMAP ) + vNormalMapUv + #elif defined( USE_CLEARCOAT_NORMALMAP ) + vClearcoatNormalMapUv + #else + vUv #endif + ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn[0] *= faceDirection; + tbn[1] *= faceDirection; + #endif +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + #ifdef USE_TANGENT + mat3 tbn2 = mat3( normalize( vTangent ), normalize( vBitangent ), normal ); + #else + mat3 tbn2 = getTangentFrame( - vViewPosition, normal, vClearcoatNormalMapUv ); + #endif + #if defined( DOUBLE_SIDED ) && ! defined( FLAT_SHADED ) + tbn2[0] *= faceDirection; + tbn2[1] *= faceDirection; #endif #endif -vec3 geometryNormal = normal;`, Cp = `#ifdef OBJECTSPACE_NORMALMAP - normal = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; +vec3 geometryNormal = normal;`, Om = `#ifdef USE_NORMALMAP_OBJECTSPACE + normal = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; #ifdef FLIP_SIDED normal = - normal; #endif @@ -5066,82 +5799,79 @@ vec3 geometryNormal = normal;`, Cp = `#ifdef OBJECTSPACE_NORMALMAP normal = normal * faceDirection; #endif normal = normalize( normalMatrix * normal ); -#elif defined( TANGENTSPACE_NORMALMAP ) - vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0; +#elif defined( USE_NORMALMAP_TANGENTSPACE ) + vec3 mapN = texture2D( normalMap, vNormalMapUv ).xyz * 2.0 - 1.0; mapN.xy *= normalScale; - #ifdef USE_TANGENT - normal = normalize( vTBN * mapN ); - #else - normal = perturbNormal2Arb( - vViewPosition, normal, mapN, faceDirection ); - #endif + normal = normalize( tbn * mapN ); #elif defined( USE_BUMPMAP ) normal = perturbNormalArb( - vViewPosition, normal, dHdxy_fwd(), faceDirection ); -#endif`, Lp = `#ifndef FLAT_SHADED +#endif`, Bm = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif -#endif`, Rp = `#ifndef FLAT_SHADED +#endif`, zm = `#ifndef FLAT_SHADED varying vec3 vNormal; #ifdef USE_TANGENT varying vec3 vTangent; varying vec3 vBitangent; #endif -#endif`, Pp = `#ifndef FLAT_SHADED +#endif`, km = `#ifndef FLAT_SHADED vNormal = normalize( transformedNormal ); #ifdef USE_TANGENT vTangent = normalize( transformedTangent ); vBitangent = normalize( cross( vNormal, vTangent ) * tangent.w ); #endif -#endif`, Ip = `#ifdef USE_NORMALMAP +#endif`, Vm = `#ifdef USE_NORMALMAP uniform sampler2D normalMap; uniform vec2 normalScale; #endif -#ifdef OBJECTSPACE_NORMALMAP +#ifdef USE_NORMALMAP_OBJECTSPACE uniform mat3 normalMatrix; #endif -#if ! defined ( USE_TANGENT ) && ( defined ( TANGENTSPACE_NORMALMAP ) || defined ( USE_CLEARCOAT_NORMALMAP ) ) - vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 mapN, float faceDirection ) { - vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) ); - vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) ); - vec2 st0 = dFdx( vUv.st ); - vec2 st1 = dFdy( vUv.st ); +#if ! defined ( USE_TANGENT ) && ( defined ( USE_NORMALMAP_TANGENTSPACE ) || defined ( USE_CLEARCOAT_NORMALMAP ) || defined( USE_ANISOTROPY ) ) + mat3 getTangentFrame( vec3 eye_pos, vec3 surf_norm, vec2 uv ) { + vec3 q0 = dFdx( eye_pos.xyz ); + vec3 q1 = dFdy( eye_pos.xyz ); + vec2 st0 = dFdx( uv.st ); + vec2 st1 = dFdy( uv.st ); vec3 N = surf_norm; vec3 q1perp = cross( q1, N ); vec3 q0perp = cross( N, q0 ); vec3 T = q1perp * st0.x + q0perp * st1.x; vec3 B = q1perp * st0.y + q0perp * st1.y; float det = max( dot( T, T ), dot( B, B ) ); - float scale = ( det == 0.0 ) ? 0.0 : faceDirection * inversesqrt( det ); - return normalize( T * ( mapN.x * scale ) + B * ( mapN.y * scale ) + N * mapN.z ); + float scale = ( det == 0.0 ) ? 0.0 : inversesqrt( det ); + return mat3( T * scale, B * scale, N ); } -#endif`, Dp = `#ifdef USE_CLEARCOAT +#endif`, Hm = `#ifdef USE_CLEARCOAT vec3 clearcoatNormal = geometryNormal; -#endif`, Fp = `#ifdef USE_CLEARCOAT_NORMALMAP - vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vUv ).xyz * 2.0 - 1.0; +#endif`, Gm = `#ifdef USE_CLEARCOAT_NORMALMAP + vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0; clearcoatMapN.xy *= clearcoatNormalScale; - #ifdef USE_TANGENT - clearcoatNormal = normalize( vTBN * clearcoatMapN ); - #else - clearcoatNormal = perturbNormal2Arb( - vViewPosition, clearcoatNormal, clearcoatMapN, faceDirection ); - #endif -#endif`, Np = `#ifdef USE_CLEARCOATMAP + clearcoatNormal = normalize( tbn2 * clearcoatMapN ); +#endif`, Wm = `#ifdef USE_CLEARCOATMAP uniform sampler2D clearcoatMap; #endif -#ifdef USE_CLEARCOAT_ROUGHNESSMAP - uniform sampler2D clearcoatRoughnessMap; -#endif #ifdef USE_CLEARCOAT_NORMALMAP uniform sampler2D clearcoatNormalMap; uniform vec2 clearcoatNormalScale; -#endif`, Bp = `#ifdef OPAQUE +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform sampler2D clearcoatRoughnessMap; +#endif`, Xm = `#ifdef USE_IRIDESCENCEMAP + uniform sampler2D iridescenceMap; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform sampler2D iridescenceThicknessMap; +#endif`, qm = `#ifdef OPAQUE diffuseColor.a = 1.0; #endif #ifdef USE_TRANSMISSION -diffuseColor.a *= transmissionAlpha + 0.1; +diffuseColor.a *= material.transmissionAlpha; #endif -gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, zp = `vec3 packNormalToRGB( const in vec3 normal ) { +gl_FragColor = vec4( outgoingLight, diffuseColor.a );`, Ym = `vec3 packNormalToRGB( const in vec3 normal ) { return normalize( normal ) * 0.5 + 0.5; } vec3 unpackRGBToNormal( const in vec3 rgb ) { @@ -5158,6 +5888,12 @@ vec4 packDepthToRGBA( const in float v ) { float unpackRGBAToDepth( const in vec4 v ) { return dot( v, UnpackFactors ); } +vec2 packDepthToRG( in highp float v ) { + return packDepthToRGBA( v ).yx; +} +float unpackRGToDepth( const in highp vec2 v ) { + return unpackRGBAToDepth( vec4( v.xy, 0.0, 0.0 ) ); +} vec4 pack2HalfToRGBA( vec2 v ) { vec4 r = vec4( v.x, fract( v.x * 255.0 ), v.y, fract( v.y * 255.0 ) ); return vec4( r.x - r.y / 255.0, r.y, r.z - r.w / 255.0, r.w ); @@ -5168,37 +5904,43 @@ vec2 unpackRGBATo2Half( vec4 v ) { float viewZToOrthographicDepth( const in float viewZ, const in float near, const in float far ) { return ( viewZ + near ) / ( near - far ); } -float orthographicDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) { - return linearClipZ * ( near - far ) - near; +float orthographicDepthToViewZ( const in float depth, const in float near, const in float far ) { + return depth * ( near - far ) - near; } float viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) { return ( ( near + viewZ ) * far ) / ( ( far - near ) * viewZ ); } -float perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) { - return ( near * far ) / ( ( far - near ) * invClipZ - far ); -}`, Up = `#ifdef PREMULTIPLIED_ALPHA +float perspectiveDepthToViewZ( const in float depth, const in float near, const in float far ) { + return ( near * far ) / ( ( far - near ) * depth - far ); +}`, Zm = `#ifdef PREMULTIPLIED_ALPHA gl_FragColor.rgb *= gl_FragColor.a; -#endif`, Op = `vec4 mvPosition = vec4( transformed, 1.0 ); +#endif`, Jm = `vec4 mvPosition = vec4( transformed, 1.0 ); #ifdef USE_INSTANCING mvPosition = instanceMatrix * mvPosition; #endif mvPosition = modelViewMatrix * mvPosition; -gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING +gl_Position = projectionMatrix * mvPosition;`, $m = `#ifdef DITHERING gl_FragColor.rgb = dithering( gl_FragColor.rgb ); -#endif`, kp = `#ifdef DITHERING +#endif`, Km = `#ifdef DITHERING vec3 dithering( vec3 color ) { float grid_position = rand( gl_FragCoord.xy ); vec3 dither_shift_RGB = vec3( 0.25 / 255.0, -0.25 / 255.0, 0.25 / 255.0 ); dither_shift_RGB = mix( 2.0 * dither_shift_RGB, -2.0 * dither_shift_RGB, grid_position ); return color + dither_shift_RGB; } -#endif`, Gp = `float roughnessFactor = roughness; +#endif`, Qm = `float roughnessFactor = roughness; #ifdef USE_ROUGHNESSMAP - vec4 texelRoughness = texture2D( roughnessMap, vUv ); + vec4 texelRoughness = texture2D( roughnessMap, vRoughnessMapUv ); roughnessFactor *= texelRoughness.g; -#endif`, Vp = `#ifdef USE_ROUGHNESSMAP +#endif`, jm = `#ifdef USE_ROUGHNESSMAP uniform sampler2D roughnessMap; -#endif`, Wp = `#ifdef USE_SHADOWMAP +#endif`, tg = `#if NUM_SPOT_LIGHT_COORDS > 0 + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#if NUM_SPOT_LIGHT_MAPS > 0 + uniform sampler2D spotLightMap[ NUM_SPOT_LIGHT_MAPS ]; +#endif +#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; @@ -5212,7 +5954,6 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHT_SHADOWS ]; - varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; @@ -5255,10 +5996,8 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING float shadow = 1.0; shadowCoord.xyz /= shadowCoord.w; shadowCoord.z += shadowBias; - bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 ); - bool inFrustum = all( inFrustumVec ); - bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 ); - bool frustumTest = all( frustumTestVec ); + bool inFrustum = shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0; + bool frustumTest = inFrustum && shadowCoord.z <= 1.0; if ( frustumTest ) { #if defined( SHADOWMAP_TYPE_PCF ) vec2 texelSize = vec2( 1.0 ) / shadowMapSize; @@ -5301,22 +6040,22 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING texture2DCompare( shadowMap, uv + vec2( dx, 0.0 ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + vec2( 0.0, dy ), shadowCoord.z ) + texture2DCompare( shadowMap, uv + texelSize, shadowCoord.z ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 0.0 ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 0.0 ), shadowCoord.z ), f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, dy ), shadowCoord.z ), f.x ) + - mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( 0.0, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 0.0, 2.0 * dy ), shadowCoord.z ), f.y ) + - mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( dx, 2.0 * dy ), shadowCoord.z ), f.y ) + - mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), + mix( mix( texture2DCompare( shadowMap, uv + vec2( -dx, -dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, -dy ), shadowCoord.z ), f.x ), - mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), + mix( texture2DCompare( shadowMap, uv + vec2( -dx, 2.0 * dy ), shadowCoord.z ), texture2DCompare( shadowMap, uv + vec2( 2.0 * dx, 2.0 * dy ), shadowCoord.z ), f.x ), f.y ) @@ -5372,7 +6111,11 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ); #endif } -#endif`, qp = `#ifdef USE_SHADOWMAP +#endif`, eg = `#if NUM_SPOT_LIGHT_COORDS > 0 + uniform mat4 spotLightMatrix[ NUM_SPOT_LIGHT_COORDS ]; + varying vec4 vSpotLightCoord[ NUM_SPOT_LIGHT_COORDS ]; +#endif +#ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHT_SHADOWS ]; varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHT_SHADOWS ]; @@ -5385,8 +6128,6 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING uniform DirectionalLightShadow directionalLightShadows[ NUM_DIR_LIGHT_SHADOWS ]; #endif #if NUM_SPOT_LIGHT_SHADOWS > 0 - uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHT_SHADOWS ]; - varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHT_SHADOWS ]; struct SpotLightShadow { float shadowBias; float shadowNormalBias; @@ -5408,36 +6149,39 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING }; uniform PointLightShadow pointLightShadows[ NUM_POINT_LIGHT_SHADOWS ]; #endif -#endif`, Xp = `#ifdef USE_SHADOWMAP - #if NUM_DIR_LIGHT_SHADOWS > 0 || NUM_SPOT_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 - vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); - vec4 shadowWorldPosition; - #endif +#endif`, ng = `#if ( defined( USE_SHADOWMAP ) && ( NUM_DIR_LIGHT_SHADOWS > 0 || NUM_POINT_LIGHT_SHADOWS > 0 ) ) || ( NUM_SPOT_LIGHT_COORDS > 0 ) + vec3 shadowWorldNormal = inverseTransformDirection( transformedNormal, viewMatrix ); + vec4 shadowWorldPosition; +#endif +#if defined( USE_SHADOWMAP ) #if NUM_DIR_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); - vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end - #endif - #if NUM_SPOT_LIGHT_SHADOWS > 0 - #pragma unroll_loop_start - for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias, 0 ); - vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * shadowWorldPosition; - } - #pragma unroll_loop_end + #pragma unroll_loop_start + for ( int i = 0; i < NUM_DIR_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * directionalLightShadows[ i ].shadowNormalBias, 0 ); + vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end #endif #if NUM_POINT_LIGHT_SHADOWS > 0 + #pragma unroll_loop_start + for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { + shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); + vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + } + #pragma unroll_loop_end + #endif +#endif +#if NUM_SPOT_LIGHT_COORDS > 0 #pragma unroll_loop_start - for ( int i = 0; i < NUM_POINT_LIGHT_SHADOWS; i ++ ) { - shadowWorldPosition = worldPosition + vec4( shadowWorldNormal * pointLightShadows[ i ].shadowNormalBias, 0 ); - vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * shadowWorldPosition; + for ( int i = 0; i < NUM_SPOT_LIGHT_COORDS; i ++ ) { + shadowWorldPosition = worldPosition; + #if ( defined( USE_SHADOWMAP ) && UNROLLED_LOOP_INDEX < NUM_SPOT_LIGHT_SHADOWS ) + shadowWorldPosition.xyz += shadowWorldNormal * spotLightShadows[ i ].shadowNormalBias; + #endif + vSpotLightCoord[ i ] = spotLightMatrix[ i ] * shadowWorldPosition; } #pragma unroll_loop_end - #endif -#endif`, Jp = `float getShadowMask() { +#endif`, ig = `float getShadowMask() { float shadow = 1.0; #ifdef USE_SHADOWMAP #if NUM_DIR_LIGHT_SHADOWS > 0 @@ -5454,7 +6198,7 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #pragma unroll_loop_start for ( int i = 0; i < NUM_SPOT_LIGHT_SHADOWS; i ++ ) { spotLight = spotLightShadows[ i ]; - shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0; + shadow *= receiveShadow ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotLightCoord[ i ] ) : 1.0; } #pragma unroll_loop_end #endif @@ -5469,39 +6213,31 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #endif #endif return shadow; -}`, Yp = `#ifdef USE_SKINNING +}`, sg = `#ifdef USE_SKINNING mat4 boneMatX = getBoneMatrix( skinIndex.x ); mat4 boneMatY = getBoneMatrix( skinIndex.y ); mat4 boneMatZ = getBoneMatrix( skinIndex.z ); mat4 boneMatW = getBoneMatrix( skinIndex.w ); -#endif`, Zp = `#ifdef USE_SKINNING +#endif`, rg = `#ifdef USE_SKINNING uniform mat4 bindMatrix; uniform mat4 bindMatrixInverse; - #ifdef BONE_TEXTURE - uniform highp sampler2D boneTexture; - uniform int boneTextureSize; - mat4 getBoneMatrix( const in float i ) { - float j = i * 4.0; - float x = mod( j, float( boneTextureSize ) ); - float y = floor( j / float( boneTextureSize ) ); - float dx = 1.0 / float( boneTextureSize ); - float dy = 1.0 / float( boneTextureSize ); - y = dy * ( y + 0.5 ); - vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); - vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); - vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); - vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); - mat4 bone = mat4( v1, v2, v3, v4 ); - return bone; - } - #else - uniform mat4 boneMatrices[ MAX_BONES ]; - mat4 getBoneMatrix( const in float i ) { - mat4 bone = boneMatrices[ int(i) ]; - return bone; - } - #endif -#endif`, $p = `#ifdef USE_SKINNING + uniform highp sampler2D boneTexture; + uniform int boneTextureSize; + mat4 getBoneMatrix( const in float i ) { + float j = i * 4.0; + float x = mod( j, float( boneTextureSize ) ); + float y = floor( j / float( boneTextureSize ) ); + float dx = 1.0 / float( boneTextureSize ); + float dy = 1.0 / float( boneTextureSize ); + y = dy * ( y + 0.5 ); + vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) ); + vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) ); + vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) ); + vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) ); + mat4 bone = mat4( v1, v2, v3, v4 ); + return bone; + } +#endif`, ag = `#ifdef USE_SKINNING vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 ); vec4 skinned = vec4( 0.0 ); skinned += boneMatX * skinVertex * skinWeight.x; @@ -5509,7 +6245,7 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING skinned += boneMatZ * skinVertex * skinWeight.z; skinned += boneMatW * skinVertex * skinWeight.w; transformed = ( bindMatrixInverse * skinned ).xyz; -#endif`, jp = `#ifdef USE_SKINNING +#endif`, og = `#ifdef USE_SKINNING mat4 skinMatrix = mat4( 0.0 ); skinMatrix += skinWeight.x * boneMatX; skinMatrix += skinWeight.y * boneMatY; @@ -5520,22 +6256,22 @@ gl_Position = projectionMatrix * mvPosition;`, Hp = `#ifdef DITHERING #ifdef USE_TANGENT objectTangent = vec4( skinMatrix * vec4( objectTangent, 0.0 ) ).xyz; #endif -#endif`, Qp = `float specularStrength; +#endif`, cg = `float specularStrength; #ifdef USE_SPECULARMAP - vec4 texelSpecular = texture2D( specularMap, vUv ); + vec4 texelSpecular = texture2D( specularMap, vSpecularMapUv ); specularStrength = texelSpecular.r; #else specularStrength = 1.0; -#endif`, Kp = `#ifdef USE_SPECULARMAP +#endif`, lg = `#ifdef USE_SPECULARMAP uniform sampler2D specularMap; -#endif`, em = `#if defined( TONE_MAPPING ) +#endif`, hg = `#if defined( TONE_MAPPING ) gl_FragColor.rgb = toneMapping( gl_FragColor.rgb ); -#endif`, tm = `#ifndef saturate +#endif`, ug = `#ifndef saturate #define saturate( a ) clamp( a, 0.0, 1.0 ) #endif uniform float toneMappingExposure; vec3 LinearToneMapping( vec3 color ) { - return toneMappingExposure * color; + return saturate( toneMappingExposure * color ); } vec3 ReinhardToneMapping( vec3 color ) { color *= toneMappingExposure; @@ -5566,26 +6302,28 @@ vec3 ACESFilmicToneMapping( vec3 color ) { color = ACESOutputMat * color; return saturate( color ); } -vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSMISSION - float transmissionAlpha = 1.0; - float transmissionFactor = transmission; - float thicknessFactor = thickness; +vec3 CustomToneMapping( vec3 color ) { return color; }`, dg = `#ifdef USE_TRANSMISSION + material.transmission = transmission; + material.transmissionAlpha = 1.0; + material.thickness = thickness; + material.attenuationDistance = attenuationDistance; + material.attenuationColor = attenuationColor; #ifdef USE_TRANSMISSIONMAP - transmissionFactor *= texture2D( transmissionMap, vUv ).r; + material.transmission *= texture2D( transmissionMap, vTransmissionMapUv ).r; #endif #ifdef USE_THICKNESSMAP - thicknessFactor *= texture2D( thicknessMap, vUv ).g; + material.thickness *= texture2D( thicknessMap, vThicknessMapUv ).g; #endif vec3 pos = vWorldPosition; vec3 v = normalize( cameraPosition - pos ); vec3 n = inverseTransformDirection( normal, viewMatrix ); - vec4 transmission = getIBLVolumeRefraction( - n, v, roughnessFactor, material.diffuseColor, material.specularColor, material.specularF90, - pos, modelMatrix, viewMatrix, projectionMatrix, ior, thicknessFactor, - attenuationColor, attenuationDistance ); - totalDiffuse = mix( totalDiffuse, transmission.rgb, transmissionFactor ); - transmissionAlpha = mix( transmissionAlpha, transmission.a, transmissionFactor ); -#endif`, im = `#ifdef USE_TRANSMISSION + vec4 transmitted = getIBLVolumeRefraction( + n, v, material.roughness, material.diffuseColor, material.specularColor, material.specularF90, + pos, modelMatrix, viewMatrix, projectionMatrix, material.ior, material.thickness, + material.attenuationColor, material.attenuationDistance ); + material.transmissionAlpha = mix( material.transmissionAlpha, transmitted.a, material.transmission ); + totalDiffuse = mix( totalDiffuse, transmitted.rgb, material.transmission ); +#endif`, fg = `#ifdef USE_TRANSMISSION uniform float transmission; uniform float thickness; uniform float attenuationDistance; @@ -5601,7 +6339,57 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM uniform mat4 modelMatrix; uniform mat4 projectionMatrix; varying vec3 vWorldPosition; - vec3 getVolumeTransmissionRay( vec3 n, vec3 v, float thickness, float ior, mat4 modelMatrix ) { + float w0( float a ) { + return ( 1.0 / 6.0 ) * ( a * ( a * ( - a + 3.0 ) - 3.0 ) + 1.0 ); + } + float w1( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * ( 3.0 * a - 6.0 ) + 4.0 ); + } + float w2( float a ){ + return ( 1.0 / 6.0 ) * ( a * ( a * ( - 3.0 * a + 3.0 ) + 3.0 ) + 1.0 ); + } + float w3( float a ) { + return ( 1.0 / 6.0 ) * ( a * a * a ); + } + float g0( float a ) { + return w0( a ) + w1( a ); + } + float g1( float a ) { + return w2( a ) + w3( a ); + } + float h0( float a ) { + return - 1.0 + w1( a ) / ( w0( a ) + w1( a ) ); + } + float h1( float a ) { + return 1.0 + w3( a ) / ( w2( a ) + w3( a ) ); + } + vec4 bicubic( sampler2D tex, vec2 uv, vec4 texelSize, float lod ) { + uv = uv * texelSize.zw + 0.5; + vec2 iuv = floor( uv ); + vec2 fuv = fract( uv ); + float g0x = g0( fuv.x ); + float g1x = g1( fuv.x ); + float h0x = h0( fuv.x ); + float h1x = h1( fuv.x ); + float h0y = h0( fuv.y ); + float h1y = h1( fuv.y ); + vec2 p0 = ( vec2( iuv.x + h0x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p1 = ( vec2( iuv.x + h1x, iuv.y + h0y ) - 0.5 ) * texelSize.xy; + vec2 p2 = ( vec2( iuv.x + h0x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + vec2 p3 = ( vec2( iuv.x + h1x, iuv.y + h1y ) - 0.5 ) * texelSize.xy; + return g0( fuv.y ) * ( g0x * textureLod( tex, p0, lod ) + g1x * textureLod( tex, p1, lod ) ) + + g1( fuv.y ) * ( g0x * textureLod( tex, p2, lod ) + g1x * textureLod( tex, p3, lod ) ); + } + vec4 textureBicubic( sampler2D sampler, vec2 uv, float lod ) { + vec2 fLodSize = vec2( textureSize( sampler, int( lod ) ) ); + vec2 cLodSize = vec2( textureSize( sampler, int( lod + 1.0 ) ) ); + vec2 fLodSizeInv = 1.0 / fLodSize; + vec2 cLodSizeInv = 1.0 / cLodSize; + vec4 fSample = bicubic( sampler, uv, vec4( fLodSizeInv, fLodSize ), floor( lod ) ); + vec4 cSample = bicubic( sampler, uv, vec4( cLodSizeInv, cLodSize ), ceil( lod ) ); + return mix( fSample, cSample, fract( lod ) ); + } + vec3 getVolumeTransmissionRay( const in vec3 n, const in vec3 v, const in float thickness, const in float ior, const in mat4 modelMatrix ) { vec3 refractionVector = refract( - v, normalize( n ), 1.0 / ior ); vec3 modelScale; modelScale.x = length( vec3( modelMatrix[ 0 ].xyz ) ); @@ -5609,28 +6397,25 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM modelScale.z = length( vec3( modelMatrix[ 2 ].xyz ) ); return normalize( refractionVector ) * thickness * modelScale; } - float applyIorToRoughness( float roughness, float ior ) { + float applyIorToRoughness( const in float roughness, const in float ior ) { return roughness * clamp( ior * 2.0 - 2.0, 0.0, 1.0 ); } - vec4 getTransmissionSample( vec2 fragCoord, float roughness, float ior ) { - float framebufferLod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); - #ifdef TEXTURE_LOD_EXT - return texture2DLodEXT( transmissionSamplerMap, fragCoord.xy, framebufferLod ); - #else - return texture2D( transmissionSamplerMap, fragCoord.xy, framebufferLod ); - #endif + vec4 getTransmissionSample( const in vec2 fragCoord, const in float roughness, const in float ior ) { + float lod = log2( transmissionSamplerSize.x ) * applyIorToRoughness( roughness, ior ); + return textureBicubic( transmissionSamplerMap, fragCoord.xy, lod ); } - vec3 applyVolumeAttenuation( vec3 radiance, float transmissionDistance, vec3 attenuationColor, float attenuationDistance ) { - if ( attenuationDistance == 0.0 ) { - return radiance; + vec3 volumeAttenuation( const in float transmissionDistance, const in vec3 attenuationColor, const in float attenuationDistance ) { + if ( isinf( attenuationDistance ) ) { + return vec3( 1.0 ); } else { vec3 attenuationCoefficient = -log( attenuationColor ) / attenuationDistance; - vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance * radiance; + vec3 transmittance = exp( - attenuationCoefficient * transmissionDistance ); return transmittance; } } - vec4 getIBLVolumeRefraction( vec3 n, vec3 v, float roughness, vec3 diffuseColor, vec3 specularColor, float specularF90, - vec3 position, mat4 modelMatrix, mat4 viewMatrix, mat4 projMatrix, float ior, float thickness, - vec3 attenuationColor, float attenuationDistance ) { + vec4 getIBLVolumeRefraction( const in vec3 n, const in vec3 v, const in float roughness, const in vec3 diffuseColor, + const in vec3 specularColor, const in float specularF90, const in vec3 position, const in mat4 modelMatrix, + const in mat4 viewMatrix, const in mat4 projMatrix, const in float ior, const in float thickness, + const in vec3 attenuationColor, const in float attenuationDistance ) { vec3 transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix ); vec3 refractedRayExit = position + transmissionRay; vec4 ndcPos = projMatrix * viewMatrix * vec4( refractedRayExit, 1.0 ); @@ -5638,79 +6423,327 @@ vec3 CustomToneMapping( vec3 color ) { return color; }`, nm = `#ifdef USE_TRANSM refractionCoords += 1.0; refractionCoords /= 2.0; vec4 transmittedLight = getTransmissionSample( refractionCoords, roughness, ior ); - vec3 attenuatedColor = applyVolumeAttenuation( transmittedLight.rgb, length( transmissionRay ), attenuationColor, attenuationDistance ); + vec3 transmittance = diffuseColor * volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ); + vec3 attenuatedColor = transmittance * transmittedLight.rgb; vec3 F = EnvironmentBRDF( n, v, specularColor, specularF90, roughness ); - return vec4( ( 1.0 - F ) * attenuatedColor * diffuseColor, transmittedLight.a ); + float transmittanceFactor = ( transmittance.r + transmittance.g + transmittance.b ) / 3.0; + return vec4( ( 1.0 - F ) * attenuatedColor, 1.0 - ( 1.0 - transmittedLight.a ) * transmittanceFactor ); } -#endif`, rm = `#if ( defined( USE_UV ) && ! defined( UVS_VERTEX_ONLY ) ) +#endif`, pg = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) varying vec2 vUv; -#endif`, sm = `#ifdef USE_UV - #ifdef UVS_VERTEX_ONLY - vec2 vUv; - #else - varying vec2 vUv; - #endif - uniform mat3 uvTransform; -#endif`, om = `#ifdef USE_UV - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; -#endif`, am = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - varying vec2 vUv2; -#endif`, lm = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - attribute vec2 uv2; - varying vec2 vUv2; - uniform mat3 uv2Transform; -#endif`, cm = `#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP ) - vUv2 = ( uv2Transform * vec3( uv2, 1 ) ).xy; -#endif`, hm = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) - vec4 worldPosition = vec4( transformed, 1.0 ); - #ifdef USE_INSTANCING - worldPosition = instanceMatrix * worldPosition; - #endif - worldPosition = modelMatrix * worldPosition; -#endif`, um = `varying vec2 vUv; -uniform mat3 uvTransform; -void main() { - vUv = ( uvTransform * vec3( uv, 1 ) ).xy; - gl_Position = vec4( position.xy, 1.0, 1.0 ); -}`, dm = `uniform sampler2D t2D; -varying vec2 vUv; -void main() { - vec4 texColor = texture2D( t2D, vUv ); - gl_FragColor = mapTexelToLinear( texColor ); - #include - #include -}`, fm = `varying vec3 vWorldDirection; -#include -void main() { - vWorldDirection = transformDirection( position, modelMatrix ); - #include - #include - gl_Position.z = gl_Position.w; -}`, pm = `#include -uniform float opacity; -varying vec3 vWorldDirection; -#include -void main() { - vec3 vReflect = vWorldDirection; - #include - gl_FragColor = envColor; - gl_FragColor.a *= opacity; - #include - #include -}`, mm = `#include -#include -#include -#include -#include -#include -#include -varying vec2 vHighPrecisionZW; -void main() { - #include - #include - #ifdef USE_DISPLACEMENTMAP - #include - #include +#endif +#ifdef USE_MAP + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + varying vec2 vNormalMapUv; +#endif +#ifdef USE_EMISSIVEMAP + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_SPECULARMAP + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`, mg = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + varying vec2 vUv; +#endif +#ifdef USE_MAP + uniform mat3 mapTransform; + varying vec2 vMapUv; +#endif +#ifdef USE_ALPHAMAP + uniform mat3 alphaMapTransform; + varying vec2 vAlphaMapUv; +#endif +#ifdef USE_LIGHTMAP + uniform mat3 lightMapTransform; + varying vec2 vLightMapUv; +#endif +#ifdef USE_AOMAP + uniform mat3 aoMapTransform; + varying vec2 vAoMapUv; +#endif +#ifdef USE_BUMPMAP + uniform mat3 bumpMapTransform; + varying vec2 vBumpMapUv; +#endif +#ifdef USE_NORMALMAP + uniform mat3 normalMapTransform; + varying vec2 vNormalMapUv; +#endif +#ifdef USE_DISPLACEMENTMAP + uniform mat3 displacementMapTransform; + varying vec2 vDisplacementMapUv; +#endif +#ifdef USE_EMISSIVEMAP + uniform mat3 emissiveMapTransform; + varying vec2 vEmissiveMapUv; +#endif +#ifdef USE_METALNESSMAP + uniform mat3 metalnessMapTransform; + varying vec2 vMetalnessMapUv; +#endif +#ifdef USE_ROUGHNESSMAP + uniform mat3 roughnessMapTransform; + varying vec2 vRoughnessMapUv; +#endif +#ifdef USE_ANISOTROPYMAP + uniform mat3 anisotropyMapTransform; + varying vec2 vAnisotropyMapUv; +#endif +#ifdef USE_CLEARCOATMAP + uniform mat3 clearcoatMapTransform; + varying vec2 vClearcoatMapUv; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + uniform mat3 clearcoatNormalMapTransform; + varying vec2 vClearcoatNormalMapUv; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + uniform mat3 clearcoatRoughnessMapTransform; + varying vec2 vClearcoatRoughnessMapUv; +#endif +#ifdef USE_SHEEN_COLORMAP + uniform mat3 sheenColorMapTransform; + varying vec2 vSheenColorMapUv; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + uniform mat3 sheenRoughnessMapTransform; + varying vec2 vSheenRoughnessMapUv; +#endif +#ifdef USE_IRIDESCENCEMAP + uniform mat3 iridescenceMapTransform; + varying vec2 vIridescenceMapUv; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + uniform mat3 iridescenceThicknessMapTransform; + varying vec2 vIridescenceThicknessMapUv; +#endif +#ifdef USE_SPECULARMAP + uniform mat3 specularMapTransform; + varying vec2 vSpecularMapUv; +#endif +#ifdef USE_SPECULAR_COLORMAP + uniform mat3 specularColorMapTransform; + varying vec2 vSpecularColorMapUv; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + uniform mat3 specularIntensityMapTransform; + varying vec2 vSpecularIntensityMapUv; +#endif +#ifdef USE_TRANSMISSIONMAP + uniform mat3 transmissionMapTransform; + varying vec2 vTransmissionMapUv; +#endif +#ifdef USE_THICKNESSMAP + uniform mat3 thicknessMapTransform; + varying vec2 vThicknessMapUv; +#endif`, gg = `#if defined( USE_UV ) || defined( USE_ANISOTROPY ) + vUv = vec3( uv, 1 ).xy; +#endif +#ifdef USE_MAP + vMapUv = ( mapTransform * vec3( MAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ALPHAMAP + vAlphaMapUv = ( alphaMapTransform * vec3( ALPHAMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_LIGHTMAP + vLightMapUv = ( lightMapTransform * vec3( LIGHTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_AOMAP + vAoMapUv = ( aoMapTransform * vec3( AOMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_BUMPMAP + vBumpMapUv = ( bumpMapTransform * vec3( BUMPMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_NORMALMAP + vNormalMapUv = ( normalMapTransform * vec3( NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_DISPLACEMENTMAP + vDisplacementMapUv = ( displacementMapTransform * vec3( DISPLACEMENTMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_EMISSIVEMAP + vEmissiveMapUv = ( emissiveMapTransform * vec3( EMISSIVEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_METALNESSMAP + vMetalnessMapUv = ( metalnessMapTransform * vec3( METALNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ROUGHNESSMAP + vRoughnessMapUv = ( roughnessMapTransform * vec3( ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_ANISOTROPYMAP + vAnisotropyMapUv = ( anisotropyMapTransform * vec3( ANISOTROPYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOATMAP + vClearcoatMapUv = ( clearcoatMapTransform * vec3( CLEARCOATMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_NORMALMAP + vClearcoatNormalMapUv = ( clearcoatNormalMapTransform * vec3( CLEARCOAT_NORMALMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_CLEARCOAT_ROUGHNESSMAP + vClearcoatRoughnessMapUv = ( clearcoatRoughnessMapTransform * vec3( CLEARCOAT_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCEMAP + vIridescenceMapUv = ( iridescenceMapTransform * vec3( IRIDESCENCEMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_IRIDESCENCE_THICKNESSMAP + vIridescenceThicknessMapUv = ( iridescenceThicknessMapTransform * vec3( IRIDESCENCE_THICKNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_COLORMAP + vSheenColorMapUv = ( sheenColorMapTransform * vec3( SHEEN_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SHEEN_ROUGHNESSMAP + vSheenRoughnessMapUv = ( sheenRoughnessMapTransform * vec3( SHEEN_ROUGHNESSMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULARMAP + vSpecularMapUv = ( specularMapTransform * vec3( SPECULARMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_COLORMAP + vSpecularColorMapUv = ( specularColorMapTransform * vec3( SPECULAR_COLORMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_SPECULAR_INTENSITYMAP + vSpecularIntensityMapUv = ( specularIntensityMapTransform * vec3( SPECULAR_INTENSITYMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_TRANSMISSIONMAP + vTransmissionMapUv = ( transmissionMapTransform * vec3( TRANSMISSIONMAP_UV, 1 ) ).xy; +#endif +#ifdef USE_THICKNESSMAP + vThicknessMapUv = ( thicknessMapTransform * vec3( THICKNESSMAP_UV, 1 ) ).xy; +#endif`, _g = `#if defined( USE_ENVMAP ) || defined( DISTANCE ) || defined ( USE_SHADOWMAP ) || defined ( USE_TRANSMISSION ) || NUM_SPOT_LIGHT_COORDS > 0 + vec4 worldPosition = vec4( transformed, 1.0 ); + #ifdef USE_INSTANCING + worldPosition = instanceMatrix * worldPosition; + #endif + worldPosition = modelMatrix * worldPosition; +#endif`, xg = `varying vec2 vUv; +uniform mat3 uvTransform; +void main() { + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + gl_Position = vec4( position.xy, 1.0, 1.0 ); +}`, vg = `uniform sampler2D t2D; +uniform float backgroundIntensity; +varying vec2 vUv; +void main() { + vec4 texColor = texture2D( t2D, vUv ); + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`, yg = `varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`, Mg = `#ifdef ENVMAP_TYPE_CUBE + uniform samplerCube envMap; +#elif defined( ENVMAP_TYPE_CUBE_UV ) + uniform sampler2D envMap; +#endif +uniform float flipEnvMap; +uniform float backgroundBlurriness; +uniform float backgroundIntensity; +varying vec3 vWorldDirection; +#include +void main() { + #ifdef ENVMAP_TYPE_CUBE + vec4 texColor = textureCube( envMap, vec3( flipEnvMap * vWorldDirection.x, vWorldDirection.yz ) ); + #elif defined( ENVMAP_TYPE_CUBE_UV ) + vec4 texColor = textureCubeUV( envMap, vWorldDirection, backgroundBlurriness ); + #else + vec4 texColor = vec4( 0.0, 0.0, 0.0, 1.0 ); + #endif + texColor.rgb *= backgroundIntensity; + gl_FragColor = texColor; + #include + #include +}`, Sg = `varying vec3 vWorldDirection; +#include +void main() { + vWorldDirection = transformDirection( position, modelMatrix ); + #include + #include + gl_Position.z = gl_Position.w; +}`, bg = `uniform samplerCube tCube; +uniform float tFlip; +uniform float opacity; +varying vec3 vWorldDirection; +void main() { + vec4 texColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) ); + gl_FragColor = texColor; + gl_FragColor.a *= opacity; + #include + #include +}`, Eg = `#include +#include +#include +#include +#include +#include +#include +varying vec2 vHighPrecisionZW; +void main() { + #include + #include + #ifdef USE_DISPLACEMENTMAP + #include + #include #include #endif #include @@ -5721,7 +6754,7 @@ void main() { #include #include vHighPrecisionZW = gl_Position.zw; -}`, gm = `#if DEPTH_PACKING == 3200 +}`, Tg = `#if DEPTH_PACKING == 3200 uniform float opacity; #endif #include @@ -5730,6 +6763,7 @@ void main() { #include #include #include +#include #include #include varying vec2 vHighPrecisionZW; @@ -5742,6 +6776,7 @@ void main() { #include #include #include + #include #include float fragCoordZ = 0.5 * vHighPrecisionZW[0] / vHighPrecisionZW[1] + 0.5; #if DEPTH_PACKING == 3200 @@ -5749,7 +6784,7 @@ void main() { #elif DEPTH_PACKING == 3201 gl_FragColor = packDepthToRGBA( fragCoordZ ); #endif -}`, xm = `#define DISTANCE +}`, wg = `#define DISTANCE varying vec3 vWorldPosition; #include #include @@ -5773,7 +6808,7 @@ void main() { #include #include vWorldPosition = worldPosition.xyz; -}`, ym = `#define DISTANCE +}`, Ag = `#define DISTANCE uniform vec3 referencePosition; uniform float nearDistance; uniform float farDistance; @@ -5784,6 +6819,7 @@ varying vec3 vWorldPosition; #include #include #include +#include #include void main () { #include @@ -5791,30 +6827,31 @@ void main () { #include #include #include + #include float dist = length( vWorldPosition - referencePosition ); dist = ( dist - nearDistance ) / ( farDistance - nearDistance ); dist = saturate( dist ); gl_FragColor = packDepthToRGBA( dist ); -}`, vm = `varying vec3 vWorldDirection; +}`, Rg = `varying vec3 vWorldDirection; #include void main() { vWorldDirection = transformDirection( position, modelMatrix ); #include #include -}`, _m = `uniform sampler2D tEquirect; +}`, Cg = `uniform sampler2D tEquirect; varying vec3 vWorldDirection; #include void main() { vec3 direction = normalize( vWorldDirection ); vec2 sampleUV = equirectUv( direction ); - vec4 texColor = texture2D( tEquirect, sampleUV ); - gl_FragColor = mapTexelToLinear( texColor ); + gl_FragColor = texture2D( tEquirect, sampleUV ); #include - #include -}`, Mm = `uniform float scale; + #include +}`, Pg = `uniform float scale; attribute float lineDistance; varying float vLineDistance; #include +#include #include #include #include @@ -5822,20 +6859,24 @@ varying float vLineDistance; #include void main() { vLineDistance = scale * lineDistance; + #include #include + #include #include #include #include #include #include #include -}`, bm = `uniform vec3 diffuse; +}`, Lg = `uniform vec3 diffuse; uniform float opacity; uniform float dashSize; uniform float totalSize; varying float vLineDistance; #include #include +#include +#include #include #include #include @@ -5847,16 +6888,16 @@ void main() { vec3 outgoingLight = vec3( 0.0 ); vec4 diffuseColor = vec4( diffuse, opacity ); #include + #include #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include #include -}`, wm = `#include +}`, Ig = `#include #include -#include #include #include #include @@ -5866,8 +6907,8 @@ void main() { #include void main() { #include - #include #include + #include #if defined ( USE_ENVMAP ) || defined ( USE_SKINNING ) #include #include @@ -5884,7 +6925,7 @@ void main() { #include #include #include -}`, Sm = `uniform vec3 diffuse; +}`, Ug = `uniform vec3 diffuse; uniform float opacity; #ifndef FLAT_SHADED varying vec3 vNormal; @@ -5893,15 +6934,14 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include #include -#include #include #include #include @@ -5914,11 +6954,12 @@ void main() { #include #include #include + #include #include ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) ); #ifdef USE_LIGHTMAP - vec4 lightMapTexel= texture2D( lightMap, vUv2 ); - reflectedLight.indirectDiffuse += lightMapTexelToLinear( lightMapTexel ).rgb * lightMapIntensity; + vec4 lightMapTexel = texture2D( lightMap, vLightMapUv ); + reflectedLight.indirectDiffuse += lightMapTexel.rgb * lightMapIntensity * RECIPROCAL_PI; #else reflectedLight.indirectDiffuse += vec3( 1.0 ); #endif @@ -5926,27 +6967,21 @@ void main() { reflectedLight.indirectDiffuse *= diffuseColor.rgb; vec3 outgoingLight = reflectedLight.indirectDiffuse; #include - #include + #include #include - #include + #include #include #include #include -}`, Tm = `#define LAMBERT -varying vec3 vLightFront; -varying vec3 vIndirectFront; -#ifdef DOUBLE_SIDED - varying vec3 vLightBack; - varying vec3 vIndirectBack; -#endif +}`, Dg = `#define LAMBERT +varying vec3 vViewPosition; #include #include -#include +#include #include -#include -#include #include #include +#include #include #include #include @@ -5954,53 +6989,52 @@ varying vec3 vIndirectFront; #include void main() { #include - #include #include + #include #include #include #include #include #include + #include #include #include #include + #include #include #include #include + vViewPosition = - mvPosition.xyz; #include #include - #include #include #include -}`, Em = `uniform vec3 diffuse; +}`, Ng = `#define LAMBERT +uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; -varying vec3 vLightFront; -varying vec3 vIndirectFront; -#ifdef DOUBLE_SIDED - varying vec3 vLightBack; - varying vec3 vIndirectBack; -#endif #include #include #include #include #include -#include #include #include #include +#include #include #include #include #include #include -#include +#include #include #include -#include +#include +#include #include -#include +#include +#include #include #include #include @@ -6014,31 +7048,25 @@ void main() { #include #include #include + #include #include + #include + #include #include - #ifdef DOUBLE_SIDED - reflectedLight.indirectDiffuse += ( gl_FrontFacing ) ? vIndirectFront : vIndirectBack; - #else - reflectedLight.indirectDiffuse += vIndirectFront; - #endif - #include - reflectedLight.indirectDiffuse *= BRDF_Lambert( diffuseColor.rgb ); - #ifdef DOUBLE_SIDED - reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack; - #else - reflectedLight.directDiffuse = vLightFront; - #endif - reflectedLight.directDiffuse *= BRDF_Lambert( diffuseColor.rgb ) * getShadowMask(); + #include + #include + #include + #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; #include - #include + #include #include - #include + #include #include #include #include -}`, Am = `#define MATCAP +}`, Fg = `#define MATCAP varying vec3 vViewPosition; #include #include @@ -6053,6 +7081,7 @@ varying vec3 vViewPosition; void main() { #include #include + #include #include #include #include @@ -6068,7 +7097,7 @@ void main() { #include #include vViewPosition = - mvPosition.xyz; -}`, Cm = `#define MATCAP +}`, Og = `#define MATCAP uniform vec3 diffuse; uniform float opacity; uniform sampler2D matcap; @@ -6080,6 +7109,7 @@ varying vec3 vViewPosition; #include #include #include +#include #include #include #include @@ -6094,6 +7124,7 @@ void main() { #include #include #include + #include #include #include vec3 viewDir = normalize( vViewPosition ); @@ -6102,19 +7133,18 @@ void main() { vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; #ifdef USE_MATCAP vec4 matcapColor = texture2D( matcap, uv ); - matcapColor = matcapTexelToLinear( matcapColor ); #else - vec4 matcapColor = vec4( 1.0 ); + vec4 matcapColor = vec4( vec3( mix( 0.2, 0.8, uv.y ) ), 1.0 ); #endif vec3 outgoingLight = diffuseColor.rgb * matcapColor.rgb; - #include + #include #include - #include + #include #include #include #include -}`, Lm = `#define NORMAL -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +}`, Bg = `#define NORMAL +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include @@ -6140,12 +7170,12 @@ void main() { #include #include #include -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) vViewPosition = - mvPosition.xyz; #endif -}`, Rm = `#define NORMAL +}`, zg = `#define NORMAL uniform float opacity; -#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( TANGENTSPACE_NORMALMAP ) +#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP_TANGENTSPACE ) varying vec3 vViewPosition; #endif #include @@ -6161,11 +7191,13 @@ void main() { #include #include gl_FragColor = vec4( packNormalToRGB( normal ), opacity ); -}`, Pm = `#define PHONG + #ifdef OPAQUE + gl_FragColor.a = 1.0; + #endif +}`, kg = `#define PHONG varying vec3 vViewPosition; #include #include -#include #include #include #include @@ -6178,8 +7210,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6198,7 +7230,7 @@ void main() { #include #include #include -}`, Im = `#define PHONG +}`, Vg = `#define PHONG uniform vec3 diffuse; uniform vec3 emissive; uniform vec3 specular; @@ -6209,16 +7241,15 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include #include #include -#include #include #include #include @@ -6240,6 +7271,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6251,20 +7283,19 @@ void main() { #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance; #include - #include + #include #include - #include + #include #include #include #include -}`, Dm = `#define STANDARD +}`, Hg = `#define STANDARD varying vec3 vViewPosition; #ifdef USE_TRANSMISSION varying vec3 vWorldPosition; #endif #include #include -#include #include #include #include @@ -6276,8 +7307,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6298,10 +7329,10 @@ void main() { #ifdef USE_TRANSMISSION vWorldPosition = worldPosition.xyz; #endif -}`, Fm = `#define STANDARD +}`, Gg = `#define STANDARD #ifdef PHYSICAL #define IOR - #define SPECULAR + #define USE_SPECULAR #endif uniform vec3 diffuse; uniform vec3 emissive; @@ -6311,44 +7342,56 @@ uniform float opacity; #ifdef IOR uniform float ior; #endif -#ifdef SPECULAR +#ifdef USE_SPECULAR uniform float specularIntensity; uniform vec3 specularColor; - #ifdef USE_SPECULARINTENSITYMAP - uniform sampler2D specularIntensityMap; - #endif - #ifdef USE_SPECULARCOLORMAP + #ifdef USE_SPECULAR_COLORMAP uniform sampler2D specularColorMap; #endif + #ifdef USE_SPECULAR_INTENSITYMAP + uniform sampler2D specularIntensityMap; + #endif #endif #ifdef USE_CLEARCOAT uniform float clearcoat; uniform float clearcoatRoughness; #endif +#ifdef USE_IRIDESCENCE + uniform float iridescence; + uniform float iridescenceIOR; + uniform float iridescenceThicknessMinimum; + uniform float iridescenceThicknessMaximum; +#endif #ifdef USE_SHEEN uniform vec3 sheenColor; uniform float sheenRoughness; - #ifdef USE_SHEENCOLORMAP + #ifdef USE_SHEEN_COLORMAP uniform sampler2D sheenColorMap; #endif - #ifdef USE_SHEENROUGHNESSMAP + #ifdef USE_SHEEN_ROUGHNESSMAP uniform sampler2D sheenRoughnessMap; #endif #endif +#ifdef USE_ANISOTROPY + uniform vec2 anisotropyVector; + #ifdef USE_ANISOTROPYMAP + uniform sampler2D anisotropyMap; + #endif +#endif varying vec3 vViewPosition; #include #include #include #include #include -#include #include #include #include +#include #include #include #include -#include +#include #include #include #include @@ -6361,6 +7404,7 @@ varying vec3 vViewPosition; #include #include #include +#include #include #include #include @@ -6375,6 +7419,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6400,17 +7445,16 @@ void main() { vec3 Fcc = F_Schlick( material.clearcoatF0, material.clearcoatF90, dotNVcc ); outgoingLight = outgoingLight * ( 1.0 - material.clearcoat * Fcc ) + clearcoatSpecular * material.clearcoat; #endif - #include + #include #include - #include + #include #include #include #include -}`, Nm = `#define TOON +}`, Wg = `#define TOON varying vec3 vViewPosition; #include #include -#include #include #include #include @@ -6422,8 +7466,8 @@ varying vec3 vViewPosition; #include void main() { #include - #include #include + #include #include #include #include @@ -6441,7 +7485,7 @@ void main() { #include #include #include -}`, Bm = `#define TOON +}`, Xg = `#define TOON uniform vec3 diffuse; uniform vec3 emissive; uniform float opacity; @@ -6450,10 +7494,10 @@ uniform float opacity; #include #include #include -#include #include #include #include +#include #include #include #include @@ -6478,6 +7522,7 @@ void main() { #include #include #include + #include #include #include #include @@ -6487,13 +7532,13 @@ void main() { #include #include vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance; - #include + #include #include - #include + #include #include #include #include -}`, zm = `uniform float size; +}`, qg = `uniform float size; uniform float scale; #include #include @@ -6501,8 +7546,16 @@ uniform float scale; #include #include #include +#ifdef USE_POINTS_UV + varying vec2 vUv; + uniform mat3 uvTransform; +#endif void main() { + #ifdef USE_POINTS_UV + vUv = ( uvTransform * vec3( uv, 1 ) ).xy; + #endif #include + #include #include #include #include @@ -6515,12 +7568,13 @@ void main() { #include #include #include -}`, Um = `uniform vec3 diffuse; +}`, Yg = `uniform vec3 diffuse; uniform float opacity; #include #include #include #include +#include #include #include #include @@ -6532,16 +7586,18 @@ void main() { #include #include #include + #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include #include -}`, Om = `#include +}`, Zg = `#include #include #include #include +#include #include void main() { #include @@ -6553,24 +7609,27 @@ void main() { #include #include #include + #include #include #include #include -}`, Hm = `uniform vec3 color; +}`, Jg = `uniform vec3 color; uniform float opacity; #include #include #include #include #include +#include #include #include void main() { + #include gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) ); #include - #include + #include #include -}`, km = `uniform float rotation; +}`, $g = `uniform float rotation; uniform vec2 center; #include #include @@ -6596,13 +7655,14 @@ void main() { #include #include #include -}`, Gm = `uniform vec3 diffuse; +}`, Kg = `uniform vec3 diffuse; uniform float opacity; #include #include #include #include #include +#include #include #include #include @@ -6614,150 +7674,156 @@ void main() { #include #include #include + #include outgoingLight = diffuseColor.rgb; - #include + #include #include - #include + #include #include -}`, Fe = { - alphamap_fragment: xf, - alphamap_pars_fragment: yf, - alphatest_fragment: vf, - alphatest_pars_fragment: _f, - aomap_fragment: Mf, - aomap_pars_fragment: bf, - begin_vertex: wf, - beginnormal_vertex: Sf, - bsdfs: Tf, - bumpmap_pars_fragment: Ef, - clipping_planes_fragment: Af, - clipping_planes_pars_fragment: Cf, - clipping_planes_pars_vertex: Lf, - clipping_planes_vertex: Rf, - color_fragment: Pf, - color_pars_fragment: If, - color_pars_vertex: Df, - color_vertex: Ff, - common: Nf, - cube_uv_reflection_fragment: Bf, - defaultnormal_vertex: zf, - displacementmap_pars_vertex: Uf, - displacementmap_vertex: Of, - emissivemap_fragment: Hf, - emissivemap_pars_fragment: kf, - encodings_fragment: Gf, - encodings_pars_fragment: Vf, - envmap_fragment: Wf, - envmap_common_pars_fragment: qf, - envmap_pars_fragment: Xf, - envmap_pars_vertex: Jf, - envmap_physical_pars_fragment: rp, - envmap_vertex: Yf, - fog_vertex: Zf, - fog_pars_vertex: $f, - fog_fragment: jf, - fog_pars_fragment: Qf, - gradientmap_pars_fragment: Kf, - lightmap_fragment: ep, - lightmap_pars_fragment: tp, - lights_lambert_vertex: np, - lights_pars_begin: ip, - lights_toon_fragment: sp, - lights_toon_pars_fragment: op, - lights_phong_fragment: ap, - lights_phong_pars_fragment: lp, - lights_physical_fragment: cp, - lights_physical_pars_fragment: hp, - lights_fragment_begin: up, - lights_fragment_maps: dp, - lights_fragment_end: fp, - logdepthbuf_fragment: pp, - logdepthbuf_pars_fragment: mp, - logdepthbuf_pars_vertex: gp, - logdepthbuf_vertex: xp, - map_fragment: yp, - map_pars_fragment: vp, - map_particle_fragment: _p, - map_particle_pars_fragment: Mp, - metalnessmap_fragment: bp, - metalnessmap_pars_fragment: wp, - morphnormal_vertex: Sp, - morphtarget_pars_vertex: Tp, - morphtarget_vertex: Ep, - normal_fragment_begin: Ap, - normal_fragment_maps: Cp, - normal_pars_fragment: Lp, - normal_pars_vertex: Rp, - normal_vertex: Pp, - normalmap_pars_fragment: Ip, - clearcoat_normal_fragment_begin: Dp, - clearcoat_normal_fragment_maps: Fp, - clearcoat_pars_fragment: Np, - output_fragment: Bp, - packing: zp, - premultiplied_alpha_fragment: Up, - project_vertex: Op, - dithering_fragment: Hp, - dithering_pars_fragment: kp, - roughnessmap_fragment: Gp, - roughnessmap_pars_fragment: Vp, - shadowmap_pars_fragment: Wp, - shadowmap_pars_vertex: qp, - shadowmap_vertex: Xp, - shadowmask_pars_fragment: Jp, - skinbase_vertex: Yp, - skinning_pars_vertex: Zp, - skinning_vertex: $p, - skinnormal_vertex: jp, - specularmap_fragment: Qp, - specularmap_pars_fragment: Kp, - tonemapping_fragment: em, - tonemapping_pars_fragment: tm, - transmission_fragment: nm, - transmission_pars_fragment: im, - uv_pars_fragment: rm, - uv_pars_vertex: sm, - uv_vertex: om, - uv2_pars_fragment: am, - uv2_pars_vertex: lm, - uv2_vertex: cm, - worldpos_vertex: hm, - background_vert: um, - background_frag: dm, - cube_vert: fm, - cube_frag: pm, - depth_vert: mm, - depth_frag: gm, - distanceRGBA_vert: xm, - distanceRGBA_frag: ym, - equirect_vert: vm, - equirect_frag: _m, - linedashed_vert: Mm, - linedashed_frag: bm, - meshbasic_vert: wm, - meshbasic_frag: Sm, - meshlambert_vert: Tm, - meshlambert_frag: Em, - meshmatcap_vert: Am, - meshmatcap_frag: Cm, - meshnormal_vert: Lm, - meshnormal_frag: Rm, - meshphong_vert: Pm, - meshphong_frag: Im, - meshphysical_vert: Dm, - meshphysical_frag: Fm, - meshtoon_vert: Nm, - meshtoon_frag: Bm, - points_vert: zm, - points_frag: Um, - shadow_vert: Om, - shadow_frag: Hm, - sprite_vert: km, - sprite_frag: Gm -}, ie = { +}`, zt = { + alphahash_fragment: Mp, + alphahash_pars_fragment: Sp, + alphamap_fragment: bp, + alphamap_pars_fragment: Ep, + alphatest_fragment: Tp, + alphatest_pars_fragment: wp, + aomap_fragment: Ap, + aomap_pars_fragment: Rp, + begin_vertex: Cp, + beginnormal_vertex: Pp, + bsdfs: Lp, + iridescence_fragment: Ip, + bumpmap_pars_fragment: Up, + clipping_planes_fragment: Dp, + clipping_planes_pars_fragment: Np, + clipping_planes_pars_vertex: Fp, + clipping_planes_vertex: Op, + color_fragment: Bp, + color_pars_fragment: zp, + color_pars_vertex: kp, + color_vertex: Vp, + common: Hp, + cube_uv_reflection_fragment: Gp, + defaultnormal_vertex: Wp, + displacementmap_pars_vertex: Xp, + displacementmap_vertex: qp, + emissivemap_fragment: Yp, + emissivemap_pars_fragment: Zp, + colorspace_fragment: Jp, + colorspace_pars_fragment: $p, + envmap_fragment: Kp, + envmap_common_pars_fragment: Qp, + envmap_pars_fragment: jp, + envmap_pars_vertex: tm, + envmap_physical_pars_fragment: dm, + envmap_vertex: em, + fog_vertex: nm, + fog_pars_vertex: im, + fog_fragment: sm, + fog_pars_fragment: rm, + gradientmap_pars_fragment: am, + lightmap_fragment: om, + lightmap_pars_fragment: cm, + lights_lambert_fragment: lm, + lights_lambert_pars_fragment: hm, + lights_pars_begin: um, + lights_toon_fragment: fm, + lights_toon_pars_fragment: pm, + lights_phong_fragment: mm, + lights_phong_pars_fragment: gm, + lights_physical_fragment: _m, + lights_physical_pars_fragment: xm, + lights_fragment_begin: vm, + lights_fragment_maps: ym, + lights_fragment_end: Mm, + logdepthbuf_fragment: Sm, + logdepthbuf_pars_fragment: bm, + logdepthbuf_pars_vertex: Em, + logdepthbuf_vertex: Tm, + map_fragment: wm, + map_pars_fragment: Am, + map_particle_fragment: Rm, + map_particle_pars_fragment: Cm, + metalnessmap_fragment: Pm, + metalnessmap_pars_fragment: Lm, + morphcolor_vertex: Im, + morphnormal_vertex: Um, + morphtarget_pars_vertex: Dm, + morphtarget_vertex: Nm, + normal_fragment_begin: Fm, + normal_fragment_maps: Om, + normal_pars_fragment: Bm, + normal_pars_vertex: zm, + normal_vertex: km, + normalmap_pars_fragment: Vm, + clearcoat_normal_fragment_begin: Hm, + clearcoat_normal_fragment_maps: Gm, + clearcoat_pars_fragment: Wm, + iridescence_pars_fragment: Xm, + opaque_fragment: qm, + packing: Ym, + premultiplied_alpha_fragment: Zm, + project_vertex: Jm, + dithering_fragment: $m, + dithering_pars_fragment: Km, + roughnessmap_fragment: Qm, + roughnessmap_pars_fragment: jm, + shadowmap_pars_fragment: tg, + shadowmap_pars_vertex: eg, + shadowmap_vertex: ng, + shadowmask_pars_fragment: ig, + skinbase_vertex: sg, + skinning_pars_vertex: rg, + skinning_vertex: ag, + skinnormal_vertex: og, + specularmap_fragment: cg, + specularmap_pars_fragment: lg, + tonemapping_fragment: hg, + tonemapping_pars_fragment: ug, + transmission_fragment: dg, + transmission_pars_fragment: fg, + uv_pars_fragment: pg, + uv_pars_vertex: mg, + uv_vertex: gg, + worldpos_vertex: _g, + background_vert: xg, + background_frag: vg, + backgroundCube_vert: yg, + backgroundCube_frag: Mg, + cube_vert: Sg, + cube_frag: bg, + depth_vert: Eg, + depth_frag: Tg, + distanceRGBA_vert: wg, + distanceRGBA_frag: Ag, + equirect_vert: Rg, + equirect_frag: Cg, + linedashed_vert: Pg, + linedashed_frag: Lg, + meshbasic_vert: Ig, + meshbasic_frag: Ug, + meshlambert_vert: Dg, + meshlambert_frag: Ng, + meshmatcap_vert: Fg, + meshmatcap_frag: Og, + meshnormal_vert: Bg, + meshnormal_frag: zg, + meshphong_vert: kg, + meshphong_frag: Vg, + meshphysical_vert: Hg, + meshphysical_frag: Gg, + meshtoon_vert: Wg, + meshtoon_frag: Xg, + points_vert: qg, + points_frag: Yg, + shadow_vert: Zg, + shadow_frag: Jg, + sprite_vert: $g, + sprite_frag: Kg +}, ct = { common: { diffuse: { - value: new ae(16777215) + value: new ft(16777215) }, opacity: { value: 1 @@ -6765,15 +7831,15 @@ void main() { map: { value: null }, - uvTransform: { - value: new lt - }, - uv2Transform: { - value: new lt + mapTransform: { + value: new kt }, alphaMap: { value: null }, + alphaMapTransform: { + value: new kt + }, alphaTest: { value: 0 } @@ -6781,6 +7847,9 @@ void main() { specularmap: { specularMap: { value: null + }, + specularMapTransform: { + value: new kt } }, envmap: { @@ -6806,6 +7875,9 @@ void main() { }, aoMapIntensity: { value: 1 + }, + aoMapTransform: { + value: new kt } }, lightmap: { @@ -6814,17 +7886,18 @@ void main() { }, lightMapIntensity: { value: 1 - } - }, - emissivemap: { - emissiveMap: { - value: null + }, + lightMapTransform: { + value: new kt } }, bumpmap: { bumpMap: { value: null }, + bumpMapTransform: { + value: new kt + }, bumpScale: { value: 1 } @@ -6833,14 +7906,20 @@ void main() { normalMap: { value: null }, + normalMapTransform: { + value: new kt + }, normalScale: { - value: new X(1, 1) + value: new J(1, 1) } }, displacementmap: { displacementMap: { value: null }, + displacementMapTransform: { + value: new kt + }, displacementScale: { value: 1 }, @@ -6848,14 +7927,28 @@ void main() { value: 0 } }, - roughnessmap: { - roughnessMap: { + emissivemap: { + emissiveMap: { value: null + }, + emissiveMapTransform: { + value: new kt } }, metalnessmap: { metalnessMap: { value: null + }, + metalnessMapTransform: { + value: new kt + } + }, + roughnessmap: { + roughnessMap: { + value: null + }, + roughnessMapTransform: { + value: new kt } }, gradientmap: { @@ -6874,7 +7967,7 @@ void main() { value: 2e3 }, fogColor: { - value: new ae(16777215) + value: new ft(16777215) } }, lights: { @@ -6927,10 +8020,13 @@ void main() { shadowMapSize: {} } }, + spotLightMap: { + value: [] + }, spotShadowMap: { value: [] }, - spotShadowMatrix: { + spotLightMatrix: { value: [] }, pointLights: { @@ -6985,7 +8081,7 @@ void main() { }, points: { diffuse: { - value: new ae(16777215) + value: new ft(16777215) }, opacity: { value: 1 @@ -7002,22 +8098,25 @@ void main() { alphaMap: { value: null }, + alphaMapTransform: { + value: new kt + }, alphaTest: { value: 0 }, uvTransform: { - value: new lt + value: new kt } }, sprite: { diffuse: { - value: new ae(16777215) + value: new ft(16777215) }, opacity: { value: 1 }, center: { - value: new X(.5, .5) + value: new J(.5, .5) }, rotation: { value: 0 @@ -7025,93 +8124,99 @@ void main() { map: { value: null }, + mapTransform: { + value: new kt + }, alphaMap: { value: null }, + alphaMapTransform: { + value: new kt + }, alphaTest: { value: 0 - }, - uvTransform: { - value: new lt } } -}, qt = { +}, en = { basic: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.fog + uniforms: Re([ + ct.common, + ct.specularmap, + ct.envmap, + ct.aomap, + ct.lightmap, + ct.fog ]), - vertexShader: Fe.meshbasic_vert, - fragmentShader: Fe.meshbasic_frag + vertexShader: zt.meshbasic_vert, + fragmentShader: zt.meshbasic_frag }, lambert: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.fog, - ie.lights, + uniforms: Re([ + ct.common, + ct.specularmap, + ct.envmap, + ct.aomap, + ct.lightmap, + ct.emissivemap, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, + ct.fog, + ct.lights, { emissive: { - value: new ae(0) + value: new ft(0) } } ]), - vertexShader: Fe.meshlambert_vert, - fragmentShader: Fe.meshlambert_frag + vertexShader: zt.meshlambert_vert, + fragmentShader: zt.meshlambert_frag }, phong: { - uniforms: yt([ - ie.common, - ie.specularmap, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.fog, - ie.lights, + uniforms: Re([ + ct.common, + ct.specularmap, + ct.envmap, + ct.aomap, + ct.lightmap, + ct.emissivemap, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, + ct.fog, + ct.lights, { emissive: { - value: new ae(0) + value: new ft(0) }, specular: { - value: new ae(1118481) + value: new ft(1118481) }, shininess: { value: 30 } } ]), - vertexShader: Fe.meshphong_vert, - fragmentShader: Fe.meshphong_frag + vertexShader: zt.meshphong_vert, + fragmentShader: zt.meshphong_frag }, standard: { - uniforms: yt([ - ie.common, - ie.envmap, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.roughnessmap, - ie.metalnessmap, - ie.fog, - ie.lights, + uniforms: Re([ + ct.common, + ct.envmap, + ct.aomap, + ct.lightmap, + ct.emissivemap, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, + ct.roughnessmap, + ct.metalnessmap, + ct.fog, + ct.lights, { emissive: { - value: new ae(0) + value: new ft(0) }, roughness: { value: 1 @@ -7124,58 +8229,58 @@ void main() { } } ]), - vertexShader: Fe.meshphysical_vert, - fragmentShader: Fe.meshphysical_frag + vertexShader: zt.meshphysical_vert, + fragmentShader: zt.meshphysical_frag }, toon: { - uniforms: yt([ - ie.common, - ie.aomap, - ie.lightmap, - ie.emissivemap, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.gradientmap, - ie.fog, - ie.lights, + uniforms: Re([ + ct.common, + ct.aomap, + ct.lightmap, + ct.emissivemap, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, + ct.gradientmap, + ct.fog, + ct.lights, { emissive: { - value: new ae(0) + value: new ft(0) } } ]), - vertexShader: Fe.meshtoon_vert, - fragmentShader: Fe.meshtoon_frag + vertexShader: zt.meshtoon_vert, + fragmentShader: zt.meshtoon_frag }, matcap: { - uniforms: yt([ - ie.common, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, - ie.fog, + uniforms: Re([ + ct.common, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, + ct.fog, { matcap: { value: null } } ]), - vertexShader: Fe.meshmatcap_vert, - fragmentShader: Fe.meshmatcap_frag + vertexShader: zt.meshmatcap_vert, + fragmentShader: zt.meshmatcap_frag }, points: { - uniforms: yt([ - ie.points, - ie.fog + uniforms: Re([ + ct.points, + ct.fog ]), - vertexShader: Fe.points_vert, - fragmentShader: Fe.points_frag + vertexShader: zt.points_vert, + fragmentShader: zt.points_frag }, dashed: { - uniforms: yt([ - ie.common, - ie.fog, + uniforms: Re([ + ct.common, + ct.fog, { scale: { value: 1 @@ -7188,63 +8293,87 @@ void main() { } } ]), - vertexShader: Fe.linedashed_vert, - fragmentShader: Fe.linedashed_frag + vertexShader: zt.linedashed_vert, + fragmentShader: zt.linedashed_frag }, depth: { - uniforms: yt([ - ie.common, - ie.displacementmap + uniforms: Re([ + ct.common, + ct.displacementmap ]), - vertexShader: Fe.depth_vert, - fragmentShader: Fe.depth_frag + vertexShader: zt.depth_vert, + fragmentShader: zt.depth_frag }, normal: { - uniforms: yt([ - ie.common, - ie.bumpmap, - ie.normalmap, - ie.displacementmap, + uniforms: Re([ + ct.common, + ct.bumpmap, + ct.normalmap, + ct.displacementmap, { opacity: { value: 1 } } ]), - vertexShader: Fe.meshnormal_vert, - fragmentShader: Fe.meshnormal_frag + vertexShader: zt.meshnormal_vert, + fragmentShader: zt.meshnormal_frag }, sprite: { - uniforms: yt([ - ie.sprite, - ie.fog + uniforms: Re([ + ct.sprite, + ct.fog ]), - vertexShader: Fe.sprite_vert, - fragmentShader: Fe.sprite_frag + vertexShader: zt.sprite_vert, + fragmentShader: zt.sprite_frag }, background: { uniforms: { uvTransform: { - value: new lt + value: new kt }, t2D: { value: null + }, + backgroundIntensity: { + value: 1 + } + }, + vertexShader: zt.background_vert, + fragmentShader: zt.background_frag + }, + backgroundCube: { + uniforms: { + envMap: { + value: null + }, + flipEnvMap: { + value: -1 + }, + backgroundBlurriness: { + value: 0 + }, + backgroundIntensity: { + value: 1 } }, - vertexShader: Fe.background_vert, - fragmentShader: Fe.background_frag + vertexShader: zt.backgroundCube_vert, + fragmentShader: zt.backgroundCube_frag }, cube: { - uniforms: yt([ - ie.envmap, - { - opacity: { - value: 1 - } + uniforms: { + tCube: { + value: null + }, + tFlip: { + value: -1 + }, + opacity: { + value: 1 } - ]), - vertexShader: Fe.cube_vert, - fragmentShader: Fe.cube_frag + }, + vertexShader: zt.cube_vert, + fragmentShader: zt.cube_frag }, equirect: { uniforms: { @@ -7252,16 +8381,16 @@ void main() { value: null } }, - vertexShader: Fe.equirect_vert, - fragmentShader: Fe.equirect_frag + vertexShader: zt.equirect_vert, + fragmentShader: zt.equirect_frag }, distanceRGBA: { - uniforms: yt([ - ie.common, - ie.displacementmap, + uniforms: Re([ + ct.common, + ct.displacementmap, { referencePosition: { - value: new M + value: new A }, nearDistance: { value: 1 @@ -7271,29 +8400,29 @@ void main() { } } ]), - vertexShader: Fe.distanceRGBA_vert, - fragmentShader: Fe.distanceRGBA_frag + vertexShader: zt.distanceRGBA_vert, + fragmentShader: zt.distanceRGBA_frag }, shadow: { - uniforms: yt([ - ie.lights, - ie.fog, + uniforms: Re([ + ct.lights, + ct.fog, { color: { - value: new ae(0) + value: new ft(0) }, opacity: { value: 1 } } ]), - vertexShader: Fe.shadow_vert, - fragmentShader: Fe.shadow_frag + vertexShader: zt.shadow_vert, + fragmentShader: zt.shadow_frag } }; -qt.physical = { - uniforms: yt([ - qt.standard.uniforms, +en.physical = { + uniforms: Re([ + en.standard.uniforms, { clearcoat: { value: 0 @@ -7301,41 +8430,83 @@ qt.physical = { clearcoatMap: { value: null }, - clearcoatRoughness: { - value: 0 + clearcoatMapTransform: { + value: new kt }, - clearcoatRoughnessMap: { + clearcoatNormalMap: { value: null }, + clearcoatNormalMapTransform: { + value: new kt + }, clearcoatNormalScale: { - value: new X(1, 1) + value: new J(1, 1) }, - clearcoatNormalMap: { + clearcoatRoughness: { + value: 0 + }, + clearcoatRoughnessMap: { + value: null + }, + clearcoatRoughnessMapTransform: { + value: new kt + }, + iridescence: { + value: 0 + }, + iridescenceMap: { + value: null + }, + iridescenceMapTransform: { + value: new kt + }, + iridescenceIOR: { + value: 1.3 + }, + iridescenceThicknessMinimum: { + value: 100 + }, + iridescenceThicknessMaximum: { + value: 400 + }, + iridescenceThicknessMap: { value: null }, + iridescenceThicknessMapTransform: { + value: new kt + }, sheen: { value: 0 }, sheenColor: { - value: new ae(0) + value: new ft(0) }, sheenColorMap: { value: null }, + sheenColorMapTransform: { + value: new kt + }, sheenRoughness: { - value: 0 + value: 1 }, sheenRoughnessMap: { value: null }, + sheenRoughnessMapTransform: { + value: new kt + }, transmission: { value: 0 }, transmissionMap: { value: null }, + transmissionMapTransform: { + value: new kt + }, transmissionSamplerSize: { - value: new X + value: new J }, transmissionSamplerMap: { value: null @@ -7346,404 +8517,439 @@ qt.physical = { thicknessMap: { value: null }, + thicknessMapTransform: { + value: new kt + }, attenuationDistance: { value: 0 }, attenuationColor: { - value: new ae(0) + value: new ft(0) + }, + specularColor: { + value: new ft(1, 1, 1) + }, + specularColorMap: { + value: null + }, + specularColorMapTransform: { + value: new kt }, specularIntensity: { - value: 0 + value: 1 }, specularIntensityMap: { value: null }, - specularColor: { - value: new ae(1, 1, 1) + specularIntensityMapTransform: { + value: new kt }, - specularColorMap: { + anisotropyVector: { + value: new J + }, + anisotropyMap: { value: null + }, + anisotropyMapTransform: { + value: new kt } } ]), - vertexShader: Fe.meshphysical_vert, - fragmentShader: Fe.meshphysical_frag + vertexShader: zt.meshphysical_vert, + fragmentShader: zt.meshphysical_frag }; -function Vm(s, e, t, n, i) { - let r = new ae(0), o = 0, a, l, c = null, h = 0, u = null; - function d(m, x) { - let v = !1, g = x.isScene === !0 ? x.background : null; - g && g.isTexture && (g = e.get(g)); - let p = s.xr, _ = p.getSession && p.getSession(); - _ && _.environmentBlendMode === "additive" && (g = null), g === null ? f(r, o) : g && g.isColor && (f(g, 1), v = !0), (s.autoClear || v) && s.clear(s.autoClearColor, s.autoClearDepth, s.autoClearStencil), g && (g.isCubeTexture || g.mapping === Pr) ? (l === void 0 && (l = new st(new wn(1, 1, 1), new sn({ +var lr = { + r: 0, + b: 0, + g: 0 +}; +function Qg(s1, t, e, n, i, r, a) { + let o = new ft(0), c = r === !0 ? 0 : 1, l, h, u = null, d = 0, f = null; + function m(g, p) { + let v = !1, _ = p.isScene === !0 ? p.background : null; + switch(_ && _.isTexture && (_ = (p.backgroundBlurriness > 0 ? e : t).get(_)), _ === null ? x(o, c) : _ && _.isColor && (x(_, 1), v = !0), s1.xr.getEnvironmentBlendMode()){ + case "opaque": + v = !0; + break; + case "additive": + n.buffers.color.setClear(0, 0, 0, 1, a), v = !0; + break; + case "alpha-blend": + n.buffers.color.setClear(0, 0, 0, 0, a), v = !0; + break; + } + (s1.autoClear || v) && s1.clear(s1.autoClearColor, s1.autoClearDepth, s1.autoClearStencil), _ && (_.isCubeTexture || _.mapping === Hs) ? (h === void 0 && (h = new ve(new Ji(1, 1, 1), new Qe({ name: "BackgroundCubeMaterial", - uniforms: Ri(qt.cube.uniforms), - vertexShader: qt.cube.vertexShader, - fragmentShader: qt.cube.fragmentShader, - side: it, + uniforms: $i(en.backgroundCube.uniforms), + vertexShader: en.backgroundCube.vertexShader, + fragmentShader: en.backgroundCube.fragmentShader, + side: De, depthTest: !1, depthWrite: !1, fog: !1 - })), l.geometry.deleteAttribute("normal"), l.geometry.deleteAttribute("uv"), l.onBeforeRender = function(y, b, A) { - this.matrixWorld.copyPosition(A.matrixWorld); - }, Object.defineProperty(l.material, "envMap", { + })), h.geometry.deleteAttribute("normal"), h.geometry.deleteAttribute("uv"), h.onBeforeRender = function(w, R, L) { + this.matrixWorld.copyPosition(L.matrixWorld); + }, Object.defineProperty(h.material, "envMap", { get: function() { return this.uniforms.envMap.value; } - }), n.update(l)), l.material.uniforms.envMap.value = g, l.material.uniforms.flipEnvMap.value = g.isCubeTexture && g.isRenderTargetTexture === !1 ? -1 : 1, (c !== g || h !== g.version || u !== s.toneMapping) && (l.material.needsUpdate = !0, c = g, h = g.version, u = s.toneMapping), m.unshift(l, l.geometry, l.material, 0, 0, null)) : g && g.isTexture && (a === void 0 && (a = new st(new Pi(2, 2), new sn({ + }), i.update(h)), h.material.uniforms.envMap.value = _, h.material.uniforms.flipEnvMap.value = _.isCubeTexture && _.isRenderTargetTexture === !1 ? -1 : 1, h.material.uniforms.backgroundBlurriness.value = p.backgroundBlurriness, h.material.uniforms.backgroundIntensity.value = p.backgroundIntensity, h.material.toneMapped = _.colorSpace !== Nt, (u !== _ || d !== _.version || f !== s1.toneMapping) && (h.material.needsUpdate = !0, u = _, d = _.version, f = s1.toneMapping), h.layers.enableAll(), g.unshift(h, h.geometry, h.material, 0, 0, null)) : _ && _.isTexture && (l === void 0 && (l = new ve(new Zr(2, 2), new Qe({ name: "BackgroundMaterial", - uniforms: Ri(qt.background.uniforms), - vertexShader: qt.background.vertexShader, - fragmentShader: qt.background.fragmentShader, - side: Ai, + uniforms: $i(en.background.uniforms), + vertexShader: en.background.vertexShader, + fragmentShader: en.background.fragmentShader, + side: On, depthTest: !1, depthWrite: !1, fog: !1 - })), a.geometry.deleteAttribute("normal"), Object.defineProperty(a.material, "map", { + })), l.geometry.deleteAttribute("normal"), Object.defineProperty(l.material, "map", { get: function() { return this.uniforms.t2D.value; } - }), n.update(a)), a.material.uniforms.t2D.value = g, g.matrixAutoUpdate === !0 && g.updateMatrix(), a.material.uniforms.uvTransform.value.copy(g.matrix), (c !== g || h !== g.version || u !== s.toneMapping) && (a.material.needsUpdate = !0, c = g, h = g.version, u = s.toneMapping), m.unshift(a, a.geometry, a.material, 0, 0, null)); + }), i.update(l)), l.material.uniforms.t2D.value = _, l.material.uniforms.backgroundIntensity.value = p.backgroundIntensity, l.material.toneMapped = _.colorSpace !== Nt, _.matrixAutoUpdate === !0 && _.updateMatrix(), l.material.uniforms.uvTransform.value.copy(_.matrix), (u !== _ || d !== _.version || f !== s1.toneMapping) && (l.material.needsUpdate = !0, u = _, d = _.version, f = s1.toneMapping), l.layers.enableAll(), g.unshift(l, l.geometry, l.material, 0, 0, null)); } - function f(m, x) { - t.buffers.color.setClear(m.r, m.g, m.b, x, i); + function x(g, p) { + g.getRGB(lr, xd(s1)), n.buffers.color.setClear(lr.r, lr.g, lr.b, p, a); } return { getClearColor: function() { - return r; + return o; }, - setClearColor: function(m, x = 1) { - r.set(m), o = x, f(r, o); + setClearColor: function(g, p = 1) { + o.set(g), c = p, x(o, c); }, getClearAlpha: function() { - return o; + return c; }, - setClearAlpha: function(m) { - o = m, f(r, o); + setClearAlpha: function(g) { + c = g, x(o, c); }, - render: d + render: m }; } -function Wm(s, e, t, n) { - let i = s.getParameter(34921), r = n.isWebGL2 ? null : e.get("OES_vertex_array_object"), o = n.isWebGL2 || r !== null, a = {}, l = x(null), c = l; - function h(E, D, U, F, O) { - let ne = !1; - if (o) { - let ce = m(F, U, D); - c !== ce && (c = ce, d(c.object)), ne = v(F, O), ne && g(F, O); +function jg(s1, t, e, n) { + let i = s1.getParameter(s1.MAX_VERTEX_ATTRIBS), r = n.isWebGL2 ? null : t.get("OES_vertex_array_object"), a = n.isWebGL2 || r !== null, o = {}, c = g(null), l = c, h = !1; + function u(O, z, K, X, Y) { + let j = !1; + if (a) { + let tt = x(X, K, z); + l !== tt && (l = tt, f(l.object)), j = p(O, X, K, Y), j && v(O, X, K, Y); } else { - let ce = D.wireframe === !0; - (c.geometry !== F.id || c.program !== U.id || c.wireframe !== ce) && (c.geometry = F.id, c.program = U.id, c.wireframe = ce, ne = !0); + let tt = z.wireframe === !0; + (l.geometry !== X.id || l.program !== K.id || l.wireframe !== tt) && (l.geometry = X.id, l.program = K.id, l.wireframe = tt, j = !0); } - E.isInstancedMesh === !0 && (ne = !0), O !== null && t.update(O, 34963), ne && (L(E, D, U, F), O !== null && s.bindBuffer(34963, t.get(O).buffer)); + Y !== null && e.update(Y, s1.ELEMENT_ARRAY_BUFFER), (j || h) && (h = !1, L(O, z, K, X), Y !== null && s1.bindBuffer(s1.ELEMENT_ARRAY_BUFFER, e.get(Y).buffer)); } - function u() { - return n.isWebGL2 ? s.createVertexArray() : r.createVertexArrayOES(); + function d() { + return n.isWebGL2 ? s1.createVertexArray() : r.createVertexArrayOES(); } - function d(E) { - return n.isWebGL2 ? s.bindVertexArray(E) : r.bindVertexArrayOES(E); + function f(O) { + return n.isWebGL2 ? s1.bindVertexArray(O) : r.bindVertexArrayOES(O); } - function f(E) { - return n.isWebGL2 ? s.deleteVertexArray(E) : r.deleteVertexArrayOES(E); + function m(O) { + return n.isWebGL2 ? s1.deleteVertexArray(O) : r.deleteVertexArrayOES(O); } - function m(E, D, U) { - let F = U.wireframe === !0, O = a[E.id]; - O === void 0 && (O = {}, a[E.id] = O); - let ne = O[D.id]; - ne === void 0 && (ne = {}, O[D.id] = ne); - let ce = ne[F]; - return ce === void 0 && (ce = x(u()), ne[F] = ce), ce; + function x(O, z, K) { + let X = K.wireframe === !0, Y = o[O.id]; + Y === void 0 && (Y = {}, o[O.id] = Y); + let j = Y[z.id]; + j === void 0 && (j = {}, Y[z.id] = j); + let tt = j[X]; + return tt === void 0 && (tt = g(d()), j[X] = tt), tt; } - function x(E) { - let D = [], U = [], F = []; - for(let O = 0; O < i; O++)D[O] = 0, U[O] = 0, F[O] = 0; + function g(O) { + let z = [], K = [], X = []; + for(let Y = 0; Y < i; Y++)z[Y] = 0, K[Y] = 0, X[Y] = 0; return { geometry: null, program: null, wireframe: !1, - newAttributes: D, - enabledAttributes: U, - attributeDivisors: F, - object: E, + newAttributes: z, + enabledAttributes: K, + attributeDivisors: X, + object: O, attributes: {}, index: null }; } - function v(E, D) { - let U = c.attributes, F = E.attributes, O = 0; - for(let ne in F){ - let ce = U[ne], V = F[ne]; - if (ce === void 0 || ce.attribute !== V || ce.data !== V.data) return !0; - O++; + function p(O, z, K, X) { + let Y = l.attributes, j = z.attributes, tt = 0, N = K.getAttributes(); + for(let q in N)if (N[q].location >= 0) { + let ut = Y[q], pt = j[q]; + if (pt === void 0 && (q === "instanceMatrix" && O.instanceMatrix && (pt = O.instanceMatrix), q === "instanceColor" && O.instanceColor && (pt = O.instanceColor)), ut === void 0 || ut.attribute !== pt || pt && ut.data !== pt.data) return !0; + tt++; } - return c.attributesNum !== O || c.index !== D; + return l.attributesNum !== tt || l.index !== X; } - function g(E, D) { - let U = {}, F = E.attributes, O = 0; - for(let ne in F){ - let ce = F[ne], V = {}; - V.attribute = ce, ce.data && (V.data = ce.data), U[ne] = V, O++; + function v(O, z, K, X) { + let Y = {}, j = z.attributes, tt = 0, N = K.getAttributes(); + for(let q in N)if (N[q].location >= 0) { + let ut = j[q]; + ut === void 0 && (q === "instanceMatrix" && O.instanceMatrix && (ut = O.instanceMatrix), q === "instanceColor" && O.instanceColor && (ut = O.instanceColor)); + let pt = {}; + pt.attribute = ut, ut && ut.data && (pt.data = ut.data), Y[q] = pt, tt++; } - c.attributes = U, c.attributesNum = O, c.index = D; + l.attributes = Y, l.attributesNum = tt, l.index = X; } - function p() { - let E = c.newAttributes; - for(let D = 0, U = E.length; D < U; D++)E[D] = 0; - } - function _(E) { - y(E, 0); - } - function y(E, D) { - let U = c.newAttributes, F = c.enabledAttributes, O = c.attributeDivisors; - U[E] = 1, F[E] === 0 && (s.enableVertexAttribArray(E), F[E] = 1), O[E] !== D && ((n.isWebGL2 ? s : e.get("ANGLE_instanced_arrays"))[n.isWebGL2 ? "vertexAttribDivisor" : "vertexAttribDivisorANGLE"](E, D), O[E] = D); - } - function b() { - let E = c.newAttributes, D = c.enabledAttributes; - for(let U = 0, F = D.length; U < F; U++)D[U] !== E[U] && (s.disableVertexAttribArray(U), D[U] = 0); - } - function A(E, D, U, F, O, ne) { - n.isWebGL2 === !0 && (U === 5124 || U === 5125) ? s.vertexAttribIPointer(E, D, U, O, ne) : s.vertexAttribPointer(E, D, U, F, O, ne); - } - function L(E, D, U, F) { - if (n.isWebGL2 === !1 && (E.isInstancedMesh || F.isInstancedBufferGeometry) && e.get("ANGLE_instanced_arrays") === null) return; - p(); - let O = F.attributes, ne = U.getAttributes(), ce = D.defaultAttributeValues; - for(let V in ne){ - let W = ne[V]; - if (W.location >= 0) { - let he = O[V]; - if (he === void 0 && (V === "instanceMatrix" && E.instanceMatrix && (he = E.instanceMatrix), V === "instanceColor" && E.instanceColor && (he = E.instanceColor)), he !== void 0) { - let le = he.normalized, fe = he.itemSize, Be = t.get(he); - if (Be === void 0) continue; - let Y = Be.buffer, Ce = Be.type, ye = Be.bytesPerElement; - if (he.isInterleavedBufferAttribute) { - let ge = he.data, xe = ge.stride, Oe = he.offset; - if (ge && ge.isInstancedInterleavedBuffer) { - for(let G = 0; G < W.locationSize; G++)y(W.location + G, ge.meshPerAttribute); - E.isInstancedMesh !== !0 && F._maxInstanceCount === void 0 && (F._maxInstanceCount = ge.meshPerAttribute * ge.count); - } else for(let G = 0; G < W.locationSize; G++)_(W.location + G); - s.bindBuffer(34962, Y); - for(let G = 0; G < W.locationSize; G++)A(W.location + G, fe / W.locationSize, Ce, le, xe * ye, (Oe + fe / W.locationSize * G) * ye); + function _() { + let O = l.newAttributes; + for(let z = 0, K = O.length; z < K; z++)O[z] = 0; + } + function y(O) { + b(O, 0); + } + function b(O, z) { + let K = l.newAttributes, X = l.enabledAttributes, Y = l.attributeDivisors; + K[O] = 1, X[O] === 0 && (s1.enableVertexAttribArray(O), X[O] = 1), Y[O] !== z && ((n.isWebGL2 ? s1 : t.get("ANGLE_instanced_arrays"))[n.isWebGL2 ? "vertexAttribDivisor" : "vertexAttribDivisorANGLE"](O, z), Y[O] = z); + } + function w() { + let O = l.newAttributes, z = l.enabledAttributes; + for(let K = 0, X = z.length; K < X; K++)z[K] !== O[K] && (s1.disableVertexAttribArray(K), z[K] = 0); + } + function R(O, z, K, X, Y, j, tt) { + tt === !0 ? s1.vertexAttribIPointer(O, z, K, Y, j) : s1.vertexAttribPointer(O, z, K, X, Y, j); + } + function L(O, z, K, X) { + if (n.isWebGL2 === !1 && (O.isInstancedMesh || X.isInstancedBufferGeometry) && t.get("ANGLE_instanced_arrays") === null) return; + _(); + let Y = X.attributes, j = K.getAttributes(), tt = z.defaultAttributeValues; + for(let N in j){ + let q = j[N]; + if (q.location >= 0) { + let lt = Y[N]; + if (lt === void 0 && (N === "instanceMatrix" && O.instanceMatrix && (lt = O.instanceMatrix), N === "instanceColor" && O.instanceColor && (lt = O.instanceColor)), lt !== void 0) { + let ut = lt.normalized, pt = lt.itemSize, Et = e.get(lt); + if (Et === void 0) continue; + let Tt = Et.buffer, wt = Et.type, Yt = Et.bytesPerElement, te = n.isWebGL2 === !0 && (wt === s1.INT || wt === s1.UNSIGNED_INT || lt.gpuType === ad); + if (lt.isInterleavedBufferAttribute) { + let Pt = lt.data, P = Pt.stride, at = lt.offset; + if (Pt.isInstancedInterleavedBuffer) { + for(let Z = 0; Z < q.locationSize; Z++)b(q.location + Z, Pt.meshPerAttribute); + O.isInstancedMesh !== !0 && X._maxInstanceCount === void 0 && (X._maxInstanceCount = Pt.meshPerAttribute * Pt.count); + } else for(let Z = 0; Z < q.locationSize; Z++)y(q.location + Z); + s1.bindBuffer(s1.ARRAY_BUFFER, Tt); + for(let Z = 0; Z < q.locationSize; Z++)R(q.location + Z, pt / q.locationSize, wt, ut, P * Yt, (at + pt / q.locationSize * Z) * Yt, te); } else { - if (he.isInstancedBufferAttribute) { - for(let ge = 0; ge < W.locationSize; ge++)y(W.location + ge, he.meshPerAttribute); - E.isInstancedMesh !== !0 && F._maxInstanceCount === void 0 && (F._maxInstanceCount = he.meshPerAttribute * he.count); - } else for(let ge = 0; ge < W.locationSize; ge++)_(W.location + ge); - s.bindBuffer(34962, Y); - for(let ge = 0; ge < W.locationSize; ge++)A(W.location + ge, fe / W.locationSize, Ce, le, fe * ye, fe / W.locationSize * ge * ye); + if (lt.isInstancedBufferAttribute) { + for(let Pt = 0; Pt < q.locationSize; Pt++)b(q.location + Pt, lt.meshPerAttribute); + O.isInstancedMesh !== !0 && X._maxInstanceCount === void 0 && (X._maxInstanceCount = lt.meshPerAttribute * lt.count); + } else for(let Pt = 0; Pt < q.locationSize; Pt++)y(q.location + Pt); + s1.bindBuffer(s1.ARRAY_BUFFER, Tt); + for(let Pt = 0; Pt < q.locationSize; Pt++)R(q.location + Pt, pt / q.locationSize, wt, ut, pt * Yt, pt / q.locationSize * Pt * Yt, te); } - } else if (ce !== void 0) { - let le = ce[V]; - if (le !== void 0) switch(le.length){ + } else if (tt !== void 0) { + let ut = tt[N]; + if (ut !== void 0) switch(ut.length){ case 2: - s.vertexAttrib2fv(W.location, le); + s1.vertexAttrib2fv(q.location, ut); break; case 3: - s.vertexAttrib3fv(W.location, le); + s1.vertexAttrib3fv(q.location, ut); break; case 4: - s.vertexAttrib4fv(W.location, le); + s1.vertexAttrib4fv(q.location, ut); break; default: - s.vertexAttrib1fv(W.location, le); + s1.vertexAttrib1fv(q.location, ut); } } } } - b(); + w(); } - function I() { - P(); - for(let E in a){ - let D = a[E]; - for(let U in D){ - let F = D[U]; - for(let O in F)f(F[O].object), delete F[O]; - delete D[U]; + function M() { + $(); + for(let O in o){ + let z = o[O]; + for(let K in z){ + let X = z[K]; + for(let Y in X)m(X[Y].object), delete X[Y]; + delete z[K]; } - delete a[E]; + delete o[O]; } } - function k(E) { - if (a[E.id] === void 0) return; - let D = a[E.id]; - for(let U in D){ - let F = D[U]; - for(let O in F)f(F[O].object), delete F[O]; - delete D[U]; + function E(O) { + if (o[O.id] === void 0) return; + let z = o[O.id]; + for(let K in z){ + let X = z[K]; + for(let Y in X)m(X[Y].object), delete X[Y]; + delete z[K]; } - delete a[E.id]; + delete o[O.id]; } - function B(E) { - for(let D in a){ - let U = a[D]; - if (U[E.id] === void 0) continue; - let F = U[E.id]; - for(let O in F)f(F[O].object), delete F[O]; - delete U[E.id]; + function V(O) { + for(let z in o){ + let K = o[z]; + if (K[O.id] === void 0) continue; + let X = K[O.id]; + for(let Y in X)m(X[Y].object), delete X[Y]; + delete K[O.id]; } } - function P() { - w(), c !== l && (c = l, d(c.object)); + function $() { + F(), h = !0, l !== c && (l = c, f(l.object)); } - function w() { - l.geometry = null, l.program = null, l.wireframe = !1; + function F() { + c.geometry = null, c.program = null, c.wireframe = !1; } return { - setup: h, - reset: P, - resetDefaultState: w, - dispose: I, - releaseStatesOfGeometry: k, - releaseStatesOfProgram: B, - initAttributes: p, - enableAttribute: _, - disableUnusedAttributes: b + setup: u, + reset: $, + resetDefaultState: F, + dispose: M, + releaseStatesOfGeometry: E, + releaseStatesOfProgram: V, + initAttributes: _, + enableAttribute: y, + disableUnusedAttributes: w }; } -function qm(s, e, t, n) { +function t_(s1, t, e, n) { let i = n.isWebGL2, r; - function o(c) { - r = c; + function a(l) { + r = l; } - function a(c, h) { - s.drawArrays(r, c, h), t.update(h, r, 1); + function o(l, h) { + s1.drawArrays(r, l, h), e.update(h, r, 1); } - function l(c, h, u) { + function c(l, h, u) { if (u === 0) return; let d, f; - if (i) d = s, f = "drawArraysInstanced"; - else if (d = e.get("ANGLE_instanced_arrays"), f = "drawArraysInstancedANGLE", d === null) { + if (i) d = s1, f = "drawArraysInstanced"; + else if (d = t.get("ANGLE_instanced_arrays"), f = "drawArraysInstancedANGLE", d === null) { console.error("THREE.WebGLBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } - d[f](r, c, h, u), t.update(h, r, u); + d[f](r, l, h, u), e.update(h, r, u); } - this.setMode = o, this.render = a, this.renderInstances = l; + this.setMode = a, this.render = o, this.renderInstances = c; } -function Xm(s, e, t) { +function e_(s1, t, e) { let n; function i() { if (n !== void 0) return n; - if (e.has("EXT_texture_filter_anisotropic") === !0) { - let L = e.get("EXT_texture_filter_anisotropic"); - n = s.getParameter(L.MAX_TEXTURE_MAX_ANISOTROPY_EXT); + if (t.has("EXT_texture_filter_anisotropic") === !0) { + let R = t.get("EXT_texture_filter_anisotropic"); + n = s1.getParameter(R.MAX_TEXTURE_MAX_ANISOTROPY_EXT); } else n = 0; return n; } - function r(L) { - if (L === "highp") { - if (s.getShaderPrecisionFormat(35633, 36338).precision > 0 && s.getShaderPrecisionFormat(35632, 36338).precision > 0) return "highp"; - L = "mediump"; + function r(R) { + if (R === "highp") { + if (s1.getShaderPrecisionFormat(s1.VERTEX_SHADER, s1.HIGH_FLOAT).precision > 0 && s1.getShaderPrecisionFormat(s1.FRAGMENT_SHADER, s1.HIGH_FLOAT).precision > 0) return "highp"; + R = "mediump"; } - return L === "mediump" && s.getShaderPrecisionFormat(35633, 36337).precision > 0 && s.getShaderPrecisionFormat(35632, 36337).precision > 0 ? "mediump" : "lowp"; + return R === "mediump" && s1.getShaderPrecisionFormat(s1.VERTEX_SHADER, s1.MEDIUM_FLOAT).precision > 0 && s1.getShaderPrecisionFormat(s1.FRAGMENT_SHADER, s1.MEDIUM_FLOAT).precision > 0 ? "mediump" : "lowp"; } - let o = typeof WebGL2RenderingContext < "u" && s instanceof WebGL2RenderingContext || typeof WebGL2ComputeRenderingContext < "u" && s instanceof WebGL2ComputeRenderingContext, a = t.precision !== void 0 ? t.precision : "highp", l = r(a); - l !== a && (console.warn("THREE.WebGLRenderer:", a, "not supported, using", l, "instead."), a = l); - let c = o || e.has("WEBGL_draw_buffers"), h = t.logarithmicDepthBuffer === !0, u = s.getParameter(34930), d = s.getParameter(35660), f = s.getParameter(3379), m = s.getParameter(34076), x = s.getParameter(34921), v = s.getParameter(36347), g = s.getParameter(36348), p = s.getParameter(36349), _ = d > 0, y = o || e.has("OES_texture_float"), b = _ && y, A = o ? s.getParameter(36183) : 0; + let a = typeof WebGL2RenderingContext < "u" && s1.constructor.name === "WebGL2RenderingContext", o = e.precision !== void 0 ? e.precision : "highp", c = r(o); + c !== o && (console.warn("THREE.WebGLRenderer:", o, "not supported, using", c, "instead."), o = c); + let l = a || t.has("WEBGL_draw_buffers"), h = e.logarithmicDepthBuffer === !0, u = s1.getParameter(s1.MAX_TEXTURE_IMAGE_UNITS), d = s1.getParameter(s1.MAX_VERTEX_TEXTURE_IMAGE_UNITS), f = s1.getParameter(s1.MAX_TEXTURE_SIZE), m = s1.getParameter(s1.MAX_CUBE_MAP_TEXTURE_SIZE), x = s1.getParameter(s1.MAX_VERTEX_ATTRIBS), g = s1.getParameter(s1.MAX_VERTEX_UNIFORM_VECTORS), p = s1.getParameter(s1.MAX_VARYING_VECTORS), v = s1.getParameter(s1.MAX_FRAGMENT_UNIFORM_VECTORS), _ = d > 0, y = a || t.has("OES_texture_float"), b = _ && y, w = a ? s1.getParameter(s1.MAX_SAMPLES) : 0; return { - isWebGL2: o, - drawBuffers: c, + isWebGL2: a, + drawBuffers: l, getMaxAnisotropy: i, getMaxPrecision: r, - precision: a, + precision: o, logarithmicDepthBuffer: h, maxTextures: u, maxVertexTextures: d, maxTextureSize: f, maxCubemapSize: m, maxAttributes: x, - maxVertexUniforms: v, - maxVaryings: g, - maxFragmentUniforms: p, + maxVertexUniforms: g, + maxVaryings: p, + maxFragmentUniforms: v, vertexTextures: _, floatFragmentTextures: y, floatVertexTextures: b, - maxSamples: A + maxSamples: w }; } -function Jm(s) { - let e = this, t = null, n = 0, i = !1, r = !1, o = new Wt, a = new lt, l = { +function n_(s1) { + let t = this, e = null, n = 0, i = !1, r = !1, a = new mn, o = new kt, c = { value: null, needsUpdate: !1 }; - this.uniform = l, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d, f) { - let m = u.length !== 0 || d || n !== 0 || i; - return i = d, t = h(u, f, 0), n = u.length, m; + this.uniform = c, this.numPlanes = 0, this.numIntersection = 0, this.init = function(u, d) { + let f = u.length !== 0 || d || n !== 0 || i; + return i = d, n = u.length, f; }, this.beginShadows = function() { r = !0, h(null); }, this.endShadows = function() { - r = !1, c(); + r = !1; + }, this.setGlobalState = function(u, d) { + e = h(u, d, 0); }, this.setState = function(u, d, f) { - let m = u.clippingPlanes, x = u.clipIntersection, v = u.clipShadows, g = s.get(u); - if (!i || m === null || m.length === 0 || r && !v) r ? h(null) : c(); + let m = u.clippingPlanes, x = u.clipIntersection, g = u.clipShadows, p = s1.get(u); + if (!i || m === null || m.length === 0 || r && !g) r ? h(null) : l(); else { - let p = r ? 0 : n, _ = p * 4, y = g.clippingState || null; - l.value = y, y = h(m, d, _, f); - for(let b = 0; b !== _; ++b)y[b] = t[b]; - g.clippingState = y, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += p; + let v = r ? 0 : n, _ = v * 4, y = p.clippingState || null; + c.value = y, y = h(m, d, _, f); + for(let b = 0; b !== _; ++b)y[b] = e[b]; + p.clippingState = y, this.numIntersection = x ? this.numPlanes : 0, this.numPlanes += v; } }; - function c() { - l.value !== t && (l.value = t, l.needsUpdate = n > 0), e.numPlanes = n, e.numIntersection = 0; + function l() { + c.value !== e && (c.value = e, c.needsUpdate = n > 0), t.numPlanes = n, t.numIntersection = 0; } function h(u, d, f, m) { - let x = u !== null ? u.length : 0, v = null; + let x = u !== null ? u.length : 0, g = null; if (x !== 0) { - if (v = l.value, m !== !0 || v === null) { - let g = f + x * 4, p = d.matrixWorldInverse; - a.getNormalMatrix(p), (v === null || v.length < g) && (v = new Float32Array(g)); - for(let _ = 0, y = f; _ !== x; ++_, y += 4)o.copy(u[_]).applyMatrix4(p, a), o.normal.toArray(v, y), v[y + 3] = o.constant; + if (g = c.value, m !== !0 || g === null) { + let p = f + x * 4, v = d.matrixWorldInverse; + o.getNormalMatrix(v), (g === null || g.length < p) && (g = new Float32Array(p)); + for(let _ = 0, y = f; _ !== x; ++_, y += 4)a.copy(u[_]).applyMatrix4(v, o), a.normal.toArray(g, y), g[y + 3] = a.constant; } - l.value = v, l.needsUpdate = !0; + c.value = g, c.needsUpdate = !0; } - return e.numPlanes = x, e.numIntersection = 0, v; + return t.numPlanes = x, t.numIntersection = 0, g; } } -function Ym(s) { - let e = new WeakMap; - function t(o, a) { - return a === Ds ? o.mapping = Bi : a === Fs && (o.mapping = zi), o; +function i_(s1) { + let t = new WeakMap; + function e(a, o) { + return o === Ur ? a.mapping = Bn : o === Dr && (a.mapping = ci), a; } - function n(o) { - if (o && o.isTexture && o.isRenderTargetTexture === !1) { - let a = o.mapping; - if (a === Ds || a === Fs) if (e.has(o)) { - let l = e.get(o).texture; - return t(l, o.mapping); + function n(a) { + if (a && a.isTexture && a.isRenderTargetTexture === !1) { + let o = a.mapping; + if (o === Ur || o === Dr) if (t.has(a)) { + let c = t.get(a).texture; + return e(c, a.mapping); } else { - let l = o.image; - if (l && l.height > 0) { - let c = s.getRenderTarget(), h = new js(l.height / 2); - return h.fromEquirectangularTexture(s, o), e.set(o, h), s.setRenderTarget(c), o.addEventListener("dispose", i), t(h.texture, o.mapping); + let c = a.image; + if (c && c.height > 0) { + let l = new fo(c.height / 2); + return l.fromEquirectangularTexture(s1, a), t.set(a, l), a.addEventListener("dispose", i), e(l.texture, a.mapping); } else return null; } } - return o; + return a; } - function i(o) { - let a = o.target; - a.removeEventListener("dispose", i); - let l = e.get(a); - l !== void 0 && (e.delete(a), l.dispose()); + function i(a) { + let o = a.target; + o.removeEventListener("dispose", i); + let c = t.get(o); + c !== void 0 && (t.delete(o), c.dispose()); } function r() { - e = new WeakMap; + t = new WeakMap; } return { get: n, dispose: r }; } -var Fr = class extends Ir { - constructor(e = -1, t = 1, n = 1, i = -1, r = .1, o = 2e3){ - super(); - this.type = "OrthographicCamera", this.zoom = 1, this.view = null, this.left = e, this.right = t, this.top = n, this.bottom = i, this.near = r, this.far = o, this.updateProjectionMatrix(); +var Ls = class extends Cs { + constructor(t = -1, e = 1, n = 1, i = -1, r = .1, a = 2e3){ + super(), this.isOrthographicCamera = !0, this.type = "OrthographicCamera", this.zoom = 1, this.view = null, this.left = t, this.right = e, this.top = n, this.bottom = i, this.near = r, this.far = a, this.updateProjectionMatrix(); } - copy(e, t) { - return super.copy(e, t), this.left = e.left, this.right = e.right, this.top = e.top, this.bottom = e.bottom, this.near = e.near, this.far = e.far, this.zoom = e.zoom, this.view = e.view === null ? null : Object.assign({}, e.view), this; + copy(t, e) { + return super.copy(t, e), this.left = t.left, this.right = t.right, this.top = t.top, this.bottom = t.bottom, this.near = t.near, this.far = t.far, this.zoom = t.zoom, this.view = t.view === null ? null : Object.assign({}, t.view), this; } - setViewOffset(e, t, n, i, r, o) { + setViewOffset(t, e, n, i, r, a) { this.view === null && (this.view = { enabled: !0, fullWidth: 1, @@ -7752,111 +8958,110 @@ var Fr = class extends Ir { offsetY: 0, width: 1, height: 1 - }), this.view.enabled = !0, this.view.fullWidth = e, this.view.fullHeight = t, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = o, this.updateProjectionMatrix(); + }), this.view.enabled = !0, this.view.fullWidth = t, this.view.fullHeight = e, this.view.offsetX = n, this.view.offsetY = i, this.view.width = r, this.view.height = a, this.updateProjectionMatrix(); } clearViewOffset() { this.view !== null && (this.view.enabled = !1), this.updateProjectionMatrix(); } updateProjectionMatrix() { - let e = (this.right - this.left) / (2 * this.zoom), t = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, i = (this.top + this.bottom) / 2, r = n - e, o = n + e, a = i + t, l = i - t; + let t = (this.right - this.left) / (2 * this.zoom), e = (this.top - this.bottom) / (2 * this.zoom), n = (this.right + this.left) / 2, i = (this.top + this.bottom) / 2, r = n - t, a = n + t, o = i + e, c = i - e; if (this.view !== null && this.view.enabled) { - let c = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom; - r += c * this.view.offsetX, o = r + c * this.view.width, a -= h * this.view.offsetY, l = a - h * this.view.height; + let l = (this.right - this.left) / this.view.fullWidth / this.zoom, h = (this.top - this.bottom) / this.view.fullHeight / this.zoom; + r += l * this.view.offsetX, a = r + l * this.view.width, o -= h * this.view.offsetY, c = o - h * this.view.height; } - this.projectionMatrix.makeOrthographic(r, o, a, l, this.near, this.far), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); + this.projectionMatrix.makeOrthographic(r, a, o, c, this.near, this.far, this.coordinateSystem), this.projectionMatrixInverse.copy(this.projectionMatrix).invert(); } - toJSON(e) { - let t = super.toJSON(e); - return t.object.zoom = this.zoom, t.object.left = this.left, t.object.right = this.right, t.object.top = this.top, t.object.bottom = this.bottom, t.object.near = this.near, t.object.far = this.far, this.view !== null && (t.object.view = Object.assign({}, this.view)), t; + toJSON(t) { + let e = super.toJSON(t); + return e.object.zoom = this.zoom, e.object.left = this.left, e.object.right = this.right, e.object.top = this.top, e.object.bottom = this.bottom, e.object.near = this.near, e.object.far = this.far, this.view !== null && (e.object.view = Object.assign({}, this.view)), e; } -}; -Fr.prototype.isOrthographicCamera = !0; -var Gi = class extends sn { - constructor(e){ - super(e); - this.type = "RawShaderMaterial"; - } -}; -Gi.prototype.isRawShaderMaterial = !0; -var Ei = 4, Mn = 8, Vt = Math.pow(2, Mn), sh = [ +}, Hi = 4, nh = [ .125, .215, .35, .446, .526, .582 -], oh = Mn - Ei + 1 + sh.length, pi = 20, Hs = { - [Nt]: 0, - [Oi]: 1 -}, Go = new Fr, { _lodPlanes: ji , _sizeLods: Ll , _sigmas: ls } = Zm(), Rl = new ae, Vo = null, On = (1 + Math.sqrt(5)) / 2, mi = 1 / On, Pl = [ - new M(1, 1, 1), - new M(-1, 1, 1), - new M(1, 1, -1), - new M(-1, 1, -1), - new M(0, On, mi), - new M(0, On, -mi), - new M(mi, 0, On), - new M(-mi, 0, On), - new M(On, mi, 0), - new M(-On, mi, 0) -], ah = class { - constructor(e){ - this._renderer = e, this._pingPongRenderTarget = null, this._blurMaterial = $m(pi), this._equirectShader = null, this._cubemapShader = null, this._compileMaterial(this._blurMaterial); - } - fromScene(e, t = 0, n = .1, i = 100) { - Vo = this._renderer.getRenderTarget(); +], jn = 20, Xa = new Ls, ih = new ft, qa = null, Qn = (1 + Math.sqrt(5)) / 2, Li = 1 / Qn, sh = [ + new A(1, 1, 1), + new A(-1, 1, 1), + new A(1, 1, -1), + new A(-1, 1, -1), + new A(0, Qn, Li), + new A(0, Qn, -Li), + new A(Li, 0, Qn), + new A(-Li, 0, Qn), + new A(Qn, Li, 0), + new A(-Qn, Li, 0) +], Jr = class { + constructor(t){ + this._renderer = t, this._pingPongRenderTarget = null, this._lodMax = 0, this._cubeSize = 0, this._lodPlanes = [], this._sizeLods = [], this._sigmas = [], this._blurMaterial = null, this._cubemapMaterial = null, this._equirectMaterial = null, this._compileMaterial(this._blurMaterial); + } + fromScene(t, e = 0, n = .1, i = 100) { + qa = this._renderer.getRenderTarget(), this._setSize(256); let r = this._allocateTargets(); - return this._sceneToCubeUV(e, n, i, r), t > 0 && this._blur(r, 0, 0, t), this._applyPMREM(r), this._cleanup(r), r; + return r.depthBuffer = !0, this._sceneToCubeUV(t, n, i, r), e > 0 && this._blur(r, 0, 0, e), this._applyPMREM(r), this._cleanup(r), r; } - fromEquirectangular(e) { - return this._fromTexture(e); + fromEquirectangular(t, e = null) { + return this._fromTexture(t, e); } - fromCubemap(e) { - return this._fromTexture(e); + fromCubemap(t, e = null) { + return this._fromTexture(t, e); } compileCubemapShader() { - this._cubemapShader === null && (this._cubemapShader = Fl(), this._compileMaterial(this._cubemapShader)); + this._cubemapMaterial === null && (this._cubemapMaterial = oh(), this._compileMaterial(this._cubemapMaterial)); } compileEquirectangularShader() { - this._equirectShader === null && (this._equirectShader = Dl(), this._compileMaterial(this._equirectShader)); + this._equirectMaterial === null && (this._equirectMaterial = ah(), this._compileMaterial(this._equirectMaterial)); } dispose() { - this._blurMaterial.dispose(), this._cubemapShader !== null && this._cubemapShader.dispose(), this._equirectShader !== null && this._equirectShader.dispose(); - for(let e = 0; e < ji.length; e++)ji[e].dispose(); + this._dispose(), this._cubemapMaterial !== null && this._cubemapMaterial.dispose(), this._equirectMaterial !== null && this._equirectMaterial.dispose(); } - _cleanup(e) { - this._pingPongRenderTarget.dispose(), this._renderer.setRenderTarget(Vo), e.scissorTest = !1, cs(e, 0, 0, e.width, e.height); + _setSize(t) { + this._lodMax = Math.floor(Math.log2(t)), this._cubeSize = Math.pow(2, this._lodMax); } - _fromTexture(e) { - Vo = this._renderer.getRenderTarget(); - let t = this._allocateTargets(e); - return this._textureToCubeUV(e, t), this._applyPMREM(t), this._cleanup(t), t; + _dispose() { + this._blurMaterial !== null && this._blurMaterial.dispose(), this._pingPongRenderTarget !== null && this._pingPongRenderTarget.dispose(); + for(let t = 0; t < this._lodPlanes.length; t++)this._lodPlanes[t].dispose(); } - _allocateTargets(e) { - let t = { - magFilter: tt, - minFilter: tt, + _cleanup(t) { + this._renderer.setRenderTarget(qa), t.scissorTest = !1, hr(t, 0, 0, t.width, t.height); + } + _fromTexture(t, e) { + t.mapping === Bn || t.mapping === ci ? this._setSize(t.image.length === 0 ? 16 : t.image[0].width || t.image[0].image.width) : this._setSize(t.image.width / 4), qa = this._renderer.getRenderTarget(); + let n = e || this._allocateTargets(); + return this._textureToCubeUV(t, n), this._applyPMREM(n), this._cleanup(n), n; + } + _allocateTargets() { + let t = 3 * Math.max(this._cubeSize, 112), e = 4 * this._cubeSize, n = { + magFilter: pe, + minFilter: pe, generateMipmaps: !1, - type: kn, - format: ct, - encoding: Nt, + type: Ts, + format: He, + colorSpace: nn, depthBuffer: !1 - }, n = Il(t); - return n.depthBuffer = !e, this._pingPongRenderTarget = Il(t), n; + }, i = rh(t, e, n); + if (this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== t || this._pingPongRenderTarget.height !== e) { + this._pingPongRenderTarget !== null && this._dispose(), this._pingPongRenderTarget = rh(t, e, n); + let { _lodMax: r } = this; + ({ sizeLods: this._sizeLods , lodPlanes: this._lodPlanes , sigmas: this._sigmas } = s_(r)), this._blurMaterial = r_(r, t, e); + } + return i; } - _compileMaterial(e) { - let t = new st(ji[0], e); - this._renderer.compile(t, Go); + _compileMaterial(t) { + let e = new ve(this._lodPlanes[0], t); + this._renderer.compile(e, Xa); } - _sceneToCubeUV(e, t, n, i) { - let a = new ut(90, 1, t, n), l = [ + _sceneToCubeUV(t, e, n, i) { + let o = new xe(90, 1, e, n), c = [ 1, -1, 1, 1, 1, 1 - ], c = [ + ], l = [ 1, 1, 1, @@ -7864,133 +9069,139 @@ var Ei = 4, Mn = 8, Vt = Math.pow(2, Mn), sh = [ -1, -1 ], h = this._renderer, u = h.autoClear, d = h.toneMapping; - h.getClearColor(Rl), h.toneMapping = _n, h.autoClear = !1; - let f = new hn({ + h.getClearColor(ih), h.toneMapping = Dn, h.autoClear = !1; + let f = new Mn({ name: "PMREM.Background", - side: it, + side: De, depthWrite: !1, depthTest: !1 - }), m = new st(new wn, f), x = !1, v = e.background; - v ? v.isColor && (f.color.copy(v), e.background = null, x = !0) : (f.color.copy(Rl), x = !0); - for(let g = 0; g < 6; g++){ - let p = g % 3; - p == 0 ? (a.up.set(0, l[g], 0), a.lookAt(c[g], 0, 0)) : p == 1 ? (a.up.set(0, 0, l[g]), a.lookAt(0, c[g], 0)) : (a.up.set(0, l[g], 0), a.lookAt(0, 0, c[g])), cs(i, p * Vt, g > 2 ? Vt : 0, Vt, Vt), h.setRenderTarget(i), x && h.render(m, a), h.render(e, a); - } - m.geometry.dispose(), m.material.dispose(), h.toneMapping = d, h.autoClear = u, e.background = v; - } - _setEncoding(e, t) { - this._renderer.capabilities.isWebGL2 === !0 && t.format === ct && t.type === rn && t.encoding === Oi ? e.value = Hs[Nt] : e.value = Hs[t.encoding]; - } - _textureToCubeUV(e, t) { - let n = this._renderer, i = e.mapping === Bi || e.mapping === zi; - i ? this._cubemapShader == null && (this._cubemapShader = Fl()) : this._equirectShader == null && (this._equirectShader = Dl()); - let r = i ? this._cubemapShader : this._equirectShader, o = new st(ji[0], r), a = r.uniforms; - a.envMap.value = e, i || a.texelSize.value.set(1 / e.image.width, 1 / e.image.height), this._setEncoding(a.inputEncoding, e), cs(t, 0, 0, 3 * Vt, 2 * Vt), n.setRenderTarget(t), n.render(o, Go); - } - _applyPMREM(e) { - let t = this._renderer, n = t.autoClear; - t.autoClear = !1; - for(let i = 1; i < oh; i++){ - let r = Math.sqrt(ls[i] * ls[i] - ls[i - 1] * ls[i - 1]), o = Pl[(i - 1) % Pl.length]; - this._blur(e, i - 1, i, r, o); - } - t.autoClear = n; - } - _blur(e, t, n, i, r) { - let o = this._pingPongRenderTarget; - this._halfBlur(e, o, t, n, i, "latitudinal", r), this._halfBlur(o, e, n, n, i, "longitudinal", r); - } - _halfBlur(e, t, n, i, r, o, a) { - let l = this._renderer, c = this._blurMaterial; - o !== "latitudinal" && o !== "longitudinal" && console.error("blur direction must be either latitudinal or longitudinal!"); - let h = 3, u = new st(ji[i], c), d = c.uniforms, f = Ll[n] - 1, m = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * pi - 1), x = r / m, v = isFinite(r) ? 1 + Math.floor(h * x) : pi; - v > pi && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${v} samples when the maximum is set to ${pi}`); - let g = [], p = 0; - for(let A = 0; A < pi; ++A){ - let L = A / x, I = Math.exp(-L * L / 2); - g.push(I), A == 0 ? p += I : A < v && (p += 2 * I); - } - for(let A = 0; A < g.length; A++)g[A] = g[A] / p; - d.envMap.value = e.texture, d.samples.value = v, d.weights.value = g, d.latitudinal.value = o === "latitudinal", a && (d.poleAxis.value = a), d.dTheta.value = m, d.mipInt.value = Mn - n; - let _ = Ll[i], y = 3 * Math.max(0, Vt - 2 * _), b = (i === 0 ? 0 : 2 * Vt) + 2 * _ * (i > Mn - Ei ? i - Mn + Ei : 0); - cs(t, y, b, 3 * _, 2 * _), l.setRenderTarget(t), l.render(u, Go); - } -}; -function Zm() { - let s = [], e = [], t = [], n = Mn; - for(let i = 0; i < oh; i++){ - let r = Math.pow(2, n); - e.push(r); - let o = 1 / r; - i > Mn - Ei ? o = sh[i - Mn + Ei - 1] : i == 0 && (o = 0), t.push(o); - let a = 1 / (r - 1), l = -a / 2, c = 1 + a / 2, h = [ - l, - l, - c, - l, - c, - c, - l, - l, - c, - c, - l, - c - ], u = 6, d = 6, f = 3, m = 2, x = 1, v = new Float32Array(f * d * u), g = new Float32Array(m * d * u), p = new Float32Array(x * d * u); - for(let y = 0; y < u; y++){ - let b = y % 3 * 2 / 3 - 1, A = y > 2 ? 0 : -1, L = [ - b, - A, + }), m = new ve(new Ji, f), x = !1, g = t.background; + g ? g.isColor && (f.color.copy(g), t.background = null, x = !0) : (f.color.copy(ih), x = !0); + for(let p = 0; p < 6; p++){ + let v = p % 3; + v === 0 ? (o.up.set(0, c[p], 0), o.lookAt(l[p], 0, 0)) : v === 1 ? (o.up.set(0, 0, c[p]), o.lookAt(0, l[p], 0)) : (o.up.set(0, c[p], 0), o.lookAt(0, 0, l[p])); + let _ = this._cubeSize; + hr(i, v * _, p > 2 ? _ : 0, _, _), h.setRenderTarget(i), x && h.render(m, o), h.render(t, o); + } + m.geometry.dispose(), m.material.dispose(), h.toneMapping = d, h.autoClear = u, t.background = g; + } + _textureToCubeUV(t, e) { + let n = this._renderer, i = t.mapping === Bn || t.mapping === ci; + i ? (this._cubemapMaterial === null && (this._cubemapMaterial = oh()), this._cubemapMaterial.uniforms.flipEnvMap.value = t.isRenderTargetTexture === !1 ? -1 : 1) : this._equirectMaterial === null && (this._equirectMaterial = ah()); + let r = i ? this._cubemapMaterial : this._equirectMaterial, a = new ve(this._lodPlanes[0], r), o = r.uniforms; + o.envMap.value = t; + let c = this._cubeSize; + hr(e, 0, 0, 3 * c, 2 * c), n.setRenderTarget(e), n.render(a, Xa); + } + _applyPMREM(t) { + let e = this._renderer, n = e.autoClear; + e.autoClear = !1; + for(let i = 1; i < this._lodPlanes.length; i++){ + let r = Math.sqrt(this._sigmas[i] * this._sigmas[i] - this._sigmas[i - 1] * this._sigmas[i - 1]), a = sh[(i - 1) % sh.length]; + this._blur(t, i - 1, i, r, a); + } + e.autoClear = n; + } + _blur(t, e, n, i, r) { + let a = this._pingPongRenderTarget; + this._halfBlur(t, a, e, n, i, "latitudinal", r), this._halfBlur(a, t, n, n, i, "longitudinal", r); + } + _halfBlur(t, e, n, i, r, a, o) { + let c = this._renderer, l = this._blurMaterial; + a !== "latitudinal" && a !== "longitudinal" && console.error("blur direction must be either latitudinal or longitudinal!"); + let h = 3, u = new ve(this._lodPlanes[i], l), d = l.uniforms, f = this._sizeLods[n] - 1, m = isFinite(r) ? Math.PI / (2 * f) : 2 * Math.PI / (2 * jn - 1), x = r / m, g = isFinite(r) ? 1 + Math.floor(h * x) : jn; + g > jn && console.warn(`sigmaRadians, ${r}, is too large and will clip, as it requested ${g} samples when the maximum is set to ${jn}`); + let p = [], v = 0; + for(let R = 0; R < jn; ++R){ + let L = R / x, M = Math.exp(-L * L / 2); + p.push(M), R === 0 ? v += M : R < g && (v += 2 * M); + } + for(let R = 0; R < p.length; R++)p[R] = p[R] / v; + d.envMap.value = t.texture, d.samples.value = g, d.weights.value = p, d.latitudinal.value = a === "latitudinal", o && (d.poleAxis.value = o); + let { _lodMax: _ } = this; + d.dTheta.value = m, d.mipInt.value = _ - n; + let y = this._sizeLods[i], b = 3 * y * (i > _ - Hi ? i - _ + Hi : 0), w = 4 * (this._cubeSize - y); + hr(e, b, w, 3 * y, 2 * y), c.setRenderTarget(e), c.render(u, Xa); + } +}; +function s_(s1) { + let t = [], e = [], n = [], i = s1, r = s1 - Hi + 1 + nh.length; + for(let a = 0; a < r; a++){ + let o = Math.pow(2, i); + e.push(o); + let c = 1 / o; + a > s1 - Hi ? c = nh[a - s1 + Hi - 1] : a === 0 && (c = 0), n.push(c); + let l = 1 / (o - 2), h = -l, u = 1 + l, d = [ + h, + h, + u, + h, + u, + u, + h, + h, + u, + u, + h, + u + ], f = 6, m = 6, x = 3, g = 2, p = 1, v = new Float32Array(x * m * f), _ = new Float32Array(g * m * f), y = new Float32Array(p * m * f); + for(let w = 0; w < f; w++){ + let R = w % 3 * 2 / 3 - 1, L = w > 2 ? 0 : -1, M = [ + R, + L, 0, - b + 2 / 3, - A, + R + 2 / 3, + L, 0, - b + 2 / 3, - A + 1, + R + 2 / 3, + L + 1, 0, - b, - A, + R, + L, 0, - b + 2 / 3, - A + 1, + R + 2 / 3, + L + 1, 0, - b, - A + 1, + R, + L + 1, 0 ]; - v.set(L, f * d * y), g.set(h, m * d * y); - let I = [ - y, - y, - y, - y, - y, - y + v.set(M, x * m * w), _.set(d, g * m * w); + let E = [ + w, + w, + w, + w, + w, + w ]; - p.set(I, x * d * y); + y.set(E, p * m * w); } - let _ = new _e; - _.setAttribute("position", new Ue(v, f)), _.setAttribute("uv", new Ue(g, m)), _.setAttribute("faceIndex", new Ue(p, x)), s.push(_), n > Ei && n--; + let b = new Vt; + b.setAttribute("position", new Kt(v, x)), b.setAttribute("uv", new Kt(_, g)), b.setAttribute("faceIndex", new Kt(y, p)), t.push(b), i > Hi && i--; } return { - _lodPlanes: s, - _sizeLods: e, - _sigmas: t + lodPlanes: t, + sizeLods: e, + sigmas: n }; } -function Il(s) { - let e = new At(3 * Vt, 3 * Vt, s); - return e.texture.mapping = Pr, e.texture.name = "PMREM.cubeUv", e.scissorTest = !0, e; +function rh(s1, t, e) { + let n = new Ge(s1, t, e); + return n.texture.mapping = Hs, n.texture.name = "PMREM.cubeUv", n.scissorTest = !0, n; } -function cs(s, e, t, n, i) { - s.viewport.set(e, t, n, i), s.scissor.set(e, t, n, i); +function hr(s1, t, e, n, i) { + s1.viewport.set(t, e, n, i), s1.scissor.set(t, e, n, i); } -function $m(s) { - let e = new Float32Array(s), t = new M(0, 1, 0); - return new Gi({ +function r_(s1, t, e) { + let n = new Float32Array(jn), i = new A(0, 1, 0); + return new Qe({ name: "SphericalGaussianBlur", defines: { - n: s + n: jn, + CUBEUV_TEXEL_WIDTH: 1 / t, + CUBEUV_TEXEL_HEIGHT: 1 / e, + CUBEUV_MAX_MIP: `${s1}.0` }, uniforms: { envMap: { @@ -8000,7 +9211,7 @@ function $m(s) { value: 1 }, weights: { - value: e + value: n }, latitudinal: { value: !1 @@ -8012,10 +9223,10 @@ function $m(s) { value: 0 }, poleAxis: { - value: t + value: i } }, - vertexShader: fa(), + vertexShader: Vc(), fragmentShader: ` precision mediump float; @@ -8031,8 +9242,6 @@ function $m(s) { uniform float mipInt; uniform vec3 poleAxis; - ${pa()} - #define ENVMAP_TYPE_CUBE_UV #include @@ -8079,27 +9288,20 @@ function $m(s) { } `, - blending: vn, + blending: Un, depthTest: !1, depthWrite: !1 }); } -function Dl() { - let s = new X(1, 1); - return new Gi({ +function ah() { + return new Qe({ name: "EquirectangularToCubeUV", uniforms: { envMap: { value: null - }, - texelSize: { - value: s - }, - inputEncoding: { - value: Hs[Nt] } }, - vertexShader: fa(), + vertexShader: Vc(), fragmentShader: ` precision mediump float; @@ -8108,82 +9310,63 @@ function Dl() { varying vec3 vOutputDirection; uniform sampler2D envMap; - uniform vec2 texelSize; - - ${pa()} #include void main() { - gl_FragColor = vec4( 0.0, 0.0, 0.0, 1.0 ); - vec3 outputDirection = normalize( vOutputDirection ); vec2 uv = equirectUv( outputDirection ); - vec2 f = fract( uv / texelSize - 0.5 ); - uv -= f * texelSize; - vec3 tl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x += texelSize.x; - vec3 tr = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.y += texelSize.y; - vec3 br = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - uv.x -= texelSize.x; - vec3 bl = envMapTexelToLinear( texture2D ( envMap, uv ) ).rgb; - - vec3 tm = mix( tl, tr, f.x ); - vec3 bm = mix( bl, br, f.x ); - gl_FragColor.rgb = mix( tm, bm, f.y ); + gl_FragColor = vec4( texture2D ( envMap, uv ).rgb, 1.0 ); } `, - blending: vn, + blending: Un, depthTest: !1, depthWrite: !1 }); } -function Fl() { - return new Gi({ +function oh() { + return new Qe({ name: "CubemapToCubeUV", uniforms: { envMap: { value: null }, - inputEncoding: { - value: Hs[Nt] + flipEnvMap: { + value: -1 } }, - vertexShader: fa(), + vertexShader: Vc(), fragmentShader: ` precision mediump float; precision mediump int; + uniform float flipEnvMap; + varying vec3 vOutputDirection; uniform samplerCube envMap; - ${pa()} - void main() { - gl_FragColor = envMapTexelToLinear( textureCube( envMap, vec3( - vOutputDirection.x, vOutputDirection.yz ) ) ); + gl_FragColor = textureCube( envMap, vec3( flipEnvMap * vOutputDirection.x, vOutputDirection.yz ) ); } `, - blending: vn, + blending: Un, depthTest: !1, depthWrite: !1 }); } -function fa() { +function Vc() { return ` precision mediump float; precision mediump int; - attribute vec3 position; - attribute vec2 uv; attribute float faceIndex; varying vec3 vOutputDirection; @@ -8236,986 +9419,1032 @@ function fa() { } `; } -function pa() { - return ` - - uniform int inputEncoding; - - #include - - vec4 inputTexelToLinear( vec4 value ) { - - if ( inputEncoding == 0 ) { - - return value; - - } else { - - return sRGBToLinear( value ); - - } - - } - - vec4 envMapTexelToLinear( vec4 color ) { - - return inputTexelToLinear( color ); - - } - `; -} -function jm(s) { - let e = new WeakMap, t = null; - function n(a) { - if (a && a.isTexture && a.isRenderTargetTexture === !1) { - let l = a.mapping, c = l === Ds || l === Fs, h = l === Bi || l === zi; - if (c || h) { - if (e.has(a)) return e.get(a).texture; +function a_(s1) { + let t = new WeakMap, e = null; + function n(o) { + if (o && o.isTexture) { + let c = o.mapping, l = c === Ur || c === Dr, h = c === Bn || c === ci; + if (l || h) if (o.isRenderTargetTexture && o.needsPMREMUpdate === !0) { + o.needsPMREMUpdate = !1; + let u = t.get(o); + return e === null && (e = new Jr(s1)), u = l ? e.fromEquirectangular(o, u) : e.fromCubemap(o, u), t.set(o, u), u.texture; + } else { + if (t.has(o)) return t.get(o).texture; { - let u = a.image; - if (c && u && u.height > 0 || h && u && i(u)) { - let d = s.getRenderTarget(); - t === null && (t = new ah(s)); - let f = c ? t.fromEquirectangular(a) : t.fromCubemap(a); - return e.set(a, f), s.setRenderTarget(d), a.addEventListener("dispose", r), f.texture; + let u = o.image; + if (l && u && u.height > 0 || h && u && i(u)) { + e === null && (e = new Jr(s1)); + let d = l ? e.fromEquirectangular(o) : e.fromCubemap(o); + return t.set(o, d), o.addEventListener("dispose", r), d.texture; } else return null; } } } - return a; + return o; } - function i(a) { - let l = 0, c = 6; - for(let h = 0; h < c; h++)a[h] !== void 0 && l++; - return l === c; + function i(o) { + let c = 0, l = 6; + for(let h = 0; h < l; h++)o[h] !== void 0 && c++; + return c === l; } - function r(a) { - let l = a.target; - l.removeEventListener("dispose", r); - let c = e.get(l); - c !== void 0 && (e.delete(l), c.dispose()); + function r(o) { + let c = o.target; + c.removeEventListener("dispose", r); + let l = t.get(c); + l !== void 0 && (t.delete(c), l.dispose()); } - function o() { - e = new WeakMap, t !== null && (t.dispose(), t = null); + function a() { + t = new WeakMap, e !== null && (e.dispose(), e = null); } return { get: n, - dispose: o + dispose: a }; } -function Qm(s) { - let e = {}; - function t(n) { - if (e[n] !== void 0) return e[n]; +function o_(s1) { + let t = {}; + function e(n) { + if (t[n] !== void 0) return t[n]; let i; switch(n){ case "WEBGL_depth_texture": - i = s.getExtension("WEBGL_depth_texture") || s.getExtension("MOZ_WEBGL_depth_texture") || s.getExtension("WEBKIT_WEBGL_depth_texture"); + i = s1.getExtension("WEBGL_depth_texture") || s1.getExtension("MOZ_WEBGL_depth_texture") || s1.getExtension("WEBKIT_WEBGL_depth_texture"); break; case "EXT_texture_filter_anisotropic": - i = s.getExtension("EXT_texture_filter_anisotropic") || s.getExtension("MOZ_EXT_texture_filter_anisotropic") || s.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); + i = s1.getExtension("EXT_texture_filter_anisotropic") || s1.getExtension("MOZ_EXT_texture_filter_anisotropic") || s1.getExtension("WEBKIT_EXT_texture_filter_anisotropic"); break; case "WEBGL_compressed_texture_s3tc": - i = s.getExtension("WEBGL_compressed_texture_s3tc") || s.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || s.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); + i = s1.getExtension("WEBGL_compressed_texture_s3tc") || s1.getExtension("MOZ_WEBGL_compressed_texture_s3tc") || s1.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc"); break; case "WEBGL_compressed_texture_pvrtc": - i = s.getExtension("WEBGL_compressed_texture_pvrtc") || s.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); + i = s1.getExtension("WEBGL_compressed_texture_pvrtc") || s1.getExtension("WEBKIT_WEBGL_compressed_texture_pvrtc"); break; default: - i = s.getExtension(n); + i = s1.getExtension(n); } - return e[n] = i, i; + return t[n] = i, i; } return { has: function(n) { - return t(n) !== null; + return e(n) !== null; }, init: function(n) { - n.isWebGL2 ? t("EXT_color_buffer_float") : (t("WEBGL_depth_texture"), t("OES_texture_float"), t("OES_texture_half_float"), t("OES_texture_half_float_linear"), t("OES_standard_derivatives"), t("OES_element_index_uint"), t("OES_vertex_array_object"), t("ANGLE_instanced_arrays")), t("OES_texture_float_linear"), t("EXT_color_buffer_half_float"), t("WEBGL_multisampled_render_to_texture"); + n.isWebGL2 ? e("EXT_color_buffer_float") : (e("WEBGL_depth_texture"), e("OES_texture_float"), e("OES_texture_half_float"), e("OES_texture_half_float_linear"), e("OES_standard_derivatives"), e("OES_element_index_uint"), e("OES_vertex_array_object"), e("ANGLE_instanced_arrays")), e("OES_texture_float_linear"), e("EXT_color_buffer_half_float"), e("WEBGL_multisampled_render_to_texture"); }, get: function(n) { - let i = t(n); + let i = e(n); return i === null && console.warn("THREE.WebGLRenderer: " + n + " extension not supported."), i; } }; } -function Km(s, e, t, n) { +function c_(s1, t, e, n) { let i = {}, r = new WeakMap; - function o(u) { + function a(u) { let d = u.target; - d.index !== null && e.remove(d.index); - for(let m in d.attributes)e.remove(d.attributes[m]); - d.removeEventListener("dispose", o), delete i[d.id]; + d.index !== null && t.remove(d.index); + for(let m in d.attributes)t.remove(d.attributes[m]); + for(let m in d.morphAttributes){ + let x = d.morphAttributes[m]; + for(let g = 0, p = x.length; g < p; g++)t.remove(x[g]); + } + d.removeEventListener("dispose", a), delete i[d.id]; let f = r.get(d); - f && (e.remove(f), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, t.memory.geometries--; + f && (t.remove(f), r.delete(d)), n.releaseStatesOfGeometry(d), d.isInstancedBufferGeometry === !0 && delete d._maxInstanceCount, e.memory.geometries--; } - function a(u, d) { - return i[d.id] === !0 || (d.addEventListener("dispose", o), i[d.id] = !0, t.memory.geometries++), d; + function o(u, d) { + return i[d.id] === !0 || (d.addEventListener("dispose", a), i[d.id] = !0, e.memory.geometries++), d; } - function l(u) { + function c(u) { let d = u.attributes; - for(let m in d)e.update(d[m], 34962); + for(let m in d)t.update(d[m], s1.ARRAY_BUFFER); let f = u.morphAttributes; for(let m in f){ let x = f[m]; - for(let v = 0, g = x.length; v < g; v++)e.update(x[v], 34962); + for(let g = 0, p = x.length; g < p; g++)t.update(x[g], s1.ARRAY_BUFFER); } } - function c(u) { + function l(u) { let d = [], f = u.index, m = u.attributes.position, x = 0; if (f !== null) { - let p = f.array; + let v = f.array; x = f.version; - for(let _ = 0, y = p.length; _ < y; _ += 3){ - let b = p[_ + 0], A = p[_ + 1], L = p[_ + 2]; - d.push(b, A, A, L, L, b); + for(let _ = 0, y = v.length; _ < y; _ += 3){ + let b = v[_ + 0], w = v[_ + 1], R = v[_ + 2]; + d.push(b, w, w, R, R, b); } - } else { - let p = m.array; + } else if (m !== void 0) { + let v = m.array; x = m.version; - for(let _ = 0, y = p.length / 3 - 1; _ < y; _ += 3){ - let b = _ + 0, A = _ + 1, L = _ + 2; - d.push(b, A, A, L, L, b); + for(let _ = 0, y = v.length / 3 - 1; _ < y; _ += 3){ + let b = _ + 0, w = _ + 1, R = _ + 2; + d.push(b, w, w, R, R, b); } - } - let v = new (Yc(d) > 65535 ? Zs : Ys)(d, 1); - v.version = x; - let g = r.get(u); - g && e.remove(g), r.set(u, v); + } else return; + let g = new (gd(d) ? Yr : qr)(d, 1); + g.version = x; + let p = r.get(u); + p && t.remove(p), r.set(u, g); } function h(u) { let d = r.get(u); if (d) { let f = u.index; - f !== null && d.version < f.version && c(u); - } else c(u); + f !== null && d.version < f.version && l(u); + } else l(u); return r.get(u); } return { - get: a, - update: l, + get: o, + update: c, getWireframeAttribute: h }; } -function eg(s, e, t, n) { +function l_(s1, t, e, n) { let i = n.isWebGL2, r; - function o(d) { + function a(d) { r = d; } - let a, l; - function c(d) { - a = d.type, l = d.bytesPerElement; + let o, c; + function l(d) { + o = d.type, c = d.bytesPerElement; } function h(d, f) { - s.drawElements(r, f, a, d * l), t.update(f, r, 1); + s1.drawElements(r, f, o, d * c), e.update(f, r, 1); } function u(d, f, m) { if (m === 0) return; - let x, v; - if (i) x = s, v = "drawElementsInstanced"; - else if (x = e.get("ANGLE_instanced_arrays"), v = "drawElementsInstancedANGLE", x === null) { + let x, g; + if (i) x = s1, g = "drawElementsInstanced"; + else if (x = t.get("ANGLE_instanced_arrays"), g = "drawElementsInstancedANGLE", x === null) { console.error("THREE.WebGLIndexedBufferRenderer: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays."); return; } - x[v](r, f, a, d * l, m), t.update(f, r, m); + x[g](r, f, o, d * c, m), e.update(f, r, m); } - this.setMode = o, this.setIndex = c, this.render = h, this.renderInstances = u; + this.setMode = a, this.setIndex = l, this.render = h, this.renderInstances = u; } -function tg(s) { - let e = { +function h_(s1) { + let t = { geometries: 0, textures: 0 - }, t = { + }, e = { frame: 0, calls: 0, triangles: 0, points: 0, lines: 0 }; - function n(r, o, a) { - switch(t.calls++, o){ - case 4: - t.triangles += a * (r / 3); + function n(r, a, o) { + switch(e.calls++, a){ + case s1.TRIANGLES: + e.triangles += o * (r / 3); break; - case 1: - t.lines += a * (r / 2); + case s1.LINES: + e.lines += o * (r / 2); break; - case 3: - t.lines += a * (r - 1); + case s1.LINE_STRIP: + e.lines += o * (r - 1); break; - case 2: - t.lines += a * r; + case s1.LINE_LOOP: + e.lines += o * r; break; - case 0: - t.points += a * r; + case s1.POINTS: + e.points += o * r; break; default: - console.error("THREE.WebGLInfo: Unknown draw mode:", o); + console.error("THREE.WebGLInfo: Unknown draw mode:", a); break; } } function i() { - t.frame++, t.calls = 0, t.triangles = 0, t.points = 0, t.lines = 0; + e.calls = 0, e.triangles = 0, e.points = 0, e.lines = 0; } return { - memory: e, - render: t, + memory: t, + render: e, programs: null, autoReset: !0, reset: i, update: n }; } -var Qs = class extends ot { - constructor(e = null, t = 1, n = 1, i = 1){ - super(null); - this.image = { - data: e, - width: t, - height: n, - depth: i - }, this.magFilter = rt, this.minFilter = rt, this.wrapR = vt, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; - } -}; -Qs.prototype.isDataTexture2DArray = !0; -function ng(s, e) { - return s[0] - e[0]; -} -function ig(s, e) { - return Math.abs(e[1]) - Math.abs(s[1]); +function u_(s1, t) { + return s1[0] - t[0]; } -function Nl(s, e) { - let t = 1, n = e.isInterleavedBufferAttribute ? e.data.array : e.array; - n instanceof Int8Array ? t = 127 : n instanceof Int16Array ? t = 32767 : n instanceof Int32Array ? t = 2147483647 : console.error("THREE.WebGLMorphtargets: Unsupported morph attribute data type: ", n), s.divideScalar(t); +function d_(s1, t) { + return Math.abs(t[1]) - Math.abs(s1[1]); } -function rg(s, e, t) { - let n = {}, i = new Float32Array(8), r = new WeakMap, o = new M, a = []; - for(let c = 0; c < 8; c++)a[c] = [ - c, +function f_(s1, t, e) { + let n = {}, i = new Float32Array(8), r = new WeakMap, a = new $t, o = []; + for(let l = 0; l < 8; l++)o[l] = [ + l, 0 ]; - function l(c, h, u, d) { - let f = c.morphTargetInfluences; - if (e.isWebGL2 === !0) { - let m = h.morphAttributes.position.length, x = r.get(h); + function c(l, h, u) { + let d = l.morphTargetInfluences; + if (t.isWebGL2 === !0) { + let f = h.morphAttributes.position || h.morphAttributes.normal || h.morphAttributes.color, m = f !== void 0 ? f.length : 0, x = r.get(h); if (x === void 0 || x.count !== m) { + let O = function() { + $.dispose(), r.delete(h), h.removeEventListener("dispose", O); + }; x !== void 0 && x.texture.dispose(); - let p = h.morphAttributes.normal !== void 0, _ = h.morphAttributes.position, y = h.morphAttributes.normal || [], b = h.attributes.position.count, A = p === !0 ? 2 : 1, L = b * A, I = 1; - L > e.maxTextureSize && (I = Math.ceil(L / e.maxTextureSize), L = e.maxTextureSize); - let k = new Float32Array(L * I * 4 * m), B = new Qs(k, L, I, m); - B.format = ct, B.type = nn, B.needsUpdate = !0; - let P = A * 4; - for(let w = 0; w < m; w++){ - let E = _[w], D = y[w], U = L * I * 4 * w; - for(let F = 0; F < E.count; F++){ - o.fromBufferAttribute(E, F), E.normalized === !0 && Nl(o, E); - let O = F * P; - k[U + O + 0] = o.x, k[U + O + 1] = o.y, k[U + O + 2] = o.z, k[U + O + 3] = 0, p === !0 && (o.fromBufferAttribute(D, F), D.normalized === !0 && Nl(o, D), k[U + O + 4] = o.x, k[U + O + 5] = o.y, k[U + O + 6] = o.z, k[U + O + 7] = 0); + let v = h.morphAttributes.position !== void 0, _ = h.morphAttributes.normal !== void 0, y = h.morphAttributes.color !== void 0, b = h.morphAttributes.position || [], w = h.morphAttributes.normal || [], R = h.morphAttributes.color || [], L = 0; + v === !0 && (L = 1), _ === !0 && (L = 2), y === !0 && (L = 3); + let M = h.attributes.position.count * L, E = 1; + M > t.maxTextureSize && (E = Math.ceil(M / t.maxTextureSize), M = t.maxTextureSize); + let V = new Float32Array(M * E * 4 * m), $ = new As(V, M, E, m); + $.type = xn, $.needsUpdate = !0; + let F = L * 4; + for(let z = 0; z < m; z++){ + let K = b[z], X = w[z], Y = R[z], j = M * E * 4 * z; + for(let tt = 0; tt < K.count; tt++){ + let N = tt * F; + v === !0 && (a.fromBufferAttribute(K, tt), V[j + N + 0] = a.x, V[j + N + 1] = a.y, V[j + N + 2] = a.z, V[j + N + 3] = 0), _ === !0 && (a.fromBufferAttribute(X, tt), V[j + N + 4] = a.x, V[j + N + 5] = a.y, V[j + N + 6] = a.z, V[j + N + 7] = 0), y === !0 && (a.fromBufferAttribute(Y, tt), V[j + N + 8] = a.x, V[j + N + 9] = a.y, V[j + N + 10] = a.z, V[j + N + 11] = Y.itemSize === 4 ? a.w : 1); } } x = { count: m, - texture: B, - size: new X(L, I) - }, r.set(h, x); + texture: $, + size: new J(M, E) + }, r.set(h, x), h.addEventListener("dispose", O); } - let v = 0; - for(let p = 0; p < f.length; p++)v += f[p]; - let g = h.morphTargetsRelative ? 1 : 1 - v; - d.getUniforms().setValue(s, "morphTargetBaseInfluence", g), d.getUniforms().setValue(s, "morphTargetInfluences", f), d.getUniforms().setValue(s, "morphTargetsTexture", x.texture, t), d.getUniforms().setValue(s, "morphTargetsTextureSize", x.size); + let g = 0; + for(let v = 0; v < d.length; v++)g += d[v]; + let p = h.morphTargetsRelative ? 1 : 1 - g; + u.getUniforms().setValue(s1, "morphTargetBaseInfluence", p), u.getUniforms().setValue(s1, "morphTargetInfluences", d), u.getUniforms().setValue(s1, "morphTargetsTexture", x.texture, e), u.getUniforms().setValue(s1, "morphTargetsTextureSize", x.size); } else { - let m = f === void 0 ? 0 : f.length, x = n[h.id]; - if (x === void 0 || x.length !== m) { - x = []; - for(let y = 0; y < m; y++)x[y] = [ - y, + let f = d === void 0 ? 0 : d.length, m = n[h.id]; + if (m === void 0 || m.length !== f) { + m = []; + for(let _ = 0; _ < f; _++)m[_] = [ + _, 0 ]; - n[h.id] = x; + n[h.id] = m; } - for(let y = 0; y < m; y++){ - let b = x[y]; - b[0] = y, b[1] = f[y]; + for(let _ = 0; _ < f; _++){ + let y = m[_]; + y[0] = _, y[1] = d[_]; } - x.sort(ig); - for(let y = 0; y < 8; y++)y < m && x[y][1] ? (a[y][0] = x[y][0], a[y][1] = x[y][1]) : (a[y][0] = Number.MAX_SAFE_INTEGER, a[y][1] = 0); - a.sort(ng); - let v = h.morphAttributes.position, g = h.morphAttributes.normal, p = 0; - for(let y = 0; y < 8; y++){ - let b = a[y], A = b[0], L = b[1]; - A !== Number.MAX_SAFE_INTEGER && L ? (v && h.getAttribute("morphTarget" + y) !== v[A] && h.setAttribute("morphTarget" + y, v[A]), g && h.getAttribute("morphNormal" + y) !== g[A] && h.setAttribute("morphNormal" + y, g[A]), i[y] = L, p += L) : (v && h.hasAttribute("morphTarget" + y) === !0 && h.deleteAttribute("morphTarget" + y), g && h.hasAttribute("morphNormal" + y) === !0 && h.deleteAttribute("morphNormal" + y), i[y] = 0); + m.sort(d_); + for(let _ = 0; _ < 8; _++)_ < f && m[_][1] ? (o[_][0] = m[_][0], o[_][1] = m[_][1]) : (o[_][0] = Number.MAX_SAFE_INTEGER, o[_][1] = 0); + o.sort(u_); + let x = h.morphAttributes.position, g = h.morphAttributes.normal, p = 0; + for(let _ = 0; _ < 8; _++){ + let y = o[_], b = y[0], w = y[1]; + b !== Number.MAX_SAFE_INTEGER && w ? (x && h.getAttribute("morphTarget" + _) !== x[b] && h.setAttribute("morphTarget" + _, x[b]), g && h.getAttribute("morphNormal" + _) !== g[b] && h.setAttribute("morphNormal" + _, g[b]), i[_] = w, p += w) : (x && h.hasAttribute("morphTarget" + _) === !0 && h.deleteAttribute("morphTarget" + _), g && h.hasAttribute("morphNormal" + _) === !0 && h.deleteAttribute("morphNormal" + _), i[_] = 0); } - let _ = h.morphTargetsRelative ? 1 : 1 - p; - d.getUniforms().setValue(s, "morphTargetBaseInfluence", _), d.getUniforms().setValue(s, "morphTargetInfluences", i); + let v = h.morphTargetsRelative ? 1 : 1 - p; + u.getUniforms().setValue(s1, "morphTargetBaseInfluence", v), u.getUniforms().setValue(s1, "morphTargetInfluences", i); } } return { - update: l + update: c }; } -function sg(s, e, t, n) { +function p_(s1, t, e, n) { let i = new WeakMap; - function r(l) { - let c = n.render.frame, h = l.geometry, u = e.get(l, h); - return i.get(u) !== c && (e.update(u), i.set(u, c)), l.isInstancedMesh && (l.hasEventListener("dispose", a) === !1 && l.addEventListener("dispose", a), t.update(l.instanceMatrix, 34962), l.instanceColor !== null && t.update(l.instanceColor, 34962)), u; + function r(c) { + let l = n.render.frame, h = c.geometry, u = t.get(c, h); + if (i.get(u) !== l && (t.update(u), i.set(u, l)), c.isInstancedMesh && (c.hasEventListener("dispose", o) === !1 && c.addEventListener("dispose", o), i.get(c) !== l && (e.update(c.instanceMatrix, s1.ARRAY_BUFFER), c.instanceColor !== null && e.update(c.instanceColor, s1.ARRAY_BUFFER), i.set(c, l))), c.isSkinnedMesh) { + let d = c.skeleton; + i.get(d) !== l && (d.update(), i.set(d, l)); + } + return u; } - function o() { + function a() { i = new WeakMap; } - function a(l) { - let c = l.target; - c.removeEventListener("dispose", a), t.remove(c.instanceMatrix), c.instanceColor !== null && t.remove(c.instanceColor); + function o(c) { + let l = c.target; + l.removeEventListener("dispose", o), e.remove(l.instanceMatrix), l.instanceColor !== null && e.remove(l.instanceColor); } return { update: r, - dispose: o + dispose: a }; } -var ma = class extends ot { - constructor(e = null, t = 1, n = 1, i = 1){ - super(null); - this.image = { - data: e, - width: t, - height: n, - depth: i - }, this.magFilter = rt, this.minFilter = rt, this.wrapR = vt, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; - } -}; -ma.prototype.isDataTexture3D = !0; -var lh = new ot, ch = new Qs, hh = new ma, uh = new ki, Bl = [], zl = [], Ul = new Float32Array(16), Ol = new Float32Array(9), Hl = new Float32Array(4); -function Vi(s, e, t) { - let n = s[0]; - if (n <= 0 || n > 0) return s; - let i = e * t, r = Bl[i]; - if (r === void 0 && (r = new Float32Array(i), Bl[i] = r), e !== 0) { +var yd = new ye, Md = new As, Sd = new Wr, bd = new Ki, ch = [], lh = [], hh = new Float32Array(16), uh = new Float32Array(9), dh = new Float32Array(4); +function as(s1, t, e) { + let n = s1[0]; + if (n <= 0 || n > 0) return s1; + let i = t * e, r = ch[i]; + if (r === void 0 && (r = new Float32Array(i), ch[i] = r), t !== 0) { n.toArray(r, 0); - for(let o = 1, a = 0; o !== e; ++o)a += t, s[o].toArray(r, a); + for(let a = 1, o = 0; a !== t; ++a)o += e, s1[a].toArray(r, o); } return r; } -function Mt(s, e) { - if (s.length !== e.length) return !1; - for(let t = 0, n = s.length; t < n; t++)if (s[t] !== e[t]) return !1; +function me(s1, t) { + if (s1.length !== t.length) return !1; + for(let e = 0, n = s1.length; e < n; e++)if (s1[e] !== t[e]) return !1; return !0; } -function _t(s, e) { - for(let t = 0, n = e.length; t < n; t++)s[t] = e[t]; +function ge(s1, t) { + for(let e = 0, n = t.length; e < n; e++)s1[e] = t[e]; } -function Ks(s, e) { - let t = zl[e]; - t === void 0 && (t = new Int32Array(e), zl[e] = t); - for(let n = 0; n !== e; ++n)t[n] = s.allocateTextureUnit(); - return t; +function ma(s1, t) { + let e = lh[t]; + e === void 0 && (e = new Int32Array(t), lh[t] = e); + for(let n = 0; n !== t; ++n)e[n] = s1.allocateTextureUnit(); + return e; } -function og(s, e) { - let t = this.cache; - t[0] !== e && (s.uniform1f(this.addr, e), t[0] = e); +function m_(s1, t) { + let e = this.cache; + e[0] !== t && (s1.uniform1f(this.addr, t), e[0] = t); } -function ag(s, e) { - let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y) && (s.uniform2f(this.addr, e.x, e.y), t[0] = e.x, t[1] = e.y); +function g_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y) && (s1.uniform2f(this.addr, t.x, t.y), e[0] = t.x, e[1] = t.y); else { - if (Mt(t, e)) return; - s.uniform2fv(this.addr, e), _t(t, e); + if (me(e, t)) return; + s1.uniform2fv(this.addr, t), ge(e, t); } } -function lg(s, e) { - let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z) && (s.uniform3f(this.addr, e.x, e.y, e.z), t[0] = e.x, t[1] = e.y, t[2] = e.z); - else if (e.r !== void 0) (t[0] !== e.r || t[1] !== e.g || t[2] !== e.b) && (s.uniform3f(this.addr, e.r, e.g, e.b), t[0] = e.r, t[1] = e.g, t[2] = e.b); +function __(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z) && (s1.uniform3f(this.addr, t.x, t.y, t.z), e[0] = t.x, e[1] = t.y, e[2] = t.z); + else if (t.r !== void 0) (e[0] !== t.r || e[1] !== t.g || e[2] !== t.b) && (s1.uniform3f(this.addr, t.r, t.g, t.b), e[0] = t.r, e[1] = t.g, e[2] = t.b); else { - if (Mt(t, e)) return; - s.uniform3fv(this.addr, e), _t(t, e); + if (me(e, t)) return; + s1.uniform3fv(this.addr, t), ge(e, t); } } -function cg(s, e) { - let t = this.cache; - if (e.x !== void 0) (t[0] !== e.x || t[1] !== e.y || t[2] !== e.z || t[3] !== e.w) && (s.uniform4f(this.addr, e.x, e.y, e.z, e.w), t[0] = e.x, t[1] = e.y, t[2] = e.z, t[3] = e.w); +function x_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z || e[3] !== t.w) && (s1.uniform4f(this.addr, t.x, t.y, t.z, t.w), e[0] = t.x, e[1] = t.y, e[2] = t.z, e[3] = t.w); else { - if (Mt(t, e)) return; - s.uniform4fv(this.addr, e), _t(t, e); + if (me(e, t)) return; + s1.uniform4fv(this.addr, t), ge(e, t); } } -function hg(s, e) { - let t = this.cache, n = e.elements; +function v_(s1, t) { + let e = this.cache, n = t.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix2fv(this.addr, !1, e), _t(t, e); + if (me(e, t)) return; + s1.uniformMatrix2fv(this.addr, !1, t), ge(e, t); } else { - if (Mt(t, n)) return; - Hl.set(n), s.uniformMatrix2fv(this.addr, !1, Hl), _t(t, n); + if (me(e, n)) return; + dh.set(n), s1.uniformMatrix2fv(this.addr, !1, dh), ge(e, n); } } -function ug(s, e) { - let t = this.cache, n = e.elements; +function y_(s1, t) { + let e = this.cache, n = t.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix3fv(this.addr, !1, e), _t(t, e); + if (me(e, t)) return; + s1.uniformMatrix3fv(this.addr, !1, t), ge(e, t); } else { - if (Mt(t, n)) return; - Ol.set(n), s.uniformMatrix3fv(this.addr, !1, Ol), _t(t, n); + if (me(e, n)) return; + uh.set(n), s1.uniformMatrix3fv(this.addr, !1, uh), ge(e, n); } } -function dg(s, e) { - let t = this.cache, n = e.elements; +function M_(s1, t) { + let e = this.cache, n = t.elements; if (n === void 0) { - if (Mt(t, e)) return; - s.uniformMatrix4fv(this.addr, !1, e), _t(t, e); + if (me(e, t)) return; + s1.uniformMatrix4fv(this.addr, !1, t), ge(e, t); } else { - if (Mt(t, n)) return; - Ul.set(n), s.uniformMatrix4fv(this.addr, !1, Ul), _t(t, n); + if (me(e, n)) return; + hh.set(n), s1.uniformMatrix4fv(this.addr, !1, hh), ge(e, n); } } -function fg(s, e) { - let t = this.cache; - t[0] !== e && (s.uniform1i(this.addr, e), t[0] = e); +function S_(s1, t) { + let e = this.cache; + e[0] !== t && (s1.uniform1i(this.addr, t), e[0] = t); } -function pg(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform2iv(this.addr, e), _t(t, e)); +function b_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y) && (s1.uniform2i(this.addr, t.x, t.y), e[0] = t.x, e[1] = t.y); + else { + if (me(e, t)) return; + s1.uniform2iv(this.addr, t), ge(e, t); + } } -function mg(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform3iv(this.addr, e), _t(t, e)); +function E_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z) && (s1.uniform3i(this.addr, t.x, t.y, t.z), e[0] = t.x, e[1] = t.y, e[2] = t.z); + else { + if (me(e, t)) return; + s1.uniform3iv(this.addr, t), ge(e, t); + } } -function gg(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform4iv(this.addr, e), _t(t, e)); +function T_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z || e[3] !== t.w) && (s1.uniform4i(this.addr, t.x, t.y, t.z, t.w), e[0] = t.x, e[1] = t.y, e[2] = t.z, e[3] = t.w); + else { + if (me(e, t)) return; + s1.uniform4iv(this.addr, t), ge(e, t); + } } -function xg(s, e) { - let t = this.cache; - t[0] !== e && (s.uniform1ui(this.addr, e), t[0] = e); +function w_(s1, t) { + let e = this.cache; + e[0] !== t && (s1.uniform1ui(this.addr, t), e[0] = t); } -function yg(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform2uiv(this.addr, e), _t(t, e)); +function A_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y) && (s1.uniform2ui(this.addr, t.x, t.y), e[0] = t.x, e[1] = t.y); + else { + if (me(e, t)) return; + s1.uniform2uiv(this.addr, t), ge(e, t); + } } -function vg(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform3uiv(this.addr, e), _t(t, e)); +function R_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z) && (s1.uniform3ui(this.addr, t.x, t.y, t.z), e[0] = t.x, e[1] = t.y, e[2] = t.z); + else { + if (me(e, t)) return; + s1.uniform3uiv(this.addr, t), ge(e, t); + } } -function _g(s, e) { - let t = this.cache; - Mt(t, e) || (s.uniform4uiv(this.addr, e), _t(t, e)); +function C_(s1, t) { + let e = this.cache; + if (t.x !== void 0) (e[0] !== t.x || e[1] !== t.y || e[2] !== t.z || e[3] !== t.w) && (s1.uniform4ui(this.addr, t.x, t.y, t.z, t.w), e[0] = t.x, e[1] = t.y, e[2] = t.z, e[3] = t.w); + else { + if (me(e, t)) return; + s1.uniform4uiv(this.addr, t), ge(e, t); + } } -function Mg(s, e, t) { - let n = this.cache, i = t.allocateTextureUnit(); - n[0] !== i && (s.uniform1i(this.addr, i), n[0] = i), t.safeSetTexture2D(e || lh, i); +function P_(s1, t, e) { + let n = this.cache, i = e.allocateTextureUnit(); 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} -function Tg(s) { - switch(s){ +function D_(s1) { + switch(s1){ case 5126: - return og; + return m_; case 35664: - return ag; + return g_; case 35665: - return lg; + return __; case 35666: - return cg; + return x_; case 35674: - return hg; + return v_; case 35675: - return ug; + return y_; case 35676: - return dg; + return M_; case 5124: case 35670: - return fg; + return S_; case 35667: case 35671: - return pg; + return b_; case 35668: case 35672: - return mg; + return E_; case 35669: case 35673: - return gg; + return T_; case 5125: - return xg; + return w_; case 36294: - return yg; + return A_; case 36295: - return vg; + return R_; case 36296: - return _g; + return C_; case 35678: case 36198: case 36298: case 36306: case 35682: - return Mg; + return P_; case 35679: case 36299: case 36307: - return bg; + return L_; case 35680: case 36300: case 36308: case 36293: - return wg; + return I_; case 36289: case 36303: case 36311: case 36292: - return Sg; + return U_; } } -function Eg(s, e) { - s.uniform1fv(this.addr, e); +function N_(s1, t) { + s1.uniform1fv(this.addr, t); } -function Ag(s, e) { - let t = Vi(e, this.size, 2); - s.uniform2fv(this.addr, t); +function F_(s1, t) { + let e = as(t, this.size, 2); + s1.uniform2fv(this.addr, e); } -function Cg(s, e) { - let t = Vi(e, this.size, 3); - s.uniform3fv(this.addr, t); +function O_(s1, t) { + let e = as(t, this.size, 3); + s1.uniform3fv(this.addr, e); } -function Lg(s, e) { - let t = Vi(e, this.size, 4); - s.uniform4fv(this.addr, t); +function B_(s1, t) { + let e = as(t, this.size, 4); + s1.uniform4fv(this.addr, e); } -function Rg(s, e) { - let t = Vi(e, this.size, 4); - s.uniformMatrix2fv(this.addr, !1, t); +function z_(s1, t) { + let e = as(t, this.size, 4); + s1.uniformMatrix2fv(this.addr, !1, e); } -function Pg(s, e) { - let t = Vi(e, this.size, 9); - s.uniformMatrix3fv(this.addr, !1, t); +function k_(s1, t) { + let e = as(t, this.size, 9); + s1.uniformMatrix3fv(this.addr, !1, e); } -function Ig(s, e) { - let t = Vi(e, this.size, 16); - s.uniformMatrix4fv(this.addr, !1, t); +function V_(s1, t) { + let e = as(t, this.size, 16); + s1.uniformMatrix4fv(this.addr, !1, e); } -function Dg(s, e) { - s.uniform1iv(this.addr, e); +function H_(s1, t) { + s1.uniform1iv(this.addr, t); } -function Fg(s, e) { - s.uniform2iv(this.addr, e); +function G_(s1, t) { + s1.uniform2iv(this.addr, t); } -function Ng(s, e) { - s.uniform3iv(this.addr, e); +function W_(s1, t) { + s1.uniform3iv(this.addr, t); } -function Bg(s, e) { - s.uniform4iv(this.addr, e); +function X_(s1, t) { + s1.uniform4iv(this.addr, t); } -function zg(s, e) { - s.uniform1uiv(this.addr, e); +function q_(s1, t) { + s1.uniform1uiv(this.addr, t); } -function Ug(s, e) { - s.uniform2uiv(this.addr, e); +function Y_(s1, t) { + s1.uniform2uiv(this.addr, t); } -function Og(s, e) { - s.uniform3uiv(this.addr, e); +function Z_(s1, t) { + s1.uniform3uiv(this.addr, t); } -function Hg(s, e) { - s.uniform4uiv(this.addr, e); +function J_(s1, t) { + s1.uniform4uiv(this.addr, t); } -function kg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.safeSetTexture2D(e[r] || lh, i[r]); +function $_(s1, t, e) { + let n = this.cache, i = t.length, r = ma(e, i); + me(n, r) || (s1.uniform1iv(this.addr, r), ge(n, r)); + for(let a = 0; a !== i; ++a)e.setTexture2D(t[a] || yd, r[a]); } -function Gg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.setTexture3D(e[r] || hh, i[r]); +function K_(s1, t, e) { + let n = this.cache, i = t.length, r = ma(e, i); + me(n, r) || (s1.uniform1iv(this.addr, r), ge(n, r)); + for(let a = 0; a !== i; ++a)e.setTexture3D(t[a] || Sd, r[a]); } -function Vg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.safeSetTextureCube(e[r] || uh, i[r]); +function Q_(s1, t, e) { + let n = this.cache, i = t.length, r = ma(e, i); + me(n, r) || (s1.uniform1iv(this.addr, r), ge(n, r)); + for(let a = 0; a !== i; ++a)e.setTextureCube(t[a] || bd, r[a]); } -function Wg(s, e, t) { - let n = e.length, i = Ks(t, n); - s.uniform1iv(this.addr, i); - for(let r = 0; r !== n; ++r)t.setTexture2DArray(e[r] || ch, i[r]); +function j_(s1, t, e) { + let n = this.cache, i = t.length, r = ma(e, i); + me(n, r) || (s1.uniform1iv(this.addr, r), ge(n, r)); + for(let a = 0; a !== i; ++a)e.setTexture2DArray(t[a] || Md, r[a]); } -function qg(s) { - switch(s){ +function t0(s1) { + switch(s1){ case 5126: - return Eg; + return N_; case 35664: - return Ag; + return F_; case 35665: - return Cg; + return O_; case 35666: - return Lg; + return B_; case 35674: - return Rg; + return z_; case 35675: - return Pg; + return k_; case 35676: - return Ig; + return V_; case 5124: case 35670: - return Dg; + return H_; case 35667: case 35671: - return Fg; + return G_; case 35668: case 35672: - return Ng; + return W_; case 35669: case 35673: - return Bg; + return X_; case 5125: - return zg; + return q_; case 36294: - return Ug; + return Y_; case 36295: - return Og; + return Z_; case 36296: - return Hg; + return J_; case 35678: case 36198: case 36298: case 36306: case 35682: - return kg; + return $_; case 35679: case 36299: case 36307: - return Gg; + return K_; case 35680: case 36300: case 36308: case 36293: - return Vg; + return Q_; case 36289: case 36303: case 36311: case 36292: - return Wg; + return j_; } } -function Xg(s, e, t) { - this.id = s, this.addr = t, this.cache = [], this.setValue = Tg(e.type); -} -function dh(s, e, t) { - this.id = s, this.addr = t, this.cache = [], this.size = e.size, this.setValue = qg(e.type); -} -dh.prototype.updateCache = function(s) { - let e = this.cache; - s instanceof Float32Array && e.length !== s.length && (this.cache = new Float32Array(s.length)), _t(e, s); -}; -function fh(s) { - this.id = s, this.seq = [], this.map = {}; -} -fh.prototype.setValue = function(s, e, t) { - let n = this.seq; - for(let i = 0, r = n.length; i !== r; ++i){ - let o = n[i]; - o.setValue(s, e[o.id], t); +var po = class { + constructor(t, e, n){ + this.id = t, this.addr = n, this.cache = [], this.setValue = D_(e.type); } -}; -var Wo = /(\w+)(\])?(\[|\.)?/g; -function kl(s, e) { - s.seq.push(e), s.map[e.id] = e; -} -function Jg(s, e, t) { - let n = s.name, i = n.length; - for(Wo.lastIndex = 0;;){ - let r = Wo.exec(n), o = Wo.lastIndex, a = r[1], l = r[2] === "]", c = r[3]; - if (l && (a = a | 0), c === void 0 || c === "[" && o + 2 === i) { - kl(t, c === void 0 ? new Xg(a, s, e) : new dh(a, s, e)); +}, mo = class { + constructor(t, e, n){ + this.id = t, this.addr = n, this.cache = [], this.size = e.size, this.setValue = t0(e.type); + } +}, go = class { + constructor(t){ + this.id = t, this.seq = [], this.map = {}; + } + setValue(t, e, n) { + let i = this.seq; + for(let r = 0, a = i.length; r !== a; ++r){ + let o = i[r]; + o.setValue(t, e[o.id], n); + } + } +}, Ya = /(\w+)(\])?(\[|\.)?/g; +function fh(s1, t) { + s1.seq.push(t), s1.map[t.id] = t; +} +function e0(s1, t, e) { + let n = s1.name, i = n.length; + for(Ya.lastIndex = 0;;){ + let r = Ya.exec(n), a = Ya.lastIndex, o = r[1], c = r[2] === "]", l = r[3]; + if (c && (o = o | 0), l === void 0 || l === "[" && a + 2 === i) { + fh(e, l === void 0 ? new po(o, s1, t) : new mo(o, s1, t)); 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+ setValue(t, e, n, i) { + let r = this.map[e]; + r !== void 0 && r.setValue(t, n, i); } -}; -bn.seqWithValue = function(s, e) { - let t = []; - for(let n = 0, i = s.length; n !== i; ++n){ - let r = s[n]; - r.id in e && t.push(r); + setOptional(t, e, n) { + let i = e[n]; + i !== void 0 && this.setValue(t, n, i); + } + static upload(t, e, n, i) { + for(let r = 0, a = e.length; r !== a; ++r){ + let o = e[r], c = n[o.id]; + c.needsUpdate !== !1 && o.setValue(t, c.value, i); + } + } + static seqWithValue(t, e) { + let n = []; + for(let i = 0, r = t.length; i !== r; ++i){ + let a = t[i]; + a.id in e && n.push(a); + } + return n; } - return t; }; -function Gl(s, e, t) { - let n = s.createShader(e); - return s.shaderSource(n, t), s.compileShader(n), n; +function ph(s1, t, e) { + let n = s1.createShader(t); + return s1.shaderSource(n, e), s1.compileShader(n), n; } -var Yg = 0; -function Zg(s) { - let e = s.split(` -`); - for(let t = 0; t < e.length; t++)e[t] = t + 1 + ": " + e[t]; - return e.join(` +var n0 = 0; +function i0(s1, t) { + let e = s1.split(` +`), n = [], i = Math.max(t - 6, 0), r = Math.min(t + 6, e.length); + for(let a = i; a < r; a++){ + let o = a + 1; + n.push(`${o === t ? ">" : " "} ${o}: ${e[a]}`); + } + return n.join(` `); } -function ph(s) { - switch(s){ - case Nt: +function s0(s1) { + switch(s1){ + case nn: return [ "Linear", "( value )" ]; - case Oi: + case Nt: return [ "sRGB", "( value )" ]; default: - return console.warn("THREE.WebGLProgram: Unsupported encoding:", s), [ + return console.warn("THREE.WebGLProgram: Unsupported color space:", s1), [ "Linear", "( value )" ]; } } -function Vl(s, e, t) { - let n = s.getShaderParameter(e, 35713), i = s.getShaderInfoLog(e).trim(); - return n && i === "" ? "" : t.toUpperCase() + ` +function mh(s1, t, e) { + let n = s1.getShaderParameter(t, s1.COMPILE_STATUS), i = s1.getShaderInfoLog(t).trim(); + if (n && i === "") return ""; + let r = /ERROR: 0:(\d+)/.exec(i); + if (r) { + let a = parseInt(r[1]); + return e.toUpperCase() + ` ` + i + ` -` + Zg(s.getShaderSource(e)); -} -function Dn(s, e) { - let t = ph(e); - return "vec4 " + s + "( vec4 value ) { return " + t[0] + "ToLinear" + t[1] + "; }"; -} -function $g(s, e) { - let t = ph(e); - return "vec4 " + s + "( vec4 value ) { return LinearTo" + t[0] + t[1] + "; }"; -} -function jg(s, e) { - let t; - switch(e){ - case Nu: - t = "Linear"; +` + i0(s1.getShaderSource(t), a); + } else return i; +} +function r0(s1, t) { + let e = s0(t); + return "vec4 " + s1 + "( vec4 value ) { return LinearTo" + e[0] + e[1] + "; }"; +} +function a0(s1, t) { + let e; + switch(t){ + case af: + e = "Linear"; break; - case Bu: - t = "Reinhard"; + case of: + e = "Reinhard"; break; - case zu: - t = "OptimizedCineon"; + case cf: + e = "OptimizedCineon"; break; - case Uu: - t = "ACESFilmic"; + case lf: + e = "ACESFilmic"; break; - case Ou: - t = "Custom"; + case hf: + e = "Custom"; break; default: - console.warn("THREE.WebGLProgram: Unsupported toneMapping:", e), t = "Linear"; + console.warn("THREE.WebGLProgram: Unsupported toneMapping:", t), e = "Linear"; } - return "vec3 " + s + "( vec3 color ) { return " + t + "ToneMapping( color ); }"; + return "vec3 " + s1 + "( vec3 color ) { return " + e + "ToneMapping( color ); }"; } -function Qg(s) { +function o0(s1) { return [ - s.extensionDerivatives || s.envMapCubeUV || s.bumpMap || s.tangentSpaceNormalMap || s.clearcoatNormalMap || s.flatShading || s.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "", - (s.extensionFragDepth || s.logarithmicDepthBuffer) && s.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", - s.extensionDrawBuffers && s.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", - (s.extensionShaderTextureLOD || s.envMap || s.transmission) && s.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : "" - ].filter(rr).join(` + s1.extensionDerivatives || s1.envMapCubeUVHeight || s1.bumpMap || s1.normalMapTangentSpace || s1.clearcoatNormalMap || s1.flatShading || s1.shaderID === "physical" ? "#extension GL_OES_standard_derivatives : enable" : "", + (s1.extensionFragDepth || s1.logarithmicDepthBuffer) && s1.rendererExtensionFragDepth ? "#extension GL_EXT_frag_depth : enable" : "", + s1.extensionDrawBuffers && s1.rendererExtensionDrawBuffers ? "#extension GL_EXT_draw_buffers : require" : "", + (s1.extensionShaderTextureLOD || s1.envMap || s1.transmission) && s1.rendererExtensionShaderTextureLod ? "#extension GL_EXT_shader_texture_lod : enable" : "" + ].filter(vs).join(` `); } -function Kg(s) { - let e = []; - for(let t in s){ - let n = s[t]; - n !== !1 && e.push("#define " + t + " " + n); +function c0(s1) { + let t = []; + for(let e in s1){ + let n = s1[e]; + n !== !1 && t.push("#define " + e + " " + n); } - return e.join(` + return t.join(` `); } -function ex(s, e) { - let t = {}, n = s.getProgramParameter(e, 35721); +function l0(s1, t) { + let e = {}, n = s1.getProgramParameter(t, s1.ACTIVE_ATTRIBUTES); for(let i = 0; i < n; i++){ - let r = s.getActiveAttrib(e, i), o = r.name, a = 1; - r.type === 35674 && (a = 2), r.type === 35675 && (a = 3), r.type === 35676 && (a = 4), t[o] = { + let r = s1.getActiveAttrib(t, i), a = r.name, o = 1; + r.type === s1.FLOAT_MAT2 && (o = 2), r.type === s1.FLOAT_MAT3 && (o = 3), r.type === s1.FLOAT_MAT4 && (o = 4), e[a] = { type: r.type, - location: s.getAttribLocation(e, o), - locationSize: a + location: s1.getAttribLocation(t, a), + locationSize: o }; } - return t; -} -function rr(s) { - return s !== ""; + return e; } -function Wl(s, e) { - return s.replace(/NUM_DIR_LIGHTS/g, e.numDirLights).replace(/NUM_SPOT_LIGHTS/g, e.numSpotLights).replace(/NUM_RECT_AREA_LIGHTS/g, e.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, e.numPointLights).replace(/NUM_HEMI_LIGHTS/g, e.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, e.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS/g, e.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, e.numPointLightShadows); +function vs(s1) { + return s1 !== ""; } -function ql(s, e) { - return s.replace(/NUM_CLIPPING_PLANES/g, e.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, e.numClippingPlanes - e.numClipIntersection); +function gh(s1, t) { + let e = t.numSpotLightShadows + t.numSpotLightMaps - t.numSpotLightShadowsWithMaps; + return s1.replace(/NUM_DIR_LIGHTS/g, t.numDirLights).replace(/NUM_SPOT_LIGHTS/g, t.numSpotLights).replace(/NUM_SPOT_LIGHT_MAPS/g, t.numSpotLightMaps).replace(/NUM_SPOT_LIGHT_COORDS/g, e).replace(/NUM_RECT_AREA_LIGHTS/g, t.numRectAreaLights).replace(/NUM_POINT_LIGHTS/g, t.numPointLights).replace(/NUM_HEMI_LIGHTS/g, t.numHemiLights).replace(/NUM_DIR_LIGHT_SHADOWS/g, t.numDirLightShadows).replace(/NUM_SPOT_LIGHT_SHADOWS_WITH_MAPS/g, t.numSpotLightShadowsWithMaps).replace(/NUM_SPOT_LIGHT_SHADOWS/g, t.numSpotLightShadows).replace(/NUM_POINT_LIGHT_SHADOWS/g, t.numPointLightShadows); } -var tx = /^[ \t]*#include +<([\w\d./]+)>/gm; -function ra(s) { - return s.replace(tx, nx); +function _h(s1, t) { + return s1.replace(/NUM_CLIPPING_PLANES/g, t.numClippingPlanes).replace(/UNION_CLIPPING_PLANES/g, t.numClippingPlanes - t.numClipIntersection); } -function nx(s, e) { - let t = Fe[e]; - if (t === void 0) throw new Error("Can not resolve #include <" + e + ">"); - return ra(t); +var h0 = /^[ \t]*#include +<([\w\d./]+)>/gm; +function _o(s1) { + return s1.replace(h0, d0); } -var ix = /#pragma unroll_loop[\s]+?for \( int i \= (\d+)\; i < (\d+)\; i \+\+ \) \{([\s\S]+?)(?=\})\}/g, rx = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; -function Xl(s) { - return s.replace(rx, mh).replace(ix, sx); +var u0 = new Map([ + [ + "encodings_fragment", + "colorspace_fragment" + ], + [ + "encodings_pars_fragment", + "colorspace_pars_fragment" + ], + [ + "output_fragment", + "opaque_fragment" + ] +]); +function d0(s1, t) { + let e = zt[t]; + if (e === void 0) { + let n = u0.get(t); + if (n !== void 0) e = zt[n], console.warn('THREE.WebGLRenderer: Shader chunk "%s" has been deprecated. Use "%s" instead.', t, n); + else throw new Error("Can not resolve #include <" + t + ">"); + } + return _o(e); } -function sx(s, e, t, n) { - return console.warn("WebGLProgram: #pragma unroll_loop shader syntax is deprecated. Please use #pragma unroll_loop_start syntax instead."), mh(s, e, t, n); +var f0 = /#pragma unroll_loop_start\s+for\s*\(\s*int\s+i\s*=\s*(\d+)\s*;\s*i\s*<\s*(\d+)\s*;\s*i\s*\+\+\s*\)\s*{([\s\S]+?)}\s+#pragma unroll_loop_end/g; +function xh(s1) { + return s1.replace(f0, p0); } -function mh(s, e, t, n) { +function p0(s1, t, e, n) { let i = ""; - for(let r = parseInt(e); r < parseInt(t); r++)i += n.replace(/\[\s*i\s*\]/g, "[ " + r + " ]").replace(/UNROLLED_LOOP_INDEX/g, r); + for(let r = parseInt(t); r < parseInt(e); r++)i += n.replace(/\[\s*i\s*\]/g, "[ " + r + " ]").replace(/UNROLLED_LOOP_INDEX/g, r); return i; } -function Jl(s) { - let e = "precision " + s.precision + ` float; -precision ` + s.precision + " int;"; - return s.precision === "highp" ? e += ` -#define HIGH_PRECISION` : s.precision === "mediump" ? e += ` -#define MEDIUM_PRECISION` : s.precision === "lowp" && (e += ` -#define LOW_PRECISION`), e; -} -function ox(s) { - let e = "SHADOWMAP_TYPE_BASIC"; - return s.shadowMapType === Hc ? e = "SHADOWMAP_TYPE_PCF" : s.shadowMapType === fu ? e = "SHADOWMAP_TYPE_PCF_SOFT" : s.shadowMapType === ir && (e = "SHADOWMAP_TYPE_VSM"), e; -} -function ax(s) { - let e = "ENVMAP_TYPE_CUBE"; - if (s.envMap) switch(s.envMapMode){ - case Bi: - case zi: - e = "ENVMAP_TYPE_CUBE"; +function vh(s1) { + let t = "precision " + s1.precision + ` float; +precision ` + s1.precision + " int;"; + return s1.precision === "highp" ? t += ` +#define HIGH_PRECISION` : s1.precision === "mediump" ? t += ` +#define MEDIUM_PRECISION` : s1.precision === "lowp" && (t += ` +#define LOW_PRECISION`), t; +} +function m0(s1) { + let t = "SHADOWMAP_TYPE_BASIC"; + return s1.shadowMapType === nd ? t = "SHADOWMAP_TYPE_PCF" : s1.shadowMapType === Od ? t = "SHADOWMAP_TYPE_PCF_SOFT" : s1.shadowMapType === pn && (t = "SHADOWMAP_TYPE_VSM"), t; +} +function g0(s1) { + let t = "ENVMAP_TYPE_CUBE"; + if (s1.envMap) switch(s1.envMapMode){ + case Bn: + case ci: + t = "ENVMAP_TYPE_CUBE"; break; - case Pr: - case Ws: - e = "ENVMAP_TYPE_CUBE_UV"; + case Hs: + t = "ENVMAP_TYPE_CUBE_UV"; break; } - return e; + return t; } -function lx(s) { - let e = "ENVMAP_MODE_REFLECTION"; - if (s.envMap) switch(s.envMapMode){ - case zi: - case Ws: - e = "ENVMAP_MODE_REFRACTION"; +function _0(s1) { + let t = "ENVMAP_MODE_REFLECTION"; + if (s1.envMap) switch(s1.envMapMode){ + case ci: + t = "ENVMAP_MODE_REFRACTION"; break; } - return e; + return t; } -function cx(s) { - let e = "ENVMAP_BLENDING_NONE"; - if (s.envMap) switch(s.combine){ - case Vs: - e = "ENVMAP_BLENDING_MULTIPLY"; +function x0(s1) { + let t = "ENVMAP_BLENDING_NONE"; + if (s1.envMap) switch(s1.combine){ + case pa: + t = "ENVMAP_BLENDING_MULTIPLY"; break; - case Du: - e = "ENVMAP_BLENDING_MIX"; + case sf: + t = "ENVMAP_BLENDING_MIX"; break; - case Fu: - e = "ENVMAP_BLENDING_ADD"; + case rf: + t = "ENVMAP_BLENDING_ADD"; break; } - return e; + return t; +} +function v0(s1) { + let t = s1.envMapCubeUVHeight; + if (t === null) return null; + let e = Math.log2(t) - 2, n = 1 / t; + return { + texelWidth: 1 / (3 * Math.max(Math.pow(2, e), 7 * 16)), + texelHeight: n, + maxMip: e + }; } -function hx(s, e, t, n) { - let i = s.getContext(), r = t.defines, o = t.vertexShader, a = t.fragmentShader, l = ox(t), c = ax(t), h = lx(t), u = cx(t), d = t.isWebGL2 ? "" : Qg(t), f = Kg(r), m = i.createProgram(), x, v, g = t.glslVersion ? "#version " + t.glslVersion + ` +function y0(s1, t, e, n) { + let i = s1.getContext(), r = e.defines, a = e.vertexShader, o = e.fragmentShader, c = m0(e), l = g0(e), h = _0(e), u = x0(e), d = v0(e), f = e.isWebGL2 ? "" : o0(e), m = c0(r), x = i.createProgram(), g, p, v = e.glslVersion ? "#version " + e.glslVersion + ` ` : ""; - t.isRawShaderMaterial ? (x = [ - f - ].filter(rr).join(` -`), x.length > 0 && (x += ` -`), v = [ - d, - f - ].filter(rr).join(` -`), v.length > 0 && (v += ` -`)) : (x = [ - Jl(t), - "#define SHADER_NAME " + t.shaderName, + e.isRawShaderMaterial ? (g = [ + "#define SHADER_TYPE " + e.shaderType, + "#define SHADER_NAME " + e.shaderName, + m + ].filter(vs).join(` +`), g.length > 0 && (g += ` +`), p = [ f, - t.instancing ? "#define USE_INSTANCING" : "", - t.instancingColor ? "#define USE_INSTANCING_COLOR" : "", - t.supportsVertexTextures ? "#define VERTEX_TEXTURES" : "", - "#define MAX_BONES " + t.maxBones, - t.useFog && t.fog ? "#define USE_FOG" : "", - t.useFog && t.fogExp2 ? "#define FOG_EXP2" : "", - t.map ? "#define USE_MAP" : "", - t.envMap ? "#define USE_ENVMAP" : "", - t.envMap ? "#define " + h : "", - t.lightMap ? "#define USE_LIGHTMAP" : "", - t.aoMap ? "#define USE_AOMAP" : "", - t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", - t.bumpMap ? "#define USE_BUMPMAP" : "", - t.normalMap ? "#define USE_NORMALMAP" : "", - t.normalMap && t.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", - t.normalMap && t.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", - t.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", - t.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", - t.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", - t.displacementMap && t.supportsVertexTextures ? "#define USE_DISPLACEMENTMAP" : "", - t.specularMap ? "#define USE_SPECULARMAP" : "", - t.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", - t.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", - t.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", - t.metalnessMap ? "#define USE_METALNESSMAP" : "", - t.alphaMap ? "#define USE_ALPHAMAP" : "", - t.transmission ? "#define USE_TRANSMISSION" : "", - t.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", - t.thicknessMap ? "#define USE_THICKNESSMAP" : "", - t.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", - t.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", - t.vertexTangents ? "#define USE_TANGENT" : "", - t.vertexColors ? "#define USE_COLOR" : "", - t.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - t.vertexUvs ? "#define USE_UV" : "", - t.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", - t.flatShading ? "#define FLAT_SHADED" : "", - t.skinning ? "#define USE_SKINNING" : "", - t.useVertexTexture ? "#define BONE_TEXTURE" : "", - t.morphTargets ? "#define USE_MORPHTARGETS" : "", - t.morphNormals && t.flatShading === !1 ? "#define USE_MORPHNORMALS" : "", - t.morphTargets && t.isWebGL2 ? "#define MORPHTARGETS_TEXTURE" : "", - t.morphTargets && t.isWebGL2 ? "#define MORPHTARGETS_COUNT " + t.morphTargetsCount : "", - t.doubleSided ? "#define DOUBLE_SIDED" : "", - t.flipSided ? "#define FLIP_SIDED" : "", - t.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - t.shadowMapEnabled ? "#define " + l : "", - t.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", - t.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", - t.logarithmicDepthBuffer && t.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", + "#define SHADER_TYPE " + e.shaderType, + "#define SHADER_NAME " + e.shaderName, + m + ].filter(vs).join(` +`), p.length > 0 && (p += ` +`)) : (g = [ + vh(e), + "#define SHADER_TYPE " + e.shaderType, + "#define SHADER_NAME " + e.shaderName, + m, + e.instancing ? "#define USE_INSTANCING" : "", + e.instancingColor ? "#define USE_INSTANCING_COLOR" : "", + e.useFog && e.fog ? "#define USE_FOG" : "", + e.useFog && e.fogExp2 ? "#define FOG_EXP2" : "", + e.map ? "#define USE_MAP" : "", + e.envMap ? "#define USE_ENVMAP" : "", + e.envMap ? "#define " + h : "", + e.lightMap ? "#define USE_LIGHTMAP" : "", + e.aoMap ? "#define USE_AOMAP" : "", + e.bumpMap ? "#define USE_BUMPMAP" : "", + e.normalMap ? "#define USE_NORMALMAP" : "", + e.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + e.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + e.displacementMap ? "#define USE_DISPLACEMENTMAP" : "", + e.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + e.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", + e.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", + e.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", + e.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", + e.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + e.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", + e.specularMap ? "#define USE_SPECULARMAP" : "", + e.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + e.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", + e.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", + e.metalnessMap ? "#define USE_METALNESSMAP" : "", + e.alphaMap ? "#define USE_ALPHAMAP" : "", + e.alphaHash ? "#define USE_ALPHAHASH" : "", + e.transmission ? "#define USE_TRANSMISSION" : "", + e.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", + e.thicknessMap ? "#define USE_THICKNESSMAP" : "", + e.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + e.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", + e.mapUv ? "#define MAP_UV " + e.mapUv : "", + e.alphaMapUv ? "#define ALPHAMAP_UV " + e.alphaMapUv : "", + e.lightMapUv ? "#define LIGHTMAP_UV " + e.lightMapUv : "", + e.aoMapUv ? "#define AOMAP_UV " + e.aoMapUv : "", + e.emissiveMapUv ? "#define EMISSIVEMAP_UV " + e.emissiveMapUv : "", + e.bumpMapUv ? "#define BUMPMAP_UV " + e.bumpMapUv : "", + e.normalMapUv ? "#define NORMALMAP_UV " + e.normalMapUv : "", + e.displacementMapUv ? "#define DISPLACEMENTMAP_UV " + e.displacementMapUv : "", + e.metalnessMapUv ? "#define METALNESSMAP_UV " + e.metalnessMapUv : "", + e.roughnessMapUv ? "#define ROUGHNESSMAP_UV " + e.roughnessMapUv : "", + e.anisotropyMapUv ? "#define ANISOTROPYMAP_UV " + e.anisotropyMapUv : "", + e.clearcoatMapUv ? "#define CLEARCOATMAP_UV " + e.clearcoatMapUv : "", + e.clearcoatNormalMapUv ? "#define CLEARCOAT_NORMALMAP_UV " + e.clearcoatNormalMapUv : "", + e.clearcoatRoughnessMapUv ? "#define CLEARCOAT_ROUGHNESSMAP_UV " + e.clearcoatRoughnessMapUv : "", + e.iridescenceMapUv ? "#define IRIDESCENCEMAP_UV " + e.iridescenceMapUv : "", + e.iridescenceThicknessMapUv ? "#define IRIDESCENCE_THICKNESSMAP_UV " + e.iridescenceThicknessMapUv : "", + e.sheenColorMapUv ? "#define SHEEN_COLORMAP_UV " + e.sheenColorMapUv : "", + e.sheenRoughnessMapUv ? "#define SHEEN_ROUGHNESSMAP_UV " + e.sheenRoughnessMapUv : "", + e.specularMapUv ? "#define SPECULARMAP_UV " + e.specularMapUv : "", + e.specularColorMapUv ? "#define SPECULAR_COLORMAP_UV " + e.specularColorMapUv : "", + e.specularIntensityMapUv ? "#define SPECULAR_INTENSITYMAP_UV " + e.specularIntensityMapUv : "", + e.transmissionMapUv ? "#define TRANSMISSIONMAP_UV " + e.transmissionMapUv : "", + e.thicknessMapUv ? "#define THICKNESSMAP_UV " + e.thicknessMapUv : "", + e.vertexTangents && e.flatShading === !1 ? "#define USE_TANGENT" : "", + e.vertexColors ? "#define USE_COLOR" : "", + e.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", + e.vertexUv1s ? "#define USE_UV1" : "", + e.vertexUv2s ? "#define USE_UV2" : "", + e.vertexUv3s ? "#define USE_UV3" : "", + e.pointsUvs ? "#define USE_POINTS_UV" : "", + e.flatShading ? "#define FLAT_SHADED" : "", + e.skinning ? "#define USE_SKINNING" : "", + e.morphTargets ? "#define USE_MORPHTARGETS" : "", + e.morphNormals && e.flatShading === !1 ? "#define USE_MORPHNORMALS" : "", + e.morphColors && e.isWebGL2 ? "#define USE_MORPHCOLORS" : "", + e.morphTargetsCount > 0 && e.isWebGL2 ? "#define MORPHTARGETS_TEXTURE" : "", + e.morphTargetsCount > 0 && e.isWebGL2 ? "#define MORPHTARGETS_TEXTURE_STRIDE " + e.morphTextureStride : "", + e.morphTargetsCount > 0 && e.isWebGL2 ? "#define MORPHTARGETS_COUNT " + e.morphTargetsCount : "", + e.doubleSided ? "#define DOUBLE_SIDED" : "", + e.flipSided ? "#define FLIP_SIDED" : "", + e.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + e.shadowMapEnabled ? "#define " + c : "", + e.sizeAttenuation ? "#define USE_SIZEATTENUATION" : "", + e.useLegacyLights ? "#define LEGACY_LIGHTS" : "", + e.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", + e.logarithmicDepthBuffer && e.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 modelMatrix;", "uniform mat4 modelViewMatrix;", "uniform mat4 projectionMatrix;", @@ -9232,6 +10461,15 @@ function hx(s, e, t, n) { "attribute vec3 position;", "attribute vec3 normal;", "attribute vec2 uv;", + "#ifdef USE_UV1", + " attribute vec2 uv1;", + "#endif", + "#ifdef USE_UV2", + " attribute vec2 uv2;", + "#endif", + "#ifdef USE_UV3", + " attribute vec2 uv3;", + "#endif", "#ifdef USE_TANGENT", " attribute vec4 tangent;", "#endif", @@ -9263,93 +10501,97 @@ function hx(s, e, t, n) { "#endif", ` ` - ].filter(rr).join(` -`), v = [ - d, - Jl(t), - "#define SHADER_NAME " + t.shaderName, + ].filter(vs).join(` +`), p = [ f, - t.useFog && t.fog ? "#define USE_FOG" : "", - t.useFog && t.fogExp2 ? "#define FOG_EXP2" : "", - t.map ? "#define USE_MAP" : "", - t.matcap ? "#define USE_MATCAP" : "", - t.envMap ? "#define USE_ENVMAP" : "", - t.envMap ? "#define " + c : "", - t.envMap ? "#define " + h : "", - t.envMap ? "#define " + u : "", - t.lightMap ? "#define USE_LIGHTMAP" : "", - t.aoMap ? "#define USE_AOMAP" : "", - t.emissiveMap ? "#define USE_EMISSIVEMAP" : "", - t.bumpMap ? "#define USE_BUMPMAP" : "", - t.normalMap ? "#define USE_NORMALMAP" : "", - t.normalMap && t.objectSpaceNormalMap ? "#define OBJECTSPACE_NORMALMAP" : "", - t.normalMap && t.tangentSpaceNormalMap ? "#define TANGENTSPACE_NORMALMAP" : "", - t.clearcoat ? "#define USE_CLEARCOAT" : "", - t.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", - t.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", - t.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", - t.specularMap ? "#define USE_SPECULARMAP" : "", - t.specularIntensityMap ? "#define USE_SPECULARINTENSITYMAP" : "", - t.specularColorMap ? "#define USE_SPECULARCOLORMAP" : "", - t.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", - t.metalnessMap ? "#define USE_METALNESSMAP" : "", - t.alphaMap ? "#define USE_ALPHAMAP" : "", - t.alphaTest ? "#define USE_ALPHATEST" : "", - t.sheen ? "#define USE_SHEEN" : "", - t.sheenColorMap ? "#define USE_SHEENCOLORMAP" : "", - t.sheenRoughnessMap ? "#define USE_SHEENROUGHNESSMAP" : "", - t.transmission ? "#define USE_TRANSMISSION" : "", - t.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", - t.thicknessMap ? "#define USE_THICKNESSMAP" : "", - t.vertexTangents ? "#define USE_TANGENT" : "", - t.vertexColors || t.instancingColor ? "#define USE_COLOR" : "", - t.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", - t.vertexUvs ? "#define USE_UV" : "", - t.uvsVertexOnly ? "#define UVS_VERTEX_ONLY" : "", - t.gradientMap ? "#define USE_GRADIENTMAP" : "", - t.flatShading ? "#define FLAT_SHADED" : "", - t.doubleSided ? "#define DOUBLE_SIDED" : "", - t.flipSided ? "#define FLIP_SIDED" : "", - t.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", - t.shadowMapEnabled ? "#define " + l : "", - t.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", - t.physicallyCorrectLights ? "#define PHYSICALLY_CORRECT_LIGHTS" : "", - t.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", - t.logarithmicDepthBuffer && t.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", - (t.extensionShaderTextureLOD || t.envMap) && t.rendererExtensionShaderTextureLod ? "#define TEXTURE_LOD_EXT" : "", + vh(e), + "#define SHADER_TYPE " + e.shaderType, + "#define SHADER_NAME " + e.shaderName, + m, + e.useFog && e.fog ? "#define USE_FOG" : "", + e.useFog && e.fogExp2 ? "#define FOG_EXP2" : "", + e.map ? "#define USE_MAP" : "", + e.matcap ? "#define USE_MATCAP" : "", + e.envMap ? "#define USE_ENVMAP" : "", + e.envMap ? "#define " + l : "", + e.envMap ? "#define " + h : "", + e.envMap ? "#define " + u : "", + d ? "#define CUBEUV_TEXEL_WIDTH " + d.texelWidth : "", + d ? "#define CUBEUV_TEXEL_HEIGHT " + d.texelHeight : "", + d ? "#define CUBEUV_MAX_MIP " + d.maxMip + ".0" : "", + e.lightMap ? "#define USE_LIGHTMAP" : "", + e.aoMap ? "#define USE_AOMAP" : "", + e.bumpMap ? "#define USE_BUMPMAP" : "", + e.normalMap ? "#define USE_NORMALMAP" : "", + e.normalMapObjectSpace ? "#define USE_NORMALMAP_OBJECTSPACE" : "", + e.normalMapTangentSpace ? "#define USE_NORMALMAP_TANGENTSPACE" : "", + e.emissiveMap ? "#define USE_EMISSIVEMAP" : "", + e.anisotropy ? "#define USE_ANISOTROPY" : "", + e.anisotropyMap ? "#define USE_ANISOTROPYMAP" : "", + e.clearcoat ? "#define USE_CLEARCOAT" : "", + e.clearcoatMap ? "#define USE_CLEARCOATMAP" : "", + e.clearcoatRoughnessMap ? "#define USE_CLEARCOAT_ROUGHNESSMAP" : "", + e.clearcoatNormalMap ? "#define USE_CLEARCOAT_NORMALMAP" : "", + e.iridescence ? "#define USE_IRIDESCENCE" : "", + e.iridescenceMap ? "#define USE_IRIDESCENCEMAP" : "", + e.iridescenceThicknessMap ? "#define USE_IRIDESCENCE_THICKNESSMAP" : "", + e.specularMap ? "#define USE_SPECULARMAP" : "", + e.specularColorMap ? "#define USE_SPECULAR_COLORMAP" : "", + e.specularIntensityMap ? "#define USE_SPECULAR_INTENSITYMAP" : "", + e.roughnessMap ? "#define USE_ROUGHNESSMAP" : "", + e.metalnessMap ? "#define USE_METALNESSMAP" : "", + e.alphaMap ? "#define USE_ALPHAMAP" : "", + e.alphaTest ? "#define USE_ALPHATEST" : "", + e.alphaHash ? "#define USE_ALPHAHASH" : "", + e.sheen ? "#define USE_SHEEN" : "", + e.sheenColorMap ? "#define USE_SHEEN_COLORMAP" : "", + e.sheenRoughnessMap ? "#define USE_SHEEN_ROUGHNESSMAP" : "", + e.transmission ? "#define USE_TRANSMISSION" : "", + e.transmissionMap ? "#define USE_TRANSMISSIONMAP" : "", + e.thicknessMap ? "#define USE_THICKNESSMAP" : "", + e.vertexTangents && e.flatShading === !1 ? "#define USE_TANGENT" : "", + e.vertexColors || e.instancingColor ? "#define USE_COLOR" : "", + e.vertexAlphas ? "#define USE_COLOR_ALPHA" : "", + e.vertexUv1s ? "#define USE_UV1" : "", + e.vertexUv2s ? "#define USE_UV2" : "", + e.vertexUv3s ? "#define USE_UV3" : "", + e.pointsUvs ? "#define USE_POINTS_UV" : "", + e.gradientMap ? "#define USE_GRADIENTMAP" : "", + e.flatShading ? "#define FLAT_SHADED" : "", + e.doubleSided ? "#define DOUBLE_SIDED" : "", + e.flipSided ? "#define FLIP_SIDED" : "", + e.shadowMapEnabled ? "#define USE_SHADOWMAP" : "", + e.shadowMapEnabled ? "#define " + c : "", + e.premultipliedAlpha ? "#define PREMULTIPLIED_ALPHA" : "", + e.useLegacyLights ? "#define LEGACY_LIGHTS" : "", + e.logarithmicDepthBuffer ? "#define USE_LOGDEPTHBUF" : "", + e.logarithmicDepthBuffer && e.rendererExtensionFragDepth ? "#define USE_LOGDEPTHBUF_EXT" : "", "uniform mat4 viewMatrix;", "uniform vec3 cameraPosition;", "uniform bool isOrthographic;", - t.toneMapping !== _n ? "#define TONE_MAPPING" : "", - t.toneMapping !== _n ? Fe.tonemapping_pars_fragment : "", - t.toneMapping !== _n ? jg("toneMapping", t.toneMapping) : "", - t.dithering ? "#define DITHERING" : "", - t.format === Gn ? "#define OPAQUE" : "", - Fe.encodings_pars_fragment, - t.map ? Dn("mapTexelToLinear", t.mapEncoding) : "", - t.matcap ? Dn("matcapTexelToLinear", t.matcapEncoding) : "", - t.envMap ? Dn("envMapTexelToLinear", t.envMapEncoding) : "", - t.emissiveMap ? Dn("emissiveMapTexelToLinear", t.emissiveMapEncoding) : "", - t.specularColorMap ? Dn("specularColorMapTexelToLinear", t.specularColorMapEncoding) : "", - t.sheenColorMap ? Dn("sheenColorMapTexelToLinear", t.sheenColorMapEncoding) : "", - t.lightMap ? Dn("lightMapTexelToLinear", t.lightMapEncoding) : "", - $g("linearToOutputTexel", t.outputEncoding), - t.depthPacking ? "#define DEPTH_PACKING " + t.depthPacking : "", + e.toneMapping !== Dn ? "#define TONE_MAPPING" : "", + e.toneMapping !== Dn ? zt.tonemapping_pars_fragment : "", + e.toneMapping !== Dn ? a0("toneMapping", e.toneMapping) : "", + e.dithering ? "#define DITHERING" : "", + e.opaque ? "#define OPAQUE" : "", + zt.colorspace_pars_fragment, + r0("linearToOutputTexel", e.outputColorSpace), + e.useDepthPacking ? "#define DEPTH_PACKING " + e.depthPacking : "", ` ` - ].filter(rr).join(` -`)), o = ra(o), o = Wl(o, t), o = ql(o, t), a = ra(a), a = Wl(a, t), a = ql(a, t), o = Xl(o), a = Xl(a), t.isWebGL2 && t.isRawShaderMaterial !== !0 && (g = `#version 300 es -`, x = [ + ].filter(vs).join(` +`)), a = _o(a), a = gh(a, e), a = _h(a, e), o = _o(o), o = gh(o, e), o = _h(o, e), a = xh(a), o = xh(o), e.isWebGL2 && e.isRawShaderMaterial !== !0 && (v = `#version 300 es +`, g = [ "precision mediump sampler2DArray;", "#define attribute in", "#define varying out", "#define texture2D texture" ].join(` `) + ` -` + x, v = [ +` + g, p = [ "#define varying in", - t.glslVersion === xl ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", - t.glslVersion === xl ? "" : "#define gl_FragColor pc_fragColor", + e.glslVersion === Cl ? "" : "layout(location = 0) out highp vec4 pc_fragColor;", + e.glslVersion === Cl ? "" : "#define gl_FragColor pc_fragColor", "#define gl_FragDepthEXT gl_FragDepth", "#define texture2D texture", "#define textureCube texture", @@ -9362,85 +10604,82 @@ function hx(s, e, t, n) { "#define textureCubeGradEXT textureGrad" ].join(` `) + ` -` + v); - let p = g + x + o, _ = g + v + a, y = Gl(i, 35633, p), b = Gl(i, 35632, _); - if (i.attachShader(m, y), i.attachShader(m, b), t.index0AttributeName !== void 0 ? i.bindAttribLocation(m, 0, t.index0AttributeName) : t.morphTargets === !0 && i.bindAttribLocation(m, 0, "position"), i.linkProgram(m), s.debug.checkShaderErrors) { - let I = i.getProgramInfoLog(m).trim(), k = i.getShaderInfoLog(y).trim(), B = i.getShaderInfoLog(b).trim(), P = !0, w = !0; - if (i.getProgramParameter(m, 35714) === !1) { - P = !1; - let E = Vl(i, y, "vertex"), D = Vl(i, b, "fragment"); - console.error("THREE.WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(m, 35715) + ` +` + p); + let _ = v + g + a, y = v + p + o, b = ph(i, i.VERTEX_SHADER, _), w = ph(i, i.FRAGMENT_SHADER, y); + if (i.attachShader(x, b), i.attachShader(x, w), e.index0AttributeName !== void 0 ? i.bindAttribLocation(x, 0, e.index0AttributeName) : e.morphTargets === !0 && i.bindAttribLocation(x, 0, "position"), i.linkProgram(x), s1.debug.checkShaderErrors) { + let M = i.getProgramInfoLog(x).trim(), E = i.getShaderInfoLog(b).trim(), V = i.getShaderInfoLog(w).trim(), $ = !0, F = !0; + if (i.getProgramParameter(x, i.LINK_STATUS) === !1) if ($ = !1, typeof s1.debug.onShaderError == "function") s1.debug.onShaderError(i, x, b, w); + else { + let O = mh(i, b, "vertex"), z = mh(i, w, "fragment"); + console.error("THREE.WebGLProgram: Shader Error " + i.getError() + " - VALIDATE_STATUS " + i.getProgramParameter(x, i.VALIDATE_STATUS) + ` -Program Info Log: ` + I + ` -` + E + ` -` + D); - } else I !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", I) : (k === "" || B === "") && (w = !1); - w && (this.diagnostics = { - runnable: P, - programLog: I, +Program Info Log: ` + M + ` +` + O + ` +` + z); + } + else M !== "" ? console.warn("THREE.WebGLProgram: Program Info Log:", M) : (E === "" || V === "") && (F = !1); + F && (this.diagnostics = { + runnable: $, + programLog: M, vertexShader: { - log: k, - prefix: x + log: E, + prefix: g }, fragmentShader: { - log: B, - prefix: v + log: V, + prefix: p } }); } - i.deleteShader(y), i.deleteShader(b); - let A; + i.deleteShader(b), i.deleteShader(w); + let R; this.getUniforms = function() { - return A === void 0 && (A = new bn(i, m)), A; + return R === void 0 && (R = new qi(i, x)), R; }; let L; return this.getAttributes = function() { - return L === void 0 && (L = ex(i, m)), L; + return L === void 0 && (L = l0(i, x)), L; }, this.destroy = function() { - n.releaseStatesOfProgram(this), i.deleteProgram(m), this.program = void 0; - }, this.name = t.shaderName, this.id = Yg++, this.cacheKey = e, this.usedTimes = 1, this.program = m, this.vertexShader = y, this.fragmentShader = b, this; + n.releaseStatesOfProgram(this), i.deleteProgram(x), this.program = void 0; + }, this.type = e.shaderType, this.name = e.shaderName, this.id = n0++, this.cacheKey = t, this.usedTimes = 1, this.program = x, this.vertexShader = b, this.fragmentShader = w, this; } -var ux = 0, gh = class { +var M0 = 0, xo = class { constructor(){ this.shaderCache = new Map, this.materialCache = new Map; } - update(e) { - let t = e.vertexShader, n = e.fragmentShader, i = this._getShaderStage(t), r = this._getShaderStage(n), o = this._getShaderCacheForMaterial(e); - return o.has(i) === !1 && (o.add(i), i.usedTimes++), o.has(r) === !1 && (o.add(r), r.usedTimes++), this; + update(t) { + let e = t.vertexShader, n = t.fragmentShader, i = this._getShaderStage(e), r = this._getShaderStage(n), a = this._getShaderCacheForMaterial(t); + return a.has(i) === !1 && (a.add(i), i.usedTimes++), a.has(r) === !1 && (a.add(r), r.usedTimes++), this; } - remove(e) { - let t = this.materialCache.get(e); - for (let n of t)n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n); - return this.materialCache.delete(e), this; + remove(t) { + let e = this.materialCache.get(t); + for (let n of e)n.usedTimes--, n.usedTimes === 0 && this.shaderCache.delete(n.code); + return this.materialCache.delete(t), this; } - getVertexShaderID(e) { - return this._getShaderStage(e.vertexShader).id; + getVertexShaderID(t) { + return this._getShaderStage(t.vertexShader).id; } - getFragmentShaderID(e) { - return this._getShaderStage(e.fragmentShader).id; + getFragmentShaderID(t) { + return this._getShaderStage(t.fragmentShader).id; } dispose() { this.shaderCache.clear(), this.materialCache.clear(); } - _getShaderCacheForMaterial(e) { - let t = this.materialCache; - return t.has(e) === !1 && t.set(e, new Set), t.get(e); + _getShaderCacheForMaterial(t) { + let e = this.materialCache, n = e.get(t); + return n === void 0 && (n = new Set, e.set(t, n)), n; } - _getShaderStage(e) { - let t = this.shaderCache; - if (t.has(e) === !1) { - let n = new xh; - t.set(e, n); - } - return t.get(e); + _getShaderStage(t) { + let e = this.shaderCache, n = e.get(t); + return n === void 0 && (n = new vo(t), e.set(t, n)), n; } -}, xh = class { - constructor(){ - this.id = ux++, this.usedTimes = 0; +}, vo = class { + constructor(t){ + this.id = M0++, this.code = t, this.usedTimes = 0; } }; -function dx(s, e, t, n, i, r, o) { - let a = new Js, l = new gh, c = [], h = i.isWebGL2, u = i.logarithmicDepthBuffer, d = i.floatVertexTextures, f = i.maxVertexUniforms, m = i.vertexTextures, x = i.precision, v = { +function S0(s1, t, e, n, i, r, a) { + let o = new Rs, c = new xo, l = [], h = i.isWebGL2, u = i.logarithmicDepthBuffer, d = i.vertexTextures, f = i.precision, m = { MeshDepthMaterial: "depth", MeshDistanceMaterial: "distanceRGBA", MeshNormalMaterial: "normal", @@ -9457,219 +10696,240 @@ function dx(s, e, t, n, i, r, o) { ShadowMaterial: "shadow", SpriteMaterial: "sprite" }; - function g(w) { - let D = w.skeleton.bones; - if (d) return 1024; - { - let F = Math.floor((f - 20) / 4), O = Math.min(F, D.length); - return O < D.length ? (console.warn("THREE.WebGLRenderer: Skeleton has " + D.length + " bones. This GPU supports " + O + "."), 0) : O; - } - } - function p(w) { - let E; - return w && w.isTexture ? E = w.encoding : w && w.isWebGLRenderTarget ? (console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."), E = w.texture.encoding) : E = Nt, h && w && w.isTexture && w.format === ct && w.type === rn && w.encoding === Oi && (E = Nt), E; - } - function _(w, E, D, U, F) { - let O = U.fog, ne = w.isMeshStandardMaterial ? U.environment : null, ce = (w.isMeshStandardMaterial ? t : e).get(w.envMap || ne), V = v[w.type], W = F.isSkinnedMesh ? g(F) : 0; - w.precision !== null && (x = i.getMaxPrecision(w.precision), x !== w.precision && console.warn("THREE.WebGLProgram.getParameters:", w.precision, "not supported, using", x, "instead.")); - let he, le, fe, Be; - if (V) { - let xe = qt[V]; - he = xe.vertexShader, le = xe.fragmentShader; - } else he = w.vertexShader, le = w.fragmentShader, l.update(w), fe = l.getVertexShaderID(w), Be = l.getFragmentShaderID(w); - let Y = s.getRenderTarget(), Ce = w.alphaTest > 0, ye = w.clearcoat > 0; - return { + function x(M) { + return M === 0 ? "uv" : `uv${M}`; + } + function g(M, E, V, $, F) { + let O = $.fog, z = F.geometry, K = M.isMeshStandardMaterial ? $.environment : null, X = (M.isMeshStandardMaterial ? e : t).get(M.envMap || K), Y = X && X.mapping === Hs ? X.image.height : null, j = m[M.type]; + M.precision !== null && (f = i.getMaxPrecision(M.precision), f !== M.precision && console.warn("THREE.WebGLProgram.getParameters:", M.precision, "not supported, using", f, "instead.")); + let tt = z.morphAttributes.position || z.morphAttributes.normal || z.morphAttributes.color, N = tt !== void 0 ? tt.length : 0, q = 0; + z.morphAttributes.position !== void 0 && (q = 1), z.morphAttributes.normal !== void 0 && (q = 2), z.morphAttributes.color !== void 0 && (q = 3); + let lt, ut, pt, Et; + if (j) { + let jt = en[j]; + lt = jt.vertexShader, ut = jt.fragmentShader; + } else lt = M.vertexShader, ut = M.fragmentShader, c.update(M), pt = c.getVertexShaderID(M), Et = c.getFragmentShaderID(M); + let Tt = s1.getRenderTarget(), wt = F.isInstancedMesh === !0, Yt = !!M.map, te = !!M.matcap, Pt = !!X, P = !!M.aoMap, at = !!M.lightMap, Z = !!M.bumpMap, st = !!M.normalMap, Q = !!M.displacementMap, St = !!M.emissiveMap, mt = !!M.metalnessMap, xt = !!M.roughnessMap, Dt = M.anisotropy > 0, Xt = M.clearcoat > 0, ie = M.iridescence > 0, C = M.sheen > 0, S = M.transmission > 0, B = Dt && !!M.anisotropyMap, nt = Xt && !!M.clearcoatMap, et = Xt && !!M.clearcoatNormalMap, it = Xt && !!M.clearcoatRoughnessMap, Mt = ie && !!M.iridescenceMap, rt = ie && !!M.iridescenceThicknessMap, k = C && !!M.sheenColorMap, Rt = C && !!M.sheenRoughnessMap, bt = !!M.specularMap, At = !!M.specularColorMap, vt = !!M.specularIntensityMap, yt = S && !!M.transmissionMap, Ht = S && !!M.thicknessMap, Qt = !!M.gradientMap, I = !!M.alphaMap, ht = M.alphaTest > 0, H = !!M.alphaHash, ot = !!M.extensions, dt = !!z.attributes.uv1, qt = !!z.attributes.uv2, ee = !!z.attributes.uv3, le = Dn; + return M.toneMapped && (Tt === null || Tt.isXRRenderTarget === !0) && (le = s1.toneMapping), { isWebGL2: h, - shaderID: V, - shaderName: w.type, - vertexShader: he, - fragmentShader: le, - defines: w.defines, - customVertexShaderID: fe, - customFragmentShaderID: Be, - isRawShaderMaterial: w.isRawShaderMaterial === !0, - glslVersion: w.glslVersion, - precision: x, - instancing: F.isInstancedMesh === !0, - instancingColor: F.isInstancedMesh === !0 && F.instanceColor !== null, - supportsVertexTextures: m, - outputEncoding: Y !== null ? p(Y.texture) : s.outputEncoding, - map: !!w.map, - mapEncoding: p(w.map), - matcap: !!w.matcap, - matcapEncoding: p(w.matcap), - envMap: !!ce, - envMapMode: ce && ce.mapping, - envMapEncoding: p(ce), - envMapCubeUV: !!ce && (ce.mapping === Pr || ce.mapping === Ws), - lightMap: !!w.lightMap, - lightMapEncoding: p(w.lightMap), - aoMap: !!w.aoMap, - emissiveMap: !!w.emissiveMap, - emissiveMapEncoding: p(w.emissiveMap), - bumpMap: !!w.bumpMap, - normalMap: !!w.normalMap, - objectSpaceNormalMap: w.normalMapType === zd, - tangentSpaceNormalMap: w.normalMapType === Hi, - clearcoat: ye, - clearcoatMap: ye && !!w.clearcoatMap, - clearcoatRoughnessMap: ye && !!w.clearcoatRoughnessMap, - clearcoatNormalMap: ye && !!w.clearcoatNormalMap, - displacementMap: !!w.displacementMap, - roughnessMap: !!w.roughnessMap, - metalnessMap: !!w.metalnessMap, - specularMap: !!w.specularMap, - specularIntensityMap: !!w.specularIntensityMap, - specularColorMap: !!w.specularColorMap, - specularColorMapEncoding: p(w.specularColorMap), - alphaMap: !!w.alphaMap, - alphaTest: Ce, - gradientMap: !!w.gradientMap, - sheen: w.sheen > 0, - sheenColorMap: !!w.sheenColorMap, - sheenColorMapEncoding: p(w.sheenColorMap), - sheenRoughnessMap: !!w.sheenRoughnessMap, - transmission: w.transmission > 0, - transmissionMap: !!w.transmissionMap, - thicknessMap: !!w.thicknessMap, - combine: w.combine, - vertexTangents: !!w.normalMap && !!F.geometry && !!F.geometry.attributes.tangent, - vertexColors: w.vertexColors, - vertexAlphas: w.vertexColors === !0 && !!F.geometry && !!F.geometry.attributes.color && F.geometry.attributes.color.itemSize === 4, - vertexUvs: !!w.map || !!w.bumpMap || !!w.normalMap || !!w.specularMap || !!w.alphaMap || !!w.emissiveMap || !!w.roughnessMap || !!w.metalnessMap || !!w.clearcoatMap || !!w.clearcoatRoughnessMap || !!w.clearcoatNormalMap || !!w.displacementMap || !!w.transmissionMap || !!w.thicknessMap || !!w.specularIntensityMap || !!w.specularColorMap || !!w.sheenColorMap || !!w.sheenRoughnessMap, - uvsVertexOnly: !(!!w.map || !!w.bumpMap || !!w.normalMap || !!w.specularMap || !!w.alphaMap || !!w.emissiveMap || !!w.roughnessMap || !!w.metalnessMap || !!w.clearcoatNormalMap || w.transmission > 0 || !!w.transmissionMap || !!w.thicknessMap || !!w.specularIntensityMap || !!w.specularColorMap || w.sheen > 0 || !!w.sheenColorMap || !!w.sheenRoughnessMap) && !!w.displacementMap, + shaderID: j, + shaderType: M.type, + shaderName: M.name, + vertexShader: lt, + fragmentShader: ut, + defines: M.defines, + customVertexShaderID: pt, + customFragmentShaderID: Et, + isRawShaderMaterial: M.isRawShaderMaterial === !0, + glslVersion: M.glslVersion, + precision: f, + instancing: wt, + instancingColor: wt && F.instanceColor !== null, + supportsVertexTextures: d, + outputColorSpace: Tt === null ? s1.outputColorSpace : Tt.isXRRenderTarget === !0 ? Tt.texture.colorSpace : nn, + map: Yt, + matcap: te, + envMap: Pt, + envMapMode: Pt && X.mapping, + envMapCubeUVHeight: Y, + aoMap: P, + lightMap: at, + bumpMap: Z, + normalMap: st, + displacementMap: d && Q, + emissiveMap: St, + normalMapObjectSpace: st && M.normalMapType === Tf, + normalMapTangentSpace: st && M.normalMapType === mi, + metalnessMap: mt, + roughnessMap: xt, + anisotropy: Dt, + anisotropyMap: B, + clearcoat: Xt, + clearcoatMap: nt, + clearcoatNormalMap: et, + clearcoatRoughnessMap: it, + iridescence: ie, + iridescenceMap: Mt, + iridescenceThicknessMap: rt, + sheen: C, + sheenColorMap: k, + sheenRoughnessMap: Rt, + specularMap: bt, + specularColorMap: At, + specularIntensityMap: vt, + transmission: S, + transmissionMap: yt, + thicknessMap: Ht, + gradientMap: Qt, + opaque: M.transparent === !1 && M.blending === Wi, + alphaMap: I, + alphaTest: ht, + alphaHash: H, + combine: M.combine, + mapUv: Yt && x(M.map.channel), + aoMapUv: P && x(M.aoMap.channel), + lightMapUv: at && x(M.lightMap.channel), + bumpMapUv: Z && x(M.bumpMap.channel), + normalMapUv: st && x(M.normalMap.channel), + displacementMapUv: Q && x(M.displacementMap.channel), + emissiveMapUv: St && x(M.emissiveMap.channel), + metalnessMapUv: mt && x(M.metalnessMap.channel), + roughnessMapUv: xt && x(M.roughnessMap.channel), + anisotropyMapUv: B && x(M.anisotropyMap.channel), + clearcoatMapUv: nt && x(M.clearcoatMap.channel), + clearcoatNormalMapUv: et && x(M.clearcoatNormalMap.channel), + clearcoatRoughnessMapUv: it && x(M.clearcoatRoughnessMap.channel), + iridescenceMapUv: Mt && x(M.iridescenceMap.channel), + iridescenceThicknessMapUv: rt && x(M.iridescenceThicknessMap.channel), + sheenColorMapUv: k && x(M.sheenColorMap.channel), + sheenRoughnessMapUv: Rt && x(M.sheenRoughnessMap.channel), + specularMapUv: bt && x(M.specularMap.channel), + specularColorMapUv: At && x(M.specularColorMap.channel), + specularIntensityMapUv: vt && x(M.specularIntensityMap.channel), + transmissionMapUv: yt && x(M.transmissionMap.channel), + thicknessMapUv: Ht && x(M.thicknessMap.channel), + alphaMapUv: I && x(M.alphaMap.channel), + vertexTangents: !!z.attributes.tangent && (st || Dt), + vertexColors: M.vertexColors, + vertexAlphas: M.vertexColors === !0 && !!z.attributes.color && z.attributes.color.itemSize === 4, + vertexUv1s: dt, + vertexUv2s: qt, + vertexUv3s: ee, + pointsUvs: F.isPoints === !0 && !!z.attributes.uv && (Yt || I), fog: !!O, - useFog: w.fog, + useFog: M.fog === !0, fogExp2: O && O.isFogExp2, - flatShading: !!w.flatShading, - sizeAttenuation: w.sizeAttenuation, + flatShading: M.flatShading === !0, + sizeAttenuation: M.sizeAttenuation === !0, logarithmicDepthBuffer: u, - skinning: F.isSkinnedMesh === !0 && W > 0, - maxBones: W, - useVertexTexture: d, - morphTargets: !!F.geometry && !!F.geometry.morphAttributes.position, - morphNormals: !!F.geometry && !!F.geometry.morphAttributes.normal, - morphTargetsCount: !!F.geometry && !!F.geometry.morphAttributes.position ? F.geometry.morphAttributes.position.length : 0, + skinning: F.isSkinnedMesh === !0, + morphTargets: z.morphAttributes.position !== void 0, + morphNormals: z.morphAttributes.normal !== void 0, + morphColors: z.morphAttributes.color !== void 0, + morphTargetsCount: N, + morphTextureStride: q, numDirLights: E.directional.length, numPointLights: E.point.length, numSpotLights: E.spot.length, + numSpotLightMaps: E.spotLightMap.length, numRectAreaLights: E.rectArea.length, numHemiLights: E.hemi.length, numDirLightShadows: E.directionalShadowMap.length, numPointLightShadows: E.pointShadowMap.length, numSpotLightShadows: E.spotShadowMap.length, - numClippingPlanes: o.numPlanes, - numClipIntersection: o.numIntersection, - format: w.format, - dithering: w.dithering, - shadowMapEnabled: s.shadowMap.enabled && D.length > 0, - shadowMapType: s.shadowMap.type, - toneMapping: w.toneMapped ? s.toneMapping : _n, - physicallyCorrectLights: s.physicallyCorrectLights, - premultipliedAlpha: w.premultipliedAlpha, - doubleSided: w.side === Ci, - flipSided: w.side === it, - depthPacking: w.depthPacking !== void 0 ? w.depthPacking : !1, - index0AttributeName: w.index0AttributeName, - extensionDerivatives: w.extensions && w.extensions.derivatives, - extensionFragDepth: w.extensions && w.extensions.fragDepth, - extensionDrawBuffers: w.extensions && w.extensions.drawBuffers, - extensionShaderTextureLOD: w.extensions && w.extensions.shaderTextureLOD, + numSpotLightShadowsWithMaps: E.numSpotLightShadowsWithMaps, + numClippingPlanes: a.numPlanes, + numClipIntersection: a.numIntersection, + dithering: M.dithering, + shadowMapEnabled: s1.shadowMap.enabled && V.length > 0, + shadowMapType: s1.shadowMap.type, + toneMapping: le, + useLegacyLights: s1._useLegacyLights, + premultipliedAlpha: M.premultipliedAlpha, + doubleSided: M.side === gn, + flipSided: M.side === De, + useDepthPacking: M.depthPacking >= 0, + depthPacking: M.depthPacking || 0, + index0AttributeName: M.index0AttributeName, + extensionDerivatives: ot && M.extensions.derivatives === !0, + extensionFragDepth: ot && M.extensions.fragDepth === !0, + extensionDrawBuffers: ot && M.extensions.drawBuffers === !0, + extensionShaderTextureLOD: ot && M.extensions.shaderTextureLOD === !0, rendererExtensionFragDepth: h || n.has("EXT_frag_depth"), rendererExtensionDrawBuffers: h || n.has("WEBGL_draw_buffers"), rendererExtensionShaderTextureLod: h || n.has("EXT_shader_texture_lod"), - customProgramCacheKey: w.customProgramCacheKey() + customProgramCacheKey: M.customProgramCacheKey() }; } - function y(w) { + function p(M) { let E = []; - if (w.shaderID ? E.push(w.shaderID) : (E.push(w.customVertexShaderID), E.push(w.customFragmentShaderID)), w.defines !== void 0) for(let D in w.defines)E.push(D), E.push(w.defines[D]); - return w.isRawShaderMaterial === !1 && (b(E, w), A(E, w), E.push(s.outputEncoding)), E.push(w.customProgramCacheKey), E.join(); + if (M.shaderID ? E.push(M.shaderID) : (E.push(M.customVertexShaderID), E.push(M.customFragmentShaderID)), M.defines !== void 0) for(let V in M.defines)E.push(V), E.push(M.defines[V]); + return M.isRawShaderMaterial === !1 && (v(E, M), _(E, M), E.push(s1.outputColorSpace)), E.push(M.customProgramCacheKey), E.join(); } - function b(w, E) { - w.push(E.precision), w.push(E.outputEncoding), w.push(E.mapEncoding), w.push(E.matcapEncoding), w.push(E.envMapMode), w.push(E.envMapEncoding), w.push(E.lightMapEncoding), w.push(E.emissiveMapEncoding), w.push(E.combine), w.push(E.vertexUvs), w.push(E.fogExp2), w.push(E.sizeAttenuation), w.push(E.maxBones), w.push(E.morphTargetsCount), w.push(E.numDirLights), w.push(E.numPointLights), w.push(E.numSpotLights), w.push(E.numHemiLights), w.push(E.numRectAreaLights), w.push(E.numDirLightShadows), w.push(E.numPointLightShadows), w.push(E.numSpotLightShadows), w.push(E.shadowMapType), w.push(E.toneMapping), w.push(E.numClippingPlanes), w.push(E.numClipIntersection), w.push(E.format), w.push(E.specularColorMapEncoding), w.push(E.sheenColorMapEncoding); + function v(M, E) { + M.push(E.precision), M.push(E.outputColorSpace), M.push(E.envMapMode), M.push(E.envMapCubeUVHeight), M.push(E.mapUv), M.push(E.alphaMapUv), M.push(E.lightMapUv), M.push(E.aoMapUv), M.push(E.bumpMapUv), M.push(E.normalMapUv), M.push(E.displacementMapUv), M.push(E.emissiveMapUv), M.push(E.metalnessMapUv), M.push(E.roughnessMapUv), M.push(E.anisotropyMapUv), M.push(E.clearcoatMapUv), M.push(E.clearcoatNormalMapUv), M.push(E.clearcoatRoughnessMapUv), M.push(E.iridescenceMapUv), M.push(E.iridescenceThicknessMapUv), M.push(E.sheenColorMapUv), M.push(E.sheenRoughnessMapUv), M.push(E.specularMapUv), M.push(E.specularColorMapUv), M.push(E.specularIntensityMapUv), M.push(E.transmissionMapUv), M.push(E.thicknessMapUv), M.push(E.combine), M.push(E.fogExp2), M.push(E.sizeAttenuation), M.push(E.morphTargetsCount), M.push(E.morphAttributeCount), M.push(E.numDirLights), M.push(E.numPointLights), M.push(E.numSpotLights), M.push(E.numSpotLightMaps), M.push(E.numHemiLights), M.push(E.numRectAreaLights), M.push(E.numDirLightShadows), M.push(E.numPointLightShadows), M.push(E.numSpotLightShadows), M.push(E.numSpotLightShadowsWithMaps), M.push(E.shadowMapType), M.push(E.toneMapping), M.push(E.numClippingPlanes), M.push(E.numClipIntersection), M.push(E.depthPacking); } - function A(w, E) { - a.disableAll(), E.isWebGL2 && a.enable(0), E.supportsVertexTextures && a.enable(1), E.instancing && a.enable(2), E.instancingColor && a.enable(3), E.map && a.enable(4), E.matcap && a.enable(5), E.envMap && a.enable(6), E.envMapCubeUV && a.enable(7), E.lightMap && a.enable(8), E.aoMap && a.enable(9), E.emissiveMap && a.enable(10), E.bumpMap && a.enable(11), E.normalMap && a.enable(12), E.objectSpaceNormalMap && a.enable(13), E.tangentSpaceNormalMap && a.enable(14), E.clearcoat && a.enable(15), E.clearcoatMap && a.enable(16), E.clearcoatRoughnessMap && a.enable(17), E.clearcoatNormalMap && a.enable(18), E.displacementMap && a.enable(19), E.specularMap && a.enable(20), E.roughnessMap && a.enable(21), E.metalnessMap && a.enable(22), E.gradientMap && a.enable(23), E.alphaMap && a.enable(24), E.alphaTest && a.enable(25), E.vertexColors && a.enable(26), E.vertexAlphas && a.enable(27), E.vertexUvs && a.enable(28), E.vertexTangents && a.enable(29), E.uvsVertexOnly && a.enable(30), E.fog && a.enable(31), w.push(a.mask), a.disableAll(), E.useFog && a.enable(0), E.flatShading && a.enable(1), E.logarithmicDepthBuffer && a.enable(2), E.skinning && a.enable(3), E.useVertexTexture && a.enable(4), E.morphTargets && a.enable(5), E.morphNormals && a.enable(6), E.premultipliedAlpha && a.enable(7), E.shadowMapEnabled && a.enable(8), E.physicallyCorrectLights && a.enable(9), E.doubleSided && a.enable(10), E.flipSided && a.enable(11), E.depthPacking && a.enable(12), E.dithering && a.enable(13), E.specularIntensityMap && a.enable(14), E.specularColorMap && a.enable(15), E.transmission && a.enable(16), E.transmissionMap && a.enable(17), E.thicknessMap && a.enable(18), E.sheen && a.enable(19), E.sheenColorMap && a.enable(20), E.sheenRoughnessMap && a.enable(21), w.push(a.mask); + function _(M, E) { + o.disableAll(), E.isWebGL2 && o.enable(0), E.supportsVertexTextures && o.enable(1), E.instancing && o.enable(2), E.instancingColor && o.enable(3), E.matcap && o.enable(4), E.envMap && o.enable(5), E.normalMapObjectSpace && o.enable(6), E.normalMapTangentSpace && o.enable(7), E.clearcoat && o.enable(8), E.iridescence && o.enable(9), E.alphaTest && o.enable(10), E.vertexColors && o.enable(11), E.vertexAlphas && o.enable(12), E.vertexUv1s && o.enable(13), E.vertexUv2s && o.enable(14), E.vertexUv3s && o.enable(15), E.vertexTangents && o.enable(16), E.anisotropy && o.enable(17), M.push(o.mask), o.disableAll(), E.fog && o.enable(0), E.useFog && o.enable(1), E.flatShading && o.enable(2), E.logarithmicDepthBuffer && o.enable(3), E.skinning && o.enable(4), E.morphTargets && o.enable(5), E.morphNormals && o.enable(6), E.morphColors && o.enable(7), E.premultipliedAlpha && o.enable(8), E.shadowMapEnabled && o.enable(9), E.useLegacyLights && o.enable(10), E.doubleSided && o.enable(11), E.flipSided && o.enable(12), E.useDepthPacking && o.enable(13), E.dithering && o.enable(14), E.transmission && o.enable(15), E.sheen && o.enable(16), E.opaque && o.enable(17), E.pointsUvs && o.enable(18), M.push(o.mask); } - function L(w) { - let E = v[w.type], D; + function y(M) { + let E = m[M.type], V; if (E) { - let U = qt[E]; - D = uf.clone(U.uniforms); - } else D = w.uniforms; - return D; - } - function I(w, E) { - let D; - for(let U = 0, F = c.length; U < F; U++){ - let O = c[U]; + let $ = en[E]; + V = mp.clone($.uniforms); + } else V = M.uniforms; + return V; + } + function b(M, E) { + let V; + for(let $ = 0, F = l.length; $ < F; $++){ + let O = l[$]; if (O.cacheKey === E) { - D = O, ++D.usedTimes; + V = O, ++V.usedTimes; break; } } - return D === void 0 && (D = new hx(s, E, w, r), c.push(D)), D; + return V === void 0 && (V = new y0(s1, E, M, r), l.push(V)), V; } - function k(w) { - if (--w.usedTimes === 0) { - let E = c.indexOf(w); - c[E] = c[c.length - 1], c.pop(), w.destroy(); + function w(M) { + if (--M.usedTimes === 0) { + let E = l.indexOf(M); + l[E] = l[l.length - 1], l.pop(), M.destroy(); } } - function B(w) { - l.remove(w); + function R(M) { + c.remove(M); } - function P() { - l.dispose(); + function L() { + c.dispose(); } return { - getParameters: _, - getProgramCacheKey: y, - getUniforms: L, - acquireProgram: I, - releaseProgram: k, - releaseShaderCache: B, - programs: c, - dispose: P + getParameters: g, + getProgramCacheKey: p, + getUniforms: y, + acquireProgram: b, + releaseProgram: w, + releaseShaderCache: R, + programs: l, + dispose: L }; } -function fx() { - let s = new WeakMap; - function e(r) { - let o = s.get(r); - return o === void 0 && (o = {}, s.set(r, o)), o; - } +function b0() { + let s1 = new WeakMap; function t(r) { - s.delete(r); + let a = s1.get(r); + return a === void 0 && (a = {}, s1.set(r, a)), a; + } + function e(r) { + s1.delete(r); } - function n(r, o, a) { - s.get(r)[o] = a; + function n(r, a, o) { + s1.get(r)[a] = o; } function i() { - s = new WeakMap; + s1 = new WeakMap; } return { - get: e, - remove: t, + get: t, + remove: e, update: n, dispose: i }; } -function px(s, e) { - return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.material.id !== e.material.id ? s.material.id - e.material.id : s.z !== e.z ? s.z - e.z : s.id - e.id; +function E0(s1, t) { + return s1.groupOrder !== t.groupOrder ? s1.groupOrder - t.groupOrder : s1.renderOrder !== t.renderOrder ? s1.renderOrder - t.renderOrder : s1.material.id !== t.material.id ? s1.material.id - t.material.id : s1.z !== t.z ? s1.z - t.z : s1.id - t.id; } -function Yl(s, e) { - return s.groupOrder !== e.groupOrder ? s.groupOrder - e.groupOrder : s.renderOrder !== e.renderOrder ? s.renderOrder - e.renderOrder : s.z !== e.z ? e.z - s.z : s.id - e.id; +function yh(s1, t) { + return s1.groupOrder !== t.groupOrder ? s1.groupOrder - t.groupOrder : s1.renderOrder !== t.renderOrder ? s1.renderOrder - t.renderOrder : s1.z !== t.z ? t.z - s1.z : s1.id - t.id; } -function Zl() { - let s = [], e = 0, t = [], n = [], i = []; +function Mh() { + let s1 = [], t = 0, e = [], n = [], i = []; function r() { - e = 0, t.length = 0, n.length = 0, i.length = 0; + t = 0, e.length = 0, n.length = 0, i.length = 0; } - function o(u, d, f, m, x, v) { - let g = s[e]; - return g === void 0 ? (g = { + function a(u, d, f, m, x, g) { + let p = s1[t]; + return p === void 0 ? (p = { id: u.id, object: u, geometry: d, @@ -9677,72 +10937,72 @@ function Zl() { groupOrder: m, renderOrder: u.renderOrder, z: x, - group: v - }, s[e] = g) : (g.id = u.id, g.object = u, g.geometry = d, g.material = f, g.groupOrder = m, g.renderOrder = u.renderOrder, g.z = x, g.group = v), e++, g; + group: g + }, s1[t] = p) : (p.id = u.id, p.object = u, p.geometry = d, p.material = f, p.groupOrder = m, p.renderOrder = u.renderOrder, p.z = x, p.group = g), t++, p; } - function a(u, d, f, m, x, v) { - let g = o(u, d, f, m, x, v); - f.transmission > 0 ? n.push(g) : f.transparent === !0 ? i.push(g) : t.push(g); + function o(u, d, f, m, x, g) { + let p = a(u, d, f, m, x, g); + f.transmission > 0 ? n.push(p) : f.transparent === !0 ? i.push(p) : e.push(p); } - function l(u, d, f, m, x, v) { - let g = o(u, d, f, m, x, v); - f.transmission > 0 ? n.unshift(g) : f.transparent === !0 ? i.unshift(g) : t.unshift(g); + function c(u, d, f, m, x, g) { + let p = a(u, d, f, m, x, g); + f.transmission > 0 ? n.unshift(p) : f.transparent === !0 ? i.unshift(p) : e.unshift(p); } - function c(u, d) { - t.length > 1 && t.sort(u || px), n.length > 1 && n.sort(d || Yl), i.length > 1 && i.sort(d || Yl); + function l(u, d) { + e.length > 1 && e.sort(u || E0), n.length > 1 && n.sort(d || yh), i.length > 1 && i.sort(d || yh); } function h() { - for(let u = e, d = s.length; u < d; u++){ - let f = s[u]; + for(let u = t, d = s1.length; u < d; u++){ + let f = s1[u]; if (f.id === null) break; f.id = null, f.object = null, f.geometry = null, f.material = null, f.group = null; } } return { - opaque: t, + opaque: e, transmissive: n, transparent: i, init: r, - push: a, - unshift: l, + push: o, + unshift: c, finish: h, - sort: c + sort: l }; } -function mx() { - let s = new WeakMap; - function e(n, i) { - let r; - return s.has(n) === !1 ? (r = new Zl, s.set(n, [ - r - ])) : i >= s.get(n).length ? (r = new Zl, s.get(n).push(r)) : r = s.get(n)[i], r; +function T0() { + let s1 = new WeakMap; + function t(n, i) { + let r = s1.get(n), a; + return r === void 0 ? (a = new Mh, s1.set(n, [ + a + ])) : i >= r.length ? (a = new Mh, r.push(a)) : a = r[i], a; } - function t() { - s = new WeakMap; + function e() { + s1 = new WeakMap; } return { - get: e, - dispose: t + get: t, + dispose: e }; } -function gx() { - let s = {}; +function w0() { + let s1 = {}; return { - get: function(e) { - if (s[e.id] !== void 0) return s[e.id]; - let t; - switch(e.type){ + get: function(t) { + if (s1[t.id] !== void 0) return s1[t.id]; + let e; + switch(t.type){ case "DirectionalLight": - t = { - direction: new M, - color: new ae + e = { + direction: new A, + color: new ft }; break; case "SpotLight": - t = { - position: new M, - direction: new M, - color: new ae, + e = { + position: new A, + direction: new A, + color: new ft, distance: 0, coneCos: 0, penumbraCos: 0, @@ -9750,77 +11010,77 @@ function gx() { }; break; case "PointLight": - t = { - position: new M, - color: new ae, + e = { + position: new A, + color: new ft, distance: 0, decay: 0 }; break; case "HemisphereLight": - t = { - direction: new M, - skyColor: new ae, - groundColor: new ae + e = { + direction: new A, + skyColor: new ft, + groundColor: new ft }; break; case "RectAreaLight": - t = { - color: new ae, - position: new M, - halfWidth: new M, - halfHeight: new M + e = { + color: new ft, + position: new A, + halfWidth: new A, + halfHeight: new A }; break; } - return s[e.id] = t, t; + return s1[t.id] = e, e; } }; } -function xx() { - let s = {}; +function A0() { + let s1 = {}; return { - get: function(e) { - if (s[e.id] !== void 0) return s[e.id]; - let t; - switch(e.type){ + get: function(t) { + if (s1[t.id] !== void 0) return s1[t.id]; + let e; + switch(t.type){ case "DirectionalLight": - t = { + e = { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X + shadowMapSize: new J }; break; case "SpotLight": - t = { + e = { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X + shadowMapSize: new J }; break; case "PointLight": - t = { + e = { shadowBias: 0, shadowNormalBias: 0, shadowRadius: 1, - shadowMapSize: new X, + shadowMapSize: new J, shadowCameraNear: 1, shadowCameraFar: 1e3 }; break; } - return s[e.id] = t, t; + return s1[t.id] = e, e; } }; } -var yx = 0; -function vx(s, e) { - return (e.castShadow ? 1 : 0) - (s.castShadow ? 1 : 0); +var R0 = 0; +function C0(s1, t) { + return (t.castShadow ? 2 : 0) - (s1.castShadow ? 2 : 0) + (t.map ? 1 : 0) - (s1.map ? 1 : 0); } -function _x(s, e) { - let t = new gx, n = xx(), i = { +function P0(s1, t) { + let e = new w0, n = A0(), i = { version: 0, hash: { directionalLength: -1, @@ -9830,7 +11090,8 @@ function _x(s, e) { hemiLength: -1, numDirectionalShadows: -1, numPointShadows: -1, - numSpotShadows: -1 + numSpotShadows: -1, + numSpotMaps: -1 }, ambient: [ 0, @@ -9843,9 +11104,10 @@ function _x(s, e) { directionalShadowMap: [], directionalShadowMatrix: [], spot: [], + spotLightMap: [], spotShadow: [], spotShadowMap: [], - spotShadowMatrix: [], + spotLightMatrix: [], rectArea: [], rectAreaLTC1: null, rectAreaLTC2: null, @@ -9853,150 +11115,147 @@ function _x(s, e) { pointShadow: [], pointShadowMap: [], pointShadowMatrix: [], - hemi: [] + hemi: [], + numSpotLightShadowsWithMaps: 0 }; - for(let h = 0; h < 9; h++)i.probe.push(new M); - let r = new M, o = new pe, a = new pe; - function l(h, u) { + for(let h = 0; h < 9; h++)i.probe.push(new A); + let r = new A, a = new Ot, o = new Ot; + function c(h, u) { let d = 0, f = 0, m = 0; - for(let k = 0; k < 9; k++)i.probe[k].set(0, 0, 0); - let x = 0, v = 0, g = 0, p = 0, _ = 0, y = 0, b = 0, A = 0; - h.sort(vx); - let L = u !== !0 ? Math.PI : 1; - for(let k = 0, B = h.length; k < B; k++){ - let P = h[k], w = P.color, E = P.intensity, D = P.distance, U = P.shadow && P.shadow.map ? P.shadow.map.texture : null; - if (P.isAmbientLight) d += w.r * E * L, f += w.g * E * L, m += w.b * E * L; - else if (P.isLightProbe) for(let F = 0; F < 9; F++)i.probe[F].addScaledVector(P.sh.coefficients[F], E); - else if (P.isDirectionalLight) { - let F = t.get(P); - if (F.color.copy(P.color).multiplyScalar(P.intensity * L), P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, i.directionalShadow[x] = ne, i.directionalShadowMap[x] = U, i.directionalShadowMatrix[x] = P.shadow.matrix, y++; + for(let V = 0; V < 9; V++)i.probe[V].set(0, 0, 0); + let x = 0, g = 0, p = 0, v = 0, _ = 0, y = 0, b = 0, w = 0, R = 0, L = 0; + h.sort(C0); + let M = u === !0 ? Math.PI : 1; + for(let V = 0, $ = h.length; V < $; V++){ + let F = h[V], O = F.color, z = F.intensity, K = F.distance, X = F.shadow && F.shadow.map ? F.shadow.map.texture : null; + if (F.isAmbientLight) d += O.r * z * M, f += O.g * z * M, m += O.b * z * M; + else if (F.isLightProbe) for(let Y = 0; Y < 9; Y++)i.probe[Y].addScaledVector(F.sh.coefficients[Y], z); + else if (F.isDirectionalLight) { + let Y = e.get(F); + if (Y.color.copy(F.color).multiplyScalar(F.intensity * M), F.castShadow) { + let j = F.shadow, tt = n.get(F); + tt.shadowBias = j.bias, tt.shadowNormalBias = j.normalBias, tt.shadowRadius = j.radius, tt.shadowMapSize = j.mapSize, i.directionalShadow[x] = tt, i.directionalShadowMap[x] = X, i.directionalShadowMatrix[x] = F.shadow.matrix, y++; } - i.directional[x] = F, x++; - } else if (P.isSpotLight) { - let F = t.get(P); - if (F.position.setFromMatrixPosition(P.matrixWorld), F.color.copy(w).multiplyScalar(E * L), F.distance = D, F.coneCos = Math.cos(P.angle), F.penumbraCos = Math.cos(P.angle * (1 - P.penumbra)), F.decay = P.decay, P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, i.spotShadow[g] = ne, i.spotShadowMap[g] = U, i.spotShadowMatrix[g] = P.shadow.matrix, A++; + i.directional[x] = Y, x++; + } else if (F.isSpotLight) { + let Y = e.get(F); + Y.position.setFromMatrixPosition(F.matrixWorld), Y.color.copy(O).multiplyScalar(z * M), Y.distance = K, Y.coneCos = Math.cos(F.angle), Y.penumbraCos = Math.cos(F.angle * (1 - F.penumbra)), Y.decay = F.decay, i.spot[p] = Y; + let j = F.shadow; + if (F.map && (i.spotLightMap[R] = F.map, R++, j.updateMatrices(F), F.castShadow && L++), i.spotLightMatrix[p] = j.matrix, F.castShadow) { + let tt = n.get(F); + tt.shadowBias = j.bias, tt.shadowNormalBias = j.normalBias, tt.shadowRadius = j.radius, tt.shadowMapSize = j.mapSize, i.spotShadow[p] = tt, i.spotShadowMap[p] = X, w++; } - i.spot[g] = F, g++; - } else if (P.isRectAreaLight) { - let F = t.get(P); - F.color.copy(w).multiplyScalar(E), F.halfWidth.set(P.width * .5, 0, 0), F.halfHeight.set(0, P.height * .5, 0), i.rectArea[p] = F, p++; - } else if (P.isPointLight) { - let F = t.get(P); - if (F.color.copy(P.color).multiplyScalar(P.intensity * L), F.distance = P.distance, F.decay = P.decay, P.castShadow) { - let O = P.shadow, ne = n.get(P); - ne.shadowBias = O.bias, ne.shadowNormalBias = O.normalBias, ne.shadowRadius = O.radius, ne.shadowMapSize = O.mapSize, ne.shadowCameraNear = O.camera.near, ne.shadowCameraFar = O.camera.far, i.pointShadow[v] = ne, i.pointShadowMap[v] = U, i.pointShadowMatrix[v] = P.shadow.matrix, b++; + p++; + } else if (F.isRectAreaLight) { + let Y = e.get(F); + Y.color.copy(O).multiplyScalar(z), Y.halfWidth.set(F.width * .5, 0, 0), Y.halfHeight.set(0, F.height * .5, 0), i.rectArea[v] = Y, v++; + } else if (F.isPointLight) { + let Y = e.get(F); + if (Y.color.copy(F.color).multiplyScalar(F.intensity * M), Y.distance = F.distance, Y.decay = F.decay, F.castShadow) { + let j = F.shadow, tt = n.get(F); + tt.shadowBias = j.bias, tt.shadowNormalBias = j.normalBias, tt.shadowRadius = j.radius, tt.shadowMapSize = j.mapSize, tt.shadowCameraNear = j.camera.near, tt.shadowCameraFar = j.camera.far, i.pointShadow[g] = tt, i.pointShadowMap[g] = X, i.pointShadowMatrix[g] = F.shadow.matrix, b++; } - i.point[v] = F, v++; - } else if (P.isHemisphereLight) { - let F = t.get(P); - F.skyColor.copy(P.color).multiplyScalar(E * L), F.groundColor.copy(P.groundColor).multiplyScalar(E * L), i.hemi[_] = F, _++; + i.point[g] = Y, g++; + } else if (F.isHemisphereLight) { + let Y = e.get(F); + Y.skyColor.copy(F.color).multiplyScalar(z * M), Y.groundColor.copy(F.groundColor).multiplyScalar(z * M), i.hemi[_] = Y, _++; } } - p > 0 && (e.isWebGL2 || s.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = ie.LTC_FLOAT_1, i.rectAreaLTC2 = ie.LTC_FLOAT_2) : s.has("OES_texture_half_float_linear") === !0 ? (i.rectAreaLTC1 = ie.LTC_HALF_1, i.rectAreaLTC2 = ie.LTC_HALF_2) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), i.ambient[0] = d, i.ambient[1] = f, i.ambient[2] = m; - let I = i.hash; - (I.directionalLength !== x || I.pointLength !== v || I.spotLength !== g || I.rectAreaLength !== p || I.hemiLength !== _ || I.numDirectionalShadows !== y || I.numPointShadows !== b || I.numSpotShadows !== A) && (i.directional.length = x, i.spot.length = g, i.rectArea.length = p, i.point.length = v, i.hemi.length = _, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = b, i.pointShadowMap.length = b, i.spotShadow.length = A, i.spotShadowMap.length = A, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = b, i.spotShadowMatrix.length = A, I.directionalLength = x, I.pointLength = v, I.spotLength = g, I.rectAreaLength = p, I.hemiLength = _, I.numDirectionalShadows = y, I.numPointShadows = b, I.numSpotShadows = A, i.version = yx++); + v > 0 && (t.isWebGL2 || s1.has("OES_texture_float_linear") === !0 ? (i.rectAreaLTC1 = ct.LTC_FLOAT_1, i.rectAreaLTC2 = ct.LTC_FLOAT_2) : s1.has("OES_texture_half_float_linear") === !0 ? (i.rectAreaLTC1 = ct.LTC_HALF_1, i.rectAreaLTC2 = ct.LTC_HALF_2) : console.error("THREE.WebGLRenderer: Unable to use RectAreaLight. Missing WebGL extensions.")), i.ambient[0] = d, i.ambient[1] = f, i.ambient[2] = m; + let E = i.hash; + (E.directionalLength !== x || E.pointLength !== g || E.spotLength !== p || E.rectAreaLength !== v || E.hemiLength !== _ || E.numDirectionalShadows !== y || E.numPointShadows !== b || E.numSpotShadows !== w || E.numSpotMaps !== R) && (i.directional.length = x, i.spot.length = p, i.rectArea.length = v, i.point.length = g, i.hemi.length = _, i.directionalShadow.length = y, i.directionalShadowMap.length = y, i.pointShadow.length = b, i.pointShadowMap.length = b, i.spotShadow.length = w, i.spotShadowMap.length = w, i.directionalShadowMatrix.length = y, i.pointShadowMatrix.length = b, i.spotLightMatrix.length = w + R - L, i.spotLightMap.length = R, i.numSpotLightShadowsWithMaps = L, E.directionalLength = x, E.pointLength = g, E.spotLength = p, E.rectAreaLength = v, E.hemiLength = _, E.numDirectionalShadows = y, E.numPointShadows = b, E.numSpotShadows = w, E.numSpotMaps = R, i.version = R0++); } - function c(h, u) { - let d = 0, f = 0, m = 0, x = 0, v = 0, g = u.matrixWorldInverse; - for(let p = 0, _ = h.length; p < _; p++){ - let y = h[p]; + function l(h, u) { + let d = 0, f = 0, m = 0, x = 0, g = 0, p = u.matrixWorldInverse; + for(let v = 0, _ = h.length; v < _; v++){ + let y = h[v]; if (y.isDirectionalLight) { let b = i.directional[d]; - b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(g), d++; + b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(p), d++; } else if (y.isSpotLight) { let b = i.spot[m]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(g), m++; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), b.direction.setFromMatrixPosition(y.matrixWorld), r.setFromMatrixPosition(y.target.matrixWorld), b.direction.sub(r), b.direction.transformDirection(p), m++; } else if (y.isRectAreaLight) { let b = i.rectArea[x]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), a.identity(), o.copy(y.matrixWorld), o.premultiply(g), a.extractRotation(o), b.halfWidth.set(y.width * .5, 0, 0), b.halfHeight.set(0, y.height * .5, 0), b.halfWidth.applyMatrix4(a), b.halfHeight.applyMatrix4(a), x++; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), o.identity(), a.copy(y.matrixWorld), a.premultiply(p), o.extractRotation(a), b.halfWidth.set(y.width * .5, 0, 0), b.halfHeight.set(0, y.height * .5, 0), b.halfWidth.applyMatrix4(o), b.halfHeight.applyMatrix4(o), x++; } else if (y.isPointLight) { let b = i.point[f]; - b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(g), f++; + b.position.setFromMatrixPosition(y.matrixWorld), b.position.applyMatrix4(p), f++; } else if (y.isHemisphereLight) { - let b = i.hemi[v]; - b.direction.setFromMatrixPosition(y.matrixWorld), b.direction.transformDirection(g), b.direction.normalize(), v++; + let b = i.hemi[g]; + b.direction.setFromMatrixPosition(y.matrixWorld), b.direction.transformDirection(p), g++; } } } return { - setup: l, - setupView: c, + setup: c, + setupView: l, state: i }; } -function $l(s, e) { - let t = new _x(s, e), n = [], i = []; +function Sh(s1, t) { + let e = new P0(s1, t), n = [], i = []; function r() { n.length = 0, i.length = 0; } - function o(u) { + function a(u) { n.push(u); } - function a(u) { + function o(u) { i.push(u); } - function l(u) { - t.setup(n, u); - } function c(u) { - t.setupView(n, u); + e.setup(n, u); + } + function l(u) { + e.setupView(n, u); } return { init: r, state: { lightsArray: n, shadowsArray: i, - lights: t + lights: e }, - setupLights: l, - setupLightsView: c, - pushLight: o, - pushShadow: a + setupLights: c, + setupLightsView: l, + pushLight: a, + pushShadow: o }; } -function Mx(s, e) { - let t = new WeakMap; - function n(r, o = 0) { - let a; - return t.has(r) === !1 ? (a = new $l(s, e), t.set(r, [ - a - ])) : o >= t.get(r).length ? (a = new $l(s, e), t.get(r).push(a)) : a = t.get(r)[o], a; +function L0(s1, t) { + let e = new WeakMap; + function n(r, a = 0) { + let o = e.get(r), c; + return o === void 0 ? (c = new Sh(s1, t), e.set(r, [ + c + ])) : a >= o.length ? (c = new Sh(s1, t), o.push(c)) : c = o[a], c; } function i() { - t = new WeakMap; + e = new WeakMap; } return { get: n, dispose: i }; } -var eo = class extends dt { - constructor(e){ - super(); - this.type = "MeshDepthMaterial", this.depthPacking = Nd, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.setValues(e); +var $r = class extends Me { + constructor(t){ + super(), this.isMeshDepthMaterial = !0, this.type = "MeshDepthMaterial", this.depthPacking = bf, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.setValues(t); } - copy(e) { - return super.copy(e), this.depthPacking = e.depthPacking, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this; + copy(t) { + return super.copy(t), this.depthPacking = t.depthPacking, this.map = t.map, this.alphaMap = t.alphaMap, this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this; } -}; -eo.prototype.isMeshDepthMaterial = !0; -var to = class extends dt { - constructor(e){ - super(); - this.type = "MeshDistanceMaterial", this.referencePosition = new M, this.nearDistance = 1, this.farDistance = 1e3, this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.fog = !1, this.setValues(e); +}, Kr = class extends Me { + constructor(t){ + super(), this.isMeshDistanceMaterial = !0, this.type = "MeshDistanceMaterial", this.map = null, this.alphaMap = null, this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.setValues(t); } - copy(e) { - return super.copy(e), this.referencePosition.copy(e.referencePosition), this.nearDistance = e.nearDistance, this.farDistance = e.farDistance, this.map = e.map, this.alphaMap = e.alphaMap, this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this; + copy(t) { + return super.copy(t), this.map = t.map, this.alphaMap = t.alphaMap, this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this; } -}; -to.prototype.isMeshDistanceMaterial = !0; -var bx = `void main() { +}, I0 = `void main() { gl_Position = vec4( position, 1.0 ); -}`, wx = `uniform sampler2D shadow_pass; +}`, U0 = `uniform sampler2D shadow_pass; uniform vec2 resolution; uniform float radius; #include @@ -10023,14 +11282,14 @@ void main() { float std_dev = sqrt( squared_mean - mean * mean ); gl_FragColor = pack2HalfToRGBA( vec2( mean, std_dev ) ); }`; -function yh(s, e, t) { - let n = new Dr, i = new X, r = new X, o = new Ve, a = new eo({ - depthPacking: Bd - }), l = new to, c = {}, h = t.maxTextureSize, u = { - 0: it, - 1: Ai, - 2: Ci - }, d = new sn({ +function D0(s1, t, e) { + let n = new Ps, i = new J, r = new J, a = new $t, o = new $r({ + depthPacking: Ef + }), c = new Kr, l = {}, h = e.maxTextureSize, u = { + [On]: De, + [De]: On, + [gn]: gn + }, d = new Qe({ defines: { VSM_SAMPLES: 8 }, @@ -10039,18 +11298,18 @@ function yh(s, e, t) { value: null }, resolution: { - value: new X + value: new J }, radius: { value: 4 } }, - vertexShader: bx, - fragmentShader: wx + vertexShader: I0, + fragmentShader: U0 }), f = d.clone(); f.defines.HORIZONTAL_PASS = 1; - let m = new _e; - m.setAttribute("position", new Ue(new Float32Array([ + let m = new Vt; + m.setAttribute("position", new Kt(new Float32Array([ -1, -1, .5, @@ -10061,1547 +11320,1892 @@ function yh(s, e, t) { 3, .5 ]), 3)); - let x = new st(m, d), v = this; - this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = Hc, this.render = function(y, b, A) { - if (v.enabled === !1 || v.autoUpdate === !1 && v.needsUpdate === !1 || y.length === 0) return; - let L = s.getRenderTarget(), I = s.getActiveCubeFace(), k = s.getActiveMipmapLevel(), B = s.state; - B.setBlending(vn), B.buffers.color.setClear(1, 1, 1, 1), B.buffers.depth.setTest(!0), B.setScissorTest(!1); - for(let P = 0, w = y.length; P < w; P++){ - let E = y[P], D = E.shadow; - if (D === void 0) { - console.warn("THREE.WebGLShadowMap:", E, "has no shadow."); + let x = new ve(m, d), g = this; + this.enabled = !1, this.autoUpdate = !0, this.needsUpdate = !1, this.type = nd; + let p = this.type; + this.render = function(b, w, R) { + if (g.enabled === !1 || g.autoUpdate === !1 && g.needsUpdate === !1 || b.length === 0) return; + let L = s1.getRenderTarget(), M = s1.getActiveCubeFace(), E = s1.getActiveMipmapLevel(), V = s1.state; + V.setBlending(Un), V.buffers.color.setClear(1, 1, 1, 1), V.buffers.depth.setTest(!0), V.setScissorTest(!1); + let $ = p !== pn && this.type === pn, F = p === pn && this.type !== pn; + for(let O = 0, z = b.length; O < z; O++){ + let K = b[O], X = K.shadow; + if (X === void 0) { + console.warn("THREE.WebGLShadowMap:", K, "has no shadow."); continue; } - if (D.autoUpdate === !1 && D.needsUpdate === !1) continue; - i.copy(D.mapSize); - let U = D.getFrameExtents(); - if (i.multiply(U), r.copy(D.mapSize), (i.x > h || i.y > h) && (i.x > h && (r.x = Math.floor(h / U.x), i.x = r.x * U.x, D.mapSize.x = r.x), i.y > h && (r.y = Math.floor(h / U.y), i.y = r.y * U.y, D.mapSize.y = r.y)), D.map === null && !D.isPointLightShadow && this.type === ir) { - let O = { - minFilter: tt, - magFilter: tt, - format: ct - }; - D.map = new At(i.x, i.y, O), D.map.texture.name = E.name + ".shadowMap", D.mapPass = new At(i.x, i.y, O), D.camera.updateProjectionMatrix(); - } - if (D.map === null) { - let O = { - minFilter: rt, - magFilter: rt, - format: ct - }; - D.map = new At(i.x, i.y, O), D.map.texture.name = E.name + ".shadowMap", D.camera.updateProjectionMatrix(); + if (X.autoUpdate === !1 && X.needsUpdate === !1) continue; + i.copy(X.mapSize); + let Y = X.getFrameExtents(); + if (i.multiply(Y), r.copy(X.mapSize), (i.x > h || i.y > h) && (i.x > h && (r.x = Math.floor(h / Y.x), i.x = r.x * Y.x, X.mapSize.x = r.x), i.y > h && (r.y = Math.floor(h / Y.y), i.y = r.y * Y.y, X.mapSize.y = r.y)), X.map === null || $ === !0 || F === !0) { + let tt = this.type !== pn ? { + minFilter: fe, + magFilter: fe + } : {}; + X.map !== null && X.map.dispose(), X.map = new Ge(i.x, i.y, tt), X.map.texture.name = K.name + ".shadowMap", X.camera.updateProjectionMatrix(); } - s.setRenderTarget(D.map), s.clear(); - let F = D.getViewportCount(); - for(let O = 0; O < F; O++){ - let ne = D.getViewport(O); - o.set(r.x * ne.x, r.y * ne.y, r.x * ne.z, r.y * ne.w), B.viewport(o), D.updateMatrices(E, O), n = D.getFrustum(), _(b, A, D.camera, E, this.type); + s1.setRenderTarget(X.map), s1.clear(); + let j = X.getViewportCount(); + for(let tt = 0; tt < j; tt++){ + let N = X.getViewport(tt); + a.set(r.x * N.x, r.y * N.y, r.x * N.z, r.y * N.w), V.viewport(a), X.updateMatrices(K, tt), n = X.getFrustum(), y(w, R, X.camera, K, this.type); } - !D.isPointLightShadow && this.type === ir && g(D, A), D.needsUpdate = !1; + X.isPointLightShadow !== !0 && this.type === pn && v(X, R), X.needsUpdate = !1; } - v.needsUpdate = !1, s.setRenderTarget(L, I, k); + p = this.type, g.needsUpdate = !1, s1.setRenderTarget(L, M, E); }; - function g(y, b) { - let A = e.update(x); - d.defines.VSM_SAMPLES !== y.blurSamples && (d.defines.VSM_SAMPLES = y.blurSamples, f.defines.VSM_SAMPLES = y.blurSamples, d.needsUpdate = !0, f.needsUpdate = !0), d.uniforms.shadow_pass.value = y.map.texture, d.uniforms.resolution.value = y.mapSize, d.uniforms.radius.value = y.radius, s.setRenderTarget(y.mapPass), s.clear(), s.renderBufferDirect(b, null, A, d, x, null), f.uniforms.shadow_pass.value = y.mapPass.texture, f.uniforms.resolution.value = y.mapSize, f.uniforms.radius.value = y.radius, s.setRenderTarget(y.map), s.clear(), s.renderBufferDirect(b, null, A, f, x, null); - } - function p(y, b, A, L, I, k, B) { - let P = null, w = L.isPointLight === !0 ? y.customDistanceMaterial : y.customDepthMaterial; - if (w !== void 0 ? P = w : P = L.isPointLight === !0 ? l : a, s.localClippingEnabled && A.clipShadows === !0 && A.clippingPlanes.length !== 0 || A.displacementMap && A.displacementScale !== 0 || A.alphaMap && A.alphaTest > 0) { - let E = P.uuid, D = A.uuid, U = c[E]; - U === void 0 && (U = {}, c[E] = U); - let F = U[D]; - F === void 0 && (F = P.clone(), U[D] = F), P = F; - } - return P.visible = A.visible, P.wireframe = A.wireframe, B === ir ? P.side = A.shadowSide !== null ? A.shadowSide : A.side : P.side = A.shadowSide !== null ? A.shadowSide : u[A.side], P.alphaMap = A.alphaMap, P.alphaTest = A.alphaTest, P.clipShadows = A.clipShadows, P.clippingPlanes = A.clippingPlanes, P.clipIntersection = A.clipIntersection, P.displacementMap = A.displacementMap, P.displacementScale = A.displacementScale, P.displacementBias = A.displacementBias, P.wireframeLinewidth = A.wireframeLinewidth, P.linewidth = A.linewidth, L.isPointLight === !0 && P.isMeshDistanceMaterial === !0 && (P.referencePosition.setFromMatrixPosition(L.matrixWorld), P.nearDistance = I, P.farDistance = k), P; - } - function _(y, b, A, L, I) { - if (y.visible === !1) return; - if (y.layers.test(b.layers) && (y.isMesh || y.isLine || y.isPoints) && (y.castShadow || y.receiveShadow && I === ir) && (!y.frustumCulled || n.intersectsObject(y))) { - y.modelViewMatrix.multiplyMatrices(A.matrixWorldInverse, y.matrixWorld); - let P = e.update(y), w = y.material; - if (Array.isArray(w)) { - let E = P.groups; - for(let D = 0, U = E.length; D < U; D++){ - let F = E[D], O = w[F.materialIndex]; - if (O && O.visible) { - let ne = p(y, P, O, L, A.near, A.far, I); - s.renderBufferDirect(A, null, P, ne, y, F); + function v(b, w) { + let R = t.update(x); + d.defines.VSM_SAMPLES !== b.blurSamples && (d.defines.VSM_SAMPLES = b.blurSamples, f.defines.VSM_SAMPLES = b.blurSamples, d.needsUpdate = !0, f.needsUpdate = !0), b.mapPass === null && (b.mapPass = new Ge(i.x, i.y)), d.uniforms.shadow_pass.value = b.map.texture, d.uniforms.resolution.value = b.mapSize, d.uniforms.radius.value = b.radius, s1.setRenderTarget(b.mapPass), s1.clear(), s1.renderBufferDirect(w, null, R, d, x, null), f.uniforms.shadow_pass.value = b.mapPass.texture, f.uniforms.resolution.value = b.mapSize, f.uniforms.radius.value = b.radius, s1.setRenderTarget(b.map), s1.clear(), s1.renderBufferDirect(w, null, R, f, x, null); + } + function _(b, w, R, L) { + let M = null, E = R.isPointLight === !0 ? b.customDistanceMaterial : b.customDepthMaterial; + if (E !== void 0) M = E; + else if (M = R.isPointLight === !0 ? c : o, s1.localClippingEnabled && w.clipShadows === !0 && Array.isArray(w.clippingPlanes) && w.clippingPlanes.length !== 0 || w.displacementMap && w.displacementScale !== 0 || w.alphaMap && w.alphaTest > 0 || w.map && w.alphaTest > 0) { + let V = M.uuid, $ = w.uuid, F = l[V]; + F === void 0 && (F = {}, l[V] = F); + let O = F[$]; + O === void 0 && (O = M.clone(), F[$] = O), M = O; + } + if (M.visible = w.visible, M.wireframe = w.wireframe, L === pn ? M.side = w.shadowSide !== null ? w.shadowSide : w.side : M.side = w.shadowSide !== null ? w.shadowSide : u[w.side], M.alphaMap = w.alphaMap, M.alphaTest = w.alphaTest, M.map = w.map, M.clipShadows = w.clipShadows, M.clippingPlanes = w.clippingPlanes, M.clipIntersection = w.clipIntersection, M.displacementMap = w.displacementMap, M.displacementScale = w.displacementScale, M.displacementBias = w.displacementBias, M.wireframeLinewidth = w.wireframeLinewidth, M.linewidth = w.linewidth, R.isPointLight === !0 && M.isMeshDistanceMaterial === !0) { + let V = s1.properties.get(M); + V.light = R; + } + return M; + } + function y(b, w, R, L, M) { + if (b.visible === !1) return; + if (b.layers.test(w.layers) && (b.isMesh || b.isLine || b.isPoints) && (b.castShadow || b.receiveShadow && M === pn) && (!b.frustumCulled || n.intersectsObject(b))) { + b.modelViewMatrix.multiplyMatrices(R.matrixWorldInverse, b.matrixWorld); + let $ = t.update(b), F = b.material; + if (Array.isArray(F)) { + let O = $.groups; + for(let z = 0, K = O.length; z < K; z++){ + let X = O[z], Y = F[X.materialIndex]; + if (Y && Y.visible) { + let j = _(b, Y, L, M); + s1.renderBufferDirect(R, null, $, j, b, X); } } - } else if (w.visible) { - let E = p(y, P, w, L, A.near, A.far, I); - s.renderBufferDirect(A, null, P, E, y, null); + } else if (F.visible) { + let O = _(b, F, L, M); + s1.renderBufferDirect(R, null, $, O, b, null); } } - let B = y.children; - for(let P = 0, w = B.length; P < w; P++)_(B[P], b, A, L, I); + let V = b.children; + for(let $ = 0, F = V.length; $ < F; $++)y(V[$], w, R, L, M); } } -function Sx(s, e, t) { - let n = t.isWebGL2; +function N0(s1, t, e) { + let n = e.isWebGL2; function i() { - let R = !1, ee = new Ve, Q = null, Ee = new Ve(0, 0, 0, 0); + let I = !1, ht = new $t, H = null, ot = new $t(0, 0, 0, 0); return { - setMask: function(me) { - Q !== me && !R && (s.colorMask(me, me, me, me), Q = me); + setMask: function(dt) { + H !== dt && !I && (s1.colorMask(dt, dt, dt, dt), H = dt); }, - setLocked: function(me) { - R = me; + setLocked: function(dt) { + I = dt; }, - setClear: function(me, Re, oe, Le, Xe) { - Xe === !0 && (me *= Le, Re *= Le, oe *= Le), ee.set(me, Re, oe, Le), Ee.equals(ee) === !1 && (s.clearColor(me, Re, oe, Le), Ee.copy(ee)); + setClear: function(dt, qt, ee, le, En) { + En === !0 && (dt *= le, qt *= le, ee *= le), ht.set(dt, qt, ee, le), ot.equals(ht) === !1 && (s1.clearColor(dt, qt, ee, le), ot.copy(ht)); }, reset: function() { - R = !1, Q = null, Ee.set(-1, 0, 0, 0); + I = !1, H = null, ot.set(-1, 0, 0, 0); } }; } function r() { - let R = !1, ee = null, Q = null, Ee = null; + let I = !1, ht = null, H = null, ot = null; return { - setTest: function(me) { - me ? le(2929) : fe(2929); + setTest: function(dt) { + dt ? Tt(s1.DEPTH_TEST) : wt(s1.DEPTH_TEST); }, - setMask: function(me) { - ee !== me && !R && (s.depthMask(me), ee = me); + setMask: function(dt) { + ht !== dt && !I && (s1.depthMask(dt), ht = dt); }, - setFunc: function(me) { - if (Q !== me) { - if (me) switch(me){ - case Eu: - s.depthFunc(512); + setFunc: function(dt) { + if (H !== dt) { + switch(dt){ + case $d: + s1.depthFunc(s1.NEVER); break; - case Au: - s.depthFunc(519); + case Kd: + s1.depthFunc(s1.ALWAYS); break; - case Cu: - s.depthFunc(513); + case Qd: + s1.depthFunc(s1.LESS); break; - case ea: - s.depthFunc(515); + case ao: + s1.depthFunc(s1.LEQUAL); break; - case Lu: - s.depthFunc(514); + case jd: + s1.depthFunc(s1.EQUAL); break; - case Ru: - s.depthFunc(518); + case tf: + s1.depthFunc(s1.GEQUAL); break; - case Pu: - s.depthFunc(516); + case ef: + s1.depthFunc(s1.GREATER); break; - case Iu: - s.depthFunc(517); + case nf: + s1.depthFunc(s1.NOTEQUAL); break; default: - s.depthFunc(515); + s1.depthFunc(s1.LEQUAL); } - else s.depthFunc(515); - Q = me; + H = dt; } }, - setLocked: function(me) { - R = me; + setLocked: function(dt) { + I = dt; }, - setClear: function(me) { - Ee !== me && (s.clearDepth(me), Ee = me); + setClear: function(dt) { + ot !== dt && (s1.clearDepth(dt), ot = dt); }, reset: function() { - R = !1, ee = null, Q = null, Ee = null; + I = !1, ht = null, H = null, ot = null; } }; } - function o() { - let R = !1, ee = null, Q = null, Ee = null, me = null, Re = null, oe = null, Le = null, Xe = null; + function a() { + let I = !1, ht = null, H = null, ot = null, dt = null, qt = null, ee = null, le = null, En = null; return { - setTest: function(We) { - R || (We ? le(2960) : fe(2960)); + setTest: function(jt) { + I || (jt ? Tt(s1.STENCIL_TEST) : wt(s1.STENCIL_TEST)); }, - setMask: function(We) { - ee !== We && !R && (s.stencilMask(We), ee = We); + setMask: function(jt) { + ht !== jt && !I && (s1.stencilMask(jt), ht = jt); }, - setFunc: function(We, Ut, Ot) { - (Q !== We || Ee !== Ut || me !== Ot) && (s.stencilFunc(We, Ut, Ot), Q = We, Ee = Ut, me = Ot); + setFunc: function(jt, tn, Te) { + (H !== jt || ot !== tn || dt !== Te) && (s1.stencilFunc(jt, tn, Te), H = jt, ot = tn, dt = Te); }, - setOp: function(We, Ut, Ot) { - (Re !== We || oe !== Ut || Le !== Ot) && (s.stencilOp(We, Ut, Ot), Re = We, oe = Ut, Le = Ot); + setOp: function(jt, tn, Te) { + (qt !== jt || ee !== tn || le !== Te) && (s1.stencilOp(jt, tn, Te), qt = jt, ee = tn, le = Te); }, - setLocked: function(We) { - R = We; + setLocked: function(jt) { + I = jt; }, - setClear: function(We) { - Xe !== We && (s.clearStencil(We), Xe = We); + setClear: function(jt) { + En !== jt && (s1.clearStencil(jt), En = jt); }, reset: function() { - R = !1, ee = null, Q = null, Ee = null, me = null, Re = null, oe = null, Le = null, Xe = null; + I = !1, ht = null, H = null, ot = null, dt = null, qt = null, ee = null, le = null, En = null; } }; } - let a = new i, l = new r, c = new o, h = {}, u = {}, d = null, f = !1, m = null, x = null, v = null, g = null, p = null, _ = null, y = null, b = !1, A = null, L = null, I = null, k = null, B = null, P = s.getParameter(35661), w = !1, E = 0, D = s.getParameter(7938); - D.indexOf("WebGL") !== -1 ? 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(s.bindFramebuffer(R, ee), u[R] = ee, n && (R === 36009 && (u[36160] = ee), R === 36160 && (u[36009] = ee)), !0) : !1; - } - function Y(R) { - return d !== R ? (s.useProgram(R), d = R, !0) : !1; - } - let Ce = { - [_i]: 32774, - [mu]: 32778, - [gu]: 32779 + let o = new i, c = new r, l = new a, h = new WeakMap, u = new WeakMap, d = {}, f = {}, m = new WeakMap, x = [], g = null, p = !1, v = null, _ = null, y = null, b = null, w = null, R = null, L = null, M = !1, E = null, V = null, $ = null, F = null, O = null, z = s1.getParameter(s1.MAX_COMBINED_TEXTURE_IMAGE_UNITS), K = !1, X = 0, Y = s1.getParameter(s1.VERSION); + Y.indexOf("WebGL") !== -1 ? (X = parseFloat(/^WebGL (\d)/.exec(Y)[1]), K = X >= 1) : Y.indexOf("OpenGL ES") !== -1 && (X = parseFloat(/^OpenGL ES (\d)/.exec(Y)[1]), K = X >= 2); + let j = null, tt = {}, N = s1.getParameter(s1.SCISSOR_BOX), q = s1.getParameter(s1.VIEWPORT), lt = new $t().fromArray(N), ut = new $t().fromArray(q); + function pt(I, ht, H, ot) { + let dt = new Uint8Array(4), qt = s1.createTexture(); + s1.bindTexture(I, qt), s1.texParameteri(I, s1.TEXTURE_MIN_FILTER, s1.NEAREST), s1.texParameteri(I, s1.TEXTURE_MAG_FILTER, s1.NEAREST); + for(let ee = 0; ee < H; ee++)n && (I === s1.TEXTURE_3D || I === s1.TEXTURE_2D_ARRAY) ? s1.texImage3D(ht, 0, s1.RGBA, 1, 1, ot, 0, s1.RGBA, s1.UNSIGNED_BYTE, dt) : s1.texImage2D(ht + ee, 0, s1.RGBA, 1, 1, 0, s1.RGBA, s1.UNSIGNED_BYTE, dt); + return qt; + } + let Et = {}; + Et[s1.TEXTURE_2D] = pt(s1.TEXTURE_2D, s1.TEXTURE_2D, 1), Et[s1.TEXTURE_CUBE_MAP] = pt(s1.TEXTURE_CUBE_MAP, s1.TEXTURE_CUBE_MAP_POSITIVE_X, 6), n && (Et[s1.TEXTURE_2D_ARRAY] = pt(s1.TEXTURE_2D_ARRAY, s1.TEXTURE_2D_ARRAY, 1, 1), Et[s1.TEXTURE_3D] = pt(s1.TEXTURE_3D, s1.TEXTURE_3D, 1, 1)), o.setClear(0, 0, 0, 1), c.setClear(1), l.setClear(0), Tt(s1.DEPTH_TEST), c.setFunc(ao), Q(!1), St(tl), Tt(s1.CULL_FACE), Z(Un); + function Tt(I) { + d[I] !== !0 && (s1.enable(I), d[I] = !0); + } + function wt(I) { + d[I] !== !1 && (s1.disable(I), d[I] = !1); + } + function Yt(I, ht) { + return f[I] !== ht ? (s1.bindFramebuffer(I, ht), f[I] = ht, n && (I === s1.DRAW_FRAMEBUFFER && (f[s1.FRAMEBUFFER] = ht), I === s1.FRAMEBUFFER && (f[s1.DRAW_FRAMEBUFFER] = ht)), !0) : !1; + } + function te(I, ht) { + let H = x, ot = !1; + if (I) if (H = m.get(ht), H === void 0 && (H = [], m.set(ht, H)), I.isWebGLMultipleRenderTargets) { + let dt = I.texture; + if (H.length !== dt.length || H[0] !== s1.COLOR_ATTACHMENT0) { + for(let qt = 0, ee = dt.length; qt < ee; qt++)H[qt] = s1.COLOR_ATTACHMENT0 + qt; + H.length = dt.length, ot = !0; + } + } else H[0] !== s1.COLOR_ATTACHMENT0 && (H[0] = s1.COLOR_ATTACHMENT0, ot = !0); + else H[0] !== s1.BACK && (H[0] = s1.BACK, ot = !0); + ot && (e.isWebGL2 ? s1.drawBuffers(H) : t.get("WEBGL_draw_buffers").drawBuffersWEBGL(H)); + } + function Pt(I) { + return g !== I ? (s1.useProgram(I), g = I, !0) : !1; + } + let P = { + [Bi]: s1.FUNC_ADD, + [zd]: s1.FUNC_SUBTRACT, + [kd]: s1.FUNC_REVERSE_SUBTRACT }; - if (n) Ce[sl] = 32775, Ce[ol] = 32776; + if (n) P[sl] = s1.MIN, P[rl] = s1.MAX; else { - let R = e.get("EXT_blend_minmax"); - R !== null && (Ce[sl] = R.MIN_EXT, Ce[ol] = R.MAX_EXT); - } - let ye = { - [xu]: 0, - [yu]: 1, - [vu]: 768, - [Gc]: 770, - [Tu]: 776, - [wu]: 774, - [Mu]: 772, - [_u]: 769, - [Vc]: 771, - [Su]: 775, - [bu]: 773 + let I = t.get("EXT_blend_minmax"); + I !== null && (P[sl] = I.MIN_EXT, P[rl] = I.MAX_EXT); + } + let at = { + [Vd]: s1.ZERO, + [Hd]: s1.ONE, + [Gd]: s1.SRC_COLOR, + [id]: s1.SRC_ALPHA, + [Jd]: s1.SRC_ALPHA_SATURATE, + [Yd]: s1.DST_COLOR, + [Xd]: s1.DST_ALPHA, + [Wd]: s1.ONE_MINUS_SRC_COLOR, + [sd]: s1.ONE_MINUS_SRC_ALPHA, + [Zd]: s1.ONE_MINUS_DST_COLOR, + [qd]: s1.ONE_MINUS_DST_ALPHA }; - function ge(R, ee, Q, Ee, me, Re, oe, Le) { - if (R === vn) { - f === !0 && (fe(3042), f = !1); + function Z(I, ht, H, ot, dt, qt, ee, le) { + if (I === Un) { + p === !0 && (wt(s1.BLEND), p = !1); return; } - if (f === !1 && (le(3042), f = !0), R !== pu) { - if (R !== m || Le !== b) { - if ((x !== _i || p !== _i) && (s.blendEquation(32774), x = _i, p = _i), Le) switch(R){ - case sr: - s.blendFuncSeparate(1, 771, 1, 771); + if (p === !1 && (Tt(s1.BLEND), p = !0), I !== Bd) { + if (I !== v || le !== M) { + if ((_ !== Bi || w !== Bi) && (s1.blendEquation(s1.FUNC_ADD), _ = Bi, w = Bi), le) switch(I){ + case Wi: + s1.blendFuncSeparate(s1.ONE, s1.ONE_MINUS_SRC_ALPHA, s1.ONE, s1.ONE_MINUS_SRC_ALPHA); + break; + case el: + s1.blendFunc(s1.ONE, s1.ONE); break; case nl: - s.blendFunc(1, 1); + s1.blendFuncSeparate(s1.ZERO, s1.ONE_MINUS_SRC_COLOR, s1.ZERO, s1.ONE); break; case il: - s.blendFuncSeparate(0, 0, 769, 771); - break; - case rl: - s.blendFuncSeparate(0, 768, 0, 770); + s1.blendFuncSeparate(s1.ZERO, s1.SRC_COLOR, s1.ZERO, s1.SRC_ALPHA); break; default: - console.error("THREE.WebGLState: Invalid blending: ", R); + console.error("THREE.WebGLState: Invalid blending: ", I); break; } - else switch(R){ - case sr: - s.blendFuncSeparate(770, 771, 1, 771); + else switch(I){ + case Wi: + s1.blendFuncSeparate(s1.SRC_ALPHA, s1.ONE_MINUS_SRC_ALPHA, s1.ONE, s1.ONE_MINUS_SRC_ALPHA); + break; + case el: + s1.blendFunc(s1.SRC_ALPHA, s1.ONE); break; case nl: - s.blendFunc(770, 1); + s1.blendFuncSeparate(s1.ZERO, s1.ONE_MINUS_SRC_COLOR, s1.ZERO, s1.ONE); break; case il: - s.blendFunc(0, 769); - break; - case rl: - s.blendFunc(0, 768); + s1.blendFunc(s1.ZERO, s1.SRC_COLOR); break; default: - console.error("THREE.WebGLState: Invalid blending: ", R); + console.error("THREE.WebGLState: Invalid blending: ", I); break; } - v = null, g = null, _ = null, y = null, m = R, b = Le; + y = null, b = null, R = null, L = null, v = I, M = le; } return; } - me = me || ee, Re = Re || Q, oe = oe || Ee, (ee !== x || me !== p) && (s.blendEquationSeparate(Ce[ee], Ce[me]), x = ee, p = me), (Q !== v || Ee !== g || Re !== _ || oe !== y) && (s.blendFuncSeparate(ye[Q], ye[Ee], ye[Re], ye[oe]), v = Q, g = Ee, _ = Re, y = oe), m = R, b = null; + dt = dt || ht, qt = qt || H, ee = ee || ot, (ht !== _ || dt !== w) && (s1.blendEquationSeparate(P[ht], P[dt]), _ = ht, w = dt), (H !== y || ot !== b || qt !== R || ee !== L) && (s1.blendFuncSeparate(at[H], at[ot], at[qt], at[ee]), y = H, b = ot, R = qt, L = ee), v = I, M = !1; } - function xe(R, ee) { - R.side === Ci ? fe(2884) : le(2884); - let Q = R.side === it; - ee && (Q = !Q), Oe(Q), R.blending === sr && R.transparent === !1 ? ge(vn) : ge(R.blending, R.blendEquation, R.blendSrc, R.blendDst, R.blendEquationAlpha, R.blendSrcAlpha, R.blendDstAlpha, R.premultipliedAlpha), l.setFunc(R.depthFunc), l.setTest(R.depthTest), l.setMask(R.depthWrite), a.setMask(R.colorWrite); - let Ee = R.stencilWrite; - c.setTest(Ee), Ee && (c.setMask(R.stencilWriteMask), c.setFunc(R.stencilFunc, R.stencilRef, R.stencilFuncMask), c.setOp(R.stencilFail, R.stencilZFail, R.stencilZPass)), K(R.polygonOffset, R.polygonOffsetFactor, R.polygonOffsetUnits), R.alphaToCoverage === !0 ? le(32926) : fe(32926); + function st(I, ht) { + I.side === gn ? wt(s1.CULL_FACE) : Tt(s1.CULL_FACE); + let H = I.side === De; + ht && (H = !H), Q(H), I.blending === Wi && I.transparent === !1 ? Z(Un) : Z(I.blending, I.blendEquation, I.blendSrc, I.blendDst, I.blendEquationAlpha, I.blendSrcAlpha, I.blendDstAlpha, I.premultipliedAlpha), c.setFunc(I.depthFunc), c.setTest(I.depthTest), c.setMask(I.depthWrite), o.setMask(I.colorWrite); + let ot = I.stencilWrite; + l.setTest(ot), ot && (l.setMask(I.stencilWriteMask), l.setFunc(I.stencilFunc, I.stencilRef, I.stencilFuncMask), l.setOp(I.stencilFail, I.stencilZFail, I.stencilZPass)), xt(I.polygonOffset, I.polygonOffsetFactor, I.polygonOffsetUnits), I.alphaToCoverage === !0 ? Tt(s1.SAMPLE_ALPHA_TO_COVERAGE) : wt(s1.SAMPLE_ALPHA_TO_COVERAGE); } - function Oe(R) { - A !== R && (R ? s.frontFace(2304) : s.frontFace(2305), A = R); + function Q(I) { + E !== I && (I ? s1.frontFace(s1.CW) : s1.frontFace(s1.CCW), E = I); } - function G(R) { - R !== uu ? (le(2884), R !== L && (R === tl ? s.cullFace(1029) : R === du ? s.cullFace(1028) : s.cullFace(1032))) : fe(2884), L = R; + function St(I) { + I !== Nd ? (Tt(s1.CULL_FACE), I !== V && (I === tl ? s1.cullFace(s1.BACK) : I === Fd ? s1.cullFace(s1.FRONT) : s1.cullFace(s1.FRONT_AND_BACK))) : wt(s1.CULL_FACE), V = I; } - function j(R) { - R !== I && (w && s.lineWidth(R), I = R); + function mt(I) { + I !== $ && (K && s1.lineWidth(I), $ = I); } - function K(R, ee, Q) { - R ? (le(32823), (k !== ee || B !== Q) && (s.polygonOffset(ee, Q), k = ee, B = Q)) : fe(32823); + function xt(I, ht, H) { + I ? (Tt(s1.POLYGON_OFFSET_FILL), (F !== ht || O !== H) && (s1.polygonOffset(ht, H), F = ht, O = H)) : wt(s1.POLYGON_OFFSET_FILL); } - function ue(R) { - R ? le(3089) : fe(3089); + function Dt(I) { + I ? Tt(s1.SCISSOR_TEST) : wt(s1.SCISSOR_TEST); } - function se(R) { - R === void 0 && (R = 33984 + P - 1), U !== R && (s.activeTexture(R), U = R); + function Xt(I) { + I === void 0 && (I = s1.TEXTURE0 + z - 1), j !== I && (s1.activeTexture(I), j = I); } - function Se(R, ee) { - U === null && se(); - let Q = F[U]; - Q === void 0 && (Q = { + function ie(I, ht, H) { + H === void 0 && (j === null ? H = s1.TEXTURE0 + z - 1 : H = j); + let ot = tt[H]; + ot === void 0 && (ot = { type: void 0, texture: void 0 - }, F[U] = Q), (Q.type !== R || Q.texture !== ee) && (s.bindTexture(R, ee || he[R]), Q.type = R, Q.texture = ee); + }, tt[H] = ot), (ot.type !== I || ot.texture !== ht) && (j !== H && (s1.activeTexture(H), j = H), s1.bindTexture(I, ht || Et[I]), ot.type = I, ot.texture = ht); } - function Te() { - let R = F[U]; - R !== void 0 && R.type !== void 0 && (s.bindTexture(R.type, null), R.type = void 0, R.texture = void 0); + function C() { + let I = tt[j]; + I !== void 0 && I.type !== void 0 && (s1.bindTexture(I.type, null), I.type = void 0, I.texture = void 0); } - function Pe() { + function S() { try { - s.compressedTexImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexImage2D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function Ye() { + function B() { try { - s.texSubImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexImage3D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function C() { + function nt() { try { - s.texSubImage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texSubImage2D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function T() { + function et() { try { - s.compressedTexSubImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texSubImage3D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function J() { + function it() { try { - s.texStorage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.compressedTexSubImage2D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function $() { + function Mt() { + try { + s1.compressedTexSubImage3D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); + } + } + function rt() { try { - s.texStorage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texStorage2D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function re() { + function k() { try { - s.texImage2D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texStorage3D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function Z() { + function Rt() { try { - s.texImage3D.apply(s, arguments); - } catch (R) { - console.error("THREE.WebGLState:", R); + s1.texImage2D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); } } - function Me(R) { - ce.equals(R) === !1 && (s.scissor(R.x, R.y, R.z, R.w), ce.copy(R)); + function bt() { + try { + s1.texImage3D.apply(s1, arguments); + } catch (I) { + console.error("THREE.WebGLState:", I); + } + } + function At(I) { + lt.equals(I) === !1 && (s1.scissor(I.x, I.y, I.z, I.w), lt.copy(I)); + } + function vt(I) { + ut.equals(I) === !1 && (s1.viewport(I.x, I.y, I.z, I.w), ut.copy(I)); } - function ve(R) { - V.equals(R) === !1 && (s.viewport(R.x, R.y, R.z, R.w), V.copy(R)); + function yt(I, ht) { + let H = u.get(ht); + H === void 0 && (H = new WeakMap, u.set(ht, H)); + let ot = H.get(I); + ot === void 0 && (ot = s1.getUniformBlockIndex(ht, I.name), H.set(I, ot)); } - function te() { - s.disable(3042), s.disable(2884), s.disable(2929), s.disable(32823), s.disable(3089), s.disable(2960), s.disable(32926), s.blendEquation(32774), s.blendFunc(1, 0), s.blendFuncSeparate(1, 0, 1, 0), s.colorMask(!0, !0, !0, !0), s.clearColor(0, 0, 0, 0), s.depthMask(!0), s.depthFunc(513), s.clearDepth(1), s.stencilMask(4294967295), s.stencilFunc(519, 0, 4294967295), s.stencilOp(7680, 7680, 7680), s.clearStencil(0), s.cullFace(1029), s.frontFace(2305), s.polygonOffset(0, 0), s.activeTexture(33984), s.bindFramebuffer(36160, null), n === !0 && (s.bindFramebuffer(36009, null), s.bindFramebuffer(36008, null)), s.useProgram(null), s.lineWidth(1), s.scissor(0, 0, s.canvas.width, s.canvas.height), s.viewport(0, 0, s.canvas.width, s.canvas.height), h = {}, U = null, F = {}, u = {}, d = null, f = !1, m = null, x = null, v = null, g = null, p = null, _ = null, y = null, b = !1, A = null, L = null, I = null, k = null, B = null, ce.set(0, 0, s.canvas.width, s.canvas.height), V.set(0, 0, s.canvas.width, s.canvas.height), a.reset(), l.reset(), c.reset(); + function Ht(I, ht) { + let ot = u.get(ht).get(I); + h.get(ht) !== ot && (s1.uniformBlockBinding(ht, ot, I.__bindingPointIndex), h.set(ht, ot)); + } + function Qt() { + s1.disable(s1.BLEND), s1.disable(s1.CULL_FACE), s1.disable(s1.DEPTH_TEST), s1.disable(s1.POLYGON_OFFSET_FILL), s1.disable(s1.SCISSOR_TEST), s1.disable(s1.STENCIL_TEST), s1.disable(s1.SAMPLE_ALPHA_TO_COVERAGE), s1.blendEquation(s1.FUNC_ADD), s1.blendFunc(s1.ONE, s1.ZERO), s1.blendFuncSeparate(s1.ONE, s1.ZERO, s1.ONE, s1.ZERO), s1.colorMask(!0, !0, !0, !0), s1.clearColor(0, 0, 0, 0), s1.depthMask(!0), s1.depthFunc(s1.LESS), s1.clearDepth(1), s1.stencilMask(4294967295), s1.stencilFunc(s1.ALWAYS, 0, 4294967295), s1.stencilOp(s1.KEEP, s1.KEEP, s1.KEEP), s1.clearStencil(0), s1.cullFace(s1.BACK), s1.frontFace(s1.CCW), s1.polygonOffset(0, 0), s1.activeTexture(s1.TEXTURE0), s1.bindFramebuffer(s1.FRAMEBUFFER, null), n === !0 && (s1.bindFramebuffer(s1.DRAW_FRAMEBUFFER, null), s1.bindFramebuffer(s1.READ_FRAMEBUFFER, null)), s1.useProgram(null), s1.lineWidth(1), s1.scissor(0, 0, s1.canvas.width, s1.canvas.height), s1.viewport(0, 0, s1.canvas.width, s1.canvas.height), d = {}, j = null, tt = {}, f = {}, m = new WeakMap, x = [], g = null, p = !1, v = null, _ = null, y = null, b = null, w = null, R = null, L = null, M = !1, E = null, V = null, $ = null, F = null, O = null, lt.set(0, 0, s1.canvas.width, s1.canvas.height), ut.set(0, 0, s1.canvas.width, s1.canvas.height), o.reset(), c.reset(), l.reset(); } return { buffers: { - color: a, - depth: l, - stencil: c + color: o, + depth: c, + stencil: l }, - enable: le, - disable: fe, - bindFramebuffer: Be, - useProgram: Y, - setBlending: ge, - setMaterial: xe, - setFlipSided: Oe, - setCullFace: G, - setLineWidth: j, - setPolygonOffset: K, - setScissorTest: ue, - activeTexture: se, - bindTexture: Se, - unbindTexture: Te, - compressedTexImage2D: Pe, - texImage2D: re, - texImage3D: Z, - texStorage2D: J, - texStorage3D: $, - texSubImage2D: Ye, - texSubImage3D: C, - compressedTexSubImage2D: T, - scissor: Me, - viewport: ve, - reset: te + enable: Tt, + disable: wt, + bindFramebuffer: Yt, + drawBuffers: te, + useProgram: Pt, + setBlending: Z, + setMaterial: st, + setFlipSided: Q, + setCullFace: St, + setLineWidth: mt, + setPolygonOffset: xt, + setScissorTest: Dt, + activeTexture: Xt, + bindTexture: ie, + unbindTexture: C, + compressedTexImage2D: S, + compressedTexImage3D: B, + texImage2D: Rt, + texImage3D: bt, + updateUBOMapping: yt, + uniformBlockBinding: Ht, + texStorage2D: rt, + texStorage3D: k, + texSubImage2D: nt, + texSubImage3D: et, + compressedTexSubImage2D: it, + compressedTexSubImage3D: Mt, + scissor: At, + viewport: vt, + reset: Qt }; } -function Tx(s, e, t, n, i, r, o) { - let a = i.isWebGL2, l = i.maxTextures, c = i.maxCubemapSize, h = i.maxTextureSize, u = i.maxSamples, f = e.has("WEBGL_multisampled_render_to_texture") ? e.get("WEBGL_multisampled_render_to_texture") : void 0, m = new WeakMap, x, v = !1; +function F0(s1, t, e, n, i, r, a) { + let o = i.isWebGL2, c = i.maxTextures, l = i.maxCubemapSize, h = i.maxTextureSize, u = i.maxSamples, d = t.has("WEBGL_multisampled_render_to_texture") ? t.get("WEBGL_multisampled_render_to_texture") : null, f = typeof navigator > "u" ? !1 : /OculusBrowser/g.test(navigator.userAgent), m = new WeakMap, x, g = new WeakMap, p = !1; try { - v = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null; + p = typeof OffscreenCanvas < "u" && new OffscreenCanvas(1, 1).getContext("2d") !== null; } catch {} - function g(C, T) { - return v ? new OffscreenCanvas(C, T) : qs("canvas"); - } - function p(C, T, J, $) { - let re = 1; - if ((C.width > $ || C.height > $) && (re = $ / Math.max(C.width, C.height)), re < 1 || T === !0) if (typeof HTMLImageElement < "u" && C instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && C instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && C instanceof ImageBitmap) { - let Z = T ? Jc : Math.floor, Me = Z(re * C.width), ve = Z(re * C.height); - x === void 0 && (x = g(Me, ve)); - let te = J ? g(Me, ve) : x; - return te.width = Me, te.height = ve, te.getContext("2d").drawImage(C, 0, 0, Me, ve), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + C.width + "x" + C.height + ") to (" + Me + "x" + ve + ")."), te; + function v(C, S) { + return p ? new OffscreenCanvas(C, S) : ws("canvas"); + } + function _(C, S, B, nt) { + let et = 1; + if ((C.width > nt || C.height > nt) && (et = nt / Math.max(C.width, C.height)), et < 1 || S === !0) if (typeof HTMLImageElement < "u" && C instanceof HTMLImageElement || typeof HTMLCanvasElement < "u" && C instanceof HTMLCanvasElement || typeof ImageBitmap < "u" && C instanceof ImageBitmap) { + let it = S ? Hr : Math.floor, Mt = it(et * C.width), rt = it(et * C.height); + x === void 0 && (x = v(Mt, rt)); + let k = B ? v(Mt, rt) : x; + return k.width = Mt, k.height = rt, k.getContext("2d").drawImage(C, 0, 0, Mt, rt), console.warn("THREE.WebGLRenderer: Texture has been resized from (" + C.width + "x" + C.height + ") to (" + Mt + "x" + rt + ")."), k; } else return "data" in C && console.warn("THREE.WebGLRenderer: Image in DataTexture is too big (" + C.width + "x" + C.height + ")."), C; return C; } - function _(C) { - return ia(C.width) && ia(C.height); - } function y(C) { - return a ? !1 : C.wrapS !== vt || C.wrapT !== vt || C.minFilter !== rt && C.minFilter !== tt; + return lo(C.width) && lo(C.height); } - function b(C, T) { - return C.generateMipmaps && T && C.minFilter !== rt && C.minFilter !== tt; + function b(C) { + return o ? !1 : C.wrapS !== Ce || C.wrapT !== Ce || C.minFilter !== fe && C.minFilter !== pe; } - function A(C) { - s.generateMipmap(C); + function w(C, S) { + return C.generateMipmaps && S && C.minFilter !== fe && C.minFilter !== pe; } - function L(C, T, J, $) { - if (a === !1) return T; + function R(C) { + s1.generateMipmap(C); + } + function L(C, S, B, nt, et = !1) { + if (o === !1) return S; if (C !== null) { - if (s[C] !== void 0) return s[C]; + if (s1[C] !== void 0) return s1[C]; console.warn("THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format '" + C + "'"); } - let re = T; - return T === 6403 && (J === 5126 && (re = 33326), J === 5131 && (re = 33325), J === 5121 && (re = 33321)), T === 6407 && (J === 5126 && (re = 34837), J === 5131 && (re = 34843), J === 5121 && (re = 32849)), T === 6408 && (J === 5126 && (re = 34836), J === 5131 && (re = 34842), J === 5121 && (re = $ === Oi ? 35907 : 32856)), (re === 33325 || re === 33326 || re === 34842 || re === 34836) && e.get("EXT_color_buffer_float"), re; - } - function I(C, T, J) { - return b(C, J) === !0 || C.isFramebufferTexture && C.minFilter !== rt && C.minFilter !== tt ? Math.log2(Math.max(T.width, T.height)) + 1 : C.mipmaps !== void 0 && C.mipmaps.length > 0 ? C.mipmaps.length : C.isCompressedTexture && Array.isArray(C.image) ? T.mipmaps.length : 1; + let it = S; + return S === s1.RED && (B === s1.FLOAT && (it = s1.R32F), B === s1.HALF_FLOAT && (it = s1.R16F), B === s1.UNSIGNED_BYTE && (it = s1.R8)), S === s1.RED_INTEGER && (B === s1.UNSIGNED_BYTE && (it = s1.R8UI), B === s1.UNSIGNED_SHORT && (it = s1.R16UI), B === s1.UNSIGNED_INT && (it = s1.R32UI), B === s1.BYTE && (it = s1.R8I), B === s1.SHORT && (it = s1.R16I), B === s1.INT && (it = s1.R32I)), S === s1.RG && (B === s1.FLOAT && (it = s1.RG32F), B === s1.HALF_FLOAT && (it = s1.RG16F), B === s1.UNSIGNED_BYTE && (it = s1.RG8)), S === s1.RGBA && (B === s1.FLOAT && (it = s1.RGBA32F), B === s1.HALF_FLOAT && (it = s1.RGBA16F), B === s1.UNSIGNED_BYTE && (it = nt === Nt && et === !1 ? s1.SRGB8_ALPHA8 : s1.RGBA8), B === s1.UNSIGNED_SHORT_4_4_4_4 && (it = s1.RGBA4), B === s1.UNSIGNED_SHORT_5_5_5_1 && (it = s1.RGB5_A1)), (it === s1.R16F || it === s1.R32F || it === s1.RG16F || it === s1.RG32F || it === s1.RGBA16F || it === s1.RGBA32F) && t.get("EXT_color_buffer_float"), it; } - function k(C) { - return C === rt || C === ta || C === na ? 9728 : 9729; - } - function B(C) { - let T = C.target; - T.removeEventListener("dispose", B), w(T), T.isVideoTexture && m.delete(T), o.memory.textures--; - } - function P(C) { - let T = C.target; - T.removeEventListener("dispose", P), E(T); - } - function w(C) { - let T = n.get(C); - T.__webglInit !== void 0 && (s.deleteTexture(T.__webglTexture), n.remove(C)); + function M(C, S, B) { + return w(C, B) === !0 || C.isFramebufferTexture && C.minFilter !== fe && C.minFilter !== pe ? Math.log2(Math.max(S.width, S.height)) + 1 : C.mipmaps !== void 0 && C.mipmaps.length > 0 ? C.mipmaps.length : C.isCompressedTexture && Array.isArray(C.image) ? S.mipmaps.length : 1; } function E(C) { - let T = C.texture, J = n.get(C), $ = n.get(T); - if (!!C) { - if ($.__webglTexture !== void 0 && (s.deleteTexture($.__webglTexture), o.memory.textures--), C.depthTexture && C.depthTexture.dispose(), C.isWebGLCubeRenderTarget) for(let re = 0; re < 6; re++)s.deleteFramebuffer(J.__webglFramebuffer[re]), J.__webglDepthbuffer && s.deleteRenderbuffer(J.__webglDepthbuffer[re]); - else s.deleteFramebuffer(J.__webglFramebuffer), J.__webglDepthbuffer && s.deleteRenderbuffer(J.__webglDepthbuffer), J.__webglMultisampledFramebuffer && s.deleteFramebuffer(J.__webglMultisampledFramebuffer), J.__webglColorRenderbuffer && s.deleteRenderbuffer(J.__webglColorRenderbuffer), J.__webglDepthRenderbuffer && s.deleteRenderbuffer(J.__webglDepthRenderbuffer); - if (C.isWebGLMultipleRenderTargets) for(let re = 0, Z = T.length; re < Z; re++){ - let Me = n.get(T[re]); - Me.__webglTexture && (s.deleteTexture(Me.__webglTexture), o.memory.textures--), n.remove(T[re]); - } - n.remove(T), n.remove(C); + return C === fe || C === oo || C === Ir ? s1.NEAREST : s1.LINEAR; + } + function V(C) { + let S = C.target; + S.removeEventListener("dispose", V), F(S), S.isVideoTexture && m.delete(S); + } + function $(C) { + let S = C.target; + S.removeEventListener("dispose", $), z(S); + } + function F(C) { + let S = n.get(C); + if (S.__webglInit === void 0) return; + let B = C.source, nt = g.get(B); + if (nt) { + let et = nt[S.__cacheKey]; + et.usedTimes--, et.usedTimes === 0 && O(C), Object.keys(nt).length === 0 && g.delete(B); + } + n.remove(C); + } + function O(C) { + let S = n.get(C); + s1.deleteTexture(S.__webglTexture); + let B = C.source, nt = g.get(B); + delete nt[S.__cacheKey], a.memory.textures--; + } + function z(C) { + let S = C.texture, B = n.get(C), nt = n.get(S); + if (nt.__webglTexture !== void 0 && (s1.deleteTexture(nt.__webglTexture), a.memory.textures--), C.depthTexture && C.depthTexture.dispose(), C.isWebGLCubeRenderTarget) for(let et = 0; et < 6; et++){ + if (Array.isArray(B.__webglFramebuffer[et])) for(let it = 0; it < B.__webglFramebuffer[et].length; it++)s1.deleteFramebuffer(B.__webglFramebuffer[et][it]); + else s1.deleteFramebuffer(B.__webglFramebuffer[et]); + B.__webglDepthbuffer && s1.deleteRenderbuffer(B.__webglDepthbuffer[et]); } + else { + if (Array.isArray(B.__webglFramebuffer)) for(let et = 0; et < B.__webglFramebuffer.length; et++)s1.deleteFramebuffer(B.__webglFramebuffer[et]); + else s1.deleteFramebuffer(B.__webglFramebuffer); + if (B.__webglDepthbuffer && s1.deleteRenderbuffer(B.__webglDepthbuffer), B.__webglMultisampledFramebuffer && s1.deleteFramebuffer(B.__webglMultisampledFramebuffer), B.__webglColorRenderbuffer) for(let et = 0; et < B.__webglColorRenderbuffer.length; et++)B.__webglColorRenderbuffer[et] && s1.deleteRenderbuffer(B.__webglColorRenderbuffer[et]); + B.__webglDepthRenderbuffer && s1.deleteRenderbuffer(B.__webglDepthRenderbuffer); + } + if (C.isWebGLMultipleRenderTargets) for(let et = 0, it = S.length; et < it; et++){ + let Mt = n.get(S[et]); + Mt.__webglTexture && (s1.deleteTexture(Mt.__webglTexture), a.memory.textures--), n.remove(S[et]); + } + n.remove(S), n.remove(C); } - let D = 0; - function U() { - D = 0; + let K = 0; + function X() { + K = 0; } - function F() { - let C = D; - return C >= l && console.warn("THREE.WebGLTextures: Trying to use " + C + " texture units while this GPU supports only " + l), D += 1, C; - } - function O(C, T) { - let J = n.get(C); - if (C.isVideoTexture && se(C), C.version > 0 && J.__version !== C.version) { - let $ = C.image; - if ($ === void 0) console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined"); - else if ($.complete === !1) console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); + function Y() { + let C = K; + return C >= c && console.warn("THREE.WebGLTextures: Trying to use " + C + " texture units while this GPU supports only " + c), K += 1, C; + } + function j(C) { + let S = []; + return S.push(C.wrapS), S.push(C.wrapT), S.push(C.wrapR || 0), S.push(C.magFilter), S.push(C.minFilter), S.push(C.anisotropy), S.push(C.internalFormat), S.push(C.format), S.push(C.type), S.push(C.generateMipmaps), S.push(C.premultiplyAlpha), S.push(C.flipY), S.push(C.unpackAlignment), S.push(C.colorSpace), S.join(); + } + function tt(C, S) { + let B = n.get(C); + if (C.isVideoTexture && Xt(C), C.isRenderTargetTexture === !1 && C.version > 0 && B.__version !== C.version) { + let nt = C.image; + if (nt === null) console.warn("THREE.WebGLRenderer: Texture marked for update but no image data found."); + else if (nt.complete === !1) console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete"); else { - Be(J, C, T); + Yt(B, C, S); return; } } - t.activeTexture(33984 + T), t.bindTexture(3553, J.__webglTexture); + e.bindTexture(s1.TEXTURE_2D, B.__webglTexture, s1.TEXTURE0 + S); } - function ne(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Be(J, C, T); + function N(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + Yt(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(35866, J.__webglTexture); + e.bindTexture(s1.TEXTURE_2D_ARRAY, B.__webglTexture, s1.TEXTURE0 + S); } - function ce(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Be(J, C, T); + function q(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + Yt(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(32879, J.__webglTexture); + e.bindTexture(s1.TEXTURE_3D, B.__webglTexture, s1.TEXTURE0 + S); } - function V(C, T) { - let J = n.get(C); - if (C.version > 0 && J.__version !== C.version) { - Y(J, C, T); + function lt(C, S) { + let B = n.get(C); + if (C.version > 0 && B.__version !== C.version) { + te(B, C, S); return; } - t.activeTexture(33984 + T), t.bindTexture(34067, J.__webglTexture); - } - let W = { - [Ns]: 10497, - [vt]: 33071, - [Bs]: 33648 - }, he = { - [rt]: 9728, - [ta]: 9984, - [na]: 9986, - [tt]: 9729, - [Wc]: 9985, - [Ui]: 9987 + e.bindTexture(s1.TEXTURE_CUBE_MAP, B.__webglTexture, s1.TEXTURE0 + S); + } + let ut = { + [Nr]: s1.REPEAT, + [Ce]: s1.CLAMP_TO_EDGE, + [Fr]: s1.MIRRORED_REPEAT + }, pt = { + [fe]: s1.NEAREST, + [oo]: s1.NEAREST_MIPMAP_NEAREST, + [Ir]: s1.NEAREST_MIPMAP_LINEAR, + [pe]: s1.LINEAR, + [rd]: s1.LINEAR_MIPMAP_NEAREST, + [li]: s1.LINEAR_MIPMAP_LINEAR + }, Et = { + [Af]: s1.NEVER, + [Df]: s1.ALWAYS, + [Rf]: s1.LESS, + [Pf]: s1.LEQUAL, + [Cf]: s1.EQUAL, + [Uf]: s1.GEQUAL, + [Lf]: s1.GREATER, + [If]: s1.NOTEQUAL }; - function le(C, T, J) { - if (J ? (s.texParameteri(C, 10242, W[T.wrapS]), s.texParameteri(C, 10243, W[T.wrapT]), (C === 32879 || C === 35866) && s.texParameteri(C, 32882, W[T.wrapR]), s.texParameteri(C, 10240, he[T.magFilter]), s.texParameteri(C, 10241, he[T.minFilter])) : (s.texParameteri(C, 10242, 33071), s.texParameteri(C, 10243, 33071), (C === 32879 || C === 35866) && s.texParameteri(C, 32882, 33071), (T.wrapS !== vt || T.wrapT !== vt) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), s.texParameteri(C, 10240, k(T.magFilter)), s.texParameteri(C, 10241, k(T.minFilter)), T.minFilter !== rt && T.minFilter !== tt && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), e.has("EXT_texture_filter_anisotropic") === !0) { - let $ = e.get("EXT_texture_filter_anisotropic"); - if (T.type === nn && e.has("OES_texture_float_linear") === !1 || a === !1 && T.type === kn && e.has("OES_texture_half_float_linear") === !1) return; - (T.anisotropy > 1 || n.get(T).__currentAnisotropy) && (s.texParameterf(C, $.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(T.anisotropy, i.getMaxAnisotropy())), n.get(T).__currentAnisotropy = T.anisotropy); - } - } - function fe(C, T) { - C.__webglInit === void 0 && (C.__webglInit = !0, T.addEventListener("dispose", B), C.__webglTexture = s.createTexture(), o.memory.textures++); - } - function Be(C, T, J) { - let $ = 3553; - T.isDataTexture2DArray && ($ = 35866), T.isDataTexture3D && ($ = 32879), fe(C, T), t.activeTexture(33984 + J), t.bindTexture($, C.__webglTexture), s.pixelStorei(37440, T.flipY), s.pixelStorei(37441, T.premultiplyAlpha), s.pixelStorei(3317, T.unpackAlignment), s.pixelStorei(37443, 0); - let re = y(T) && _(T.image) === !1, Z = p(T.image, re, !1, h), Me = _(Z) || a, ve = r.convert(T.format), te = r.convert(T.type), R = L(T.internalFormat, ve, te, T.encoding); - le($, T, Me); - let ee, Q = T.mipmaps, Ee = a && T.isVideoTexture !== !0, me = C.__version === void 0, Re = I(T, Z, Me); - if (T.isDepthTexture) R = 6402, a ? T.type === nn ? R = 36012 : T.type === Ps ? R = 33190 : T.type === Ti ? R = 35056 : R = 33189 : T.type === nn && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), T.format === Vn && R === 6402 && T.type !== cr && T.type !== Ps && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), T.type = cr, te = r.convert(T.type)), T.format === Li && R === 6402 && (R = 34041, T.type !== Ti && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), T.type = Ti, te = r.convert(T.type))), Ee && me ? t.texStorage2D(3553, 1, R, Z.width, Z.height) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, null); - else if (T.isDataTexture) if (Q.length > 0 && Me) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], Ee ? t.texSubImage2D(3553, 0, 0, 0, ee.width, ee.height, ve, te, ee.data) : t.texImage2D(3553, oe, R, ee.width, ee.height, 0, ve, te, ee.data); - T.generateMipmaps = !1; - } else Ee ? (me && t.texStorage2D(3553, Re, R, Z.width, Z.height), t.texSubImage2D(3553, 0, 0, 0, Z.width, Z.height, ve, te, Z.data)) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, Z.data); - else if (T.isCompressedTexture) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], T.format !== ct && T.format !== Gn ? ve !== null ? Ee ? t.compressedTexSubImage2D(3553, oe, 0, 0, ee.width, ee.height, ve, ee.data) : t.compressedTexImage2D(3553, oe, R, ee.width, ee.height, 0, ee.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Ee ? t.texSubImage2D(3553, oe, 0, 0, ee.width, ee.height, ve, te, ee.data) : t.texImage2D(3553, oe, R, ee.width, ee.height, 0, ve, te, ee.data); - } else if (T.isDataTexture2DArray) Ee ? (me && t.texStorage3D(35866, Re, R, Z.width, Z.height, Z.depth), t.texSubImage3D(35866, 0, 0, 0, 0, Z.width, Z.height, Z.depth, ve, te, Z.data)) : t.texImage3D(35866, 0, R, Z.width, Z.height, Z.depth, 0, ve, te, Z.data); - else if (T.isDataTexture3D) Ee ? (me && t.texStorage3D(32879, Re, R, Z.width, Z.height, Z.depth), t.texSubImage3D(32879, 0, 0, 0, 0, Z.width, Z.height, Z.depth, ve, te, Z.data)) : t.texImage3D(32879, 0, R, Z.width, Z.height, Z.depth, 0, ve, te, Z.data); - else if (T.isFramebufferTexture) Ee && me ? t.texStorage2D(3553, Re, R, Z.width, Z.height) : t.texImage2D(3553, 0, R, Z.width, Z.height, 0, ve, te, null); - else if (Q.length > 0 && Me) { - Ee && me && t.texStorage2D(3553, Re, R, Q[0].width, Q[0].height); - for(let oe = 0, Le = Q.length; oe < Le; oe++)ee = Q[oe], Ee ? t.texSubImage2D(3553, oe, 0, 0, ve, te, ee) : t.texImage2D(3553, oe, R, ve, te, ee); - T.generateMipmaps = !1; - } else Ee ? (me && t.texStorage2D(3553, Re, R, Z.width, Z.height), t.texSubImage2D(3553, 0, 0, 0, ve, te, Z)) : t.texImage2D(3553, 0, R, ve, te, Z); - b(T, Me) && A($), C.__version = T.version, T.onUpdate && T.onUpdate(T); - } - function Y(C, T, J) { - if (T.image.length !== 6) return; - fe(C, T), t.activeTexture(33984 + J), t.bindTexture(34067, C.__webglTexture), s.pixelStorei(37440, T.flipY), s.pixelStorei(37441, T.premultiplyAlpha), s.pixelStorei(3317, T.unpackAlignment), s.pixelStorei(37443, 0); - let $ = T && (T.isCompressedTexture || T.image[0].isCompressedTexture), re = T.image[0] && T.image[0].isDataTexture, Z = []; - for(let oe = 0; oe < 6; oe++)!$ && !re ? Z[oe] = p(T.image[oe], !1, !0, c) : Z[oe] = re ? T.image[oe].image : T.image[oe]; - let Me = Z[0], ve = _(Me) || a, te = r.convert(T.format), R = r.convert(T.type), ee = L(T.internalFormat, te, R, T.encoding), Q = a && T.isVideoTexture !== !0, Ee = C.__version === void 0, me = I(T, Me, ve); - le(34067, T, ve); - let Re; - if ($) { - Q && Ee && t.texStorage2D(34067, me, ee, Me.width, Me.height); - for(let oe = 0; oe < 6; oe++){ - Re = Z[oe].mipmaps; - for(let Le = 0; Le < Re.length; Le++){ - let Xe = Re[Le]; - T.format !== ct && T.format !== Gn ? te !== null ? Q ? t.compressedTexSubImage2D(34069 + oe, Le, 0, 0, Xe.width, Xe.height, te, Xe.data) : t.compressedTexImage2D(34069 + oe, Le, ee, Xe.width, Xe.height, 0, Xe.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : Q ? t.texSubImage2D(34069 + oe, Le, 0, 0, Xe.width, Xe.height, te, R, Xe.data) : t.texImage2D(34069 + oe, Le, ee, Xe.width, Xe.height, 0, te, R, Xe.data); - } + function Tt(C, S, B) { + if (B ? (s1.texParameteri(C, s1.TEXTURE_WRAP_S, ut[S.wrapS]), s1.texParameteri(C, s1.TEXTURE_WRAP_T, ut[S.wrapT]), (C === s1.TEXTURE_3D || C === s1.TEXTURE_2D_ARRAY) && s1.texParameteri(C, s1.TEXTURE_WRAP_R, ut[S.wrapR]), s1.texParameteri(C, s1.TEXTURE_MAG_FILTER, pt[S.magFilter]), s1.texParameteri(C, s1.TEXTURE_MIN_FILTER, pt[S.minFilter])) : (s1.texParameteri(C, s1.TEXTURE_WRAP_S, s1.CLAMP_TO_EDGE), s1.texParameteri(C, s1.TEXTURE_WRAP_T, s1.CLAMP_TO_EDGE), (C === s1.TEXTURE_3D || C === s1.TEXTURE_2D_ARRAY) && s1.texParameteri(C, s1.TEXTURE_WRAP_R, s1.CLAMP_TO_EDGE), (S.wrapS !== Ce || S.wrapT !== Ce) && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping."), s1.texParameteri(C, s1.TEXTURE_MAG_FILTER, E(S.magFilter)), s1.texParameteri(C, s1.TEXTURE_MIN_FILTER, E(S.minFilter)), S.minFilter !== fe && S.minFilter !== pe && console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter.")), S.compareFunction && (s1.texParameteri(C, s1.TEXTURE_COMPARE_MODE, s1.COMPARE_REF_TO_TEXTURE), s1.texParameteri(C, s1.TEXTURE_COMPARE_FUNC, Et[S.compareFunction])), t.has("EXT_texture_filter_anisotropic") === !0) { + let nt = t.get("EXT_texture_filter_anisotropic"); + if (S.magFilter === fe || S.minFilter !== Ir && S.minFilter !== li || S.type === xn && t.has("OES_texture_float_linear") === !1 || o === !1 && S.type === Ts && t.has("OES_texture_half_float_linear") === !1) return; + (S.anisotropy > 1 || n.get(S).__currentAnisotropy) && (s1.texParameterf(C, nt.TEXTURE_MAX_ANISOTROPY_EXT, Math.min(S.anisotropy, i.getMaxAnisotropy())), n.get(S).__currentAnisotropy = S.anisotropy); + } + } + function wt(C, S) { + let B = !1; + C.__webglInit === void 0 && (C.__webglInit = !0, S.addEventListener("dispose", V)); + let nt = S.source, et = g.get(nt); + et === void 0 && (et = {}, g.set(nt, et)); + let it = j(S); + if (it !== C.__cacheKey) { + et[it] === void 0 && (et[it] = { + texture: s1.createTexture(), + usedTimes: 0 + }, a.memory.textures++, B = !0), et[it].usedTimes++; + let Mt = et[C.__cacheKey]; + Mt !== void 0 && (et[C.__cacheKey].usedTimes--, Mt.usedTimes === 0 && O(S)), C.__cacheKey = it, C.__webglTexture = et[it].texture; + } + return B; + } + function Yt(C, S, B) { + let nt = s1.TEXTURE_2D; + (S.isDataArrayTexture || S.isCompressedArrayTexture) && (nt = s1.TEXTURE_2D_ARRAY), S.isData3DTexture && (nt = s1.TEXTURE_3D); + let et = wt(C, S), it = S.source; + e.bindTexture(nt, C.__webglTexture, s1.TEXTURE0 + B); + let Mt = n.get(it); + if (it.version !== Mt.__version || et === !0) { + e.activeTexture(s1.TEXTURE0 + B), s1.pixelStorei(s1.UNPACK_FLIP_Y_WEBGL, S.flipY), s1.pixelStorei(s1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, S.premultiplyAlpha), s1.pixelStorei(s1.UNPACK_ALIGNMENT, S.unpackAlignment), s1.pixelStorei(s1.UNPACK_COLORSPACE_CONVERSION_WEBGL, s1.NONE); + let rt = b(S) && y(S.image) === !1, k = _(S.image, rt, !1, h); + k = ie(S, k); + let Rt = y(k) || o, bt = r.convert(S.format, S.colorSpace), At = r.convert(S.type), vt = L(S.internalFormat, bt, At, S.colorSpace); + Tt(nt, S, Rt); + let yt, Ht = S.mipmaps, Qt = o && S.isVideoTexture !== !0, I = Mt.__version === void 0 || et === !0, ht = M(S, k, Rt); + if (S.isDepthTexture) vt = s1.DEPTH_COMPONENT, o ? S.type === xn ? vt = s1.DEPTH_COMPONENT32F : S.type === Pn ? vt = s1.DEPTH_COMPONENT24 : S.type === ni ? vt = s1.DEPTH24_STENCIL8 : vt = s1.DEPTH_COMPONENT16 : S.type === xn && console.error("WebGLRenderer: Floating point depth texture requires WebGL2."), S.format === ii && vt === s1.DEPTH_COMPONENT && S.type !== Bc && S.type !== Pn && (console.warn("THREE.WebGLRenderer: Use UnsignedShortType or UnsignedIntType for DepthFormat DepthTexture."), S.type = Pn, At = r.convert(S.type)), S.format === Yi && vt === s1.DEPTH_COMPONENT && (vt = s1.DEPTH_STENCIL, S.type !== ni && (console.warn("THREE.WebGLRenderer: Use UnsignedInt248Type for DepthStencilFormat DepthTexture."), S.type = ni, At = r.convert(S.type))), I && (Qt ? e.texStorage2D(s1.TEXTURE_2D, 1, vt, k.width, k.height) : e.texImage2D(s1.TEXTURE_2D, 0, vt, k.width, k.height, 0, bt, At, null)); + else if (S.isDataTexture) if (Ht.length > 0 && Rt) { + Qt && I && e.texStorage2D(s1.TEXTURE_2D, ht, vt, Ht[0].width, Ht[0].height); + for(let H = 0, ot = Ht.length; H < ot; H++)yt = Ht[H], Qt ? e.texSubImage2D(s1.TEXTURE_2D, H, 0, 0, yt.width, yt.height, bt, At, yt.data) : e.texImage2D(s1.TEXTURE_2D, H, vt, yt.width, yt.height, 0, bt, At, yt.data); + S.generateMipmaps = !1; + } else Qt ? (I && e.texStorage2D(s1.TEXTURE_2D, ht, vt, k.width, k.height), e.texSubImage2D(s1.TEXTURE_2D, 0, 0, 0, k.width, k.height, bt, At, k.data)) : e.texImage2D(s1.TEXTURE_2D, 0, vt, k.width, k.height, 0, bt, At, k.data); + else if (S.isCompressedTexture) if (S.isCompressedArrayTexture) { + Qt && I && e.texStorage3D(s1.TEXTURE_2D_ARRAY, ht, vt, Ht[0].width, Ht[0].height, k.depth); + for(let H = 0, ot = Ht.length; H < ot; H++)yt = Ht[H], S.format !== He ? bt !== null ? Qt ? e.compressedTexSubImage3D(s1.TEXTURE_2D_ARRAY, H, 0, 0, 0, yt.width, yt.height, k.depth, bt, yt.data, 0, 0) : e.compressedTexImage3D(s1.TEXTURE_2D_ARRAY, H, vt, yt.width, yt.height, k.depth, 0, yt.data, 0, 0) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Qt ? e.texSubImage3D(s1.TEXTURE_2D_ARRAY, H, 0, 0, 0, yt.width, yt.height, k.depth, bt, At, yt.data) : e.texImage3D(s1.TEXTURE_2D_ARRAY, H, vt, yt.width, yt.height, k.depth, 0, bt, At, yt.data); + } else { + Qt && I && e.texStorage2D(s1.TEXTURE_2D, ht, vt, Ht[0].width, Ht[0].height); + for(let H = 0, ot = Ht.length; H < ot; H++)yt = Ht[H], S.format !== He ? bt !== null ? Qt ? e.compressedTexSubImage2D(s1.TEXTURE_2D, H, 0, 0, yt.width, yt.height, bt, yt.data) : e.compressedTexImage2D(s1.TEXTURE_2D, H, vt, yt.width, yt.height, 0, yt.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()") : Qt ? e.texSubImage2D(s1.TEXTURE_2D, H, 0, 0, yt.width, yt.height, bt, At, yt.data) : e.texImage2D(s1.TEXTURE_2D, H, vt, yt.width, yt.height, 0, bt, At, yt.data); } - } else { - Re = T.mipmaps, Q && Ee && (Re.length > 0 && me++, t.texStorage2D(34067, me, ee, Z[0].width, Z[0].height)); - for(let oe = 0; oe < 6; oe++)if (re) { - Q ? t.texSubImage2D(34069 + oe, 0, 0, 0, Z[oe].width, Z[oe].height, te, R, Z[oe].data) : t.texImage2D(34069 + oe, 0, ee, Z[oe].width, Z[oe].height, 0, te, R, Z[oe].data); - for(let Le = 0; Le < Re.length; Le++){ - let We = Re[Le].image[oe].image; - Q ? t.texSubImage2D(34069 + oe, Le + 1, 0, 0, We.width, We.height, te, R, We.data) : t.texImage2D(34069 + oe, Le + 1, ee, We.width, We.height, 0, te, R, We.data); + else if (S.isDataArrayTexture) Qt ? (I && e.texStorage3D(s1.TEXTURE_2D_ARRAY, ht, vt, k.width, k.height, k.depth), e.texSubImage3D(s1.TEXTURE_2D_ARRAY, 0, 0, 0, 0, k.width, k.height, k.depth, bt, At, k.data)) : e.texImage3D(s1.TEXTURE_2D_ARRAY, 0, vt, k.width, k.height, k.depth, 0, bt, At, k.data); + else if (S.isData3DTexture) Qt ? (I && e.texStorage3D(s1.TEXTURE_3D, ht, vt, k.width, k.height, k.depth), e.texSubImage3D(s1.TEXTURE_3D, 0, 0, 0, 0, k.width, k.height, k.depth, bt, At, k.data)) : e.texImage3D(s1.TEXTURE_3D, 0, vt, k.width, k.height, k.depth, 0, bt, At, k.data); + else if (S.isFramebufferTexture) { + if (I) if (Qt) e.texStorage2D(s1.TEXTURE_2D, ht, vt, k.width, k.height); + else { + let H = k.width, ot = k.height; + for(let dt = 0; dt < ht; dt++)e.texImage2D(s1.TEXTURE_2D, dt, vt, H, ot, 0, bt, At, null), H >>= 1, ot >>= 1; + } + } else if (Ht.length > 0 && Rt) { + Qt && I && e.texStorage2D(s1.TEXTURE_2D, ht, vt, Ht[0].width, Ht[0].height); + for(let H = 0, ot = Ht.length; H < ot; H++)yt = Ht[H], Qt ? e.texSubImage2D(s1.TEXTURE_2D, H, 0, 0, bt, At, yt) : e.texImage2D(s1.TEXTURE_2D, H, vt, bt, At, yt); + S.generateMipmaps = !1; + } else Qt ? (I && e.texStorage2D(s1.TEXTURE_2D, ht, vt, k.width, k.height), e.texSubImage2D(s1.TEXTURE_2D, 0, 0, 0, bt, At, k)) : e.texImage2D(s1.TEXTURE_2D, 0, vt, bt, At, k); + w(S, Rt) && R(nt), Mt.__version = it.version, S.onUpdate && S.onUpdate(S); + } + C.__version = S.version; + } + function te(C, S, B) { + if (S.image.length !== 6) return; + let nt = wt(C, S), et = S.source; + e.bindTexture(s1.TEXTURE_CUBE_MAP, C.__webglTexture, s1.TEXTURE0 + B); + let it = n.get(et); + if (et.version !== it.__version || nt === !0) { + e.activeTexture(s1.TEXTURE0 + B), s1.pixelStorei(s1.UNPACK_FLIP_Y_WEBGL, S.flipY), s1.pixelStorei(s1.UNPACK_PREMULTIPLY_ALPHA_WEBGL, S.premultiplyAlpha), s1.pixelStorei(s1.UNPACK_ALIGNMENT, S.unpackAlignment), s1.pixelStorei(s1.UNPACK_COLORSPACE_CONVERSION_WEBGL, s1.NONE); + let Mt = S.isCompressedTexture || S.image[0].isCompressedTexture, rt = S.image[0] && S.image[0].isDataTexture, k = []; + for(let H = 0; H < 6; H++)!Mt && !rt ? k[H] = _(S.image[H], !1, !0, l) : k[H] = rt ? S.image[H].image : S.image[H], k[H] = ie(S, k[H]); + let Rt = k[0], bt = y(Rt) || o, At = r.convert(S.format, S.colorSpace), vt = r.convert(S.type), yt = L(S.internalFormat, At, vt, S.colorSpace), Ht = o && S.isVideoTexture !== !0, Qt = it.__version === void 0 || nt === !0, I = M(S, Rt, bt); + Tt(s1.TEXTURE_CUBE_MAP, S, bt); + let ht; + if (Mt) { + Ht && Qt && e.texStorage2D(s1.TEXTURE_CUBE_MAP, I, yt, Rt.width, Rt.height); + for(let H = 0; H < 6; H++){ + ht = k[H].mipmaps; + for(let ot = 0; ot < ht.length; ot++){ + let dt = ht[ot]; + S.format !== He ? At !== null ? Ht ? e.compressedTexSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot, 0, 0, dt.width, dt.height, At, dt.data) : e.compressedTexImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot, yt, dt.width, dt.height, 0, dt.data) : console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setTextureCube()") : Ht ? e.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot, 0, 0, dt.width, dt.height, At, vt, dt.data) : e.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot, yt, dt.width, dt.height, 0, At, vt, dt.data); + } } } else { - Q ? t.texSubImage2D(34069 + oe, 0, 0, 0, te, R, Z[oe]) : t.texImage2D(34069 + oe, 0, ee, te, R, Z[oe]); - for(let Le = 0; Le < Re.length; Le++){ - let Xe = Re[Le]; - Q ? t.texSubImage2D(34069 + oe, Le + 1, 0, 0, te, R, Xe.image[oe]) : t.texImage2D(34069 + oe, Le + 1, ee, te, R, Xe.image[oe]); + ht = S.mipmaps, Ht && Qt && (ht.length > 0 && I++, e.texStorage2D(s1.TEXTURE_CUBE_MAP, I, yt, k[0].width, k[0].height)); + for(let H = 0; H < 6; H++)if (rt) { + Ht ? e.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, 0, 0, 0, k[H].width, k[H].height, At, vt, k[H].data) : e.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, 0, yt, k[H].width, k[H].height, 0, At, vt, k[H].data); + for(let ot = 0; ot < ht.length; ot++){ + let qt = ht[ot].image[H].image; + Ht ? e.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot + 1, 0, 0, qt.width, qt.height, At, vt, qt.data) : e.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot + 1, yt, qt.width, qt.height, 0, At, vt, qt.data); + } + } else { + Ht ? e.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, 0, 0, 0, At, vt, k[H]) : e.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, 0, yt, At, vt, k[H]); + for(let ot = 0; ot < ht.length; ot++){ + let dt = ht[ot]; + Ht ? e.texSubImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot + 1, 0, 0, At, vt, dt.image[H]) : e.texImage2D(s1.TEXTURE_CUBE_MAP_POSITIVE_X + H, ot + 1, yt, At, vt, dt.image[H]); + } } } - } - b(T, ve) && A(34067), C.__version = T.version, T.onUpdate && T.onUpdate(T); - } - function Ce(C, T, J, $, re) { - let Z = r.convert(J.format), Me = r.convert(J.type), ve = L(J.internalFormat, Z, Me, J.encoding); - n.get(T).__hasExternalTextures || (re === 32879 || re === 35866 ? t.texImage3D(re, 0, ve, T.width, T.height, T.depth, 0, Z, Me, null) : t.texImage2D(re, 0, ve, T.width, T.height, 0, Z, Me, null)), t.bindFramebuffer(36160, C), T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, $, re, n.get(J).__webglTexture, 0, ue(T)) : s.framebufferTexture2D(36160, $, re, n.get(J).__webglTexture, 0), t.bindFramebuffer(36160, null); - } - function ye(C, T, J) { - if (s.bindRenderbuffer(36161, C), T.depthBuffer && !T.stencilBuffer) { - let $ = 33189; - if (J || T.useRenderToTexture) { - let re = T.depthTexture; - re && re.isDepthTexture && (re.type === nn ? $ = 36012 : re.type === Ps && ($ = 33190)); - let Z = ue(T); - T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, Z, $, T.width, T.height) : s.renderbufferStorageMultisample(36161, Z, $, T.width, T.height); - } else s.renderbufferStorage(36161, $, T.width, T.height); - s.framebufferRenderbuffer(36160, 36096, 36161, C); - } else if (T.depthBuffer && T.stencilBuffer) { - let $ = ue(T); - J && T.useRenderbuffer ? s.renderbufferStorageMultisample(36161, $, 35056, T.width, T.height) : T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, $, 35056, T.width, T.height) : s.renderbufferStorage(36161, 34041, T.width, T.height), s.framebufferRenderbuffer(36160, 33306, 36161, C); + w(S, bt) && R(s1.TEXTURE_CUBE_MAP), it.__version = et.version, S.onUpdate && S.onUpdate(S); + } + C.__version = S.version; + } + function Pt(C, S, B, nt, et, it) { + let Mt = r.convert(B.format, B.colorSpace), rt = r.convert(B.type), k = L(B.internalFormat, Mt, rt, B.colorSpace); + if (!n.get(S).__hasExternalTextures) { + let bt = Math.max(1, S.width >> it), At = Math.max(1, S.height >> it); + et === s1.TEXTURE_3D || et === s1.TEXTURE_2D_ARRAY ? e.texImage3D(et, it, k, bt, At, S.depth, 0, Mt, rt, null) : e.texImage2D(et, it, k, bt, At, 0, Mt, rt, null); + } + e.bindFramebuffer(s1.FRAMEBUFFER, C), Dt(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, nt, et, n.get(B).__webglTexture, 0, xt(S)) : (et === s1.TEXTURE_2D || et >= s1.TEXTURE_CUBE_MAP_POSITIVE_X && et <= s1.TEXTURE_CUBE_MAP_NEGATIVE_Z) && s1.framebufferTexture2D(s1.FRAMEBUFFER, nt, et, n.get(B).__webglTexture, it), e.bindFramebuffer(s1.FRAMEBUFFER, null); + } + function P(C, S, B) { + if (s1.bindRenderbuffer(s1.RENDERBUFFER, C), S.depthBuffer && !S.stencilBuffer) { + let nt = s1.DEPTH_COMPONENT16; + if (B || Dt(S)) { + let et = S.depthTexture; + et && et.isDepthTexture && (et.type === xn ? nt = s1.DEPTH_COMPONENT32F : et.type === Pn && (nt = s1.DEPTH_COMPONENT24)); + let it = xt(S); + Dt(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, it, nt, S.width, S.height) : s1.renderbufferStorageMultisample(s1.RENDERBUFFER, it, nt, S.width, S.height); + } else s1.renderbufferStorage(s1.RENDERBUFFER, nt, S.width, S.height); + s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.RENDERBUFFER, C); + } else if (S.depthBuffer && S.stencilBuffer) { + let nt = xt(S); + B && Dt(S) === !1 ? s1.renderbufferStorageMultisample(s1.RENDERBUFFER, nt, s1.DEPTH24_STENCIL8, S.width, S.height) : Dt(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, nt, s1.DEPTH24_STENCIL8, S.width, S.height) : s1.renderbufferStorage(s1.RENDERBUFFER, s1.DEPTH_STENCIL, S.width, S.height), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.RENDERBUFFER, C); } else { - let $ = T.isWebGLMultipleRenderTargets === !0 ? T.texture[0] : T.texture, re = r.convert($.format), Z = r.convert($.type), Me = L($.internalFormat, re, Z, $.encoding), ve = ue(T); - J && T.useRenderbuffer ? s.renderbufferStorageMultisample(36161, ve, Me, T.width, T.height) : T.useRenderToTexture ? f.renderbufferStorageMultisampleEXT(36161, ve, Me, T.width, T.height) : s.renderbufferStorage(36161, Me, T.width, T.height); - } - s.bindRenderbuffer(36161, null); - } - function ge(C, T) { - if (T && T.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported"); - if (t.bindFramebuffer(36160, C), !(T.depthTexture && T.depthTexture.isDepthTexture)) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); - (!n.get(T.depthTexture).__webglTexture || T.depthTexture.image.width !== T.width || T.depthTexture.image.height !== T.height) && (T.depthTexture.image.width = T.width, T.depthTexture.image.height = T.height, T.depthTexture.needsUpdate = !0), O(T.depthTexture, 0); - let $ = n.get(T.depthTexture).__webglTexture, re = ue(T); - if (T.depthTexture.format === Vn) T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, 36096, 3553, $, 0, re) : s.framebufferTexture2D(36160, 36096, 3553, $, 0); - else if (T.depthTexture.format === Li) T.useRenderToTexture ? f.framebufferTexture2DMultisampleEXT(36160, 33306, 3553, $, 0, re) : s.framebufferTexture2D(36160, 33306, 3553, $, 0); + let nt = S.isWebGLMultipleRenderTargets === !0 ? S.texture : [ + S.texture + ]; + for(let et = 0; et < nt.length; et++){ + let it = nt[et], Mt = r.convert(it.format, it.colorSpace), rt = r.convert(it.type), k = L(it.internalFormat, Mt, rt, it.colorSpace), Rt = xt(S); + B && Dt(S) === !1 ? s1.renderbufferStorageMultisample(s1.RENDERBUFFER, Rt, k, S.width, S.height) : Dt(S) ? d.renderbufferStorageMultisampleEXT(s1.RENDERBUFFER, Rt, k, S.width, S.height) : s1.renderbufferStorage(s1.RENDERBUFFER, k, S.width, S.height); + } + } + s1.bindRenderbuffer(s1.RENDERBUFFER, null); + } + function at(C, S) { + if (S && S.isWebGLCubeRenderTarget) throw new Error("Depth Texture with cube render targets is not supported"); + if (e.bindFramebuffer(s1.FRAMEBUFFER, C), !(S.depthTexture && S.depthTexture.isDepthTexture)) throw new Error("renderTarget.depthTexture must be an instance of THREE.DepthTexture"); + (!n.get(S.depthTexture).__webglTexture || S.depthTexture.image.width !== S.width || S.depthTexture.image.height !== S.height) && (S.depthTexture.image.width = S.width, S.depthTexture.image.height = S.height, S.depthTexture.needsUpdate = !0), tt(S.depthTexture, 0); + let nt = n.get(S.depthTexture).__webglTexture, et = xt(S); + if (S.depthTexture.format === ii) Dt(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.TEXTURE_2D, nt, 0, et) : s1.framebufferTexture2D(s1.FRAMEBUFFER, s1.DEPTH_ATTACHMENT, s1.TEXTURE_2D, nt, 0); + else if (S.depthTexture.format === Yi) Dt(S) ? d.framebufferTexture2DMultisampleEXT(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.TEXTURE_2D, nt, 0, et) : s1.framebufferTexture2D(s1.FRAMEBUFFER, s1.DEPTH_STENCIL_ATTACHMENT, s1.TEXTURE_2D, nt, 0); else throw new Error("Unknown depthTexture format"); } - function xe(C) { - let T = n.get(C), J = C.isWebGLCubeRenderTarget === !0; - if (C.depthTexture && !T.__autoAllocateDepthBuffer) { - if (J) throw new Error("target.depthTexture not supported in Cube render targets"); - ge(T.__webglFramebuffer, C); - } else if (J) { - T.__webglDepthbuffer = []; - for(let $ = 0; $ < 6; $++)t.bindFramebuffer(36160, T.__webglFramebuffer[$]), T.__webglDepthbuffer[$] = s.createRenderbuffer(), ye(T.__webglDepthbuffer[$], C, !1); - } else t.bindFramebuffer(36160, T.__webglFramebuffer), T.__webglDepthbuffer = s.createRenderbuffer(), ye(T.__webglDepthbuffer, C, !1); - t.bindFramebuffer(36160, null); - } - function Oe(C, T, J) { - let $ = n.get(C); - T !== void 0 && Ce($.__webglFramebuffer, C, C.texture, 36064, 3553), J !== void 0 && xe(C); - } - function G(C) { - let T = C.texture, J = n.get(C), $ = n.get(T); - C.addEventListener("dispose", P), C.isWebGLMultipleRenderTargets !== !0 && ($.__webglTexture === void 0 && ($.__webglTexture = s.createTexture()), $.__version = T.version, o.memory.textures++); - let re = C.isWebGLCubeRenderTarget === !0, Z = C.isWebGLMultipleRenderTargets === !0, Me = T.isDataTexture3D || T.isDataTexture2DArray, ve = _(C) || a; - if (a && T.format === Gn && (T.type === nn || T.type === kn) && (T.format = ct, console.warn("THREE.WebGLRenderer: Rendering to textures with RGB format is not supported. Using RGBA format instead.")), re) { - J.__webglFramebuffer = []; - for(let te = 0; te < 6; te++)J.__webglFramebuffer[te] = s.createFramebuffer(); - } else if (J.__webglFramebuffer = s.createFramebuffer(), Z) if (i.drawBuffers) { - let te = C.texture; - for(let R = 0, ee = te.length; R < ee; R++){ - let Q = n.get(te[R]); - Q.__webglTexture === void 0 && (Q.__webglTexture = s.createTexture(), o.memory.textures++); + function Z(C) { + let S = n.get(C), B = C.isWebGLCubeRenderTarget === !0; + if (C.depthTexture && !S.__autoAllocateDepthBuffer) { + if (B) throw new Error("target.depthTexture not supported in Cube render targets"); + at(S.__webglFramebuffer, C); + } else if (B) { + S.__webglDepthbuffer = []; + for(let nt = 0; nt < 6; nt++)e.bindFramebuffer(s1.FRAMEBUFFER, S.__webglFramebuffer[nt]), S.__webglDepthbuffer[nt] = s1.createRenderbuffer(), P(S.__webglDepthbuffer[nt], C, !1); + } else e.bindFramebuffer(s1.FRAMEBUFFER, S.__webglFramebuffer), S.__webglDepthbuffer = s1.createRenderbuffer(), P(S.__webglDepthbuffer, C, !1); + e.bindFramebuffer(s1.FRAMEBUFFER, null); + } + function st(C, S, B) { + let nt = n.get(C); + S !== void 0 && Pt(nt.__webglFramebuffer, C, C.texture, s1.COLOR_ATTACHMENT0, s1.TEXTURE_2D, 0), B !== void 0 && Z(C); + } + function Q(C) { + let S = C.texture, B = n.get(C), nt = n.get(S); + C.addEventListener("dispose", $), C.isWebGLMultipleRenderTargets !== !0 && (nt.__webglTexture === void 0 && (nt.__webglTexture = s1.createTexture()), nt.__version = S.version, a.memory.textures++); + let et = C.isWebGLCubeRenderTarget === !0, it = C.isWebGLMultipleRenderTargets === !0, Mt = y(C) || o; + if (et) { + B.__webglFramebuffer = []; + for(let rt = 0; rt < 6; rt++)if (o && S.mipmaps && S.mipmaps.length > 0) { + B.__webglFramebuffer[rt] = []; + for(let k = 0; k < S.mipmaps.length; k++)B.__webglFramebuffer[rt][k] = s1.createFramebuffer(); + } else B.__webglFramebuffer[rt] = s1.createFramebuffer(); + } else { + if (o && S.mipmaps && S.mipmaps.length > 0) { + B.__webglFramebuffer = []; + for(let rt = 0; rt < S.mipmaps.length; rt++)B.__webglFramebuffer[rt] = s1.createFramebuffer(); + } else B.__webglFramebuffer = s1.createFramebuffer(); + if (it) if (i.drawBuffers) { + let rt = C.texture; + for(let k = 0, Rt = rt.length; k < Rt; k++){ + let bt = n.get(rt[k]); + bt.__webglTexture === void 0 && (bt.__webglTexture = s1.createTexture(), a.memory.textures++); + } + } else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension."); + if (o && C.samples > 0 && Dt(C) === !1) { + let rt = it ? S : [ + S + ]; + B.__webglMultisampledFramebuffer = s1.createFramebuffer(), B.__webglColorRenderbuffer = [], e.bindFramebuffer(s1.FRAMEBUFFER, B.__webglMultisampledFramebuffer); + for(let k = 0; k < rt.length; k++){ + let Rt = rt[k]; + B.__webglColorRenderbuffer[k] = s1.createRenderbuffer(), s1.bindRenderbuffer(s1.RENDERBUFFER, B.__webglColorRenderbuffer[k]); + let bt = r.convert(Rt.format, Rt.colorSpace), At = r.convert(Rt.type), vt = L(Rt.internalFormat, bt, At, Rt.colorSpace, C.isXRRenderTarget === !0), yt = xt(C); + s1.renderbufferStorageMultisample(s1.RENDERBUFFER, yt, vt, C.width, C.height), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + k, s1.RENDERBUFFER, B.__webglColorRenderbuffer[k]); + } + s1.bindRenderbuffer(s1.RENDERBUFFER, null), C.depthBuffer && (B.__webglDepthRenderbuffer = s1.createRenderbuffer(), P(B.__webglDepthRenderbuffer, C, !0)), e.bindFramebuffer(s1.FRAMEBUFFER, null); } - } else console.warn("THREE.WebGLRenderer: WebGLMultipleRenderTargets can only be used with WebGL2 or WEBGL_draw_buffers extension."); - else if (C.useRenderbuffer) if (a) { - J.__webglMultisampledFramebuffer = s.createFramebuffer(), J.__webglColorRenderbuffer = s.createRenderbuffer(), s.bindRenderbuffer(36161, J.__webglColorRenderbuffer); - let te = r.convert(T.format), R = r.convert(T.type), ee = L(T.internalFormat, te, R, T.encoding), Q = ue(C); - s.renderbufferStorageMultisample(36161, Q, ee, C.width, C.height), t.bindFramebuffer(36160, J.__webglMultisampledFramebuffer), s.framebufferRenderbuffer(36160, 36064, 36161, J.__webglColorRenderbuffer), s.bindRenderbuffer(36161, null), C.depthBuffer && (J.__webglDepthRenderbuffer = s.createRenderbuffer(), ye(J.__webglDepthRenderbuffer, C, !0)), t.bindFramebuffer(36160, null); - } else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); - if (re) { - t.bindTexture(34067, $.__webglTexture), le(34067, T, ve); - for(let te = 0; te < 6; te++)Ce(J.__webglFramebuffer[te], C, T, 36064, 34069 + te); - b(T, ve) && A(34067), t.unbindTexture(); - } else if (Z) { - let te = C.texture; - for(let R = 0, ee = te.length; R < ee; R++){ - let Q = te[R], Ee = n.get(Q); - t.bindTexture(3553, Ee.__webglTexture), le(3553, Q, ve), Ce(J.__webglFramebuffer, C, Q, 36064 + R, 3553), b(Q, ve) && A(3553); + } + if (et) { + e.bindTexture(s1.TEXTURE_CUBE_MAP, nt.__webglTexture), Tt(s1.TEXTURE_CUBE_MAP, S, Mt); + for(let rt = 0; rt < 6; rt++)if (o && S.mipmaps && S.mipmaps.length > 0) for(let k = 0; k < S.mipmaps.length; k++)Pt(B.__webglFramebuffer[rt][k], C, S, s1.COLOR_ATTACHMENT0, s1.TEXTURE_CUBE_MAP_POSITIVE_X + rt, k); + else Pt(B.__webglFramebuffer[rt], C, S, s1.COLOR_ATTACHMENT0, s1.TEXTURE_CUBE_MAP_POSITIVE_X + rt, 0); + w(S, Mt) && R(s1.TEXTURE_CUBE_MAP), e.unbindTexture(); + } else if (it) { + let rt = C.texture; + for(let k = 0, Rt = rt.length; k < Rt; k++){ + let bt = rt[k], At = n.get(bt); + e.bindTexture(s1.TEXTURE_2D, At.__webglTexture), Tt(s1.TEXTURE_2D, bt, Mt), Pt(B.__webglFramebuffer, C, bt, s1.COLOR_ATTACHMENT0 + k, s1.TEXTURE_2D, 0), w(bt, Mt) && R(s1.TEXTURE_2D); } - t.unbindTexture(); + e.unbindTexture(); } else { - let te = 3553; - Me && (a ? te = T.isDataTexture3D ? 32879 : 35866 : console.warn("THREE.DataTexture3D and THREE.DataTexture2DArray only supported with WebGL2.")), t.bindTexture(te, $.__webglTexture), le(te, T, ve), Ce(J.__webglFramebuffer, C, T, 36064, te), b(T, ve) && A(te), t.unbindTexture(); + let rt = s1.TEXTURE_2D; + if ((C.isWebGL3DRenderTarget || C.isWebGLArrayRenderTarget) && (o ? rt = C.isWebGL3DRenderTarget ? s1.TEXTURE_3D : s1.TEXTURE_2D_ARRAY : console.error("THREE.WebGLTextures: THREE.Data3DTexture and THREE.DataArrayTexture only supported with WebGL2.")), e.bindTexture(rt, nt.__webglTexture), Tt(rt, S, Mt), o && S.mipmaps && S.mipmaps.length > 0) for(let k = 0; k < S.mipmaps.length; k++)Pt(B.__webglFramebuffer[k], C, S, s1.COLOR_ATTACHMENT0, rt, k); + else Pt(B.__webglFramebuffer, C, S, s1.COLOR_ATTACHMENT0, rt, 0); + w(S, Mt) && R(rt), e.unbindTexture(); } - C.depthBuffer && xe(C); + C.depthBuffer && Z(C); } - function j(C) { - let T = _(C) || a, J = C.isWebGLMultipleRenderTargets === !0 ? C.texture : [ + function St(C) { + let S = y(C) || o, B = C.isWebGLMultipleRenderTargets === !0 ? C.texture : [ C.texture ]; - for(let $ = 0, re = J.length; $ < re; $++){ - let Z = J[$]; - if (b(Z, T)) { - let Me = C.isWebGLCubeRenderTarget ? 34067 : 3553, ve = n.get(Z).__webglTexture; - t.bindTexture(Me, ve), A(Me), t.unbindTexture(); + for(let nt = 0, et = B.length; nt < et; nt++){ + let it = B[nt]; + if (w(it, S)) { + let Mt = C.isWebGLCubeRenderTarget ? s1.TEXTURE_CUBE_MAP : s1.TEXTURE_2D, rt = n.get(it).__webglTexture; + e.bindTexture(Mt, rt), R(Mt), e.unbindTexture(); } } } - function K(C) { - if (C.useRenderbuffer) if (a) { - let T = C.width, J = C.height, $ = 16384, re = [ - 36064 - ], Z = C.stencilBuffer ? 33306 : 36096; - C.depthBuffer && re.push(Z), C.ignoreDepthForMultisampleCopy || (C.depthBuffer && ($ |= 256), C.stencilBuffer && ($ |= 1024)); - let Me = n.get(C); - t.bindFramebuffer(36008, Me.__webglMultisampledFramebuffer), t.bindFramebuffer(36009, Me.__webglFramebuffer), C.ignoreDepthForMultisampleCopy && (s.invalidateFramebuffer(36008, [ - Z - ]), s.invalidateFramebuffer(36009, [ - Z - ])), s.blitFramebuffer(0, 0, T, J, 0, 0, T, J, $, 9728), s.invalidateFramebuffer(36008, re), t.bindFramebuffer(36008, null), t.bindFramebuffer(36009, Me.__webglMultisampledFramebuffer); - } else console.warn("THREE.WebGLRenderer: WebGLMultisampleRenderTarget can only be used with WebGL2."); + function mt(C) { + if (o && C.samples > 0 && Dt(C) === !1) { + let S = C.isWebGLMultipleRenderTargets ? C.texture : [ + C.texture + ], B = C.width, nt = C.height, et = s1.COLOR_BUFFER_BIT, it = [], Mt = C.stencilBuffer ? s1.DEPTH_STENCIL_ATTACHMENT : s1.DEPTH_ATTACHMENT, rt = n.get(C), k = C.isWebGLMultipleRenderTargets === !0; + if (k) for(let Rt = 0; Rt < S.length; Rt++)e.bindFramebuffer(s1.FRAMEBUFFER, rt.__webglMultisampledFramebuffer), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Rt, s1.RENDERBUFFER, null), e.bindFramebuffer(s1.FRAMEBUFFER, rt.__webglFramebuffer), s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Rt, s1.TEXTURE_2D, null, 0); + e.bindFramebuffer(s1.READ_FRAMEBUFFER, rt.__webglMultisampledFramebuffer), e.bindFramebuffer(s1.DRAW_FRAMEBUFFER, rt.__webglFramebuffer); + for(let Rt = 0; Rt < S.length; Rt++){ + it.push(s1.COLOR_ATTACHMENT0 + Rt), C.depthBuffer && it.push(Mt); + let bt = rt.__ignoreDepthValues !== void 0 ? rt.__ignoreDepthValues : !1; + if (bt === !1 && (C.depthBuffer && (et |= s1.DEPTH_BUFFER_BIT), C.stencilBuffer && (et |= s1.STENCIL_BUFFER_BIT)), k && s1.framebufferRenderbuffer(s1.READ_FRAMEBUFFER, s1.COLOR_ATTACHMENT0, s1.RENDERBUFFER, rt.__webglColorRenderbuffer[Rt]), bt === !0 && (s1.invalidateFramebuffer(s1.READ_FRAMEBUFFER, [ + Mt + ]), s1.invalidateFramebuffer(s1.DRAW_FRAMEBUFFER, [ + Mt + ])), k) { + let At = n.get(S[Rt]).__webglTexture; + s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0, s1.TEXTURE_2D, At, 0); + } + s1.blitFramebuffer(0, 0, B, nt, 0, 0, B, nt, et, s1.NEAREST), f && s1.invalidateFramebuffer(s1.READ_FRAMEBUFFER, it); + } + if (e.bindFramebuffer(s1.READ_FRAMEBUFFER, null), e.bindFramebuffer(s1.DRAW_FRAMEBUFFER, null), k) for(let Rt = 0; Rt < S.length; Rt++){ + e.bindFramebuffer(s1.FRAMEBUFFER, rt.__webglMultisampledFramebuffer), s1.framebufferRenderbuffer(s1.FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Rt, s1.RENDERBUFFER, rt.__webglColorRenderbuffer[Rt]); + let bt = n.get(S[Rt]).__webglTexture; + e.bindFramebuffer(s1.FRAMEBUFFER, rt.__webglFramebuffer), s1.framebufferTexture2D(s1.DRAW_FRAMEBUFFER, s1.COLOR_ATTACHMENT0 + Rt, s1.TEXTURE_2D, bt, 0); + } + e.bindFramebuffer(s1.DRAW_FRAMEBUFFER, rt.__webglMultisampledFramebuffer); + } } - function ue(C) { - return a && (C.useRenderbuffer || C.useRenderToTexture) ? Math.min(u, C.samples) : 0; + function xt(C) { + return Math.min(u, C.samples); } - function se(C) { - let T = o.render.frame; - m.get(C) !== T && (m.set(C, T), C.update()); + function Dt(C) { + let S = n.get(C); + return o && C.samples > 0 && t.has("WEBGL_multisampled_render_to_texture") === !0 && S.__useRenderToTexture !== !1; } - let Se = !1, Te = !1; - function Pe(C, T) { - C && C.isWebGLRenderTarget && (Se === !1 && (console.warn("THREE.WebGLTextures.safeSetTexture2D: don't use render targets as textures. Use their .texture property instead."), Se = !0), C = C.texture), O(C, T); + function Xt(C) { + let S = a.render.frame; + m.get(C) !== S && (m.set(C, S), C.update()); } - function Ye(C, T) { - C && C.isWebGLCubeRenderTarget && (Te === !1 && (console.warn("THREE.WebGLTextures.safeSetTextureCube: don't use cube render targets as textures. Use their .texture property instead."), Te = !0), C = C.texture), V(C, T); + function ie(C, S) { + let B = C.colorSpace, nt = C.format, et = C.type; + return C.isCompressedTexture === !0 || C.format === co || B !== nn && B !== ri && (B === Nt ? o === !1 ? t.has("EXT_sRGB") === !0 && nt === He ? (C.format = co, C.minFilter = pe, C.generateMipmaps = !1) : S = Gr.sRGBToLinear(S) : (nt !== He || et !== Nn) && console.warn("THREE.WebGLTextures: sRGB encoded textures have to use RGBAFormat and UnsignedByteType.") : console.error("THREE.WebGLTextures: Unsupported texture color space:", B)), S; } - this.allocateTextureUnit = F, this.resetTextureUnits = U, this.setTexture2D = O, this.setTexture2DArray = ne, this.setTexture3D = ce, this.setTextureCube = V, this.rebindTextures = Oe, this.setupRenderTarget = G, this.updateRenderTargetMipmap = j, this.updateMultisampleRenderTarget = K, this.setupDepthRenderbuffer = xe, this.setupFrameBufferTexture = Ce, this.safeSetTexture2D = Pe, this.safeSetTextureCube = Ye; + this.allocateTextureUnit = Y, this.resetTextureUnits = X, this.setTexture2D = tt, this.setTexture2DArray = N, this.setTexture3D = q, this.setTextureCube = lt, this.rebindTextures = st, this.setupRenderTarget = Q, this.updateRenderTargetMipmap = St, this.updateMultisampleRenderTarget = mt, this.setupDepthRenderbuffer = Z, this.setupFrameBufferTexture = Pt, this.useMultisampledRTT = Dt; } -function Ex(s, e, t) { - let n = t.isWebGL2; - function i(r) { +function O0(s1, t, e) { + let n = e.isWebGL2; + function i(r, a = ri) { let o; - if (r === rn) return 5121; - if (r === Vu) return 32819; - if (r === Wu) return 32820; - if (r === qu) return 33635; - if (r === Hu) return 5120; - if (r === ku) return 5122; - if (r === cr) return 5123; - if (r === Gu) return 5124; - if (r === Ps) return 5125; - if (r === nn) return 5126; - if (r === kn) return n ? 5131 : (o = e.get("OES_texture_half_float"), o !== null ? o.HALF_FLOAT_OES : null); - if (r === Xu) return 6406; - if (r === Gn) return 6407; - if (r === ct) return 6408; - if (r === Ju) return 6409; - if (r === Yu) return 6410; - if (r === Vn) return 6402; - if (r === Li) return 34041; - if (r === Zu) return 6403; - if (r === $u) return 36244; - if (r === ju) return 33319; - if (r === Qu) return 33320; - if (r === Ku) return 36248; - if (r === ed) return 36249; - if (r === al || r === ll || r === cl || r === hl) if (o = e.get("WEBGL_compressed_texture_s3tc"), o !== null) { - if (r === al) return o.COMPRESSED_RGB_S3TC_DXT1_EXT; - if (r === ll) return o.COMPRESSED_RGBA_S3TC_DXT1_EXT; - if (r === cl) return o.COMPRESSED_RGBA_S3TC_DXT3_EXT; - if (r === hl) return o.COMPRESSED_RGBA_S3TC_DXT5_EXT; + if (r === Nn) return s1.UNSIGNED_BYTE; + if (r === od) return s1.UNSIGNED_SHORT_4_4_4_4; + if (r === cd) return s1.UNSIGNED_SHORT_5_5_5_1; + if (r === uf) return s1.BYTE; + if (r === df) return s1.SHORT; + if (r === Bc) return s1.UNSIGNED_SHORT; + if (r === ad) return s1.INT; + if (r === Pn) return s1.UNSIGNED_INT; + if (r === xn) return s1.FLOAT; + if (r === Ts) return n ? s1.HALF_FLOAT : (o = t.get("OES_texture_half_float"), o !== null ? o.HALF_FLOAT_OES : null); + if (r === ff) return s1.ALPHA; + if (r === He) return s1.RGBA; + if (r === pf) return s1.LUMINANCE; + if (r === mf) return s1.LUMINANCE_ALPHA; + if (r === ii) return s1.DEPTH_COMPONENT; + if (r === Yi) return s1.DEPTH_STENCIL; + if (r === co) return o = t.get("EXT_sRGB"), o !== null ? o.SRGB_ALPHA_EXT : null; + if (r === gf) return s1.RED; + if (r === ld) return s1.RED_INTEGER; + if (r === _f) return s1.RG; + if (r === hd) return s1.RG_INTEGER; + if (r === ud) return s1.RGBA_INTEGER; + if (r === Ma || r === Sa || r === ba || r === Ea) if (a === Nt) if (o = t.get("WEBGL_compressed_texture_s3tc_srgb"), o !== null) { + if (r === Ma) return o.COMPRESSED_SRGB_S3TC_DXT1_EXT; + if (r === Sa) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT; + if (r === ba) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT; + if (r === Ea) return o.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT; } else return null; - if (r === ul || r === dl || r === fl || r === pl) if (o = e.get("WEBGL_compressed_texture_pvrtc"), o !== null) { - if (r === ul) return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; - if (r === dl) return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; - if (r === fl) return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; - if (r === pl) return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + else if (o = t.get("WEBGL_compressed_texture_s3tc"), o !== null) { + if (r === Ma) return o.COMPRESSED_RGB_S3TC_DXT1_EXT; + if (r === Sa) return o.COMPRESSED_RGBA_S3TC_DXT1_EXT; + if (r === ba) return o.COMPRESSED_RGBA_S3TC_DXT3_EXT; + if (r === Ea) return o.COMPRESSED_RGBA_S3TC_DXT5_EXT; } else return null; - if (r === td) return o = e.get("WEBGL_compressed_texture_etc1"), o !== null ? o.COMPRESSED_RGB_ETC1_WEBGL : null; - if ((r === ml || r === gl) && (o = e.get("WEBGL_compressed_texture_etc"), o !== null)) { - if (r === ml) return o.COMPRESSED_RGB8_ETC2; - if (r === gl) return o.COMPRESSED_RGBA8_ETC2_EAC; - } - if (r === nd || r === id || r === rd || r === sd || r === od || r === ad || r === ld || r === cd || r === hd || r === ud || r === dd || r === fd || r === pd || r === md || r === xd || r === yd || r === vd || r === _d || r === Md || r === bd || r === wd || r === Sd || r === Td || r === Ed || r === Ad || r === Cd || r === Ld || r === Rd) return o = e.get("WEBGL_compressed_texture_astc"), o !== null ? r : null; - if (r === gd) return o = e.get("EXT_texture_compression_bptc"), o !== null ? r : null; - if (r === Ti) return n ? 34042 : (o = e.get("WEBGL_depth_texture"), o !== null ? o.UNSIGNED_INT_24_8_WEBGL : null); + if (r === al || r === ol || r === cl || r === ll) if (o = t.get("WEBGL_compressed_texture_pvrtc"), o !== null) { + if (r === al) return o.COMPRESSED_RGB_PVRTC_4BPPV1_IMG; + if (r === ol) return o.COMPRESSED_RGB_PVRTC_2BPPV1_IMG; + if (r === cl) return o.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG; + if (r === ll) return o.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG; + } else return null; + if (r === xf) return o = t.get("WEBGL_compressed_texture_etc1"), o !== null ? o.COMPRESSED_RGB_ETC1_WEBGL : null; + if (r === hl || r === ul) if (o = t.get("WEBGL_compressed_texture_etc"), o !== null) { + if (r === hl) return a === Nt ? o.COMPRESSED_SRGB8_ETC2 : o.COMPRESSED_RGB8_ETC2; + if (r === ul) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : o.COMPRESSED_RGBA8_ETC2_EAC; + } else return null; + if (r === dl || r === fl || r === pl || r === ml || r === gl || r === _l || r === xl || r === vl || r === yl || r === Ml || r === Sl || r === bl || r === El || r === Tl) if (o = t.get("WEBGL_compressed_texture_astc"), o !== null) { + if (r === dl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : o.COMPRESSED_RGBA_ASTC_4x4_KHR; + if (r === fl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : o.COMPRESSED_RGBA_ASTC_5x4_KHR; + if (r === pl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : o.COMPRESSED_RGBA_ASTC_5x5_KHR; + if (r === ml) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : o.COMPRESSED_RGBA_ASTC_6x5_KHR; + if (r === gl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : o.COMPRESSED_RGBA_ASTC_6x6_KHR; + if (r === _l) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : o.COMPRESSED_RGBA_ASTC_8x5_KHR; + if (r === xl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : o.COMPRESSED_RGBA_ASTC_8x6_KHR; + if (r === vl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : o.COMPRESSED_RGBA_ASTC_8x8_KHR; + if (r === yl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : o.COMPRESSED_RGBA_ASTC_10x5_KHR; + if (r === Ml) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : o.COMPRESSED_RGBA_ASTC_10x6_KHR; + if (r === Sl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : o.COMPRESSED_RGBA_ASTC_10x8_KHR; + if (r === bl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : o.COMPRESSED_RGBA_ASTC_10x10_KHR; + if (r === El) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : o.COMPRESSED_RGBA_ASTC_12x10_KHR; + if (r === Tl) return a === Nt ? o.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : o.COMPRESSED_RGBA_ASTC_12x12_KHR; + } else return null; + if (r === Ta) if (o = t.get("EXT_texture_compression_bptc"), o !== null) { + if (r === Ta) return a === Nt ? o.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : o.COMPRESSED_RGBA_BPTC_UNORM_EXT; + } else return null; + if (r === vf || r === wl || r === Al || r === Rl) if (o = t.get("EXT_texture_compression_rgtc"), o !== null) { + if (r === Ta) return o.COMPRESSED_RED_RGTC1_EXT; + if (r === wl) return o.COMPRESSED_SIGNED_RED_RGTC1_EXT; + if (r === Al) return o.COMPRESSED_RED_GREEN_RGTC2_EXT; + if (r === Rl) return o.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT; + } else return null; + return r === ni ? n ? s1.UNSIGNED_INT_24_8 : (o = t.get("WEBGL_depth_texture"), o !== null ? o.UNSIGNED_INT_24_8_WEBGL : null) : s1[r] !== void 0 ? s1[r] : null; } return { convert: i }; } -var ga = class extends ut { - constructor(e = []){ - super(); - this.cameras = e; +var yo = class extends xe { + constructor(t = []){ + super(), this.isArrayCamera = !0, this.cameras = t; } -}; -ga.prototype.isArrayCamera = !0; -var Hn = class extends Ne { +}, ti = class extends Zt { constructor(){ - super(); - this.type = "Group"; + super(), this.isGroup = !0, this.type = "Group"; } -}; -Hn.prototype.isGroup = !0; -var Ax = { +}, B0 = { type: "move" -}, Is = class { +}, Ss = class { constructor(){ this._targetRay = null, this._grip = null, this._hand = null; } getHandSpace() { - return this._hand === null && (this._hand = new Hn, this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { + return this._hand === null && (this._hand = new ti, this._hand.matrixAutoUpdate = !1, this._hand.visible = !1, this._hand.joints = {}, this._hand.inputState = { pinching: !1 }), this._hand; } getTargetRaySpace() { - return this._targetRay === null && (this._targetRay = new Hn, this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new M, this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new M), this._targetRay; + return this._targetRay === null && (this._targetRay = new ti, this._targetRay.matrixAutoUpdate = !1, this._targetRay.visible = !1, this._targetRay.hasLinearVelocity = !1, this._targetRay.linearVelocity = new A, this._targetRay.hasAngularVelocity = !1, this._targetRay.angularVelocity = new A), this._targetRay; } getGripSpace() { - return this._grip === null && (this._grip = new Hn, this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new M, this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new M), this._grip; + return this._grip === null && (this._grip = new ti, this._grip.matrixAutoUpdate = !1, this._grip.visible = !1, this._grip.hasLinearVelocity = !1, this._grip.linearVelocity = new A, this._grip.hasAngularVelocity = !1, this._grip.angularVelocity = new A), this._grip; + } + dispatchEvent(t) { + return this._targetRay !== null && this._targetRay.dispatchEvent(t), this._grip !== null && this._grip.dispatchEvent(t), this._hand !== null && this._hand.dispatchEvent(t), this; } - dispatchEvent(e) { - return this._targetRay !== null && this._targetRay.dispatchEvent(e), this._grip !== null && this._grip.dispatchEvent(e), this._hand !== null && this._hand.dispatchEvent(e), this; + connect(t) { + if (t && t.hand) { + let e = this._hand; + if (e) for (let n of t.hand.values())this._getHandJoint(e, n); + } + return this.dispatchEvent({ + type: "connected", + data: t + }), this; } - disconnect(e) { + disconnect(t) { return this.dispatchEvent({ type: "disconnected", - data: e + data: t }), this._targetRay !== null && (this._targetRay.visible = !1), this._grip !== null && (this._grip.visible = !1), this._hand !== null && (this._hand.visible = !1), this; } - update(e, t, n) { - let i = null, r = null, o = null, a = this._targetRay, l = this._grip, c = this._hand; - if (e && t.session.visibilityState !== "visible-blurred") if (a !== null && (i = t.getPose(e.targetRaySpace, n), i !== null && (a.matrix.fromArray(i.transform.matrix), a.matrix.decompose(a.position, a.rotation, a.scale), i.linearVelocity ? (a.hasLinearVelocity = !0, a.linearVelocity.copy(i.linearVelocity)) : a.hasLinearVelocity = !1, i.angularVelocity ? (a.hasAngularVelocity = !0, a.angularVelocity.copy(i.angularVelocity)) : a.hasAngularVelocity = !1, this.dispatchEvent(Ax))), c && e.hand) { - o = !0; - for (let x of e.hand.values()){ - let v = t.getJointPose(x, n); - if (c.joints[x.jointName] === void 0) { - let p = new Hn; - p.matrixAutoUpdate = !1, p.visible = !1, c.joints[x.jointName] = p, c.add(p); + update(t, e, n) { + let i = null, r = null, a = null, o = this._targetRay, c = this._grip, l = this._hand; + if (t && e.session.visibilityState !== "visible-blurred") { + if (l && t.hand) { + a = !0; + for (let x of t.hand.values()){ + let g = e.getJointPose(x, n), p = this._getHandJoint(l, x); + g !== null && (p.matrix.fromArray(g.transform.matrix), p.matrix.decompose(p.position, p.rotation, p.scale), p.matrixWorldNeedsUpdate = !0, p.jointRadius = g.radius), p.visible = g !== null; } - let g = c.joints[x.jointName]; - v !== null && (g.matrix.fromArray(v.transform.matrix), g.matrix.decompose(g.position, g.rotation, g.scale), g.jointRadius = v.radius), g.visible = v !== null; - } - let h = c.joints["index-finger-tip"], u = c.joints["thumb-tip"], d = h.position.distanceTo(u.position), f = .02, m = .005; - c.inputState.pinching && d > f + m ? (c.inputState.pinching = !1, this.dispatchEvent({ - type: "pinchend", - handedness: e.handedness, - target: this - })) : !c.inputState.pinching && d <= f - m && (c.inputState.pinching = !0, this.dispatchEvent({ - type: "pinchstart", - handedness: e.handedness, - target: this - })); - } else l !== null && e.gripSpace && (r = t.getPose(e.gripSpace, n), r !== null && (l.matrix.fromArray(r.transform.matrix), l.matrix.decompose(l.position, l.rotation, l.scale), r.linearVelocity ? (l.hasLinearVelocity = !0, l.linearVelocity.copy(r.linearVelocity)) : l.hasLinearVelocity = !1, r.angularVelocity ? (l.hasAngularVelocity = !0, l.angularVelocity.copy(r.angularVelocity)) : l.hasAngularVelocity = !1)); - return a !== null && (a.visible = i !== null), l !== null && (l.visible = r !== null), c !== null && (c.visible = o !== null), this; - } -}, ks = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h){ - if (h = h !== void 0 ? h : Vn, h !== Vn && h !== Li) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); - n === void 0 && h === Vn && (n = cr), n === void 0 && h === Li && (n = Ti); - super(null, i, r, o, a, l, h, n, c); - this.image = { - width: e, - height: t - }, this.magFilter = a !== void 0 ? a : rt, this.minFilter = l !== void 0 ? l : rt, this.flipY = !1, this.generateMipmaps = !1; + let h = l.joints["index-finger-tip"], u = l.joints["thumb-tip"], d = h.position.distanceTo(u.position), f = .02, m = .005; + l.inputState.pinching && d > f + m ? (l.inputState.pinching = !1, this.dispatchEvent({ + type: "pinchend", + handedness: t.handedness, + target: this + })) : !l.inputState.pinching && d <= f - m && (l.inputState.pinching = !0, this.dispatchEvent({ + type: "pinchstart", + handedness: t.handedness, + target: this + })); + } else c !== null && t.gripSpace && (r = e.getPose(t.gripSpace, n), r !== null && (c.matrix.fromArray(r.transform.matrix), c.matrix.decompose(c.position, c.rotation, c.scale), c.matrixWorldNeedsUpdate = !0, r.linearVelocity ? (c.hasLinearVelocity = !0, c.linearVelocity.copy(r.linearVelocity)) : c.hasLinearVelocity = !1, r.angularVelocity ? (c.hasAngularVelocity = !0, c.angularVelocity.copy(r.angularVelocity)) : c.hasAngularVelocity = !1)); + o !== null && (i = e.getPose(t.targetRaySpace, n), i === null && r !== null && (i = r), i !== null && (o.matrix.fromArray(i.transform.matrix), o.matrix.decompose(o.position, o.rotation, o.scale), o.matrixWorldNeedsUpdate = !0, i.linearVelocity ? (o.hasLinearVelocity = !0, o.linearVelocity.copy(i.linearVelocity)) : o.hasLinearVelocity = !1, i.angularVelocity ? (o.hasAngularVelocity = !0, o.angularVelocity.copy(i.angularVelocity)) : o.hasAngularVelocity = !1, this.dispatchEvent(B0))); + } + return o !== null && (o.visible = i !== null), c !== null && (c.visible = r !== null), l !== null && (l.visible = a !== null), this; + } + _getHandJoint(t, e) { + if (t.joints[e.jointName] === void 0) { + let n = new ti; + n.matrixAutoUpdate = !1, n.visible = !1, t.joints[e.jointName] = n, t.add(n); + } + return t.joints[e.jointName]; + } +}, Mo = class extends ye { + constructor(t, e, n, i, r, a, o, c, l, h){ + if (h = h !== void 0 ? h : ii, h !== ii && h !== Yi) throw new Error("DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat"); + n === void 0 && h === ii && (n = Pn), n === void 0 && h === Yi && (n = ni), super(null, i, r, a, o, c, h, n, l), this.isDepthTexture = !0, this.image = { + width: t, + height: e + }, this.magFilter = o !== void 0 ? o : fe, this.minFilter = c !== void 0 ? c : fe, this.flipY = !1, this.generateMipmaps = !1, this.compareFunction = null; } -}; -ks.prototype.isDepthTexture = !0; -var vh = class extends En { - constructor(e, t){ + copy(t) { + return super.copy(t), this.compareFunction = t.compareFunction, this; + } + toJSON(t) { + let e = super.toJSON(t); + return this.compareFunction !== null && (e.compareFunction = this.compareFunction), e; + } +}, So = class extends sn { + constructor(t, e){ super(); - let n = this, i = null, r = 1, o = null, a = "local-floor", l = e.extensions.has("WEBGL_multisampled_render_to_texture"), c = null, h = null, u = null, d = null, f = !1, m = null, x = t.getContextAttributes(), v = null, g = null, p = [], _ = new Map, y = new ut; - y.layers.enable(1), y.viewport = new Ve; - let b = new ut; - b.layers.enable(2), b.viewport = new Ve; - let A = [ + let n = this, i = null, r = 1, a = null, o = "local-floor", c = 1, l = null, h = null, u = null, d = null, f = null, m = null, x = e.getContextAttributes(), g = null, p = null, v = [], _ = [], y = new xe; + y.layers.enable(1), y.viewport = new $t; + let b = new xe; + b.layers.enable(2), b.viewport = new $t; + let w = [ y, b - ], L = new ga; - L.layers.enable(1), L.layers.enable(2); - let I = null, k = null; - this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getTargetRaySpace(); - }, this.getControllerGrip = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getGripSpace(); - }, this.getHand = function(V) { - let W = p[V]; - return W === void 0 && (W = new Is, p[V] = W), W.getHandSpace(); + ], R = new yo; + R.layers.enable(1), R.layers.enable(2); + let L = null, M = null; + this.cameraAutoUpdate = !0, this.enabled = !1, this.isPresenting = !1, this.getController = function(N) { + let q = v[N]; + return q === void 0 && (q = new Ss, v[N] = q), q.getTargetRaySpace(); + }, this.getControllerGrip = function(N) { + let q = v[N]; + return q === void 0 && (q = new Ss, v[N] = q), q.getGripSpace(); + }, this.getHand = function(N) { + let q = v[N]; + return q === void 0 && (q = new Ss, v[N] = q), q.getHandSpace(); }; - function B(V) { - let W = _.get(V.inputSource); - W && W.dispatchEvent({ - type: V.type, - data: V.inputSource - }); + function E(N) { + let q = _.indexOf(N.inputSource); + if (q === -1) return; + let lt = v[q]; + lt !== void 0 && (lt.update(N.inputSource, N.frame, l || a), lt.dispatchEvent({ + type: N.type, + data: N.inputSource + })); } - function P() { - _.forEach(function(V, W) { - V.disconnect(W); - }), _.clear(), I = null, k = null, e.setRenderTarget(v), d = null, u = null, h = null, i = null, g = null, ce.stop(), n.isPresenting = !1, n.dispatchEvent({ + function V() { + i.removeEventListener("select", E), i.removeEventListener("selectstart", E), i.removeEventListener("selectend", E), i.removeEventListener("squeeze", E), i.removeEventListener("squeezestart", E), i.removeEventListener("squeezeend", E), i.removeEventListener("end", V), i.removeEventListener("inputsourceschange", $); + for(let N = 0; N < v.length; N++){ + let q = _[N]; + q !== null && (_[N] = null, v[N].disconnect(q)); + } + L = null, M = null, t.setRenderTarget(g), f = null, d = null, u = null, i = null, p = null, tt.stop(), n.isPresenting = !1, n.dispatchEvent({ type: "sessionend" }); } - this.setFramebufferScaleFactor = function(V) { - r = V, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); - }, this.setReferenceSpaceType = function(V) { - a = V, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); + this.setFramebufferScaleFactor = function(N) { + r = N, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change framebuffer scale while presenting."); + }, this.setReferenceSpaceType = function(N) { + o = N, n.isPresenting === !0 && console.warn("THREE.WebXRManager: Cannot change reference space type while presenting."); }, this.getReferenceSpace = function() { - return o; + return l || a; + }, this.setReferenceSpace = function(N) { + l = N; }, this.getBaseLayer = function() { - return u !== null ? u : d; + return d !== null ? d : f; }, this.getBinding = function() { - return h; + return u; }, this.getFrame = function() { return m; }, this.getSession = function() { return i; - }, this.setSession = async function(V) { - if (i = V, i !== null) { - if (v = e.getRenderTarget(), i.addEventListener("select", B), i.addEventListener("selectstart", B), i.addEventListener("selectend", B), i.addEventListener("squeeze", B), i.addEventListener("squeezestart", B), i.addEventListener("squeezeend", B), i.addEventListener("end", P), i.addEventListener("inputsourceschange", w), x.xrCompatible !== !0 && await t.makeXRCompatible(), i.renderState.layers === void 0 || e.capabilities.isWebGL2 === !1) { - let W = { + }, this.setSession = async function(N) { + if (i = N, i !== null) { + if (g = t.getRenderTarget(), i.addEventListener("select", E), i.addEventListener("selectstart", E), i.addEventListener("selectend", E), i.addEventListener("squeeze", E), i.addEventListener("squeezestart", E), i.addEventListener("squeezeend", E), i.addEventListener("end", V), i.addEventListener("inputsourceschange", $), x.xrCompatible !== !0 && await e.makeXRCompatible(), i.renderState.layers === void 0 || t.capabilities.isWebGL2 === !1) { + let q = { antialias: i.renderState.layers === void 0 ? x.antialias : !0, - alpha: x.alpha, + alpha: !0, depth: x.depth, stencil: x.stencil, framebufferScaleFactor: r }; - d = new XRWebGLLayer(i, t, W), i.updateRenderState({ - baseLayer: d - }), g = new At(d.framebufferWidth, d.framebufferHeight, { - format: ct, - type: rn, - encoding: e.outputEncoding + f = new XRWebGLLayer(i, e, q), i.updateRenderState({ + baseLayer: f + }), p = new Ge(f.framebufferWidth, f.framebufferHeight, { + format: He, + type: Nn, + colorSpace: t.outputColorSpace, + stencilBuffer: x.stencil }); } else { - f = x.antialias; - let W = null, he = null, le = null; - x.depth && (le = x.stencil ? 35056 : 33190, W = x.stencil ? Li : Vn, he = x.stencil ? Ti : cr); - let fe = { - colorFormat: x.alpha || f ? 32856 : 32849, - depthFormat: le, + let q = null, lt = null, ut = null; + x.depth && (ut = x.stencil ? e.DEPTH24_STENCIL8 : e.DEPTH_COMPONENT24, q = x.stencil ? Yi : ii, lt = x.stencil ? ni : Pn); + let pt = { + colorFormat: e.RGBA8, + depthFormat: ut, scaleFactor: r }; - h = new XRWebGLBinding(i, t), u = h.createProjectionLayer(fe), i.updateRenderState({ + u = new XRWebGLBinding(i, e), d = u.createProjectionLayer(pt), i.updateRenderState({ layers: [ - u + d ] - }), f ? g = new Xs(u.textureWidth, u.textureHeight, { - format: ct, - type: rn, - depthTexture: new ks(u.textureWidth, u.textureHeight, he, void 0, void 0, void 0, void 0, void 0, void 0, W), - stencilBuffer: x.stencil, - ignoreDepth: u.ignoreDepthValues, - useRenderToTexture: l, - encoding: e.outputEncoding - }) : g = new At(u.textureWidth, u.textureHeight, { - format: x.alpha ? ct : Gn, - type: rn, - depthTexture: new ks(u.textureWidth, u.textureHeight, he, void 0, void 0, void 0, void 0, void 0, void 0, W), + }), p = new Ge(d.textureWidth, d.textureHeight, { + format: He, + type: Nn, + depthTexture: new Mo(d.textureWidth, d.textureHeight, lt, void 0, void 0, void 0, void 0, void 0, void 0, q), stencilBuffer: x.stencil, - ignoreDepth: u.ignoreDepthValues, - encoding: e.outputEncoding + colorSpace: t.outputColorSpace, + samples: x.antialias ? 4 : 0 }); + let Et = t.properties.get(p); + Et.__ignoreDepthValues = d.ignoreDepthValues; } - this.setFoveation(1), o = await i.requestReferenceSpace(a), ce.setContext(i), ce.start(), n.isPresenting = !0, n.dispatchEvent({ + p.isXRRenderTarget = !0, this.setFoveation(c), l = null, a = await i.requestReferenceSpace(o), tt.setContext(i), tt.start(), n.isPresenting = !0, n.dispatchEvent({ type: "sessionstart" }); } + }, this.getEnvironmentBlendMode = function() { + if (i !== null) return i.environmentBlendMode; }; - function w(V) { - let W = i.inputSources; - for(let he = 0; he < p.length; he++)_.set(W[he], p[he]); - for(let he = 0; he < V.removed.length; he++){ - let le = V.removed[he], fe = _.get(le); - fe && (fe.dispatchEvent({ - type: "disconnected", - data: le - }), _.delete(le)); + function $(N) { + for(let q = 0; q < N.removed.length; q++){ + let lt = N.removed[q], ut = _.indexOf(lt); + ut >= 0 && (_[ut] = null, v[ut].disconnect(lt)); } - for(let he = 0; he < V.added.length; he++){ - let le = V.added[he], fe = _.get(le); - fe && fe.dispatchEvent({ - type: "connected", - data: le - }); + for(let q = 0; q < N.added.length; q++){ + let lt = N.added[q], ut = _.indexOf(lt); + if (ut === -1) { + for(let Et = 0; Et < v.length; Et++)if (Et >= _.length) { + _.push(lt), ut = Et; + break; + } else if (_[Et] === null) { + _[Et] = lt, ut = Et; + break; + } + if (ut === -1) break; + } + let pt = v[ut]; + pt && pt.connect(lt); } } - let E = new M, D = new M; - function U(V, W, he) { - E.setFromMatrixPosition(W.matrixWorld), D.setFromMatrixPosition(he.matrixWorld); - let le = E.distanceTo(D), fe = W.projectionMatrix.elements, Be = he.projectionMatrix.elements, Y = fe[14] / (fe[10] - 1), Ce = fe[14] / (fe[10] + 1), ye = (fe[9] + 1) / fe[5], ge = (fe[9] - 1) / fe[5], xe = (fe[8] - 1) / fe[0], Oe = (Be[8] + 1) / Be[0], G = Y * xe, j = Y * Oe, K = le / (-xe + Oe), ue = K * -xe; - W.matrixWorld.decompose(V.position, V.quaternion, V.scale), V.translateX(ue), V.translateZ(K), V.matrixWorld.compose(V.position, V.quaternion, V.scale), V.matrixWorldInverse.copy(V.matrixWorld).invert(); - let se = Y + K, Se = Ce + K, Te = G - ue, Pe = j + (le - ue), Ye = ye * Ce / Se * se, C = ge * Ce / Se * se; - V.projectionMatrix.makePerspective(Te, Pe, Ye, C, se, Se); + let F = new A, O = new A; + function z(N, q, lt) { + F.setFromMatrixPosition(q.matrixWorld), O.setFromMatrixPosition(lt.matrixWorld); + let ut = F.distanceTo(O), pt = q.projectionMatrix.elements, Et = lt.projectionMatrix.elements, Tt = pt[14] / (pt[10] - 1), wt = pt[14] / (pt[10] + 1), Yt = (pt[9] + 1) / pt[5], te = (pt[9] - 1) / pt[5], Pt = (pt[8] - 1) / pt[0], P = (Et[8] + 1) / Et[0], at = Tt * Pt, Z = Tt * P, st = ut / (-Pt + P), Q = st * -Pt; + q.matrixWorld.decompose(N.position, N.quaternion, N.scale), N.translateX(Q), N.translateZ(st), N.matrixWorld.compose(N.position, N.quaternion, N.scale), N.matrixWorldInverse.copy(N.matrixWorld).invert(); + let St = Tt + st, mt = wt + st, xt = at - Q, Dt = Z + (ut - Q), Xt = Yt * wt / mt * St, ie = te * wt / mt * St; + N.projectionMatrix.makePerspective(xt, Dt, Xt, ie, St, mt), N.projectionMatrixInverse.copy(N.projectionMatrix).invert(); } - function F(V, W) { - W === null ? V.matrixWorld.copy(V.matrix) : V.matrixWorld.multiplyMatrices(W.matrixWorld, V.matrix), V.matrixWorldInverse.copy(V.matrixWorld).invert(); + function K(N, q) { + q === null ? N.matrixWorld.copy(N.matrix) : N.matrixWorld.multiplyMatrices(q.matrixWorld, N.matrix), N.matrixWorldInverse.copy(N.matrixWorld).invert(); } - this.updateCamera = function(V) { + this.updateCamera = function(N) { if (i === null) return; - L.near = b.near = y.near = V.near, L.far = b.far = y.far = V.far, (I !== L.near || k !== L.far) && (i.updateRenderState({ - depthNear: L.near, - depthFar: L.far - }), I = L.near, k = L.far); - let W = V.parent, he = L.cameras; - F(L, W); - for(let fe = 0; fe < he.length; fe++)F(he[fe], W); - L.matrixWorld.decompose(L.position, L.quaternion, L.scale), V.position.copy(L.position), V.quaternion.copy(L.quaternion), V.scale.copy(L.scale), V.matrix.copy(L.matrix), V.matrixWorld.copy(L.matrixWorld); - let le = V.children; - for(let fe = 0, Be = le.length; fe < Be; fe++)le[fe].updateMatrixWorld(!0); - he.length === 2 ? U(L, y, b) : L.projectionMatrix.copy(y.projectionMatrix); - }, this.getCamera = function() { - return L; + R.near = b.near = y.near = N.near, R.far = b.far = y.far = N.far, (L !== R.near || M !== R.far) && (i.updateRenderState({ + depthNear: R.near, + depthFar: R.far + }), L = R.near, M = R.far); + let q = N.parent, lt = R.cameras; + K(R, q); + for(let ut = 0; ut < lt.length; ut++)K(lt[ut], q); + lt.length === 2 ? z(R, y, b) : R.projectionMatrix.copy(y.projectionMatrix), X(N, R, q); + }; + function X(N, q, lt) { + lt === null ? N.matrix.copy(q.matrixWorld) : (N.matrix.copy(lt.matrixWorld), N.matrix.invert(), N.matrix.multiply(q.matrixWorld)), N.matrix.decompose(N.position, N.quaternion, N.scale), N.updateMatrixWorld(!0); + let ut = N.children; + for(let pt = 0, Et = ut.length; pt < Et; pt++)ut[pt].updateMatrixWorld(!0); + N.projectionMatrix.copy(q.projectionMatrix), N.projectionMatrixInverse.copy(q.projectionMatrixInverse), N.isPerspectiveCamera && (N.fov = Zi * 2 * Math.atan(1 / N.projectionMatrix.elements[5]), N.zoom = 1); + } + this.getCamera = function() { + return R; }, this.getFoveation = function() { - if (u !== null) return u.fixedFoveation; - if (d !== null) return d.fixedFoveation; - }, this.setFoveation = function(V) { - u !== null && (u.fixedFoveation = V), d !== null && d.fixedFoveation !== void 0 && (d.fixedFoveation = V); + if (!(d === null && f === null)) return c; + }, this.setFoveation = function(N) { + c = N, d !== null && (d.fixedFoveation = N), f !== null && f.fixedFoveation !== void 0 && (f.fixedFoveation = N); }; - let O = null; - function ne(V, W) { - if (c = W.getViewerPose(o), m = W, c !== null) { - let le = c.views; - d !== null && (e.setRenderTargetFramebuffer(g, d.framebuffer), e.setRenderTarget(g)); - let fe = !1; - le.length !== L.cameras.length && (L.cameras.length = 0, fe = !0); - for(let Be = 0; Be < le.length; Be++){ - let Y = le[Be], Ce = null; - if (d !== null) Ce = d.getViewport(Y); + let Y = null; + function j(N, q) { + if (h = q.getViewerPose(l || a), m = q, h !== null) { + let lt = h.views; + f !== null && (t.setRenderTargetFramebuffer(p, f.framebuffer), t.setRenderTarget(p)); + let ut = !1; + lt.length !== R.cameras.length && (R.cameras.length = 0, ut = !0); + for(let pt = 0; pt < lt.length; pt++){ + let Et = lt[pt], Tt = null; + if (f !== null) Tt = f.getViewport(Et); else { - let ge = h.getViewSubImage(u, Y); - Ce = ge.viewport, Be === 0 && (e.setRenderTargetTextures(g, ge.colorTexture, u.ignoreDepthValues ? void 0 : ge.depthStencilTexture), e.setRenderTarget(g)); + let Yt = u.getViewSubImage(d, Et); + Tt = Yt.viewport, pt === 0 && (t.setRenderTargetTextures(p, Yt.colorTexture, d.ignoreDepthValues ? void 0 : Yt.depthStencilTexture), t.setRenderTarget(p)); } - let ye = A[Be]; - ye.matrix.fromArray(Y.transform.matrix), ye.projectionMatrix.fromArray(Y.projectionMatrix), ye.viewport.set(Ce.x, Ce.y, Ce.width, Ce.height), Be === 0 && L.matrix.copy(ye.matrix), fe === !0 && L.cameras.push(ye); + let wt = w[pt]; + wt === void 0 && (wt = new xe, wt.layers.enable(pt), wt.viewport = new $t, w[pt] = wt), wt.matrix.fromArray(Et.transform.matrix), wt.matrix.decompose(wt.position, wt.quaternion, wt.scale), wt.projectionMatrix.fromArray(Et.projectionMatrix), wt.projectionMatrixInverse.copy(wt.projectionMatrix).invert(), wt.viewport.set(Tt.x, Tt.y, Tt.width, Tt.height), pt === 0 && (R.matrix.copy(wt.matrix), R.matrix.decompose(R.position, R.quaternion, R.scale)), ut === !0 && R.cameras.push(wt); } } - let he = i.inputSources; - for(let le = 0; le < p.length; le++){ - let fe = p[le], Be = he[le]; - fe.update(Be, W, o); + for(let lt = 0; lt < v.length; lt++){ + let ut = _[lt], pt = v[lt]; + ut !== null && pt !== void 0 && pt.update(ut, q, l || a); } - O && O(V, W), m = null; - } - let ce = new rh; - ce.setAnimationLoop(ne), this.setAnimationLoop = function(V) { - O = V; + Y && Y(N, q), q.detectedPlanes && n.dispatchEvent({ + type: "planesdetected", + data: q + }), m = null; + } + let tt = new vd; + tt.setAnimationLoop(j), this.setAnimationLoop = function(N) { + Y = N; }, this.dispose = function() {}; } }; -function Cx(s) { +function z0(s1, t) { function e(g, p) { - g.fogColor.value.copy(p.color), p.isFog ? (g.fogNear.value = p.near, g.fogFar.value = p.far) : p.isFogExp2 && (g.fogDensity.value = p.density); - } - function t(g, p, _, y, b) { - p.isMeshBasicMaterial ? n(g, p) : p.isMeshLambertMaterial ? (n(g, p), l(g, p)) : p.isMeshToonMaterial ? (n(g, p), h(g, p)) : p.isMeshPhongMaterial ? (n(g, p), c(g, p)) : p.isMeshStandardMaterial ? (n(g, p), p.isMeshPhysicalMaterial ? d(g, p, b) : u(g, p)) : p.isMeshMatcapMaterial ? (n(g, p), f(g, p)) : p.isMeshDepthMaterial ? (n(g, p), m(g, p)) : p.isMeshDistanceMaterial ? (n(g, p), x(g, p)) : p.isMeshNormalMaterial ? (n(g, p), v(g, p)) : p.isLineBasicMaterial ? (i(g, p), p.isLineDashedMaterial && r(g, p)) : p.isPointsMaterial ? o(g, p, _, y) : p.isSpriteMaterial ? a(g, p) : p.isShadowMaterial ? (g.color.value.copy(p.color), g.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1); + g.matrixAutoUpdate === !0 && g.updateMatrix(), p.value.copy(g.matrix); } function n(g, p) { - g.opacity.value = p.opacity, p.color && g.diffuse.value.copy(p.color), p.emissive && g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.specularMap && (g.specularMap.value = p.specularMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let _ = s.get(p).envMap; - _ && (g.envMap.value = _, g.flipEnvMap.value = _.isCubeTexture && _.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = p.reflectivity, g.ior.value = p.ior, g.refractionRatio.value = p.refractionRatio), p.lightMap && (g.lightMap.value = p.lightMap, g.lightMapIntensity.value = p.lightMapIntensity), p.aoMap && (g.aoMap.value = p.aoMap, g.aoMapIntensity.value = p.aoMapIntensity); - let y; - p.map ? y = p.map : p.specularMap ? y = p.specularMap : p.displacementMap ? y = p.displacementMap : p.normalMap ? y = p.normalMap : p.bumpMap ? y = p.bumpMap : p.roughnessMap ? y = p.roughnessMap : p.metalnessMap ? y = p.metalnessMap : p.alphaMap ? y = p.alphaMap : p.emissiveMap ? y = p.emissiveMap : p.clearcoatMap ? y = p.clearcoatMap : p.clearcoatNormalMap ? y = p.clearcoatNormalMap : p.clearcoatRoughnessMap ? y = p.clearcoatRoughnessMap : p.specularIntensityMap ? y = p.specularIntensityMap : p.specularColorMap ? y = p.specularColorMap : p.transmissionMap ? y = p.transmissionMap : p.thicknessMap ? y = p.thicknessMap : p.sheenColorMap ? y = p.sheenColorMap : p.sheenRoughnessMap && (y = p.sheenRoughnessMap), y !== void 0 && (y.isWebGLRenderTarget && (y = y.texture), y.matrixAutoUpdate === !0 && y.updateMatrix(), g.uvTransform.value.copy(y.matrix)); - let b; - p.aoMap ? b = p.aoMap : p.lightMap && (b = p.lightMap), b !== void 0 && (b.isWebGLRenderTarget && (b = b.texture), b.matrixAutoUpdate === !0 && b.updateMatrix(), g.uv2Transform.value.copy(b.matrix)); + p.color.getRGB(g.fogColor.value, xd(s1)), p.isFog ? (g.fogNear.value = p.near, g.fogFar.value = p.far) : p.isFogExp2 && (g.fogDensity.value = p.density); } - function i(g, p) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity; + function i(g, p, v, _, y) { + p.isMeshBasicMaterial || p.isMeshLambertMaterial ? r(g, p) : p.isMeshToonMaterial ? (r(g, p), u(g, p)) : p.isMeshPhongMaterial ? (r(g, p), h(g, p)) : p.isMeshStandardMaterial ? (r(g, p), d(g, p), p.isMeshPhysicalMaterial && f(g, p, y)) : p.isMeshMatcapMaterial ? (r(g, p), m(g, p)) : p.isMeshDepthMaterial ? r(g, p) : p.isMeshDistanceMaterial ? (r(g, p), x(g, p)) : p.isMeshNormalMaterial ? r(g, p) : p.isLineBasicMaterial ? (a(g, p), p.isLineDashedMaterial && o(g, p)) : p.isPointsMaterial ? c(g, p, v, _) : p.isSpriteMaterial ? l(g, p) : p.isShadowMaterial ? (g.color.value.copy(p.color), g.opacity.value = p.opacity) : p.isShaderMaterial && (p.uniformsNeedUpdate = !1); } function r(g, p) { - g.dashSize.value = p.dashSize, g.totalSize.value = p.dashSize + p.gapSize, g.scale.value = p.scale; - } - function o(g, p, _, y) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.size.value = p.size * _, g.scale.value = y * .5, p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let b; - p.map ? b = p.map : p.alphaMap && (b = p.alphaMap), b !== void 0 && (b.matrixAutoUpdate === !0 && b.updateMatrix(), g.uvTransform.value.copy(b.matrix)); + g.opacity.value = p.opacity, p.color && g.diffuse.value.copy(p.color), p.emissive && g.emissive.value.copy(p.emissive).multiplyScalar(p.emissiveIntensity), p.map && (g.map.value = p.map, e(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, e(p.alphaMap, g.alphaMapTransform)), p.bumpMap && (g.bumpMap.value = p.bumpMap, e(p.bumpMap, g.bumpMapTransform), g.bumpScale.value = p.bumpScale, p.side === De && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, e(p.normalMap, g.normalMapTransform), g.normalScale.value.copy(p.normalScale), p.side === De && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, e(p.displacementMap, g.displacementMapTransform), g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap, e(p.emissiveMap, g.emissiveMapTransform)), p.specularMap && (g.specularMap.value = p.specularMap, e(p.specularMap, g.specularMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); + let v = t.get(p).envMap; + if (v && (g.envMap.value = v, g.flipEnvMap.value = v.isCubeTexture && v.isRenderTargetTexture === !1 ? -1 : 1, g.reflectivity.value = p.reflectivity, g.ior.value = p.ior, g.refractionRatio.value = p.refractionRatio), p.lightMap) { + g.lightMap.value = p.lightMap; + let _ = s1._useLegacyLights === !0 ? Math.PI : 1; + g.lightMapIntensity.value = p.lightMapIntensity * _, e(p.lightMap, g.lightMapTransform); + } + p.aoMap && (g.aoMap.value = p.aoMap, g.aoMapIntensity.value = p.aoMapIntensity, e(p.aoMap, g.aoMapTransform)); } function a(g, p) { - g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.rotation.value = p.rotation, p.map && (g.map.value = p.map), p.alphaMap && (g.alphaMap.value = p.alphaMap), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); - let _; - p.map ? _ = p.map : p.alphaMap && (_ = p.alphaMap), _ !== void 0 && (_.matrixAutoUpdate === !0 && _.updateMatrix(), g.uvTransform.value.copy(_.matrix)); + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, p.map && (g.map.value = p.map, e(p.map, g.mapTransform)); } - function l(g, p) { - p.emissiveMap && (g.emissiveMap.value = p.emissiveMap); + function o(g, p) { + g.dashSize.value = p.dashSize, g.totalSize.value = p.dashSize + p.gapSize, g.scale.value = p.scale; + } + function c(g, p, v, _) { + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.size.value = p.size * v, g.scale.value = _ * .5, p.map && (g.map.value = p.map, e(p.map, g.uvTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, e(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); } - function c(g, p) { - g.specular.value.copy(p.specular), g.shininess.value = Math.max(p.shininess, 1e-4), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + function l(g, p) { + g.diffuse.value.copy(p.color), g.opacity.value = p.opacity, g.rotation.value = p.rotation, p.map && (g.map.value = p.map, e(p.map, g.mapTransform)), p.alphaMap && (g.alphaMap.value = p.alphaMap, e(p.alphaMap, g.alphaMapTransform)), p.alphaTest > 0 && (g.alphaTest.value = p.alphaTest); } function h(g, p) { - p.gradientMap && (g.gradientMap.value = p.gradientMap), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + g.specular.value.copy(p.specular), g.shininess.value = Math.max(p.shininess, 1e-4); } function u(g, p) { - g.roughness.value = p.roughness, g.metalness.value = p.metalness, p.roughnessMap && (g.roughnessMap.value = p.roughnessMap), p.metalnessMap && (g.metalnessMap.value = p.metalnessMap), p.emissiveMap && (g.emissiveMap.value = p.emissiveMap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), s.get(p).envMap && (g.envMapIntensity.value = p.envMapIntensity); + p.gradientMap && (g.gradientMap.value = p.gradientMap); } - function d(g, p, _) { - u(g, p), g.ior.value = p.ior, p.sheen > 0 && (g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), g.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (g.sheenColorMap.value = p.sheenColorMap), p.sheenRoughnessMap && (g.sheenRoughnessMap.value = p.sheenRoughnessMap)), p.clearcoat > 0 && (g.clearcoat.value = p.clearcoat, g.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (g.clearcoatMap.value = p.clearcoatMap), p.clearcoatRoughnessMap && (g.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap), p.clearcoatNormalMap && (g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), g.clearcoatNormalMap.value = p.clearcoatNormalMap, p.side === it && g.clearcoatNormalScale.value.negate())), p.transmission > 0 && (g.transmission.value = p.transmission, g.transmissionSamplerMap.value = _.texture, g.transmissionSamplerSize.value.set(_.width, _.height), p.transmissionMap && (g.transmissionMap.value = p.transmissionMap), g.thickness.value = p.thickness, p.thicknessMap && (g.thicknessMap.value = p.thicknessMap), g.attenuationDistance.value = p.attenuationDistance, g.attenuationColor.value.copy(p.attenuationColor)), g.specularIntensity.value = p.specularIntensity, g.specularColor.value.copy(p.specularColor), p.specularIntensityMap && (g.specularIntensityMap.value = p.specularIntensityMap), p.specularColorMap && (g.specularColorMap.value = p.specularColorMap); + function d(g, p) { + g.metalness.value = p.metalness, p.metalnessMap && (g.metalnessMap.value = p.metalnessMap, e(p.metalnessMap, g.metalnessMapTransform)), g.roughness.value = p.roughness, p.roughnessMap && (g.roughnessMap.value = p.roughnessMap, e(p.roughnessMap, g.roughnessMapTransform)), t.get(p).envMap && (g.envMapIntensity.value = p.envMapIntensity); } - function f(g, p) { - p.matcap && (g.matcap.value = p.matcap), p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + function f(g, p, v) { + g.ior.value = p.ior, p.sheen > 0 && (g.sheenColor.value.copy(p.sheenColor).multiplyScalar(p.sheen), g.sheenRoughness.value = p.sheenRoughness, p.sheenColorMap && (g.sheenColorMap.value = p.sheenColorMap, e(p.sheenColorMap, g.sheenColorMapTransform)), p.sheenRoughnessMap && (g.sheenRoughnessMap.value = p.sheenRoughnessMap, e(p.sheenRoughnessMap, g.sheenRoughnessMapTransform))), p.clearcoat > 0 && (g.clearcoat.value = p.clearcoat, g.clearcoatRoughness.value = p.clearcoatRoughness, p.clearcoatMap && (g.clearcoatMap.value = p.clearcoatMap, e(p.clearcoatMap, g.clearcoatMapTransform)), p.clearcoatRoughnessMap && (g.clearcoatRoughnessMap.value = p.clearcoatRoughnessMap, e(p.clearcoatRoughnessMap, g.clearcoatRoughnessMapTransform)), p.clearcoatNormalMap && (g.clearcoatNormalMap.value = p.clearcoatNormalMap, e(p.clearcoatNormalMap, g.clearcoatNormalMapTransform), g.clearcoatNormalScale.value.copy(p.clearcoatNormalScale), p.side === De && g.clearcoatNormalScale.value.negate())), p.iridescence > 0 && (g.iridescence.value = p.iridescence, g.iridescenceIOR.value = p.iridescenceIOR, g.iridescenceThicknessMinimum.value = p.iridescenceThicknessRange[0], g.iridescenceThicknessMaximum.value = p.iridescenceThicknessRange[1], p.iridescenceMap && (g.iridescenceMap.value = p.iridescenceMap, e(p.iridescenceMap, g.iridescenceMapTransform)), p.iridescenceThicknessMap && (g.iridescenceThicknessMap.value = p.iridescenceThicknessMap, e(p.iridescenceThicknessMap, g.iridescenceThicknessMapTransform))), p.transmission > 0 && (g.transmission.value = p.transmission, g.transmissionSamplerMap.value = v.texture, g.transmissionSamplerSize.value.set(v.width, v.height), p.transmissionMap && (g.transmissionMap.value = p.transmissionMap, e(p.transmissionMap, g.transmissionMapTransform)), g.thickness.value = p.thickness, p.thicknessMap && (g.thicknessMap.value = p.thicknessMap, e(p.thicknessMap, g.thicknessMapTransform)), g.attenuationDistance.value = p.attenuationDistance, g.attenuationColor.value.copy(p.attenuationColor)), p.anisotropy > 0 && (g.anisotropyVector.value.set(p.anisotropy * Math.cos(p.anisotropyRotation), p.anisotropy * Math.sin(p.anisotropyRotation)), p.anisotropyMap && (g.anisotropyMap.value = p.anisotropyMap, e(p.anisotropyMap, g.anisotropyMapTransform))), g.specularIntensity.value = p.specularIntensity, g.specularColor.value.copy(p.specularColor), p.specularColorMap && (g.specularColorMap.value = p.specularColorMap, e(p.specularColorMap, g.specularColorMapTransform)), p.specularIntensityMap && (g.specularIntensityMap.value = p.specularIntensityMap, e(p.specularIntensityMap, g.specularIntensityMapTransform)); } function m(g, p) { - p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + p.matcap && (g.matcap.value = p.matcap); } function x(g, p) { - p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias), g.referencePosition.value.copy(p.referencePosition), g.nearDistance.value = p.nearDistance, g.farDistance.value = p.farDistance; - } - function v(g, p) { - p.bumpMap && (g.bumpMap.value = p.bumpMap, g.bumpScale.value = p.bumpScale, p.side === it && (g.bumpScale.value *= -1)), p.normalMap && (g.normalMap.value = p.normalMap, g.normalScale.value.copy(p.normalScale), p.side === it && g.normalScale.value.negate()), p.displacementMap && (g.displacementMap.value = p.displacementMap, g.displacementScale.value = p.displacementScale, g.displacementBias.value = p.displacementBias); + let v = t.get(p).light; + g.referencePosition.value.setFromMatrixPosition(v.matrixWorld), g.nearDistance.value = v.shadow.camera.near, g.farDistance.value = v.shadow.camera.far; } return { - refreshFogUniforms: e, - refreshMaterialUniforms: t + refreshFogUniforms: n, + refreshMaterialUniforms: i }; } -function Lx() { - let s = qs("canvas"); - return s.style.display = "block", s; -} -function qe(s = {}) { - let e = s.canvas !== void 0 ? s.canvas : Lx(), t = s.context !== void 0 ? s.context : null, n = s.alpha !== void 0 ? s.alpha : !1, i = s.depth !== void 0 ? s.depth : !0, r = s.stencil !== void 0 ? s.stencil : !0, o = s.antialias !== void 0 ? s.antialias : !1, a = s.premultipliedAlpha !== void 0 ? s.premultipliedAlpha : !0, l = s.preserveDrawingBuffer !== void 0 ? s.preserveDrawingBuffer : !1, c = s.powerPreference !== void 0 ? s.powerPreference : "default", h = s.failIfMajorPerformanceCaveat !== void 0 ? s.failIfMajorPerformanceCaveat : !1, u = null, d = null, f = [], m = []; - this.domElement = e, this.debug = { - checkShaderErrors: !0 - }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.outputEncoding = Nt, this.physicallyCorrectLights = !1, this.toneMapping = _n, this.toneMappingExposure = 1; - let x = this, v = !1, g = 0, p = 0, _ = null, y = -1, b = null, A = new Ve, L = new Ve, I = null, k = e.width, B = e.height, P = 1, w = null, E = null, D = new Ve(0, 0, k, B), U = new Ve(0, 0, k, B), F = !1, O = [], ne = new Dr, ce = !1, V = !1, W = null, he = new pe, le = new M, fe = { - background: null, - fog: null, - environment: null, - overrideMaterial: null, - isScene: !0 - }; - function Be() { - return _ === null ? P : 1; +function k0(s1, t, e, n) { + let i = {}, r = {}, a = [], o = e.isWebGL2 ? s1.getParameter(s1.MAX_UNIFORM_BUFFER_BINDINGS) : 0; + function c(v, _) { + let y = _.program; + n.uniformBlockBinding(v, y); + } + function l(v, _) { + let y = i[v.id]; + y === void 0 && (m(v), y = h(v), i[v.id] = y, v.addEventListener("dispose", g)); + let b = _.program; + n.updateUBOMapping(v, b); + let w = t.render.frame; + r[v.id] !== w && (d(v), r[v.id] = w); + } + function h(v) { + let _ = u(); + v.__bindingPointIndex = _; + let y = s1.createBuffer(), b = v.__size, w = v.usage; + return s1.bindBuffer(s1.UNIFORM_BUFFER, y), s1.bufferData(s1.UNIFORM_BUFFER, b, w), s1.bindBuffer(s1.UNIFORM_BUFFER, null), s1.bindBufferBase(s1.UNIFORM_BUFFER, _, y), y; } - let Y = t; - function Ce(S, N) { - for(let H = 0; H < S.length; H++){ - let z = S[H], q = e.getContext(z, N); - if (q !== null) return q; + function u() { + for(let v = 0; v < o; v++)if (a.indexOf(v) === -1) return a.push(v), v; + return console.error("THREE.WebGLRenderer: Maximum number of simultaneously usable uniforms groups reached."), 0; + } + function d(v) { + let _ = i[v.id], y = v.uniforms, b = v.__cache; + s1.bindBuffer(s1.UNIFORM_BUFFER, _); + for(let w = 0, R = y.length; w < R; w++){ + let L = y[w]; + if (f(L, w, b) === !0) { + let M = L.__offset, E = Array.isArray(L.value) ? L.value : [ + L.value + ], V = 0; + for(let $ = 0; $ < E.length; $++){ + let F = E[$], O = x(F); + typeof F == "number" ? (L.__data[0] = F, s1.bufferSubData(s1.UNIFORM_BUFFER, M + V, L.__data)) : F.isMatrix3 ? (L.__data[0] = F.elements[0], L.__data[1] = F.elements[1], L.__data[2] = F.elements[2], L.__data[3] = F.elements[0], L.__data[4] = F.elements[3], L.__data[5] = F.elements[4], L.__data[6] = F.elements[5], L.__data[7] = F.elements[0], L.__data[8] = F.elements[6], L.__data[9] = F.elements[7], L.__data[10] = F.elements[8], L.__data[11] = F.elements[0]) : (F.toArray(L.__data, V), V += O.storage / Float32Array.BYTES_PER_ELEMENT); + } + s1.bufferSubData(s1.UNIFORM_BUFFER, M, L.__data); + } } - return null; + s1.bindBuffer(s1.UNIFORM_BUFFER, null); } - try { - let S = { - alpha: n, - depth: i, - stencil: r, - antialias: o, - premultipliedAlpha: a, - preserveDrawingBuffer: l, - powerPreference: c, - failIfMajorPerformanceCaveat: h - }; - if ("setAttribute" in e && e.setAttribute("data-engine", `three.js r${ca}`), e.addEventListener("webglcontextlost", Ee, !1), e.addEventListener("webglcontextrestored", me, !1), Y === null) { - let N = [ - "webgl2", - "webgl", - "experimental-webgl" + function f(v, _, y) { + let b = v.value; + if (y[_] === void 0) { + if (typeof b == "number") y[_] = b; + else { + let w = Array.isArray(b) ? b : [ + b + ], R = []; + for(let L = 0; L < w.length; L++)R.push(w[L].clone()); + y[_] = R; + } + return !0; + } else if (typeof b == "number") { + if (y[_] !== b) return y[_] = b, !0; + } else { + let w = Array.isArray(y[_]) ? y[_] : [ + y[_] + ], R = Array.isArray(b) ? b : [ + b ]; - if (x.isWebGL1Renderer === !0 && N.shift(), Y = Ce(N, S), Y === null) throw Ce(N) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); + for(let L = 0; L < w.length; L++){ + let M = w[L]; + if (M.equals(R[L]) === !1) return M.copy(R[L]), !0; + } } - Y.getShaderPrecisionFormat === void 0 && (Y.getShaderPrecisionFormat = function() { - return { - rangeMin: 1, - rangeMax: 1, - precision: 1 - }; - }); - } catch (S) { - throw console.error("THREE.WebGLRenderer: " + S.message), S; - } - let ye, ge, xe, Oe, G, j, K, ue, se, Se, Te, Pe, Ye, C, T, J, $, re, Z, Me, ve, te, R; - function ee() { - ye = new Qm(Y), ge = new Xm(Y, ye, s), ye.init(ge), te = new Ex(Y, ye, ge), xe = new Sx(Y, ye, ge), O[0] = 1029, Oe = new tg(Y), G = new fx, j = new Tx(Y, ye, xe, G, ge, te, Oe), K = new Ym(x), ue = new jm(x), se = new gf(Y, ge), R = new Wm(Y, ye, se, ge), Se = new Km(Y, se, Oe, R), Te = new sg(Y, Se, se, Oe), Z = new rg(Y, ge, j), J = new Jm(G), Pe = new dx(x, K, ue, ye, ge, R, J), Ye = new Cx(G), C = new mx, T = new Mx(ye, ge), re = new Vm(x, K, xe, Te, a), $ = new yh(x, Te, ge), Me = new qm(Y, ye, Oe, ge), ve = new eg(Y, ye, Oe, ge), Oe.programs = Pe.programs, x.capabilities = ge, x.extensions = ye, x.properties = G, x.renderLists = C, x.shadowMap = $, x.state = xe, x.info = Oe; - } - ee(); - let Q = new vh(x, Y); - this.xr = Q, this.getContext = function() { - return Y; - }, this.getContextAttributes = function() { - return Y.getContextAttributes(); - }, this.forceContextLoss = function() { - let S = ye.get("WEBGL_lose_context"); - S && S.loseContext(); - }, this.forceContextRestore = function() { - let S = ye.get("WEBGL_lose_context"); - S && S.restoreContext(); - }, this.getPixelRatio = function() { - return P; - }, this.setPixelRatio = function(S) { - S !== void 0 && (P = S, this.setSize(k, B, !1)); - }, this.getSize = function(S) { - return S.set(k, B); - }, this.setSize = function(S, N, H) { - if (Q.isPresenting) { - console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); - return; + return !1; + } + function m(v) { + let _ = v.uniforms, y = 0, b = 16, w = 0; + for(let R = 0, L = _.length; R < L; R++){ + let M = _[R], E = { + boundary: 0, + storage: 0 + }, V = Array.isArray(M.value) ? M.value : [ + M.value + ]; + for(let $ = 0, F = V.length; $ < F; $++){ + let O = V[$], z = x(O); + E.boundary += z.boundary, E.storage += z.storage; + } + if (M.__data = new Float32Array(E.storage / Float32Array.BYTES_PER_ELEMENT), M.__offset = y, R > 0) { + w = y % b; + let $ = b - w; + w !== 0 && $ - E.boundary < 0 && (y += b - w, M.__offset = y); + } + y += E.storage; } - k = S, B = N, e.width = Math.floor(S * P), e.height = Math.floor(N * P), H !== !1 && (e.style.width = S + "px", e.style.height = N + "px"), this.setViewport(0, 0, S, N); - }, this.getDrawingBufferSize = function(S) { - return S.set(k * P, B * P).floor(); - }, this.setDrawingBufferSize = function(S, N, H) { - k = S, B = N, P = H, e.width = Math.floor(S * H), e.height = Math.floor(N * H), this.setViewport(0, 0, S, N); - }, this.getCurrentViewport = function(S) { - return S.copy(A); - }, this.getViewport = function(S) { - return S.copy(D); - }, this.setViewport = function(S, N, H, z) { - S.isVector4 ? D.set(S.x, S.y, S.z, S.w) : D.set(S, N, H, z), xe.viewport(A.copy(D).multiplyScalar(P).floor()); - }, this.getScissor = function(S) { - return S.copy(U); - }, this.setScissor = function(S, N, H, z) { - S.isVector4 ? U.set(S.x, S.y, S.z, S.w) : U.set(S, N, H, z), xe.scissor(L.copy(U).multiplyScalar(P).floor()); - }, this.getScissorTest = function() { - return F; - }, this.setScissorTest = function(S) { - xe.setScissorTest(F = S); - }, this.setOpaqueSort = function(S) { - w = S; - }, this.setTransparentSort = function(S) { - E = S; - }, this.getClearColor = function(S) { - return S.copy(re.getClearColor()); - }, this.setClearColor = function() { - re.setClearColor.apply(re, arguments); - }, this.getClearAlpha = function() { - return re.getClearAlpha(); - }, this.setClearAlpha = function() { - re.setClearAlpha.apply(re, arguments); - }, this.clear = function(S, N, H) { - let z = 0; - (S === void 0 || S) && (z |= 16384), (N === void 0 || N) && (z |= 256), (H === void 0 || H) && (z |= 1024), Y.clear(z); - }, this.clearColor = function() { - this.clear(!0, !1, !1); - }, this.clearDepth = function() { - this.clear(!1, !0, !1); - }, this.clearStencil = function() { - this.clear(!1, !1, !0); - }, this.dispose = function() { - e.removeEventListener("webglcontextlost", Ee, !1), e.removeEventListener("webglcontextrestored", me, !1), C.dispose(), T.dispose(), G.dispose(), K.dispose(), ue.dispose(), Te.dispose(), R.dispose(), Pe.dispose(), Q.dispose(), Q.removeEventListener("sessionstart", Ut), Q.removeEventListener("sessionend", Ot), W && (W.dispose(), W = null), Ln.stop(); + return w = y % b, w > 0 && (y += b - w), v.__size = y, v.__cache = {}, this; + } + function x(v) { + let _ = { + boundary: 0, + storage: 0 + }; + return typeof v == "number" ? (_.boundary = 4, _.storage = 4) : v.isVector2 ? (_.boundary = 8, _.storage = 8) : v.isVector3 || v.isColor ? (_.boundary = 16, _.storage = 12) : v.isVector4 ? (_.boundary = 16, _.storage = 16) : v.isMatrix3 ? (_.boundary = 48, _.storage = 48) : v.isMatrix4 ? (_.boundary = 64, _.storage = 64) : v.isTexture ? console.warn("THREE.WebGLRenderer: Texture samplers can not be part of an uniforms group.") : console.warn("THREE.WebGLRenderer: Unsupported uniform value type.", v), _; + } + function g(v) { + let _ = v.target; + _.removeEventListener("dispose", g); + let y = a.indexOf(_.__bindingPointIndex); + a.splice(y, 1), s1.deleteBuffer(i[_.id]), delete i[_.id], delete r[_.id]; + } + function p() { + for(let v in i)s1.deleteBuffer(i[v]); + a = [], i = {}, r = {}; + } + return { + bind: c, + update: l, + dispose: p }; - function Ee(S) { - S.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), v = !0; - } - function me() { - console.log("THREE.WebGLRenderer: Context Restored."), v = !1; - let S = Oe.autoReset, N = $.enabled, H = $.autoUpdate, z = $.needsUpdate, q = $.type; - ee(), Oe.autoReset = S, $.enabled = N, $.autoUpdate = H, $.needsUpdate = z, $.type = q; - } - function Re(S) { - let N = S.target; - N.removeEventListener("dispose", Re), oe(N); - } - function oe(S) { - Le(S), G.remove(S); - } - function Le(S) { - let N = G.get(S).programs; - N !== void 0 && (N.forEach(function(H) { - Pe.releaseProgram(H); - }), S.isShaderMaterial && Pe.releaseShaderCache(S)); - } - this.renderBufferDirect = function(S, N, H, z, q, be) { - N === null && (N = fe); - let Ae = q.isMesh && q.matrixWorld.determinant() < 0, Ie = lu(S, N, H, z, q); - xe.setMaterial(z, Ae); - let we = H.index, He = H.attributes.position; - if (we === null) { - if (He === void 0 || He.count === 0) return; - } else if (we.count === 0) return; - let De = 1; - z.wireframe === !0 && (we = Se.getWireframeAttribute(H), De = 2), R.setup(q, z, Ie, H, we); - let ze, je = Me; - we !== null && (ze = se.get(we), je = ve, je.setIndex(ze)); - let Rn = we !== null ? we.count : He.count, ei = H.drawRange.start * De, Ge = H.drawRange.count * De, Ht = be !== null ? be.start * De : 0, at = be !== null ? be.count * De : 1 / 0, kt = Math.max(ei, Ht), Gr = Math.min(Rn, ei + Ge, Ht + at) - 1, Gt = Math.max(0, Gr - kt + 1); - if (Gt !== 0) { - if (q.isMesh) z.wireframe === !0 ? (xe.setLineWidth(z.wireframeLinewidth * Be()), je.setMode(1)) : je.setMode(4); - else if (q.isLine) { - let Zt = z.linewidth; - Zt === void 0 && (Zt = 1), xe.setLineWidth(Zt * Be()), q.isLineSegments ? je.setMode(1) : q.isLineLoop ? je.setMode(2) : je.setMode(3); - } else q.isPoints ? je.setMode(0) : q.isSprite && je.setMode(4); - if (q.isInstancedMesh) je.renderInstances(kt, Gt, q.count); - else if (H.isInstancedBufferGeometry) { - let Zt = Math.min(H.instanceCount, H._maxInstanceCount); - je.renderInstances(kt, Gt, Zt); - } else je.render(kt, Gt); - } - }, this.compile = function(S, N) { - d = T.get(S), d.init(), m.push(d), S.traverseVisible(function(H) { - H.isLight && H.layers.test(N.layers) && (d.pushLight(H), H.castShadow && d.pushShadow(H)); - }), d.setupLights(x.physicallyCorrectLights), S.traverse(function(H) { - let z = H.material; - if (z) if (Array.isArray(z)) for(let q = 0; q < z.length; q++){ - let be = z[q]; - xo(be, S, H); +} +function V0() { + let s1 = ws("canvas"); + return s1.style.display = "block", s1; +} +var bo = class { + constructor(t = {}){ + let { canvas: e = V0() , context: n = null , depth: i = !0 , stencil: r = !0 , alpha: a = !1 , antialias: o = !1 , premultipliedAlpha: c = !0 , preserveDrawingBuffer: l = !1 , powerPreference: h = "default" , failIfMajorPerformanceCaveat: u = !1 } = t; + this.isWebGLRenderer = !0; + let d; + n !== null ? d = n.getContextAttributes().alpha : d = a; + let f = new Uint32Array(4), m = new Int32Array(4), x = null, g = null, p = [], v = []; + this.domElement = e, this.debug = { + checkShaderErrors: !0, + onShaderError: null + }, this.autoClear = !0, this.autoClearColor = !0, this.autoClearDepth = !0, this.autoClearStencil = !0, this.sortObjects = !0, this.clippingPlanes = [], this.localClippingEnabled = !1, this.outputColorSpace = Nt, this._useLegacyLights = !1, this.toneMapping = Dn, this.toneMappingExposure = 1; + let _ = this, y = !1, b = 0, w = 0, R = null, L = -1, M = null, E = new $t, V = new $t, $ = null, F = new ft(0), O = 0, z = e.width, K = e.height, X = 1, Y = null, j = null, tt = new $t(0, 0, z, K), N = new $t(0, 0, z, K), q = !1, lt = new Ps, ut = !1, pt = !1, Et = null, Tt = new Ot, wt = new J, Yt = new A, te = { + background: null, + fog: null, + environment: null, + overrideMaterial: null, + isScene: !0 + }; + function Pt() { + return R === null ? X : 1; + } + let P = n; + function at(T, D) { + for(let W = 0; W < T.length; W++){ + let U = T[W], G = e.getContext(U, D); + if (G !== null) return G; } - else xo(z, S, H); - }), m.pop(), d = null; - }; - let Xe = null; - function We(S) { - Xe && Xe(S); - } - function Ut() { - Ln.stop(); - } - function Ot() { - Ln.start(); - } - let Ln = new rh; - Ln.setAnimationLoop(We), typeof window < "u" && Ln.setContext(window), this.setAnimationLoop = function(S) { - Xe = S, Q.setAnimationLoop(S), S === null ? Ln.stop() : Ln.start(); - }, Q.addEventListener("sessionstart", Ut), Q.addEventListener("sessionend", Ot), this.render = function(S, N) { - if (N !== void 0 && N.isCamera !== !0) { - console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); - return; + return null; } - if (v === !0) return; - S.autoUpdate === !0 && S.updateMatrixWorld(), N.parent === null && N.updateMatrixWorld(), Q.enabled === !0 && Q.isPresenting === !0 && (Q.cameraAutoUpdate === !0 && Q.updateCamera(N), N = Q.getCamera()), S.isScene === !0 && S.onBeforeRender(x, S, N, _), d = T.get(S, m.length), d.init(), m.push(d), he.multiplyMatrices(N.projectionMatrix, N.matrixWorldInverse), ne.setFromProjectionMatrix(he), V = this.localClippingEnabled, ce = J.init(this.clippingPlanes, V, N), u = C.get(S, f.length), u.init(), f.push(u), Qa(S, N, 0, x.sortObjects), u.finish(), x.sortObjects === !0 && u.sort(w, E), ce === !0 && J.beginShadows(); - let H = d.state.shadowsArray; - if ($.render(H, S, N), ce === !0 && J.endShadows(), this.info.autoReset === !0 && this.info.reset(), re.render(u, S), d.setupLights(x.physicallyCorrectLights), N.isArrayCamera) { - let z = N.cameras; - for(let q = 0, be = z.length; q < be; q++){ - let Ae = z[q]; - Ka(u, S, Ae, Ae.viewport); + try { + let T = { + alpha: !0, + depth: i, + stencil: r, + antialias: o, + premultipliedAlpha: c, + preserveDrawingBuffer: l, + powerPreference: h, + failIfMajorPerformanceCaveat: u + }; + if ("setAttribute" in e && e.setAttribute("data-engine", `three.js r${Fc}`), e.addEventListener("webglcontextlost", ht, !1), e.addEventListener("webglcontextrestored", H, !1), e.addEventListener("webglcontextcreationerror", ot, !1), P === null) { + let D = [ + "webgl2", + "webgl", + "experimental-webgl" + ]; + if (_.isWebGL1Renderer === !0 && D.shift(), P = at(D, T), P === null) throw at(D) ? new Error("Error creating WebGL context with your selected attributes.") : new Error("Error creating WebGL context."); } - } else Ka(u, S, N); - _ !== null && (j.updateMultisampleRenderTarget(_), j.updateRenderTargetMipmap(_)), S.isScene === !0 && S.onAfterRender(x, S, N), xe.buffers.depth.setTest(!0), xe.buffers.depth.setMask(!0), xe.buffers.color.setMask(!0), xe.setPolygonOffset(!1), R.resetDefaultState(), y = -1, b = null, m.pop(), m.length > 0 ? d = m[m.length - 1] : d = null, f.pop(), f.length > 0 ? u = f[f.length - 1] : u = null; - }; - function Qa(S, N, H, z) { - if (S.visible === !1) return; - if (S.layers.test(N.layers)) { - if (S.isGroup) H = S.renderOrder; - else if (S.isLOD) S.autoUpdate === !0 && S.update(N); - else if (S.isLight) d.pushLight(S), S.castShadow && d.pushShadow(S); - else if (S.isSprite) { - if (!S.frustumCulled || ne.intersectsSprite(S)) { - z && le.setFromMatrixPosition(S.matrixWorld).applyMatrix4(he); - let Ae = Te.update(S), Ie = S.material; - Ie.visible && u.push(S, Ae, Ie, H, le.z, null); + typeof WebGLRenderingContext < "u" && P instanceof WebGLRenderingContext && console.warn("THREE.WebGLRenderer: WebGL 1 support was deprecated in r153 and will be removed in r163."), P.getShaderPrecisionFormat === void 0 && (P.getShaderPrecisionFormat = function() { + return { + rangeMin: 1, + rangeMax: 1, + precision: 1 + }; + }); + } catch (T) { + throw console.error("THREE.WebGLRenderer: " + T.message), T; + } + let Z, st, Q, St, mt, xt, Dt, Xt, ie, C, S, B, nt, et, it, Mt, rt, k, Rt, bt, At, vt, yt, Ht; + function Qt() { + Z = new o_(P), st = new e_(P, Z, t), Z.init(st), vt = new O0(P, Z, st), Q = new N0(P, Z, st), St = new h_(P), mt = new b0, xt = new F0(P, Z, Q, mt, st, vt, St), Dt = new i_(_), Xt = new a_(_), ie = new yp(P, st), yt = new jg(P, Z, ie, st), C = new c_(P, ie, St, yt), S = new p_(P, C, ie, St), Rt = new f_(P, st, xt), Mt = new n_(mt), B = new S0(_, Dt, Xt, Z, st, yt, Mt), nt = new z0(_, mt), et = new T0, it = new L0(Z, st), k = new Qg(_, Dt, Xt, Q, S, d, c), rt = new D0(_, S, st), Ht = new k0(P, St, st, Q), bt = new t_(P, Z, St, st), At = new l_(P, Z, St, st), St.programs = B.programs, _.capabilities = st, _.extensions = Z, _.properties = mt, _.renderLists = et, _.shadowMap = rt, _.state = Q, _.info = St; + } + Qt(); + let I = new So(_, P); + this.xr = I, this.getContext = function() { + return P; + }, this.getContextAttributes = function() { + return P.getContextAttributes(); + }, this.forceContextLoss = function() { + let T = Z.get("WEBGL_lose_context"); + T && T.loseContext(); + }, this.forceContextRestore = function() { + let T = Z.get("WEBGL_lose_context"); + T && T.restoreContext(); + }, this.getPixelRatio = function() { + return X; + }, this.setPixelRatio = function(T) { + T !== void 0 && (X = T, this.setSize(z, K, !1)); + }, this.getSize = function(T) { + return T.set(z, K); + }, this.setSize = function(T, D, W = !0) { + if (I.isPresenting) { + console.warn("THREE.WebGLRenderer: Can't change size while VR device is presenting."); + return; + } + z = T, K = D, e.width = Math.floor(T * X), e.height = Math.floor(D * X), W === !0 && (e.style.width = T + "px", e.style.height = D + "px"), this.setViewport(0, 0, T, D); + }, this.getDrawingBufferSize = function(T) { + return T.set(z * X, K * X).floor(); + }, this.setDrawingBufferSize = function(T, D, W) { + z = T, K = D, X = W, e.width = Math.floor(T * W), e.height = Math.floor(D * W), this.setViewport(0, 0, T, D); + }, this.getCurrentViewport = function(T) { + return T.copy(E); + }, this.getViewport = function(T) { + return T.copy(tt); + }, this.setViewport = function(T, D, W, U) { + T.isVector4 ? tt.set(T.x, T.y, T.z, T.w) : tt.set(T, D, W, U), Q.viewport(E.copy(tt).multiplyScalar(X).floor()); + }, this.getScissor = function(T) { + return T.copy(N); + }, this.setScissor = function(T, D, W, U) { + T.isVector4 ? N.set(T.x, T.y, T.z, T.w) : N.set(T, D, W, U), Q.scissor(V.copy(N).multiplyScalar(X).floor()); + }, this.getScissorTest = function() { + return q; + }, this.setScissorTest = function(T) { + Q.setScissorTest(q = T); + }, this.setOpaqueSort = function(T) { + Y = T; + }, this.setTransparentSort = function(T) { + j = T; + }, this.getClearColor = function(T) { + return T.copy(k.getClearColor()); + }, this.setClearColor = function() { + k.setClearColor.apply(k, arguments); + }, this.getClearAlpha = function() { + return k.getClearAlpha(); + }, this.setClearAlpha = function() { + k.setClearAlpha.apply(k, arguments); + }, this.clear = function(T = !0, D = !0, W = !0) { + let U = 0; + if (T) { + let G = !1; + if (R !== null) { + let gt = R.texture.format; + G = gt === ud || gt === hd || gt === ld; + } + if (G) { + let gt = R.texture.type, Ct = gt === Nn || gt === Pn || gt === Bc || gt === ni || gt === od || gt === cd, It = k.getClearColor(), Ut = k.getClearAlpha(), Gt = It.r, Lt = It.g, Bt = It.b; + Ct ? (f[0] = Gt, f[1] = Lt, f[2] = Bt, f[3] = Ut, P.clearBufferuiv(P.COLOR, 0, f)) : (m[0] = Gt, m[1] = Lt, m[2] = Bt, m[3] = Ut, P.clearBufferiv(P.COLOR, 0, m)); + } else U |= P.COLOR_BUFFER_BIT; + } + D && (U |= P.DEPTH_BUFFER_BIT), W && (U |= P.STENCIL_BUFFER_BIT), P.clear(U); + }, this.clearColor = function() { + this.clear(!0, !1, !1); + }, this.clearDepth = function() { + this.clear(!1, !0, !1); + }, this.clearStencil = function() { + this.clear(!1, !1, !0); + }, this.dispose = function() { + e.removeEventListener("webglcontextlost", ht, !1), e.removeEventListener("webglcontextrestored", H, !1), e.removeEventListener("webglcontextcreationerror", ot, !1), et.dispose(), it.dispose(), mt.dispose(), Dt.dispose(), Xt.dispose(), S.dispose(), yt.dispose(), Ht.dispose(), B.dispose(), I.dispose(), I.removeEventListener("sessionstart", jt), I.removeEventListener("sessionend", tn), Et && (Et.dispose(), Et = null), Te.stop(); + }; + function ht(T) { + T.preventDefault(), console.log("THREE.WebGLRenderer: Context Lost."), y = !0; + } + function H() { + console.log("THREE.WebGLRenderer: Context Restored."), y = !1; + let T = St.autoReset, D = rt.enabled, W = rt.autoUpdate, U = rt.needsUpdate, G = rt.type; + Qt(), St.autoReset = T, rt.enabled = D, rt.autoUpdate = W, rt.needsUpdate = U, rt.type = G; + } + function ot(T) { + console.error("THREE.WebGLRenderer: A WebGL context could not be created. Reason: ", T.statusMessage); + } + function dt(T) { + let D = T.target; + D.removeEventListener("dispose", dt), qt(D); + } + function qt(T) { + ee(T), mt.remove(T); + } + function ee(T) { + let D = mt.get(T).programs; + D !== void 0 && (D.forEach(function(W) { + B.releaseProgram(W); + }), T.isShaderMaterial && B.releaseShaderCache(T)); + } + this.renderBufferDirect = function(T, D, W, U, G, gt) { + D === null && (D = te); + let Ct = G.isMesh && G.matrixWorld.determinant() < 0, It = Ld(T, D, W, U, G); + Q.setMaterial(U, Ct); + let Ut = W.index, Gt = 1; + if (U.wireframe === !0) { + if (Ut = C.getWireframeAttribute(W), Ut === void 0) return; + Gt = 2; + } + let Lt = W.drawRange, Bt = W.attributes.position, se = Lt.start * Gt, oe = (Lt.start + Lt.count) * Gt; + gt !== null && (se = Math.max(se, gt.start * Gt), oe = Math.min(oe, (gt.start + gt.count) * Gt)), Ut !== null ? (se = Math.max(se, 0), oe = Math.min(oe, Ut.count)) : Bt != null && (se = Math.max(se, 0), oe = Math.min(oe, Bt.count)); + let ze = oe - se; + if (ze < 0 || ze === 1 / 0) return; + yt.setup(G, U, It, W, Ut); + let an, he = bt; + if (Ut !== null && (an = ie.get(Ut), he = At, he.setIndex(an)), G.isMesh) U.wireframe === !0 ? (Q.setLineWidth(U.wireframeLinewidth * Pt()), he.setMode(P.LINES)) : he.setMode(P.TRIANGLES); + else if (G.isLine) { + let Wt = U.linewidth; + Wt === void 0 && (Wt = 1), Q.setLineWidth(Wt * Pt()), G.isLineSegments ? he.setMode(P.LINES) : G.isLineLoop ? he.setMode(P.LINE_LOOP) : he.setMode(P.LINE_STRIP); + } else G.isPoints ? he.setMode(P.POINTS) : G.isSprite && he.setMode(P.TRIANGLES); + if (G.isInstancedMesh) he.renderInstances(se, ze, G.count); + else if (W.isInstancedBufferGeometry) { + let Wt = W._maxInstanceCount !== void 0 ? W._maxInstanceCount : 1 / 0, _a = Math.min(W.instanceCount, Wt); + he.renderInstances(se, ze, _a); + } else he.render(se, ze); + }, this.compile = function(T, D) { + function W(U, G, gt) { + U.transparent === !0 && U.side === gn && U.forceSinglePass === !1 ? (U.side = De, U.needsUpdate = !0, Ws(U, G, gt), U.side = On, U.needsUpdate = !0, Ws(U, G, gt), U.side = gn) : Ws(U, G, gt); + } + g = it.get(T), g.init(), v.push(g), T.traverseVisible(function(U) { + U.isLight && U.layers.test(D.layers) && (g.pushLight(U), U.castShadow && g.pushShadow(U)); + }), g.setupLights(_._useLegacyLights), T.traverse(function(U) { + let G = U.material; + if (G) if (Array.isArray(G)) for(let gt = 0; gt < G.length; gt++){ + let Ct = G[gt]; + W(Ct, T, U); + } + else W(G, T, U); + }), v.pop(), g = null; + }; + let le = null; + function En(T) { + le && le(T); + } + function jt() { + Te.stop(); + } + function tn() { + Te.start(); + } + let Te = new vd; + Te.setAnimationLoop(En), typeof self < "u" && Te.setContext(self), this.setAnimationLoop = function(T) { + le = T, I.setAnimationLoop(T), T === null ? Te.stop() : Te.start(); + }, I.addEventListener("sessionstart", jt), I.addEventListener("sessionend", tn), this.render = function(T, D) { + if (D !== void 0 && D.isCamera !== !0) { + console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera."); + return; + } + if (y === !0) return; + T.matrixWorldAutoUpdate === !0 && T.updateMatrixWorld(), D.parent === null && D.matrixWorldAutoUpdate === !0 && D.updateMatrixWorld(), I.enabled === !0 && I.isPresenting === !0 && (I.cameraAutoUpdate === !0 && I.updateCamera(D), D = I.getCamera()), T.isScene === !0 && T.onBeforeRender(_, T, D, R), g = it.get(T, v.length), g.init(), v.push(g), Tt.multiplyMatrices(D.projectionMatrix, D.matrixWorldInverse), lt.setFromProjectionMatrix(Tt), pt = this.localClippingEnabled, ut = Mt.init(this.clippingPlanes, pt), x = et.get(T, p.length), x.init(), p.push(x), Zc(T, D, 0, _.sortObjects), x.finish(), _.sortObjects === !0 && x.sort(Y, j), this.info.render.frame++, ut === !0 && Mt.beginShadows(); + let W = g.state.shadowsArray; + if (rt.render(W, T, D), ut === !0 && Mt.endShadows(), this.info.autoReset === !0 && this.info.reset(), k.render(x, T), g.setupLights(_._useLegacyLights), D.isArrayCamera) { + let U = D.cameras; + for(let G = 0, gt = U.length; G < gt; G++){ + let Ct = U[G]; + Jc(x, T, Ct, Ct.viewport); } - } else if ((S.isMesh || S.isLine || S.isPoints) && (S.isSkinnedMesh && S.skeleton.frame !== Oe.render.frame && (S.skeleton.update(), S.skeleton.frame = Oe.render.frame), !S.frustumCulled || ne.intersectsObject(S))) { - z && le.setFromMatrixPosition(S.matrixWorld).applyMatrix4(he); - let Ae = Te.update(S), Ie = S.material; - if (Array.isArray(Ie)) { - let we = Ae.groups; - for(let He = 0, De = we.length; He < De; He++){ - let ze = we[He], je = Ie[ze.materialIndex]; - je && je.visible && u.push(S, Ae, je, H, le.z, ze); + } else Jc(x, T, D); + R !== null && (xt.updateMultisampleRenderTarget(R), xt.updateRenderTargetMipmap(R)), T.isScene === !0 && T.onAfterRender(_, T, D), yt.resetDefaultState(), L = -1, M = null, v.pop(), v.length > 0 ? g = v[v.length - 1] : g = null, p.pop(), p.length > 0 ? x = p[p.length - 1] : x = null; + }; + function Zc(T, D, W, U) { + if (T.visible === !1) return; + if (T.layers.test(D.layers)) { + if (T.isGroup) W = T.renderOrder; + else if (T.isLOD) T.autoUpdate === !0 && T.update(D); + else if (T.isLight) g.pushLight(T), T.castShadow && g.pushShadow(T); + else if (T.isSprite) { + if (!T.frustumCulled || lt.intersectsSprite(T)) { + U && Yt.setFromMatrixPosition(T.matrixWorld).applyMatrix4(Tt); + let Ct = S.update(T), It = T.material; + It.visible && x.push(T, Ct, It, W, Yt.z, null); } - } else Ie.visible && u.push(S, Ae, Ie, H, le.z, null); + } else if ((T.isMesh || T.isLine || T.isPoints) && (!T.frustumCulled || lt.intersectsObject(T))) { + let Ct = S.update(T), It = T.material; + if (U && (T.boundingSphere !== void 0 ? (T.boundingSphere === null && T.computeBoundingSphere(), Yt.copy(T.boundingSphere.center)) : (Ct.boundingSphere === null && Ct.computeBoundingSphere(), Yt.copy(Ct.boundingSphere.center)), Yt.applyMatrix4(T.matrixWorld).applyMatrix4(Tt)), Array.isArray(It)) { + let Ut = Ct.groups; + for(let Gt = 0, Lt = Ut.length; Gt < Lt; Gt++){ + let Bt = Ut[Gt], se = It[Bt.materialIndex]; + se && se.visible && x.push(T, Ct, se, W, Yt.z, Bt); + } + } else It.visible && x.push(T, Ct, It, W, Yt.z, null); + } } + let gt = T.children; + for(let Ct = 0, It = gt.length; Ct < It; Ct++)Zc(gt[Ct], D, W, U); } - let be = S.children; - for(let Ae = 0, Ie = be.length; Ae < Ie; Ae++)Qa(be[Ae], N, H, z); - } - function Ka(S, N, H, z) { - let q = S.opaque, be = S.transmissive, Ae = S.transparent; - d.setupLightsView(H), be.length > 0 && ou(q, N, H), z && xe.viewport(A.copy(z)), q.length > 0 && kr(q, N, H), be.length > 0 && kr(be, N, H), Ae.length > 0 && kr(Ae, N, H); - } - function ou(S, N, H) { - if (W === null) { - let Ae = o === !0 && ge.isWebGL2 === !0 ? Xs : At; - W = new Ae(1024, 1024, { + function Jc(T, D, W, U) { + let G = T.opaque, gt = T.transmissive, Ct = T.transparent; + g.setupLightsView(W), ut === !0 && Mt.setGlobalState(_.clippingPlanes, W), gt.length > 0 && Pd(G, gt, D, W), U && Q.viewport(E.copy(U)), G.length > 0 && Gs(G, D, W), gt.length > 0 && Gs(gt, D, W), Ct.length > 0 && Gs(Ct, D, W), Q.buffers.depth.setTest(!0), Q.buffers.depth.setMask(!0), Q.buffers.color.setMask(!0), Q.setPolygonOffset(!1); + } + function Pd(T, D, W, U) { + let G = st.isWebGL2; + Et === null && (Et = new Ge(1, 1, { generateMipmaps: !0, - type: te.convert(kn) !== null ? kn : rn, - minFilter: Ui, - magFilter: rt, - wrapS: vt, - wrapT: vt, - useRenderToTexture: ye.has("WEBGL_multisampled_render_to_texture") - }); + type: Z.has("EXT_color_buffer_half_float") ? Ts : Nn, + minFilter: li, + samples: G ? 4 : 0 + })), _.getDrawingBufferSize(wt), G ? Et.setSize(wt.x, wt.y) : Et.setSize(Hr(wt.x), Hr(wt.y)); + let gt = _.getRenderTarget(); + _.setRenderTarget(Et), _.getClearColor(F), O = _.getClearAlpha(), O < 1 && _.setClearColor(16777215, .5), _.clear(); + let Ct = _.toneMapping; + _.toneMapping = Dn, Gs(T, W, U), xt.updateMultisampleRenderTarget(Et), xt.updateRenderTargetMipmap(Et); + let It = !1; + for(let Ut = 0, Gt = D.length; Ut < Gt; Ut++){ + let Lt = D[Ut], Bt = Lt.object, se = Lt.geometry, oe = Lt.material, ze = Lt.group; + if (oe.side === gn && Bt.layers.test(U.layers)) { + let an = oe.side; + oe.side = De, oe.needsUpdate = !0, $c(Bt, W, U, se, oe, ze), oe.side = an, oe.needsUpdate = !0, It = !0; + } + } + It === !0 && (xt.updateMultisampleRenderTarget(Et), xt.updateRenderTargetMipmap(Et)), _.setRenderTarget(gt), _.setClearColor(F, O), _.toneMapping = Ct; } - let z = x.getRenderTarget(); - x.setRenderTarget(W), x.clear(); - let q = x.toneMapping; - x.toneMapping = _n, kr(S, N, H), x.toneMapping = q, j.updateMultisampleRenderTarget(W), j.updateRenderTargetMipmap(W), x.setRenderTarget(z); - } - function kr(S, N, H) { - let z = N.isScene === !0 ? N.overrideMaterial : null; - for(let q = 0, be = S.length; q < be; q++){ - let Ae = S[q], Ie = Ae.object, we = Ae.geometry, He = z === null ? Ae.material : z, De = Ae.group; - Ie.layers.test(H.layers) && au(Ie, N, H, we, He, De); - } - } - function au(S, N, H, z, q, be) { - S.onBeforeRender(x, N, H, z, q, be), S.modelViewMatrix.multiplyMatrices(H.matrixWorldInverse, S.matrixWorld), S.normalMatrix.getNormalMatrix(S.modelViewMatrix), q.onBeforeRender(x, N, H, z, S, be), q.transparent === !0 && q.side === Ci ? (q.side = it, q.needsUpdate = !0, x.renderBufferDirect(H, N, z, q, S, be), q.side = Ai, q.needsUpdate = !0, x.renderBufferDirect(H, N, z, q, S, be), q.side = Ci) : x.renderBufferDirect(H, N, z, q, S, be), S.onAfterRender(x, N, H, z, q, be); - } - function xo(S, N, H) { - N.isScene !== !0 && (N = fe); - let z = G.get(S), q = d.state.lights, be = d.state.shadowsArray, Ae = q.state.version, Ie = Pe.getParameters(S, q.state, be, N, H), we = Pe.getProgramCacheKey(Ie), He = z.programs; - z.environment = S.isMeshStandardMaterial ? N.environment : null, z.fog = N.fog, z.envMap = (S.isMeshStandardMaterial ? ue : K).get(S.envMap || z.environment), He === void 0 && (S.addEventListener("dispose", Re), He = new Map, z.programs = He); - let De = He.get(we); - if (De !== void 0) { - if (z.currentProgram === De && z.lightsStateVersion === Ae) return el(S, Ie), De; - } else Ie.uniforms = Pe.getUniforms(S), S.onBuild(H, Ie, x), S.onBeforeCompile(Ie, x), De = Pe.acquireProgram(Ie, we), He.set(we, De), z.uniforms = Ie.uniforms; - let ze = z.uniforms; - (!S.isShaderMaterial && !S.isRawShaderMaterial || S.clipping === !0) && (ze.clippingPlanes = J.uniform), el(S, Ie), z.needsLights = hu(S), z.lightsStateVersion = Ae, z.needsLights && (ze.ambientLightColor.value = q.state.ambient, ze.lightProbe.value = q.state.probe, ze.directionalLights.value = q.state.directional, ze.directionalLightShadows.value = q.state.directionalShadow, ze.spotLights.value = q.state.spot, ze.spotLightShadows.value = q.state.spotShadow, ze.rectAreaLights.value = q.state.rectArea, ze.ltc_1.value = q.state.rectAreaLTC1, ze.ltc_2.value = q.state.rectAreaLTC2, ze.pointLights.value = q.state.point, ze.pointLightShadows.value = q.state.pointShadow, ze.hemisphereLights.value = q.state.hemi, ze.directionalShadowMap.value = q.state.directionalShadowMap, ze.directionalShadowMatrix.value = q.state.directionalShadowMatrix, ze.spotShadowMap.value = q.state.spotShadowMap, ze.spotShadowMatrix.value = q.state.spotShadowMatrix, ze.pointShadowMap.value = q.state.pointShadowMap, ze.pointShadowMatrix.value = q.state.pointShadowMatrix); - let je = De.getUniforms(), Rn = bn.seqWithValue(je.seq, ze); - return z.currentProgram = De, z.uniformsList = Rn, De; - } - function el(S, N) { - let H = G.get(S); - H.outputEncoding = N.outputEncoding, H.instancing = N.instancing, H.skinning = N.skinning, H.morphTargets = N.morphTargets, H.morphNormals = N.morphNormals, H.morphTargetsCount = N.morphTargetsCount, H.numClippingPlanes = N.numClippingPlanes, H.numIntersection = N.numClipIntersection, H.vertexAlphas = N.vertexAlphas, H.vertexTangents = N.vertexTangents, H.toneMapping = N.toneMapping; - } - function lu(S, N, H, z, q) { - N.isScene !== !0 && (N = fe), j.resetTextureUnits(); - let be = N.fog, Ae = z.isMeshStandardMaterial ? N.environment : null, Ie = _ === null ? x.outputEncoding : _.texture.encoding, we = (z.isMeshStandardMaterial ? ue : K).get(z.envMap || Ae), He = z.vertexColors === !0 && !!H.attributes.color && H.attributes.color.itemSize === 4, De = !!z.normalMap && !!H.attributes.tangent, ze = !!H.morphAttributes.position, je = !!H.morphAttributes.normal, Rn = H.morphAttributes.position ? H.morphAttributes.position.length : 0, ei = z.toneMapped ? x.toneMapping : _n, Ge = G.get(z), Ht = d.state.lights; - if (ce === !0 && (V === !0 || S !== b)) { - let Pt = S === b && z.id === y; - J.setState(z, S, Pt); - } - let at = !1; - z.version === Ge.__version ? (Ge.needsLights && Ge.lightsStateVersion !== Ht.state.version || Ge.outputEncoding !== Ie || q.isInstancedMesh && Ge.instancing === !1 || !q.isInstancedMesh && Ge.instancing === !0 || q.isSkinnedMesh && Ge.skinning === !1 || !q.isSkinnedMesh && Ge.skinning === !0 || Ge.envMap !== we || z.fog && Ge.fog !== be || Ge.numClippingPlanes !== void 0 && (Ge.numClippingPlanes !== J.numPlanes || Ge.numIntersection !== J.numIntersection) || Ge.vertexAlphas !== He || Ge.vertexTangents !== De || Ge.morphTargets !== ze || Ge.morphNormals !== je || Ge.toneMapping !== ei || ge.isWebGL2 === !0 && Ge.morphTargetsCount !== Rn) && (at = !0) : (at = !0, Ge.__version = z.version); - let kt = Ge.currentProgram; - at === !0 && (kt = xo(z, N, q)); - let Gr = !1, Gt = !1, Zt = !1, xt = kt.getUniforms(), Xi = Ge.uniforms; - if (xe.useProgram(kt.program) && (Gr = !0, Gt = !0, Zt = !0), z.id !== y && (y = z.id, Gt = !0), Gr || b !== S) { - if (xt.setValue(Y, "projectionMatrix", S.projectionMatrix), ge.logarithmicDepthBuffer && xt.setValue(Y, "logDepthBufFC", 2 / (Math.log(S.far + 1) / Math.LN2)), b !== S && (b = S, Gt = !0, Zt = !0), z.isShaderMaterial || z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshStandardMaterial || z.envMap) { - let Pt = xt.map.cameraPosition; - Pt !== void 0 && Pt.setValue(Y, le.setFromMatrixPosition(S.matrixWorld)); + function Gs(T, D, W) { + let U = D.isScene === !0 ? D.overrideMaterial : null; + for(let G = 0, gt = T.length; G < gt; G++){ + let Ct = T[G], It = Ct.object, Ut = Ct.geometry, Gt = U === null ? Ct.material : U, Lt = Ct.group; + It.layers.test(W.layers) && $c(It, D, W, Ut, Gt, Lt); } - (z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshLambertMaterial || z.isMeshBasicMaterial || z.isMeshStandardMaterial || z.isShaderMaterial) && xt.setValue(Y, "isOrthographic", S.isOrthographicCamera === !0), (z.isMeshPhongMaterial || z.isMeshToonMaterial || z.isMeshLambertMaterial || z.isMeshBasicMaterial || z.isMeshStandardMaterial || z.isShaderMaterial || z.isShadowMaterial || q.isSkinnedMesh) && xt.setValue(Y, "viewMatrix", S.matrixWorldInverse); - } - if (q.isSkinnedMesh) { - xt.setOptional(Y, q, "bindMatrix"), xt.setOptional(Y, q, "bindMatrixInverse"); - let Pt = q.skeleton; - Pt && (ge.floatVertexTextures ? (Pt.boneTexture === null && Pt.computeBoneTexture(), xt.setValue(Y, "boneTexture", Pt.boneTexture, j), xt.setValue(Y, "boneTextureSize", Pt.boneTextureSize)) : xt.setOptional(Y, Pt, "boneMatrices")); - } - return !!H && (H.morphAttributes.position !== void 0 || H.morphAttributes.normal !== void 0) && Z.update(q, H, z, kt), (Gt || Ge.receiveShadow !== q.receiveShadow) && (Ge.receiveShadow = q.receiveShadow, xt.setValue(Y, "receiveShadow", q.receiveShadow)), Gt && (xt.setValue(Y, "toneMappingExposure", x.toneMappingExposure), Ge.needsLights && cu(Xi, Zt), be && z.fog && Ye.refreshFogUniforms(Xi, be), Ye.refreshMaterialUniforms(Xi, z, P, B, W), bn.upload(Y, Ge.uniformsList, Xi, j)), z.isShaderMaterial && z.uniformsNeedUpdate === !0 && (bn.upload(Y, Ge.uniformsList, Xi, j), z.uniformsNeedUpdate = !1), z.isSpriteMaterial && xt.setValue(Y, "center", q.center), xt.setValue(Y, "modelViewMatrix", q.modelViewMatrix), xt.setValue(Y, "normalMatrix", q.normalMatrix), xt.setValue(Y, "modelMatrix", q.matrixWorld), kt; - } - function cu(S, N) { - S.ambientLightColor.needsUpdate = N, S.lightProbe.needsUpdate = N, S.directionalLights.needsUpdate = N, S.directionalLightShadows.needsUpdate = N, S.pointLights.needsUpdate = N, S.pointLightShadows.needsUpdate = N, S.spotLights.needsUpdate = N, S.spotLightShadows.needsUpdate = N, S.rectAreaLights.needsUpdate = N, S.hemisphereLights.needsUpdate = N; - } - function hu(S) { - return S.isMeshLambertMaterial || S.isMeshToonMaterial || S.isMeshPhongMaterial || S.isMeshStandardMaterial || S.isShadowMaterial || S.isShaderMaterial && S.lights === !0; - } - this.getActiveCubeFace = function() { - return g; - }, this.getActiveMipmapLevel = function() { - return p; - }, this.getRenderTarget = function() { - return _; - }, this.setRenderTargetTextures = function(S, N, H) { - G.get(S.texture).__webglTexture = N, G.get(S.depthTexture).__webglTexture = H; - let z = G.get(S); - z.__hasExternalTextures = !0, z.__hasExternalTextures && (z.__autoAllocateDepthBuffer = H === void 0, z.__autoAllocateDepthBuffer || S.useRenderToTexture && (console.warn("render-to-texture extension was disabled because an external texture was provided"), S.useRenderToTexture = !1, S.useRenderbuffer = !0)); - }, this.setRenderTargetFramebuffer = function(S, N) { - let H = G.get(S); - H.__webglFramebuffer = N, H.__useDefaultFramebuffer = N === void 0; - }, this.setRenderTarget = function(S, N = 0, H = 0) { - _ = S, g = N, p = H; - let z = !0; - if (S) { - let we = G.get(S); - we.__useDefaultFramebuffer !== void 0 ? (xe.bindFramebuffer(36160, null), z = !1) : we.__webglFramebuffer === void 0 ? j.setupRenderTarget(S) : we.__hasExternalTextures && j.rebindTextures(S, G.get(S.texture).__webglTexture, G.get(S.depthTexture).__webglTexture); - } - let q = null, be = !1, Ae = !1; - if (S) { - let we = S.texture; - (we.isDataTexture3D || we.isDataTexture2DArray) && (Ae = !0); - let He = G.get(S).__webglFramebuffer; - S.isWebGLCubeRenderTarget ? (q = He[N], be = !0) : S.useRenderbuffer ? q = G.get(S).__webglMultisampledFramebuffer : q = He, A.copy(S.viewport), L.copy(S.scissor), I = S.scissorTest; - } else A.copy(D).multiplyScalar(P).floor(), L.copy(U).multiplyScalar(P).floor(), I = F; - if (xe.bindFramebuffer(36160, q) && ge.drawBuffers && z) { - let we = !1; - if (S) if (S.isWebGLMultipleRenderTargets) { - let He = S.texture; - if (O.length !== He.length || O[0] !== 36064) { - for(let De = 0, ze = He.length; De < ze; De++)O[De] = 36064 + De; - O.length = He.length, we = !0; - } - } else (O.length !== 1 || O[0] !== 36064) && (O[0] = 36064, O.length = 1, we = !0); - else (O.length !== 1 || O[0] !== 1029) && (O[0] = 1029, O.length = 1, we = !0); - we && (ge.isWebGL2 ? Y.drawBuffers(O) : ye.get("WEBGL_draw_buffers").drawBuffersWEBGL(O)); - } - if (xe.viewport(A), xe.scissor(L), xe.setScissorTest(I), be) { - let we = G.get(S.texture); - Y.framebufferTexture2D(36160, 36064, 34069 + N, we.__webglTexture, H); - } else if (Ae) { - let we = G.get(S.texture), He = N || 0; - Y.framebufferTextureLayer(36160, 36064, we.__webglTexture, H || 0, He); - } - y = -1; - }, this.readRenderTargetPixels = function(S, N, H, z, q, be, Ae) { - if (!(S && S.isWebGLRenderTarget)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); - return; } - let Ie = G.get(S).__webglFramebuffer; - if (S.isWebGLCubeRenderTarget && Ae !== void 0 && (Ie = Ie[Ae]), Ie) { - xe.bindFramebuffer(36160, Ie); - try { - let we = S.texture, He = we.format, De = we.type; - if (He !== ct && te.convert(He) !== Y.getParameter(35739)) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); - return; - } - let ze = De === kn && (ye.has("EXT_color_buffer_half_float") || ge.isWebGL2 && ye.has("EXT_color_buffer_float")); - if (De !== rn && te.convert(De) !== Y.getParameter(35738) && !(De === nn && (ge.isWebGL2 || ye.has("OES_texture_float") || ye.has("WEBGL_color_buffer_float"))) && !ze) { - console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); - return; + function $c(T, D, W, U, G, gt) { + T.onBeforeRender(_, D, W, U, G, gt), T.modelViewMatrix.multiplyMatrices(W.matrixWorldInverse, T.matrixWorld), T.normalMatrix.getNormalMatrix(T.modelViewMatrix), G.onBeforeRender(_, D, W, U, T, gt), G.transparent === !0 && G.side === gn && G.forceSinglePass === !1 ? (G.side = De, G.needsUpdate = !0, _.renderBufferDirect(W, D, U, G, T, gt), G.side = On, G.needsUpdate = !0, _.renderBufferDirect(W, D, U, G, T, gt), G.side = gn) : _.renderBufferDirect(W, D, U, G, T, gt), T.onAfterRender(_, D, W, U, G, gt); + } + function Ws(T, D, W) { + D.isScene !== !0 && (D = te); + let U = mt.get(T), G = g.state.lights, gt = g.state.shadowsArray, Ct = G.state.version, It = B.getParameters(T, G.state, gt, D, W), Ut = B.getProgramCacheKey(It), Gt = U.programs; + U.environment = T.isMeshStandardMaterial ? D.environment : null, U.fog = D.fog, U.envMap = (T.isMeshStandardMaterial ? Xt : Dt).get(T.envMap || U.environment), Gt === void 0 && (T.addEventListener("dispose", dt), Gt = new Map, U.programs = Gt); + let Lt = Gt.get(Ut); + if (Lt !== void 0) { + if (U.currentProgram === Lt && U.lightsStateVersion === Ct) return Kc(T, It), Lt; + } else It.uniforms = B.getUniforms(T), T.onBuild(W, It, _), T.onBeforeCompile(It, _), Lt = B.acquireProgram(It, Ut), Gt.set(Ut, Lt), U.uniforms = It.uniforms; + let Bt = U.uniforms; + (!T.isShaderMaterial && !T.isRawShaderMaterial || T.clipping === !0) && (Bt.clippingPlanes = Mt.uniform), Kc(T, It), U.needsLights = Ud(T), U.lightsStateVersion = Ct, U.needsLights && (Bt.ambientLightColor.value = G.state.ambient, Bt.lightProbe.value = G.state.probe, Bt.directionalLights.value = G.state.directional, Bt.directionalLightShadows.value = G.state.directionalShadow, Bt.spotLights.value = G.state.spot, Bt.spotLightShadows.value = G.state.spotShadow, Bt.rectAreaLights.value = G.state.rectArea, Bt.ltc_1.value = G.state.rectAreaLTC1, Bt.ltc_2.value = G.state.rectAreaLTC2, Bt.pointLights.value = G.state.point, Bt.pointLightShadows.value = G.state.pointShadow, Bt.hemisphereLights.value = G.state.hemi, Bt.directionalShadowMap.value = G.state.directionalShadowMap, Bt.directionalShadowMatrix.value = G.state.directionalShadowMatrix, Bt.spotShadowMap.value = G.state.spotShadowMap, Bt.spotLightMatrix.value = G.state.spotLightMatrix, Bt.spotLightMap.value = G.state.spotLightMap, Bt.pointShadowMap.value = G.state.pointShadowMap, Bt.pointShadowMatrix.value = G.state.pointShadowMatrix); + let se = Lt.getUniforms(), oe = qi.seqWithValue(se.seq, Bt); + return U.currentProgram = Lt, U.uniformsList = oe, Lt; + } + function Kc(T, D) { + let W = mt.get(T); + W.outputColorSpace = D.outputColorSpace, W.instancing = D.instancing, W.instancingColor = D.instancingColor, W.skinning = D.skinning, W.morphTargets = D.morphTargets, W.morphNormals = D.morphNormals, W.morphColors = D.morphColors, W.morphTargetsCount = D.morphTargetsCount, W.numClippingPlanes = D.numClippingPlanes, W.numIntersection = D.numClipIntersection, W.vertexAlphas = D.vertexAlphas, W.vertexTangents = D.vertexTangents, W.toneMapping = D.toneMapping; + } + function Ld(T, D, W, U, G) { + D.isScene !== !0 && (D = te), xt.resetTextureUnits(); + let gt = D.fog, Ct = U.isMeshStandardMaterial ? D.environment : null, It = R === null ? _.outputColorSpace : R.isXRRenderTarget === !0 ? R.texture.colorSpace : nn, Ut = (U.isMeshStandardMaterial ? Xt : Dt).get(U.envMap || Ct), Gt = U.vertexColors === !0 && !!W.attributes.color && W.attributes.color.itemSize === 4, Lt = !!W.attributes.tangent && (!!U.normalMap || U.anisotropy > 0), Bt = !!W.morphAttributes.position, se = !!W.morphAttributes.normal, oe = !!W.morphAttributes.color, ze = Dn; + U.toneMapped && (R === null || R.isXRRenderTarget === !0) && (ze = _.toneMapping); + let an = W.morphAttributes.position || W.morphAttributes.normal || W.morphAttributes.color, he = an !== void 0 ? an.length : 0, Wt = mt.get(U), _a = g.state.lights; + if (ut === !0 && (pt === !0 || T !== M)) { + let Ne = T === M && U.id === L; + Mt.setState(U, T, Ne); + } + let ue = !1; + U.version === Wt.__version ? (Wt.needsLights && Wt.lightsStateVersion !== _a.state.version || Wt.outputColorSpace !== It || G.isInstancedMesh && Wt.instancing === !1 || !G.isInstancedMesh && Wt.instancing === !0 || G.isSkinnedMesh && Wt.skinning === !1 || !G.isSkinnedMesh && Wt.skinning === !0 || G.isInstancedMesh && Wt.instancingColor === !0 && G.instanceColor === null || G.isInstancedMesh && Wt.instancingColor === !1 && G.instanceColor !== null || Wt.envMap !== Ut || U.fog === !0 && Wt.fog !== gt || Wt.numClippingPlanes !== void 0 && (Wt.numClippingPlanes !== Mt.numPlanes || Wt.numIntersection !== Mt.numIntersection) || Wt.vertexAlphas !== Gt || Wt.vertexTangents !== Lt || Wt.morphTargets !== Bt || Wt.morphNormals !== se || Wt.morphColors !== oe || Wt.toneMapping !== ze || st.isWebGL2 === !0 && Wt.morphTargetsCount !== he) && (ue = !0) : (ue = !0, Wt.__version = U.version); + let Vn = Wt.currentProgram; + ue === !0 && (Vn = Ws(U, D, G)); + let Qc = !1, os = !1, xa = !1, we = Vn.getUniforms(), Hn = Wt.uniforms; + if (Q.useProgram(Vn.program) && (Qc = !0, os = !0, xa = !0), U.id !== L && (L = U.id, os = !0), Qc || M !== T) { + if (we.setValue(P, "projectionMatrix", T.projectionMatrix), st.logarithmicDepthBuffer && we.setValue(P, "logDepthBufFC", 2 / (Math.log(T.far + 1) / Math.LN2)), M !== T && (M = T, os = !0, xa = !0), U.isShaderMaterial || U.isMeshPhongMaterial || U.isMeshToonMaterial || U.isMeshStandardMaterial || U.envMap) { + let Ne = we.map.cameraPosition; + Ne !== void 0 && Ne.setValue(P, Yt.setFromMatrixPosition(T.matrixWorld)); } - Y.checkFramebufferStatus(36160) === 36053 ? N >= 0 && N <= S.width - z && H >= 0 && H <= S.height - q && Y.readPixels(N, H, z, q, te.convert(He), te.convert(De), be) : console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."); - } finally{ - let we = _ !== null ? G.get(_).__webglFramebuffer : null; - xe.bindFramebuffer(36160, we); + (U.isMeshPhongMaterial || U.isMeshToonMaterial || U.isMeshLambertMaterial || U.isMeshBasicMaterial || U.isMeshStandardMaterial || U.isShaderMaterial) && we.setValue(P, "isOrthographic", T.isOrthographicCamera === !0), (U.isMeshPhongMaterial || U.isMeshToonMaterial || U.isMeshLambertMaterial || U.isMeshBasicMaterial || U.isMeshStandardMaterial || U.isShaderMaterial || U.isShadowMaterial || G.isSkinnedMesh) && we.setValue(P, "viewMatrix", T.matrixWorldInverse); } + if (G.isSkinnedMesh) { + we.setOptional(P, G, "bindMatrix"), we.setOptional(P, G, "bindMatrixInverse"); + let Ne = G.skeleton; + Ne && (st.floatVertexTextures ? (Ne.boneTexture === null && Ne.computeBoneTexture(), we.setValue(P, "boneTexture", Ne.boneTexture, xt), we.setValue(P, "boneTextureSize", Ne.boneTextureSize)) : console.warn("THREE.WebGLRenderer: SkinnedMesh can only be used with WebGL 2. With WebGL 1 OES_texture_float and vertex textures support is required.")); + } + let va = W.morphAttributes; + if ((va.position !== void 0 || va.normal !== void 0 || va.color !== void 0 && st.isWebGL2 === !0) && Rt.update(G, W, Vn), (os || Wt.receiveShadow !== G.receiveShadow) && (Wt.receiveShadow = G.receiveShadow, we.setValue(P, "receiveShadow", G.receiveShadow)), U.isMeshGouraudMaterial && U.envMap !== null && (Hn.envMap.value = Ut, Hn.flipEnvMap.value = Ut.isCubeTexture && Ut.isRenderTargetTexture === !1 ? -1 : 1), os && (we.setValue(P, "toneMappingExposure", _.toneMappingExposure), Wt.needsLights && Id(Hn, xa), gt && U.fog === !0 && nt.refreshFogUniforms(Hn, gt), nt.refreshMaterialUniforms(Hn, U, X, K, Et), qi.upload(P, Wt.uniformsList, Hn, xt)), U.isShaderMaterial && U.uniformsNeedUpdate === !0 && (qi.upload(P, Wt.uniformsList, Hn, xt), U.uniformsNeedUpdate = !1), U.isSpriteMaterial && we.setValue(P, "center", G.center), we.setValue(P, "modelViewMatrix", G.modelViewMatrix), we.setValue(P, "normalMatrix", G.normalMatrix), we.setValue(P, "modelMatrix", G.matrixWorld), U.isShaderMaterial || U.isRawShaderMaterial) { + let Ne = U.uniformsGroups; + for(let ya = 0, Dd = Ne.length; ya < Dd; ya++)if (st.isWebGL2) { + let jc = Ne[ya]; + Ht.update(jc, Vn), Ht.bind(jc, Vn); + } else console.warn("THREE.WebGLRenderer: Uniform Buffer Objects can only be used with WebGL 2."); + } + return Vn; } - }, this.copyFramebufferToTexture = function(S, N, H = 0) { - if (N.isFramebufferTexture !== !0) { - console.error("THREE.WebGLRenderer: copyFramebufferToTexture() can only be used with FramebufferTexture."); - return; - } - let z = Math.pow(2, -H), q = Math.floor(N.image.width * z), be = Math.floor(N.image.height * z); - j.setTexture2D(N, 0), Y.copyTexSubImage2D(3553, H, 0, 0, S.x, S.y, q, be), xe.unbindTexture(); - }, this.copyTextureToTexture = function(S, N, H, z = 0) { - let q = N.image.width, be = N.image.height, Ae = te.convert(H.format), Ie = te.convert(H.type); - j.setTexture2D(H, 0), Y.pixelStorei(37440, H.flipY), Y.pixelStorei(37441, H.premultiplyAlpha), Y.pixelStorei(3317, H.unpackAlignment), N.isDataTexture ? Y.texSubImage2D(3553, z, S.x, S.y, q, be, Ae, Ie, N.image.data) : N.isCompressedTexture ? Y.compressedTexSubImage2D(3553, z, S.x, S.y, N.mipmaps[0].width, N.mipmaps[0].height, Ae, N.mipmaps[0].data) : Y.texSubImage2D(3553, z, S.x, S.y, Ae, Ie, N.image), z === 0 && H.generateMipmaps && Y.generateMipmap(3553), xe.unbindTexture(); - }, this.copyTextureToTexture3D = function(S, N, H, z, q = 0) { - if (x.isWebGL1Renderer) { - console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2."); - return; + function Id(T, D) { + T.ambientLightColor.needsUpdate = D, T.lightProbe.needsUpdate = D, T.directionalLights.needsUpdate = D, T.directionalLightShadows.needsUpdate = D, T.pointLights.needsUpdate = D, T.pointLightShadows.needsUpdate = D, T.spotLights.needsUpdate = D, T.spotLightShadows.needsUpdate = D, T.rectAreaLights.needsUpdate = D, T.hemisphereLights.needsUpdate = D; } - let be = S.max.x - S.min.x + 1, Ae = S.max.y - S.min.y + 1, Ie = S.max.z - S.min.z + 1, we = te.convert(z.format), He = te.convert(z.type), De; - if (z.isDataTexture3D) j.setTexture3D(z, 0), De = 32879; - else if (z.isDataTexture2DArray) j.setTexture2DArray(z, 0), De = 35866; - else { - console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); - return; + function Ud(T) { + return T.isMeshLambertMaterial || T.isMeshToonMaterial || T.isMeshPhongMaterial || T.isMeshStandardMaterial || T.isShadowMaterial || T.isShaderMaterial && T.lights === !0; } - Y.pixelStorei(37440, z.flipY), Y.pixelStorei(37441, z.premultiplyAlpha), Y.pixelStorei(3317, z.unpackAlignment); - let ze = Y.getParameter(3314), je = Y.getParameter(32878), Rn = Y.getParameter(3316), ei = Y.getParameter(3315), Ge = Y.getParameter(32877), Ht = H.isCompressedTexture ? H.mipmaps[0] : H.image; - Y.pixelStorei(3314, Ht.width), Y.pixelStorei(32878, Ht.height), Y.pixelStorei(3316, S.min.x), Y.pixelStorei(3315, S.min.y), Y.pixelStorei(32877, S.min.z), H.isDataTexture || H.isDataTexture3D ? Y.texSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, He, Ht.data) : H.isCompressedTexture ? (console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."), Y.compressedTexSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, Ht.data)) : Y.texSubImage3D(De, q, N.x, N.y, N.z, be, Ae, Ie, we, He, Ht), Y.pixelStorei(3314, ze), Y.pixelStorei(32878, je), Y.pixelStorei(3316, Rn), Y.pixelStorei(3315, ei), Y.pixelStorei(32877, Ge), q === 0 && z.generateMipmaps && Y.generateMipmap(De), xe.unbindTexture(); - }, this.initTexture = function(S) { - j.setTexture2D(S, 0), xe.unbindTexture(); - }, this.resetState = function() { - g = 0, p = 0, _ = null, xe.reset(), R.reset(); - }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { - detail: this - })); -} -qe.prototype.isWebGLRenderer = !0; -var _h = class extends qe { + this.getActiveCubeFace = function() { + return b; + }, this.getActiveMipmapLevel = function() { + return w; + }, this.getRenderTarget = function() { + return R; + }, this.setRenderTargetTextures = function(T, D, W) { + mt.get(T.texture).__webglTexture = D, mt.get(T.depthTexture).__webglTexture = W; + let U = mt.get(T); + U.__hasExternalTextures = !0, U.__hasExternalTextures && (U.__autoAllocateDepthBuffer = W === void 0, U.__autoAllocateDepthBuffer || Z.has("WEBGL_multisampled_render_to_texture") === !0 && (console.warn("THREE.WebGLRenderer: Render-to-texture extension was disabled because an external texture was provided"), U.__useRenderToTexture = !1)); + }, this.setRenderTargetFramebuffer = function(T, D) { + let W = mt.get(T); + W.__webglFramebuffer = D, W.__useDefaultFramebuffer = D === void 0; + }, this.setRenderTarget = function(T, D = 0, W = 0) { + R = T, b = D, w = W; + let U = !0, G = null, gt = !1, Ct = !1; + if (T) { + let Ut = mt.get(T); + Ut.__useDefaultFramebuffer !== void 0 ? (Q.bindFramebuffer(P.FRAMEBUFFER, null), U = !1) : Ut.__webglFramebuffer === void 0 ? xt.setupRenderTarget(T) : Ut.__hasExternalTextures && xt.rebindTextures(T, mt.get(T.texture).__webglTexture, mt.get(T.depthTexture).__webglTexture); + let Gt = T.texture; + (Gt.isData3DTexture || Gt.isDataArrayTexture || Gt.isCompressedArrayTexture) && (Ct = !0); + let Lt = mt.get(T).__webglFramebuffer; + T.isWebGLCubeRenderTarget ? (Array.isArray(Lt[D]) ? G = Lt[D][W] : G = Lt[D], gt = !0) : st.isWebGL2 && T.samples > 0 && xt.useMultisampledRTT(T) === !1 ? G = mt.get(T).__webglMultisampledFramebuffer : Array.isArray(Lt) ? G = Lt[W] : G = Lt, E.copy(T.viewport), V.copy(T.scissor), $ = T.scissorTest; + } else E.copy(tt).multiplyScalar(X).floor(), V.copy(N).multiplyScalar(X).floor(), $ = q; + if (Q.bindFramebuffer(P.FRAMEBUFFER, G) && st.drawBuffers && U && Q.drawBuffers(T, G), Q.viewport(E), Q.scissor(V), Q.setScissorTest($), gt) { + let Ut = mt.get(T.texture); + P.framebufferTexture2D(P.FRAMEBUFFER, P.COLOR_ATTACHMENT0, P.TEXTURE_CUBE_MAP_POSITIVE_X + D, Ut.__webglTexture, W); + } else if (Ct) { + let Ut = mt.get(T.texture), Gt = D || 0; + P.framebufferTextureLayer(P.FRAMEBUFFER, P.COLOR_ATTACHMENT0, Ut.__webglTexture, W || 0, Gt); + } + L = -1; + }, this.readRenderTargetPixels = function(T, D, W, U, G, gt, Ct) { + if (!(T && T.isWebGLRenderTarget)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget."); + return; + } + let It = mt.get(T).__webglFramebuffer; + if (T.isWebGLCubeRenderTarget && Ct !== void 0 && (It = It[Ct]), It) { + Q.bindFramebuffer(P.FRAMEBUFFER, It); + try { + let Ut = T.texture, Gt = Ut.format, Lt = Ut.type; + if (Gt !== He && vt.convert(Gt) !== P.getParameter(P.IMPLEMENTATION_COLOR_READ_FORMAT)) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."); + return; + } + let Bt = Lt === Ts && (Z.has("EXT_color_buffer_half_float") || st.isWebGL2 && Z.has("EXT_color_buffer_float")); + if (Lt !== Nn && vt.convert(Lt) !== P.getParameter(P.IMPLEMENTATION_COLOR_READ_TYPE) && !(Lt === xn && (st.isWebGL2 || Z.has("OES_texture_float") || Z.has("WEBGL_color_buffer_float"))) && !Bt) { + console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."); + return; + } + D >= 0 && D <= T.width - U && W >= 0 && W <= T.height - G && P.readPixels(D, W, U, G, vt.convert(Gt), vt.convert(Lt), gt); + } finally{ + let Ut = R !== null ? mt.get(R).__webglFramebuffer : null; + Q.bindFramebuffer(P.FRAMEBUFFER, Ut); + } + } + }, this.copyFramebufferToTexture = function(T, D, W = 0) { + let U = Math.pow(2, -W), G = Math.floor(D.image.width * U), gt = Math.floor(D.image.height * U); + xt.setTexture2D(D, 0), P.copyTexSubImage2D(P.TEXTURE_2D, W, 0, 0, T.x, T.y, G, gt), Q.unbindTexture(); + }, this.copyTextureToTexture = function(T, D, W, U = 0) { + let G = D.image.width, gt = D.image.height, Ct = vt.convert(W.format), It = vt.convert(W.type); + xt.setTexture2D(W, 0), P.pixelStorei(P.UNPACK_FLIP_Y_WEBGL, W.flipY), P.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL, W.premultiplyAlpha), P.pixelStorei(P.UNPACK_ALIGNMENT, W.unpackAlignment), D.isDataTexture ? P.texSubImage2D(P.TEXTURE_2D, U, T.x, T.y, G, gt, Ct, It, D.image.data) : D.isCompressedTexture ? P.compressedTexSubImage2D(P.TEXTURE_2D, U, T.x, T.y, D.mipmaps[0].width, D.mipmaps[0].height, Ct, D.mipmaps[0].data) : P.texSubImage2D(P.TEXTURE_2D, U, T.x, T.y, Ct, It, D.image), U === 0 && W.generateMipmaps && P.generateMipmap(P.TEXTURE_2D), Q.unbindTexture(); + }, this.copyTextureToTexture3D = function(T, D, W, U, G = 0) { + if (_.isWebGL1Renderer) { + console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: can only be used with WebGL2."); + return; + } + let gt = T.max.x - T.min.x + 1, Ct = T.max.y - T.min.y + 1, It = T.max.z - T.min.z + 1, Ut = vt.convert(U.format), Gt = vt.convert(U.type), Lt; + if (U.isData3DTexture) xt.setTexture3D(U, 0), Lt = P.TEXTURE_3D; + else if (U.isDataArrayTexture) xt.setTexture2DArray(U, 0), Lt = P.TEXTURE_2D_ARRAY; + else { + console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: only supports THREE.DataTexture3D and THREE.DataTexture2DArray."); + return; + } + P.pixelStorei(P.UNPACK_FLIP_Y_WEBGL, U.flipY), P.pixelStorei(P.UNPACK_PREMULTIPLY_ALPHA_WEBGL, U.premultiplyAlpha), P.pixelStorei(P.UNPACK_ALIGNMENT, U.unpackAlignment); + let Bt = P.getParameter(P.UNPACK_ROW_LENGTH), se = P.getParameter(P.UNPACK_IMAGE_HEIGHT), oe = P.getParameter(P.UNPACK_SKIP_PIXELS), ze = P.getParameter(P.UNPACK_SKIP_ROWS), an = P.getParameter(P.UNPACK_SKIP_IMAGES), he = W.isCompressedTexture ? W.mipmaps[0] : W.image; + P.pixelStorei(P.UNPACK_ROW_LENGTH, he.width), P.pixelStorei(P.UNPACK_IMAGE_HEIGHT, he.height), P.pixelStorei(P.UNPACK_SKIP_PIXELS, T.min.x), P.pixelStorei(P.UNPACK_SKIP_ROWS, T.min.y), P.pixelStorei(P.UNPACK_SKIP_IMAGES, T.min.z), W.isDataTexture || W.isData3DTexture ? P.texSubImage3D(Lt, G, D.x, D.y, D.z, gt, Ct, It, Ut, Gt, he.data) : W.isCompressedArrayTexture ? (console.warn("THREE.WebGLRenderer.copyTextureToTexture3D: untested support for compressed srcTexture."), P.compressedTexSubImage3D(Lt, G, D.x, D.y, D.z, gt, Ct, It, Ut, he.data)) : P.texSubImage3D(Lt, G, D.x, D.y, D.z, gt, Ct, It, Ut, Gt, he), P.pixelStorei(P.UNPACK_ROW_LENGTH, Bt), P.pixelStorei(P.UNPACK_IMAGE_HEIGHT, se), P.pixelStorei(P.UNPACK_SKIP_PIXELS, oe), P.pixelStorei(P.UNPACK_SKIP_ROWS, ze), P.pixelStorei(P.UNPACK_SKIP_IMAGES, an), G === 0 && U.generateMipmaps && P.generateMipmap(Lt), Q.unbindTexture(); + }, this.initTexture = function(T) { + T.isCubeTexture ? xt.setTextureCube(T, 0) : T.isData3DTexture ? xt.setTexture3D(T, 0) : T.isDataArrayTexture || T.isCompressedArrayTexture ? xt.setTexture2DArray(T, 0) : xt.setTexture2D(T, 0), Q.unbindTexture(); + }, this.resetState = function() { + b = 0, w = 0, R = null, Q.reset(), yt.reset(); + }, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { + detail: this + })); + } + get coordinateSystem() { + return vn; + } + get physicallyCorrectLights() { + return console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."), !this.useLegacyLights; + } + set physicallyCorrectLights(t) { + console.warn("THREE.WebGLRenderer: The property .physicallyCorrectLights has been removed. Set renderer.useLegacyLights instead."), this.useLegacyLights = !t; + } + get outputEncoding() { + return console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."), this.outputColorSpace === Nt ? si : fd; + } + set outputEncoding(t) { + console.warn("THREE.WebGLRenderer: Property .outputEncoding has been removed. Use .outputColorSpace instead."), this.outputColorSpace = t === si ? Nt : nn; + } + get useLegacyLights() { + return console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."), this._useLegacyLights; + } + set useLegacyLights(t) { + console.warn("THREE.WebGLRenderer: The property .useLegacyLights has been deprecated. Migrate your lighting according to the following guide: https://discourse.threejs.org/t/updates-to-lighting-in-three-js-r155/53733."), this._useLegacyLights = t; + } +}, Eo = class extends bo { }; -_h.prototype.isWebGL1Renderer = !0; -var Nr = class { - constructor(e, t = 25e-5){ - this.name = "", this.color = new ae(e), this.density = t; +Eo.prototype.isWebGL1Renderer = !0; +var To = class s1 { + constructor(t, e = 25e-5){ + this.isFogExp2 = !0, this.name = "", this.color = new ft(t), this.density = e; } clone() { - return new Nr(this.color, this.density); + return new s1(this.color, this.density); } toJSON() { return { @@ -11610,14 +13214,12 @@ var Nr = class { density: this.density }; } -}; -Nr.prototype.isFogExp2 = !0; -var Br = class { - constructor(e, t = 1, n = 1e3){ - this.name = "", this.color = new ae(e), this.near = t, this.far = n; +}, wo = class s1 { + constructor(t, e = 1, n = 1e3){ + this.isFog = !0, this.name = "", this.color = new ft(t), this.near = e, this.far = n; } clone() { - return new Br(this.color, this.near, this.far); + return new s1(this.color, this.near, this.far); } toJSON() { return { @@ -11627,70 +13229,63 @@ var Br = class { far: this.far }; } -}; -Br.prototype.isFog = !0; -var no = class extends Ne { +}, Ao = class extends Zt { constructor(){ - super(); - this.type = "Scene", this.background = null, this.environment = null, this.fog = null, this.overrideMaterial = null, this.autoUpdate = !0, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { + super(), this.isScene = !0, this.type = "Scene", this.background = null, this.environment = null, this.fog = null, this.backgroundBlurriness = 0, this.backgroundIntensity = 1, this.overrideMaterial = null, typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("observe", { detail: this })); } - copy(e, t) { - return super.copy(e, t), e.background !== null && (this.background = e.background.clone()), e.environment !== null && (this.environment = e.environment.clone()), e.fog !== null && (this.fog = e.fog.clone()), e.overrideMaterial !== null && (this.overrideMaterial = e.overrideMaterial.clone()), this.autoUpdate = e.autoUpdate, this.matrixAutoUpdate = e.matrixAutoUpdate, this; + copy(t, e) { + return super.copy(t, e), t.background !== null && (this.background = t.background.clone()), t.environment !== null && (this.environment = t.environment.clone()), t.fog !== null && (this.fog = t.fog.clone()), this.backgroundBlurriness = t.backgroundBlurriness, this.backgroundIntensity = t.backgroundIntensity, t.overrideMaterial !== null && (this.overrideMaterial = t.overrideMaterial.clone()), this.matrixAutoUpdate = t.matrixAutoUpdate, this; } - toJSON(e) { - let t = super.toJSON(e); - return this.fog !== null && (t.object.fog = this.fog.toJSON()), t; + toJSON(t) { + let e = super.toJSON(t); + return this.fog !== null && (e.object.fog = this.fog.toJSON()), this.backgroundBlurriness > 0 && (e.object.backgroundBlurriness = this.backgroundBlurriness), this.backgroundIntensity !== 1 && (e.object.backgroundIntensity = this.backgroundIntensity), e; } -}; -no.prototype.isScene = !0; -var $n = class { - constructor(e, t){ - this.array = e, this.stride = t, this.count = e !== void 0 ? e.length / t : 0, this.usage = hr, this.updateRange = { +}, Is = class { + constructor(t, e){ + this.isInterleavedBuffer = !0, this.array = t, this.stride = e, this.count = t !== void 0 ? t.length / e : 0, this.usage = kr, this.updateRange = { offset: 0, count: -1 - }, this.version = 0, this.uuid = Et(); + }, this.version = 0, this.uuid = Be(); } onUploadCallback() {} - set needsUpdate(e) { - e === !0 && this.version++; + set needsUpdate(t) { + t === !0 && this.version++; } - setUsage(e) { - return this.usage = e, this; + setUsage(t) { + return this.usage = t, this; } - copy(e) { - return this.array = new e.array.constructor(e.array), this.count = e.count, this.stride = e.stride, this.usage = e.usage, this; + copy(t) { + return this.array = new t.array.constructor(t.array), this.count = t.count, this.stride = t.stride, this.usage = t.usage, this; } - copyAt(e, t, n) { - e *= this.stride, n *= t.stride; - for(let i = 0, r = this.stride; i < r; i++)this.array[e + i] = t.array[n + i]; + copyAt(t, e, n) { + t *= this.stride, n *= e.stride; + for(let i = 0, r = this.stride; i < r; i++)this.array[t + i] = e.array[n + i]; return this; } - set(e, t = 0) { - return this.array.set(e, t), this; + set(t, e = 0) { + return this.array.set(t, e), this; } - clone(e) { - e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Et()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer); - let t = new this.array.constructor(e.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(t, this.stride); + clone(t) { + t.arrayBuffers === void 0 && (t.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Be()), t.arrayBuffers[this.array.buffer._uuid] === void 0 && (t.arrayBuffers[this.array.buffer._uuid] = this.array.slice(0).buffer); + let e = new this.array.constructor(t.arrayBuffers[this.array.buffer._uuid]), n = new this.constructor(e, this.stride); return n.setUsage(this.usage), n; } - onUpload(e) { - return this.onUploadCallback = e, this; + onUpload(t) { + return this.onUploadCallback = t, this; } - toJSON(e) { - return e.arrayBuffers === void 0 && (e.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Et()), e.arrayBuffers[this.array.buffer._uuid] === void 0 && (e.arrayBuffers[this.array.buffer._uuid] = Array.prototype.slice.call(new Uint32Array(this.array.buffer))), { + toJSON(t) { + return t.arrayBuffers === void 0 && (t.arrayBuffers = {}), this.array.buffer._uuid === void 0 && (this.array.buffer._uuid = Be()), t.arrayBuffers[this.array.buffer._uuid] === void 0 && (t.arrayBuffers[this.array.buffer._uuid] = Array.from(new Uint32Array(this.array.buffer))), { uuid: this.uuid, buffer: this.array.buffer._uuid, type: this.array.constructor.name, stride: this.stride }; } -}; -$n.prototype.isInterleavedBuffer = !0; -var Ke = new M, Sn = class { - constructor(e, t, n, i = !1){ - this.name = "", this.data = e, this.itemSize = t, this.offset = n, this.normalized = i === !0; +}, Ae = new A, Qi = class s1 { + constructor(t, e, n, i = !1){ + this.isInterleavedBufferAttribute = !0, this.name = "", this.data = t, this.itemSize = e, this.offset = n, this.normalized = i; } get count() { return this.data.count; @@ -11698,80 +13293,84 @@ var Ke = new M, Sn = class { get array() { return this.data.array; } - set needsUpdate(e) { - this.data.needsUpdate = e; + set needsUpdate(t) { + this.data.needsUpdate = t; } - applyMatrix4(e) { - for(let t = 0, n = this.data.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.applyMatrix4(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + applyMatrix4(t) { + for(let e = 0, n = this.data.count; e < n; e++)Ae.fromBufferAttribute(this, e), Ae.applyMatrix4(t), this.setXYZ(e, Ae.x, Ae.y, Ae.z); return this; } - applyNormalMatrix(e) { - for(let t = 0, n = this.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.applyNormalMatrix(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + applyNormalMatrix(t) { + for(let e = 0, n = this.count; e < n; e++)Ae.fromBufferAttribute(this, e), Ae.applyNormalMatrix(t), this.setXYZ(e, Ae.x, Ae.y, Ae.z); return this; } - transformDirection(e) { - for(let t = 0, n = this.count; t < n; t++)Ke.x = this.getX(t), Ke.y = this.getY(t), Ke.z = this.getZ(t), Ke.transformDirection(e), this.setXYZ(t, Ke.x, Ke.y, Ke.z); + transformDirection(t) { + for(let e = 0, n = this.count; e < n; e++)Ae.fromBufferAttribute(this, e), Ae.transformDirection(t), this.setXYZ(e, Ae.x, Ae.y, Ae.z); return this; } - setX(e, t) { - return this.data.array[e * this.data.stride + this.offset] = t, this; + setX(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.data.array[t * this.data.stride + this.offset] = e, this; } - setY(e, t) { - return this.data.array[e * this.data.stride + this.offset + 1] = t, this; + setY(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.data.array[t * this.data.stride + this.offset + 1] = e, this; } - setZ(e, t) { - return this.data.array[e * this.data.stride + this.offset + 2] = t, this; + setZ(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.data.array[t * this.data.stride + this.offset + 2] = e, this; } - setW(e, t) { - return this.data.array[e * this.data.stride + this.offset + 3] = t, this; + setW(t, e) { + return this.normalized && (e = Ft(e, this.array)), this.data.array[t * this.data.stride + this.offset + 3] = e, this; } - getX(e) { - return this.data.array[e * this.data.stride + this.offset]; + getX(t) { + let e = this.data.array[t * this.data.stride + this.offset]; + return this.normalized && (e = Ue(e, this.array)), e; } - getY(e) { - return this.data.array[e * this.data.stride + this.offset + 1]; + getY(t) { + let e = this.data.array[t * this.data.stride + this.offset + 1]; + return this.normalized && (e = Ue(e, this.array)), e; } - getZ(e) { - return this.data.array[e * this.data.stride + this.offset + 2]; + getZ(t) { + let e = this.data.array[t * this.data.stride + this.offset + 2]; + return this.normalized && (e = Ue(e, this.array)), e; } - getW(e) { - return this.data.array[e * this.data.stride + this.offset + 3]; + getW(t) { + let e = this.data.array[t * this.data.stride + this.offset + 3]; + return this.normalized && (e = Ue(e, this.array)), e; } - setXY(e, t, n) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this; + setXY(t, e, n) { + return t = t * this.data.stride + this.offset, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array)), this.data.array[t + 0] = e, this.data.array[t + 1] = n, this; } - setXYZ(e, t, n, i) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this; + setXYZ(t, e, n, i) { + return t = t * this.data.stride + this.offset, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array)), this.data.array[t + 0] = e, this.data.array[t + 1] = n, this.data.array[t + 2] = i, this; } - setXYZW(e, t, n, i, r) { - return e = e * this.data.stride + this.offset, this.data.array[e + 0] = t, this.data.array[e + 1] = n, this.data.array[e + 2] = i, this.data.array[e + 3] = r, this; + setXYZW(t, e, n, i, r) { + return t = t * this.data.stride + this.offset, this.normalized && (e = Ft(e, this.array), n = Ft(n, this.array), i = Ft(i, this.array), r = Ft(r, this.array)), this.data.array[t + 0] = e, this.data.array[t + 1] = n, this.data.array[t + 2] = i, this.data.array[t + 3] = r, this; } - clone(e) { - if (e === void 0) { - console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interlaved buffer attribute will deinterleave buffer data."); - let t = []; + clone(t) { + if (t === void 0) { + console.log("THREE.InterleavedBufferAttribute.clone(): Cloning an interleaved buffer attribute will de-interleave buffer data."); + let e = []; for(let n = 0; n < this.count; n++){ let i = n * this.data.stride + this.offset; - for(let r = 0; r < this.itemSize; r++)t.push(this.data.array[i + r]); + for(let r = 0; r < this.itemSize; r++)e.push(this.data.array[i + r]); } - return new Ue(new this.array.constructor(t), this.itemSize, this.normalized); - } else return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.clone(e)), new Sn(e.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); + return new Kt(new this.array.constructor(e), this.itemSize, this.normalized); + } else return t.interleavedBuffers === void 0 && (t.interleavedBuffers = {}), t.interleavedBuffers[this.data.uuid] === void 0 && (t.interleavedBuffers[this.data.uuid] = this.data.clone(t)), new s1(t.interleavedBuffers[this.data.uuid], this.itemSize, this.offset, this.normalized); } - toJSON(e) { - if (e === void 0) { - console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interlaved buffer attribute will deinterleave buffer data."); - let t = []; + toJSON(t) { + if (t === void 0) { + console.log("THREE.InterleavedBufferAttribute.toJSON(): Serializing an interleaved buffer attribute will de-interleave buffer data."); + let e = []; for(let n = 0; n < this.count; n++){ let i = n * this.data.stride + this.offset; - for(let r = 0; r < this.itemSize; r++)t.push(this.data.array[i + r]); + for(let r = 0; r < this.itemSize; r++)e.push(this.data.array[i + r]); } return { itemSize: this.itemSize, type: this.array.constructor.name, - array: t, + array: e, normalized: this.normalized }; - } else return e.interleavedBuffers === void 0 && (e.interleavedBuffers = {}), e.interleavedBuffers[this.data.uuid] === void 0 && (e.interleavedBuffers[this.data.uuid] = this.data.toJSON(e)), { + } else return t.interleavedBuffers === void 0 && (t.interleavedBuffers = {}), t.interleavedBuffers[this.data.uuid] === void 0 && (t.interleavedBuffers[this.data.uuid] = this.data.toJSON(t)), { isInterleavedBufferAttribute: !0, itemSize: this.itemSize, data: this.data.uuid, @@ -11779,24 +13378,18 @@ var Ke = new M, Sn = class { normalized: this.normalized }; } -}; -Sn.prototype.isInterleavedBufferAttribute = !0; -var io = class extends dt { - constructor(e){ - super(); - this.type = "SpriteMaterial", this.color = new ae(16777215), this.map = null, this.alphaMap = null, this.rotation = 0, this.sizeAttenuation = !0, this.transparent = !0, this.setValues(e); +}, Qr = class extends Me { + constructor(t){ + super(), this.isSpriteMaterial = !0, this.type = "SpriteMaterial", this.color = new ft(16777215), this.map = null, this.alphaMap = null, this.rotation = 0, this.sizeAttenuation = !0, this.transparent = !0, this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.rotation = e.rotation, this.sizeAttenuation = e.sizeAttenuation, this; + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.alphaMap = t.alphaMap, this.rotation = t.rotation, this.sizeAttenuation = t.sizeAttenuation, this.fog = t.fog, this; } -}; -io.prototype.isSpriteMaterial = !0; -var gi, Qi = new M, xi = new M, yi = new M, vi = new X, Ki = new X, Mh = new pe, hs = new M, er = new M, us = new M, jl = new X, qo = new X, Ql = new X, ro = class extends Ne { - constructor(e){ - super(); - if (this.type = "Sprite", gi === void 0) { - gi = new _e; - let t = new Float32Array([ +}, Ii, ds = new A, Ui = new A, Di = new A, Ni = new J, fs = new J, Ed = new Ot, ur = new A, ps = new A, dr = new A, bh = new J, Za = new J, Eh = new J, Ro = class extends Zt { + constructor(t){ + if (super(), this.isSprite = !0, this.type = "Sprite", Ii === void 0) { + Ii = new Vt; + let e = new Float32Array([ -.5, -.5, 0, @@ -11817,47 +13410,45 @@ var gi, Qi = new M, xi = new M, yi = new M, vi = new X, Ki = new X, Mh = new pe, 0, 0, 1 - ]), n = new $n(t, 5); - gi.setIndex([ + ]), n = new Is(e, 5); + Ii.setIndex([ 0, 1, 2, 0, 2, 3 - ]), gi.setAttribute("position", new Sn(n, 3, 0, !1)), gi.setAttribute("uv", new Sn(n, 2, 3, !1)); + ]), Ii.setAttribute("position", new Qi(n, 3, 0, !1)), Ii.setAttribute("uv", new Qi(n, 2, 3, !1)); } - this.geometry = gi, this.material = e !== void 0 ? e : new io, this.center = new X(.5, .5); + this.geometry = Ii, this.material = t !== void 0 ? t : new Qr, this.center = new J(.5, .5); } - raycast(e, t) { - e.camera === null && console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), xi.setFromMatrixScale(this.matrixWorld), Mh.copy(e.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(e.camera.matrixWorldInverse, this.matrixWorld), yi.setFromMatrixPosition(this.modelViewMatrix), e.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && xi.multiplyScalar(-yi.z); + raycast(t, e) { + t.camera === null && console.error('THREE.Sprite: "Raycaster.camera" needs to be set in order to raycast against sprites.'), Ui.setFromMatrixScale(this.matrixWorld), Ed.copy(t.camera.matrixWorld), this.modelViewMatrix.multiplyMatrices(t.camera.matrixWorldInverse, this.matrixWorld), Di.setFromMatrixPosition(this.modelViewMatrix), t.camera.isPerspectiveCamera && this.material.sizeAttenuation === !1 && Ui.multiplyScalar(-Di.z); let n = this.material.rotation, i, r; n !== 0 && (r = Math.cos(n), i = Math.sin(n)); - let o = this.center; - ds(hs.set(-.5, -.5, 0), yi, o, xi, i, r), ds(er.set(.5, -.5, 0), yi, o, xi, i, r), ds(us.set(.5, .5, 0), yi, o, xi, i, r), jl.set(0, 0), qo.set(1, 0), Ql.set(1, 1); - let a = e.ray.intersectTriangle(hs, er, us, !1, Qi); - if (a === null && (ds(er.set(-.5, .5, 0), yi, o, xi, i, r), qo.set(0, 1), a = e.ray.intersectTriangle(hs, us, er, !1, Qi), a === null)) return; - let l = e.ray.origin.distanceTo(Qi); - l < e.near || l > e.far || t.push({ - distance: l, - point: Qi.clone(), - uv: nt.getUV(Qi, hs, er, us, jl, qo, Ql, new X), + let a = this.center; + fr(ur.set(-.5, -.5, 0), Di, a, Ui, i, r), fr(ps.set(.5, -.5, 0), Di, a, Ui, i, r), fr(dr.set(.5, .5, 0), Di, a, Ui, i, r), bh.set(0, 0), Za.set(1, 0), Eh.set(1, 1); + let o = t.ray.intersectTriangle(ur, ps, dr, !1, ds); + if (o === null && (fr(ps.set(-.5, .5, 0), Di, a, Ui, i, r), Za.set(0, 1), o = t.ray.intersectTriangle(ur, dr, ps, !1, ds), o === null)) return; + let c = t.ray.origin.distanceTo(ds); + c < t.near || c > t.far || e.push({ + distance: c, + point: ds.clone(), + uv: In.getInterpolation(ds, ur, ps, dr, bh, Za, Eh, new J), face: null, object: this }); } - copy(e) { - return super.copy(e), e.center !== void 0 && this.center.copy(e.center), this.material = e.material, this; + copy(t, e) { + return super.copy(t, e), t.center !== void 0 && this.center.copy(t.center), this.material = t.material, this; } }; -ro.prototype.isSprite = !0; -function ds(s, e, t, n, i, r) { - vi.subVectors(s, t).addScalar(.5).multiply(n), i !== void 0 ? (Ki.x = r * vi.x - i * vi.y, Ki.y = i * vi.x + r * vi.y) : Ki.copy(vi), s.copy(e), s.x += Ki.x, s.y += Ki.y, s.applyMatrix4(Mh); +function fr(s1, t, e, n, i, r) { + Ni.subVectors(s1, e).addScalar(.5).multiply(n), i !== void 0 ? (fs.x = r * Ni.x - i * Ni.y, fs.y = i * Ni.x + r * Ni.y) : fs.copy(Ni), s1.copy(t), s1.x += fs.x, s1.y += fs.y, s1.applyMatrix4(Ed); } -var fs = new M, Kl = new M, bh = class extends Ne { +var pr = new A, Th = new A, Co = class extends Zt { constructor(){ - super(); - this._currentLevel = 0, this.type = "LOD", Object.defineProperties(this, { + super(), this._currentLevel = 0, this.type = "LOD", Object.defineProperties(this, { levels: { enumerable: !0, value: [] @@ -11867,254 +13458,282 @@ var fs = new M, Kl = new M, bh = class extends Ne { } }), this.autoUpdate = !0; } - copy(e) { - super.copy(e, !1); - let t = e.levels; - for(let n = 0, i = t.length; n < i; n++){ - let r = t[n]; - this.addLevel(r.object.clone(), r.distance); + copy(t) { + super.copy(t, !1); + let e = t.levels; + for(let n = 0, i = e.length; n < i; n++){ + let r = e[n]; + this.addLevel(r.object.clone(), r.distance, r.hysteresis); } - return this.autoUpdate = e.autoUpdate, this; + return this.autoUpdate = t.autoUpdate, this; } - addLevel(e, t = 0) { - t = Math.abs(t); - let n = this.levels, i; - for(i = 0; i < n.length && !(t < n[i].distance); i++); - return n.splice(i, 0, { - distance: t, - object: e - }), this.add(e), this; + addLevel(t, e = 0, n = 0) { + e = Math.abs(e); + let i = this.levels, r; + for(r = 0; r < i.length && !(e < i[r].distance); r++); + return i.splice(r, 0, { + distance: e, + hysteresis: n, + object: t + }), this.add(t), this; } getCurrentLevel() { return this._currentLevel; } - getObjectForDistance(e) { - let t = this.levels; - if (t.length > 0) { + getObjectForDistance(t) { + let e = this.levels; + if (e.length > 0) { let n, i; - for(n = 1, i = t.length; n < i && !(e < t[n].distance); n++); - return t[n - 1].object; + for(n = 1, i = e.length; n < i; n++){ + let r = e[n].distance; + if (e[n].object.visible && (r -= r * e[n].hysteresis), t < r) break; + } + return e[n - 1].object; } return null; } - raycast(e, t) { + raycast(t, e) { if (this.levels.length > 0) { - fs.setFromMatrixPosition(this.matrixWorld); - let i = e.ray.origin.distanceTo(fs); - this.getObjectForDistance(i).raycast(e, t); + pr.setFromMatrixPosition(this.matrixWorld); + let i = t.ray.origin.distanceTo(pr); + this.getObjectForDistance(i).raycast(t, e); } } - update(e) { - let t = this.levels; - if (t.length > 1) { - fs.setFromMatrixPosition(e.matrixWorld), Kl.setFromMatrixPosition(this.matrixWorld); - let n = fs.distanceTo(Kl) / e.zoom; - t[0].object.visible = !0; + update(t) { + let e = this.levels; + if (e.length > 1) { + pr.setFromMatrixPosition(t.matrixWorld), Th.setFromMatrixPosition(this.matrixWorld); + let n = pr.distanceTo(Th) / t.zoom; + e[0].object.visible = !0; let i, r; - for(i = 1, r = t.length; i < r && n >= t[i].distance; i++)t[i - 1].object.visible = !1, t[i].object.visible = !0; - for(this._currentLevel = i - 1; i < r; i++)t[i].object.visible = !1; + for(i = 1, r = e.length; i < r; i++){ + let a = e[i].distance; + if (e[i].object.visible && (a -= a * e[i].hysteresis), n >= a) e[i - 1].object.visible = !1, e[i].object.visible = !0; + else break; + } + for(this._currentLevel = i - 1; i < r; i++)e[i].object.visible = !1; } } - toJSON(e) { - let t = super.toJSON(e); - this.autoUpdate === !1 && (t.object.autoUpdate = !1), t.object.levels = []; + toJSON(t) { + let e = super.toJSON(t); + this.autoUpdate === !1 && (e.object.autoUpdate = !1), e.object.levels = []; let n = this.levels; for(let i = 0, r = n.length; i < r; i++){ - let o = n[i]; - t.object.levels.push({ - object: o.object.uuid, - distance: o.distance + let a = n[i]; + e.object.levels.push({ + object: a.object.uuid, + distance: a.distance, + hysteresis: a.hysteresis }); } - return t; + return e; } -}, ec = new M, tc = new Ve, nc = new Ve, Rx = new M, ic = new pe, so = class extends st { - constructor(e, t){ - super(e, t); - this.type = "SkinnedMesh", this.bindMode = "attached", this.bindMatrix = new pe, this.bindMatrixInverse = new pe; +}, wh = new A, Ah = new $t, Rh = new $t, H0 = new A, Ch = new Ot, Fi = new A, Ja = new We, Ph = new Ot, $a = new hi, Po = class extends ve { + constructor(t, e){ + super(t, e), this.isSkinnedMesh = !0, this.type = "SkinnedMesh", this.bindMode = "attached", this.bindMatrix = new Ot, this.bindMatrixInverse = new Ot, this.boundingBox = null, this.boundingSphere = null; } - copy(e) { - return super.copy(e), this.bindMode = e.bindMode, this.bindMatrix.copy(e.bindMatrix), this.bindMatrixInverse.copy(e.bindMatrixInverse), this.skeleton = e.skeleton, this; + computeBoundingBox() { + let t = this.geometry; + this.boundingBox === null && (this.boundingBox = new Ke), this.boundingBox.makeEmpty(); + let e = t.getAttribute("position"); + for(let n = 0; n < e.count; n++)Fi.fromBufferAttribute(e, n), this.applyBoneTransform(n, Fi), this.boundingBox.expandByPoint(Fi); + } + computeBoundingSphere() { + let t = this.geometry; + this.boundingSphere === null && (this.boundingSphere = new We), this.boundingSphere.makeEmpty(); + let e = t.getAttribute("position"); + for(let n = 0; n < e.count; n++)Fi.fromBufferAttribute(e, n), this.applyBoneTransform(n, Fi), this.boundingSphere.expandByPoint(Fi); + } + copy(t, e) { + return super.copy(t, e), this.bindMode = t.bindMode, this.bindMatrix.copy(t.bindMatrix), this.bindMatrixInverse.copy(t.bindMatrixInverse), this.skeleton = t.skeleton, t.boundingBox !== null && (this.boundingBox = t.boundingBox.clone()), t.boundingSphere !== null && (this.boundingSphere = t.boundingSphere.clone()), this; } - bind(e, t) { - this.skeleton = e, t === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), t = this.matrixWorld), this.bindMatrix.copy(t), this.bindMatrixInverse.copy(t).invert(); + raycast(t, e) { + let n = this.material, i = this.matrixWorld; + n !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), Ja.copy(this.boundingSphere), Ja.applyMatrix4(i), t.ray.intersectsSphere(Ja) !== !1 && (Ph.copy(i).invert(), $a.copy(t.ray).applyMatrix4(Ph), !(this.boundingBox !== null && $a.intersectsBox(this.boundingBox) === !1) && this._computeIntersections(t, e, $a))); + } + getVertexPosition(t, e) { + return super.getVertexPosition(t, e), this.applyBoneTransform(t, e), e; + } + bind(t, e) { + this.skeleton = t, e === void 0 && (this.updateMatrixWorld(!0), this.skeleton.calculateInverses(), e = this.matrixWorld), this.bindMatrix.copy(e), this.bindMatrixInverse.copy(e).invert(); } pose() { this.skeleton.pose(); } normalizeSkinWeights() { - let e = new Ve, t = this.geometry.attributes.skinWeight; - for(let n = 0, i = t.count; n < i; n++){ - e.x = t.getX(n), e.y = t.getY(n), e.z = t.getZ(n), e.w = t.getW(n); - let r = 1 / e.manhattanLength(); - r !== 1 / 0 ? e.multiplyScalar(r) : e.set(1, 0, 0, 0), t.setXYZW(n, e.x, e.y, e.z, e.w); + let t = new $t, e = this.geometry.attributes.skinWeight; + for(let n = 0, i = e.count; n < i; n++){ + t.fromBufferAttribute(e, n); + let r = 1 / t.manhattanLength(); + r !== 1 / 0 ? t.multiplyScalar(r) : t.set(1, 0, 0, 0), e.setXYZW(n, t.x, t.y, t.z, t.w); } } - updateMatrixWorld(e) { - super.updateMatrixWorld(e), this.bindMode === "attached" ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === "detached" ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); + updateMatrixWorld(t) { + super.updateMatrixWorld(t), this.bindMode === "attached" ? this.bindMatrixInverse.copy(this.matrixWorld).invert() : this.bindMode === "detached" ? this.bindMatrixInverse.copy(this.bindMatrix).invert() : console.warn("THREE.SkinnedMesh: Unrecognized bindMode: " + this.bindMode); } - boneTransform(e, t) { + applyBoneTransform(t, e) { let n = this.skeleton, i = this.geometry; - tc.fromBufferAttribute(i.attributes.skinIndex, e), nc.fromBufferAttribute(i.attributes.skinWeight, e), ec.copy(t).applyMatrix4(this.bindMatrix), t.set(0, 0, 0); + Ah.fromBufferAttribute(i.attributes.skinIndex, t), Rh.fromBufferAttribute(i.attributes.skinWeight, t), wh.copy(e).applyMatrix4(this.bindMatrix), e.set(0, 0, 0); for(let r = 0; r < 4; r++){ - let o = nc.getComponent(r); - if (o !== 0) { - let a = tc.getComponent(r); - ic.multiplyMatrices(n.bones[a].matrixWorld, n.boneInverses[a]), t.addScaledVector(Rx.copy(ec).applyMatrix4(ic), o); + let a = Rh.getComponent(r); + if (a !== 0) { + let o = Ah.getComponent(r); + Ch.multiplyMatrices(n.bones[o].matrixWorld, n.boneInverses[o]), e.addScaledVector(H0.copy(wh).applyMatrix4(Ch), a); } } - return t.applyMatrix4(this.bindMatrixInverse); + return e.applyMatrix4(this.bindMatrixInverse); } -}; -so.prototype.isSkinnedMesh = !0; -var oo = class extends Ne { + boneTransform(t, e) { + return console.warn("THREE.SkinnedMesh: .boneTransform() was renamed to .applyBoneTransform() in r151."), this.applyBoneTransform(t, e); + } +}, jr = class extends Zt { constructor(){ - super(); - this.type = "Bone"; + super(), this.isBone = !0, this.type = "Bone"; } -}; -oo.prototype.isBone = !0; -var qn = class extends ot { - constructor(e = null, t = 1, n = 1, i, r, o, a, l, c = rt, h = rt, u, d){ - super(null, o, a, l, c, h, i, r, u, d); - this.image = { - data: e, - width: t, +}, oi = class extends ye { + constructor(t = null, e = 1, n = 1, i, r, a, o, c, l = fe, h = fe, u, d){ + super(null, a, o, c, l, h, i, r, u, d), this.isDataTexture = !0, this.image = { + data: t, + width: e, height: n - }, this.magFilter = c, this.minFilter = h, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; + }, this.generateMipmaps = !1, this.flipY = !1, this.unpackAlignment = 1; } -}; -qn.prototype.isDataTexture = !0; -var rc = new pe, Px = new pe, ao = class { - constructor(e = [], t = []){ - this.uuid = Et(), this.bones = e.slice(0), this.boneInverses = t, this.boneMatrices = null, this.boneTexture = null, this.boneTextureSize = 0, this.frame = -1, this.init(); +}, Lh = new Ot, G0 = new Ot, Lo = class s1 { + constructor(t = [], e = []){ + this.uuid = Be(), this.bones = t.slice(0), this.boneInverses = e, this.boneMatrices = null, this.boneTexture = null, this.boneTextureSize = 0, this.init(); } init() { - let e = this.bones, t = this.boneInverses; - if (this.boneMatrices = new Float32Array(e.length * 16), t.length === 0) this.calculateInverses(); - else if (e.length !== t.length) { + let t = this.bones, e = this.boneInverses; + if (this.boneMatrices = new Float32Array(t.length * 16), e.length === 0) this.calculateInverses(); + else if (t.length !== e.length) { console.warn("THREE.Skeleton: Number of inverse bone matrices does not match amount of bones."), this.boneInverses = []; - for(let n = 0, i = this.bones.length; n < i; n++)this.boneInverses.push(new pe); + for(let n = 0, i = this.bones.length; n < i; n++)this.boneInverses.push(new Ot); } } calculateInverses() { this.boneInverses.length = 0; - for(let e = 0, t = this.bones.length; e < t; e++){ - let n = new pe; - this.bones[e] && n.copy(this.bones[e].matrixWorld).invert(), this.boneInverses.push(n); + for(let t = 0, e = this.bones.length; t < e; t++){ + let n = new Ot; + this.bones[t] && n.copy(this.bones[t].matrixWorld).invert(), this.boneInverses.push(n); } } pose() { - for(let e = 0, t = this.bones.length; e < t; e++){ - let n = this.bones[e]; - n && n.matrixWorld.copy(this.boneInverses[e]).invert(); + for(let t = 0, e = this.bones.length; t < e; t++){ + let n = this.bones[t]; + n && n.matrixWorld.copy(this.boneInverses[t]).invert(); } - for(let e = 0, t = this.bones.length; e < t; e++){ - let n = this.bones[e]; + for(let t = 0, e = this.bones.length; t < e; t++){ + let n = this.bones[t]; n && (n.parent && n.parent.isBone ? (n.matrix.copy(n.parent.matrixWorld).invert(), n.matrix.multiply(n.matrixWorld)) : n.matrix.copy(n.matrixWorld), n.matrix.decompose(n.position, n.quaternion, n.scale)); } } update() { - let e = this.bones, t = this.boneInverses, n = this.boneMatrices, i = this.boneTexture; - for(let r = 0, o = e.length; r < o; r++){ - let a = e[r] ? e[r].matrixWorld : Px; - rc.multiplyMatrices(a, t[r]), rc.toArray(n, r * 16); + let t = this.bones, e = this.boneInverses, n = this.boneMatrices, i = this.boneTexture; + for(let r = 0, a = t.length; r < a; r++){ + let o = t[r] ? t[r].matrixWorld : G0; + Lh.multiplyMatrices(o, e[r]), Lh.toArray(n, r * 16); } i !== null && (i.needsUpdate = !0); } clone() { - return new ao(this.bones, this.boneInverses); + return new s1(this.bones, this.boneInverses); } computeBoneTexture() { - let e = Math.sqrt(this.bones.length * 4); - e = Xc(e), e = Math.max(e, 4); - let t = new Float32Array(e * e * 4); - t.set(this.boneMatrices); - let n = new qn(t, e, e, ct, nn); - return n.needsUpdate = !0, this.boneMatrices = t, this.boneTexture = n, this.boneTextureSize = e, this; + let t = Math.sqrt(this.bones.length * 4); + t = md(t), t = Math.max(t, 4); + let e = new Float32Array(t * t * 4); + e.set(this.boneMatrices); + let n = new oi(e, t, t, He, xn); + return n.needsUpdate = !0, this.boneMatrices = e, this.boneTexture = n, this.boneTextureSize = t, this; } - getBoneByName(e) { - for(let t = 0, n = this.bones.length; t < n; t++){ - let i = this.bones[t]; - if (i.name === e) return i; + getBoneByName(t) { + for(let e = 0, n = this.bones.length; e < n; e++){ + let i = this.bones[e]; + if (i.name === t) return i; } } dispose() { this.boneTexture !== null && (this.boneTexture.dispose(), this.boneTexture = null); } - fromJSON(e, t) { - this.uuid = e.uuid; - for(let n = 0, i = e.bones.length; n < i; n++){ - let r = e.bones[n], o = t[r]; - o === void 0 && (console.warn("THREE.Skeleton: No bone found with UUID:", r), o = new oo), this.bones.push(o), this.boneInverses.push(new pe().fromArray(e.boneInverses[n])); + fromJSON(t, e) { + this.uuid = t.uuid; + for(let n = 0, i = t.bones.length; n < i; n++){ + let r = t.bones[n], a = e[r]; + a === void 0 && (console.warn("THREE.Skeleton: No bone found with UUID:", r), a = new jr), this.bones.push(a), this.boneInverses.push(new Ot().fromArray(t.boneInverses[n])); } return this.init(), this; } toJSON() { - let e = { + let t = { metadata: { - version: 4.5, + version: 4.6, type: "Skeleton", generator: "Skeleton.toJSON" }, bones: [], boneInverses: [] }; - e.uuid = this.uuid; - let t = this.bones, n = this.boneInverses; - for(let i = 0, r = t.length; i < r; i++){ - let o = t[i]; - e.bones.push(o.uuid); - let a = n[i]; - e.boneInverses.push(a.toArray()); + t.uuid = this.uuid; + let e = this.bones, n = this.boneInverses; + for(let i = 0, r = e.length; i < r; i++){ + let a = e[i]; + t.bones.push(a.uuid); + let o = n[i]; + t.boneInverses.push(o.toArray()); } - return e; + return t; } -}, Xn = class extends Ue { - constructor(e, t, n, i = 1){ - typeof n == "number" && (i = n, n = !1, console.error("THREE.InstancedBufferAttribute: The constructor now expects normalized as the third argument.")); - super(e, t, n); - this.meshPerAttribute = i; +}, ui = class extends Kt { + constructor(t, e, n, i = 1){ + super(t, e, n), this.isInstancedBufferAttribute = !0, this.meshPerAttribute = i; } - copy(e) { - return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this; + copy(t) { + return super.copy(t), this.meshPerAttribute = t.meshPerAttribute, this; } toJSON() { - let e = super.toJSON(); - return e.meshPerAttribute = this.meshPerAttribute, e.isInstancedBufferAttribute = !0, e; + let t = super.toJSON(); + return t.meshPerAttribute = this.meshPerAttribute, t.isInstancedBufferAttribute = !0, t; } -}; -Xn.prototype.isInstancedBufferAttribute = !0; -var sc = new pe, oc = new pe, ps = [], tr = new st, xa = class extends st { - constructor(e, t, n){ - super(e, t); - this.instanceMatrix = new Xn(new Float32Array(n * 16), 16), this.instanceColor = null, this.count = n, this.frustumCulled = !1; +}, Oi = new Ot, Ih = new Ot, mr = [], Uh = new Ke, W0 = new Ot, ms = new ve, gs = new We, Io = class extends ve { + constructor(t, e, n){ + super(t, e), this.isInstancedMesh = !0, this.instanceMatrix = new ui(new Float32Array(n * 16), 16), this.instanceColor = null, this.count = n, this.boundingBox = null, this.boundingSphere = null; + for(let i = 0; i < n; i++)this.setMatrixAt(i, W0); } - copy(e) { - return super.copy(e), this.instanceMatrix.copy(e.instanceMatrix), e.instanceColor !== null && (this.instanceColor = e.instanceColor.clone()), this.count = e.count, this; + computeBoundingBox() { + let t = this.geometry, e = this.count; + this.boundingBox === null && (this.boundingBox = new Ke), t.boundingBox === null && t.computeBoundingBox(), this.boundingBox.makeEmpty(); + for(let n = 0; n < e; n++)this.getMatrixAt(n, Oi), Uh.copy(t.boundingBox).applyMatrix4(Oi), this.boundingBox.union(Uh); } - getColorAt(e, t) { - t.fromArray(this.instanceColor.array, e * 3); + computeBoundingSphere() { + let t = this.geometry, e = this.count; + this.boundingSphere === null && (this.boundingSphere = new We), t.boundingSphere === null && t.computeBoundingSphere(), this.boundingSphere.makeEmpty(); + for(let n = 0; n < e; n++)this.getMatrixAt(n, Oi), gs.copy(t.boundingSphere).applyMatrix4(Oi), this.boundingSphere.union(gs); } - getMatrixAt(e, t) { - t.fromArray(this.instanceMatrix.array, e * 16); + copy(t, e) { + return super.copy(t, e), this.instanceMatrix.copy(t.instanceMatrix), t.instanceColor !== null && (this.instanceColor = t.instanceColor.clone()), this.count = t.count, t.boundingBox !== null && (this.boundingBox = t.boundingBox.clone()), t.boundingSphere !== null && (this.boundingSphere = t.boundingSphere.clone()), this; } - raycast(e, t) { - let n = this.matrixWorld, i = this.count; - if (tr.geometry = this.geometry, tr.material = this.material, tr.material !== void 0) for(let r = 0; r < i; r++){ - this.getMatrixAt(r, sc), oc.multiplyMatrices(n, sc), tr.matrixWorld = oc, tr.raycast(e, ps); - for(let o = 0, a = ps.length; o < a; o++){ - let l = ps[o]; - l.instanceId = r, l.object = this, t.push(l); + getColorAt(t, e) { + e.fromArray(this.instanceColor.array, t * 3); + } + getMatrixAt(t, e) { + e.fromArray(this.instanceMatrix.array, t * 16); + } + raycast(t, e) { + let n = this.matrixWorld, i = this.count; + if (ms.geometry = this.geometry, ms.material = this.material, ms.material !== void 0 && (this.boundingSphere === null && this.computeBoundingSphere(), gs.copy(this.boundingSphere), gs.applyMatrix4(n), t.ray.intersectsSphere(gs) !== !1)) for(let r = 0; r < i; r++){ + this.getMatrixAt(r, Oi), Ih.multiplyMatrices(n, Oi), ms.matrixWorld = Ih, ms.raycast(t, mr); + for(let a = 0, o = mr.length; a < o; a++){ + let c = mr[a]; + c.instanceId = r, c.object = this, e.push(c); } - ps.length = 0; + mr.length = 0; } } - setColorAt(e, t) { - this.instanceColor === null && (this.instanceColor = new Xn(new Float32Array(this.instanceMatrix.count * 3), 3)), t.toArray(this.instanceColor.array, e * 3); + setColorAt(t, e) { + this.instanceColor === null && (this.instanceColor = new ui(new Float32Array(this.instanceMatrix.count * 3), 3)), e.toArray(this.instanceColor.array, t * 3); } - setMatrixAt(e, t) { - t.toArray(this.instanceMatrix.array, e * 16); + setMatrixAt(t, e) { + e.toArray(this.instanceMatrix.array, t * 16); } updateMorphTargets() {} dispose() { @@ -12122,424 +13741,983 @@ var sc = new pe, oc = new pe, ps = [], tr = new st, xa = class extends st { type: "dispose" }); } -}; -xa.prototype.isInstancedMesh = !0; -var ft = class extends dt { - constructor(e){ - super(); - this.type = "LineBasicMaterial", this.color = new ae(16777215), this.linewidth = 1, this.linecap = "round", this.linejoin = "round", this.setValues(e); +}, Ee = class extends Me { + constructor(t){ + super(), this.isLineBasicMaterial = !0, this.type = "LineBasicMaterial", this.color = new ft(16777215), this.map = null, this.linewidth = 1, this.linecap = "round", this.linejoin = "round", this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.linewidth = e.linewidth, this.linecap = e.linecap, this.linejoin = e.linejoin, this; + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.linewidth = t.linewidth, this.linecap = t.linecap, this.linejoin = t.linejoin, this.fog = t.fog, this; } -}; -ft.prototype.isLineBasicMaterial = !0; -var ac = new M, lc = new M, cc = new pe, Xo = new Cn, ms = new An, on = class extends Ne { - constructor(e = new _e, t = new ft){ - super(); - this.type = "Line", this.geometry = e, this.material = t, this.updateMorphTargets(); +}, Dh = new A, Nh = new A, Fh = new Ot, Ka = new hi, gr = new We, Sn = class extends Zt { + constructor(t = new Vt, e = new Ee){ + super(), this.isLine = !0, this.type = "Line", this.geometry = t, this.material = e, this.updateMorphTargets(); } - copy(e) { - return super.copy(e), this.material = e.material, this.geometry = e.geometry, this; + copy(t, e) { + return super.copy(t, e), this.material = t.material, this.geometry = t.geometry, this; } computeLineDistances() { - let e = this.geometry; - if (e.isBufferGeometry) if (e.index === null) { - let t = e.attributes.position, n = [ + let t = this.geometry; + if (t.index === null) { + let e = t.attributes.position, n = [ 0 ]; - for(let i = 1, r = t.count; i < r; i++)ac.fromBufferAttribute(t, i - 1), lc.fromBufferAttribute(t, i), n[i] = n[i - 1], n[i] += ac.distanceTo(lc); - e.setAttribute("lineDistance", new de(n, 1)); + for(let i = 1, r = e.count; i < r; i++)Dh.fromBufferAttribute(e, i - 1), Nh.fromBufferAttribute(e, i), n[i] = n[i - 1], n[i] += Dh.distanceTo(Nh); + t.setAttribute("lineDistance", new _t(n, 1)); } else console.warn("THREE.Line.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - else e.isGeometry && console.error("THREE.Line.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); return this; } - raycast(e, t) { - let n = this.geometry, i = this.matrixWorld, r = e.params.Line.threshold, o = n.drawRange; - if (n.boundingSphere === null && n.computeBoundingSphere(), ms.copy(n.boundingSphere), ms.applyMatrix4(i), ms.radius += r, e.ray.intersectsSphere(ms) === !1) return; - cc.copy(i).invert(), Xo.copy(e.ray).applyMatrix4(cc); - let a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = a * a, c = new M, h = new M, u = new M, d = new M, f = this.isLineSegments ? 2 : 1; - if (n.isBufferGeometry) { - let m = n.index, v = n.attributes.position; - if (m !== null) { - let g = Math.max(0, o.start), p = Math.min(m.count, o.start + o.count); - for(let _ = g, y = p - 1; _ < y; _ += f){ - let b = m.getX(_), A = m.getX(_ + 1); - if (c.fromBufferAttribute(v, b), h.fromBufferAttribute(v, A), Xo.distanceSqToSegment(c, h, d, u) > l) continue; - d.applyMatrix4(this.matrixWorld); - let I = e.ray.origin.distanceTo(d); - I < e.near || I > e.far || t.push({ - distance: I, - point: u.clone().applyMatrix4(this.matrixWorld), - index: _, - face: null, - faceIndex: null, - object: this - }); - } - } else { - let g = Math.max(0, o.start), p = Math.min(v.count, o.start + o.count); - for(let _ = g, y = p - 1; _ < y; _ += f){ - if (c.fromBufferAttribute(v, _), h.fromBufferAttribute(v, _ + 1), Xo.distanceSqToSegment(c, h, d, u) > l) continue; - d.applyMatrix4(this.matrixWorld); - let A = e.ray.origin.distanceTo(d); - A < e.near || A > e.far || t.push({ - distance: A, - point: u.clone().applyMatrix4(this.matrixWorld), - index: _, - face: null, - faceIndex: null, - object: this - }); - } + raycast(t, e) { + let n = this.geometry, i = this.matrixWorld, r = t.params.Line.threshold, a = n.drawRange; + if (n.boundingSphere === null && n.computeBoundingSphere(), gr.copy(n.boundingSphere), gr.applyMatrix4(i), gr.radius += r, t.ray.intersectsSphere(gr) === !1) return; + Fh.copy(i).invert(), Ka.copy(t.ray).applyMatrix4(Fh); + let o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), c = o * o, l = new A, h = new A, u = new A, d = new A, f = this.isLineSegments ? 2 : 1, m = n.index, g = n.attributes.position; + if (m !== null) { + let p = Math.max(0, a.start), v = Math.min(m.count, a.start + a.count); + for(let _ = p, y = v - 1; _ < y; _ += f){ + let b = m.getX(_), w = m.getX(_ + 1); + if (l.fromBufferAttribute(g, b), h.fromBufferAttribute(g, w), Ka.distanceSqToSegment(l, h, d, u) > c) continue; + d.applyMatrix4(this.matrixWorld); + let L = t.ray.origin.distanceTo(d); + L < t.near || L > t.far || e.push({ + distance: L, + point: u.clone().applyMatrix4(this.matrixWorld), + index: _, + face: null, + faceIndex: null, + object: this + }); + } + } else { + let p = Math.max(0, a.start), v = Math.min(g.count, a.start + a.count); + for(let _ = p, y = v - 1; _ < y; _ += f){ + if (l.fromBufferAttribute(g, _), h.fromBufferAttribute(g, _ + 1), Ka.distanceSqToSegment(l, h, d, u) > c) continue; + d.applyMatrix4(this.matrixWorld); + let w = t.ray.origin.distanceTo(d); + w < t.near || w > t.far || e.push({ + distance: w, + point: u.clone().applyMatrix4(this.matrixWorld), + index: _, + face: null, + faceIndex: null, + object: this + }); } - } else n.isGeometry && console.error("THREE.Line.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let e = this.geometry.morphAttributes, n = Object.keys(e); + if (n.length > 0) { + let i = e[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Line.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); } } -}; -on.prototype.isLine = !0; -var hc = new M, uc = new M, wt = class extends on { - constructor(e, t){ - super(e, t); - this.type = "LineSegments"; +}, Oh = new A, Bh = new A, je = class extends Sn { + constructor(t, e){ + super(t, e), this.isLineSegments = !0, this.type = "LineSegments"; } computeLineDistances() { - let e = this.geometry; - if (e.isBufferGeometry) if (e.index === null) { - let t = e.attributes.position, n = []; - for(let i = 0, r = t.count; i < r; i += 2)hc.fromBufferAttribute(t, i), uc.fromBufferAttribute(t, i + 1), n[i] = i === 0 ? 0 : n[i - 1], n[i + 1] = n[i] + hc.distanceTo(uc); - e.setAttribute("lineDistance", new de(n, 1)); + let t = this.geometry; + if (t.index === null) { + let e = t.attributes.position, n = []; + for(let i = 0, r = e.count; i < r; i += 2)Oh.fromBufferAttribute(e, i), Bh.fromBufferAttribute(e, i + 1), n[i] = i === 0 ? 0 : n[i - 1], n[i + 1] = n[i] + Oh.distanceTo(Bh); + t.setAttribute("lineDistance", new _t(n, 1)); } else console.warn("THREE.LineSegments.computeLineDistances(): Computation only possible with non-indexed BufferGeometry."); - else e.isGeometry && console.error("THREE.LineSegments.computeLineDistances() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); return this; } -}; -wt.prototype.isLineSegments = !0; -var ya = class extends on { - constructor(e, t){ - super(e, t); - this.type = "LineLoop"; - } -}; -ya.prototype.isLineLoop = !0; -var jn = class extends dt { - constructor(e){ - super(); - this.type = "PointsMaterial", this.color = new ae(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.setValues(e); - } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.alphaMap = e.alphaMap, this.size = e.size, this.sizeAttenuation = e.sizeAttenuation, this; - } -}; -jn.prototype.isPointsMaterial = !0; -var dc = new pe, sa = new Cn, gs = new An, xs = new M, zr = class extends Ne { - constructor(e = new _e, t = new jn){ - super(); - this.type = "Points", this.geometry = e, this.material = t, this.updateMorphTargets(); - } - copy(e) { - return super.copy(e), this.material = e.material, this.geometry = e.geometry, this; - } - raycast(e, t) { - let n = this.geometry, i = this.matrixWorld, r = e.params.Points.threshold, o = n.drawRange; - if (n.boundingSphere === null && n.computeBoundingSphere(), gs.copy(n.boundingSphere), gs.applyMatrix4(i), gs.radius += r, e.ray.intersectsSphere(gs) === !1) return; - dc.copy(i).invert(), sa.copy(e.ray).applyMatrix4(dc); - let a = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), l = a * a; - if (n.isBufferGeometry) { - let c = n.index, u = n.attributes.position; - if (c !== null) { - let d = Math.max(0, o.start), f = Math.min(c.count, o.start + o.count); - for(let m = d, x = f; m < x; m++){ - let v = c.getX(m); - xs.fromBufferAttribute(u, v), fc(xs, v, l, i, e, t, this); - } - } else { - let d = Math.max(0, o.start), f = Math.min(u.count, o.start + o.count); - for(let m = d, x = f; m < x; m++)xs.fromBufferAttribute(u, m), fc(xs, m, l, i, e, t, this); +}, Uo = class extends Sn { + constructor(t, e){ + super(t, e), this.isLineLoop = !0, this.type = "LineLoop"; + } +}, ta = class extends Me { + constructor(t){ + super(), this.isPointsMaterial = !0, this.type = "PointsMaterial", this.color = new ft(16777215), this.map = null, this.alphaMap = null, this.size = 1, this.sizeAttenuation = !0, this.fog = !0, this.setValues(t); + } + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.alphaMap = t.alphaMap, this.size = t.size, this.sizeAttenuation = t.sizeAttenuation, this.fog = t.fog, this; + } +}, zh = new Ot, Do = new hi, _r = new We, xr = new A, No = class extends Zt { + constructor(t = new Vt, e = new ta){ + super(), this.isPoints = !0, this.type = "Points", this.geometry = t, this.material = e, this.updateMorphTargets(); + } + copy(t, e) { + return super.copy(t, e), this.material = t.material, this.geometry = t.geometry, this; + } + raycast(t, e) { + let n = this.geometry, i = this.matrixWorld, r = t.params.Points.threshold, a = n.drawRange; + if (n.boundingSphere === null && n.computeBoundingSphere(), _r.copy(n.boundingSphere), _r.applyMatrix4(i), _r.radius += r, t.ray.intersectsSphere(_r) === !1) return; + zh.copy(i).invert(), Do.copy(t.ray).applyMatrix4(zh); + let o = r / ((this.scale.x + this.scale.y + this.scale.z) / 3), c = o * o, l = n.index, u = n.attributes.position; + if (l !== null) { + let d = Math.max(0, a.start), f = Math.min(l.count, a.start + a.count); + for(let m = d, x = f; m < x; m++){ + let g = l.getX(m); + xr.fromBufferAttribute(u, g), kh(xr, g, c, i, t, e, this); } - } else console.error("THREE.Points.raycast() no longer supports THREE.Geometry. Use THREE.BufferGeometry instead."); + } else { + let d = Math.max(0, a.start), f = Math.min(u.count, a.start + a.count); + for(let m = d, x = f; m < x; m++)xr.fromBufferAttribute(u, m), kh(xr, m, c, i, t, e, this); + } } updateMorphTargets() { - let e = this.geometry; - if (e.isBufferGeometry) { - let t = e.morphAttributes, n = Object.keys(t); - if (n.length > 0) { - let i = t[n[0]]; - if (i !== void 0) { - this.morphTargetInfluences = [], this.morphTargetDictionary = {}; - for(let r = 0, o = i.length; r < o; r++){ - let a = i[r].name || String(r); - this.morphTargetInfluences.push(0), this.morphTargetDictionary[a] = r; - } + let e = this.geometry.morphAttributes, n = Object.keys(e); + if (n.length > 0) { + let i = e[n[0]]; + if (i !== void 0) { + this.morphTargetInfluences = [], this.morphTargetDictionary = {}; + for(let r = 0, a = i.length; r < a; r++){ + let o = i[r].name || String(r); + this.morphTargetInfluences.push(0), this.morphTargetDictionary[o] = r; } } - } else { - let t = e.morphTargets; - t !== void 0 && t.length > 0 && console.error("THREE.Points.updateMorphTargets() does not support THREE.Geometry. Use THREE.BufferGeometry instead."); } } }; -zr.prototype.isPoints = !0; -function fc(s, e, t, n, i, r, o) { - let a = sa.distanceSqToPoint(s); - if (a < t) { - let l = new M; - sa.closestPointToPoint(s, l), l.applyMatrix4(n); - let c = i.ray.origin.distanceTo(l); - if (c < i.near || c > i.far) return; +function kh(s1, t, e, n, i, r, a) { + let o = Do.distanceSqToPoint(s1); + if (o < e) { + let c = new A; + Do.closestPointToPoint(s1, c), c.applyMatrix4(n); + let l = i.ray.origin.distanceTo(c); + if (l < i.near || l > i.far) return; r.push({ - distance: c, - distanceToRay: Math.sqrt(a), - point: l, - index: e, + distance: l, + distanceToRay: Math.sqrt(o), + point: c, + index: t, face: null, - object: o + object: a }); } } -var wh = class extends ot { - constructor(e, t, n, i, r, o, a, l, c){ - super(e, t, n, i, r, o, a, l, c); - this.format = a !== void 0 ? a : Gn, this.minFilter = o !== void 0 ? o : tt, this.magFilter = r !== void 0 ? r : tt, this.generateMipmaps = !1; +var Vh = class extends ye { + constructor(t, e, n, i, r, a, o, c, l){ + super(t, e, n, i, r, a, o, c, l), this.isVideoTexture = !0, this.minFilter = a !== void 0 ? a : pe, this.magFilter = r !== void 0 ? r : pe, this.generateMipmaps = !1; let h = this; function u() { - h.needsUpdate = !0, e.requestVideoFrameCallback(u); + h.needsUpdate = !0, t.requestVideoFrameCallback(u); } - "requestVideoFrameCallback" in e && e.requestVideoFrameCallback(u); + "requestVideoFrameCallback" in t && t.requestVideoFrameCallback(u); } clone() { return new this.constructor(this.image).copy(this); } update() { - let e = this.image; - "requestVideoFrameCallback" in e === !1 && e.readyState >= e.HAVE_CURRENT_DATA && (this.needsUpdate = !0); + let t = this.image; + "requestVideoFrameCallback" in t === !1 && t.readyState >= t.HAVE_CURRENT_DATA && (this.needsUpdate = !0); } -}; -wh.prototype.isVideoTexture = !0; -var Sh = class extends ot { - constructor(e, t, n){ +}, Hh = class extends ye { + constructor(t, e){ super({ - width: e, - height: t - }); - this.format = n, this.magFilter = rt, this.minFilter = rt, this.generateMipmaps = !1, this.needsUpdate = !0; - } -}; -Sh.prototype.isFramebufferTexture = !0; -var va = class extends ot { - constructor(e, t, n, i, r, o, a, l, c, h, u, d){ - super(null, o, a, l, c, h, i, r, u, d); - this.image = { width: t, + height: e + }), this.isFramebufferTexture = !0, this.magFilter = fe, this.minFilter = fe, this.generateMipmaps = !1, this.needsUpdate = !0; + } +}, Us = class extends ye { + constructor(t, e, n, i, r, a, o, c, l, h, u, d){ + super(null, a, o, c, l, h, i, r, u, d), this.isCompressedTexture = !0, this.image = { + width: e, height: n - }, this.mipmaps = e, this.flipY = !1, this.generateMipmaps = !1; + }, this.mipmaps = t, this.flipY = !1, this.generateMipmaps = !1; } -}; -va.prototype.isCompressedTexture = !0; -var Th = class extends ot { - constructor(e, t, n, i, r, o, a, l, c){ - super(e, t, n, i, r, o, a, l, c); - this.needsUpdate = !0; +}, Gh = class extends Us { + constructor(t, e, n, i, r, a){ + super(t, e, n, r, a), this.isCompressedArrayTexture = !0, this.image.depth = i, this.wrapR = Ce; } -}; -Th.prototype.isCanvasTexture = !0; -var fr = class extends _e { - constructor(e = 1, t = 8, n = 0, i = Math.PI * 2){ - super(); - this.type = "CircleGeometry", this.parameters = { - radius: e, - segments: t, - thetaStart: n, - thetaLength: i - }, t = Math.max(3, t); - let r = [], o = [], a = [], l = [], c = new M, h = new X; - o.push(0, 0, 0), a.push(0, 0, 1), l.push(.5, .5); - for(let u = 0, d = 3; u <= t; u++, d += 3){ - let f = n + u / t * i; - c.x = e * Math.cos(f), c.y = e * Math.sin(f), o.push(c.x, c.y, c.z), a.push(0, 0, 1), h.x = (o[d] / e + 1) / 2, h.y = (o[d + 1] / e + 1) / 2, l.push(h.x, h.y); - } - for(let u = 1; u <= t; u++)r.push(u, u + 1, 0); - this.setIndex(r), this.setAttribute("position", new de(o, 3)), this.setAttribute("normal", new de(a, 3)), this.setAttribute("uv", new de(l, 2)); +}, Wh = class extends Us { + constructor(t, e, n){ + super(void 0, t[0].width, t[0].height, e, n, Bn), this.isCompressedCubeTexture = !0, this.isCubeTexture = !0, this.image = t; } - static fromJSON(e) { - return new fr(e.radius, e.segments, e.thetaStart, e.thetaLength); +}, Xh = class extends ye { + constructor(t, e, n, i, r, a, o, c, l){ + super(t, e, n, i, r, a, o, c, l), this.isCanvasTexture = !0, this.needsUpdate = !0; } -}, Jn = class extends _e { - constructor(e = 1, t = 1, n = 1, i = 8, r = 1, o = !1, a = 0, l = Math.PI * 2){ - super(); - this.type = "CylinderGeometry", this.parameters = { - radiusTop: e, - radiusBottom: t, - height: n, - radialSegments: i, - heightSegments: r, - openEnded: o, - thetaStart: a, - thetaLength: l - }; - let c = this; - i = Math.floor(i), r = Math.floor(r); - let h = [], u = [], d = [], f = [], m = 0, x = [], v = n / 2, g = 0; - p(), o === !1 && (e > 0 && _(!0), t > 0 && _(!1)), this.setIndex(h), this.setAttribute("position", new de(u, 3)), this.setAttribute("normal", new de(d, 3)), this.setAttribute("uv", new de(f, 2)); - function p() { - let y = new M, b = new M, A = 0, L = (t - e) / n; - for(let I = 0; I <= r; I++){ - let k = [], B = I / r, P = B * (t - e) + e; - for(let w = 0; w <= i; w++){ - let E = w / i, D = E * l + a, U = Math.sin(D), F = Math.cos(D); - b.x = P * U, b.y = -B * n + v, b.z = P * F, u.push(b.x, b.y, b.z), y.set(U, L, F).normalize(), d.push(y.x, y.y, y.z), f.push(E, 1 - B), k.push(m++); - } - x.push(k); - } - for(let I = 0; I < i; I++)for(let k = 0; k < r; k++){ - let B = x[k][I], P = x[k + 1][I], w = x[k + 1][I + 1], E = x[k][I + 1]; - h.push(B, P, E), h.push(P, w, E), A += 6; - } - c.addGroup(g, A, 0), g += A; +}, Xe = class { + constructor(){ + this.type = "Curve", this.arcLengthDivisions = 200; + } + getPoint() { + return console.warn("THREE.Curve: .getPoint() not implemented."), null; + } + getPointAt(t, e) { + let n = this.getUtoTmapping(t); + return this.getPoint(n, e); + } + getPoints(t = 5) { + let e = []; + for(let n = 0; n <= t; n++)e.push(this.getPoint(n / t)); + return e; + } + getSpacedPoints(t = 5) { + let e = []; + for(let n = 0; n <= t; n++)e.push(this.getPointAt(n / t)); + return e; + } + getLength() { + let t = this.getLengths(); + return t[t.length - 1]; + } + getLengths(t = this.arcLengthDivisions) { + if (this.cacheArcLengths && this.cacheArcLengths.length === t + 1 && !this.needsUpdate) return this.cacheArcLengths; + this.needsUpdate = !1; + let e = [], n, i = this.getPoint(0), r = 0; + e.push(0); + for(let a = 1; a <= t; a++)n = this.getPoint(a / t), r += n.distanceTo(i), e.push(r), i = n; + return this.cacheArcLengths = e, e; + } + updateArcLengths() { + this.needsUpdate = !0, this.getLengths(); + } + getUtoTmapping(t, e) { + let n = this.getLengths(), i = 0, r = n.length, a; + e ? a = e : a = t * n[r - 1]; + let o = 0, c = r - 1, l; + for(; o <= c;)if (i = Math.floor(o + (c - o) / 2), l = n[i] - a, l < 0) o = i + 1; + else if (l > 0) c = i - 1; + else { + c = i; + break; } - function _(y) { - let b = m, A = new X, L = new M, I = 0, k = y === !0 ? e : t, B = y === !0 ? 1 : -1; - for(let w = 1; w <= i; w++)u.push(0, v * B, 0), d.push(0, B, 0), f.push(.5, .5), m++; - let P = m; - for(let w = 0; w <= i; w++){ - let D = w / i * l + a, U = Math.cos(D), F = Math.sin(D); - L.x = k * F, L.y = v * B, L.z = k * U, u.push(L.x, L.y, L.z), d.push(0, B, 0), A.x = U * .5 + .5, A.y = F * .5 * B + .5, f.push(A.x, A.y), m++; - } - for(let w = 0; w < i; w++){ - let E = b + w, D = P + w; - y === !0 ? h.push(D, D + 1, E) : h.push(D + 1, D, E), I += 3; + if (i = c, n[i] === a) return i / (r - 1); + let h = n[i], d = n[i + 1] - h, f = (a - h) / d; + return (i + f) / (r - 1); + } + getTangent(t, e) { + let i = t - 1e-4, r = t + 1e-4; + i < 0 && (i = 0), r > 1 && (r = 1); + let a = this.getPoint(i), o = this.getPoint(r), c = e || (a.isVector2 ? new J : new A); + return c.copy(o).sub(a).normalize(), c; + } + getTangentAt(t, e) { + let n = this.getUtoTmapping(t); + return this.getTangent(n, e); + } + computeFrenetFrames(t, e) { + let n = new A, i = [], r = [], a = [], o = new A, c = new Ot; + for(let f = 0; f <= t; f++){ + let m = f / t; + i[f] = this.getTangentAt(m, new A); + } + r[0] = new A, a[0] = new A; + let l = Number.MAX_VALUE, h = Math.abs(i[0].x), u = Math.abs(i[0].y), d = Math.abs(i[0].z); + h <= l && (l = h, n.set(1, 0, 0)), u <= l && (l = u, n.set(0, 1, 0)), d <= l && n.set(0, 0, 1), o.crossVectors(i[0], n).normalize(), r[0].crossVectors(i[0], o), a[0].crossVectors(i[0], r[0]); + for(let f = 1; f <= t; f++){ + if (r[f] = r[f - 1].clone(), a[f] = a[f - 1].clone(), o.crossVectors(i[f - 1], i[f]), o.length() > Number.EPSILON) { + o.normalize(); + let m = Math.acos(ae(i[f - 1].dot(i[f]), -1, 1)); + r[f].applyMatrix4(c.makeRotationAxis(o, m)); } - c.addGroup(g, I, y === !0 ? 1 : 2), g += I; + a[f].crossVectors(i[f], r[f]); } + if (e === !0) { + let f = Math.acos(ae(r[0].dot(r[t]), -1, 1)); + f /= t, i[0].dot(o.crossVectors(r[0], r[t])) > 0 && (f = -f); + for(let m = 1; m <= t; m++)r[m].applyMatrix4(c.makeRotationAxis(i[m], f * m)), a[m].crossVectors(i[m], r[m]); + } + return { + tangents: i, + normals: r, + binormals: a + }; } - static fromJSON(e) { - return new Jn(e.radiusTop, e.radiusBottom, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); + clone() { + return new this.constructor().copy(this); } -}, pr = class extends Jn { - constructor(e = 1, t = 1, n = 8, i = 1, r = !1, o = 0, a = Math.PI * 2){ - super(0, e, t, n, i, r, o, a); - this.type = "ConeGeometry", this.parameters = { - radius: e, - height: t, - radialSegments: n, - heightSegments: i, - openEnded: r, - thetaStart: o, - thetaLength: a + copy(t) { + return this.arcLengthDivisions = t.arcLengthDivisions, this; + } + toJSON() { + let t = { + metadata: { + version: 4.6, + type: "Curve", + generator: "Curve.toJSON" + } }; + return t.arcLengthDivisions = this.arcLengthDivisions, t.type = this.type, t; } - static fromJSON(e) { - return new pr(e.radius, e.height, e.radialSegments, e.heightSegments, e.openEnded, e.thetaStart, e.thetaLength); + fromJSON(t) { + return this.arcLengthDivisions = t.arcLengthDivisions, this; } -}, an = class extends _e { - constructor(e = [], t = [], n = 1, i = 0){ - super(); - this.type = "PolyhedronGeometry", this.parameters = { - vertices: e, - indices: t, - radius: n, - detail: i - }; - let r = [], o = []; - a(i), c(n), h(), this.setAttribute("position", new de(r, 3)), this.setAttribute("normal", new de(r.slice(), 3)), this.setAttribute("uv", new de(o, 2)), i === 0 ? this.computeVertexNormals() : this.normalizeNormals(); - function a(p) { - let _ = new M, y = new M, b = new M; - for(let A = 0; A < t.length; A += 3)f(t[A + 0], _), f(t[A + 1], y), f(t[A + 2], b), l(_, y, b, p); - } - function l(p, _, y, b) { - let A = b + 1, L = []; - for(let I = 0; I <= A; I++){ - L[I] = []; - let k = p.clone().lerp(y, I / A), B = _.clone().lerp(y, I / A), P = A - I; - for(let w = 0; w <= P; w++)w === 0 && I === A ? L[I][w] = k : L[I][w] = k.clone().lerp(B, w / P); - } - for(let I = 0; I < A; I++)for(let k = 0; k < 2 * (A - I) - 1; k++){ - let B = Math.floor(k / 2); - k % 2 === 0 ? (d(L[I][B + 1]), d(L[I + 1][B]), d(L[I][B])) : (d(L[I][B + 1]), d(L[I + 1][B + 1]), d(L[I + 1][B])); - } +}, Ds = class extends Xe { + constructor(t = 0, e = 0, n = 1, i = 1, r = 0, a = Math.PI * 2, o = !1, c = 0){ + super(), this.isEllipseCurve = !0, this.type = "EllipseCurve", this.aX = t, this.aY = e, this.xRadius = n, this.yRadius = i, this.aStartAngle = r, this.aEndAngle = a, this.aClockwise = o, this.aRotation = c; + } + getPoint(t, e) { + let n = e || new J, i = Math.PI * 2, r = this.aEndAngle - this.aStartAngle, a = Math.abs(r) < Number.EPSILON; + for(; r < 0;)r += i; + for(; r > i;)r -= i; + r < Number.EPSILON && (a ? r = 0 : r = i), this.aClockwise === !0 && !a && (r === i ? r = -i : r = r - i); + let o = this.aStartAngle + t * r, c = this.aX + this.xRadius * Math.cos(o), l = this.aY + this.yRadius * Math.sin(o); + if (this.aRotation !== 0) { + let h = Math.cos(this.aRotation), u = Math.sin(this.aRotation), d = c - this.aX, f = l - this.aY; + c = d * h - f * u + this.aX, l = d * u + f * h + this.aY; + } + return n.set(c, l); + } + copy(t) { + return super.copy(t), this.aX = t.aX, this.aY = t.aY, this.xRadius = t.xRadius, this.yRadius = t.yRadius, this.aStartAngle = t.aStartAngle, this.aEndAngle = t.aEndAngle, this.aClockwise = t.aClockwise, this.aRotation = t.aRotation, this; + } + toJSON() { + let t = super.toJSON(); + return t.aX = this.aX, t.aY = this.aY, t.xRadius = this.xRadius, t.yRadius = this.yRadius, t.aStartAngle = this.aStartAngle, t.aEndAngle = this.aEndAngle, t.aClockwise = this.aClockwise, t.aRotation = this.aRotation, t; + } + fromJSON(t) { + return super.fromJSON(t), this.aX = t.aX, this.aY = t.aY, this.xRadius = t.xRadius, this.yRadius = t.yRadius, this.aStartAngle = t.aStartAngle, this.aEndAngle = t.aEndAngle, this.aClockwise = t.aClockwise, this.aRotation = t.aRotation, this; + } +}, Fo = class extends Ds { + constructor(t, e, n, i, r, a){ + super(t, e, n, n, i, r, a), this.isArcCurve = !0, this.type = "ArcCurve"; + } +}; +function Hc() { + let s1 = 0, t = 0, e = 0, n = 0; + function i(r, a, o, c) { + s1 = r, t = o, e = -3 * r + 3 * a - 2 * o - c, n = 2 * r - 2 * a + o + c; + } + return { + initCatmullRom: function(r, a, o, c, l) { + i(a, o, l * (o - r), l * (c - a)); + }, + initNonuniformCatmullRom: function(r, a, o, c, l, h, u) { + let d = (a - r) / l - (o - r) / (l + h) + (o - a) / h, f = (o - a) / h - (c - a) / (h + u) + (c - o) / u; + d *= h, f *= h, i(a, o, d, f); + }, + calc: function(r) { + let a = r * r, o = a * r; + return s1 + t * r + e * a + n * o; } - function c(p) { - let _ = new M; - for(let y = 0; y < r.length; y += 3)_.x = r[y + 0], _.y = r[y + 1], _.z = r[y + 2], _.normalize().multiplyScalar(p), r[y + 0] = _.x, r[y + 1] = _.y, r[y + 2] = _.z; + }; +} +var vr = new A, Qa = new Hc, ja = new Hc, to = new Hc, Oo = class extends Xe { + constructor(t = [], e = !1, n = "centripetal", i = .5){ + super(), this.isCatmullRomCurve3 = !0, this.type = "CatmullRomCurve3", this.points = t, this.closed = e, this.curveType = n, this.tension = i; + } + getPoint(t, e = new A) { + let n = e, i = this.points, r = i.length, a = (r - (this.closed ? 0 : 1)) * t, o = Math.floor(a), c = a - o; + this.closed ? o += o > 0 ? 0 : (Math.floor(Math.abs(o) / r) + 1) * r : c === 0 && o === r - 1 && (o = r - 2, c = 1); + let l, h; + this.closed || o > 0 ? l = i[(o - 1) % r] : (vr.subVectors(i[0], i[1]).add(i[0]), l = vr); + let u = i[o % r], d = i[(o + 1) % r]; + if (this.closed || o + 2 < r ? h = i[(o + 2) % r] : (vr.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), h = vr), this.curveType === "centripetal" || this.curveType === "chordal") { + let f = this.curveType === "chordal" ? .5 : .25, m = Math.pow(l.distanceToSquared(u), f), x = Math.pow(u.distanceToSquared(d), f), g = Math.pow(d.distanceToSquared(h), f); + x < 1e-4 && (x = 1), m < 1e-4 && (m = x), g < 1e-4 && (g = x), Qa.initNonuniformCatmullRom(l.x, u.x, d.x, h.x, m, x, g), ja.initNonuniformCatmullRom(l.y, u.y, d.y, h.y, m, x, g), to.initNonuniformCatmullRom(l.z, u.z, d.z, h.z, m, x, g); + } else this.curveType === "catmullrom" && (Qa.initCatmullRom(l.x, u.x, d.x, h.x, this.tension), ja.initCatmullRom(l.y, u.y, d.y, h.y, this.tension), to.initCatmullRom(l.z, u.z, d.z, h.z, this.tension)); + return n.set(Qa.calc(c), ja.calc(c), to.calc(c)), n; + } + copy(t) { + super.copy(t), this.points = []; + for(let e = 0, n = t.points.length; e < n; e++){ + let i = t.points[e]; + this.points.push(i.clone()); } - function h() { - let p = new M; - for(let _ = 0; _ < r.length; _ += 3){ - p.x = r[_ + 0], p.y = r[_ + 1], p.z = r[_ + 2]; - let y = v(p) / 2 / Math.PI + .5, b = g(p) / Math.PI + .5; - o.push(y, 1 - b); - } - m(), u(); + return this.closed = t.closed, this.curveType = t.curveType, this.tension = t.tension, this; + } + toJSON() { + let t = super.toJSON(); + t.points = []; + for(let e = 0, n = this.points.length; e < n; e++){ + let i = this.points[e]; + t.points.push(i.toArray()); } - function u() { - for(let p = 0; p < o.length; p += 6){ - let _ = o[p + 0], y = o[p + 2], b = o[p + 4], A = Math.max(_, y, b), L = Math.min(_, y, b); - A > .9 && L < .1 && (_ < .2 && (o[p + 0] += 1), y < .2 && (o[p + 2] += 1), b < .2 && (o[p + 4] += 1)); - } + return t.closed = this.closed, t.curveType = this.curveType, t.tension = this.tension, t; + } + fromJSON(t) { + super.fromJSON(t), this.points = []; + for(let e = 0, n = t.points.length; e < n; e++){ + let i = t.points[e]; + this.points.push(new A().fromArray(i)); + } + return this.closed = t.closed, this.curveType = t.curveType, this.tension = t.tension, this; + } +}; +function qh(s1, t, e, n, i) { + let r = (n - t) * .5, a = (i - e) * .5, o = s1 * s1, c = s1 * o; + return (2 * e - 2 * n + r + a) * c + (-3 * e + 3 * n - 2 * r - a) * o + r * s1 + e; +} +function X0(s1, t) { + let e = 1 - s1; + return e * e * t; +} +function q0(s1, t) { + return 2 * (1 - s1) * s1 * t; +} +function Y0(s1, t) { + return s1 * s1 * t; +} +function bs(s1, t, e, n) { + return X0(s1, t) + q0(s1, e) + Y0(s1, n); +} +function Z0(s1, t) { + let e = 1 - s1; + return e * e * e * t; +} +function J0(s1, t) { + let e = 1 - s1; + return 3 * e * e * s1 * t; +} +function $0(s1, t) { + return 3 * (1 - s1) * s1 * s1 * t; +} +function K0(s1, t) { + return s1 * s1 * s1 * t; +} +function Es(s1, t, e, n, i) { + return Z0(s1, t) + J0(s1, e) + $0(s1, n) + K0(s1, i); +} +var ea = class extends Xe { + constructor(t = new J, e = new J, n = new J, i = new J){ + super(), this.isCubicBezierCurve = !0, this.type = "CubicBezierCurve", this.v0 = t, this.v1 = e, this.v2 = n, this.v3 = i; + } + getPoint(t, e = new J) { + let n = e, i = this.v0, r = this.v1, a = this.v2, o = this.v3; + return n.set(Es(t, i.x, r.x, a.x, o.x), Es(t, i.y, r.y, a.y, o.y)), n; + } + copy(t) { + return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this; + } + toJSON() { + let t = super.toJSON(); + return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t.v3 = this.v3.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this; + } +}, Bo = class extends Xe { + constructor(t = new A, e = new A, n = new A, i = new A){ + super(), this.isCubicBezierCurve3 = !0, this.type = "CubicBezierCurve3", this.v0 = t, this.v1 = e, this.v2 = n, this.v3 = i; + } + getPoint(t, e = new A) { + let n = e, i = this.v0, r = this.v1, a = this.v2, o = this.v3; + return n.set(Es(t, i.x, r.x, a.x, o.x), Es(t, i.y, r.y, a.y, o.y), Es(t, i.z, r.z, a.z, o.z)), n; + } + copy(t) { + return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this.v3.copy(t.v3), this; + } + toJSON() { + let t = super.toJSON(); + return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t.v3 = this.v3.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this.v3.fromArray(t.v3), this; + } +}, Ns = class extends Xe { + constructor(t = new J, e = new J){ + super(), this.isLineCurve = !0, this.type = "LineCurve", this.v1 = t, this.v2 = e; + } + getPoint(t, e = new J) { + let n = e; + return t === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n; + } + getPointAt(t, e) { + return this.getPoint(t, e); + } + getTangent(t, e = new J) { + return e.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(t, e) { + return this.getTangent(t, e); + } + copy(t) { + return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this; + } + toJSON() { + let t = super.toJSON(); + return t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; + } +}, zo = class extends Xe { + constructor(t = new A, e = new A){ + super(), this.isLineCurve3 = !0, this.type = "LineCurve3", this.v1 = t, this.v2 = e; + } + getPoint(t, e = new A) { + let n = e; + return t === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(t).add(this.v1)), n; + } + getPointAt(t, e) { + return this.getPoint(t, e); + } + getTangent(t, e = new A) { + return e.subVectors(this.v2, this.v1).normalize(); + } + getTangentAt(t, e) { + return this.getTangent(t, e); + } + copy(t) { + return super.copy(t), this.v1.copy(t.v1), this.v2.copy(t.v2), this; + } + toJSON() { + let t = super.toJSON(); + return t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; + } +}, na = class extends Xe { + constructor(t = new J, e = new J, n = new J){ + super(), this.isQuadraticBezierCurve = !0, this.type = "QuadraticBezierCurve", this.v0 = t, this.v1 = e, this.v2 = n; + } + getPoint(t, e = new J) { + let n = e, i = this.v0, r = this.v1, a = this.v2; + return n.set(bs(t, i.x, r.x, a.x), bs(t, i.y, r.y, a.y)), n; + } + copy(t) { + return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this; + } + toJSON() { + let t = super.toJSON(); + return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; + } +}, ia = class extends Xe { + constructor(t = new A, e = new A, n = new A){ + super(), this.isQuadraticBezierCurve3 = !0, this.type = "QuadraticBezierCurve3", this.v0 = t, this.v1 = e, this.v2 = n; + } + getPoint(t, e = new A) { + let n = e, i = this.v0, r = this.v1, a = this.v2; + return n.set(bs(t, i.x, r.x, a.x), bs(t, i.y, r.y, a.y), bs(t, i.z, r.z, a.z)), n; + } + copy(t) { + return super.copy(t), this.v0.copy(t.v0), this.v1.copy(t.v1), this.v2.copy(t.v2), this; + } + toJSON() { + let t = super.toJSON(); + return t.v0 = this.v0.toArray(), t.v1 = this.v1.toArray(), t.v2 = this.v2.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.v0.fromArray(t.v0), this.v1.fromArray(t.v1), this.v2.fromArray(t.v2), this; + } +}, sa = class extends Xe { + constructor(t = []){ + super(), this.isSplineCurve = !0, this.type = "SplineCurve", this.points = t; + } + getPoint(t, e = new J) { + let n = e, i = this.points, r = (i.length - 1) * t, a = Math.floor(r), o = r - a, c = i[a === 0 ? a : a - 1], l = i[a], h = i[a > i.length - 2 ? i.length - 1 : a + 1], u = i[a > i.length - 3 ? i.length - 1 : a + 2]; + return n.set(qh(o, c.x, l.x, h.x, u.x), qh(o, c.y, l.y, h.y, u.y)), n; + } + copy(t) { + super.copy(t), this.points = []; + for(let e = 0, n = t.points.length; e < n; e++){ + let i = t.points[e]; + this.points.push(i.clone()); } - function d(p) { - r.push(p.x, p.y, p.z); + return this; + } + toJSON() { + let t = super.toJSON(); + t.points = []; + for(let e = 0, n = this.points.length; e < n; e++){ + let i = this.points[e]; + t.points.push(i.toArray()); } - function f(p, _) { - let y = p * 3; - _.x = e[y + 0], _.y = e[y + 1], _.z = e[y + 2]; + return t; + } + fromJSON(t) { + super.fromJSON(t), this.points = []; + for(let e = 0, n = t.points.length; e < n; e++){ + let i = t.points[e]; + this.points.push(new J().fromArray(i)); } - function m() { - let p = new M, _ = new M, y = new M, b = new M, A = new X, L = new X, I = new X; - for(let k = 0, B = 0; k < r.length; k += 9, B += 6){ - p.set(r[k + 0], r[k + 1], r[k + 2]), _.set(r[k + 3], r[k + 4], r[k + 5]), y.set(r[k + 6], r[k + 7], r[k + 8]), A.set(o[B + 0], o[B + 1]), L.set(o[B + 2], o[B + 3]), I.set(o[B + 4], o[B + 5]), b.copy(p).add(_).add(y).divideScalar(3); - let P = v(b); - x(A, B + 0, p, P), x(L, B + 2, _, P), x(I, B + 4, y, P); + return this; + } +}, Gc = Object.freeze({ + __proto__: null, + ArcCurve: Fo, + CatmullRomCurve3: Oo, + CubicBezierCurve: ea, + CubicBezierCurve3: Bo, + EllipseCurve: Ds, + LineCurve: Ns, + LineCurve3: zo, + QuadraticBezierCurve: na, + QuadraticBezierCurve3: ia, + SplineCurve: sa +}), ko = class extends Xe { + constructor(){ + super(), this.type = "CurvePath", this.curves = [], this.autoClose = !1; + } + add(t) { + this.curves.push(t); + } + closePath() { + let t = this.curves[0].getPoint(0), e = this.curves[this.curves.length - 1].getPoint(1); + t.equals(e) || this.curves.push(new Ns(e, t)); + } + getPoint(t, e) { + let n = t * this.getLength(), i = this.getCurveLengths(), r = 0; + for(; r < i.length;){ + if (i[r] >= n) { + let a = i[r] - n, o = this.curves[r], c = o.getLength(), l = c === 0 ? 0 : 1 - a / c; + return o.getPointAt(l, e); } + r++; } - function x(p, _, y, b) { - b < 0 && p.x === 1 && (o[_] = p.x - 1), y.x === 0 && y.z === 0 && (o[_] = b / 2 / Math.PI + .5); + return null; + } + getLength() { + let t = this.getCurveLengths(); + return t[t.length - 1]; + } + updateArcLengths() { + this.needsUpdate = !0, this.cacheLengths = null, this.getCurveLengths(); + } + getCurveLengths() { + if (this.cacheLengths && this.cacheLengths.length === this.curves.length) return this.cacheLengths; + let t = [], e = 0; + for(let n = 0, i = this.curves.length; n < i; n++)e += this.curves[n].getLength(), t.push(e); + return this.cacheLengths = t, t; + } + getSpacedPoints(t = 40) { + let e = []; + for(let n = 0; n <= t; n++)e.push(this.getPoint(n / t)); + return this.autoClose && e.push(e[0]), e; + } + getPoints(t = 12) { + let e = [], n; + for(let i = 0, r = this.curves; i < r.length; i++){ + let a = r[i], o = a.isEllipseCurve ? t * 2 : a.isLineCurve || a.isLineCurve3 ? 1 : a.isSplineCurve ? t * a.points.length : t, c = a.getPoints(o); + for(let l = 0; l < c.length; l++){ + let h = c[l]; + n && n.equals(h) || (e.push(h), n = h); + } } - function v(p) { - return Math.atan2(p.z, -p.x); + return this.autoClose && e.length > 1 && !e[e.length - 1].equals(e[0]) && e.push(e[0]), e; + } + copy(t) { + super.copy(t), this.curves = []; + for(let e = 0, n = t.curves.length; e < n; e++){ + let i = t.curves[e]; + this.curves.push(i.clone()); } - function g(p) { - return Math.atan2(-p.y, Math.sqrt(p.x * p.x + p.z * p.z)); + return this.autoClose = t.autoClose, this; + } + toJSON() { + let t = super.toJSON(); + t.autoClose = this.autoClose, t.curves = []; + for(let e = 0, n = this.curves.length; e < n; e++){ + let i = this.curves[e]; + t.curves.push(i.toJSON()); } + return t; } - static fromJSON(e) { - return new an(e.vertices, e.indices, e.radius, e.details); + fromJSON(t) { + super.fromJSON(t), this.autoClose = t.autoClose, this.curves = []; + for(let e = 0, n = t.curves.length; e < n; e++){ + let i = t.curves[e]; + this.curves.push(new Gc[i.type]().fromJSON(i)); + } + return this; } -}, mr = class extends an { - constructor(e = 1, t = 0){ - let n = (1 + Math.sqrt(5)) / 2, i = 1 / n, r = [ - -1, - -1, - -1, - -1, - -1, - 1, - -1, - 1, - -1, - -1, - 1, - 1, - 1, - -1, +}, ji = class extends ko { + constructor(t){ + super(), this.type = "Path", this.currentPoint = new J, t && this.setFromPoints(t); + } + setFromPoints(t) { + this.moveTo(t[0].x, t[0].y); + for(let e = 1, n = t.length; e < n; e++)this.lineTo(t[e].x, t[e].y); + return this; + } + moveTo(t, e) { + return this.currentPoint.set(t, e), this; + } + lineTo(t, e) { + let n = new Ns(this.currentPoint.clone(), new J(t, e)); + return this.curves.push(n), this.currentPoint.set(t, e), this; + } + quadraticCurveTo(t, e, n, i) { + let r = new na(this.currentPoint.clone(), new J(t, e), new J(n, i)); + return this.curves.push(r), this.currentPoint.set(n, i), this; + } + bezierCurveTo(t, e, n, i, r, a) { + let o = new ea(this.currentPoint.clone(), new J(t, e), new J(n, i), new J(r, a)); + return this.curves.push(o), this.currentPoint.set(r, a), this; + } + splineThru(t) { + let e = [ + this.currentPoint.clone() + ].concat(t), n = new sa(e); + return this.curves.push(n), this.currentPoint.copy(t[t.length - 1]), this; + } + arc(t, e, n, i, r, a) { + let o = this.currentPoint.x, c = this.currentPoint.y; + return this.absarc(t + o, e + c, n, i, r, a), this; + } + absarc(t, e, n, i, r, a) { + return this.absellipse(t, e, n, n, i, r, a), this; + } + ellipse(t, e, n, i, r, a, o, c) { + let l = this.currentPoint.x, h = this.currentPoint.y; + return this.absellipse(t + l, e + h, n, i, r, a, o, c), this; + } + absellipse(t, e, n, i, r, a, o, c) { + let l = new Ds(t, e, n, i, r, a, o, c); + if (this.curves.length > 0) { + let u = l.getPoint(0); + u.equals(this.currentPoint) || this.lineTo(u.x, u.y); + } + this.curves.push(l); + let h = l.getPoint(1); + return this.currentPoint.copy(h), this; + } + copy(t) { + return super.copy(t), this.currentPoint.copy(t.currentPoint), this; + } + toJSON() { + let t = super.toJSON(); + return t.currentPoint = this.currentPoint.toArray(), t; + } + fromJSON(t) { + return super.fromJSON(t), this.currentPoint.fromArray(t.currentPoint), this; + } +}, ra = class s1 extends Vt { + constructor(t = [ + new J(0, -.5), + new J(.5, 0), + new J(0, .5) + ], e = 12, n = 0, i = Math.PI * 2){ + super(), this.type = "LatheGeometry", this.parameters = { + points: t, + segments: e, + phiStart: n, + phiLength: i + }, e = Math.floor(e), i = ae(i, 0, Math.PI * 2); + let r = [], a = [], o = [], c = [], l = [], h = 1 / e, u = new A, d = new J, f = new A, m = new A, x = new A, g = 0, p = 0; + for(let v = 0; v <= t.length - 1; v++)switch(v){ + case 0: + g = t[v + 1].x - t[v].x, p = t[v + 1].y - t[v].y, f.x = p * 1, f.y = -g, f.z = p * 0, x.copy(f), f.normalize(), c.push(f.x, f.y, f.z); + break; + case t.length - 1: + c.push(x.x, x.y, x.z); + break; + default: + g = t[v + 1].x - t[v].x, p = t[v + 1].y - t[v].y, f.x = p * 1, f.y = -g, f.z = p * 0, m.copy(f), f.x += x.x, f.y += x.y, f.z += x.z, f.normalize(), c.push(f.x, f.y, f.z), x.copy(m); + } + for(let v = 0; v <= e; v++){ + let _ = n + v * h * i, y = Math.sin(_), b = Math.cos(_); + for(let w = 0; w <= t.length - 1; w++){ + u.x = t[w].x * y, u.y = t[w].y, u.z = t[w].x * b, a.push(u.x, u.y, u.z), d.x = v / e, d.y = w / (t.length - 1), o.push(d.x, d.y); + let R = c[3 * w + 0] * y, L = c[3 * w + 1], M = c[3 * w + 0] * b; + l.push(R, L, M); + } + } + for(let v = 0; v < e; v++)for(let _ = 0; _ < t.length - 1; _++){ + let y = _ + v * t.length, b = y, w = y + t.length, R = y + t.length + 1, L = y + 1; + r.push(b, w, L), r.push(R, L, w); + } + this.setIndex(r), this.setAttribute("position", new _t(a, 3)), this.setAttribute("uv", new _t(o, 2)), this.setAttribute("normal", new _t(l, 3)); + } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } + static fromJSON(t) { + return new s1(t.points, t.segments, t.phiStart, t.phiLength); + } +}, Vo = class s1 extends ra { + constructor(t = 1, e = 1, n = 4, i = 8){ + let r = new ji; + r.absarc(0, -e / 2, t, Math.PI * 1.5, 0), r.absarc(0, e / 2, t, 0, Math.PI * .5), super(r.getPoints(n), i), this.type = "CapsuleGeometry", this.parameters = { + radius: t, + length: e, + capSegments: n, + radialSegments: i + }; + } + static fromJSON(t) { + return new s1(t.radius, t.length, t.capSegments, t.radialSegments); + } +}, Ho = class s1 extends Vt { + constructor(t = 1, e = 32, n = 0, i = Math.PI * 2){ + super(), this.type = "CircleGeometry", this.parameters = { + radius: t, + segments: e, + thetaStart: n, + thetaLength: i + }, e = Math.max(3, e); + let r = [], a = [], o = [], c = [], l = new A, h = new J; + a.push(0, 0, 0), o.push(0, 0, 1), c.push(.5, .5); + for(let u = 0, d = 3; u <= e; u++, d += 3){ + let f = n + u / e * i; + l.x = t * Math.cos(f), l.y = t * Math.sin(f), a.push(l.x, l.y, l.z), o.push(0, 0, 1), h.x = (a[d] / t + 1) / 2, h.y = (a[d + 1] / t + 1) / 2, c.push(h.x, h.y); + } + for(let u = 1; u <= e; u++)r.push(u, u + 1, 0); + this.setIndex(r), this.setAttribute("position", new _t(a, 3)), this.setAttribute("normal", new _t(o, 3)), this.setAttribute("uv", new _t(c, 2)); + } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } + static fromJSON(t) { + return new s1(t.radius, t.segments, t.thetaStart, t.thetaLength); + } +}, Fs = class s1 extends Vt { + constructor(t = 1, e = 1, n = 1, i = 32, r = 1, a = !1, o = 0, c = Math.PI * 2){ + super(), this.type = "CylinderGeometry", this.parameters = { + radiusTop: t, + radiusBottom: e, + height: n, + radialSegments: i, + heightSegments: r, + openEnded: a, + thetaStart: o, + thetaLength: c + }; + let l = this; + i = Math.floor(i), r = Math.floor(r); + let h = [], u = [], d = [], f = [], m = 0, x = [], g = n / 2, p = 0; + v(), a === !1 && (t > 0 && _(!0), e > 0 && _(!1)), this.setIndex(h), this.setAttribute("position", new _t(u, 3)), this.setAttribute("normal", new _t(d, 3)), this.setAttribute("uv", new _t(f, 2)); + function v() { + let y = new A, b = new A, w = 0, R = (e - t) / n; + for(let L = 0; L <= r; L++){ + let M = [], E = L / r, V = E * (e - t) + t; + for(let $ = 0; $ <= i; $++){ + let F = $ / i, O = F * c + o, z = Math.sin(O), K = Math.cos(O); + b.x = V * z, b.y = -E * n + g, b.z = V * K, u.push(b.x, b.y, b.z), y.set(z, R, K).normalize(), d.push(y.x, y.y, y.z), f.push(F, 1 - E), M.push(m++); + } + x.push(M); + } + for(let L = 0; L < i; L++)for(let M = 0; M < r; M++){ + let E = x[M][L], V = x[M + 1][L], $ = x[M + 1][L + 1], F = x[M][L + 1]; + h.push(E, V, F), h.push(V, $, F), w += 6; + } + l.addGroup(p, w, 0), p += w; + } + function _(y) { + let b = m, w = new J, R = new A, L = 0, M = y === !0 ? t : e, E = y === !0 ? 1 : -1; + for(let $ = 1; $ <= i; $++)u.push(0, g * E, 0), d.push(0, E, 0), f.push(.5, .5), m++; + let V = m; + for(let $ = 0; $ <= i; $++){ + let O = $ / i * c + o, z = Math.cos(O), K = Math.sin(O); + R.x = M * K, R.y = g * E, R.z = M * z, u.push(R.x, R.y, R.z), d.push(0, E, 0), w.x = z * .5 + .5, w.y = K * .5 * E + .5, f.push(w.x, w.y), m++; + } + for(let $ = 0; $ < i; $++){ + let F = b + $, O = V + $; + y === !0 ? h.push(O, O + 1, F) : h.push(O + 1, O, F), L += 3; + } + l.addGroup(p, L, y === !0 ? 1 : 2), p += L; + } + } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } + static fromJSON(t) { + return new s1(t.radiusTop, t.radiusBottom, t.height, t.radialSegments, t.heightSegments, t.openEnded, t.thetaStart, t.thetaLength); + } +}, Go = class s1 extends Fs { + constructor(t = 1, e = 1, n = 32, i = 1, r = !1, a = 0, o = Math.PI * 2){ + super(0, t, e, n, i, r, a, o), this.type = "ConeGeometry", this.parameters = { + radius: t, + height: e, + radialSegments: n, + heightSegments: i, + openEnded: r, + thetaStart: a, + thetaLength: o + }; + } + static fromJSON(t) { + return new s1(t.radius, t.height, t.radialSegments, t.heightSegments, t.openEnded, t.thetaStart, t.thetaLength); + } +}, di = class s1 extends Vt { + constructor(t = [], e = [], n = 1, i = 0){ + super(), this.type = "PolyhedronGeometry", this.parameters = { + vertices: t, + indices: e, + radius: n, + detail: i + }; + let r = [], a = []; + o(i), l(n), h(), this.setAttribute("position", new _t(r, 3)), this.setAttribute("normal", new _t(r.slice(), 3)), this.setAttribute("uv", new _t(a, 2)), i === 0 ? this.computeVertexNormals() : this.normalizeNormals(); + function o(v) { + let _ = new A, y = new A, b = new A; + for(let w = 0; w < e.length; w += 3)f(e[w + 0], _), f(e[w + 1], y), f(e[w + 2], b), c(_, y, b, v); + } + function c(v, _, y, b) { + let w = b + 1, R = []; + for(let L = 0; L <= w; L++){ + R[L] = []; + let M = v.clone().lerp(y, L / w), E = _.clone().lerp(y, L / w), V = w - L; + for(let $ = 0; $ <= V; $++)$ === 0 && L === w ? R[L][$] = M : R[L][$] = M.clone().lerp(E, $ / V); + } + for(let L = 0; L < w; L++)for(let M = 0; M < 2 * (w - L) - 1; M++){ + let E = Math.floor(M / 2); + M % 2 === 0 ? (d(R[L][E + 1]), d(R[L + 1][E]), d(R[L][E])) : (d(R[L][E + 1]), d(R[L + 1][E + 1]), d(R[L + 1][E])); + } + } + function l(v) { + let _ = new A; + for(let y = 0; y < r.length; y += 3)_.x = r[y + 0], _.y = r[y + 1], _.z = r[y + 2], _.normalize().multiplyScalar(v), r[y + 0] = _.x, r[y + 1] = _.y, r[y + 2] = _.z; + } + function h() { + let v = new A; + for(let _ = 0; _ < r.length; _ += 3){ + v.x = r[_ + 0], v.y = r[_ + 1], v.z = r[_ + 2]; + let y = g(v) / 2 / Math.PI + .5, b = p(v) / Math.PI + .5; + a.push(y, 1 - b); + } + m(), u(); + } + function u() { + for(let v = 0; v < a.length; v += 6){ + let _ = a[v + 0], y = a[v + 2], b = a[v + 4], w = Math.max(_, y, b), R = Math.min(_, y, b); + w > .9 && R < .1 && (_ < .2 && (a[v + 0] += 1), y < .2 && (a[v + 2] += 1), b < .2 && (a[v + 4] += 1)); + } + } + function d(v) { + r.push(v.x, v.y, v.z); + } + function f(v, _) { + let y = v * 3; + _.x = t[y + 0], _.y = t[y + 1], _.z = t[y + 2]; + } + function m() { + let v = new A, _ = new A, y = new A, b = new A, w = new J, R = new J, L = new J; + for(let M = 0, E = 0; M < r.length; M += 9, E += 6){ + v.set(r[M + 0], r[M + 1], r[M + 2]), _.set(r[M + 3], r[M + 4], r[M + 5]), y.set(r[M + 6], r[M + 7], r[M + 8]), w.set(a[E + 0], a[E + 1]), R.set(a[E + 2], a[E + 3]), L.set(a[E + 4], a[E + 5]), b.copy(v).add(_).add(y).divideScalar(3); + let V = g(b); + x(w, E + 0, v, V), x(R, E + 2, _, V), x(L, E + 4, y, V); + } + } + function x(v, _, y, b) { + b < 0 && v.x === 1 && (a[_] = v.x - 1), y.x === 0 && y.z === 0 && (a[_] = b / 2 / Math.PI + .5); + } + function g(v) { + return Math.atan2(v.z, -v.x); + } + function p(v) { + return Math.atan2(-v.y, Math.sqrt(v.x * v.x + v.z * v.z)); + } + } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } + static fromJSON(t) { + return new s1(t.vertices, t.indices, t.radius, t.details); + } +}, Wo = class s1 extends di { + constructor(t = 1, e = 0){ + let n = (1 + Math.sqrt(5)) / 2, i = 1 / n, r = [ + -1, + -1, + -1, + -1, + -1, + 1, + -1, + 1, + -1, + -1, + 1, + 1, + 1, + -1, -1, 1, -1, @@ -12586,7 +14764,7 @@ var fr = class extends _e { n, 0, i - ], o = [ + ], a = [ 3, 11, 7, @@ -12696,23 +14874,21 @@ var fr = class extends _e { 5, 9 ]; - super(r, o, e, t); - this.type = "DodecahedronGeometry", this.parameters = { - radius: e, - detail: t + super(r, a, t, e), this.type = "DodecahedronGeometry", this.parameters = { + radius: t, + detail: e }; } - static fromJSON(e) { - return new mr(e.radius, e.detail); + static fromJSON(t) { + return new s1(t.radius, t.detail); } -}, ys = new M, vs = new M, Jo = new M, _s = new nt, _a = class extends _e { - constructor(e = null, t = 1){ - super(); - if (this.type = "EdgesGeometry", this.parameters = { - geometry: e, - thresholdAngle: t - }, e !== null) { - let i = Math.pow(10, 4), r = Math.cos(Wn * t), o = e.getIndex(), a = e.getAttribute("position"), l = o ? o.count : a.count, c = [ +}, yr = new A, Mr = new A, eo = new A, Sr = new In, Xo = class extends Vt { + constructor(t = null, e = 1){ + if (super(), this.type = "EdgesGeometry", this.parameters = { + geometry: t, + thresholdAngle: e + }, t !== null) { + let i = Math.pow(10, 4), r = Math.cos(ai * e), a = t.getIndex(), o = t.getAttribute("position"), c = a ? a.count : o.count, l = [ 0, 0, 0 @@ -12721,1094 +14897,528 @@ var fr = class extends _e { "b", "c" ], u = new Array(3), d = {}, f = []; - for(let m = 0; m < l; m += 3){ - o ? (c[0] = o.getX(m), c[1] = o.getX(m + 1), c[2] = o.getX(m + 2)) : (c[0] = m, c[1] = m + 1, c[2] = m + 2); - let { a: x , b: v , c: g } = _s; - if (x.fromBufferAttribute(a, c[0]), v.fromBufferAttribute(a, c[1]), g.fromBufferAttribute(a, c[2]), _s.getNormal(Jo), u[0] = `${Math.round(x.x * i)},${Math.round(x.y * i)},${Math.round(x.z * i)}`, u[1] = `${Math.round(v.x * i)},${Math.round(v.y * i)},${Math.round(v.z * i)}`, u[2] = `${Math.round(g.x * i)},${Math.round(g.y * i)},${Math.round(g.z * i)}`, !(u[0] === u[1] || u[1] === u[2] || u[2] === u[0])) for(let p = 0; p < 3; p++){ - let _ = (p + 1) % 3, y = u[p], b = u[_], A = _s[h[p]], L = _s[h[_]], I = `${y}_${b}`, k = `${b}_${y}`; - k in d && d[k] ? (Jo.dot(d[k].normal) <= r && (f.push(A.x, A.y, A.z), f.push(L.x, L.y, L.z)), d[k] = null) : I in d || (d[I] = { - index0: c[p], - index1: c[_], - normal: Jo.clone() + for(let m = 0; m < c; m += 3){ + a ? (l[0] = a.getX(m), l[1] = a.getX(m + 1), l[2] = a.getX(m + 2)) : (l[0] = m, l[1] = m + 1, l[2] = m + 2); + let { a: x , b: g , c: p } = Sr; + if (x.fromBufferAttribute(o, l[0]), g.fromBufferAttribute(o, l[1]), p.fromBufferAttribute(o, l[2]), Sr.getNormal(eo), u[0] = `${Math.round(x.x * i)},${Math.round(x.y * i)},${Math.round(x.z * i)}`, u[1] = `${Math.round(g.x * i)},${Math.round(g.y * i)},${Math.round(g.z * i)}`, u[2] = `${Math.round(p.x * i)},${Math.round(p.y * i)},${Math.round(p.z * i)}`, !(u[0] === u[1] || u[1] === u[2] || u[2] === u[0])) for(let v = 0; v < 3; v++){ + let _ = (v + 1) % 3, y = u[v], b = u[_], w = Sr[h[v]], R = Sr[h[_]], L = `${y}_${b}`, M = `${b}_${y}`; + M in d && d[M] ? (eo.dot(d[M].normal) <= r && (f.push(w.x, w.y, w.z), f.push(R.x, R.y, R.z)), d[M] = null) : L in d || (d[L] = { + index0: l[v], + index1: l[_], + normal: eo.clone() }); } } for(let m in d)if (d[m]) { - let { index0: x , index1: v } = d[m]; - ys.fromBufferAttribute(a, x), vs.fromBufferAttribute(a, v), f.push(ys.x, ys.y, ys.z), f.push(vs.x, vs.y, vs.z); + let { index0: x , index1: g } = d[m]; + yr.fromBufferAttribute(o, x), Mr.fromBufferAttribute(o, g), f.push(yr.x, yr.y, yr.z), f.push(Mr.x, Mr.y, Mr.z); } - this.setAttribute("position", new de(f, 3)); + this.setAttribute("position", new _t(f, 3)); } } -}, Ct = class { - constructor(){ - this.type = "Curve", this.arcLengthDivisions = 200; - } - getPoint() { - return console.warn("THREE.Curve: .getPoint() not implemented."), null; - } - getPointAt(e, t) { - let n = this.getUtoTmapping(e); - return this.getPoint(n, t); - } - getPoints(e = 5) { - let t = []; - for(let n = 0; n <= e; n++)t.push(this.getPoint(n / e)); - return t; - } - getSpacedPoints(e = 5) { - let t = []; - for(let n = 0; n <= e; n++)t.push(this.getPointAt(n / e)); - return t; - } - getLength() { - let e = this.getLengths(); - return e[e.length - 1]; - } - getLengths(e = this.arcLengthDivisions) { - if (this.cacheArcLengths && this.cacheArcLengths.length === e + 1 && !this.needsUpdate) return this.cacheArcLengths; - this.needsUpdate = !1; - let t = [], n, i = this.getPoint(0), r = 0; - t.push(0); - for(let o = 1; o <= e; o++)n = this.getPoint(o / e), r += n.distanceTo(i), t.push(r), i = n; - return this.cacheArcLengths = t, t; + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } - updateArcLengths() { - this.needsUpdate = !0, this.getLengths(); +}, Fn = class extends ji { + constructor(t){ + super(t), this.uuid = Be(), this.type = "Shape", this.holes = []; } - getUtoTmapping(e, t) { - let n = this.getLengths(), i = 0, r = n.length, o; - t ? o = t : o = e * n[r - 1]; - let a = 0, l = r - 1, c; - for(; a <= l;)if (i = Math.floor(a + (l - a) / 2), c = n[i] - o, c < 0) a = i + 1; - else if (c > 0) l = i - 1; - else { - l = i; - break; - } - if (i = l, n[i] === o) return i / (r - 1); - let h = n[i], d = n[i + 1] - h, f = (o - h) / d; - return (i + f) / (r - 1); + getPointsHoles(t) { + let e = []; + for(let n = 0, i = this.holes.length; n < i; n++)e[n] = this.holes[n].getPoints(t); + return e; } - getTangent(e, t) { - let i = e - 1e-4, r = e + 1e-4; - i < 0 && (i = 0), r > 1 && (r = 1); - let o = this.getPoint(i), a = this.getPoint(r), l = t || (o.isVector2 ? new X : new M); - return l.copy(a).sub(o).normalize(), l; - } - getTangentAt(e, t) { - let n = this.getUtoTmapping(e); - return this.getTangent(n, t); - } - computeFrenetFrames(e, t) { - let n = new M, i = [], r = [], o = [], a = new M, l = new pe; - for(let f = 0; f <= e; f++){ - let m = f / e; - i[f] = this.getTangentAt(m, new M); - } - r[0] = new M, o[0] = new M; - let c = Number.MAX_VALUE, h = Math.abs(i[0].x), u = Math.abs(i[0].y), d = Math.abs(i[0].z); - h <= c && (c = h, n.set(1, 0, 0)), u <= c && (c = u, n.set(0, 1, 0)), d <= c && n.set(0, 0, 1), a.crossVectors(i[0], n).normalize(), r[0].crossVectors(i[0], a), o[0].crossVectors(i[0], r[0]); - for(let f = 1; f <= e; f++){ - if (r[f] = r[f - 1].clone(), o[f] = o[f - 1].clone(), a.crossVectors(i[f - 1], i[f]), a.length() > Number.EPSILON) { - a.normalize(); - let m = Math.acos(mt(i[f - 1].dot(i[f]), -1, 1)); - r[f].applyMatrix4(l.makeRotationAxis(a, m)); - } - o[f].crossVectors(i[f], r[f]); - } - if (t === !0) { - let f = Math.acos(mt(r[0].dot(r[e]), -1, 1)); - f /= e, i[0].dot(a.crossVectors(r[0], r[e])) > 0 && (f = -f); - for(let m = 1; m <= e; m++)r[m].applyMatrix4(l.makeRotationAxis(i[m], f * m)), o[m].crossVectors(i[m], r[m]); - } + extractPoints(t) { return { - tangents: i, - normals: r, - binormals: o + shape: this.getPoints(t), + holes: this.getPointsHoles(t) }; } - clone() { - return new this.constructor().copy(this); - } - copy(e) { - return this.arcLengthDivisions = e.arcLengthDivisions, this; + copy(t) { + super.copy(t), this.holes = []; + for(let e = 0, n = t.holes.length; e < n; e++){ + let i = t.holes[e]; + this.holes.push(i.clone()); + } + return this; } toJSON() { - let e = { - metadata: { - version: 4.5, - type: "Curve", - generator: "Curve.toJSON" - } - }; - return e.arcLengthDivisions = this.arcLengthDivisions, e.type = this.type, e; - } - fromJSON(e) { - return this.arcLengthDivisions = e.arcLengthDivisions, this; - } -}, Ur = class extends Ct { - constructor(e = 0, t = 0, n = 1, i = 1, r = 0, o = Math.PI * 2, a = !1, l = 0){ - super(); - this.type = "EllipseCurve", this.aX = e, this.aY = t, this.xRadius = n, this.yRadius = i, this.aStartAngle = r, this.aEndAngle = o, this.aClockwise = a, this.aRotation = l; + let t = super.toJSON(); + t.uuid = this.uuid, t.holes = []; + for(let e = 0, n = this.holes.length; e < n; e++){ + let i = this.holes[e]; + t.holes.push(i.toJSON()); + } + return t; } - getPoint(e, t) { - let n = t || new X, i = Math.PI * 2, r = this.aEndAngle - this.aStartAngle, o = Math.abs(r) < Number.EPSILON; - for(; r < 0;)r += i; - for(; r > i;)r -= i; - r < Number.EPSILON && (o ? r = 0 : r = i), this.aClockwise === !0 && !o && (r === i ? r = -i : r = r - i); - let a = this.aStartAngle + e * r, l = this.aX + this.xRadius * Math.cos(a), c = this.aY + this.yRadius * Math.sin(a); - if (this.aRotation !== 0) { - let h = Math.cos(this.aRotation), u = Math.sin(this.aRotation), d = l - this.aX, f = c - this.aY; - l = d * h - f * u + this.aX, c = d * u + f * h + this.aY; + fromJSON(t) { + super.fromJSON(t), this.uuid = t.uuid, this.holes = []; + for(let e = 0, n = t.holes.length; e < n; e++){ + let i = t.holes[e]; + this.holes.push(new ji().fromJSON(i)); } - return n.set(l, c); + return this; } - copy(e) { - return super.copy(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; +}, Q0 = { + triangulate: function(s1, t, e = 2) { + let n = t && t.length, i = n ? t[0] * e : s1.length, r = Td(s1, 0, i, e, !0), a = []; + if (!r || r.next === r.prev) return a; + let o, c, l, h, u, d, f; + if (n && (r = ix(s1, t, r, e)), s1.length > 80 * e) { + o = l = s1[0], c = h = s1[1]; + for(let m = e; m < i; m += e)u = s1[m], d = s1[m + 1], u < o && (o = u), d < c && (c = d), u > l && (l = u), d > h && (h = d); + f = Math.max(l - o, h - c), f = f !== 0 ? 32767 / f : 0; + } + return Os(r, a, e, o, c, f, 0), a; + } +}; +function Td(s1, t, e, n, i) { + let r, a; + if (i === px(s1, t, e, n) > 0) for(r = t; r < e; r += n)a = Yh(r, s1[r], s1[r + 1], a); + else for(r = e - n; r >= t; r -= n)a = Yh(r, s1[r], s1[r + 1], a); + return a && ga(a, a.next) && (zs(a), a = a.next), a; +} +function fi(s1, t) { + if (!s1) return s1; + t || (t = s1); + let e = s1, n; + do if (n = !1, !e.steiner && (ga(e, e.next) || ne(e.prev, e, e.next) === 0)) { + if (zs(e), e = t = e.prev, e === e.next) break; + n = !0; + } else e = e.next; + while (n || e !== t) + return t; +} +function Os(s1, t, e, n, i, r, a) { + if (!s1) return; + !a && r && cx(s1, n, i, r); + let o = s1, c, l; + for(; s1.prev !== s1.next;){ + if (c = s1.prev, l = s1.next, r ? tx(s1, n, i, r) : j0(s1)) { + t.push(c.i / e | 0), t.push(s1.i / e | 0), t.push(l.i / e | 0), zs(s1), s1 = l.next, o = l.next; + continue; + } + if (s1 = l, s1 === o) { + a ? a === 1 ? (s1 = ex(fi(s1), t, e), Os(s1, t, e, n, i, r, 2)) : a === 2 && nx(s1, t, e, n, i, r) : Os(fi(s1), t, e, n, i, r, 1); + break; + } } - toJSON() { - let e = super.toJSON(); - return e.aX = this.aX, e.aY = this.aY, e.xRadius = this.xRadius, e.yRadius = this.yRadius, e.aStartAngle = this.aStartAngle, e.aEndAngle = this.aEndAngle, e.aClockwise = this.aClockwise, e.aRotation = this.aRotation, e; +} +function j0(s1) { + let t = s1.prev, e = s1, n = s1.next; + if (ne(t, e, n) >= 0) return !1; + let i = t.x, r = e.x, a = n.x, o = t.y, c = e.y, l = n.y, h = i < r ? i < a ? i : a : r < a ? r : a, u = o < c ? o < l ? o : l : c < l ? c : l, d = i > r ? i > a ? i : a : r > a ? r : a, f = o > c ? o > l ? o : l : c > l ? c : l, m = n.next; + for(; m !== t;){ + if (m.x >= h && m.x <= d && m.y >= u && m.y <= f && Gi(i, o, r, c, a, l, m.x, m.y) && ne(m.prev, m, m.next) >= 0) return !1; + m = m.next; } - fromJSON(e) { - return super.fromJSON(e), this.aX = e.aX, this.aY = e.aY, this.xRadius = e.xRadius, this.yRadius = e.yRadius, this.aStartAngle = e.aStartAngle, this.aEndAngle = e.aEndAngle, this.aClockwise = e.aClockwise, this.aRotation = e.aRotation, this; + return !0; +} +function tx(s1, t, e, n) { + let i = s1.prev, r = s1, a = s1.next; + if (ne(i, r, a) >= 0) return !1; + let o = i.x, c = r.x, l = a.x, h = i.y, u = r.y, d = a.y, f = o < c ? o < l ? o : l : c < l ? c : l, m = h < u ? h < d ? h : d : u < d ? u : d, x = o > c ? o > l ? o : l : c > l ? c : l, g = h > u ? h > d ? h : d : u > d ? u : d, p = qo(f, m, t, e, n), v = qo(x, g, t, e, n), _ = s1.prevZ, y = s1.nextZ; + for(; _ && _.z >= p && y && y.z <= v;){ + if (_.x >= f && _.x <= x && _.y >= m && _.y <= g && _ !== i && _ !== a && Gi(o, h, c, u, l, d, _.x, _.y) && ne(_.prev, _, _.next) >= 0 || (_ = _.prevZ, y.x >= f && y.x <= x && y.y >= m && y.y <= g && y !== i && y !== a && Gi(o, h, c, u, l, d, y.x, y.y) && ne(y.prev, y, y.next) >= 0)) return !1; + y = y.nextZ; } -}; -Ur.prototype.isEllipseCurve = !0; -var Ma = class extends Ur { - constructor(e, t, n, i, r, o){ - super(e, t, n, n, i, r, o); - this.type = "ArcCurve"; + for(; _ && _.z >= p;){ + if (_.x >= f && _.x <= x && _.y >= m && _.y <= g && _ !== i && _ !== a && Gi(o, h, c, u, l, d, _.x, _.y) && ne(_.prev, _, _.next) >= 0) return !1; + _ = _.prevZ; } -}; -Ma.prototype.isArcCurve = !0; -function ba() { - let s = 0, e = 0, t = 0, n = 0; - function i(r, o, a, l) { - s = r, e = a, t = -3 * r + 3 * o - 2 * a - l, n = 2 * r - 2 * o + a + l; + for(; y && y.z <= v;){ + if (y.x >= f && y.x <= x && y.y >= m && y.y <= g && y !== i && y !== a && Gi(o, h, c, u, l, d, y.x, y.y) && ne(y.prev, y, y.next) >= 0) return !1; + y = y.nextZ; } - return { - initCatmullRom: function(r, o, a, l, c) { - i(o, a, c * (a - r), c * (l - o)); - }, - initNonuniformCatmullRom: function(r, o, a, l, c, h, u) { - let d = (o - r) / c - (a - r) / (c + h) + (a - o) / h, f = (a - o) / h - (l - o) / (h + u) + (l - a) / u; - d *= h, f *= h, i(o, a, d, f); - }, - calc: function(r) { - let o = r * r, a = o * r; - return s + e * r + t * o + n * a; - } - }; + return !0; } -var Ms = new M, Yo = new ba, Zo = new ba, $o = new ba, wa = class extends Ct { - constructor(e = [], t = !1, n = "centripetal", i = .5){ - super(); - this.type = "CatmullRomCurve3", this.points = e, this.closed = t, this.curveType = n, this.tension = i; - } - getPoint(e, t = new M) { - let n = t, i = this.points, r = i.length, o = (r - (this.closed ? 0 : 1)) * e, a = Math.floor(o), l = o - a; - this.closed ? a += a > 0 ? 0 : (Math.floor(Math.abs(a) / r) + 1) * r : l === 0 && a === r - 1 && (a = r - 2, l = 1); - let c, h; - this.closed || a > 0 ? c = i[(a - 1) % r] : (Ms.subVectors(i[0], i[1]).add(i[0]), c = Ms); - let u = i[a % r], d = i[(a + 1) % r]; - if (this.closed || a + 2 < r ? h = i[(a + 2) % r] : (Ms.subVectors(i[r - 1], i[r - 2]).add(i[r - 1]), h = Ms), this.curveType === "centripetal" || this.curveType === "chordal") { - let f = this.curveType === "chordal" ? .5 : .25, m = Math.pow(c.distanceToSquared(u), f), x = Math.pow(u.distanceToSquared(d), f), v = Math.pow(d.distanceToSquared(h), f); - x < 1e-4 && (x = 1), m < 1e-4 && (m = x), v < 1e-4 && (v = x), Yo.initNonuniformCatmullRom(c.x, u.x, d.x, h.x, m, x, v), Zo.initNonuniformCatmullRom(c.y, u.y, d.y, h.y, m, x, v), $o.initNonuniformCatmullRom(c.z, u.z, d.z, h.z, m, x, v); - } else this.curveType === "catmullrom" && (Yo.initCatmullRom(c.x, u.x, d.x, h.x, this.tension), Zo.initCatmullRom(c.y, u.y, d.y, h.y, this.tension), $o.initCatmullRom(c.z, u.z, d.z, h.z, this.tension)); - return n.set(Yo.calc(l), Zo.calc(l), $o.calc(l)), n; - } - copy(e) { - super.copy(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(i.clone()); - } - return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; - } - toJSON() { - let e = super.toJSON(); - e.points = []; - for(let t = 0, n = this.points.length; t < n; t++){ - let i = this.points[t]; - e.points.push(i.toArray()); - } - return e.closed = this.closed, e.curveType = this.curveType, e.tension = this.tension, e; - } - fromJSON(e) { - super.fromJSON(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(new M().fromArray(i)); +function ex(s1, t, e) { + let n = s1; + do { + let i = n.prev, r = n.next.next; + !ga(i, r) && wd(i, n, n.next, r) && Bs(i, r) && Bs(r, i) && (t.push(i.i / e | 0), t.push(n.i / e | 0), t.push(r.i / e | 0), zs(n), zs(n.next), n = s1 = r), n = n.next; + }while (n !== s1) + return fi(n); +} +function nx(s1, t, e, n, i, r) { + let a = s1; + do { + let o = a.next.next; + for(; o !== a.prev;){ + if (a.i !== o.i && ux(a, o)) { + let c = Ad(a, o); + a = fi(a, a.next), c = fi(c, c.next), Os(a, t, e, n, i, r, 0), Os(c, t, e, n, i, r, 0); + return; + } + o = o.next; } - return this.closed = e.closed, this.curveType = e.curveType, this.tension = e.tension, this; - } -}; -wa.prototype.isCatmullRomCurve3 = !0; -function pc(s, e, t, n, i) { - let r = (n - e) * .5, o = (i - t) * .5, a = s * s, l = s * a; - return (2 * t - 2 * n + r + o) * l + (-3 * t + 3 * n - 2 * r - o) * a + r * s + t; + a = a.next; + }while (a !== s1) +} +function ix(s1, t, e, n) { + let i = [], r, a, o, c, l; + for(r = 0, a = t.length; r < a; r++)o = t[r] * n, c = r < a - 1 ? t[r + 1] * n : s1.length, l = Td(s1, o, c, n, !1), l === l.next && (l.steiner = !0), i.push(hx(l)); + for(i.sort(sx), r = 0; r < i.length; r++)e = rx(i[r], e); + return e; } -function Ix(s, e) { - let t = 1 - s; - return t * t * e; +function sx(s1, t) { + return s1.x - t.x; } -function Dx(s, e) { - return 2 * (1 - s) * s * e; +function rx(s1, t) { + let e = ax(s1, t); + if (!e) return t; + let n = Ad(e, s1); + return fi(n, n.next), fi(e, e.next); } -function Fx(s, e) { - return s * s * e; +function ax(s1, t) { + let e = t, n = -1 / 0, i, r = s1.x, a = s1.y; + do { + if (a <= e.y && a >= e.next.y && e.next.y !== e.y) { + let d = e.x + (a - e.y) * (e.next.x - e.x) / (e.next.y - e.y); + if (d <= r && d > n && (n = d, i = e.x < e.next.x ? e : e.next, d === r)) return i; + } + e = e.next; + }while (e !== t) + if (!i) return null; + let o = i, c = i.x, l = i.y, h = 1 / 0, u; + e = i; + do r >= e.x && e.x >= c && r !== e.x && Gi(a < l ? r : n, a, c, l, a < l ? n : r, a, e.x, e.y) && (u = Math.abs(a - e.y) / (r - e.x), Bs(e, s1) && (u < h || u === h && (e.x > i.x || e.x === i.x && ox(i, e))) && (i = e, h = u)), e = e.next; + while (e !== o) + return i; } -function ar(s, e, t, n) { - return Ix(s, e) + Dx(s, t) + Fx(s, n); +function ox(s1, t) { + return ne(s1.prev, s1, t.prev) < 0 && ne(t.next, s1, s1.next) < 0; } -function Nx(s, e) { - let t = 1 - s; - return t * t * t * e; +function cx(s1, t, e, n) { + let i = s1; + do i.z === 0 && (i.z = qo(i.x, i.y, t, e, n)), i.prevZ = i.prev, i.nextZ = i.next, i = i.next; + while (i !== s1) + i.prevZ.nextZ = null, i.prevZ = null, lx(i); } -function Bx(s, e) { - let t = 1 - s; - return 3 * t * t * s * e; +function lx(s1) { + let t, e, n, i, r, a, o, c, l = 1; + do { + for(e = s1, s1 = null, r = null, a = 0; e;){ + for(a++, n = e, o = 0, t = 0; t < l && (o++, n = n.nextZ, !!n); t++); + for(c = l; o > 0 || c > 0 && n;)o !== 0 && (c === 0 || !n || e.z <= n.z) ? (i = e, e = e.nextZ, o--) : (i = n, n = n.nextZ, c--), r ? r.nextZ = i : s1 = i, i.prevZ = r, r = i; + e = n; + } + r.nextZ = null, l *= 2; + }while (a > 1) + return s1; +} +function qo(s1, t, e, n, i) { + return s1 = (s1 - e) * i | 0, t = (t - n) * i | 0, s1 = (s1 | s1 << 8) & 16711935, s1 = (s1 | s1 << 4) & 252645135, s1 = (s1 | s1 << 2) & 858993459, s1 = (s1 | s1 << 1) & 1431655765, t = (t | t << 8) & 16711935, t = (t | t << 4) & 252645135, t = (t | t << 2) & 858993459, t = (t | t << 1) & 1431655765, s1 | t << 1; +} +function hx(s1) { + let t = s1, e = s1; + do (t.x < e.x || t.x === e.x && t.y < e.y) && (e = t), t = t.next; + while (t !== s1) + return e; } -function zx(s, e) { - return 3 * (1 - s) * s * s * e; +function Gi(s1, t, e, n, i, r, a, o) { + return (i - a) * (t - o) >= (s1 - a) * (r - o) && (s1 - a) * (n - o) >= (e - a) * (t - o) && (e - a) * (r - o) >= (i - a) * (n - o); } -function Ux(s, e) { - return s * s * s * e; +function ux(s1, t) { + return s1.next.i !== t.i && s1.prev.i !== t.i && !dx(s1, t) && (Bs(s1, t) && Bs(t, s1) && fx(s1, t) && (ne(s1.prev, s1, t.prev) || ne(s1, t.prev, t)) || ga(s1, t) && ne(s1.prev, s1, s1.next) > 0 && ne(t.prev, t, t.next) > 0); } -function lr(s, e, t, n, i) { - return Nx(s, e) + Bx(s, t) + zx(s, n) + Ux(s, i); +function ne(s1, t, e) { + return (t.y - s1.y) * (e.x - t.x) - (t.x - s1.x) * (e.y - t.y); } -var lo = class extends Ct { - constructor(e = new X, t = new X, n = new X, i = new X){ - super(); - this.type = "CubicBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; - } - getPoint(e, t = new X) { - let n = t, i = this.v0, r = this.v1, o = this.v2, a = this.v3; - return n.set(lr(e, i.x, r.x, o.x, a.x), lr(e, i.y, r.y, o.y, a.y)), n; - } - copy(e) { - return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this.v3.copy(e.v3), this; - } - toJSON() { - let e = super.toJSON(); - return e.v0 = this.v0.toArray(), e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e.v3 = this.v3.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this.v3.fromArray(e.v3), this; - } -}; -lo.prototype.isCubicBezierCurve = !0; -var Sa = class extends Ct { - constructor(e = new M, t = new M, n = new M, i = new M){ - super(); - this.type = "CubicBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n, this.v3 = i; - } - getPoint(e, t = new M) { - let n = t, i = this.v0, r = this.v1, o = this.v2, a = this.v3; - return n.set(lr(e, i.x, r.x, o.x, a.x), lr(e, i.y, r.y, o.y, a.y), lr(e, i.z, r.z, o.z, a.z)), n; - } - copy(e) { - return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this.v3.copy(e.v3), this; - } - toJSON() { - let e = super.toJSON(); - return e.v0 = this.v0.toArray(), e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e.v3 = this.v3.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this.v3.fromArray(e.v3), this; - } -}; -Sa.prototype.isCubicBezierCurve3 = !0; -var Or = class extends Ct { - constructor(e = new X, t = new X){ - super(); - this.type = "LineCurve", this.v1 = e, this.v2 = t; - } - getPoint(e, t = new X) { - let n = t; - return e === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(e).add(this.v1)), n; - } - getPointAt(e, t) { - return this.getPoint(e, t); - } - getTangent(e, t) { - let n = t || new X; - return n.copy(this.v2).sub(this.v1).normalize(), n; - } - copy(e) { - return super.copy(e), this.v1.copy(e.v1), this.v2.copy(e.v2), this; +function ga(s1, t) { + return s1.x === t.x && s1.y === t.y; +} +function wd(s1, t, e, n) { + let i = Er(ne(s1, t, e)), r = Er(ne(s1, t, n)), a = Er(ne(e, n, s1)), o = Er(ne(e, n, t)); + return !!(i !== r && a !== o || i === 0 && br(s1, e, t) || r === 0 && br(s1, n, t) || a === 0 && br(e, s1, n) || o === 0 && br(e, t, n)); +} +function br(s1, t, e) { + return t.x <= Math.max(s1.x, e.x) && t.x >= Math.min(s1.x, e.x) && t.y <= Math.max(s1.y, e.y) && t.y >= Math.min(s1.y, e.y); +} +function Er(s1) { + return s1 > 0 ? 1 : s1 < 0 ? -1 : 0; +} +function dx(s1, t) { + let e = s1; + do { + if (e.i !== s1.i && e.next.i !== s1.i && e.i !== t.i && e.next.i !== t.i && wd(e, e.next, s1, t)) return !0; + e = e.next; + }while (e !== s1) + return !1; +} +function Bs(s1, t) { + return ne(s1.prev, s1, s1.next) < 0 ? ne(s1, t, s1.next) >= 0 && ne(s1, s1.prev, t) >= 0 : ne(s1, t, s1.prev) < 0 || ne(s1, s1.next, t) < 0; +} +function fx(s1, t) { + let e = s1, n = !1, i = (s1.x + t.x) / 2, r = (s1.y + t.y) / 2; + do e.y > r != e.next.y > r && e.next.y !== e.y && i < (e.next.x - e.x) * (r - e.y) / (e.next.y - e.y) + e.x && (n = !n), e = e.next; + while (e !== s1) + return n; +} +function Ad(s1, t) { + let e = new Yo(s1.i, s1.x, s1.y), n = new Yo(t.i, t.x, t.y), i = s1.next, r = t.prev; + return s1.next = t, t.prev = s1, e.next = i, i.prev = e, n.next = e, e.prev = n, r.next = n, n.prev = r, n; +} +function Yh(s1, t, e, n) { + let i = new Yo(s1, t, e); + return n ? (i.next = n.next, i.prev = n, n.next.prev = i, n.next = i) : (i.prev = i, i.next = i), i; +} +function zs(s1) { + s1.next.prev = s1.prev, s1.prev.next = s1.next, s1.prevZ && (s1.prevZ.nextZ = s1.nextZ), s1.nextZ && (s1.nextZ.prevZ = s1.prevZ); +} +function Yo(s1, t, e) { + this.i = s1, this.x = t, this.y = e, this.prev = null, this.next = null, this.z = 0, this.prevZ = null, this.nextZ = null, this.steiner = !1; +} +function px(s1, t, e, n) { + let i = 0; + for(let r = t, a = e - n; r < e; r += n)i += (s1[a] - s1[r]) * (s1[r + 1] + s1[a + 1]), a = r; + return i; +} +var yn = class s1 { + static area(t) { + let e = t.length, n = 0; + for(let i = e - 1, r = 0; r < e; i = r++)n += t[i].x * t[r].y - t[r].x * t[i].y; + return n * .5; } - toJSON() { - let e = super.toJSON(); - return e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e; + static isClockWise(t) { + return s1.area(t) < 0; } - fromJSON(e) { - return super.fromJSON(e), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; + static triangulateShape(t, e) { + let n = [], i = [], r = []; + Zh(t), Jh(n, t); + let a = t.length; + e.forEach(Zh); + for(let c = 0; c < e.length; c++)i.push(a), a += e[c].length, Jh(n, e[c]); + let o = Q0.triangulate(n, i); + for(let c = 0; c < o.length; c += 3)r.push(o.slice(c, c + 3)); + return r; } }; -Or.prototype.isLineCurve = !0; -var Eh = class extends Ct { - constructor(e = new M, t = new M){ - super(); - this.type = "LineCurve3", this.isLineCurve3 = !0, this.v1 = e, this.v2 = t; - } - getPoint(e, t = new M) { - let n = t; - return e === 1 ? n.copy(this.v2) : (n.copy(this.v2).sub(this.v1), n.multiplyScalar(e).add(this.v1)), n; - } - getPointAt(e, t) { - return this.getPoint(e, t); - } - copy(e) { - return super.copy(e), this.v1.copy(e.v1), this.v2.copy(e.v2), this; - } - toJSON() { - let e = super.toJSON(); - return e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; - } -}, co = class extends Ct { - constructor(e = new X, t = new X, n = new X){ - super(); - this.type = "QuadraticBezierCurve", this.v0 = e, this.v1 = t, this.v2 = n; - } - getPoint(e, t = new X) { - let n = t, i = this.v0, r = this.v1, o = this.v2; - return n.set(ar(e, i.x, r.x, o.x), ar(e, i.y, r.y, o.y)), n; - } - copy(e) { - return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this; - } - toJSON() { - let e = super.toJSON(); - return e.v0 = this.v0.toArray(), e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; - } -}; -co.prototype.isQuadraticBezierCurve = !0; -var ho = class extends Ct { - constructor(e = new M, t = new M, n = new M){ - super(); - this.type = "QuadraticBezierCurve3", this.v0 = e, this.v1 = t, this.v2 = n; - } - getPoint(e, t = new M) { - let n = t, i = this.v0, r = this.v1, o = this.v2; - return n.set(ar(e, i.x, r.x, o.x), ar(e, i.y, r.y, o.y), ar(e, i.z, r.z, o.z)), n; - } - copy(e) { - return super.copy(e), this.v0.copy(e.v0), this.v1.copy(e.v1), this.v2.copy(e.v2), this; - } - toJSON() { - let e = super.toJSON(); - return e.v0 = this.v0.toArray(), e.v1 = this.v1.toArray(), e.v2 = this.v2.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.v0.fromArray(e.v0), this.v1.fromArray(e.v1), this.v2.fromArray(e.v2), this; - } -}; -ho.prototype.isQuadraticBezierCurve3 = !0; -var uo = class extends Ct { - constructor(e = []){ - super(); - this.type = "SplineCurve", this.points = e; - } - getPoint(e, t = new X) { - let n = t, i = this.points, r = (i.length - 1) * e, o = Math.floor(r), a = r - o, l = i[o === 0 ? o : o - 1], c = i[o], h = i[o > i.length - 2 ? i.length - 1 : o + 1], u = i[o > i.length - 3 ? i.length - 1 : o + 2]; - return n.set(pc(a, l.x, c.x, h.x, u.x), pc(a, l.y, c.y, h.y, u.y)), n; - } - copy(e) { - super.copy(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(i.clone()); - } - return this; - } - toJSON() { - let e = super.toJSON(); - e.points = []; - for(let t = 0, n = this.points.length; t < n; t++){ - let i = this.points[t]; - e.points.push(i.toArray()); - } - return e; - } - fromJSON(e) { - super.fromJSON(e), this.points = []; - for(let t = 0, n = e.points.length; t < n; t++){ - let i = e.points[t]; - this.points.push(new X().fromArray(i)); - } - return this; - } -}; -uo.prototype.isSplineCurve = !0; -var Ta = Object.freeze({ - __proto__: null, - ArcCurve: Ma, - CatmullRomCurve3: wa, - CubicBezierCurve: lo, - CubicBezierCurve3: Sa, - EllipseCurve: Ur, - LineCurve: Or, - LineCurve3: Eh, - QuadraticBezierCurve: co, - QuadraticBezierCurve3: ho, - SplineCurve: uo -}), Ah = class extends Ct { - constructor(){ - super(); - this.type = "CurvePath", this.curves = [], this.autoClose = !1; - } - add(e) { - this.curves.push(e); - } - closePath() { - let e = this.curves[0].getPoint(0), t = this.curves[this.curves.length - 1].getPoint(1); - e.equals(t) || this.curves.push(new Or(t, e)); - } - getPoint(e, t) { - let n = e * this.getLength(), i = this.getCurveLengths(), r = 0; - for(; r < i.length;){ - if (i[r] >= n) { - let o = i[r] - n, a = this.curves[r], l = a.getLength(), c = l === 0 ? 0 : 1 - o / l; - return a.getPointAt(c, t); - } - r++; - } - return null; - } - getLength() { - let e = this.getCurveLengths(); - return e[e.length - 1]; - } - updateArcLengths() { - this.needsUpdate = !0, this.cacheLengths = null, this.getCurveLengths(); - } - getCurveLengths() { - if (this.cacheLengths && this.cacheLengths.length === this.curves.length) return this.cacheLengths; - let e = [], t = 0; - for(let n = 0, i = this.curves.length; n < i; n++)t += this.curves[n].getLength(), e.push(t); - return this.cacheLengths = e, e; - } - getSpacedPoints(e = 40) { - let t = []; - for(let n = 0; n <= e; n++)t.push(this.getPoint(n / e)); - return this.autoClose && t.push(t[0]), t; - } - getPoints(e = 12) { - let t = [], n; - for(let i = 0, r = this.curves; i < r.length; i++){ - let o = r[i], a = o && o.isEllipseCurve ? e * 2 : o && (o.isLineCurve || o.isLineCurve3) ? 1 : o && o.isSplineCurve ? e * o.points.length : e, l = o.getPoints(a); - for(let c = 0; c < l.length; c++){ - let h = l[c]; - n && n.equals(h) || (t.push(h), n = h); - } - } - return this.autoClose && t.length > 1 && !t[t.length - 1].equals(t[0]) && t.push(t[0]), t; - } - copy(e) { - super.copy(e), this.curves = []; - for(let t = 0, n = e.curves.length; t < n; t++){ - let i = e.curves[t]; - this.curves.push(i.clone()); - } - return this.autoClose = e.autoClose, this; - } - toJSON() { - let e = super.toJSON(); - e.autoClose = this.autoClose, e.curves = []; - for(let t = 0, n = this.curves.length; t < n; t++){ - let i = this.curves[t]; - e.curves.push(i.toJSON()); - } - return e; - } - fromJSON(e) { - super.fromJSON(e), this.autoClose = e.autoClose, this.curves = []; - for(let t = 0, n = e.curves.length; t < n; t++){ - let i = e.curves[t]; - this.curves.push(new Ta[i.type]().fromJSON(i)); - } - return this; - } -}, gr = class extends Ah { - constructor(e){ - super(); - this.type = "Path", this.currentPoint = new X, e && this.setFromPoints(e); - } - setFromPoints(e) { - this.moveTo(e[0].x, e[0].y); - for(let t = 1, n = e.length; t < n; t++)this.lineTo(e[t].x, e[t].y); - return this; - } - moveTo(e, t) { - return this.currentPoint.set(e, t), this; - } - lineTo(e, t) { - let n = new Or(this.currentPoint.clone(), new X(e, t)); - return this.curves.push(n), this.currentPoint.set(e, t), this; - } - quadraticCurveTo(e, t, n, i) { - let r = new co(this.currentPoint.clone(), new X(e, t), new X(n, i)); - return this.curves.push(r), this.currentPoint.set(n, i), this; - } - bezierCurveTo(e, t, n, i, r, o) { - let a = new lo(this.currentPoint.clone(), new X(e, t), new X(n, i), new X(r, o)); - return this.curves.push(a), this.currentPoint.set(r, o), this; - } - splineThru(e) { - let t = [ - this.currentPoint.clone() - ].concat(e), n = new uo(t); - return this.curves.push(n), this.currentPoint.copy(e[e.length - 1]), this; - } - arc(e, t, n, i, r, o) { - let a = this.currentPoint.x, l = this.currentPoint.y; - return this.absarc(e + a, t + l, n, i, r, o), this; - } - absarc(e, t, n, i, r, o) { - return this.absellipse(e, t, n, n, i, r, o), this; - } - ellipse(e, t, n, i, r, o, a, l) { - let c = this.currentPoint.x, h = this.currentPoint.y; - return this.absellipse(e + c, t + h, n, i, r, o, a, l), this; - } - absellipse(e, t, n, i, r, o, a, l) { - let c = new Ur(e, t, n, i, r, o, a, l); - if (this.curves.length > 0) { - let u = c.getPoint(0); - u.equals(this.currentPoint) || this.lineTo(u.x, u.y); - } - this.curves.push(c); - let h = c.getPoint(1); - return this.currentPoint.copy(h), this; - } - copy(e) { - return super.copy(e), this.currentPoint.copy(e.currentPoint), this; - } - toJSON() { - let e = super.toJSON(); - return e.currentPoint = this.currentPoint.toArray(), e; - } - fromJSON(e) { - return super.fromJSON(e), this.currentPoint.fromArray(e.currentPoint), this; - } -}, Xt = class extends gr { - constructor(e){ - super(e); - this.uuid = Et(), this.type = "Shape", this.holes = []; - } - getPointsHoles(e) { - let t = []; - for(let n = 0, i = this.holes.length; n < i; n++)t[n] = this.holes[n].getPoints(e); - return t; - } - extractPoints(e) { - return { - shape: this.getPoints(e), - holes: this.getPointsHoles(e) - }; - } - copy(e) { - super.copy(e), this.holes = []; - for(let t = 0, n = e.holes.length; t < n; t++){ - let i = e.holes[t]; - this.holes.push(i.clone()); - } - return this; - } - toJSON() { - let e = super.toJSON(); - e.uuid = this.uuid, e.holes = []; - for(let t = 0, n = this.holes.length; t < n; t++){ - let i = this.holes[t]; - e.holes.push(i.toJSON()); - } - return e; - } - fromJSON(e) { - super.fromJSON(e), this.uuid = e.uuid, this.holes = []; - for(let t = 0, n = e.holes.length; t < n; t++){ - let i = e.holes[t]; - this.holes.push(new gr().fromJSON(i)); - } - return this; - } -}, Ox = { - triangulate: function(s, e, t = 2) { - let n = e && e.length, i = n ? 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(i.next = n.next, i.prev = n, n.next.prev = i, n.next = i) : (i.prev = i, i.next = i), i; -} -function vr(s) { - s.next.prev = s.prev, s.prev.next = s.next, s.prevZ && (s.prevZ.nextZ = s.nextZ), s.nextZ && (s.nextZ.prevZ = s.prevZ); -} -function aa(s, e, t) { - this.i = s, this.x = e, this.y = t, this.prev = null, this.next = null, this.z = null, this.prevZ = null, this.nextZ = null, this.steiner = !1; -} -function ty(s, e, t, n) { - let i = 0; - for(let r = e, o = t - n; r < t; r += n)i += (s[o] - s[r]) * (s[r + 1] + s[o + 1]), o = r; - return i; -} -var Jt = class { - static area(e) { - let t = e.length, n = 0; - for(let i = t - 1, r = 0; r < t; i = r++)n += e[i].x * e[r].y - e[r].x * e[i].y; - return n * .5; - } - static isClockWise(e) { - return Jt.area(e) < 0; - } - static triangulateShape(e, t) { - let n = [], i = [], r = []; - gc(e), xc(n, e); - let o = e.length; - t.forEach(gc); - for(let l = 0; l < t.length; l++)i.push(o), o += t[l].length, xc(n, t[l]); - let a = Ox.triangulate(n, i); - for(let l = 0; l < a.length; l += 3)r.push(a.slice(l, l + 3)); - return r; - } -}; -function gc(s) { - let e = s.length; - e > 2 && s[e - 1].equals(s[0]) && s.pop(); -} -function xc(s, e) { - for(let t = 0; t < e.length; t++)s.push(e[t].x), s.push(e[t].y); -} -var ln = class extends _e { - constructor(e = new Xt([ - new X(.5, .5), - new X(-.5, .5), - new X(-.5, -.5), - new X(.5, -.5) - ]), t = {}){ - super(); - this.type = "ExtrudeGeometry", this.parameters = { - shapes: e, - options: t - }, e = Array.isArray(e) ? e : [ - e +function Zh(s1) { + let t = s1.length; + t > 2 && s1[t - 1].equals(s1[0]) && s1.pop(); +} +function Jh(s1, t) { + for(let e = 0; e < t.length; e++)s1.push(t[e].x), s1.push(t[e].y); +} +var Zo = class s1 extends Vt { + constructor(t = new Fn([ + new J(.5, .5), + new J(-.5, .5), + new J(-.5, -.5), + new J(.5, -.5) + ]), e = {}){ + super(), this.type = "ExtrudeGeometry", this.parameters = { + shapes: t, + options: e + }, t = Array.isArray(t) ? t : [ + t ]; let n = this, i = [], r = []; - for(let a = 0, l = e.length; a < l; a++){ - let c = e[a]; - o(c); - } - this.setAttribute("position", new de(i, 3)), this.setAttribute("uv", new de(r, 2)), this.computeVertexNormals(); - function o(a) { - let l = [], c = t.curveSegments !== void 0 ? t.curveSegments : 12, h = t.steps !== void 0 ? t.steps : 1, u = t.depth !== void 0 ? t.depth : 1, d = t.bevelEnabled !== void 0 ? t.bevelEnabled : !0, f = t.bevelThickness !== void 0 ? t.bevelThickness : .2, m = t.bevelSize !== void 0 ? t.bevelSize : f - .1, x = t.bevelOffset !== void 0 ? t.bevelOffset : 0, v = t.bevelSegments !== void 0 ? t.bevelSegments : 3, g = t.extrudePath, p = t.UVGenerator !== void 0 ? t.UVGenerator : ny; - t.amount !== void 0 && (console.warn("THREE.ExtrudeBufferGeometry: amount has been renamed to depth."), u = t.amount); - let _, y = !1, b, A, L, I; - g && (_ = g.getSpacedPoints(h), y = !0, d = !1, b = g.computeFrenetFrames(h, !1), A = new M, L = new M, I = new M), d || (v = 0, f = 0, m = 0, x = 0); - let k = a.extractPoints(c), B = k.shape, P = k.holes; - if (!Jt.isClockWise(B)) { - B = B.reverse(); - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - Jt.isClockWise(K) && (P[G] = K.reverse()); + for(let o = 0, c = t.length; o < c; o++){ + let l = t[o]; + a(l); + } + this.setAttribute("position", new _t(i, 3)), this.setAttribute("uv", new _t(r, 2)), this.computeVertexNormals(); + function a(o) { + let c = [], l = e.curveSegments !== void 0 ? e.curveSegments : 12, h = e.steps !== void 0 ? e.steps : 1, u = e.depth !== void 0 ? e.depth : 1, d = e.bevelEnabled !== void 0 ? e.bevelEnabled : !0, f = e.bevelThickness !== void 0 ? e.bevelThickness : .2, m = e.bevelSize !== void 0 ? e.bevelSize : f - .1, x = e.bevelOffset !== void 0 ? e.bevelOffset : 0, g = e.bevelSegments !== void 0 ? e.bevelSegments : 3, p = e.extrudePath, v = e.UVGenerator !== void 0 ? e.UVGenerator : mx, _, y = !1, b, w, R, L; + p && (_ = p.getSpacedPoints(h), y = !0, d = !1, b = p.computeFrenetFrames(h, !1), w = new A, R = new A, L = new A), d || (g = 0, f = 0, m = 0, x = 0); + let M = o.extractPoints(l), E = M.shape, V = M.holes; + if (!yn.isClockWise(E)) { + E = E.reverse(); + for(let P = 0, at = V.length; P < at; P++){ + let Z = V[P]; + yn.isClockWise(Z) && (V[P] = Z.reverse()); } } - let E = Jt.triangulateShape(B, P), D = B; - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - B = B.concat(K); + let F = yn.triangulateShape(E, V), O = E; + for(let P = 0, at = V.length; P < at; P++){ + let Z = V[P]; + E = E.concat(Z); } - function U(G, j, K) { - return j || console.error("THREE.ExtrudeGeometry: vec does not exist"), j.clone().multiplyScalar(K).add(G); + function z(P, at, Z) { + return at || console.error("THREE.ExtrudeGeometry: vec does not exist"), P.clone().addScaledVector(at, Z); } - let F = B.length, O = E.length; - function ne(G, j, K) { - let ue, se, Se, Te = G.x - j.x, Pe = G.y - j.y, Ye = K.x - G.x, C = K.y - G.y, T = Te * Te + Pe * Pe, J = Te * C - Pe * Ye; - if (Math.abs(J) > Number.EPSILON) { - let $ = Math.sqrt(T), re = Math.sqrt(Ye * Ye + C * C), Z = j.x - Pe / $, Me = j.y + Te / $, ve = K.x - C / re, te = K.y + Ye / re, R = ((ve - Z) * C - (te - Me) * Ye) / (Te * C - Pe * Ye); - ue = Z + Te * R - G.x, se = Me + Pe * R - G.y; - let ee = ue * ue + se * se; - if (ee <= 2) return new X(ue, se); - Se = Math.sqrt(ee / 2); + let K = E.length, X = F.length; + function Y(P, at, Z) { + let st, Q, St, mt = P.x - at.x, xt = P.y - at.y, Dt = Z.x - P.x, Xt = Z.y - P.y, ie = mt * mt + xt * xt, C = mt * Xt - xt * Dt; + if (Math.abs(C) > Number.EPSILON) { + let S = Math.sqrt(ie), B = Math.sqrt(Dt * Dt + Xt * Xt), nt = at.x - xt / S, et = at.y + mt / S, it = Z.x - Xt / B, Mt = Z.y + Dt / B, rt = ((it - nt) * Xt - (Mt - et) * Dt) / (mt * Xt - xt * Dt); + st = nt + mt * rt - P.x, Q = et + xt * rt - P.y; + let k = st * st + Q * Q; + if (k <= 2) return new J(st, Q); + St = Math.sqrt(k / 2); } else { - let $ = !1; - Te > Number.EPSILON ? Ye > Number.EPSILON && ($ = !0) : Te < -Number.EPSILON ? Ye < -Number.EPSILON && ($ = !0) : Math.sign(Pe) === Math.sign(C) && ($ = !0), $ ? (ue = -Pe, se = Te, Se = Math.sqrt(T)) : (ue = Te, se = Pe, Se = Math.sqrt(T / 2)); + let S = !1; + mt > Number.EPSILON ? Dt > Number.EPSILON && (S = !0) : mt < -Number.EPSILON ? Dt < -Number.EPSILON && (S = !0) : Math.sign(xt) === Math.sign(Xt) && (S = !0), S ? (st = -xt, Q = mt, St = Math.sqrt(ie)) : (st = mt, Q = xt, St = Math.sqrt(ie / 2)); } - return new X(ue / Se, se / Se); + return new J(st / St, Q / St); } - let ce = []; - for(let G = 0, j = D.length, K = j - 1, ue = G + 1; G < j; G++, K++, ue++)K === j && (K = 0), ue === j && (ue = 0), ce[G] = ne(D[G], D[K], D[ue]); - let V = [], W, he = ce.concat(); - for(let G = 0, j = P.length; G < j; G++){ - let K = P[G]; - W = []; - for(let ue = 0, se = K.length, Se = se - 1, Te = ue + 1; ue < se; ue++, Se++, Te++)Se === se && (Se = 0), Te === se && (Te = 0), W[ue] = ne(K[ue], K[Se], K[Te]); - V.push(W), he = he.concat(W); + let j = []; + for(let P = 0, at = O.length, Z = at - 1, st = P + 1; P < at; P++, Z++, st++)Z === at && (Z = 0), st === at && (st = 0), j[P] = Y(O[P], O[Z], O[st]); + let tt = [], N, q = j.concat(); + for(let P = 0, at = V.length; P < at; P++){ + let Z = V[P]; + N = []; + for(let st = 0, Q = Z.length, St = Q - 1, mt = st + 1; st < Q; st++, St++, mt++)St === Q && (St = 0), mt === Q && (mt = 0), N[st] = Y(Z[st], Z[St], Z[mt]); + tt.push(N), q = q.concat(N); } - for(let G = 0; G < v; G++){ - let j = G / v, K = f * Math.cos(j * Math.PI / 2), ue = m * Math.sin(j * Math.PI / 2) + x; - for(let se = 0, Se = D.length; se < Se; se++){ - let Te = U(D[se], ce[se], ue); - Ce(Te.x, Te.y, -K); + for(let P = 0; P < g; P++){ + let at = P / g, Z = f * Math.cos(at * Math.PI / 2), st = m * Math.sin(at * Math.PI / 2) + x; + for(let Q = 0, St = O.length; Q < St; Q++){ + let mt = z(O[Q], j[Q], st); + Tt(mt.x, mt.y, -Z); } - for(let se = 0, Se = P.length; se < Se; se++){ - let Te = P[se]; - W = V[se]; - for(let Pe = 0, Ye = Te.length; Pe < Ye; Pe++){ - let C = U(Te[Pe], W[Pe], ue); - Ce(C.x, C.y, -K); + for(let Q = 0, St = V.length; Q < St; Q++){ + let mt = V[Q]; + N = tt[Q]; + for(let xt = 0, Dt = mt.length; xt < Dt; xt++){ + let Xt = z(mt[xt], N[xt], st); + Tt(Xt.x, Xt.y, -Z); } } } - let le = m + x; - for(let G = 0; G < F; G++){ - let j = d ? U(B[G], he[G], le) : B[G]; - y ? (L.copy(b.normals[0]).multiplyScalar(j.x), A.copy(b.binormals[0]).multiplyScalar(j.y), I.copy(_[0]).add(L).add(A), Ce(I.x, I.y, I.z)) : Ce(j.x, j.y, 0); + let lt = m + x; + for(let P = 0; P < K; P++){ + let at = d ? z(E[P], q[P], lt) : E[P]; + y ? (R.copy(b.normals[0]).multiplyScalar(at.x), w.copy(b.binormals[0]).multiplyScalar(at.y), L.copy(_[0]).add(R).add(w), Tt(L.x, L.y, L.z)) : Tt(at.x, at.y, 0); } - for(let G = 1; G <= h; G++)for(let j = 0; j < F; j++){ - let K = d ? U(B[j], he[j], le) : B[j]; - y ? (L.copy(b.normals[G]).multiplyScalar(K.x), A.copy(b.binormals[G]).multiplyScalar(K.y), I.copy(_[G]).add(L).add(A), Ce(I.x, I.y, I.z)) : Ce(K.x, K.y, u / h * G); + for(let P = 1; P <= h; P++)for(let at = 0; at < K; at++){ + let Z = d ? z(E[at], q[at], lt) : E[at]; + y ? (R.copy(b.normals[P]).multiplyScalar(Z.x), w.copy(b.binormals[P]).multiplyScalar(Z.y), L.copy(_[P]).add(R).add(w), Tt(L.x, L.y, L.z)) : Tt(Z.x, Z.y, u / h * P); } - for(let G = v - 1; G >= 0; G--){ - let j = G / v, K = f * Math.cos(j * Math.PI / 2), ue = m * Math.sin(j * Math.PI / 2) + x; - for(let se = 0, Se = D.length; se < Se; se++){ - let Te = U(D[se], ce[se], ue); - Ce(Te.x, Te.y, u + K); + for(let P = g - 1; P >= 0; P--){ + let at = P / g, Z = f * Math.cos(at * Math.PI / 2), st = m * Math.sin(at * Math.PI / 2) + x; + for(let Q = 0, St = O.length; Q < St; Q++){ + let mt = z(O[Q], j[Q], st); + Tt(mt.x, mt.y, u + Z); } - for(let se = 0, Se = P.length; se < Se; se++){ - let Te = P[se]; - W = V[se]; - for(let Pe = 0, Ye = Te.length; Pe < Ye; Pe++){ - let C = U(Te[Pe], W[Pe], ue); - y ? Ce(C.x, C.y + _[h - 1].y, _[h - 1].x + K) : Ce(C.x, C.y, u + K); + for(let Q = 0, St = V.length; Q < St; Q++){ + let mt = V[Q]; + N = tt[Q]; + for(let xt = 0, Dt = mt.length; xt < Dt; xt++){ + let Xt = z(mt[xt], N[xt], st); + y ? Tt(Xt.x, Xt.y + _[h - 1].y, _[h - 1].x + Z) : Tt(Xt.x, Xt.y, u + Z); } } } - fe(), Be(); - function fe() { - let G = i.length / 3; + ut(), pt(); + function ut() { + let P = i.length / 3; if (d) { - let j = 0, K = F * j; - for(let ue = 0; ue < O; ue++){ - let se = E[ue]; - ye(se[2] + K, se[1] + K, se[0] + K); + let at = 0, Z = K * at; + for(let st = 0; st < X; st++){ + let Q = F[st]; + wt(Q[2] + Z, Q[1] + Z, Q[0] + Z); } - j = h + v * 2, K = F * j; - for(let ue = 0; ue < O; ue++){ - let se = E[ue]; - ye(se[0] + K, se[1] + K, se[2] + K); + at = h + g * 2, Z = K * at; + for(let st = 0; st < X; st++){ + let Q = F[st]; + wt(Q[0] + Z, Q[1] + Z, Q[2] + Z); } } else { - for(let j = 0; j < O; j++){ - let K = E[j]; - ye(K[2], K[1], K[0]); + for(let at = 0; at < X; at++){ + let Z = F[at]; + wt(Z[2], Z[1], Z[0]); } - for(let j = 0; j < O; j++){ - let K = E[j]; - ye(K[0] + F * h, K[1] + F * h, K[2] + F * h); + for(let at = 0; at < X; at++){ + let Z = F[at]; + wt(Z[0] + K * h, Z[1] + K * h, Z[2] + K * h); } } - n.addGroup(G, i.length / 3 - G, 0); + n.addGroup(P, i.length / 3 - P, 0); } - function Be() { - let G = i.length / 3, j = 0; - Y(D, j), j += D.length; - for(let K = 0, ue = P.length; K < ue; K++){ - let se = P[K]; - Y(se, j), j += se.length; + function pt() { + let P = i.length / 3, at = 0; + Et(O, at), at += O.length; + for(let Z = 0, st = V.length; Z < st; Z++){ + let Q = V[Z]; + Et(Q, at), at += Q.length; } - n.addGroup(G, i.length / 3 - G, 1); + n.addGroup(P, i.length / 3 - P, 1); } - function Y(G, j) { - let K = G.length; - for(; --K >= 0;){ - let ue = K, se = K - 1; - se < 0 && (se = G.length - 1); - for(let Se = 0, Te = h + v * 2; Se < Te; Se++){ - let Pe = F * Se, Ye = F * (Se + 1), C = j + ue + Pe, T = j + se + Pe, J = j + se + Ye, $ = j + ue + Ye; - ge(C, T, J, $); + function Et(P, at) { + let Z = P.length; + for(; --Z >= 0;){ + let st = Z, Q = Z - 1; + Q < 0 && (Q = P.length - 1); + for(let St = 0, mt = h + g * 2; St < mt; St++){ + let xt = K * St, Dt = K * (St + 1), Xt = at + st + xt, ie = at + Q + xt, C = at + Q + Dt, S = at + st + Dt; + Yt(Xt, ie, C, S); } } } - function Ce(G, j, K) { - l.push(G), l.push(j), l.push(K); + function Tt(P, at, Z) { + c.push(P), c.push(at), c.push(Z); } - function ye(G, j, K) { - xe(G), xe(j), xe(K); - let ue = i.length / 3, se = p.generateTopUV(n, i, ue - 3, ue - 2, ue - 1); - Oe(se[0]), Oe(se[1]), Oe(se[2]); + function wt(P, at, Z) { + te(P), te(at), te(Z); + let st = i.length / 3, Q = v.generateTopUV(n, i, st - 3, st - 2, st - 1); + Pt(Q[0]), Pt(Q[1]), Pt(Q[2]); } - function ge(G, j, K, ue) { - xe(G), xe(j), xe(ue), xe(j), xe(K), xe(ue); - let se = i.length / 3, Se = p.generateSideWallUV(n, i, se - 6, se - 3, se - 2, se - 1); - Oe(Se[0]), Oe(Se[1]), Oe(Se[3]), Oe(Se[1]), Oe(Se[2]), Oe(Se[3]); + function Yt(P, at, Z, st) { + te(P), te(at), te(st), te(at), te(Z), te(st); + let Q = i.length / 3, St = v.generateSideWallUV(n, i, Q - 6, Q - 3, Q - 2, Q - 1); + Pt(St[0]), Pt(St[1]), Pt(St[3]), Pt(St[1]), Pt(St[2]), Pt(St[3]); } - function xe(G) { - i.push(l[G * 3 + 0]), i.push(l[G * 3 + 1]), i.push(l[G * 3 + 2]); + function te(P) { + i.push(c[P * 3 + 0]), i.push(c[P * 3 + 1]), i.push(c[P * 3 + 2]); } - function Oe(G) { - r.push(G.x), r.push(G.y); + function Pt(P) { + r.push(P.x), r.push(P.y); } } } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } toJSON() { - let e = super.toJSON(), t = this.parameters.shapes, n = this.parameters.options; - return iy(t, n, e); + let t = super.toJSON(), e = this.parameters.shapes, n = this.parameters.options; + return gx(e, n, t); } - static fromJSON(e, t) { + static fromJSON(t, e) { let n = []; - for(let r = 0, o = e.shapes.length; r < o; r++){ - let a = t[e.shapes[r]]; - n.push(a); + for(let r = 0, a = t.shapes.length; r < a; r++){ + let o = e[t.shapes[r]]; + n.push(o); } - let i = e.options.extrudePath; - return i !== void 0 && (e.options.extrudePath = new Ta[i.type]().fromJSON(i)), new ln(n, e.options); + let i = t.options.extrudePath; + return i !== void 0 && (t.options.extrudePath = new Gc[i.type]().fromJSON(i)), new s1(n, t.options); } -}, ny = { - generateTopUV: function(s, e, t, n, i) { - let r = e[t * 3], o = e[t * 3 + 1], a = e[n * 3], l = e[n * 3 + 1], c = e[i * 3], h = e[i * 3 + 1]; +}, mx = { + generateTopUV: function(s1, t, e, n, i) { + let r = t[e * 3], a = t[e * 3 + 1], o = t[n * 3], c = t[n * 3 + 1], l = t[i * 3], h = t[i * 3 + 1]; return [ - new X(r, o), - new X(a, l), - new X(c, h) + new J(r, a), + new J(o, c), + new J(l, h) ]; }, - generateSideWallUV: function(s, e, t, n, i, r) { - let o = e[t * 3], a = e[t * 3 + 1], l = e[t * 3 + 2], c = e[n * 3], h = e[n * 3 + 1], u = e[n * 3 + 2], d = e[i * 3], f = e[i * 3 + 1], m = e[i * 3 + 2], x = e[r * 3], v = e[r * 3 + 1], g = e[r * 3 + 2]; - return Math.abs(a - h) < Math.abs(o - c) ? [ - new X(o, 1 - l), - new X(c, 1 - u), - new X(d, 1 - m), - new X(x, 1 - g) + generateSideWallUV: function(s1, t, e, n, i, r) { + let a = t[e * 3], o = t[e * 3 + 1], c = t[e * 3 + 2], l = t[n * 3], h = t[n * 3 + 1], u = t[n * 3 + 2], d = t[i * 3], f = t[i * 3 + 1], m = t[i * 3 + 2], x = t[r * 3], g = t[r * 3 + 1], p = t[r * 3 + 2]; + return Math.abs(o - h) < Math.abs(a - l) ? [ + new J(a, 1 - c), + new J(l, 1 - u), + new J(d, 1 - m), + new J(x, 1 - p) ] : [ - new X(a, 1 - l), - new X(h, 1 - u), - new X(f, 1 - m), - new X(v, 1 - g) + new J(o, 1 - c), + new J(h, 1 - u), + new J(f, 1 - m), + new J(g, 1 - p) ]; } }; -function iy(s, e, t) { - if (t.shapes = [], Array.isArray(s)) for(let n = 0, i = s.length; n < i; n++){ - let r = s[n]; - t.shapes.push(r.uuid); +function gx(s1, t, e) { + if (e.shapes = [], Array.isArray(s1)) for(let n = 0, i = s1.length; n < i; n++){ + let r = s1[n]; + e.shapes.push(r.uuid); } - else t.shapes.push(s.uuid); - return e.extrudePath !== void 0 && (t.options.extrudePath = e.extrudePath.toJSON()), t; + else e.shapes.push(s1.uuid); + return e.options = Object.assign({}, t), t.extrudePath !== void 0 && (e.options.extrudePath = t.extrudePath.toJSON()), e; } -var _r = class extends an { - constructor(e = 1, t = 0){ +var Jo = class s1 extends di { + constructor(t = 1, e = 0){ let n = (1 + Math.sqrt(5)) / 2, i = [ -1, n, @@ -13908,58 +15518,16 @@ var _r = class extends an { 8, 1 ]; - super(i, r, e, t); - this.type = "IcosahedronGeometry", this.parameters = { - radius: e, - detail: t + super(i, r, t, e), this.type = "IcosahedronGeometry", this.parameters = { + radius: t, + detail: e }; } - static fromJSON(e) { - return new _r(e.radius, e.detail); - } -}, Mr = class extends _e { - constructor(e = [ - new X(0, .5), - new X(.5, 0), - new X(0, -.5) - ], t = 12, n = 0, i = Math.PI * 2){ - super(); - this.type = "LatheGeometry", this.parameters = { - points: e, - segments: t, - phiStart: n, - phiLength: i - }, t = Math.floor(t), i = mt(i, 0, Math.PI * 2); - let r = [], o = [], a = [], l = [], c = [], h = 1 / t, u = new M, d = new X, f = new M, m = new M, x = new M, v = 0, g = 0; - for(let p = 0; p <= e.length - 1; p++)switch(p){ - case 0: - v = e[p + 1].x - e[p].x, g = e[p + 1].y - e[p].y, f.x = g * 1, f.y = -v, f.z = g * 0, x.copy(f), f.normalize(), l.push(f.x, f.y, f.z); - break; - case e.length - 1: - l.push(x.x, x.y, x.z); - break; - default: - v = e[p + 1].x - e[p].x, g = e[p + 1].y - e[p].y, f.x = g * 1, f.y = -v, f.z = g * 0, m.copy(f), f.x += x.x, f.y += x.y, f.z += x.z, f.normalize(), l.push(f.x, f.y, f.z), x.copy(m); - } - for(let p = 0; p <= t; p++){ - let _ = n + p * h * i, y = Math.sin(_), b = Math.cos(_); - for(let A = 0; A <= e.length - 1; A++){ - u.x = e[A].x * y, u.y = e[A].y, u.z = e[A].x * b, o.push(u.x, u.y, u.z), d.x = p / t, d.y = A / (e.length - 1), a.push(d.x, d.y); - let L = l[3 * A + 0] * y, I = l[3 * A + 1], k = l[3 * A + 0] * b; - c.push(L, I, k); - } - } - for(let p = 0; p < t; p++)for(let _ = 0; _ < e.length - 1; _++){ - let y = _ + p * e.length, b = y, A = y + e.length, L = y + e.length + 1, I = y + 1; - r.push(b, A, I), r.push(A, L, I); - } - this.setIndex(r), this.setAttribute("position", new de(o, 3)), this.setAttribute("uv", new de(a, 2)), this.setAttribute("normal", new de(c, 3)); + static fromJSON(t) { + return new s1(t.radius, t.detail); } - static fromJSON(e) { - return new Mr(e.points, e.segments, e.phiStart, e.phiLength); - } -}, Ii = class extends an { - constructor(e = 1, t = 0){ +}, aa = class s1 extends di { + constructor(t = 1, e = 0){ let n = [ 1, 0, @@ -14005,137 +15573,142 @@ var _r = class extends an { 4, 2 ]; - super(n, i, e, t); - this.type = "OctahedronGeometry", this.parameters = { - radius: e, - detail: t + super(n, i, t, e), this.type = "OctahedronGeometry", this.parameters = { + radius: t, + detail: e }; } - static fromJSON(e) { - return new Ii(e.radius, e.detail); + static fromJSON(t) { + return new s1(t.radius, t.detail); } -}, br = class extends _e { - constructor(e = .5, t = 1, n = 8, i = 1, r = 0, o = Math.PI * 2){ - super(); - this.type = "RingGeometry", this.parameters = { - innerRadius: e, - outerRadius: t, +}, $o = class s1 extends Vt { + constructor(t = .5, e = 1, n = 32, i = 1, r = 0, a = Math.PI * 2){ + super(), this.type = "RingGeometry", this.parameters = { + innerRadius: t, + outerRadius: e, thetaSegments: n, phiSegments: i, thetaStart: r, - thetaLength: o + thetaLength: a }, n = Math.max(3, n), i = Math.max(1, i); - let a = [], l = [], c = [], h = [], u = e, d = (t - e) / i, f = new M, m = new X; + let o = [], c = [], l = [], h = [], u = t, d = (e - t) / i, f = new A, m = new J; for(let x = 0; x <= i; x++){ - for(let v = 0; v <= n; v++){ - let g = r + v / n * o; - f.x = u * Math.cos(g), f.y = u * Math.sin(g), l.push(f.x, f.y, f.z), c.push(0, 0, 1), m.x = (f.x / t + 1) / 2, m.y = (f.y / t + 1) / 2, h.push(m.x, m.y); + for(let g = 0; g <= n; g++){ + let p = r + g / n * a; + f.x = u * Math.cos(p), f.y = u * Math.sin(p), c.push(f.x, f.y, f.z), l.push(0, 0, 1), m.x = (f.x / e + 1) / 2, m.y = (f.y / e + 1) / 2, h.push(m.x, m.y); } u += d; } for(let x = 0; x < i; x++){ - let v = x * (n + 1); - for(let g = 0; g < n; g++){ - let p = g + v, _ = p, y = p + n + 1, b = p + n + 2, A = p + 1; - a.push(_, y, A), a.push(y, b, A); + let g = x * (n + 1); + for(let p = 0; p < n; p++){ + let v = p + g, _ = v, y = v + n + 1, b = v + n + 2, w = v + 1; + o.push(_, y, w), o.push(y, b, w); } } - this.setIndex(a), this.setAttribute("position", new de(l, 3)), this.setAttribute("normal", new de(c, 3)), this.setAttribute("uv", new de(h, 2)); + this.setIndex(o), this.setAttribute("position", new _t(c, 3)), this.setAttribute("normal", new _t(l, 3)), this.setAttribute("uv", new _t(h, 2)); } - static fromJSON(e) { - return new br(e.innerRadius, e.outerRadius, e.thetaSegments, e.phiSegments, e.thetaStart, e.thetaLength); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, Di = class extends _e { - constructor(e = new Xt([ - new X(0, .5), - new X(-.5, -.5), - new X(.5, -.5) - ]), t = 12){ - super(); - this.type = "ShapeGeometry", this.parameters = { - shapes: e, - curveSegments: t + static fromJSON(t) { + return new s1(t.innerRadius, t.outerRadius, t.thetaSegments, t.phiSegments, t.thetaStart, t.thetaLength); + } +}, Ko = class s1 extends Vt { + constructor(t = new Fn([ + new J(0, .5), + new J(-.5, -.5), + new J(.5, -.5) + ]), e = 12){ + super(), this.type = "ShapeGeometry", this.parameters = { + shapes: t, + curveSegments: e }; - let n = [], i = [], r = [], o = [], a = 0, l = 0; - if (Array.isArray(e) === !1) c(e); - else for(let h = 0; h < e.length; h++)c(e[h]), this.addGroup(a, l, h), a += l, l = 0; - this.setIndex(n), this.setAttribute("position", new de(i, 3)), this.setAttribute("normal", new de(r, 3)), this.setAttribute("uv", new de(o, 2)); - function c(h) { - let u = i.length / 3, d = h.extractPoints(t), f = d.shape, m = d.holes; - Jt.isClockWise(f) === !1 && (f = f.reverse()); - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v]; - Jt.isClockWise(p) === !0 && (m[v] = p.reverse()); + let n = [], i = [], r = [], a = [], o = 0, c = 0; + if (Array.isArray(t) === !1) l(t); + else for(let h = 0; h < t.length; h++)l(t[h]), this.addGroup(o, c, h), o += c, c = 0; + this.setIndex(n), this.setAttribute("position", new _t(i, 3)), this.setAttribute("normal", new _t(r, 3)), this.setAttribute("uv", new _t(a, 2)); + function l(h) { + let u = i.length / 3, d = h.extractPoints(e), f = d.shape, m = d.holes; + yn.isClockWise(f) === !1 && (f = f.reverse()); + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g]; + yn.isClockWise(v) === !0 && (m[g] = v.reverse()); } - let x = Jt.triangulateShape(f, m); - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v]; - f = f.concat(p); + let x = yn.triangulateShape(f, m); + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g]; + f = f.concat(v); } - for(let v = 0, g = f.length; v < g; v++){ - let p = f[v]; - i.push(p.x, p.y, 0), r.push(0, 0, 1), o.push(p.x, p.y); + for(let g = 0, p = f.length; g < p; g++){ + let v = f[g]; + i.push(v.x, v.y, 0), r.push(0, 0, 1), a.push(v.x, v.y); } - for(let v = 0, g = x.length; v < g; v++){ - let p = x[v], _ = p[0] + u, y = p[1] + u, b = p[2] + u; - n.push(_, y, b), l += 3; + for(let g = 0, p = x.length; g < p; g++){ + let v = x[g], _ = v[0] + u, y = v[1] + u, b = v[2] + u; + n.push(_, y, b), c += 3; } } } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } toJSON() { - let e = super.toJSON(), t = this.parameters.shapes; - return ry(t, e); + let t = super.toJSON(), e = this.parameters.shapes; + return _x(e, t); } - static fromJSON(e, t) { + static fromJSON(t, e) { let n = []; - for(let i = 0, r = e.shapes.length; i < r; i++){ - let o = t[e.shapes[i]]; - n.push(o); + for(let i = 0, r = t.shapes.length; i < r; i++){ + let a = e[t.shapes[i]]; + n.push(a); } - return new Di(n, e.curveSegments); + return new s1(n, t.curveSegments); } }; -function ry(s, e) { - if (e.shapes = [], Array.isArray(s)) for(let t = 0, n = s.length; t < n; t++){ - let i = s[t]; - e.shapes.push(i.uuid); +function _x(s1, t) { + if (t.shapes = [], Array.isArray(s1)) for(let e = 0, n = s1.length; e < n; e++){ + let i = s1[e]; + t.shapes.push(i.uuid); } - else e.shapes.push(s.uuid); - return e; + else t.shapes.push(s1.uuid); + return t; } -var Fi = class extends _e { - constructor(e = 1, t = 32, n = 16, i = 0, r = Math.PI * 2, o = 0, a = Math.PI){ - super(); - this.type = "SphereGeometry", this.parameters = { - radius: e, - widthSegments: t, +var oa = class s1 extends Vt { + constructor(t = 1, e = 32, n = 16, i = 0, r = Math.PI * 2, a = 0, o = Math.PI){ + super(), this.type = "SphereGeometry", this.parameters = { + radius: t, + widthSegments: e, heightSegments: n, phiStart: i, phiLength: r, - thetaStart: o, - thetaLength: a - }, t = Math.max(3, Math.floor(t)), n = Math.max(2, Math.floor(n)); - let l = Math.min(o + a, Math.PI), c = 0, h = [], u = new M, d = new M, f = [], m = [], x = [], v = []; - for(let g = 0; g <= n; g++){ - let p = [], _ = g / n, y = 0; - g == 0 && o == 0 ? y = .5 / t : g == n && l == Math.PI && (y = -.5 / t); - for(let b = 0; b <= t; b++){ - let A = b / t; - u.x = -e * Math.cos(i + A * r) * Math.sin(o + _ * a), u.y = e * Math.cos(o + _ * a), u.z = e * Math.sin(i + A * r) * Math.sin(o + _ * a), m.push(u.x, u.y, u.z), d.copy(u).normalize(), x.push(d.x, d.y, d.z), v.push(A + y, 1 - _), p.push(c++); + thetaStart: a, + thetaLength: o + }, e = Math.max(3, Math.floor(e)), n = Math.max(2, Math.floor(n)); + let c = Math.min(a + o, Math.PI), l = 0, h = [], u = new A, d = new A, f = [], m = [], x = [], g = []; + for(let p = 0; p <= n; p++){ + let v = [], _ = p / n, y = 0; + p === 0 && a === 0 ? y = .5 / e : p === n && c === Math.PI && (y = -.5 / e); + for(let b = 0; b <= e; b++){ + let w = b / e; + u.x = -t * Math.cos(i + w * r) * Math.sin(a + _ * o), u.y = t * Math.cos(a + _ * o), u.z = t * Math.sin(i + w * r) * Math.sin(a + _ * o), m.push(u.x, u.y, u.z), d.copy(u).normalize(), x.push(d.x, d.y, d.z), g.push(w + y, 1 - _), v.push(l++); } - h.push(p); + h.push(v); } - for(let g = 0; g < n; g++)for(let p = 0; p < t; p++){ - let _ = h[g][p + 1], y = h[g][p], b = h[g + 1][p], A = h[g + 1][p + 1]; - (g !== 0 || o > 0) && f.push(_, y, A), (g !== n - 1 || l < Math.PI) && f.push(y, b, A); + for(let p = 0; p < n; p++)for(let v = 0; v < e; v++){ + let _ = h[p][v + 1], y = h[p][v], b = h[p + 1][v], w = h[p + 1][v + 1]; + (p !== 0 || a > 0) && f.push(_, y, w), (p !== n - 1 || c < Math.PI) && f.push(y, b, w); } - this.setIndex(f), this.setAttribute("position", new de(m, 3)), this.setAttribute("normal", new de(x, 3)), this.setAttribute("uv", new de(v, 2)); + this.setIndex(f), this.setAttribute("position", new _t(m, 3)), this.setAttribute("normal", new _t(x, 3)), this.setAttribute("uv", new _t(g, 2)); } - static fromJSON(e) { - return new Fi(e.radius, e.widthSegments, e.heightSegments, e.phiStart, e.phiLength, e.thetaStart, e.thetaLength); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, wr = class extends an { - constructor(e = 1, t = 0){ + static fromJSON(t) { + return new s1(t.radius, t.widthSegments, t.heightSegments, t.phiStart, t.phiLength, t.thetaStart, t.thetaLength); + } +}, Qo = class s1 extends di { + constructor(t = 1, e = 0){ let n = [ 1, 1, @@ -14163,1205 +15736,1190 @@ var Fi = class extends _e { 3, 1 ]; - super(n, i, e, t); - this.type = "TetrahedronGeometry", this.parameters = { - radius: e, - detail: t + super(n, i, t, e), this.type = "TetrahedronGeometry", this.parameters = { + radius: t, + detail: e }; } - static fromJSON(e) { - return new wr(e.radius, e.detail); + static fromJSON(t) { + return new s1(t.radius, t.detail); } -}, Sr = class extends _e { - constructor(e = 1, t = .4, n = 8, i = 6, r = Math.PI * 2){ - super(); - this.type = "TorusGeometry", this.parameters = { - radius: e, - tube: t, +}, jo = class s1 extends Vt { + constructor(t = 1, e = .4, n = 12, i = 48, r = Math.PI * 2){ + super(), this.type = "TorusGeometry", this.parameters = { + radius: t, + tube: e, radialSegments: n, tubularSegments: i, arc: r }, n = Math.floor(n), i = Math.floor(i); - let o = [], a = [], l = [], c = [], h = new M, u = new M, d = new M; + let a = [], o = [], c = [], l = [], h = new A, u = new A, d = new A; for(let f = 0; f <= n; f++)for(let m = 0; m <= i; m++){ - let x = m / i * r, v = f / n * Math.PI * 2; - u.x = (e + t * Math.cos(v)) * Math.cos(x), u.y = (e + t * Math.cos(v)) * Math.sin(x), u.z = t * Math.sin(v), a.push(u.x, u.y, u.z), h.x = e * Math.cos(x), h.y = e * Math.sin(x), d.subVectors(u, h).normalize(), l.push(d.x, d.y, d.z), c.push(m / i), c.push(f / n); + let x = m / i * r, g = f / n * Math.PI * 2; + u.x = (t + e * Math.cos(g)) * Math.cos(x), u.y = (t + e * Math.cos(g)) * Math.sin(x), u.z = e * Math.sin(g), o.push(u.x, u.y, u.z), h.x = t * Math.cos(x), h.y = t * Math.sin(x), d.subVectors(u, h).normalize(), c.push(d.x, d.y, d.z), l.push(m / i), l.push(f / n); } for(let f = 1; f <= n; f++)for(let m = 1; m <= i; m++){ - let x = (i + 1) * f + m - 1, v = (i + 1) * (f - 1) + m - 1, g = (i + 1) * (f - 1) + m, p = (i + 1) * f + m; - o.push(x, v, p), o.push(v, g, p); + let x = (i + 1) * f + m - 1, g = (i + 1) * (f - 1) + m - 1, p = (i + 1) * (f - 1) + m, v = (i + 1) * f + m; + a.push(x, g, v), a.push(g, p, v); } - this.setIndex(o), this.setAttribute("position", new de(a, 3)), this.setAttribute("normal", new de(l, 3)), this.setAttribute("uv", new de(c, 2)); + this.setIndex(a), this.setAttribute("position", new _t(o, 3)), this.setAttribute("normal", new _t(c, 3)), this.setAttribute("uv", new _t(l, 2)); } - static fromJSON(e) { - return new Sr(e.radius, e.tube, e.radialSegments, e.tubularSegments, e.arc); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, Tr = class extends _e { - constructor(e = 1, t = .4, n = 64, i = 8, r = 2, o = 3){ - super(); - this.type = "TorusKnotGeometry", this.parameters = { - radius: e, - tube: t, + static fromJSON(t) { + return new s1(t.radius, t.tube, t.radialSegments, t.tubularSegments, t.arc); + } +}, tc = class s1 extends Vt { + constructor(t = 1, e = .4, n = 64, i = 8, r = 2, a = 3){ + super(), this.type = "TorusKnotGeometry", this.parameters = { + radius: t, + tube: e, tubularSegments: n, radialSegments: i, p: r, - q: o + q: a }, n = Math.floor(n), i = Math.floor(i); - let a = [], l = [], c = [], h = [], u = new M, d = new M, f = new M, m = new M, x = new M, v = new M, g = new M; + let o = [], c = [], l = [], h = [], u = new A, d = new A, f = new A, m = new A, x = new A, g = new A, p = new A; for(let _ = 0; _ <= n; ++_){ let y = _ / n * r * Math.PI * 2; - p(y, r, o, e, f), p(y + .01, r, o, e, m), v.subVectors(m, f), g.addVectors(m, f), x.crossVectors(v, g), g.crossVectors(x, v), x.normalize(), g.normalize(); + v(y, r, a, t, f), v(y + .01, r, a, t, m), g.subVectors(m, f), p.addVectors(m, f), x.crossVectors(g, p), p.crossVectors(x, g), x.normalize(), p.normalize(); for(let b = 0; b <= i; ++b){ - let A = b / i * Math.PI * 2, L = -t * Math.cos(A), I = t * Math.sin(A); - u.x = f.x + (L * g.x + I * x.x), u.y = f.y + (L * g.y + I * x.y), u.z = f.z + (L * g.z + I * x.z), l.push(u.x, u.y, u.z), d.subVectors(u, f).normalize(), c.push(d.x, d.y, d.z), h.push(_ / n), h.push(b / i); + let w = b / i * Math.PI * 2, R = -e * Math.cos(w), L = e * Math.sin(w); + u.x = f.x + (R * p.x + L * x.x), u.y = f.y + (R * p.y + L * x.y), u.z = f.z + (R * p.z + L * x.z), c.push(u.x, u.y, u.z), d.subVectors(u, f).normalize(), l.push(d.x, d.y, d.z), h.push(_ / n), h.push(b / i); } } for(let _ = 1; _ <= n; _++)for(let y = 1; y <= i; y++){ - let b = (i + 1) * (_ - 1) + (y - 1), A = (i + 1) * _ + (y - 1), L = (i + 1) * _ + y, I = (i + 1) * (_ - 1) + y; - a.push(b, A, I), a.push(A, L, I); + let b = (i + 1) * (_ - 1) + (y - 1), w = (i + 1) * _ + (y - 1), R = (i + 1) * _ + y, L = (i + 1) * (_ - 1) + y; + o.push(b, w, L), o.push(w, R, L); } - this.setIndex(a), this.setAttribute("position", new de(l, 3)), this.setAttribute("normal", new de(c, 3)), this.setAttribute("uv", new de(h, 2)); - function p(_, y, b, A, L) { - let I = Math.cos(_), k = Math.sin(_), B = b / y * _, P = Math.cos(B); - L.x = A * (2 + P) * .5 * I, L.y = A * (2 + P) * k * .5, L.z = A * Math.sin(B) * .5; + this.setIndex(o), this.setAttribute("position", new _t(c, 3)), this.setAttribute("normal", new _t(l, 3)), this.setAttribute("uv", new _t(h, 2)); + function v(_, y, b, w, R) { + let L = Math.cos(_), M = Math.sin(_), E = b / y * _, V = Math.cos(E); + R.x = w * (2 + V) * .5 * L, R.y = w * (2 + V) * M * .5, R.z = w * Math.sin(E) * .5; } } - static fromJSON(e) { - return new Tr(e.radius, e.tube, e.tubularSegments, e.radialSegments, e.p, e.q); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, Er = class extends _e { - constructor(e = new ho(new M(-1, -1, 0), new M(-1, 1, 0), new M(1, 1, 0)), t = 64, n = 1, i = 8, r = !1){ - super(); - this.type = "TubeGeometry", this.parameters = { - path: e, - tubularSegments: t, + static fromJSON(t) { + return new s1(t.radius, t.tube, t.tubularSegments, t.radialSegments, t.p, t.q); + } +}, ec = class s1 extends Vt { + constructor(t = new ia(new A(-1, -1, 0), new A(-1, 1, 0), new A(1, 1, 0)), e = 64, n = 1, i = 8, r = !1){ + super(), this.type = "TubeGeometry", this.parameters = { + path: t, + tubularSegments: e, radius: n, radialSegments: i, closed: r }; - let o = e.computeFrenetFrames(t, r); - this.tangents = o.tangents, this.normals = o.normals, this.binormals = o.binormals; - let a = new M, l = new M, c = new X, h = new M, u = [], d = [], f = [], m = []; - x(), this.setIndex(m), this.setAttribute("position", new de(u, 3)), this.setAttribute("normal", new de(d, 3)), this.setAttribute("uv", new de(f, 2)); + let a = t.computeFrenetFrames(e, r); + this.tangents = a.tangents, this.normals = a.normals, this.binormals = a.binormals; + let o = new A, c = new A, l = new J, h = new A, u = [], d = [], f = [], m = []; + x(), this.setIndex(m), this.setAttribute("position", new _t(u, 3)), this.setAttribute("normal", new _t(d, 3)), this.setAttribute("uv", new _t(f, 2)); function x() { - for(let _ = 0; _ < t; _++)v(_); - v(r === !1 ? t : 0), p(), g(); - } - function v(_) { - h = e.getPointAt(_ / t, h); - let y = o.normals[_], b = o.binormals[_]; - for(let A = 0; A <= i; A++){ - let L = A / i * Math.PI * 2, I = Math.sin(L), k = -Math.cos(L); - l.x = k * y.x + I * b.x, l.y = k * y.y + I * b.y, l.z = k * y.z + I * b.z, l.normalize(), d.push(l.x, l.y, l.z), a.x = h.x + n * l.x, a.y = h.y + n * l.y, a.z = h.z + n * l.z, u.push(a.x, a.y, a.z); - } + for(let _ = 0; _ < e; _++)g(_); + g(r === !1 ? e : 0), v(), p(); } - function g() { - for(let _ = 1; _ <= t; _++)for(let y = 1; y <= i; y++){ - let b = (i + 1) * (_ - 1) + (y - 1), A = (i + 1) * _ + (y - 1), L = (i + 1) * _ + y, I = (i + 1) * (_ - 1) + y; - m.push(b, A, I), m.push(A, L, I); + function g(_) { + h = t.getPointAt(_ / e, h); + let y = a.normals[_], b = a.binormals[_]; + for(let w = 0; w <= i; w++){ + let R = w / i * Math.PI * 2, L = Math.sin(R), M = -Math.cos(R); + c.x = M * y.x + L * b.x, c.y = M * y.y + L * b.y, c.z = M * y.z + L * b.z, c.normalize(), d.push(c.x, c.y, c.z), o.x = h.x + n * c.x, o.y = h.y + n * c.y, o.z = h.z + n * c.z, u.push(o.x, o.y, o.z); } } function p() { - for(let _ = 0; _ <= t; _++)for(let y = 0; y <= i; y++)c.x = _ / t, c.y = y / i, f.push(c.x, c.y); + for(let _ = 1; _ <= e; _++)for(let y = 1; y <= i; y++){ + let b = (i + 1) * (_ - 1) + (y - 1), w = (i + 1) * _ + (y - 1), R = (i + 1) * _ + y, L = (i + 1) * (_ - 1) + y; + m.push(b, w, L), m.push(w, R, L); + } + } + function v() { + for(let _ = 0; _ <= e; _++)for(let y = 0; y <= i; y++)l.x = _ / e, l.y = y / i, f.push(l.x, l.y); } } - toJSON() { - let e = super.toJSON(); - return e.path = this.parameters.path.toJSON(), e; - } - static fromJSON(e) { - return new Er(new Ta[e.path.type]().fromJSON(e.path), e.tubularSegments, e.radius, e.radialSegments, e.closed); + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; } -}, Ea = class extends _e { - constructor(e = null){ - super(); - if (this.type = "WireframeGeometry", this.parameters = { - geometry: e - }, e !== null) { - let t = [], n = new Set, i = new M, r = new M; - if (e.index !== null) { - let o = e.attributes.position, a = e.index, l = e.groups; - l.length === 0 && (l = [ + toJSON() { + let t = super.toJSON(); + return t.path = this.parameters.path.toJSON(), t; + } + static fromJSON(t) { + return new s1(new Gc[t.path.type]().fromJSON(t.path), t.tubularSegments, t.radius, t.radialSegments, t.closed); + } +}, nc = class extends Vt { + constructor(t = null){ + if (super(), this.type = "WireframeGeometry", this.parameters = { + geometry: t + }, t !== null) { + let e = [], n = new Set, i = new A, r = new A; + if (t.index !== null) { + let a = t.attributes.position, o = t.index, c = t.groups; + c.length === 0 && (c = [ { start: 0, - count: a.count, + count: o.count, materialIndex: 0 } ]); - for(let c = 0, h = l.length; c < h; ++c){ - let u = l[c], d = u.start, f = u.count; - for(let m = d, x = d + f; m < x; m += 3)for(let v = 0; v < 3; v++){ - let g = a.getX(m + v), p = a.getX(m + (v + 1) % 3); - i.fromBufferAttribute(o, g), r.fromBufferAttribute(o, p), yc(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); + for(let l = 0, h = c.length; l < h; ++l){ + let u = c[l], d = u.start, f = u.count; + for(let m = d, x = d + f; m < x; m += 3)for(let g = 0; g < 3; g++){ + let p = o.getX(m + g), v = o.getX(m + (g + 1) % 3); + i.fromBufferAttribute(a, p), r.fromBufferAttribute(a, v), $h(i, r, n) === !0 && (e.push(i.x, i.y, i.z), e.push(r.x, r.y, r.z)); } } } else { - let o = e.attributes.position; - for(let a = 0, l = o.count / 3; a < l; a++)for(let c = 0; c < 3; c++){ - let h = 3 * a + c, u = 3 * a + (c + 1) % 3; - i.fromBufferAttribute(o, h), r.fromBufferAttribute(o, u), yc(i, r, n) === !0 && (t.push(i.x, i.y, i.z), t.push(r.x, r.y, r.z)); + let a = t.attributes.position; + for(let o = 0, c = a.count / 3; o < c; o++)for(let l = 0; l < 3; l++){ + let h = 3 * o + l, u = 3 * o + (l + 1) % 3; + i.fromBufferAttribute(a, h), r.fromBufferAttribute(a, u), $h(i, r, n) === !0 && (e.push(i.x, i.y, i.z), e.push(r.x, r.y, r.z)); } } - this.setAttribute("position", new de(t, 3)); + this.setAttribute("position", new _t(e, 3)); } } + copy(t) { + return super.copy(t), this.parameters = Object.assign({}, t.parameters), this; + } }; -function yc(s, e, t) { - let n = `${s.x},${s.y},${s.z}-${e.x},${e.y},${e.z}`, i = `${e.x},${e.y},${e.z}-${s.x},${s.y},${s.z}`; - return t.has(n) === !0 || t.has(i) === !0 ? !1 : (t.add(n, i), !0); +function $h(s1, t, e) { + let n = `${s1.x},${s1.y},${s1.z}-${t.x},${t.y},${t.z}`, i = `${t.x},${t.y},${t.z}-${s1.x},${s1.y},${s1.z}`; + return e.has(n) === !0 || e.has(i) === !0 ? !1 : (e.add(n), e.add(i), !0); } -var vc = Object.freeze({ +var Kh = Object.freeze({ __proto__: null, - BoxGeometry: wn, - BoxBufferGeometry: wn, - CircleGeometry: fr, - CircleBufferGeometry: fr, - ConeGeometry: pr, - ConeBufferGeometry: pr, - CylinderGeometry: Jn, - CylinderBufferGeometry: Jn, - DodecahedronGeometry: mr, - DodecahedronBufferGeometry: mr, - EdgesGeometry: _a, - ExtrudeGeometry: ln, - ExtrudeBufferGeometry: ln, - IcosahedronGeometry: _r, - IcosahedronBufferGeometry: _r, - LatheGeometry: Mr, - LatheBufferGeometry: Mr, - OctahedronGeometry: Ii, - OctahedronBufferGeometry: Ii, - PlaneGeometry: Pi, - PlaneBufferGeometry: Pi, - PolyhedronGeometry: an, - PolyhedronBufferGeometry: an, - RingGeometry: br, - RingBufferGeometry: br, - ShapeGeometry: Di, - ShapeBufferGeometry: Di, - SphereGeometry: Fi, - SphereBufferGeometry: Fi, - TetrahedronGeometry: wr, - TetrahedronBufferGeometry: wr, - TorusGeometry: Sr, - TorusBufferGeometry: Sr, - TorusKnotGeometry: Tr, - TorusKnotBufferGeometry: Tr, - TubeGeometry: Er, - TubeBufferGeometry: Er, - WireframeGeometry: Ea -}), Aa = class extends dt { - constructor(e){ - super(); - this.type = "ShadowMaterial", this.color = new ae(0), this.transparent = !0, this.setValues(e); - } - copy(e) { - return super.copy(e), this.color.copy(e.color), this; - } -}; -Aa.prototype.isShadowMaterial = !0; -var po = class extends dt { - constructor(e){ - super(); - this.defines = { + BoxGeometry: Ji, + CapsuleGeometry: Vo, + CircleGeometry: Ho, + ConeGeometry: Go, + CylinderGeometry: Fs, + DodecahedronGeometry: Wo, + EdgesGeometry: Xo, + ExtrudeGeometry: Zo, + IcosahedronGeometry: Jo, + LatheGeometry: ra, + OctahedronGeometry: aa, + PlaneGeometry: Zr, + PolyhedronGeometry: di, + RingGeometry: $o, + ShapeGeometry: Ko, + SphereGeometry: oa, + TetrahedronGeometry: Qo, + TorusGeometry: jo, + TorusKnotGeometry: tc, + TubeGeometry: ec, + WireframeGeometry: nc +}), ic = class extends Me { + constructor(t){ + super(), this.isShadowMaterial = !0, this.type = "ShadowMaterial", this.color = new ft(0), this.transparent = !0, this.fog = !0, this.setValues(t); + } + copy(t) { + return super.copy(t), this.color.copy(t.color), this.fog = t.fog, this; + } +}, sc = class extends Qe { + constructor(t){ + super(t), this.isRawShaderMaterial = !0, this.type = "RawShaderMaterial"; + } +}, ca = class extends Me { + constructor(t){ + super(), this.isMeshStandardMaterial = !0, this.defines = { STANDARD: "" - }, this.type = "MeshStandardMaterial", this.color = new ae(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapIntensity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.setValues(e); + }, this.type = "MeshStandardMaterial", this.color = new ft(16777215), this.roughness = 1, this.metalness = 0, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ft(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.roughnessMap = null, this.metalnessMap = null, this.alphaMap = null, this.envMap = null, this.envMapIntensity = 1, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.defines = { + copy(t) { + return super.copy(t), this.defines = { STANDARD: "" - }, this.color.copy(e.color), this.roughness = e.roughness, this.metalness = e.metalness, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.roughnessMap = e.roughnessMap, this.metalnessMap = e.metalnessMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.envMapIntensity = e.envMapIntensity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this; + }, this.color.copy(t.color), this.roughness = t.roughness, this.metalness = t.metalness, this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.roughnessMap = t.roughnessMap, this.metalnessMap = t.metalnessMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.envMapIntensity = t.envMapIntensity, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.flatShading = t.flatShading, this.fog = t.fog, this; } -}; -po.prototype.isMeshStandardMaterial = !0; -var Ca = class extends po { - constructor(e){ - super(); - this.defines = { +}, rc = class extends ca { + constructor(t){ + super(), this.isMeshPhysicalMaterial = !0, this.defines = { STANDARD: "", PHYSICAL: "" - }, this.type = "MeshPhysicalMaterial", this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new X(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, "reflectivity", { + }, this.type = "MeshPhysicalMaterial", this.anisotropyRotation = 0, this.anisotropyMap = null, this.clearcoatMap = null, this.clearcoatRoughness = 0, this.clearcoatRoughnessMap = null, this.clearcoatNormalScale = new J(1, 1), this.clearcoatNormalMap = null, this.ior = 1.5, Object.defineProperty(this, "reflectivity", { get: function() { - return mt(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); + return ae(2.5 * (this.ior - 1) / (this.ior + 1), 0, 1); }, - set: function(t) { - this.ior = (1 + .4 * t) / (1 - .4 * t); + set: function(e) { + this.ior = (1 + .4 * e) / (1 - .4 * e); } - }), this.sheenColor = new ae(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 0, this.attenuationColor = new ae(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new ae(1, 1, 1), this.specularColorMap = null, this._sheen = 0, this._clearcoat = 0, this._transmission = 0, this.setValues(e); + }), this.iridescenceMap = null, this.iridescenceIOR = 1.3, this.iridescenceThicknessRange = [ + 100, + 400 + ], this.iridescenceThicknessMap = null, this.sheenColor = new ft(0), this.sheenColorMap = null, this.sheenRoughness = 1, this.sheenRoughnessMap = null, this.transmissionMap = null, this.thickness = 0, this.thicknessMap = null, this.attenuationDistance = 1 / 0, this.attenuationColor = new ft(1, 1, 1), this.specularIntensity = 1, this.specularIntensityMap = null, this.specularColor = new ft(1, 1, 1), this.specularColorMap = null, this._anisotropy = 0, this._clearcoat = 0, this._iridescence = 0, this._sheen = 0, this._transmission = 0, this.setValues(t); } - get sheen() { - return this._sheen; + get anisotropy() { + return this._anisotropy; } - set sheen(e) { - this._sheen > 0 != e > 0 && this.version++, this._sheen = e; + set anisotropy(t) { + this._anisotropy > 0 != t > 0 && this.version++, this._anisotropy = t; } get clearcoat() { return this._clearcoat; } - set clearcoat(e) { - this._clearcoat > 0 != e > 0 && this.version++, this._clearcoat = e; + set clearcoat(t) { + this._clearcoat > 0 != t > 0 && this.version++, this._clearcoat = t; + } + get iridescence() { + return this._iridescence; + } + set iridescence(t) { + this._iridescence > 0 != t > 0 && this.version++, this._iridescence = t; + } + get sheen() { + return this._sheen; + } + set sheen(t) { + this._sheen > 0 != t > 0 && this.version++, this._sheen = t; } get transmission() { return this._transmission; } - set transmission(e) { - this._transmission > 0 != e > 0 && this.version++, this._transmission = e; + set transmission(t) { + this._transmission > 0 != t > 0 && this.version++, this._transmission = t; } - copy(e) { - return super.copy(e), this.defines = { + copy(t) { + return super.copy(t), this.defines = { STANDARD: "", PHYSICAL: "" - }, this.clearcoat = e.clearcoat, this.clearcoatMap = e.clearcoatMap, this.clearcoatRoughness = e.clearcoatRoughness, this.clearcoatRoughnessMap = e.clearcoatRoughnessMap, this.clearcoatNormalMap = e.clearcoatNormalMap, this.clearcoatNormalScale.copy(e.clearcoatNormalScale), this.ior = e.ior, this.sheen = e.sheen, this.sheenColor.copy(e.sheenColor), this.sheenColorMap = e.sheenColorMap, this.sheenRoughness = e.sheenRoughness, this.sheenRoughnessMap = e.sheenRoughnessMap, this.transmission = e.transmission, this.transmissionMap = e.transmissionMap, this.thickness = e.thickness, this.thicknessMap = e.thicknessMap, this.attenuationDistance = e.attenuationDistance, this.attenuationColor.copy(e.attenuationColor), this.specularIntensity = e.specularIntensity, this.specularIntensityMap = e.specularIntensityMap, this.specularColor.copy(e.specularColor), this.specularColorMap = e.specularColorMap, this; + }, this.anisotropy = t.anisotropy, this.anisotropyRotation = t.anisotropyRotation, this.anisotropyMap = t.anisotropyMap, this.clearcoat = t.clearcoat, this.clearcoatMap = t.clearcoatMap, this.clearcoatRoughness = t.clearcoatRoughness, this.clearcoatRoughnessMap = t.clearcoatRoughnessMap, this.clearcoatNormalMap = t.clearcoatNormalMap, this.clearcoatNormalScale.copy(t.clearcoatNormalScale), this.ior = t.ior, this.iridescence = t.iridescence, this.iridescenceMap = t.iridescenceMap, this.iridescenceIOR = t.iridescenceIOR, this.iridescenceThicknessRange = [ + ...t.iridescenceThicknessRange + ], this.iridescenceThicknessMap = t.iridescenceThicknessMap, this.sheen = t.sheen, this.sheenColor.copy(t.sheenColor), this.sheenColorMap = t.sheenColorMap, this.sheenRoughness = t.sheenRoughness, this.sheenRoughnessMap = t.sheenRoughnessMap, this.transmission = t.transmission, this.transmissionMap = t.transmissionMap, this.thickness = t.thickness, this.thicknessMap = t.thicknessMap, this.attenuationDistance = t.attenuationDistance, this.attenuationColor.copy(t.attenuationColor), this.specularIntensity = t.specularIntensity, this.specularIntensityMap = t.specularIntensityMap, this.specularColor.copy(t.specularColor), this.specularColorMap = t.specularColorMap, this; } -}; -Ca.prototype.isMeshPhysicalMaterial = !0; -var La = class extends dt { - constructor(e){ - super(); - this.type = "MeshPhongMaterial", this.color = new ae(16777215), this.specular = new ae(1118481), this.shininess = 30, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.setValues(e); +}, ac = class extends Me { + constructor(t){ + super(), this.isMeshPhongMaterial = !0, this.type = "MeshPhongMaterial", this.color = new ft(16777215), this.specular = new ft(1118481), this.shininess = 30, this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ft(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = pa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.specular.copy(e.specular), this.shininess = e.shininess, this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this.flatShading = e.flatShading, this; + copy(t) { + return super.copy(t), this.color.copy(t.color), this.specular.copy(t.specular), this.shininess = t.shininess, this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.flatShading = t.flatShading, this.fog = t.fog, this; } -}; -La.prototype.isMeshPhongMaterial = !0; -var Ra = class extends dt { - constructor(e){ - super(); - this.defines = { +}, oc = class extends Me { + constructor(t){ + super(), this.isMeshToonMaterial = !0, this.defines = { TOON: "" - }, this.type = "MeshToonMaterial", this.color = new ae(16777215), this.map = null, this.gradientMap = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); + }, this.type = "MeshToonMaterial", this.color = new ft(16777215), this.map = null, this.gradientMap = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ft(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.gradientMap = e.gradientMap, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.gradientMap = t.gradientMap, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.alphaMap = t.alphaMap, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.fog = t.fog, this; } -}; -Ra.prototype.isMeshToonMaterial = !0; -var Pa = class extends dt { - constructor(e){ - super(); - this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.fog = !1, this.flatShading = !1, this.setValues(e); +}, cc = class extends Me { + constructor(t){ + super(), this.isMeshNormalMaterial = !0, this.type = "MeshNormalMaterial", this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.wireframe = !1, this.wireframeLinewidth = 1, this.flatShading = !1, this.setValues(t); } - copy(e) { - return super.copy(e), this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.flatShading = e.flatShading, this; + copy(t) { + return super.copy(t), this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.flatShading = t.flatShading, this; } -}; -Pa.prototype.isMeshNormalMaterial = !0; -var Ia = class extends dt { - constructor(e){ - super(); - this.type = "MeshLambertMaterial", this.color = new ae(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ae(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = Vs, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.setValues(e); +}, lc = class extends Me { + constructor(t){ + super(), this.isMeshLambertMaterial = !0, this.type = "MeshLambertMaterial", this.color = new ft(16777215), this.map = null, this.lightMap = null, this.lightMapIntensity = 1, this.aoMap = null, this.aoMapIntensity = 1, this.emissive = new ft(0), this.emissiveIntensity = 1, this.emissiveMap = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.specularMap = null, this.alphaMap = null, this.envMap = null, this.combine = pa, this.reflectivity = 1, this.refractionRatio = .98, this.wireframe = !1, this.wireframeLinewidth = 1, this.wireframeLinecap = "round", this.wireframeLinejoin = "round", this.flatShading = !1, this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.color.copy(e.color), this.map = e.map, this.lightMap = e.lightMap, this.lightMapIntensity = e.lightMapIntensity, this.aoMap = e.aoMap, this.aoMapIntensity = e.aoMapIntensity, this.emissive.copy(e.emissive), this.emissiveMap = e.emissiveMap, this.emissiveIntensity = e.emissiveIntensity, this.specularMap = e.specularMap, this.alphaMap = e.alphaMap, this.envMap = e.envMap, this.combine = e.combine, this.reflectivity = e.reflectivity, this.refractionRatio = e.refractionRatio, this.wireframe = e.wireframe, this.wireframeLinewidth = e.wireframeLinewidth, this.wireframeLinecap = e.wireframeLinecap, this.wireframeLinejoin = e.wireframeLinejoin, this; + copy(t) { + return super.copy(t), this.color.copy(t.color), this.map = t.map, this.lightMap = t.lightMap, this.lightMapIntensity = t.lightMapIntensity, this.aoMap = t.aoMap, this.aoMapIntensity = t.aoMapIntensity, this.emissive.copy(t.emissive), this.emissiveMap = t.emissiveMap, this.emissiveIntensity = t.emissiveIntensity, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.specularMap = t.specularMap, this.alphaMap = t.alphaMap, this.envMap = t.envMap, this.combine = t.combine, this.reflectivity = t.reflectivity, this.refractionRatio = t.refractionRatio, this.wireframe = t.wireframe, this.wireframeLinewidth = t.wireframeLinewidth, this.wireframeLinecap = t.wireframeLinecap, this.wireframeLinejoin = t.wireframeLinejoin, this.flatShading = t.flatShading, this.fog = t.fog, this; } -}; -Ia.prototype.isMeshLambertMaterial = !0; -var Da = class extends dt { - constructor(e){ - super(); - this.defines = { +}, hc = class extends Me { + constructor(t){ + super(), this.isMeshMatcapMaterial = !0, this.defines = { MATCAP: "" - }, this.type = "MeshMatcapMaterial", this.color = new ae(16777215), this.matcap = null, this.map = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = Hi, this.normalScale = new X(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.flatShading = !1, this.setValues(e); + }, this.type = "MeshMatcapMaterial", this.color = new ft(16777215), this.matcap = null, this.map = null, this.bumpMap = null, this.bumpScale = 1, this.normalMap = null, this.normalMapType = mi, this.normalScale = new J(1, 1), this.displacementMap = null, this.displacementScale = 1, this.displacementBias = 0, this.alphaMap = null, this.flatShading = !1, this.fog = !0, this.setValues(t); } - copy(e) { - return super.copy(e), this.defines = { + copy(t) { + return super.copy(t), this.defines = { MATCAP: "" - }, this.color.copy(e.color), this.matcap = e.matcap, this.map = e.map, this.bumpMap = e.bumpMap, this.bumpScale = e.bumpScale, this.normalMap = e.normalMap, this.normalMapType = e.normalMapType, this.normalScale.copy(e.normalScale), this.displacementMap = e.displacementMap, this.displacementScale = e.displacementScale, this.displacementBias = e.displacementBias, this.alphaMap = e.alphaMap, this.flatShading = e.flatShading, this; + }, this.color.copy(t.color), this.matcap = t.matcap, this.map = t.map, this.bumpMap = t.bumpMap, this.bumpScale = t.bumpScale, this.normalMap = t.normalMap, this.normalMapType = t.normalMapType, this.normalScale.copy(t.normalScale), this.displacementMap = t.displacementMap, this.displacementScale = t.displacementScale, this.displacementBias = t.displacementBias, this.alphaMap = t.alphaMap, this.flatShading = t.flatShading, this.fog = t.fog, this; } -}; -Da.prototype.isMeshMatcapMaterial = !0; -var Fa = class extends ft { - constructor(e){ - super(); - this.type = "LineDashedMaterial", this.scale = 1, this.dashSize = 3, this.gapSize = 1, this.setValues(e); +}, uc = class extends Ee { + constructor(t){ + super(), this.isLineDashedMaterial = !0, this.type = "LineDashedMaterial", this.scale = 1, this.dashSize = 3, this.gapSize = 1, this.setValues(t); } - copy(e) { - return super.copy(e), this.scale = e.scale, this.dashSize = e.dashSize, this.gapSize = e.gapSize, this; + copy(t) { + return super.copy(t), this.scale = t.scale, this.dashSize = t.dashSize, this.gapSize = t.gapSize, this; } }; -Fa.prototype.isLineDashedMaterial = !0; -var sy = Object.freeze({ - __proto__: null, - ShadowMaterial: Aa, - SpriteMaterial: io, - RawShaderMaterial: Gi, - ShaderMaterial: sn, - PointsMaterial: jn, - MeshPhysicalMaterial: Ca, - MeshStandardMaterial: po, - MeshPhongMaterial: La, - MeshToonMaterial: Ra, - MeshNormalMaterial: Pa, - MeshLambertMaterial: Ia, - MeshDepthMaterial: eo, - MeshDistanceMaterial: to, - MeshBasicMaterial: hn, - MeshMatcapMaterial: Da, - LineDashedMaterial: Fa, - LineBasicMaterial: ft, - Material: dt -}), Ze = { - arraySlice: function(s, e, t) { - return Ze.isTypedArray(s) ? new s.constructor(s.subarray(e, t !== void 0 ? t : s.length)) : s.slice(e, t); 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- for(let o = 0; o < i; ++o){ - let a = t.tracks[o], l = a.ValueTypeName; - if (l === "bool" || l === "string") continue; - let c = s.tracks.find(function(g) { - return g.name === a.name && g.ValueTypeName === l; - }); - if (c === void 0) continue; - let h = 0, u = a.getValueSize(); - a.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (h = u / 3); - let d = 0, f = c.getValueSize(); - c.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (d = f / 3); - let m = a.times.length - 1, x; - if (r <= a.times[0]) { - let g = h, p = u - h; - x = Ze.arraySlice(a.values, g, p); - } else if (r >= a.times[m]) { - let g = m * u + h, p = g + u - h; - x = Ze.arraySlice(a.values, g, p); - } else { - let g = a.createInterpolant(), p = h, _ = u - h; - g.evaluate(r), x = Ze.arraySlice(g.resultBuffer, p, _); +function Ve(s1, t, e) { + return Wc(s1) ? new s1.constructor(s1.subarray(t, e !== void 0 ? e : s1.length)) : s1.slice(t, e); +} +function ei(s1, t, e) { + return !s1 || !e && s1.constructor === t ? s1 : typeof t.BYTES_PER_ELEMENT == "number" ? new t(s1) : Array.prototype.slice.call(s1); +} +function Wc(s1) { + return ArrayBuffer.isView(s1) && !(s1 instanceof DataView); +} +function Rd(s1) { + function t(i, r) { + return s1[i] - s1[r]; + } + let e = s1.length, n = new Array(e); + for(let i = 0; i !== e; ++i)n[i] = i; + return n.sort(t), n; +} +function dc(s1, t, e) { + let n = s1.length, i = new s1.constructor(n); + for(let r = 0, a = 0; a !== n; ++r){ + let o = e[r] * t; + for(let c = 0; c !== t; ++c)i[a++] = s1[o + c]; + } + return i; +} +function Xc(s1, t, e, n) { + let i = 1, r = s1[0]; + for(; r !== void 0 && r[n] === void 0;)r = s1[i++]; + if (r === void 0) return; + let a = r[n]; + if (a !== void 0) if (Array.isArray(a)) do a = r[n], a !== void 0 && (t.push(r.time), e.push.apply(e, a)), r = s1[i++]; + while (r !== void 0) + else if (a.toArray !== void 0) do a = r[n], a !== void 0 && (t.push(r.time), a.toArray(e, e.length)), r = s1[i++]; + while (r !== void 0) + else do a = r[n], a !== void 0 && (t.push(r.time), e.push(a)), r = s1[i++]; + while (r !== void 0) +} +function xx(s1, t, e, n, i = 30) { + let r = s1.clone(); + r.name = t; + let a = []; + for(let c = 0; c < r.tracks.length; ++c){ + let l = r.tracks[c], h = l.getValueSize(), u = [], d = []; + for(let f = 0; f < l.times.length; ++f){ + let m = l.times[f] * i; + if (!(m < e || m >= n)) { + u.push(l.times[f]); + for(let x = 0; x < h; ++x)d.push(l.values[f * h + x]); } - l === "quaternion" && new gt().fromArray(x).normalize().conjugate().toArray(x); - let v = c.times.length; - for(let g = 0; g < v; ++g){ - let p = g * f + d; - if (l === "quaternion") gt.multiplyQuaternionsFlat(c.values, p, x, 0, c.values, p); - else { - let _ = f - d * 2; - for(let y = 0; y < _; ++y)c.values[p + y] -= x[y]; - } + } + u.length !== 0 && (l.times = ei(u, l.times.constructor), l.values = ei(d, l.values.constructor), a.push(l)); + } + r.tracks = a; + let o = 1 / 0; + for(let c = 0; c < r.tracks.length; ++c)o > r.tracks[c].times[0] && (o = r.tracks[c].times[0]); + for(let c = 0; c < r.tracks.length; ++c)r.tracks[c].shift(-1 * o); + return r.resetDuration(), r; +} +function vx(s1, t = 0, e = s1, n = 30) { + n <= 0 && (n = 30); + let i = e.tracks.length, r = t / n; + for(let a = 0; a < i; ++a){ + let o = e.tracks[a], c = o.ValueTypeName; + if (c === "bool" || c === "string") continue; + let l = s1.tracks.find(function(p) { + return p.name === o.name && p.ValueTypeName === c; + }); + if (l === void 0) continue; + let h = 0, u = o.getValueSize(); + o.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (h = u / 3); + let d = 0, f = l.getValueSize(); + l.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline && (d = f / 3); + let m = o.times.length - 1, x; + if (r <= o.times[0]) { + let p = h, v = u - h; + x = Ve(o.values, p, v); + } else if (r >= o.times[m]) { + let p = m * u + h, v = p + u - h; + x = Ve(o.values, p, v); + } else { + let p = o.createInterpolant(), v = h, _ = u - h; + p.evaluate(r), x = Ve(p.resultBuffer, v, _); + } + c === "quaternion" && new Pe().fromArray(x).normalize().conjugate().toArray(x); + let g = l.times.length; + for(let p = 0; p < g; ++p){ + let v = p * f + d; + if (c === "quaternion") Pe.multiplyQuaternionsFlat(l.values, v, x, 0, l.values, v); + else { + let _ = f - d * 2; + for(let y = 0; y < _; ++y)l.values[v + y] -= x[y]; } } - return s.blendMode = qc, s; } -}, cn = class { - constructor(e, t, n, i){ - this.parameterPositions = e, this._cachedIndex = 0, this.resultBuffer = i !== void 0 ? i : new t.constructor(n), this.sampleValues = t, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {}; - } - evaluate(e) { - let t = this.parameterPositions, n = this._cachedIndex, i = t[n], r = t[n - 1]; - e: { - t: { - let o; + return s1.blendMode = dd, s1; +} +var yv = { + arraySlice: Ve, + convertArray: ei, + isTypedArray: Wc, + getKeyframeOrder: Rd, + sortedArray: dc, + flattenJSON: Xc, + subclip: xx, + makeClipAdditive: vx +}, ts = class { + constructor(t, e, n, i){ + this.parameterPositions = t, this._cachedIndex = 0, this.resultBuffer = i !== void 0 ? i : new e.constructor(n), this.sampleValues = e, this.valueSize = n, this.settings = null, this.DefaultSettings_ = {}; + } + evaluate(t) { + let e = this.parameterPositions, n = this._cachedIndex, i = e[n], r = e[n - 1]; + t: { + e: { + let a; n: { - i: if (!(e < i)) { - for(let a = n + 2;;){ + i: if (!(t < i)) { + for(let o = n + 2;;){ if (i === void 0) { - if (e < r) break i; - return n = t.length, this._cachedIndex = n, this.afterEnd_(n - 1, e, r); + if (t < r) break i; + return n = e.length, this._cachedIndex = n, this.copySampleValue_(n - 1); } - if (n === a) break; - if (r = i, i = t[++n], e < i) break t; + if (n === o) break; + if (r = i, i = e[++n], t < i) break e; } - o = t.length; + a = e.length; break n; } - if (!(e >= r)) { - let a = t[1]; - e < a && (n = 2, r = a); - for(let l = n - 2;;){ - if (r === void 0) return this._cachedIndex = 0, this.beforeStart_(0, e, i); - if (n === l) break; - if (i = r, r = t[--n - 1], e >= r) break t; + if (!(t >= r)) { + let o = e[1]; + t < o && (n = 2, r = o); + for(let c = n - 2;;){ + if (r === void 0) return this._cachedIndex = 0, this.copySampleValue_(0); + if (n === c) break; + if (i = r, r = e[--n - 1], t >= r) break e; } - o = n, n = 0; + a = n, n = 0; break n; } - break e; + break t; } - for(; n < o;){ - let a = n + o >>> 1; - e < t[a] ? o = a : n = a + 1; + for(; n < a;){ + let o = n + a >>> 1; + t < e[o] ? a = o : n = o + 1; } - if (i = t[n], r = t[n - 1], r === void 0) return this._cachedIndex = 0, this.beforeStart_(0, e, i); - if (i === void 0) return n = t.length, this._cachedIndex = n, this.afterEnd_(n - 1, r, e); + if (i = e[n], r = e[n - 1], r === void 0) return this._cachedIndex = 0, this.copySampleValue_(0); + if (i === void 0) return n = e.length, this._cachedIndex = n, this.copySampleValue_(n - 1); } this._cachedIndex = n, this.intervalChanged_(n, r, i); } - return this.interpolate_(n, r, e, i); + return this.interpolate_(n, r, t, i); } getSettings_() { return this.settings || this.DefaultSettings_; } - copySampleValue_(e) { - let t = this.resultBuffer, n = this.sampleValues, i = this.valueSize, r = e * i; - for(let o = 0; o !== i; ++o)t[o] = n[r + o]; - return t; + copySampleValue_(t) { + let e = this.resultBuffer, n = this.sampleValues, i = this.valueSize, r = t * i; + for(let a = 0; a !== i; ++a)e[a] = n[r + a]; + return e; } interpolate_() { throw new Error("call to abstract method"); } intervalChanged_() {} -}; -cn.prototype.beforeStart_ = cn.prototype.copySampleValue_; -cn.prototype.afterEnd_ = cn.prototype.copySampleValue_; -var Ph = class extends cn { - constructor(e, t, n, i){ - super(e, t, n, i); - this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = { - endingStart: Mi, - endingEnd: Mi +}, fc = class extends ts { + constructor(t, e, n, i){ + super(t, e, n, i), this._weightPrev = -0, this._offsetPrev = -0, this._weightNext = -0, this._offsetNext = -0, this.DefaultSettings_ = { + endingStart: zi, + endingEnd: zi }; } - intervalChanged_(e, t, n) { - let i = this.parameterPositions, r = e - 2, o = e + 1, a = i[r], l = i[o]; - if (a === void 0) switch(this.getSettings_().endingStart){ - case bi: - r = e, a = 2 * t - n; + intervalChanged_(t, e, n) { + let i = this.parameterPositions, r = t - 2, a = t + 1, o = i[r], c = i[a]; + if (o === void 0) switch(this.getSettings_().endingStart){ + case ki: + r = t, o = 2 * e - n; break; - case Os: - r = i.length - 2, a = t + i[r] - i[r + 1]; + case zr: + r = i.length - 2, o = e + i[r] - i[r + 1]; break; default: - r = e, a = n; + r = t, o = n; } - if (l === void 0) switch(this.getSettings_().endingEnd){ - case bi: - o = e, l = 2 * n - t; + if (c === void 0) switch(this.getSettings_().endingEnd){ + case ki: + a = t, c = 2 * n - e; break; - case Os: - o = 1, l = n + i[1] - i[0]; + case zr: + a = 1, c = n + i[1] - i[0]; break; default: - o = e - 1, l = t; + a = t - 1, c = e; } - let c = (n - t) * .5, h = this.valueSize; - this._weightPrev = c / (t - a), this._weightNext = c / (l - n), this._offsetPrev = r * h, this._offsetNext = o * h; + let l = (n - e) * .5, h = this.valueSize; + this._weightPrev = l / (e - o), this._weightNext = l / (c - n), this._offsetPrev = r * h, this._offsetNext = a * h; } - interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = e * a, c = l - a, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, f = this._weightNext, m = (n - t) / (i - t), x = m * m, v = x * m, g = -d * v + 2 * d * x - d * m, p = (1 + d) * v + (-1.5 - 2 * d) * x + (-.5 + d) * m + 1, _ = (-1 - f) * v + (1.5 + f) * x + .5 * m, y = f * v - f * x; - for(let b = 0; b !== a; ++b)r[b] = g * o[h + b] + p * o[c + b] + _ * o[l + b] + y * o[u + b]; + interpolate_(t, e, n, i) { + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = t * o, l = c - o, h = this._offsetPrev, u = this._offsetNext, d = this._weightPrev, f = this._weightNext, m = (n - e) / (i - e), x = m * m, g = x * m, p = -d * g + 2 * d * x - d * m, v = (1 + d) * g + (-1.5 - 2 * d) * x + (-.5 + d) * m + 1, _ = (-1 - f) * g + (1.5 + f) * x + .5 * m, y = f * g - f * x; + for(let b = 0; b !== o; ++b)r[b] = p * a[h + b] + v * a[l + b] + _ * a[c + b] + y * a[u + b]; return r; } -}, Na = class extends cn { - constructor(e, t, n, i){ - super(e, t, n, i); +}, la = class extends ts { + constructor(t, e, n, i){ + super(t, e, n, i); } - interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = e * a, c = l - a, h = (n - t) / (i - t), u = 1 - h; - for(let d = 0; d !== a; ++d)r[d] = o[c + d] * u + o[l + d] * h; + interpolate_(t, e, n, i) { + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = t * o, l = c - o, h = (n - e) / (i - e), u = 1 - h; + for(let d = 0; d !== o; ++d)r[d] = a[l + d] * u + a[c + d] * h; return r; } -}, Ih = class extends cn { - constructor(e, t, n, i){ - super(e, t, n, i); +}, pc = class extends ts { + constructor(t, e, n, i){ + super(t, e, n, i); } - interpolate_(e) { - return this.copySampleValue_(e - 1); + interpolate_(t) { + return this.copySampleValue_(t - 1); } -}, zt = class { - constructor(e, t, n, i){ - if (e === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); - if (t === void 0 || t.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + e); - this.name = e, this.times = Ze.convertArray(t, this.TimeBufferType), this.values = Ze.convertArray(n, this.ValueBufferType), this.setInterpolation(i || this.DefaultInterpolation); +}, qe = class { + constructor(t, e, n, i){ + if (t === void 0) throw new Error("THREE.KeyframeTrack: track name is undefined"); + if (e === void 0 || e.length === 0) throw new Error("THREE.KeyframeTrack: no keyframes in track named " + t); + this.name = t, this.times = ei(e, this.TimeBufferType), this.values = ei(n, this.ValueBufferType), this.setInterpolation(i || this.DefaultInterpolation); } - static toJSON(e) { - let t = e.constructor, n; - if (t.toJSON !== this.toJSON) n = t.toJSON(e); + static toJSON(t) { + let e = t.constructor, n; + if (e.toJSON !== this.toJSON) n = e.toJSON(t); else { n = { - name: e.name, - times: Ze.convertArray(e.times, Array), - values: Ze.convertArray(e.values, Array) + name: t.name, + times: ei(t.times, Array), + values: ei(t.values, Array) }; - let i = e.getInterpolation(); - i !== e.DefaultInterpolation && (n.interpolation = i); + let i = t.getInterpolation(); + i !== t.DefaultInterpolation && (n.interpolation = i); } - return n.type = e.ValueTypeName, n; + return n.type = t.ValueTypeName, n; } - InterpolantFactoryMethodDiscrete(e) { - return new Ih(this.times, this.values, this.getValueSize(), e); + InterpolantFactoryMethodDiscrete(t) { + return new pc(this.times, this.values, this.getValueSize(), t); } - InterpolantFactoryMethodLinear(e) { - return new Na(this.times, this.values, this.getValueSize(), e); + InterpolantFactoryMethodLinear(t) { + return new la(this.times, this.values, this.getValueSize(), t); } - InterpolantFactoryMethodSmooth(e) { - return new Ph(this.times, this.values, this.getValueSize(), e); + InterpolantFactoryMethodSmooth(t) { + return new fc(this.times, this.values, this.getValueSize(), t); } - setInterpolation(e) { - let t; - switch(e){ - case zs: - t = this.InterpolantFactoryMethodDiscrete; + setInterpolation(t) { + let e; + switch(t){ + case Or: + e = this.InterpolantFactoryMethodDiscrete; break; - case Us: - t = this.InterpolantFactoryMethodLinear; + case Br: + e = this.InterpolantFactoryMethodLinear; break; - case yo: - t = this.InterpolantFactoryMethodSmooth; + case wa: + e = this.InterpolantFactoryMethodSmooth; break; } - if (t === void 0) { + if (e === void 0) { let n = "unsupported interpolation for " + this.ValueTypeName + " keyframe track named " + this.name; - if (this.createInterpolant === void 0) if (e !== this.DefaultInterpolation) this.setInterpolation(this.DefaultInterpolation); + if (this.createInterpolant === void 0) if (t !== this.DefaultInterpolation) this.setInterpolation(this.DefaultInterpolation); else throw new Error(n); return console.warn("THREE.KeyframeTrack:", n), this; } - return this.createInterpolant = t, this; + return this.createInterpolant = e, this; } getInterpolation() { switch(this.createInterpolant){ case this.InterpolantFactoryMethodDiscrete: - return zs; + return Or; case this.InterpolantFactoryMethodLinear: - return Us; + return Br; case this.InterpolantFactoryMethodSmooth: - return yo; + return wa; } } getValueSize() { return this.values.length / this.times.length; } - shift(e) { - if (e !== 0) { - let t = this.times; - for(let n = 0, i = t.length; n !== i; ++n)t[n] += e; + shift(t) { + if (t !== 0) { + let e = this.times; + for(let n = 0, i = e.length; n !== i; ++n)e[n] += t; } return this; } - scale(e) { - if (e !== 1) { - let t = this.times; - for(let n = 0, i = t.length; n !== i; ++n)t[n] *= e; + scale(t) { + if (t !== 1) { + let e = this.times; + for(let n = 0, i = e.length; n !== i; ++n)e[n] *= t; } return this; } - trim(e, t) { - let n = this.times, i = n.length, r = 0, o = i - 1; - for(; r !== i && n[r] < e;)++r; - for(; o !== -1 && n[o] > t;)--o; - if (++o, r !== 0 || o !== i) { - r >= o && (o = Math.max(o, 1), r = o - 1); - let a = this.getValueSize(); - this.times = Ze.arraySlice(n, r, o), this.values = Ze.arraySlice(this.values, r * a, o * a); + trim(t, e) { + let n = this.times, i = n.length, r = 0, a = i - 1; + for(; r !== i && n[r] < t;)++r; + for(; a !== -1 && n[a] > e;)--a; + if (++a, r !== 0 || a !== i) { + r >= a && (a = Math.max(a, 1), r = a - 1); + let o = this.getValueSize(); + this.times = Ve(n, r, a), this.values = Ve(this.values, r * o, a * o); } return this; } validate() { - let e = !0, t = this.getValueSize(); - t - Math.floor(t) !== 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this), e = !1); + let t = !0, e = this.getValueSize(); + e - Math.floor(e) !== 0 && (console.error("THREE.KeyframeTrack: Invalid value size in track.", this), t = !1); let n = this.times, i = this.values, r = n.length; - r === 0 && (console.error("THREE.KeyframeTrack: Track is empty.", this), e = !1); - let o = null; - for(let a = 0; a !== r; a++){ - let l = n[a]; - if (typeof l == "number" && isNaN(l)) { - console.error("THREE.KeyframeTrack: Time is not a valid number.", this, a, l), e = !1; + r === 0 && (console.error("THREE.KeyframeTrack: Track is empty.", this), t = !1); + let a = null; + for(let o = 0; o !== r; o++){ + let c = n[o]; + if (typeof c == "number" && isNaN(c)) { + console.error("THREE.KeyframeTrack: Time is not a valid number.", this, o, c), t = !1; break; } - if (o !== null && o > l) { - console.error("THREE.KeyframeTrack: Out of order keys.", this, a, l, o), e = !1; + if (a !== null && a > c) { + console.error("THREE.KeyframeTrack: Out of order keys.", this, o, c, a), t = !1; break; } - o = l; + a = c; } - if (i !== void 0 && Ze.isTypedArray(i)) for(let a = 0, l = i.length; a !== l; ++a){ - let c = i[a]; - if (isNaN(c)) { - console.error("THREE.KeyframeTrack: Value is not a valid number.", this, a, c), e = !1; + if (i !== void 0 && Wc(i)) for(let o = 0, c = i.length; o !== c; ++o){ + let l = i[o]; + if (isNaN(l)) { + console.error("THREE.KeyframeTrack: Value is not a valid number.", this, o, l), t = !1; break; } } - return e; + return t; } optimize() { - let e = Ze.arraySlice(this.times), t = Ze.arraySlice(this.values), n = this.getValueSize(), i = this.getInterpolation() === yo, r = e.length - 1, o = 1; - for(let a = 1; a < r; ++a){ - let l = !1, c = e[a], h = e[a + 1]; - if (c !== h && (a !== 1 || c !== e[0])) if (i) l = !0; + let t = Ve(this.times), e = Ve(this.values), n = this.getValueSize(), i = this.getInterpolation() === wa, r = t.length - 1, a = 1; + for(let o = 1; o < r; ++o){ + let c = !1, l = t[o], h = t[o + 1]; + if (l !== h && (o !== 1 || l !== t[0])) if (i) c = !0; else { - let u = a * n, d = u - n, f = u + n; + let u = o * n, d = u - n, f = u + n; for(let m = 0; m !== n; ++m){ - let x = t[u + m]; - if (x !== t[d + m] || x !== t[f + m]) { - l = !0; + let x = e[u + m]; + if (x !== e[d + m] || x !== e[f + m]) { + c = !0; break; } } } - if (l) { - if (a !== o) { - e[o] = e[a]; - let u = a * n, d = o * n; - for(let f = 0; f !== n; ++f)t[d + f] = t[u + f]; + if (c) { + if (o !== a) { + t[a] = t[o]; + let u = o * n, d = a * n; + for(let f = 0; f !== n; ++f)e[d + f] = e[u + f]; } - ++o; + ++a; } } if (r > 0) { - e[o] = e[r]; - for(let a = r * n, l = o * n, c = 0; c !== n; ++c)t[l + c] = t[a + c]; - ++o; + t[a] = t[r]; + for(let o = r * n, c = a * n, l = 0; l !== n; ++l)e[c + l] = e[o + l]; + ++a; } - return o !== e.length ? (this.times = Ze.arraySlice(e, 0, o), this.values = Ze.arraySlice(t, 0, o * n)) : (this.times = e, this.values = t), this; + return a !== t.length ? (this.times = Ve(t, 0, a), this.values = Ve(e, 0, a * n)) : (this.times = t, this.values = e), this; } clone() { - let e = Ze.arraySlice(this.times, 0), t = Ze.arraySlice(this.values, 0), n = this.constructor, i = new n(this.name, e, t); + let t = Ve(this.times, 0), e = Ve(this.values, 0), n = this.constructor, i = new n(this.name, t, e); return i.createInterpolant = this.createInterpolant, i; } }; -zt.prototype.TimeBufferType = Float32Array; -zt.prototype.ValueBufferType = Float32Array; -zt.prototype.DefaultInterpolation = Us; -var Qn = class extends zt { +qe.prototype.TimeBufferType = Float32Array; +qe.prototype.ValueBufferType = Float32Array; +qe.prototype.DefaultInterpolation = Br; +var zn = class extends qe { }; -Qn.prototype.ValueTypeName = "bool"; -Qn.prototype.ValueBufferType = Array; -Qn.prototype.DefaultInterpolation = zs; -Qn.prototype.InterpolantFactoryMethodLinear = void 0; -Qn.prototype.InterpolantFactoryMethodSmooth = void 0; -var Ba = class extends zt { +zn.prototype.ValueTypeName = "bool"; +zn.prototype.ValueBufferType = Array; +zn.prototype.DefaultInterpolation = Or; +zn.prototype.InterpolantFactoryMethodLinear = void 0; +zn.prototype.InterpolantFactoryMethodSmooth = void 0; +var ha = class extends qe { }; -Ba.prototype.ValueTypeName = "color"; -var Ar = class extends zt { +ha.prototype.ValueTypeName = "color"; +var es = class extends qe { }; -Ar.prototype.ValueTypeName = "number"; -var Dh = class extends cn { - constructor(e, t, n, i){ - super(e, t, n, i); - } - interpolate_(e, t, n, i) { - let r = this.resultBuffer, o = this.sampleValues, a = this.valueSize, l = (n - t) / (i - t), c = e * a; - for(let h = c + a; c !== h; c += 4)gt.slerpFlat(r, 0, o, c - a, o, c, l); - return r; +es.prototype.ValueTypeName = "number"; +var mc = class extends ts { + constructor(t, e, n, i){ + super(t, e, n, i); } -}, Wi = class extends zt { - InterpolantFactoryMethodLinear(e) { - return new Dh(this.times, this.values, this.getValueSize(), e); + interpolate_(t, e, n, i) { + let r = this.resultBuffer, a = this.sampleValues, o = this.valueSize, c = (n - e) / (i - e), l = t * o; + for(let h = l + o; l !== h; l += 4)Pe.slerpFlat(r, 0, a, l - o, a, l, c); + return r; } -}; -Wi.prototype.ValueTypeName = "quaternion"; -Wi.prototype.DefaultInterpolation = Us; -Wi.prototype.InterpolantFactoryMethodSmooth = void 0; -var Kn = class extends zt { -}; -Kn.prototype.ValueTypeName = "string"; -Kn.prototype.ValueBufferType = Array; -Kn.prototype.DefaultInterpolation = zs; -Kn.prototype.InterpolantFactoryMethodLinear = void 0; -Kn.prototype.InterpolantFactoryMethodSmooth = void 0; -var Cr = class extends zt { -}; -Cr.prototype.ValueTypeName = "vector"; -var Lr = class { - constructor(e, t = -1, n, i = ua){ - this.name = e, this.tracks = n, this.duration = t, this.blendMode = i, this.uuid = Et(), this.duration < 0 && this.resetDuration(); - } - static parse(e) { - let t = [], n = e.tracks, i = 1 / (e.fps || 1); - for(let o = 0, a = n.length; o !== a; ++o)t.push(ay(n[o]).scale(i)); - let r = new this(e.name, e.duration, t, e.blendMode); - return r.uuid = e.uuid, r; - } - static toJSON(e) { - let t = [], n = e.tracks, i = { - name: e.name, - duration: e.duration, - tracks: t, - uuid: e.uuid, - blendMode: e.blendMode +}, pi = class extends qe { + InterpolantFactoryMethodLinear(t) { + return new mc(this.times, this.values, this.getValueSize(), t); + } +}; +pi.prototype.ValueTypeName = "quaternion"; +pi.prototype.DefaultInterpolation = Br; +pi.prototype.InterpolantFactoryMethodSmooth = void 0; +var kn = class extends qe { +}; +kn.prototype.ValueTypeName = "string"; +kn.prototype.ValueBufferType = Array; +kn.prototype.DefaultInterpolation = Or; +kn.prototype.InterpolantFactoryMethodLinear = void 0; +kn.prototype.InterpolantFactoryMethodSmooth = void 0; +var ns = class extends qe { +}; +ns.prototype.ValueTypeName = "vector"; +var is = class { + constructor(t, e = -1, n, i = zc){ + this.name = t, this.tracks = n, this.duration = e, this.blendMode = i, this.uuid = Be(), this.duration < 0 && this.resetDuration(); + } + static parse(t) { + let e = [], n = t.tracks, i = 1 / (t.fps || 1); + for(let a = 0, o = n.length; a !== o; ++a)e.push(Mx(n[a]).scale(i)); + let r = new this(t.name, t.duration, e, t.blendMode); + return r.uuid = t.uuid, r; + } + static toJSON(t) { + let e = [], n = t.tracks, i = { + name: t.name, + duration: t.duration, + tracks: e, + uuid: t.uuid, + blendMode: t.blendMode }; - for(let r = 0, o = n.length; r !== o; ++r)t.push(zt.toJSON(n[r])); + for(let r = 0, a = n.length; r !== a; ++r)e.push(qe.toJSON(n[r])); return i; } - static CreateFromMorphTargetSequence(e, t, n, i) { - let r = t.length, o = []; - for(let a = 0; a < r; a++){ - let l = [], c = []; - l.push((a + r - 1) % r, a, (a + 1) % r), c.push(0, 1, 0); - let h = Ze.getKeyframeOrder(l); - l = Ze.sortedArray(l, 1, h), c = Ze.sortedArray(c, 1, h), !i && l[0] === 0 && (l.push(r), c.push(c[0])), o.push(new Ar(".morphTargetInfluences[" + t[a].name + "]", l, c).scale(1 / n)); + static CreateFromMorphTargetSequence(t, e, n, i) { + let r = e.length, a = []; + for(let o = 0; o < r; o++){ + let c = [], l = []; + c.push((o + r - 1) % r, o, (o + 1) % r), l.push(0, 1, 0); + let h = Rd(c); + c = dc(c, 1, h), l = dc(l, 1, h), !i && c[0] === 0 && (c.push(r), l.push(l[0])), a.push(new es(".morphTargetInfluences[" + e[o].name + "]", c, l).scale(1 / n)); } - return new this(e, -1, o); + return new this(t, -1, a); } - static findByName(e, t) { - let n = e; - if (!Array.isArray(e)) { - let i = e; + static findByName(t, e) { + let n = t; + if (!Array.isArray(t)) { + let i = t; n = i.geometry && i.geometry.animations || i.animations; } - for(let i = 0; i < n.length; i++)if (n[i].name === t) return n[i]; + for(let i = 0; i < n.length; i++)if (n[i].name === e) return n[i]; return null; } - static CreateClipsFromMorphTargetSequences(e, t, n) { + static CreateClipsFromMorphTargetSequences(t, e, n) { let i = {}, r = /^([\w-]*?)([\d]+)$/; - for(let a = 0, l = e.length; a < l; a++){ - let c = e[a], h = c.name.match(r); + for(let o = 0, c = t.length; o < c; o++){ + let l = t[o], h = l.name.match(r); if (h && h.length > 1) { let u = h[1], d = i[u]; - d || (i[u] = d = []), d.push(c); + d || (i[u] = d = []), d.push(l); } } - let o = []; - for(let a in i)o.push(this.CreateFromMorphTargetSequence(a, i[a], t, n)); - return o; + let a = []; + for(let o in i)a.push(this.CreateFromMorphTargetSequence(o, i[o], e, n)); + return a; } - static parseAnimation(e, t) { - if (!e) return console.error("THREE.AnimationClip: No animation in JSONLoader data."), null; + static parseAnimation(t, e) { + if (!t) return console.error("THREE.AnimationClip: No animation in JSONLoader data."), null; let n = function(u, d, f, m, x) { if (f.length !== 0) { - let v = [], g = []; - Ze.flattenJSON(f, v, g, m), v.length !== 0 && x.push(new u(d, v, g)); + let g = [], p = []; + Xc(f, g, p, m), g.length !== 0 && x.push(new u(d, g, p)); } - }, i = [], r = e.name || "default", o = e.fps || 30, a = e.blendMode, l = e.length || -1, c = e.hierarchy || []; - for(let u = 0; u < c.length; u++){ - let d = c[u].keys; + }, i = [], r = t.name || "default", a = t.fps || 30, o = t.blendMode, c = t.length || -1, l = t.hierarchy || []; + for(let u = 0; u < l.length; u++){ + let d = l[u].keys; if (!(!d || d.length === 0)) if (d[0].morphTargets) { let f = {}, m; for(m = 0; m < d.length; m++)if (d[m].morphTargets) for(let x = 0; x < d[m].morphTargets.length; x++)f[d[m].morphTargets[x]] = -1; for(let x in f){ - let v = [], g = []; - for(let p = 0; p !== d[m].morphTargets.length; ++p){ + let g = [], p = []; + for(let v = 0; v !== d[m].morphTargets.length; ++v){ let _ = d[m]; - v.push(_.time), g.push(_.morphTarget === x ? 1 : 0); + g.push(_.time), p.push(_.morphTarget === x ? 1 : 0); } - i.push(new Ar(".morphTargetInfluence[" + x + "]", v, g)); + i.push(new es(".morphTargetInfluence[" + x + "]", g, p)); } - l = f.length * (o || 1); + c = f.length * a; } else { - let f = ".bones[" + t[u].name + "]"; - n(Cr, f + ".position", d, "pos", i), n(Wi, f + ".quaternion", d, "rot", i), n(Cr, f + ".scale", d, "scl", i); + let f = ".bones[" + e[u].name + "]"; + n(ns, f + ".position", d, "pos", i), n(pi, f + ".quaternion", d, "rot", i), n(ns, f + ".scale", d, "scl", i); } } - return i.length === 0 ? null : new this(r, l, i, a); + return i.length === 0 ? null : new this(r, c, i, o); } resetDuration() { - let e = this.tracks, t = 0; - for(let n = 0, i = e.length; n !== i; ++n){ + let t = this.tracks, e = 0; + for(let n = 0, i = t.length; n !== i; ++n){ let r = this.tracks[n]; - t = Math.max(t, r.times[r.times.length - 1]); + e = Math.max(e, r.times[r.times.length - 1]); } - return this.duration = t, this; + return this.duration = e, this; } trim() { - for(let e = 0; e < this.tracks.length; e++)this.tracks[e].trim(0, this.duration); + for(let t = 0; t < this.tracks.length; t++)this.tracks[t].trim(0, this.duration); return this; } validate() { - let e = !0; - for(let t = 0; t < this.tracks.length; t++)e = e && this.tracks[t].validate(); - return e; + let t = !0; + for(let e = 0; e < this.tracks.length; e++)t = t && this.tracks[e].validate(); + return t; } optimize() { - for(let e = 0; e < this.tracks.length; e++)this.tracks[e].optimize(); + for(let t = 0; t < this.tracks.length; t++)this.tracks[t].optimize(); return this; } clone() { - let e = []; - for(let t = 0; t < this.tracks.length; t++)e.push(this.tracks[t].clone()); - return new this.constructor(this.name, this.duration, e, this.blendMode); + let t = []; + for(let e = 0; e < this.tracks.length; e++)t.push(this.tracks[e].clone()); + return new this.constructor(this.name, this.duration, t, this.blendMode); } toJSON() { return this.constructor.toJSON(this); } }; -function oy(s) { - switch(s.toLowerCase()){ +function yx(s1) { + switch(s1.toLowerCase()){ case "scalar": case "double": case "float": case "number": case "integer": - return Ar; + return es; case "vector": case "vector2": case "vector3": case "vector4": - return Cr; + return ns; case "color": - return Ba; + return ha; case "quaternion": - return Wi; + return pi; case "bool": case "boolean": - return Qn; + return zn; case "string": - return Kn; + return kn; } - throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + s); + throw new Error("THREE.KeyframeTrack: Unsupported typeName: " + s1); } -function ay(s) { - if (s.type === void 0) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); - let e = oy(s.type); - if (s.times === void 0) { - let t = [], n = []; - Ze.flattenJSON(s.keys, t, n, "value"), s.times = t, s.values = n; +function Mx(s1) { + if (s1.type === void 0) throw new Error("THREE.KeyframeTrack: track type undefined, can not parse"); + let t = yx(s1.type); + if (s1.times === void 0) { + let e = [], n = []; + Xc(s1.keys, e, n, "value"), s1.times = e, s1.values = n; } - return e.parse !== void 0 ? e.parse(s) : new e(s.name, s.times, s.values, s.interpolation); + return t.parse !== void 0 ? t.parse(s1) : new t(s1.name, s1.times, s1.values, s1.interpolation); } -var Ni = { +var ss = { enabled: !1, files: {}, - add: function(s, e) { - this.enabled !== !1 && (this.files[s] = e); + add: function(s1, t) { + this.enabled !== !1 && (this.files[s1] = t); }, - get: function(s) { - if (this.enabled !== !1) return this.files[s]; + get: function(s1) { + if (this.enabled !== !1) return this.files[s1]; }, - remove: function(s) { - delete this.files[s]; + remove: function(s1) { + delete this.files[s1]; }, clear: function() { this.files = {}; } -}, za = class { - constructor(e, t, n){ - let i = this, r = !1, o = 0, a = 0, l, c = []; - this.onStart = void 0, this.onLoad = e, this.onProgress = t, this.onError = n, this.itemStart = function(h) { - a++, r === !1 && i.onStart !== void 0 && i.onStart(h, o, a), r = !0; +}, ua = class { + constructor(t, e, n){ + let i = this, r = !1, a = 0, o = 0, c, l = []; + this.onStart = void 0, this.onLoad = t, this.onProgress = e, this.onError = n, this.itemStart = function(h) { + o++, r === !1 && i.onStart !== void 0 && i.onStart(h, a, o), r = !0; }, this.itemEnd = function(h) { - o++, i.onProgress !== void 0 && i.onProgress(h, o, a), o === a && (r = !1, i.onLoad !== void 0 && i.onLoad()); + a++, i.onProgress !== void 0 && i.onProgress(h, a, o), a === o && (r = !1, i.onLoad !== void 0 && i.onLoad()); }, this.itemError = function(h) { i.onError !== void 0 && i.onError(h); }, this.resolveURL = function(h) { - return l ? l(h) : h; + return c ? c(h) : h; }, this.setURLModifier = function(h) { - return l = h, this; + return c = h, this; }, this.addHandler = function(h, u) { - return c.push(h, u), this; + return l.push(h, u), this; }, this.removeHandler = function(h) { - let u = c.indexOf(h); - return u !== -1 && c.splice(u, 2), this; + let u = l.indexOf(h); + return u !== -1 && l.splice(u, 2), this; }, this.getHandler = function(h) { - for(let u = 0, d = c.length; u < d; u += 2){ - let f = c[u], m = c[u + 1]; + for(let u = 0, d = l.length; u < d; u += 2){ + let f = l[u], m = l[u + 1]; if (f.global && (f.lastIndex = 0), f.test(h)) return m; } return null; }; } -}, ly = new za, bt = class { - constructor(e){ - this.manager = e !== void 0 ? e : ly, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; +}, Sx = new ua, Le = class { + constructor(t){ + this.manager = t !== void 0 ? t : Sx, this.crossOrigin = "anonymous", this.withCredentials = !1, this.path = "", this.resourcePath = "", this.requestHeader = {}; } load() {} - loadAsync(e, t) { + loadAsync(t, e) { let n = this; return new Promise(function(i, r) { - n.load(e, i, t, r); + n.load(t, i, e, r); }); } parse() {} - setCrossOrigin(e) { - return this.crossOrigin = e, this; + setCrossOrigin(t) { + return this.crossOrigin = t, this; + } + setWithCredentials(t) { + return this.withCredentials = t, this; } - setWithCredentials(e) { - return this.withCredentials = e, this; + setPath(t) { + return this.path = t, this; } - setPath(e) { - return this.path = e, this; + setResourcePath(t) { + return this.resourcePath = t, this; } - setResourcePath(e) { - return this.resourcePath = e, this; + setRequestHeader(t) { + return this.requestHeader = t, this; } - setRequestHeader(e) { - return this.requestHeader = e, this; +}; +Le.DEFAULT_MATERIAL_NAME = "__DEFAULT"; +var fn = {}, gc = class extends Error { + constructor(t, e){ + super(t), this.response = e; } -}, tn = {}, Yt = class extends bt { - constructor(e){ - super(e); +}, rn = class extends Le { + constructor(t){ + super(t); } - load(e, t, n, i) { - e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = Ni.get(e); - if (r !== void 0) return this.manager.itemStart(e), setTimeout(()=>{ - t && t(r), this.manager.itemEnd(e); + load(t, e, n, i) { + t === void 0 && (t = ""), this.path !== void 0 && (t = this.path + t), t = this.manager.resolveURL(t); + let r = ss.get(t); + if (r !== void 0) return this.manager.itemStart(t), setTimeout(()=>{ + e && e(r), this.manager.itemEnd(t); }, 0), r; - if (tn[e] !== void 0) { - tn[e].push({ - onLoad: t, + if (fn[t] !== void 0) { + fn[t].push({ + onLoad: e, onProgress: n, onError: i }); return; } - tn[e] = [], tn[e].push({ - onLoad: t, + fn[t] = [], fn[t].push({ + onLoad: e, onProgress: n, onError: i }); - let o = new Request(e, { + let a = new Request(t, { headers: new Headers(this.requestHeader), credentials: this.withCredentials ? "include" : "same-origin" - }); - fetch(o).then((a)=>{ - if (a.status === 200 || a.status === 0) { - if (a.status === 0 && console.warn("THREE.FileLoader: HTTP Status 0 received."), typeof ReadableStream > "u" || a.body.getReader === void 0) return a; - let l = tn[e], c = a.body.getReader(), h = a.headers.get("Content-Length"), u = h ? parseInt(h) : 0, d = u !== 0, f = 0, m = new ReadableStream({ - start (x) { + }), o = this.mimeType, c = this.responseType; + fetch(a).then((l)=>{ + if (l.status === 200 || l.status === 0) { + if (l.status === 0 && console.warn("THREE.FileLoader: HTTP Status 0 received."), typeof ReadableStream > "u" || l.body === void 0 || l.body.getReader === void 0) return l; + let h = fn[t], u = l.body.getReader(), d = l.headers.get("Content-Length") || l.headers.get("X-File-Size"), f = d ? parseInt(d) : 0, m = f !== 0, x = 0, g = new ReadableStream({ + start (p) { v(); function v() { - c.read().then(({ done: g , value: p })=>{ - if (g) x.close(); + u.read().then(({ done: _ , value: y })=>{ + if (_) p.close(); else { - f += p.byteLength; - let _ = new ProgressEvent("progress", { - lengthComputable: d, - loaded: f, - total: u + x += y.byteLength; + let b = new ProgressEvent("progress", { + lengthComputable: m, + loaded: x, + total: f }); - for(let y = 0, b = l.length; y < b; y++){ - let A = l[y]; - A.onProgress && A.onProgress(_); + for(let w = 0, R = h.length; w < R; w++){ + let L = h[w]; + L.onProgress && L.onProgress(b); } - x.enqueue(p), v(); + p.enqueue(y), v(); } }); } } }); - return new Response(m); - } else throw Error(`fetch for "${a.url}" responded with ${a.status}: ${a.statusText}`); - }).then((a)=>{ - switch(this.responseType){ + return new Response(g); + } else throw new gc(`fetch for "${l.url}" responded with ${l.status}: ${l.statusText}`, l); + }).then((l)=>{ + switch(c){ case "arraybuffer": - return a.arrayBuffer(); + return l.arrayBuffer(); case "blob": - return a.blob(); + return l.blob(); case "document": - return a.text().then((l)=>new DOMParser().parseFromString(l, this.mimeType)); + return l.text().then((h)=>new DOMParser().parseFromString(h, o)); case "json": - return a.json(); + return l.json(); default: - return a.text(); + if (o === void 0) return l.text(); + { + let u = /charset="?([^;"\s]*)"?/i.exec(o), d = u && u[1] ? u[1].toLowerCase() : void 0, f = new TextDecoder(d); + return l.arrayBuffer().then((m)=>f.decode(m)); + } } - }).then((a)=>{ - Ni.add(e, a); - let l = tn[e]; - delete tn[e]; - for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; - u.onLoad && u.onLoad(a); + }).then((l)=>{ + ss.add(t, l); + let h = fn[t]; + delete fn[t]; + for(let u = 0, d = h.length; u < d; u++){ + let f = h[u]; + f.onLoad && f.onLoad(l); } - }).catch((a)=>{ - let l = tn[e]; - if (l === void 0) throw this.manager.itemError(e), a; - delete tn[e]; - for(let c = 0, h = l.length; c < h; c++){ - let u = l[c]; - u.onError && u.onError(a); + }).catch((l)=>{ + let h = fn[t]; + if (h === void 0) throw this.manager.itemError(t), l; + delete fn[t]; + for(let u = 0, d = h.length; u < d; u++){ + let f = h[u]; + f.onError && f.onError(l); } - this.manager.itemError(e); + this.manager.itemError(t); }).finally(()=>{ - this.manager.itemEnd(e); - }), this.manager.itemStart(e); + this.manager.itemEnd(t); + }), this.manager.itemStart(t); } - setResponseType(e) { - return this.responseType = e, this; + setResponseType(t) { + return this.responseType = t, this; } - setMimeType(e) { - return this.mimeType = e, this; + setMimeType(t) { + return this.mimeType = t, this; } -}, cy = class extends bt { - constructor(e){ - super(e); +}, Qh = class extends Le { + constructor(t){ + super(t); } - load(e, t, n, i) { - let r = this, o = new Yt(this.manager); - o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(e, function(a) { + load(t, e, n, i) { + let r = this, a = new rn(this.manager); + a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(t, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + e(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(t); } }, n, i); } - parse(e) { - let t = []; - for(let n = 0; n < e.length; n++){ - let i = Lr.parse(e[n]); - t.push(i); + parse(t) { + let e = []; + for(let n = 0; n < t.length; n++){ + let i = is.parse(t[n]); + e.push(i); } - return t; + return e; } -}, hy = class extends bt { - constructor(e){ - super(e); +}, jh = class extends Le { + constructor(t){ + super(t); } - load(e, t, n, i) { - let r = this, o = [], a = new va, l = new Yt(this.manager); - l.setPath(this.path), l.setResponseType("arraybuffer"), l.setRequestHeader(this.requestHeader), l.setWithCredentials(r.withCredentials); - let c = 0; + load(t, e, n, i) { + let r = this, a = [], o = new Us, c = new rn(this.manager); + c.setPath(this.path), c.setResponseType("arraybuffer"), c.setRequestHeader(this.requestHeader), c.setWithCredentials(r.withCredentials); + let l = 0; function h(u) { - l.load(e[u], function(d) { + c.load(t[u], function(d) { let f = r.parse(d, !0); - o[u] = { + a[u] = { width: f.width, height: f.height, format: f.format, mipmaps: f.mipmaps - }, c += 1, c === 6 && (f.mipmapCount === 1 && (a.minFilter = tt), a.image = o, a.format = f.format, a.needsUpdate = !0, t && t(a)); + }, l += 1, l === 6 && (f.mipmapCount === 1 && (o.minFilter = pe), o.image = a, o.format = f.format, o.needsUpdate = !0, e && e(o)); }, n, i); } - if (Array.isArray(e)) for(let u = 0, d = e.length; u < d; ++u)h(u); - else l.load(e, function(u) { + if (Array.isArray(t)) for(let u = 0, d = t.length; u < d; ++u)h(u); + else c.load(t, function(u) { let d = r.parse(u, !0); if (d.isCubemap) { let f = d.mipmaps.length / d.mipmapCount; for(let m = 0; m < f; m++){ - o[m] = { + a[m] = { mipmaps: [] }; - for(let x = 0; x < d.mipmapCount; x++)o[m].mipmaps.push(d.mipmaps[m * d.mipmapCount + x]), o[m].format = d.format, o[m].width = d.width, o[m].height = d.height; + for(let x = 0; x < d.mipmapCount; x++)a[m].mipmaps.push(d.mipmaps[m * d.mipmapCount + x]), a[m].format = d.format, a[m].width = d.width, a[m].height = d.height; } - a.image = o; - } else a.image.width = d.width, a.image.height = d.height, a.mipmaps = d.mipmaps; - d.mipmapCount === 1 && (a.minFilter = tt), a.format = d.format, a.needsUpdate = !0, t && t(a); + o.image = a; + } else o.image.width = d.width, o.image.height = d.height, o.mipmaps = d.mipmaps; + d.mipmapCount === 1 && (o.minFilter = pe), o.format = d.format, o.needsUpdate = !0, e && e(o); }, n, i); - return a; + return o; } -}, Rr = class extends bt { - constructor(e){ - super(e); +}, rs = class extends Le { + constructor(t){ + super(t); } - load(e, t, n, i) { - this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = this, o = Ni.get(e); - if (o !== void 0) return r.manager.itemStart(e), setTimeout(function() { - t && t(o), r.manager.itemEnd(e); - }, 0), o; - let a = qs("img"); - function l() { - h(), Ni.add(e, this), t && t(this), r.manager.itemEnd(e); + load(t, e, n, i) { + this.path !== void 0 && (t = this.path + t), t = this.manager.resolveURL(t); + let r = this, a = ss.get(t); + if (a !== void 0) return r.manager.itemStart(t), setTimeout(function() { + e && e(a), r.manager.itemEnd(t); + }, 0), a; + let o = ws("img"); + function c() { + h(), ss.add(t, this), e && e(this), r.manager.itemEnd(t); } - function c(u) { - h(), i && i(u), r.manager.itemError(e), r.manager.itemEnd(e); + function l(u) { + h(), i && i(u), r.manager.itemError(t), r.manager.itemEnd(t); } function h() { - a.removeEventListener("load", l, !1), a.removeEventListener("error", c, !1); - } - return a.addEventListener("load", l, !1), a.addEventListener("error", c, !1), e.substr(0, 5) !== "data:" && this.crossOrigin !== void 0 && (a.crossOrigin = this.crossOrigin), r.manager.itemStart(e), a.src = e, a; - } -}, Fh = class extends bt { - constructor(e){ - super(e); - } - load(e, t, n, i) { - let r = new ki, o = new Rr(this.manager); - o.setCrossOrigin(this.crossOrigin), o.setPath(this.path); - let a = 0; - function l(c) { - o.load(e[c], function(h) { - r.images[c] = h, a++, a === 6 && (r.needsUpdate = !0, t && t(r)); + o.removeEventListener("load", c, !1), o.removeEventListener("error", l, !1); + } + return o.addEventListener("load", c, !1), o.addEventListener("error", l, !1), t.slice(0, 5) !== "data:" && this.crossOrigin !== void 0 && (o.crossOrigin = this.crossOrigin), r.manager.itemStart(t), o.src = t, o; + } +}, tu = class extends Le { + constructor(t){ + super(t); + } + load(t, e, n, i) { + let r = new Ki; + r.colorSpace = Nt; + let a = new rs(this.manager); + a.setCrossOrigin(this.crossOrigin), a.setPath(this.path); + let o = 0; + function c(l) { + a.load(t[l], function(h) { + r.images[l] = h, o++, o === 6 && (r.needsUpdate = !0, e && e(r)); }, void 0, i); } - for(let c = 0; c < e.length; ++c)l(c); + for(let l = 0; l < t.length; ++l)c(l); return r; } -}, Nh = class extends bt { - constructor(e){ - super(e); - } - load(e, t, n, i) { - let r = this, o = new qn, a = new Yt(this.manager); - return a.setResponseType("arraybuffer"), a.setRequestHeader(this.requestHeader), a.setPath(this.path), a.setWithCredentials(r.withCredentials), a.load(e, function(l) { - let c = r.parse(l); - !c || (c.image !== void 0 ? o.image = c.image : c.data !== void 0 && (o.image.width = c.width, o.image.height = c.height, o.image.data = c.data), o.wrapS = c.wrapS !== void 0 ? c.wrapS : vt, o.wrapT = c.wrapT !== void 0 ? c.wrapT : vt, o.magFilter = c.magFilter !== void 0 ? c.magFilter : tt, o.minFilter = c.minFilter !== void 0 ? c.minFilter : tt, o.anisotropy = c.anisotropy !== void 0 ? c.anisotropy : 1, c.encoding !== void 0 && (o.encoding = c.encoding), c.flipY !== void 0 && (o.flipY = c.flipY), c.format !== void 0 && (o.format = c.format), c.type !== void 0 && (o.type = c.type), c.mipmaps !== void 0 && (o.mipmaps = c.mipmaps, o.minFilter = Ui), c.mipmapCount === 1 && (o.minFilter = tt), c.generateMipmaps !== void 0 && (o.generateMipmaps = c.generateMipmaps), o.needsUpdate = !0, t && t(o, c)); - }, n, i), o; - } -}, Bh = class extends bt { - constructor(e){ - super(e); - } - load(e, t, n, i) { - let r = new ot, o = new Rr(this.manager); - return o.setCrossOrigin(this.crossOrigin), o.setPath(this.path), o.load(e, function(a) { - r.image = a, r.needsUpdate = !0, t !== void 0 && t(r); +}, eu = class extends Le { + constructor(t){ + super(t); + } + load(t, e, n, i) { + let r = this, a = new oi, o = new rn(this.manager); + return o.setResponseType("arraybuffer"), o.setRequestHeader(this.requestHeader), o.setPath(this.path), o.setWithCredentials(r.withCredentials), o.load(t, function(c) { + let l; + try { + l = r.parse(c); + } catch (h) { + if (i !== void 0) i(h); + else { + console.error(h); + return; + } + } + if (!l) return i(); + l.image !== void 0 ? a.image = l.image : l.data !== void 0 && (a.image.width = l.width, a.image.height = l.height, a.image.data = l.data), a.wrapS = l.wrapS !== void 0 ? l.wrapS : Ce, a.wrapT = l.wrapT !== void 0 ? l.wrapT : Ce, a.magFilter = l.magFilter !== void 0 ? l.magFilter : pe, a.minFilter = l.minFilter !== void 0 ? l.minFilter : pe, a.anisotropy = l.anisotropy !== void 0 ? l.anisotropy : 1, l.colorSpace !== void 0 ? a.colorSpace = l.colorSpace : l.encoding !== void 0 && (a.encoding = l.encoding), l.flipY !== void 0 && (a.flipY = l.flipY), l.format !== void 0 && (a.format = l.format), l.type !== void 0 && (a.type = l.type), l.mipmaps !== void 0 && (a.mipmaps = l.mipmaps, a.minFilter = li), l.mipmapCount === 1 && (a.minFilter = pe), l.generateMipmaps !== void 0 && (a.generateMipmaps = l.generateMipmaps), a.needsUpdate = !0, e && e(a, l); + }, n, i), a; + } +}, nu = class extends Le { + constructor(t){ + super(t); + } + load(t, e, n, i) { + let r = new ye, a = new rs(this.manager); + return a.setCrossOrigin(this.crossOrigin), a.setPath(this.path), a.load(t, function(o) { + r.image = o, r.needsUpdate = !0, e !== void 0 && e(r); }, n, i), r; } -}, Bt = class extends Ne { - constructor(e, t = 1){ - super(); - this.type = "Light", this.color = new ae(e), this.intensity = t; +}, bn = class extends Zt { + constructor(t, e = 1){ + super(), this.isLight = !0, this.type = "Light", this.color = new ft(t), this.intensity = e; } dispose() {} - copy(e) { - return super.copy(e), this.color.copy(e.color), this.intensity = e.intensity, this; + copy(t, e) { + return super.copy(t, e), this.color.copy(t.color), this.intensity = t.intensity, this; } - toJSON(e) { - let t = super.toJSON(e); - return t.object.color = this.color.getHex(), t.object.intensity = this.intensity, this.groundColor !== void 0 && (t.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (t.object.distance = this.distance), this.angle !== void 0 && (t.object.angle = this.angle), this.decay !== void 0 && (t.object.decay = this.decay), this.penumbra !== void 0 && (t.object.penumbra = this.penumbra), this.shadow !== void 0 && (t.object.shadow = this.shadow.toJSON()), t; + toJSON(t) { + let e = super.toJSON(t); + return e.object.color = this.color.getHex(), e.object.intensity = this.intensity, this.groundColor !== void 0 && (e.object.groundColor = this.groundColor.getHex()), this.distance !== void 0 && (e.object.distance = this.distance), this.angle !== void 0 && (e.object.angle = this.angle), this.decay !== void 0 && (e.object.decay = this.decay), this.penumbra !== void 0 && (e.object.penumbra = this.penumbra), this.shadow !== void 0 && (e.object.shadow = this.shadow.toJSON()), e; } -}; -Bt.prototype.isLight = !0; -var Ua = class extends Bt { - constructor(e, t, n){ - super(e, n); - this.type = "HemisphereLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.groundColor = new ae(t); +}, _c = class extends bn { + constructor(t, e, n){ + super(t, n), this.isHemisphereLight = !0, this.type = "HemisphereLight", this.position.copy(Zt.DEFAULT_UP), this.updateMatrix(), this.groundColor = new ft(e); } - copy(e) { - return Bt.prototype.copy.call(this, e), this.groundColor.copy(e.groundColor), this; + copy(t, e) { + return super.copy(t, e), this.groundColor.copy(t.groundColor), this; } -}; -Ua.prototype.isHemisphereLight = !0; -var _c = new pe, Mc = new M, bc = new M, mo = class { - constructor(e){ - this.camera = e, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new X(512, 512), this.map = null, this.mapPass = null, this.matrix = new pe, this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Dr, this._frameExtents = new X(1, 1), this._viewportCount = 1, this._viewports = [ - new Ve(0, 0, 1, 1) +}, no = new Ot, iu = new A, su = new A, ks = class { + constructor(t){ + this.camera = t, this.bias = 0, this.normalBias = 0, this.radius = 1, this.blurSamples = 8, this.mapSize = new J(512, 512), this.map = null, this.mapPass = null, this.matrix = new Ot, this.autoUpdate = !0, this.needsUpdate = !1, this._frustum = new Ps, this._frameExtents = new J(1, 1), this._viewportCount = 1, this._viewports = [ + new $t(0, 0, 1, 1) ]; } getViewportCount() { @@ -15370,12 +16928,12 @@ var _c = new pe, Mc = new M, bc = new M, mo = class { getFrustum() { return this._frustum; } - updateMatrices(e) { - let t = this.camera, n = this.matrix; - Mc.setFromMatrixPosition(e.matrixWorld), t.position.copy(Mc), bc.setFromMatrixPosition(e.target.matrixWorld), t.lookAt(bc), t.updateMatrixWorld(), _c.multiplyMatrices(t.projectionMatrix, t.matrixWorldInverse), this._frustum.setFromProjectionMatrix(_c), n.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1), n.multiply(t.projectionMatrix), n.multiply(t.matrixWorldInverse); + updateMatrices(t) { + let e = this.camera, n = this.matrix; + iu.setFromMatrixPosition(t.matrixWorld), e.position.copy(iu), su.setFromMatrixPosition(t.target.matrixWorld), e.lookAt(su), e.updateMatrixWorld(), no.multiplyMatrices(e.projectionMatrix, e.matrixWorldInverse), this._frustum.setFromProjectionMatrix(no), n.set(.5, 0, 0, .5, 0, .5, 0, .5, 0, 0, .5, .5, 0, 0, 0, 1), n.multiply(no); } - getViewport(e) { - return this._viewports[e]; + getViewport(t) { + return this._viewports[t]; } getFrameExtents() { return this._frameExtents; @@ -15383,811 +16941,783 @@ var _c = new pe, Mc = new M, bc = new M, mo = class { dispose() { this.map && this.map.dispose(), this.mapPass && this.mapPass.dispose(); } - copy(e) { - return this.camera = e.camera.clone(), this.bias = e.bias, this.radius = e.radius, this.mapSize.copy(e.mapSize), this; + copy(t) { + return this.camera = t.camera.clone(), this.bias = t.bias, this.radius = t.radius, this.mapSize.copy(t.mapSize), this; } clone() { return new this.constructor().copy(this); } toJSON() { - let e = {}; - return this.bias !== 0 && (e.bias = this.bias), this.normalBias !== 0 && (e.normalBias = this.normalBias), this.radius !== 1 && (e.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (e.mapSize = this.mapSize.toArray()), e.camera = this.camera.toJSON(!1).object, delete e.camera.matrix, e; + let t = {}; + return this.bias !== 0 && (t.bias = this.bias), this.normalBias !== 0 && (t.normalBias = this.normalBias), this.radius !== 1 && (t.radius = this.radius), (this.mapSize.x !== 512 || this.mapSize.y !== 512) && (t.mapSize = this.mapSize.toArray()), t.camera = this.camera.toJSON(!1).object, delete t.camera.matrix, t; } -}, Oa = class extends mo { +}, xc = class extends ks { constructor(){ - super(new ut(50, 1, .5, 500)); - this.focus = 1; + super(new xe(50, 1, .5, 500)), this.isSpotLightShadow = !0, this.focus = 1; } - updateMatrices(e) { - let t = this.camera, n = dr * 2 * e.angle * this.focus, i = this.mapSize.width / this.mapSize.height, r = e.distance || t.far; - (n !== t.fov || i !== t.aspect || r !== t.far) && (t.fov = n, t.aspect = i, t.far = r, t.updateProjectionMatrix()), super.updateMatrices(e); + updateMatrices(t) { + let e = this.camera, n = Zi * 2 * t.angle * this.focus, i = this.mapSize.width / this.mapSize.height, r = t.distance || e.far; + (n !== e.fov || i !== e.aspect || r !== e.far) && (e.fov = n, e.aspect = i, e.far = r, e.updateProjectionMatrix()), super.updateMatrices(t); } - copy(e) { - return super.copy(e), this.focus = e.focus, this; + copy(t) { + return super.copy(t), this.focus = t.focus, this; } -}; -Oa.prototype.isSpotLightShadow = !0; -var Ha = class extends Bt { - constructor(e, t, n = 0, i = Math.PI / 3, r = 0, o = 1){ - super(e, t); - this.type = "SpotLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.target = new Ne, this.distance = n, this.angle = i, this.penumbra = r, this.decay = o, this.shadow = new Oa; +}, vc = class extends bn { + constructor(t, e, n = 0, i = Math.PI / 3, r = 0, a = 2){ + super(t, e), this.isSpotLight = !0, this.type = "SpotLight", this.position.copy(Zt.DEFAULT_UP), this.updateMatrix(), this.target = new Zt, this.distance = n, this.angle = i, this.penumbra = r, this.decay = a, this.map = null, this.shadow = new xc; } get power() { return this.intensity * Math.PI; } - set power(e) { - this.intensity = e / Math.PI; + set power(t) { + this.intensity = t / Math.PI; } dispose() { this.shadow.dispose(); } - copy(e) { - return super.copy(e), this.distance = e.distance, this.angle = e.angle, this.penumbra = e.penumbra, this.decay = e.decay, this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; + copy(t, e) { + return super.copy(t, e), this.distance = t.distance, this.angle = t.angle, this.penumbra = t.penumbra, this.decay = t.decay, this.target = t.target.clone(), this.shadow = t.shadow.clone(), this; } -}; -Ha.prototype.isSpotLight = !0; -var wc = new pe, nr = new M, jo = new M, ka = class extends mo { +}, ru = new Ot, _s = new A, io = new A, yc = class extends ks { constructor(){ - super(new ut(90, 1, .5, 500)); - this._frameExtents = new X(4, 2), this._viewportCount = 6, this._viewports = [ - new Ve(2, 1, 1, 1), - new Ve(0, 1, 1, 1), - new Ve(3, 1, 1, 1), - new Ve(1, 1, 1, 1), - new Ve(3, 0, 1, 1), - new Ve(1, 0, 1, 1) + super(new xe(90, 1, .5, 500)), this.isPointLightShadow = !0, this._frameExtents = new J(4, 2), this._viewportCount = 6, this._viewports = [ + new $t(2, 1, 1, 1), + new $t(0, 1, 1, 1), + new $t(3, 1, 1, 1), + new $t(1, 1, 1, 1), + new $t(3, 0, 1, 1), + new $t(1, 0, 1, 1) ], this._cubeDirections = [ - new M(1, 0, 0), - new M(-1, 0, 0), - new M(0, 0, 1), - new M(0, 0, -1), - new M(0, 1, 0), - new M(0, -1, 0) + new A(1, 0, 0), + new A(-1, 0, 0), + new A(0, 0, 1), + new A(0, 0, -1), + new A(0, 1, 0), + new A(0, -1, 0) ], this._cubeUps = [ - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 1, 0), - new M(0, 0, 1), - new M(0, 0, -1) + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 1, 0), + new A(0, 0, 1), + new A(0, 0, -1) ]; } - updateMatrices(e, t = 0) { - let n = this.camera, i = this.matrix, r = e.distance || n.far; - r !== n.far && (n.far = r, n.updateProjectionMatrix()), nr.setFromMatrixPosition(e.matrixWorld), n.position.copy(nr), jo.copy(n.position), jo.add(this._cubeDirections[t]), n.up.copy(this._cubeUps[t]), n.lookAt(jo), n.updateMatrixWorld(), i.makeTranslation(-nr.x, -nr.y, -nr.z), wc.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(wc); + updateMatrices(t, e = 0) { + let n = this.camera, i = this.matrix, r = t.distance || n.far; + r !== n.far && (n.far = r, n.updateProjectionMatrix()), _s.setFromMatrixPosition(t.matrixWorld), n.position.copy(_s), io.copy(n.position), io.add(this._cubeDirections[e]), n.up.copy(this._cubeUps[e]), n.lookAt(io), n.updateMatrixWorld(), i.makeTranslation(-_s.x, -_s.y, -_s.z), ru.multiplyMatrices(n.projectionMatrix, n.matrixWorldInverse), this._frustum.setFromProjectionMatrix(ru); } -}; -ka.prototype.isPointLightShadow = !0; -var Ga = class extends Bt { - constructor(e, t, n = 0, i = 1){ - super(e, t); - this.type = "PointLight", this.distance = n, this.decay = i, this.shadow = new ka; +}, Mc = class extends bn { + constructor(t, e, n = 0, i = 2){ + super(t, e), this.isPointLight = !0, this.type = "PointLight", this.distance = n, this.decay = i, this.shadow = new yc; } get power() { return this.intensity * 4 * Math.PI; } - set power(e) { - this.intensity = e / (4 * Math.PI); + set power(t) { + this.intensity = t / (4 * Math.PI); } dispose() { this.shadow.dispose(); } - copy(e) { - return super.copy(e), this.distance = e.distance, this.decay = e.decay, this.shadow = e.shadow.clone(), this; + copy(t, e) { + return super.copy(t, e), this.distance = t.distance, this.decay = t.decay, this.shadow = t.shadow.clone(), this; } -}; -Ga.prototype.isPointLight = !0; -var Va = class extends mo { +}, Sc = class extends ks { constructor(){ - super(new Fr(-5, 5, 5, -5, .5, 500)); + super(new Ls(-5, 5, 5, -5, .5, 500)), this.isDirectionalLightShadow = !0; } -}; -Va.prototype.isDirectionalLightShadow = !0; -var Wa = class extends Bt { - constructor(e, t){ - super(e, t); - this.type = "DirectionalLight", this.position.copy(Ne.DefaultUp), this.updateMatrix(), this.target = new Ne, this.shadow = new Va; +}, bc = class extends bn { + constructor(t, e){ + super(t, e), this.isDirectionalLight = !0, this.type = "DirectionalLight", this.position.copy(Zt.DEFAULT_UP), this.updateMatrix(), this.target = new Zt, this.shadow = new Sc; } dispose() { this.shadow.dispose(); } - copy(e) { - return super.copy(e), this.target = e.target.clone(), this.shadow = e.shadow.clone(), this; + copy(t) { + return super.copy(t), this.target = t.target.clone(), this.shadow = t.shadow.clone(), this; } -}; -Wa.prototype.isDirectionalLight = !0; -var qa = class extends Bt { - constructor(e, t){ - super(e, t); - this.type = "AmbientLight"; +}, Ec = class extends bn { + constructor(t, e){ + super(t, e), this.isAmbientLight = !0, this.type = "AmbientLight"; } -}; -qa.prototype.isAmbientLight = !0; -var Xa = class extends Bt { - constructor(e, t, n = 10, i = 10){ - super(e, t); - this.type = "RectAreaLight", this.width = n, this.height = i; +}, Tc = class extends bn { + constructor(t, e, n = 10, i = 10){ + super(t, e), this.isRectAreaLight = !0, this.type = "RectAreaLight", this.width = n, this.height = i; } get power() { return this.intensity * this.width * this.height * Math.PI; } - set power(e) { - this.intensity = e / (this.width * this.height * Math.PI); + set power(t) { + this.intensity = t / (this.width * this.height * Math.PI); } - copy(e) { - return super.copy(e), this.width = e.width, this.height = e.height, this; + copy(t) { + return super.copy(t), this.width = t.width, this.height = t.height, this; } - toJSON(e) { - let t = super.toJSON(e); - return t.object.width = this.width, t.object.height = this.height, t; + toJSON(t) { + let e = super.toJSON(t); + return e.object.width = this.width, e.object.height = this.height, e; } -}; -Xa.prototype.isRectAreaLight = !0; -var Ja = class { +}, wc = class { constructor(){ - this.coefficients = []; - for(let e = 0; e < 9; e++)this.coefficients.push(new M); + this.isSphericalHarmonics3 = !0, this.coefficients = []; + for(let t = 0; t < 9; t++)this.coefficients.push(new A); } - set(e) { - for(let t = 0; t < 9; t++)this.coefficients[t].copy(e[t]); + set(t) { + for(let e = 0; e < 9; e++)this.coefficients[e].copy(t[e]); return this; } zero() { - for(let e = 0; e < 9; e++)this.coefficients[e].set(0, 0, 0); + for(let t = 0; t < 9; t++)this.coefficients[t].set(0, 0, 0); return this; } - getAt(e, t) { - let n = e.x, i = e.y, r = e.z, o = this.coefficients; - return t.copy(o[0]).multiplyScalar(.282095), t.addScaledVector(o[1], .488603 * i), t.addScaledVector(o[2], .488603 * r), t.addScaledVector(o[3], .488603 * n), t.addScaledVector(o[4], 1.092548 * (n * i)), t.addScaledVector(o[5], 1.092548 * (i * r)), t.addScaledVector(o[6], .315392 * (3 * r * r - 1)), t.addScaledVector(o[7], 1.092548 * (n * r)), t.addScaledVector(o[8], .546274 * (n * n - i * i)), t; + getAt(t, e) { + let n = t.x, i = t.y, r = t.z, a = this.coefficients; + return e.copy(a[0]).multiplyScalar(.282095), e.addScaledVector(a[1], .488603 * i), e.addScaledVector(a[2], .488603 * r), e.addScaledVector(a[3], .488603 * n), e.addScaledVector(a[4], 1.092548 * (n * i)), e.addScaledVector(a[5], 1.092548 * (i * r)), e.addScaledVector(a[6], .315392 * (3 * r * r - 1)), e.addScaledVector(a[7], 1.092548 * (n * r)), e.addScaledVector(a[8], .546274 * (n * n - i * i)), e; } - getIrradianceAt(e, t) { - let n = e.x, i = e.y, r = e.z, o = this.coefficients; - return t.copy(o[0]).multiplyScalar(.886227), t.addScaledVector(o[1], 2 * .511664 * i), t.addScaledVector(o[2], 2 * .511664 * r), t.addScaledVector(o[3], 2 * .511664 * n), t.addScaledVector(o[4], 2 * .429043 * n * i), t.addScaledVector(o[5], 2 * .429043 * i * r), t.addScaledVector(o[6], .743125 * r * r - .247708), t.addScaledVector(o[7], 2 * .429043 * n * r), t.addScaledVector(o[8], .429043 * (n * n - i * i)), t; + getIrradianceAt(t, e) { + let n = t.x, i = t.y, r = t.z, a = this.coefficients; + return e.copy(a[0]).multiplyScalar(.886227), e.addScaledVector(a[1], 2 * .511664 * i), e.addScaledVector(a[2], 2 * .511664 * r), e.addScaledVector(a[3], 2 * .511664 * n), e.addScaledVector(a[4], 2 * .429043 * n * i), e.addScaledVector(a[5], 2 * .429043 * i * r), e.addScaledVector(a[6], .743125 * r * r - .247708), e.addScaledVector(a[7], 2 * .429043 * n * r), e.addScaledVector(a[8], .429043 * (n * n - i * i)), e; } - add(e) { - for(let t = 0; t < 9; t++)this.coefficients[t].add(e.coefficients[t]); + add(t) { + for(let e = 0; e < 9; e++)this.coefficients[e].add(t.coefficients[e]); return this; } - addScaledSH(e, t) { - for(let n = 0; n < 9; n++)this.coefficients[n].addScaledVector(e.coefficients[n], t); + addScaledSH(t, e) { + for(let n = 0; n < 9; n++)this.coefficients[n].addScaledVector(t.coefficients[n], e); return this; } - scale(e) { - for(let t = 0; t < 9; t++)this.coefficients[t].multiplyScalar(e); + scale(t) { + for(let e = 0; e < 9; e++)this.coefficients[e].multiplyScalar(t); return this; } - lerp(e, t) { - for(let n = 0; n < 9; n++)this.coefficients[n].lerp(e.coefficients[n], t); + lerp(t, e) { + for(let n = 0; n < 9; n++)this.coefficients[n].lerp(t.coefficients[n], e); return this; } - equals(e) { - for(let t = 0; t < 9; t++)if (!this.coefficients[t].equals(e.coefficients[t])) return !1; + equals(t) { + for(let e = 0; e < 9; e++)if (!this.coefficients[e].equals(t.coefficients[e])) return !1; return !0; } - copy(e) { - return this.set(e.coefficients); + copy(t) { + return this.set(t.coefficients); } clone() { return new this.constructor().copy(this); } - fromArray(e, t = 0) { + fromArray(t, e = 0) { let n = this.coefficients; - for(let i = 0; i < 9; i++)n[i].fromArray(e, t + i * 3); + for(let i = 0; i < 9; i++)n[i].fromArray(t, e + i * 3); return this; } - toArray(e = [], t = 0) { + toArray(t = [], e = 0) { let n = this.coefficients; - for(let i = 0; i < 9; i++)n[i].toArray(e, t + i * 3); - return e; + for(let i = 0; i < 9; i++)n[i].toArray(t, e + i * 3); + return t; } - static getBasisAt(e, t) { - let n = e.x, i = e.y, r = e.z; - t[0] = .282095, t[1] = .488603 * i, t[2] = .488603 * r, t[3] = .488603 * n, t[4] = 1.092548 * n * i, t[5] = 1.092548 * i * r, t[6] = .315392 * (3 * r * r - 1), t[7] = 1.092548 * n * r, t[8] = .546274 * (n * n - i * i); + static getBasisAt(t, e) { + let n = t.x, i = t.y, r = t.z; + e[0] = .282095, e[1] = .488603 * i, e[2] = .488603 * r, e[3] = .488603 * n, e[4] = 1.092548 * n * i, e[5] = 1.092548 * i * r, e[6] = .315392 * (3 * r * r - 1), e[7] = 1.092548 * n * r, e[8] = .546274 * (n * n - i * i); } -}; -Ja.prototype.isSphericalHarmonics3 = !0; -var Hr = class extends Bt { - constructor(e = new Ja, t = 1){ - super(void 0, t); - this.sh = e; +}, Vs = class extends bn { + constructor(t = new wc, e = 1){ + super(void 0, e), this.isLightProbe = !0, this.sh = t; } - copy(e) { - return super.copy(e), this.sh.copy(e.sh), this; + copy(t) { + return super.copy(t), this.sh.copy(t.sh), this; } - fromJSON(e) { - return this.intensity = e.intensity, this.sh.fromArray(e.sh), this; + fromJSON(t) { + return this.intensity = t.intensity, this.sh.fromArray(t.sh), this; } - toJSON(e) { - let t = super.toJSON(e); - return t.object.sh = this.sh.toArray(), t; + toJSON(t) { + let e = super.toJSON(t); + return e.object.sh = this.sh.toArray(), e; } -}; -Hr.prototype.isLightProbe = !0; -var zh = class extends bt { - constructor(e){ - super(e); - this.textures = {}; - } - load(e, t, n, i) { - let r = this, o = new Yt(r.manager); - o.setPath(r.path), o.setRequestHeader(r.requestHeader), o.setWithCredentials(r.withCredentials), o.load(e, function(a) { +}, Ac = class s1 extends Le { + constructor(t){ + super(t), this.textures = {}; + } + load(t, e, n, i) { + let r = this, a = new rn(r.manager); + a.setPath(r.path), a.setRequestHeader(r.requestHeader), a.setWithCredentials(r.withCredentials), a.load(t, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + e(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(t); } }, n, i); } - parse(e) { - let t = this.textures; + parse(t) { + let e = this.textures; function n(r) { - return t[r] === void 0 && console.warn("THREE.MaterialLoader: Undefined texture", r), t[r]; + return e[r] === void 0 && console.warn("THREE.MaterialLoader: Undefined texture", r), e[r]; } - let i = new sy[e.type]; - if (e.uuid !== void 0 && (i.uuid = e.uuid), e.name !== void 0 && (i.name = e.name), e.color !== void 0 && i.color !== void 0 && i.color.setHex(e.color), e.roughness !== void 0 && (i.roughness = e.roughness), e.metalness !== void 0 && (i.metalness = e.metalness), e.sheen !== void 0 && (i.sheen = e.sheen), e.sheenColor !== void 0 && (i.sheenColor = new ae().setHex(e.sheenColor)), e.sheenRoughness !== void 0 && (i.sheenRoughness = e.sheenRoughness), e.emissive !== void 0 && i.emissive !== void 0 && i.emissive.setHex(e.emissive), e.specular !== void 0 && i.specular !== void 0 && i.specular.setHex(e.specular), e.specularIntensity !== void 0 && (i.specularIntensity = e.specularIntensity), e.specularColor !== void 0 && i.specularColor !== void 0 && i.specularColor.setHex(e.specularColor), e.shininess !== void 0 && (i.shininess = e.shininess), e.clearcoat !== void 0 && (i.clearcoat = e.clearcoat), e.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = e.clearcoatRoughness), e.transmission !== void 0 && (i.transmission = e.transmission), e.thickness !== void 0 && (i.thickness = e.thickness), e.attenuationDistance !== void 0 && (i.attenuationDistance = e.attenuationDistance), e.attenuationColor !== void 0 && i.attenuationColor !== void 0 && i.attenuationColor.setHex(e.attenuationColor), e.fog !== void 0 && (i.fog = e.fog), e.flatShading !== void 0 && (i.flatShading = e.flatShading), e.blending !== void 0 && (i.blending = e.blending), e.combine !== void 0 && (i.combine = e.combine), e.side !== void 0 && (i.side = e.side), e.shadowSide !== void 0 && (i.shadowSide = e.shadowSide), e.opacity !== void 0 && (i.opacity = e.opacity), e.format !== void 0 && (i.format = e.format), e.transparent !== void 0 && (i.transparent = e.transparent), e.alphaTest !== void 0 && (i.alphaTest = e.alphaTest), e.depthTest !== void 0 && (i.depthTest = e.depthTest), e.depthWrite !== void 0 && (i.depthWrite = e.depthWrite), e.colorWrite !== void 0 && (i.colorWrite = e.colorWrite), e.stencilWrite !== void 0 && (i.stencilWrite = e.stencilWrite), e.stencilWriteMask !== void 0 && (i.stencilWriteMask = e.stencilWriteMask), e.stencilFunc !== void 0 && (i.stencilFunc = e.stencilFunc), e.stencilRef !== void 0 && (i.stencilRef = e.stencilRef), e.stencilFuncMask !== void 0 && (i.stencilFuncMask = e.stencilFuncMask), e.stencilFail !== void 0 && (i.stencilFail = e.stencilFail), e.stencilZFail !== void 0 && (i.stencilZFail = e.stencilZFail), e.stencilZPass !== void 0 && (i.stencilZPass = e.stencilZPass), e.wireframe !== void 0 && (i.wireframe = e.wireframe), e.wireframeLinewidth !== void 0 && (i.wireframeLinewidth = e.wireframeLinewidth), e.wireframeLinecap !== void 0 && (i.wireframeLinecap = e.wireframeLinecap), e.wireframeLinejoin !== void 0 && (i.wireframeLinejoin = e.wireframeLinejoin), e.rotation !== void 0 && (i.rotation = e.rotation), e.linewidth !== 1 && (i.linewidth = e.linewidth), e.dashSize !== void 0 && (i.dashSize = e.dashSize), e.gapSize !== void 0 && (i.gapSize = e.gapSize), e.scale !== void 0 && (i.scale = e.scale), e.polygonOffset !== void 0 && (i.polygonOffset = e.polygonOffset), e.polygonOffsetFactor !== void 0 && (i.polygonOffsetFactor = e.polygonOffsetFactor), e.polygonOffsetUnits !== void 0 && (i.polygonOffsetUnits = e.polygonOffsetUnits), e.dithering !== void 0 && (i.dithering = e.dithering), e.alphaToCoverage !== void 0 && (i.alphaToCoverage = e.alphaToCoverage), e.premultipliedAlpha !== void 0 && (i.premultipliedAlpha = e.premultipliedAlpha), e.visible !== void 0 && (i.visible = e.visible), e.toneMapped !== void 0 && (i.toneMapped = e.toneMapped), e.userData !== void 0 && (i.userData = e.userData), e.vertexColors !== void 0 && (typeof e.vertexColors == "number" ? i.vertexColors = e.vertexColors > 0 : i.vertexColors = e.vertexColors), e.uniforms !== void 0) for(let r in e.uniforms){ - let o = e.uniforms[r]; - switch(i.uniforms[r] = {}, o.type){ + let i = s1.createMaterialFromType(t.type); + if (t.uuid !== void 0 && (i.uuid = t.uuid), t.name !== void 0 && (i.name = t.name), t.color !== void 0 && i.color !== void 0 && i.color.setHex(t.color), t.roughness !== void 0 && (i.roughness = t.roughness), t.metalness !== void 0 && (i.metalness = t.metalness), t.sheen !== void 0 && (i.sheen = t.sheen), t.sheenColor !== void 0 && (i.sheenColor = new ft().setHex(t.sheenColor)), t.sheenRoughness !== void 0 && (i.sheenRoughness = t.sheenRoughness), t.emissive !== void 0 && i.emissive !== void 0 && i.emissive.setHex(t.emissive), t.specular !== void 0 && i.specular !== void 0 && i.specular.setHex(t.specular), t.specularIntensity !== void 0 && (i.specularIntensity = t.specularIntensity), t.specularColor !== void 0 && i.specularColor !== void 0 && i.specularColor.setHex(t.specularColor), t.shininess !== void 0 && (i.shininess = t.shininess), t.clearcoat !== void 0 && (i.clearcoat = t.clearcoat), t.clearcoatRoughness !== void 0 && (i.clearcoatRoughness = t.clearcoatRoughness), t.iridescence !== void 0 && (i.iridescence = t.iridescence), t.iridescenceIOR !== void 0 && (i.iridescenceIOR = t.iridescenceIOR), t.iridescenceThicknessRange !== void 0 && (i.iridescenceThicknessRange = t.iridescenceThicknessRange), t.transmission !== void 0 && (i.transmission = t.transmission), t.thickness !== void 0 && (i.thickness = t.thickness), t.attenuationDistance !== void 0 && (i.attenuationDistance = t.attenuationDistance), t.attenuationColor !== void 0 && i.attenuationColor !== void 0 && i.attenuationColor.setHex(t.attenuationColor), t.anisotropy !== void 0 && (i.anisotropy = t.anisotropy), t.anisotropyRotation !== void 0 && (i.anisotropyRotation = t.anisotropyRotation), t.fog !== void 0 && (i.fog = t.fog), t.flatShading !== void 0 && (i.flatShading = t.flatShading), t.blending !== void 0 && (i.blending = t.blending), t.combine !== void 0 && (i.combine = t.combine), t.side !== void 0 && (i.side = t.side), t.shadowSide !== void 0 && (i.shadowSide = t.shadowSide), t.opacity !== void 0 && (i.opacity = t.opacity), t.transparent !== void 0 && (i.transparent = t.transparent), t.alphaTest !== void 0 && (i.alphaTest = t.alphaTest), t.alphaHash !== void 0 && (i.alphaHash = t.alphaHash), t.depthTest !== void 0 && (i.depthTest = t.depthTest), t.depthWrite !== void 0 && (i.depthWrite = t.depthWrite), t.colorWrite !== void 0 && (i.colorWrite = t.colorWrite), t.stencilWrite !== void 0 && (i.stencilWrite = t.stencilWrite), t.stencilWriteMask !== void 0 && (i.stencilWriteMask = t.stencilWriteMask), t.stencilFunc !== void 0 && (i.stencilFunc = t.stencilFunc), t.stencilRef !== void 0 && (i.stencilRef = t.stencilRef), t.stencilFuncMask !== void 0 && (i.stencilFuncMask = t.stencilFuncMask), t.stencilFail !== void 0 && (i.stencilFail = t.stencilFail), t.stencilZFail !== void 0 && (i.stencilZFail = t.stencilZFail), t.stencilZPass !== void 0 && (i.stencilZPass = t.stencilZPass), t.wireframe !== void 0 && (i.wireframe = t.wireframe), t.wireframeLinewidth !== void 0 && (i.wireframeLinewidth = t.wireframeLinewidth), t.wireframeLinecap !== void 0 && (i.wireframeLinecap = t.wireframeLinecap), t.wireframeLinejoin !== void 0 && (i.wireframeLinejoin = t.wireframeLinejoin), t.rotation !== void 0 && (i.rotation = t.rotation), t.linewidth !== 1 && (i.linewidth = t.linewidth), t.dashSize !== void 0 && (i.dashSize = t.dashSize), t.gapSize !== void 0 && (i.gapSize = t.gapSize), t.scale !== void 0 && (i.scale = t.scale), t.polygonOffset !== void 0 && (i.polygonOffset = t.polygonOffset), t.polygonOffsetFactor !== void 0 && (i.polygonOffsetFactor = t.polygonOffsetFactor), t.polygonOffsetUnits !== void 0 && (i.polygonOffsetUnits = t.polygonOffsetUnits), t.dithering !== void 0 && (i.dithering = t.dithering), t.alphaToCoverage !== void 0 && (i.alphaToCoverage = t.alphaToCoverage), t.premultipliedAlpha !== void 0 && (i.premultipliedAlpha = t.premultipliedAlpha), t.forceSinglePass !== void 0 && (i.forceSinglePass = t.forceSinglePass), t.visible !== void 0 && (i.visible = t.visible), t.toneMapped !== void 0 && (i.toneMapped = t.toneMapped), t.userData !== void 0 && (i.userData = t.userData), t.vertexColors !== void 0 && (typeof t.vertexColors == "number" ? i.vertexColors = t.vertexColors > 0 : i.vertexColors = t.vertexColors), t.uniforms !== void 0) for(let r in t.uniforms){ + let a = t.uniforms[r]; + switch(i.uniforms[r] = {}, a.type){ case "t": - i.uniforms[r].value = n(o.value); + i.uniforms[r].value = n(a.value); break; case "c": - i.uniforms[r].value = new ae().setHex(o.value); + i.uniforms[r].value = new ft().setHex(a.value); break; case "v2": - i.uniforms[r].value = new X().fromArray(o.value); + i.uniforms[r].value = new J().fromArray(a.value); break; case "v3": - i.uniforms[r].value = new M().fromArray(o.value); + i.uniforms[r].value = new A().fromArray(a.value); break; case "v4": - i.uniforms[r].value = new Ve().fromArray(o.value); + i.uniforms[r].value = new $t().fromArray(a.value); break; case "m3": - i.uniforms[r].value = new lt().fromArray(o.value); + i.uniforms[r].value = new kt().fromArray(a.value); break; case "m4": - i.uniforms[r].value = new pe().fromArray(o.value); + i.uniforms[r].value = new Ot().fromArray(a.value); break; default: - i.uniforms[r].value = o.value; + i.uniforms[r].value = a.value; } } - if (e.defines !== void 0 && (i.defines = e.defines), e.vertexShader !== void 0 && (i.vertexShader = e.vertexShader), e.fragmentShader !== void 0 && (i.fragmentShader = e.fragmentShader), e.extensions !== void 0) for(let r in e.extensions)i.extensions[r] = e.extensions[r]; - if (e.shading !== void 0 && (i.flatShading = e.shading === 1), e.size !== void 0 && (i.size = e.size), e.sizeAttenuation !== void 0 && (i.sizeAttenuation = e.sizeAttenuation), e.map !== void 0 && (i.map = n(e.map)), e.matcap !== void 0 && (i.matcap = n(e.matcap)), e.alphaMap !== void 0 && (i.alphaMap = n(e.alphaMap)), e.bumpMap !== void 0 && (i.bumpMap = n(e.bumpMap)), e.bumpScale !== void 0 && (i.bumpScale = e.bumpScale), e.normalMap !== void 0 && (i.normalMap = n(e.normalMap)), e.normalMapType !== void 0 && (i.normalMapType = e.normalMapType), e.normalScale !== void 0) { - let r = e.normalScale; + if (t.defines !== void 0 && (i.defines = t.defines), t.vertexShader !== void 0 && (i.vertexShader = t.vertexShader), t.fragmentShader !== void 0 && (i.fragmentShader = t.fragmentShader), t.glslVersion !== void 0 && (i.glslVersion = t.glslVersion), t.extensions !== void 0) for(let r in t.extensions)i.extensions[r] = t.extensions[r]; + if (t.lights !== void 0 && (i.lights = t.lights), t.clipping !== void 0 && (i.clipping = t.clipping), t.size !== void 0 && (i.size = t.size), t.sizeAttenuation !== void 0 && (i.sizeAttenuation = t.sizeAttenuation), t.map !== void 0 && (i.map = n(t.map)), t.matcap !== void 0 && (i.matcap = n(t.matcap)), t.alphaMap !== void 0 && (i.alphaMap = n(t.alphaMap)), t.bumpMap !== void 0 && (i.bumpMap = n(t.bumpMap)), t.bumpScale !== void 0 && (i.bumpScale = t.bumpScale), t.normalMap !== void 0 && (i.normalMap = n(t.normalMap)), t.normalMapType !== void 0 && (i.normalMapType = t.normalMapType), t.normalScale !== void 0) { + let r = t.normalScale; Array.isArray(r) === !1 && (r = [ r, r - ]), i.normalScale = new X().fromArray(r); + ]), i.normalScale = new J().fromArray(r); } - return e.displacementMap !== void 0 && (i.displacementMap = n(e.displacementMap)), e.displacementScale !== void 0 && (i.displacementScale = e.displacementScale), e.displacementBias !== void 0 && (i.displacementBias = e.displacementBias), e.roughnessMap !== void 0 && (i.roughnessMap = n(e.roughnessMap)), e.metalnessMap !== void 0 && (i.metalnessMap = n(e.metalnessMap)), e.emissiveMap !== void 0 && (i.emissiveMap = n(e.emissiveMap)), e.emissiveIntensity !== void 0 && (i.emissiveIntensity = e.emissiveIntensity), e.specularMap !== void 0 && (i.specularMap = n(e.specularMap)), e.specularIntensityMap !== void 0 && (i.specularIntensityMap = n(e.specularIntensityMap)), e.specularColorMap !== void 0 && (i.specularColorMap = n(e.specularColorMap)), e.envMap !== void 0 && (i.envMap = n(e.envMap)), e.envMapIntensity !== void 0 && (i.envMapIntensity = e.envMapIntensity), e.reflectivity !== void 0 && (i.reflectivity = e.reflectivity), e.refractionRatio !== void 0 && (i.refractionRatio = e.refractionRatio), e.lightMap !== void 0 && (i.lightMap = n(e.lightMap)), e.lightMapIntensity !== void 0 && (i.lightMapIntensity = e.lightMapIntensity), e.aoMap !== void 0 && (i.aoMap = n(e.aoMap)), e.aoMapIntensity !== void 0 && (i.aoMapIntensity = e.aoMapIntensity), e.gradientMap !== void 0 && (i.gradientMap = n(e.gradientMap)), e.clearcoatMap !== void 0 && (i.clearcoatMap = n(e.clearcoatMap)), e.clearcoatRoughnessMap !== void 0 && (i.clearcoatRoughnessMap = n(e.clearcoatRoughnessMap)), e.clearcoatNormalMap !== void 0 && (i.clearcoatNormalMap = n(e.clearcoatNormalMap)), e.clearcoatNormalScale !== void 0 && (i.clearcoatNormalScale = new X().fromArray(e.clearcoatNormalScale)), e.transmissionMap !== void 0 && (i.transmissionMap = n(e.transmissionMap)), e.thicknessMap !== void 0 && (i.thicknessMap = n(e.thicknessMap)), e.sheenColorMap !== void 0 && (i.sheenColorMap = n(e.sheenColorMap)), e.sheenRoughnessMap !== void 0 && (i.sheenRoughnessMap = n(e.sheenRoughnessMap)), i; + return t.displacementMap !== void 0 && (i.displacementMap = n(t.displacementMap)), t.displacementScale !== void 0 && (i.displacementScale = t.displacementScale), t.displacementBias !== void 0 && (i.displacementBias = t.displacementBias), t.roughnessMap !== void 0 && (i.roughnessMap = n(t.roughnessMap)), t.metalnessMap !== void 0 && (i.metalnessMap = n(t.metalnessMap)), t.emissiveMap !== void 0 && (i.emissiveMap = n(t.emissiveMap)), t.emissiveIntensity !== void 0 && (i.emissiveIntensity = t.emissiveIntensity), t.specularMap !== void 0 && (i.specularMap = n(t.specularMap)), t.specularIntensityMap !== void 0 && (i.specularIntensityMap = n(t.specularIntensityMap)), t.specularColorMap !== void 0 && (i.specularColorMap = n(t.specularColorMap)), t.envMap !== void 0 && (i.envMap = n(t.envMap)), t.envMapIntensity !== void 0 && (i.envMapIntensity = t.envMapIntensity), t.reflectivity !== void 0 && (i.reflectivity = t.reflectivity), t.refractionRatio !== void 0 && (i.refractionRatio = t.refractionRatio), t.lightMap !== void 0 && (i.lightMap = n(t.lightMap)), t.lightMapIntensity !== void 0 && (i.lightMapIntensity = t.lightMapIntensity), t.aoMap !== void 0 && (i.aoMap = n(t.aoMap)), t.aoMapIntensity !== void 0 && (i.aoMapIntensity = t.aoMapIntensity), t.gradientMap !== void 0 && (i.gradientMap = n(t.gradientMap)), t.clearcoatMap !== void 0 && (i.clearcoatMap = n(t.clearcoatMap)), t.clearcoatRoughnessMap !== void 0 && (i.clearcoatRoughnessMap = n(t.clearcoatRoughnessMap)), t.clearcoatNormalMap !== void 0 && (i.clearcoatNormalMap = n(t.clearcoatNormalMap)), t.clearcoatNormalScale !== void 0 && (i.clearcoatNormalScale = new J().fromArray(t.clearcoatNormalScale)), t.iridescenceMap !== void 0 && (i.iridescenceMap = n(t.iridescenceMap)), t.iridescenceThicknessMap !== void 0 && (i.iridescenceThicknessMap = n(t.iridescenceThicknessMap)), t.transmissionMap !== void 0 && (i.transmissionMap = n(t.transmissionMap)), t.thicknessMap !== void 0 && (i.thicknessMap = n(t.thicknessMap)), t.anisotropyMap !== void 0 && (i.anisotropyMap = n(t.anisotropyMap)), t.sheenColorMap !== void 0 && (i.sheenColorMap = n(t.sheenColorMap)), t.sheenRoughnessMap !== void 0 && (i.sheenRoughnessMap = n(t.sheenRoughnessMap)), i; + } + setTextures(t) { + return this.textures = t, this; } - setTextures(e) { - return this.textures = e, this; + static createMaterialFromType(t) { + let e = { + ShadowMaterial: ic, + SpriteMaterial: Qr, + RawShaderMaterial: sc, + ShaderMaterial: Qe, + PointsMaterial: ta, + MeshPhysicalMaterial: rc, + MeshStandardMaterial: ca, + MeshPhongMaterial: ac, + MeshToonMaterial: oc, + MeshNormalMaterial: cc, + MeshLambertMaterial: lc, + MeshDepthMaterial: $r, + MeshDistanceMaterial: Kr, + MeshBasicMaterial: Mn, + MeshMatcapMaterial: hc, + LineDashedMaterial: uc, + LineBasicMaterial: Ee, + Material: Me + }; + return new e[t]; } -}, Gs = class { - static decodeText(e) { - if (typeof TextDecoder < "u") return new TextDecoder().decode(e); - let t = ""; - for(let n = 0, i = e.length; n < i; n++)t += String.fromCharCode(e[n]); +}, da = class { + static decodeText(t) { + if (typeof TextDecoder < "u") return new TextDecoder().decode(t); + let e = ""; + for(let n = 0, i = t.length; n < i; n++)e += String.fromCharCode(t[n]); try { - return decodeURIComponent(escape(t)); + return decodeURIComponent(escape(e)); } catch { - return t; + return e; } } - static extractUrlBase(e) { - let t = e.lastIndexOf("/"); - return t === -1 ? "./" : e.substr(0, t + 1); + static extractUrlBase(t) { + let e = t.lastIndexOf("/"); + return e === -1 ? "./" : t.slice(0, e + 1); } - static resolveURL(e, t) { - return typeof e != "string" || e === "" ? "" : (/^https?:\/\//i.test(t) && /^\//.test(e) && (t = t.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(e) || /^data:.*,.*$/i.test(e) || /^blob:.*$/i.test(e) ? e : t + e); + static resolveURL(t, e) { + return typeof t != "string" || t === "" ? "" : (/^https?:\/\//i.test(e) && /^\//.test(t) && (e = e.replace(/(^https?:\/\/[^\/]+).*/i, "$1")), /^(https?:)?\/\//i.test(t) || /^data:.*,.*$/i.test(t) || /^blob:.*$/i.test(t) ? t : e + t); } -}, Ya = class extends _e { +}, Rc = class extends Vt { constructor(){ - super(); - this.type = "InstancedBufferGeometry", this.instanceCount = 1 / 0; - } - copy(e) { - return super.copy(e), this.instanceCount = e.instanceCount, this; + super(), this.isInstancedBufferGeometry = !0, this.type = "InstancedBufferGeometry", this.instanceCount = 1 / 0; } - clone() { - return new this.constructor().copy(this); + copy(t) { + return super.copy(t), this.instanceCount = t.instanceCount, this; } toJSON() { - let e = super.toJSON(this); - return e.instanceCount = this.instanceCount, e.isInstancedBufferGeometry = !0, e; + let t = super.toJSON(); + return t.instanceCount = this.instanceCount, t.isInstancedBufferGeometry = !0, t; } -}; -Ya.prototype.isInstancedBufferGeometry = !0; -var Uh = class extends bt { - constructor(e){ - super(e); - } - load(e, t, n, i) { - let r = this, o = new Yt(r.manager); - o.setPath(r.path), o.setRequestHeader(r.requestHeader), o.setWithCredentials(r.withCredentials), o.load(e, function(a) { +}, Cc = class extends Le { + constructor(t){ + super(t); + } + load(t, e, n, i) { + let r = this, a = new rn(r.manager); + a.setPath(r.path), a.setRequestHeader(r.requestHeader), a.setWithCredentials(r.withCredentials), a.load(t, function(o) { try { - t(r.parse(JSON.parse(a))); - } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + e(r.parse(JSON.parse(o))); + } catch (c) { + i ? i(c) : console.error(c), r.manager.itemError(t); } }, n, i); } - parse(e) { - let t = {}, n = {}; + parse(t) { + let e = {}, n = {}; function i(f, m) { - if (t[m] !== void 0) return t[m]; - let v = f.interleavedBuffers[m], g = r(f, v.buffer), p = wi(v.type, g), _ = new $n(p, v.stride); - return _.uuid = v.uuid, t[m] = _, _; + if (e[m] !== void 0) return e[m]; + let g = f.interleavedBuffers[m], p = r(f, g.buffer), v = Vi(g.type, p), _ = new Is(v, g.stride); + return _.uuid = g.uuid, e[m] = _, _; } function r(f, m) { if (n[m] !== void 0) return n[m]; - let v = f.arrayBuffers[m], g = new Uint32Array(v).buffer; - return n[m] = g, g; + let g = f.arrayBuffers[m], p = new Uint32Array(g).buffer; + return n[m] = p, p; } - let o = e.isInstancedBufferGeometry ? new Ya : new _e, a = e.data.index; - if (a !== void 0) { - let f = wi(a.type, a.array); - o.setIndex(new Ue(f, 1)); + let a = t.isInstancedBufferGeometry ? new Rc : new Vt, o = t.data.index; + if (o !== void 0) { + let f = Vi(o.type, o.array); + a.setIndex(new Kt(f, 1)); } - let l = e.data.attributes; - for(let f in l){ - let m = l[f], x; + let c = t.data.attributes; + for(let f in c){ + let m = c[f], x; if (m.isInterleavedBufferAttribute) { - let v = i(e.data, m.data); - x = new Sn(v, m.itemSize, m.offset, m.normalized); + let g = i(t.data, m.data); + x = new Qi(g, m.itemSize, m.offset, m.normalized); } else { - let v = wi(m.type, m.array), g = m.isInstancedBufferAttribute ? Xn : Ue; - x = new g(v, m.itemSize, m.normalized); + let g = Vi(m.type, m.array), p = m.isInstancedBufferAttribute ? ui : Kt; + x = new p(g, m.itemSize, m.normalized); } - m.name !== void 0 && (x.name = m.name), m.usage !== void 0 && x.setUsage(m.usage), m.updateRange !== void 0 && (x.updateRange.offset = m.updateRange.offset, x.updateRange.count = m.updateRange.count), o.setAttribute(f, x); - } - let c = e.data.morphAttributes; - if (c) for(let f in c){ - let m = c[f], x = []; - for(let v = 0, g = m.length; v < g; v++){ - let p = m[v], _; - if (p.isInterleavedBufferAttribute) { - let y = i(e.data, p.data); - _ = new Sn(y, p.itemSize, p.offset, p.normalized); + m.name !== void 0 && (x.name = m.name), m.usage !== void 0 && x.setUsage(m.usage), m.updateRange !== void 0 && (x.updateRange.offset = m.updateRange.offset, x.updateRange.count = m.updateRange.count), a.setAttribute(f, x); + } + let l = t.data.morphAttributes; + if (l) for(let f in l){ + let m = l[f], x = []; + for(let g = 0, p = m.length; g < p; g++){ + let v = m[g], _; + if (v.isInterleavedBufferAttribute) { + let y = i(t.data, v.data); + _ = new Qi(y, v.itemSize, v.offset, v.normalized); } else { - let y = wi(p.type, p.array); - _ = new Ue(y, p.itemSize, p.normalized); + let y = Vi(v.type, v.array); + _ = new Kt(y, v.itemSize, v.normalized); } - p.name !== void 0 && (_.name = p.name), x.push(_); + v.name !== void 0 && (_.name = v.name), x.push(_); } - o.morphAttributes[f] = x; + a.morphAttributes[f] = x; } - e.data.morphTargetsRelative && (o.morphTargetsRelative = !0); - let u = e.data.groups || e.data.drawcalls || e.data.offsets; + t.data.morphTargetsRelative && (a.morphTargetsRelative = !0); + let u = t.data.groups || t.data.drawcalls || t.data.offsets; if (u !== void 0) for(let f = 0, m = u.length; f !== m; ++f){ let x = u[f]; - o.addGroup(x.start, x.count, x.materialIndex); + a.addGroup(x.start, x.count, x.materialIndex); } - let d = e.data.boundingSphere; + let d = t.data.boundingSphere; if (d !== void 0) { - let f = new M; - d.center !== void 0 && f.fromArray(d.center), o.boundingSphere = new An(f, d.radius); + let f = new A; + d.center !== void 0 && f.fromArray(d.center), a.boundingSphere = new We(f, d.radius); } - return e.name && (o.name = e.name), e.userData && (o.userData = e.userData), o; + return t.name && (a.name = t.name), t.userData && (a.userData = t.userData), a; } -}, uy = class extends bt { - constructor(e){ - super(e); +}, au = class extends Le { + constructor(t){ + super(t); } - load(e, t, n, i) { - let r = this, o = this.path === "" ? Gs.extractUrlBase(e) : this.path; - this.resourcePath = this.resourcePath || o; - let a = new Yt(this.manager); - a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(e, function(l) { - let c = null; + load(t, e, n, i) { + let r = this, a = this.path === "" ? da.extractUrlBase(t) : this.path; + this.resourcePath = this.resourcePath || a; + let o = new rn(this.manager); + o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(t, function(c) { + let l = null; try { - c = JSON.parse(l); + l = JSON.parse(c); } catch (u) { - i !== void 0 && i(u), console.error("THREE:ObjectLoader: Can't parse " + e + ".", u.message); + i !== void 0 && i(u), console.error("THREE:ObjectLoader: Can't parse " + t + ".", u.message); return; } - let h = c.metadata; + let h = l.metadata; if (h === void 0 || h.type === void 0 || h.type.toLowerCase() === "geometry") { - console.error("THREE.ObjectLoader: Can't load " + e); + i !== void 0 && i(new Error("THREE.ObjectLoader: Can't load " + t)), console.error("THREE.ObjectLoader: Can't load " + t); return; } - r.parse(c, t); + r.parse(l, e); }, n, i); } - async loadAsync(e, t) { - let n = this, i = this.path === "" ? Gs.extractUrlBase(e) : this.path; + async loadAsync(t, e) { + let n = this, i = this.path === "" ? da.extractUrlBase(t) : this.path; this.resourcePath = this.resourcePath || i; - let r = new Yt(this.manager); + let r = new rn(this.manager); r.setPath(this.path), r.setRequestHeader(this.requestHeader), r.setWithCredentials(this.withCredentials); - let o = await r.loadAsync(e, t), a = JSON.parse(o), l = a.metadata; - if (l === void 0 || l.type === void 0 || l.type.toLowerCase() === "geometry") throw new Error("THREE.ObjectLoader: Can't load " + e); - return await n.parseAsync(a); - } - parse(e, t) { - let n = this.parseAnimations(e.animations), i = this.parseShapes(e.shapes), r = this.parseGeometries(e.geometries, i), o = this.parseImages(e.images, function() { - t !== void 0 && t(c); - }), a = this.parseTextures(e.textures, o), l = this.parseMaterials(e.materials, a), c = this.parseObject(e.object, r, l, a, n), h = this.parseSkeletons(e.skeletons, c); - if (this.bindSkeletons(c, h), t !== void 0) { + let a = await r.loadAsync(t, e), o = JSON.parse(a), c = o.metadata; + if (c === void 0 || c.type === void 0 || c.type.toLowerCase() === "geometry") throw new Error("THREE.ObjectLoader: Can't load " + t); + return await n.parseAsync(o); + } + parse(t, e) { + let n = this.parseAnimations(t.animations), i = this.parseShapes(t.shapes), r = this.parseGeometries(t.geometries, i), a = this.parseImages(t.images, function() { + e !== void 0 && e(l); + }), o = this.parseTextures(t.textures, a), c = this.parseMaterials(t.materials, o), l = this.parseObject(t.object, r, c, o, n), h = this.parseSkeletons(t.skeletons, l); + if (this.bindSkeletons(l, h), e !== void 0) { let u = !1; - for(let d in o)if (o[d] instanceof HTMLImageElement) { + for(let d in a)if (a[d].data instanceof HTMLImageElement) { u = !0; break; } - u === !1 && t(c); + u === !1 && e(l); } - return c; + return l; } - async parseAsync(e) { - let t = this.parseAnimations(e.animations), n = this.parseShapes(e.shapes), i = this.parseGeometries(e.geometries, n), r = await this.parseImagesAsync(e.images), o = this.parseTextures(e.textures, r), a = this.parseMaterials(e.materials, o), l = this.parseObject(e.object, i, a, o, t), c = this.parseSkeletons(e.skeletons, l); - return this.bindSkeletons(l, c), l; + async parseAsync(t) { + let e = this.parseAnimations(t.animations), n = this.parseShapes(t.shapes), i = this.parseGeometries(t.geometries, n), r = await this.parseImagesAsync(t.images), a = this.parseTextures(t.textures, r), o = this.parseMaterials(t.materials, a), c = this.parseObject(t.object, i, o, a, e), l = this.parseSkeletons(t.skeletons, c); + return this.bindSkeletons(c, l), c; } - parseShapes(e) { - let t = {}; - if (e !== void 0) for(let n = 0, i = e.length; n < i; n++){ - let r = new Xt().fromJSON(e[n]); - t[r.uuid] = r; + parseShapes(t) { + let e = {}; + if (t !== void 0) for(let n = 0, i = t.length; n < i; n++){ + let r = new Fn().fromJSON(t[n]); + e[r.uuid] = r; } - return t; + return e; } - parseSkeletons(e, t) { + parseSkeletons(t, e) { let n = {}, i = {}; - if (t.traverse(function(r) { + if (e.traverse(function(r) { r.isBone && (i[r.uuid] = r); - }), e !== void 0) for(let r = 0, o = e.length; r < o; r++){ - let a = new ao().fromJSON(e[r], i); - n[a.uuid] = a; + }), t !== void 0) for(let r = 0, a = t.length; r < a; r++){ + let o = new Lo().fromJSON(t[r], i); + n[o.uuid] = o; } return n; } - parseGeometries(e, t) { + parseGeometries(t, e) { let n = {}; - if (e !== void 0) { - let i = new Uh; - for(let r = 0, o = e.length; r < o; r++){ - let a, l = e[r]; - switch(l.type){ + if (t !== void 0) { + let i = new Cc; + for(let r = 0, a = t.length; r < a; r++){ + let o, c = t[r]; + switch(c.type){ case "BufferGeometry": case "InstancedBufferGeometry": - a = i.parse(l); - break; - case "Geometry": - console.error("THREE.ObjectLoader: The legacy Geometry type is no longer supported."); + o = i.parse(c); break; default: - l.type in vc ? a = vc[l.type].fromJSON(l, t) : console.warn(`THREE.ObjectLoader: Unsupported geometry type "${l.type}"`); + c.type in Kh ? o = Kh[c.type].fromJSON(c, e) : console.warn(`THREE.ObjectLoader: Unsupported geometry type "${c.type}"`); } - a.uuid = l.uuid, l.name !== void 0 && (a.name = l.name), a.isBufferGeometry === !0 && l.userData !== void 0 && (a.userData = l.userData), n[l.uuid] = a; + o.uuid = c.uuid, c.name !== void 0 && (o.name = c.name), c.userData !== void 0 && (o.userData = c.userData), n[c.uuid] = o; } } return n; } - parseMaterials(e, t) { + parseMaterials(t, e) { let n = {}, i = {}; - if (e !== void 0) { - let r = new zh; - r.setTextures(t); - for(let o = 0, a = e.length; o < a; o++){ - let l = e[o]; - if (l.type === "MultiMaterial") { - let c = []; - for(let h = 0; h < l.materials.length; h++){ - let u = l.materials[h]; - n[u.uuid] === void 0 && (n[u.uuid] = r.parse(u)), c.push(n[u.uuid]); - } - i[l.uuid] = c; - } else n[l.uuid] === void 0 && (n[l.uuid] = r.parse(l)), i[l.uuid] = n[l.uuid]; + if (t !== void 0) { + let r = new Ac; + r.setTextures(e); + for(let a = 0, o = t.length; a < o; a++){ + let c = t[a]; + n[c.uuid] === void 0 && (n[c.uuid] = r.parse(c)), i[c.uuid] = n[c.uuid]; } } return i; } - parseAnimations(e) { - let t = {}; - if (e !== void 0) for(let n = 0; n < e.length; n++){ - let i = e[n], r = Lr.parse(i); - t[r.uuid] = r; + parseAnimations(t) { + let e = {}; + if (t !== void 0) for(let n = 0; n < t.length; n++){ + let i = t[n], r = is.parse(i); + e[r.uuid] = r; } - return t; + return e; } - parseImages(e, t) { + parseImages(t, e) { let n = this, i = {}, r; - function o(l) { - return n.manager.itemStart(l), r.load(l, function() { - n.manager.itemEnd(l); + function a(c) { + return n.manager.itemStart(c), r.load(c, function() { + n.manager.itemEnd(c); }, void 0, function() { - n.manager.itemError(l), n.manager.itemEnd(l); + n.manager.itemError(c), n.manager.itemEnd(c); }); } - function a(l) { - if (typeof l == "string") { - let c = l, h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(c) ? c : n.resourcePath + c; - return o(h); - } else return l.data ? { - data: wi(l.type, l.data), - width: l.width, - height: l.height + function o(c) { + if (typeof c == "string") { + let l = c, h = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(l) ? l : n.resourcePath + l; + return a(h); + } else return c.data ? { + data: Vi(c.type, c.data), + width: c.width, + height: c.height } : null; } - if (e !== void 0 && e.length > 0) { - let l = new za(t); - r = new Rr(l), r.setCrossOrigin(this.crossOrigin); - for(let c = 0, h = e.length; c < h; c++){ - let u = e[c], d = u.url; + if (t !== void 0 && t.length > 0) { + let c = new ua(e); + r = new rs(c), r.setCrossOrigin(this.crossOrigin); + for(let l = 0, h = t.length; l < h; l++){ + let u = t[l], d = u.url; if (Array.isArray(d)) { - i[u.uuid] = []; - for(let f = 0, m = d.length; f < m; f++){ - let x = d[f], v = a(x); - v !== null && (v instanceof HTMLImageElement ? i[u.uuid].push(v) : i[u.uuid].push(new qn(v.data, v.width, v.height))); + let f = []; + for(let m = 0, x = d.length; m < x; m++){ + let g = d[m], p = o(g); + p !== null && (p instanceof HTMLImageElement ? f.push(p) : f.push(new oi(p.data, p.width, p.height))); } + i[u.uuid] = new Ln(f); } else { - let f = a(u.url); - f !== null && (i[u.uuid] = f); + let f = o(u.url); + i[u.uuid] = new Ln(f); } } } return i; } - async parseImagesAsync(e) { - let t = this, n = {}, i; - async function r(o) { - if (typeof o == "string") { - let a = o, l = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(a) ? a : t.resourcePath + a; - return await i.loadAsync(l); - } else return o.data ? { - data: wi(o.type, o.data), - width: o.width, - height: o.height + async parseImagesAsync(t) { + let e = this, n = {}, i; + async function r(a) { + if (typeof a == "string") { + let o = a, c = /^(\/\/)|([a-z]+:(\/\/)?)/i.test(o) ? o : e.resourcePath + o; + return await i.loadAsync(c); + } else return a.data ? { + data: Vi(a.type, a.data), + width: a.width, + height: a.height } : null; } - if (e !== void 0 && e.length > 0) { - i = new Rr(this.manager), i.setCrossOrigin(this.crossOrigin); - for(let o = 0, a = e.length; o < a; o++){ - let l = e[o], c = l.url; - if (Array.isArray(c)) { - n[l.uuid] = []; - for(let h = 0, u = c.length; h < u; h++){ - let d = c[h], f = await r(d); - f !== null && (f instanceof HTMLImageElement ? n[l.uuid].push(f) : n[l.uuid].push(new qn(f.data, f.width, f.height))); + if (t !== void 0 && t.length > 0) { + i = new rs(this.manager), i.setCrossOrigin(this.crossOrigin); + for(let a = 0, o = t.length; a < o; a++){ + let c = t[a], l = c.url; + if (Array.isArray(l)) { + let h = []; + for(let u = 0, d = l.length; u < d; u++){ + let f = l[u], m = await r(f); + m !== null && (m instanceof HTMLImageElement ? h.push(m) : h.push(new oi(m.data, m.width, m.height))); } + n[c.uuid] = new Ln(h); } else { - let h = await r(l.url); - h !== null && (n[l.uuid] = h); + let h = await r(c.url); + n[c.uuid] = new Ln(h); } } } return n; } - parseTextures(e, t) { - function n(r, o) { - return typeof r == "number" ? r : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", r), o[r]); + parseTextures(t, e) { + function n(r, a) { + return typeof r == "number" ? r : (console.warn("THREE.ObjectLoader.parseTexture: Constant should be in numeric form.", r), a[r]); } let i = {}; - if (e !== void 0) for(let r = 0, o = e.length; r < o; r++){ - let a = e[r]; - a.image === void 0 && console.warn('THREE.ObjectLoader: No "image" specified for', a.uuid), t[a.image] === void 0 && console.warn("THREE.ObjectLoader: Undefined image", a.image); - let l, c = t[a.image]; - Array.isArray(c) ? (l = new ki(c), c.length === 6 && (l.needsUpdate = !0)) : (c && c.data ? l = new qn(c.data, c.width, c.height) : l = new ot(c), c && (l.needsUpdate = !0)), l.uuid = a.uuid, a.name !== void 0 && (l.name = a.name), a.mapping !== void 0 && (l.mapping = n(a.mapping, dy)), a.offset !== void 0 && l.offset.fromArray(a.offset), a.repeat !== void 0 && l.repeat.fromArray(a.repeat), a.center !== void 0 && l.center.fromArray(a.center), a.rotation !== void 0 && (l.rotation = a.rotation), a.wrap !== void 0 && (l.wrapS = n(a.wrap[0], Sc), l.wrapT = n(a.wrap[1], Sc)), a.format !== void 0 && (l.format = a.format), a.type !== void 0 && (l.type = a.type), a.encoding !== void 0 && (l.encoding = a.encoding), a.minFilter !== void 0 && (l.minFilter = n(a.minFilter, Tc)), a.magFilter !== void 0 && (l.magFilter = n(a.magFilter, Tc)), a.anisotropy !== void 0 && (l.anisotropy = a.anisotropy), a.flipY !== void 0 && (l.flipY = a.flipY), a.premultiplyAlpha !== void 0 && (l.premultiplyAlpha = a.premultiplyAlpha), a.unpackAlignment !== void 0 && (l.unpackAlignment = a.unpackAlignment), a.userData !== void 0 && (l.userData = a.userData), i[a.uuid] = l; + if (t !== void 0) for(let r = 0, a = t.length; r < a; r++){ + let o = t[r]; + o.image === void 0 && console.warn('THREE.ObjectLoader: No "image" specified for', o.uuid), e[o.image] === void 0 && console.warn("THREE.ObjectLoader: Undefined image", o.image); + let c = e[o.image], l = c.data, h; + Array.isArray(l) ? (h = new Ki, l.length === 6 && (h.needsUpdate = !0)) : (l && l.data ? h = new oi : h = new ye, l && (h.needsUpdate = !0)), h.source = c, h.uuid = o.uuid, o.name !== void 0 && (h.name = o.name), o.mapping !== void 0 && (h.mapping = n(o.mapping, bx)), o.channel !== void 0 && (h.channel = o.channel), o.offset !== void 0 && h.offset.fromArray(o.offset), o.repeat !== void 0 && h.repeat.fromArray(o.repeat), o.center !== void 0 && h.center.fromArray(o.center), o.rotation !== void 0 && (h.rotation = o.rotation), o.wrap !== void 0 && (h.wrapS = n(o.wrap[0], ou), h.wrapT = n(o.wrap[1], ou)), o.format !== void 0 && (h.format = o.format), o.internalFormat !== void 0 && (h.internalFormat = o.internalFormat), o.type !== void 0 && (h.type = o.type), o.colorSpace !== void 0 && (h.colorSpace = o.colorSpace), o.encoding !== void 0 && (h.encoding = o.encoding), o.minFilter !== void 0 && (h.minFilter = n(o.minFilter, cu)), o.magFilter !== void 0 && (h.magFilter = n(o.magFilter, cu)), o.anisotropy !== void 0 && (h.anisotropy = o.anisotropy), o.flipY !== void 0 && (h.flipY = o.flipY), o.generateMipmaps !== void 0 && (h.generateMipmaps = o.generateMipmaps), o.premultiplyAlpha !== void 0 && (h.premultiplyAlpha = o.premultiplyAlpha), o.unpackAlignment !== void 0 && (h.unpackAlignment = o.unpackAlignment), o.compareFunction !== void 0 && (h.compareFunction = o.compareFunction), o.userData !== void 0 && (h.userData = o.userData), i[o.uuid] = h; } return i; } - parseObject(e, t, n, i, r) { - let o; - function a(d) { - return t[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined geometry", d), t[d]; + parseObject(t, e, n, i, r) { + let a; + function o(d) { + return e[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined geometry", d), e[d]; } - function l(d) { + function c(d) { if (d !== void 0) { if (Array.isArray(d)) { let f = []; for(let m = 0, x = d.length; m < x; m++){ - let v = d[m]; - n[v] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", v), f.push(n[v]); + let g = d[m]; + n[g] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", g), f.push(n[g]); } return f; } return n[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined material", d), n[d]; } } - function c(d) { + function l(d) { return i[d] === void 0 && console.warn("THREE.ObjectLoader: Undefined texture", d), i[d]; } let h, u; - switch(e.type){ + switch(t.type){ case "Scene": - o = new no, e.background !== void 0 && (Number.isInteger(e.background) ? o.background = new ae(e.background) : o.background = c(e.background)), e.environment !== void 0 && (o.environment = c(e.environment)), e.fog !== void 0 && (e.fog.type === "Fog" ? o.fog = new Br(e.fog.color, e.fog.near, e.fog.far) : e.fog.type === "FogExp2" && (o.fog = new Nr(e.fog.color, e.fog.density))); + a = new Ao, t.background !== void 0 && (Number.isInteger(t.background) ? a.background = new ft(t.background) : a.background = l(t.background)), t.environment !== void 0 && (a.environment = l(t.environment)), t.fog !== void 0 && (t.fog.type === "Fog" ? a.fog = new wo(t.fog.color, t.fog.near, t.fog.far) : t.fog.type === "FogExp2" && (a.fog = new To(t.fog.color, t.fog.density))), t.backgroundBlurriness !== void 0 && (a.backgroundBlurriness = t.backgroundBlurriness), t.backgroundIntensity !== void 0 && (a.backgroundIntensity = t.backgroundIntensity); break; case "PerspectiveCamera": - o = new ut(e.fov, e.aspect, e.near, e.far), e.focus !== void 0 && (o.focus = e.focus), e.zoom !== void 0 && (o.zoom = e.zoom), e.filmGauge !== void 0 && (o.filmGauge = e.filmGauge), e.filmOffset !== void 0 && (o.filmOffset = e.filmOffset), e.view !== void 0 && (o.view = Object.assign({}, e.view)); + a = new xe(t.fov, t.aspect, t.near, t.far), t.focus !== void 0 && (a.focus = t.focus), t.zoom !== void 0 && (a.zoom = t.zoom), t.filmGauge !== void 0 && (a.filmGauge = t.filmGauge), t.filmOffset !== void 0 && (a.filmOffset = t.filmOffset), t.view !== void 0 && (a.view = Object.assign({}, t.view)); break; case "OrthographicCamera": - o = new Fr(e.left, e.right, e.top, e.bottom, e.near, e.far), e.zoom !== void 0 && (o.zoom = e.zoom), e.view !== void 0 && (o.view = Object.assign({}, e.view)); + a = new Ls(t.left, t.right, t.top, t.bottom, t.near, t.far), t.zoom !== void 0 && (a.zoom = t.zoom), t.view !== void 0 && (a.view = Object.assign({}, t.view)); break; case "AmbientLight": - o = new qa(e.color, e.intensity); + a = new Ec(t.color, t.intensity); break; case "DirectionalLight": - o = new Wa(e.color, e.intensity); + a = new bc(t.color, t.intensity); break; case "PointLight": - o = new Ga(e.color, e.intensity, e.distance, e.decay); + a = new Mc(t.color, t.intensity, t.distance, t.decay); break; case "RectAreaLight": - o = new Xa(e.color, e.intensity, e.width, e.height); + a = new Tc(t.color, t.intensity, t.width, t.height); break; case "SpotLight": - o = new Ha(e.color, e.intensity, e.distance, e.angle, e.penumbra, e.decay); + a = new vc(t.color, t.intensity, t.distance, t.angle, t.penumbra, t.decay); break; case "HemisphereLight": - o = new Ua(e.color, e.groundColor, e.intensity); + a = new _c(t.color, t.groundColor, t.intensity); break; case "LightProbe": - o = new Hr().fromJSON(e); + a = new Vs().fromJSON(t); break; case "SkinnedMesh": - h = a(e.geometry), u = l(e.material), o = new so(h, u), e.bindMode !== void 0 && (o.bindMode = e.bindMode), e.bindMatrix !== void 0 && o.bindMatrix.fromArray(e.bindMatrix), e.skeleton !== void 0 && (o.skeleton = e.skeleton); + h = o(t.geometry), u = c(t.material), a = new Po(h, u), t.bindMode !== void 0 && (a.bindMode = t.bindMode), t.bindMatrix !== void 0 && a.bindMatrix.fromArray(t.bindMatrix), t.skeleton !== void 0 && (a.skeleton = t.skeleton); break; case "Mesh": - h = a(e.geometry), u = l(e.material), o = new st(h, u); + h = o(t.geometry), u = c(t.material), a = new ve(h, u); break; case "InstancedMesh": - h = a(e.geometry), u = l(e.material); - let d = e.count, f = e.instanceMatrix, m = e.instanceColor; - o = new xa(h, u, d), o.instanceMatrix = new Xn(new Float32Array(f.array), 16), m !== void 0 && (o.instanceColor = new Xn(new Float32Array(m.array), m.itemSize)); + h = o(t.geometry), u = c(t.material); + let d = t.count, f = t.instanceMatrix, m = t.instanceColor; + a = new Io(h, u, d), a.instanceMatrix = new ui(new Float32Array(f.array), 16), m !== void 0 && (a.instanceColor = new ui(new Float32Array(m.array), m.itemSize)); break; case "LOD": - o = new bh; + a = new Co; break; case "Line": - o = new on(a(e.geometry), l(e.material)); + a = new Sn(o(t.geometry), c(t.material)); break; case "LineLoop": - o = new ya(a(e.geometry), l(e.material)); + a = new Uo(o(t.geometry), c(t.material)); break; case "LineSegments": - o = new wt(a(e.geometry), l(e.material)); + a = new je(o(t.geometry), c(t.material)); break; case "PointCloud": case "Points": - o = new zr(a(e.geometry), l(e.material)); + a = new No(o(t.geometry), c(t.material)); break; case "Sprite": - o = new ro(l(e.material)); + a = new Ro(c(t.material)); break; case "Group": - o = new Hn; + a = new ti; break; case "Bone": - o = new oo; + a = new jr; break; default: - o = new Ne; + a = new Zt; } - if (o.uuid = e.uuid, e.name !== void 0 && (o.name = e.name), e.matrix !== void 0 ? (o.matrix.fromArray(e.matrix), e.matrixAutoUpdate !== void 0 && (o.matrixAutoUpdate = e.matrixAutoUpdate), o.matrixAutoUpdate && o.matrix.decompose(o.position, o.quaternion, o.scale)) : (e.position !== void 0 && o.position.fromArray(e.position), e.rotation !== void 0 && o.rotation.fromArray(e.rotation), e.quaternion !== void 0 && o.quaternion.fromArray(e.quaternion), e.scale !== void 0 && o.scale.fromArray(e.scale)), e.castShadow !== void 0 && (o.castShadow = e.castShadow), e.receiveShadow !== void 0 && (o.receiveShadow = e.receiveShadow), e.shadow && (e.shadow.bias !== void 0 && (o.shadow.bias = e.shadow.bias), e.shadow.normalBias !== void 0 && (o.shadow.normalBias = e.shadow.normalBias), e.shadow.radius !== void 0 && (o.shadow.radius = e.shadow.radius), e.shadow.mapSize !== void 0 && o.shadow.mapSize.fromArray(e.shadow.mapSize), e.shadow.camera !== void 0 && (o.shadow.camera = this.parseObject(e.shadow.camera))), e.visible !== void 0 && (o.visible = e.visible), e.frustumCulled !== void 0 && (o.frustumCulled = e.frustumCulled), e.renderOrder !== void 0 && (o.renderOrder = e.renderOrder), e.userData !== void 0 && (o.userData = e.userData), e.layers !== void 0 && (o.layers.mask = e.layers), e.children !== void 0) { - let d = e.children; - for(let f = 0; f < d.length; f++)o.add(this.parseObject(d[f], t, n, i, r)); + if (a.uuid = t.uuid, t.name !== void 0 && (a.name = t.name), t.matrix !== void 0 ? (a.matrix.fromArray(t.matrix), t.matrixAutoUpdate !== void 0 && (a.matrixAutoUpdate = t.matrixAutoUpdate), a.matrixAutoUpdate && a.matrix.decompose(a.position, a.quaternion, a.scale)) : (t.position !== void 0 && a.position.fromArray(t.position), t.rotation !== void 0 && a.rotation.fromArray(t.rotation), t.quaternion !== void 0 && a.quaternion.fromArray(t.quaternion), t.scale !== void 0 && a.scale.fromArray(t.scale)), t.up !== void 0 && a.up.fromArray(t.up), t.castShadow !== void 0 && (a.castShadow = t.castShadow), t.receiveShadow !== void 0 && (a.receiveShadow = t.receiveShadow), t.shadow && (t.shadow.bias !== void 0 && (a.shadow.bias = t.shadow.bias), t.shadow.normalBias !== void 0 && (a.shadow.normalBias = t.shadow.normalBias), t.shadow.radius !== void 0 && (a.shadow.radius = t.shadow.radius), t.shadow.mapSize !== void 0 && a.shadow.mapSize.fromArray(t.shadow.mapSize), t.shadow.camera !== void 0 && (a.shadow.camera = this.parseObject(t.shadow.camera))), t.visible !== void 0 && (a.visible = t.visible), t.frustumCulled !== void 0 && (a.frustumCulled = t.frustumCulled), t.renderOrder !== void 0 && (a.renderOrder = t.renderOrder), t.userData !== void 0 && (a.userData = t.userData), t.layers !== void 0 && (a.layers.mask = t.layers), t.children !== void 0) { + let d = t.children; + for(let f = 0; f < d.length; f++)a.add(this.parseObject(d[f], e, n, i, r)); } - if (e.animations !== void 0) { - let d = e.animations; + if (t.animations !== void 0) { + let d = t.animations; for(let f = 0; f < d.length; f++){ let m = d[f]; - o.animations.push(r[m]); + a.animations.push(r[m]); } } - if (e.type === "LOD") { - e.autoUpdate !== void 0 && (o.autoUpdate = e.autoUpdate); - let d = e.levels; + if (t.type === "LOD") { + t.autoUpdate !== void 0 && (a.autoUpdate = t.autoUpdate); + let d = t.levels; for(let f = 0; f < d.length; f++){ - let m = d[f], x = o.getObjectByProperty("uuid", m.object); - x !== void 0 && o.addLevel(x, m.distance); + let m = d[f], x = a.getObjectByProperty("uuid", m.object); + x !== void 0 && a.addLevel(x, m.distance, m.hysteresis); } } - return o; + return a; } - bindSkeletons(e, t) { - Object.keys(t).length !== 0 && e.traverse(function(n) { + bindSkeletons(t, e) { + Object.keys(e).length !== 0 && t.traverse(function(n) { if (n.isSkinnedMesh === !0 && n.skeleton !== void 0) { - let i = t[n.skeleton]; + let i = e[n.skeleton]; i === void 0 ? console.warn("THREE.ObjectLoader: No skeleton found with UUID:", n.skeleton) : n.bind(i, n.bindMatrix); } }); } - setTexturePath(e) { - return console.warn("THREE.ObjectLoader: .setTexturePath() has been renamed to .setResourcePath()."), this.setResourcePath(e); - } -}, dy = { - UVMapping: ha, - CubeReflectionMapping: Bi, - CubeRefractionMapping: zi, - EquirectangularReflectionMapping: Ds, - EquirectangularRefractionMapping: Fs, - CubeUVReflectionMapping: Pr, - CubeUVRefractionMapping: Ws -}, Sc = { - RepeatWrapping: Ns, - ClampToEdgeWrapping: vt, - MirroredRepeatWrapping: Bs -}, Tc = { - NearestFilter: rt, - NearestMipmapNearestFilter: ta, - NearestMipmapLinearFilter: na, - LinearFilter: tt, - LinearMipmapNearestFilter: Wc, - LinearMipmapLinearFilter: Ui -}, Oh = class extends bt { - constructor(e){ - super(e); - typeof createImageBitmap > "u" && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), typeof fetch > "u" && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), this.options = { +}, bx = { + UVMapping: Oc, + CubeReflectionMapping: Bn, + CubeRefractionMapping: ci, + EquirectangularReflectionMapping: Ur, + EquirectangularRefractionMapping: Dr, + CubeUVReflectionMapping: Hs +}, ou = { + RepeatWrapping: Nr, + ClampToEdgeWrapping: Ce, + MirroredRepeatWrapping: Fr +}, cu = { + NearestFilter: fe, + NearestMipmapNearestFilter: oo, + NearestMipmapLinearFilter: Ir, + LinearFilter: pe, + LinearMipmapNearestFilter: rd, + LinearMipmapLinearFilter: li +}, lu = class extends Le { + constructor(t){ + super(t), this.isImageBitmapLoader = !0, typeof createImageBitmap > "u" && console.warn("THREE.ImageBitmapLoader: createImageBitmap() not supported."), typeof fetch > "u" && console.warn("THREE.ImageBitmapLoader: fetch() not supported."), this.options = { premultiplyAlpha: "none" }; } - setOptions(e) { - return this.options = e, this; - } - load(e, t, n, i) { - e === void 0 && (e = ""), this.path !== void 0 && (e = this.path + e), e = this.manager.resolveURL(e); - let r = this, o = Ni.get(e); - if (o !== void 0) return r.manager.itemStart(e), setTimeout(function() { - t && t(o), r.manager.itemEnd(e); - }, 0), o; - let a = {}; - a.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include", a.headers = this.requestHeader, fetch(e, a).then(function(l) { - return l.blob(); - }).then(function(l) { - return createImageBitmap(l, Object.assign(r.options, { + setOptions(t) { + return this.options = t, this; + } + load(t, e, n, i) { + t === void 0 && (t = ""), this.path !== void 0 && (t = this.path + t), t = this.manager.resolveURL(t); + let r = this, a = ss.get(t); + if (a !== void 0) return r.manager.itemStart(t), setTimeout(function() { + e && e(a), r.manager.itemEnd(t); + }, 0), a; + let o = {}; + o.credentials = this.crossOrigin === "anonymous" ? "same-origin" : "include", o.headers = this.requestHeader, fetch(t, o).then(function(c) { + return c.blob(); + }).then(function(c) { + return createImageBitmap(c, Object.assign(r.options, { colorSpaceConversion: "none" })); - }).then(function(l) { - Ni.add(e, l), t && t(l), r.manager.itemEnd(e); - }).catch(function(l) { - i && i(l), r.manager.itemError(e), r.manager.itemEnd(e); - }), r.manager.itemStart(e); - } -}; -Oh.prototype.isImageBitmapLoader = !0; -var Ss, Hh = { - getContext: function() { - return Ss === void 0 && (Ss = new (window.AudioContext || window.webkitAudioContext)), Ss; - }, - setContext: function(s) { - Ss = s; - } -}, kh = class extends bt { - constructor(e){ - super(e); - } - load(e, t, n, i) { - let r = this, o = new Yt(this.manager); - o.setResponseType("arraybuffer"), o.setPath(this.path), o.setRequestHeader(this.requestHeader), o.setWithCredentials(this.withCredentials), o.load(e, function(a) { + }).then(function(c) { + ss.add(t, c), e && e(c), r.manager.itemEnd(t); + }).catch(function(c) { + i && i(c), r.manager.itemError(t), r.manager.itemEnd(t); + }), r.manager.itemStart(t); + } +}, Tr, fa = class { + static getContext() { + return Tr === void 0 && (Tr = new (window.AudioContext || window.webkitAudioContext)), Tr; + } + static setContext(t) { + Tr = t; + } +}, hu = class extends Le { + constructor(t){ + super(t); + } + load(t, e, n, i) { + let r = this, a = new rn(this.manager); + a.setResponseType("arraybuffer"), a.setPath(this.path), a.setRequestHeader(this.requestHeader), a.setWithCredentials(this.withCredentials), a.load(t, function(c) { try { - let l = a.slice(0); - Hh.getContext().decodeAudioData(l, function(h) { - t(h); - }); + let l = c.slice(0); + fa.getContext().decodeAudioData(l, function(u) { + e(u); + }, o); } catch (l) { - i ? i(l) : console.error(l), r.manager.itemError(e); + o(l); } }, n, i); + function o(c) { + i ? i(c) : console.error(c), r.manager.itemError(t); + } } -}, Gh = class extends Hr { - constructor(e, t, n = 1){ - super(void 0, n); - let i = new ae().set(e), r = new ae().set(t), o = new M(i.r, i.g, i.b), a = new M(r.r, r.g, r.b), l = Math.sqrt(Math.PI), c = l * Math.sqrt(.75); - this.sh.coefficients[0].copy(o).add(a).multiplyScalar(l), this.sh.coefficients[1].copy(o).sub(a).multiplyScalar(c); +}, uu = class extends Vs { + constructor(t, e, n = 1){ + super(void 0, n), this.isHemisphereLightProbe = !0; + let i = new ft().set(t), r = new ft().set(e), a = new A(i.r, i.g, i.b), o = new A(r.r, r.g, r.b), c = Math.sqrt(Math.PI), l = c * Math.sqrt(.75); + this.sh.coefficients[0].copy(a).add(o).multiplyScalar(c), this.sh.coefficients[1].copy(a).sub(o).multiplyScalar(l); } -}; -Gh.prototype.isHemisphereLightProbe = !0; -var Vh = class extends Hr { - constructor(e, t = 1){ - super(void 0, t); - let n = new ae().set(e); +}, du = class extends Vs { + constructor(t, e = 1){ + super(void 0, e), this.isAmbientLightProbe = !0; + let n = new ft().set(t); this.sh.coefficients[0].set(n.r, n.g, n.b).multiplyScalar(2 * Math.sqrt(Math.PI)); } -}; -Vh.prototype.isAmbientLightProbe = !0; -var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { +}, fu = new Ot, pu = new Ot, Yn = new Ot, mu = class { constructor(){ - this.type = "StereoCamera", this.aspect = 1, this.eyeSep = .064, this.cameraL = new ut, this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new ut, this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = { + this.type = "StereoCamera", this.aspect = 1, this.eyeSep = .064, this.cameraL = new xe, this.cameraL.layers.enable(1), this.cameraL.matrixAutoUpdate = !1, this.cameraR = new xe, this.cameraR.layers.enable(2), this.cameraR.matrixAutoUpdate = !1, this._cache = { focus: null, fov: null, aspect: null, @@ -16197,21 +17727,21 @@ var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { eyeSep: null }; } - update(e) { - let t = this._cache; - if (t.focus !== e.focus || t.fov !== e.fov || t.aspect !== e.aspect * this.aspect || t.near !== e.near || t.far !== e.far || t.zoom !== e.zoom || t.eyeSep !== this.eyeSep) { - t.focus = e.focus, t.fov = e.fov, t.aspect = e.aspect * this.aspect, t.near = e.near, t.far = e.far, t.zoom = e.zoom, t.eyeSep = this.eyeSep, Fn.copy(e.projectionMatrix); - let i = t.eyeSep / 2, r = i * t.near / t.focus, o = t.near * Math.tan(Wn * t.fov * .5) / t.zoom, a, l; - Ac.elements[12] = -i, Ec.elements[12] = i, a = -o * t.aspect + r, l = o * t.aspect + r, Fn.elements[0] = 2 * t.near / (l - a), Fn.elements[8] = (l + a) / (l - a), this.cameraL.projectionMatrix.copy(Fn), a = -o * t.aspect - r, l = o * t.aspect - r, Fn.elements[0] = 2 * t.near / (l - a), Fn.elements[8] = (l + a) / (l - a), this.cameraR.projectionMatrix.copy(Fn); + update(t) { + let e = this._cache; + if (e.focus !== t.focus || e.fov !== t.fov || e.aspect !== t.aspect * this.aspect || e.near !== t.near || e.far !== t.far || e.zoom !== t.zoom || e.eyeSep !== this.eyeSep) { + e.focus = t.focus, e.fov = t.fov, e.aspect = t.aspect * this.aspect, e.near = t.near, e.far = t.far, e.zoom = t.zoom, e.eyeSep = this.eyeSep, Yn.copy(t.projectionMatrix); + let i = e.eyeSep / 2, r = i * e.near / e.focus, a = e.near * Math.tan(ai * e.fov * .5) / e.zoom, o, c; + pu.elements[12] = -i, fu.elements[12] = i, o = -a * e.aspect + r, c = a * e.aspect + r, Yn.elements[0] = 2 * e.near / (c - o), Yn.elements[8] = (c + o) / (c - o), this.cameraL.projectionMatrix.copy(Yn), o = -a * e.aspect - r, c = a * e.aspect - r, Yn.elements[0] = 2 * e.near / (c - o), Yn.elements[8] = (c + o) / (c - o), this.cameraR.projectionMatrix.copy(Yn); } - this.cameraL.matrixWorld.copy(e.matrixWorld).multiply(Ac), this.cameraR.matrixWorld.copy(e.matrixWorld).multiply(Ec); + this.cameraL.matrixWorld.copy(t.matrixWorld).multiply(pu), this.cameraR.matrixWorld.copy(t.matrixWorld).multiply(fu); } -}, Wh = class { - constructor(e = !0){ - this.autoStart = e, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1; +}, Pc = class { + constructor(t = !0){ + this.autoStart = t, this.startTime = 0, this.oldTime = 0, this.elapsedTime = 0, this.running = !1; } start() { - this.startTime = Cc(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0; + this.startTime = gu(), this.oldTime = this.startTime, this.elapsedTime = 0, this.running = !0; } stop() { this.getElapsedTime(), this.running = !1, this.autoStart = !1; @@ -16220,22 +17750,21 @@ var Ec = new pe, Ac = new pe, Fn = new pe, fy = class { return this.getDelta(), this.elapsedTime; } getDelta() { - let e = 0; + let t = 0; if (this.autoStart && !this.running) return this.start(), 0; if (this.running) { - let t = Cc(); - e = (t - this.oldTime) / 1e3, this.oldTime = t, this.elapsedTime += e; + let e = gu(); + t = (e - this.oldTime) / 1e3, this.oldTime = e, this.elapsedTime += t; } - return e; + return t; } }; -function Cc() { +function gu() { return (typeof performance > "u" ? Date : performance).now(); } -var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { +var Zn = new A, _u = new Pe, Ex = new A, Jn = new A, xu = class extends Zt { constructor(){ - super(); - this.type = "AudioListener", this.context = Hh.getContext(), this.gain = this.context.createGain(), this.gain.connect(this.context.destination), this.filter = null, this.timeDelta = 0, this._clock = new Wh; + super(), this.type = "AudioListener", this.context = fa.getContext(), this.gain = this.context.createGain(), this.gain.connect(this.context.destination), this.filter = null, this.timeDelta = 0, this._clock = new Pc; } getInput() { return this.gain; @@ -16246,44 +17775,43 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { getFilter() { return this.filter; } - setFilter(e) { - return this.filter !== null ? (this.gain.disconnect(this.filter), this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination), this.filter = e, this.gain.connect(this.filter), this.filter.connect(this.context.destination), this; + setFilter(t) { + return this.filter !== null ? (this.gain.disconnect(this.filter), this.filter.disconnect(this.context.destination)) : this.gain.disconnect(this.context.destination), this.filter = t, this.gain.connect(this.filter), this.filter.connect(this.context.destination), this; } getMasterVolume() { return this.gain.gain.value; } - setMasterVolume(e) { - return this.gain.gain.setTargetAtTime(e, this.context.currentTime, .01), this; + setMasterVolume(t) { + return this.gain.gain.setTargetAtTime(t, this.context.currentTime, .01), this; } - updateMatrixWorld(e) { - super.updateMatrixWorld(e); - let t = this.context.listener, n = this.up; - if (this.timeDelta = this._clock.getDelta(), this.matrixWorld.decompose(Nn, Lc, py), Bn.set(0, 0, -1).applyQuaternion(Lc), t.positionX) { + updateMatrixWorld(t) { + super.updateMatrixWorld(t); + let e = this.context.listener, n = this.up; + if (this.timeDelta = this._clock.getDelta(), this.matrixWorld.decompose(Zn, _u, Ex), Jn.set(0, 0, -1).applyQuaternion(_u), e.positionX) { let i = this.context.currentTime + this.timeDelta; - t.positionX.linearRampToValueAtTime(Nn.x, i), t.positionY.linearRampToValueAtTime(Nn.y, i), t.positionZ.linearRampToValueAtTime(Nn.z, i), t.forwardX.linearRampToValueAtTime(Bn.x, i), t.forwardY.linearRampToValueAtTime(Bn.y, i), t.forwardZ.linearRampToValueAtTime(Bn.z, i), t.upX.linearRampToValueAtTime(n.x, i), t.upY.linearRampToValueAtTime(n.y, i), t.upZ.linearRampToValueAtTime(n.z, i); - } else t.setPosition(Nn.x, Nn.y, Nn.z), t.setOrientation(Bn.x, Bn.y, Bn.z, n.x, n.y, n.z); + e.positionX.linearRampToValueAtTime(Zn.x, i), e.positionY.linearRampToValueAtTime(Zn.y, i), e.positionZ.linearRampToValueAtTime(Zn.z, i), e.forwardX.linearRampToValueAtTime(Jn.x, i), e.forwardY.linearRampToValueAtTime(Jn.y, i), e.forwardZ.linearRampToValueAtTime(Jn.z, i), e.upX.linearRampToValueAtTime(n.x, i), e.upY.linearRampToValueAtTime(n.y, i), e.upZ.linearRampToValueAtTime(n.z, i); + } else e.setPosition(Zn.x, Zn.y, Zn.z), e.setOrientation(Jn.x, Jn.y, Jn.z, n.x, n.y, n.z); } -}, Za = class extends Ne { - constructor(e){ - super(); - this.type = "Audio", this.listener = e, this.context = e.context, this.gain = this.context.createGain(), this.gain.connect(e.getInput()), this.autoplay = !1, this.buffer = null, this.detune = 0, this.loop = !1, this.loopStart = 0, this.loopEnd = 0, this.offset = 0, this.duration = void 0, this.playbackRate = 1, this.isPlaying = !1, this.hasPlaybackControl = !0, this.source = null, this.sourceType = "empty", this._startedAt = 0, this._progress = 0, this._connected = !1, this.filters = []; +}, Lc = class extends Zt { + constructor(t){ + super(), this.type = "Audio", this.listener = t, this.context = t.context, this.gain = this.context.createGain(), this.gain.connect(t.getInput()), this.autoplay = !1, this.buffer = null, this.detune = 0, this.loop = !1, this.loopStart = 0, this.loopEnd = 0, this.offset = 0, this.duration = void 0, this.playbackRate = 1, this.isPlaying = !1, this.hasPlaybackControl = !0, this.source = null, this.sourceType = "empty", this._startedAt = 0, this._progress = 0, this._connected = !1, this.filters = []; } getOutput() { return this.gain; } - setNodeSource(e) { - return this.hasPlaybackControl = !1, this.sourceType = "audioNode", this.source = e, this.connect(), this; + setNodeSource(t) { + return this.hasPlaybackControl = !1, this.sourceType = "audioNode", this.source = t, this.connect(), this; } - setMediaElementSource(e) { - return this.hasPlaybackControl = !1, this.sourceType = "mediaNode", this.source = this.context.createMediaElementSource(e), this.connect(), this; + setMediaElementSource(t) { + return this.hasPlaybackControl = !1, this.sourceType = "mediaNode", this.source = this.context.createMediaElementSource(t), this.connect(), this; } - setMediaStreamSource(e) { - return this.hasPlaybackControl = !1, this.sourceType = "mediaStreamNode", this.source = this.context.createMediaStreamSource(e), this.connect(), this; + setMediaStreamSource(t) { + return this.hasPlaybackControl = !1, this.sourceType = "mediaStreamNode", this.source = this.context.createMediaStreamSource(t), this.connect(), this; } - setBuffer(e) { - return this.buffer = e, this.sourceType = "buffer", this.autoplay && this.play(), this; + setBuffer(t) { + return this.buffer = t, this.sourceType = "buffer", this.autoplay && this.play(), this; } - play(e = 0) { + play(t = 0) { if (this.isPlaying === !0) { console.warn("THREE.Audio: Audio is already playing."); return; @@ -16292,9 +17820,9 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { console.warn("THREE.Audio: this Audio has no playback control."); return; } - this._startedAt = this.context.currentTime + e; - let t = this.context.createBufferSource(); - return t.buffer = this.buffer, t.loop = this.loop, t.loopStart = this.loopStart, t.loopEnd = this.loopEnd, t.onended = this.onEnded.bind(this), t.start(this._startedAt, this._progress + this.offset, this.duration), this.isPlaying = !0, this.source = t, this.setDetune(this.detune), this.setPlaybackRate(this.playbackRate), this.connect(); + this._startedAt = this.context.currentTime + t; + let e = this.context.createBufferSource(); + return e.buffer = this.buffer, e.loop = this.loop, e.loopStart = this.loopStart, e.loopEnd = this.loopEnd, e.onended = this.onEnded.bind(this), e.start(this._startedAt, this._progress + this.offset, this.duration), this.isPlaying = !0, this.source = e, this.setDetune(this.detune), this.setPlaybackRate(this.playbackRate), this.connect(); } pause() { if (this.hasPlaybackControl === !1) { @@ -16308,12 +17836,12 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { console.warn("THREE.Audio: this Audio has no playback control."); return; } - return this._progress = 0, this.source.stop(), this.source.onended = null, this.isPlaying = !1, this; + return this._progress = 0, this.source !== null && (this.source.stop(), this.source.onended = null), this.isPlaying = !1, this; } connect() { if (this.filters.length > 0) { this.source.connect(this.filters[0]); - for(let e = 1, t = this.filters.length; e < t; e++)this.filters[e - 1].connect(this.filters[e]); + for(let t = 1, e = this.filters.length; t < e; t++)this.filters[t - 1].connect(this.filters[t]); this.filters[this.filters.length - 1].connect(this.getOutput()); } else this.source.connect(this.getOutput()); return this._connected = !0, this; @@ -16321,7 +17849,7 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { disconnect() { if (this.filters.length > 0) { this.source.disconnect(this.filters[0]); - for(let e = 1, t = this.filters.length; e < t; e++)this.filters[e - 1].disconnect(this.filters[e]); + for(let t = 1, e = this.filters.length; t < e; t++)this.filters[t - 1].disconnect(this.filters[t]); this.filters[this.filters.length - 1].disconnect(this.getOutput()); } else this.source.disconnect(this.getOutput()); return this._connected = !1, this; @@ -16329,11 +17857,11 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { getFilters() { return this.filters; } - setFilters(e) { - return e || (e = []), this._connected === !0 ? (this.disconnect(), this.filters = e.slice(), this.connect()) : this.filters = e.slice(), this; + setFilters(t) { + return t || (t = []), this._connected === !0 ? (this.disconnect(), this.filters = t.slice(), this.connect()) : this.filters = t.slice(), this; } - setDetune(e) { - if (this.detune = e, this.source.detune !== void 0) return this.isPlaying === !0 && this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, .01), this; + setDetune(t) { + if (this.detune = t, this.source.detune !== void 0) return this.isPlaying === !0 && this.source.detune.setTargetAtTime(this.detune, this.context.currentTime, .01), this; } getDetune() { return this.detune; @@ -16341,17 +17869,17 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { getFilter() { return this.getFilters()[0]; } - setFilter(e) { - return this.setFilters(e ? [ - e + setFilter(t) { + return this.setFilters(t ? [ + t ] : []); } - setPlaybackRate(e) { + setPlaybackRate(t) { if (this.hasPlaybackControl === !1) { console.warn("THREE.Audio: this Audio has no playback control."); return; } - return this.playbackRate = e, this.isPlaying === !0 && this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, .01), this; + return this.playbackRate = t, this.isPlaying === !0 && this.source.playbackRate.setTargetAtTime(this.playbackRate, this.context.currentTime, .01), this; } getPlaybackRate() { return this.playbackRate; @@ -16362,29 +17890,34 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { getLoop() { return this.hasPlaybackControl === !1 ? (console.warn("THREE.Audio: this Audio has no playback control."), !1) : this.loop; } - setLoop(e) { + setLoop(t) { if (this.hasPlaybackControl === !1) { console.warn("THREE.Audio: this Audio has no playback control."); return; } - return this.loop = e, this.isPlaying === !0 && (this.source.loop = this.loop), this; + return this.loop = t, this.isPlaying === !0 && (this.source.loop = this.loop), this; } - setLoopStart(e) { - return this.loopStart = e, this; + setLoopStart(t) { + return this.loopStart = t, this; } - setLoopEnd(e) { - return this.loopEnd = e, this; + setLoopEnd(t) { + return this.loopEnd = t, this; } getVolume() { return this.gain.gain.value; } - setVolume(e) { - return this.gain.gain.setTargetAtTime(e, this.context.currentTime, .01), this; + setVolume(t) { + return this.gain.gain.setTargetAtTime(t, this.context.currentTime, .01), this; } -}, zn = new M, Rc = new gt, gy = new M, Un = new M, xy = class extends Za { - constructor(e){ - super(e); - this.panner = this.context.createPanner(), this.panner.panningModel = "HRTF", this.panner.connect(this.gain); +}, $n = new A, vu = new Pe, Tx = new A, Kn = new A, yu = class extends Lc { + constructor(t){ + super(t), this.panner = this.context.createPanner(), this.panner.panningModel = "HRTF", this.panner.connect(this.gain); + } + connect() { + super.connect(), this.panner.connect(this.gain); + } + disconnect() { + super.disconnect(), this.panner.disconnect(this.gain); } getOutput() { return this.panner; @@ -16392,505 +17925,514 @@ var Nn = new M, Lc = new gt, py = new M, Bn = new M, my = class extends Ne { getRefDistance() { return this.panner.refDistance; } - setRefDistance(e) { - return this.panner.refDistance = e, this; + setRefDistance(t) { + return this.panner.refDistance = t, this; } getRolloffFactor() { return this.panner.rolloffFactor; } - setRolloffFactor(e) { - return this.panner.rolloffFactor = e, this; + setRolloffFactor(t) { + return this.panner.rolloffFactor = t, this; } getDistanceModel() { return this.panner.distanceModel; } - setDistanceModel(e) { - return this.panner.distanceModel = e, this; + setDistanceModel(t) { + return this.panner.distanceModel = t, this; } getMaxDistance() { return this.panner.maxDistance; } - setMaxDistance(e) { - return this.panner.maxDistance = e, this; + setMaxDistance(t) { + return this.panner.maxDistance = t, this; } - setDirectionalCone(e, t, n) { - return this.panner.coneInnerAngle = e, this.panner.coneOuterAngle = t, this.panner.coneOuterGain = n, this; + setDirectionalCone(t, e, n) { + return this.panner.coneInnerAngle = t, this.panner.coneOuterAngle = e, this.panner.coneOuterGain = n, this; } - updateMatrixWorld(e) { - if (super.updateMatrixWorld(e), this.hasPlaybackControl === !0 && this.isPlaying === !1) return; - this.matrixWorld.decompose(zn, Rc, gy), Un.set(0, 0, 1).applyQuaternion(Rc); - let t = this.panner; - if (t.positionX) { + updateMatrixWorld(t) { + if (super.updateMatrixWorld(t), this.hasPlaybackControl === !0 && this.isPlaying === !1) return; + this.matrixWorld.decompose($n, vu, Tx), Kn.set(0, 0, 1).applyQuaternion(vu); + let e = this.panner; + if (e.positionX) { let n = this.context.currentTime + this.listener.timeDelta; - t.positionX.linearRampToValueAtTime(zn.x, n), t.positionY.linearRampToValueAtTime(zn.y, n), t.positionZ.linearRampToValueAtTime(zn.z, n), t.orientationX.linearRampToValueAtTime(Un.x, n), t.orientationY.linearRampToValueAtTime(Un.y, n), t.orientationZ.linearRampToValueAtTime(Un.z, n); - } else t.setPosition(zn.x, zn.y, zn.z), t.setOrientation(Un.x, Un.y, Un.z); + e.positionX.linearRampToValueAtTime($n.x, n), e.positionY.linearRampToValueAtTime($n.y, n), e.positionZ.linearRampToValueAtTime($n.z, n), e.orientationX.linearRampToValueAtTime(Kn.x, n), e.orientationY.linearRampToValueAtTime(Kn.y, n), e.orientationZ.linearRampToValueAtTime(Kn.z, n); + } else e.setPosition($n.x, $n.y, $n.z), e.setOrientation(Kn.x, Kn.y, Kn.z); } -}, qh = class { - constructor(e, t = 2048){ - this.analyser = e.context.createAnalyser(), this.analyser.fftSize = t, this.data = new Uint8Array(this.analyser.frequencyBinCount), e.getOutput().connect(this.analyser); +}, Mu = class { + constructor(t, e = 2048){ + this.analyser = t.context.createAnalyser(), this.analyser.fftSize = e, this.data = new Uint8Array(this.analyser.frequencyBinCount), t.getOutput().connect(this.analyser); } getFrequencyData() { return this.analyser.getByteFrequencyData(this.data), this.data; } getAverageFrequency() { - let e = 0, t = this.getFrequencyData(); - for(let n = 0; n < t.length; n++)e += t[n]; - return e / t.length; - } -}, Xh = class { - constructor(e, t, n){ - this.binding = e, this.valueSize = n; - let i, r, o; - switch(t){ + let t = 0, e = this.getFrequencyData(); + for(let n = 0; n < e.length; n++)t += e[n]; + return t / e.length; + } +}, Ic = class { + constructor(t, e, n){ + this.binding = t, this.valueSize = n; + let i, r, a; + switch(e){ case "quaternion": - i = this._slerp, r = this._slerpAdditive, o = this._setAdditiveIdentityQuaternion, this.buffer = new Float64Array(n * 6), this._workIndex = 5; + i = this._slerp, r = this._slerpAdditive, a = this._setAdditiveIdentityQuaternion, this.buffer = new Float64Array(n * 6), this._workIndex = 5; break; case "string": case "bool": - i = this._select, r = this._select, o = this._setAdditiveIdentityOther, this.buffer = new Array(n * 5); + i = this._select, r = this._select, a = this._setAdditiveIdentityOther, this.buffer = new Array(n * 5); break; default: - i = this._lerp, r = this._lerpAdditive, o = this._setAdditiveIdentityNumeric, this.buffer = new Float64Array(n * 5); + i = this._lerp, r = this._lerpAdditive, a = this._setAdditiveIdentityNumeric, this.buffer = new Float64Array(n * 5); } - this._mixBufferRegion = i, this._mixBufferRegionAdditive = r, this._setIdentity = o, this._origIndex = 3, this._addIndex = 4, this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, this.useCount = 0, this.referenceCount = 0; + this._mixBufferRegion = i, this._mixBufferRegionAdditive = r, this._setIdentity = a, this._origIndex = 3, this._addIndex = 4, this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, this.useCount = 0, this.referenceCount = 0; } - accumulate(e, t) { - let n = this.buffer, i = this.valueSize, r = e * i + i, o = this.cumulativeWeight; - if (o === 0) { - for(let a = 0; a !== i; ++a)n[r + a] = n[a]; - o = t; + accumulate(t, e) { + let n = this.buffer, i = this.valueSize, r = t * i + i, a = this.cumulativeWeight; + if (a === 0) { + for(let o = 0; o !== i; ++o)n[r + o] = n[o]; + a = e; } else { - o += t; - let a = t / o; - this._mixBufferRegion(n, r, 0, a, i); + a += e; + let o = e / a; + this._mixBufferRegion(n, r, 0, o, i); } - this.cumulativeWeight = o; + this.cumulativeWeight = a; } - accumulateAdditive(e) { - let t = this.buffer, n = this.valueSize, i = n * this._addIndex; - this.cumulativeWeightAdditive === 0 && this._setIdentity(), this._mixBufferRegionAdditive(t, i, 0, e, n), this.cumulativeWeightAdditive += e; + accumulateAdditive(t) { + let e = this.buffer, n = this.valueSize, i = n * this._addIndex; + this.cumulativeWeightAdditive === 0 && this._setIdentity(), this._mixBufferRegionAdditive(e, i, 0, t, n), this.cumulativeWeightAdditive += t; } - apply(e) { - let t = this.valueSize, n = this.buffer, i = e * t + t, r = this.cumulativeWeight, o = this.cumulativeWeightAdditive, a = this.binding; + apply(t) { + let e = this.valueSize, n = this.buffer, i = t * e + e, r = this.cumulativeWeight, a = this.cumulativeWeightAdditive, o = this.binding; if (this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0, r < 1) { - let l = t * this._origIndex; - this._mixBufferRegion(n, i, l, 1 - r, t); + let c = e * this._origIndex; + this._mixBufferRegion(n, i, c, 1 - r, e); } - o > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * t, 1, t); - for(let l = t, c = t + t; l !== c; ++l)if (n[l] !== n[l + t]) { - a.setValue(n, i); + a > 0 && this._mixBufferRegionAdditive(n, i, this._addIndex * e, 1, e); + for(let c = e, l = e + e; c !== l; ++c)if (n[c] !== n[c + e]) { + o.setValue(n, i); break; } } saveOriginalState() { - let e = this.binding, t = this.buffer, n = this.valueSize, i = n * this._origIndex; - e.getValue(t, i); - for(let r = n, o = i; r !== o; ++r)t[r] = t[i + r % n]; + let t = this.binding, e = this.buffer, n = this.valueSize, i = n * this._origIndex; + t.getValue(e, i); + for(let r = n, a = i; r !== a; ++r)e[r] = e[i + r % n]; this._setIdentity(), this.cumulativeWeight = 0, this.cumulativeWeightAdditive = 0; } restoreOriginalState() { - let e = this.valueSize * 3; - this.binding.setValue(this.buffer, e); + let t = this.valueSize * 3; + this.binding.setValue(this.buffer, t); } _setAdditiveIdentityNumeric() { - let e = this._addIndex * this.valueSize, t = e + this.valueSize; - for(let n = e; n < t; n++)this.buffer[n] = 0; + let t = this._addIndex * this.valueSize, e = t + this.valueSize; + for(let n = t; n < e; n++)this.buffer[n] = 0; } _setAdditiveIdentityQuaternion() { this._setAdditiveIdentityNumeric(), this.buffer[this._addIndex * this.valueSize + 3] = 1; } _setAdditiveIdentityOther() { - let e = this._origIndex * this.valueSize, t = this._addIndex * this.valueSize; - for(let n = 0; n < this.valueSize; n++)this.buffer[t + n] = this.buffer[e + n]; + let t = this._origIndex * this.valueSize, e = this._addIndex * this.valueSize; + for(let n = 0; n < this.valueSize; n++)this.buffer[e + n] = this.buffer[t + n]; } - _select(e, t, n, i, r) { - if (i >= .5) for(let o = 0; o !== r; ++o)e[t + o] = e[n + o]; + _select(t, e, n, i, r) { + if (i >= .5) for(let a = 0; a !== r; ++a)t[e + a] = t[n + a]; } - _slerp(e, t, n, i) { - gt.slerpFlat(e, t, e, t, e, n, i); + _slerp(t, e, n, i) { + Pe.slerpFlat(t, e, t, e, t, n, i); } - _slerpAdditive(e, t, n, i, r) { - let o = this._workIndex * r; - gt.multiplyQuaternionsFlat(e, o, e, t, e, n), gt.slerpFlat(e, t, e, t, e, o, i); + _slerpAdditive(t, e, n, i, r) { + let a = this._workIndex * r; + Pe.multiplyQuaternionsFlat(t, a, t, e, t, n), Pe.slerpFlat(t, e, t, e, t, a, i); } - _lerp(e, t, n, i, r) { - let o = 1 - i; - for(let a = 0; a !== r; ++a){ - let l = t + a; - e[l] = e[l] * o + e[n + a] * i; + _lerp(t, e, n, i, r) { + let a = 1 - i; + for(let o = 0; o !== r; ++o){ + let c = e + o; + t[c] = t[c] * a + t[n + o] * i; } } - _lerpAdditive(e, t, n, i, r) { - for(let o = 0; o !== r; ++o){ - let a = t + o; - e[a] = e[a] + e[n + o] * i; + _lerpAdditive(t, e, n, i, r) { + for(let a = 0; a !== r; ++a){ + let o = e + a; + t[o] = t[o] + t[n + a] * i; } } -}, $a = "\\[\\]\\.:\\/", yy = new RegExp("[" + $a + "]", "g"), ja = "[^" + $a + "]", vy = "[^" + $a.replace("\\.", "") + "]", _y = /((?:WC+[\/:])*)/.source.replace("WC", ja), My = /(WCOD+)?/.source.replace("WCOD", vy), by = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", ja), wy = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", ja), Sy = new RegExp("^" + _y + My + by + wy + "$"), Ty = [ +}, qc = "\\[\\]\\.:\\/", wx = new RegExp("[" + qc + "]", "g"), Yc = "[^" + qc + "]", Ax = "[^" + qc.replace("\\.", "") + "]", Rx = /((?:WC+[\/:])*)/.source.replace("WC", Yc), Cx = /(WCOD+)?/.source.replace("WCOD", Ax), Px = /(?:\.(WC+)(?:\[(.+)\])?)?/.source.replace("WC", Yc), Lx = /\.(WC+)(?:\[(.+)\])?/.source.replace("WC", Yc), Ix = new RegExp("^" + Rx + Cx + Px + Lx + "$"), Ux = [ "material", "materials", - "bones" -], Jh = class { - constructor(e, t, n){ - let i = n || ke.parseTrackName(t); - this._targetGroup = e, this._bindings = e.subscribe_(t, i); - } - getValue(e, t) { + "bones", + "map" +], Uc = class { + constructor(t, e, n){ + let i = n || Jt.parseTrackName(e); + this._targetGroup = t, this._bindings = t.subscribe_(e, i); + } + getValue(t, e) { this.bind(); let n = this._targetGroup.nCachedObjects_, i = this._bindings[n]; - i !== void 0 && i.getValue(e, t); + i !== void 0 && i.getValue(t, e); } - setValue(e, t) { + setValue(t, e) { let n = this._bindings; - for(let i = this._targetGroup.nCachedObjects_, r = n.length; i !== r; ++i)n[i].setValue(e, t); + for(let i = this._targetGroup.nCachedObjects_, r = n.length; i !== r; ++i)n[i].setValue(t, e); } bind() { - let e = this._bindings; - for(let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)e[t].bind(); + let t = this._bindings; + for(let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e)t[e].bind(); } unbind() { - let e = this._bindings; - for(let t = this._targetGroup.nCachedObjects_, n = e.length; t !== n; ++t)e[t].unbind(); + let t = this._bindings; + for(let e = this._targetGroup.nCachedObjects_, n = t.length; e !== n; ++e)t[e].unbind(); } -}, ke = class { - constructor(e, t, n){ - this.path = t, this.parsedPath = n || ke.parseTrackName(t), this.node = ke.findNode(e, this.parsedPath.nodeName) || e, this.rootNode = e, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; +}, Jt = class s1 { + constructor(t, e, n){ + this.path = e, this.parsedPath = n || s1.parseTrackName(e), this.node = s1.findNode(t, this.parsedPath.nodeName), this.rootNode = t, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } - static create(e, t, n) { - return e && e.isAnimationObjectGroup ? new ke.Composite(e, t, n) : new ke(e, t, n); + static create(t, e, n) { + return t && t.isAnimationObjectGroup ? new s1.Composite(t, e, n) : new s1(t, e, n); } - static sanitizeNodeName(e) { - return e.replace(/\s/g, "_").replace(yy, ""); + static sanitizeNodeName(t) { + return t.replace(/\s/g, "_").replace(wx, ""); } - static parseTrackName(e) { - let t = Sy.exec(e); - if (!t) throw new Error("PropertyBinding: Cannot parse trackName: " + e); + static parseTrackName(t) { + let e = Ix.exec(t); + if (e === null) throw new Error("PropertyBinding: Cannot parse trackName: " + t); let n = { - nodeName: t[2], - objectName: t[3], - objectIndex: t[4], - propertyName: t[5], - propertyIndex: t[6] + nodeName: e[2], + objectName: e[3], + objectIndex: e[4], + propertyName: e[5], + propertyIndex: e[6] }, i = n.nodeName && n.nodeName.lastIndexOf("."); if (i !== void 0 && i !== -1) { let r = n.nodeName.substring(i + 1); - Ty.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, i), n.objectName = r); + Ux.indexOf(r) !== -1 && (n.nodeName = n.nodeName.substring(0, i), n.objectName = r); } - if (n.propertyName === null || n.propertyName.length === 0) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + e); + if (n.propertyName === null || n.propertyName.length === 0) throw new Error("PropertyBinding: can not parse propertyName from trackName: " + t); return n; } - static findNode(e, t) { - if (!t || t === "" || t === "." || t === -1 || t === e.name || t === e.uuid) return e; - if (e.skeleton) { - let n = e.skeleton.getBoneByName(t); + static findNode(t, e) { + if (e === void 0 || e === "" || e === "." || e === -1 || e === t.name || e === t.uuid) return t; + if (t.skeleton) { + let n = t.skeleton.getBoneByName(e); if (n !== void 0) return n; } - if (e.children) { + if (t.children) { let n = function(r) { - for(let o = 0; o < r.length; o++){ - let a = r[o]; - if (a.name === t || a.uuid === t) return a; - let l = n(a.children); - if (l) return l; + for(let a = 0; a < r.length; a++){ + let o = r[a]; + if (o.name === e || o.uuid === e) return o; + let c = n(o.children); + if (c) return c; } return null; - }, i = n(e.children); + }, i = n(t.children); if (i) return i; } return null; } _getValue_unavailable() {} _setValue_unavailable() {} - _getValue_direct(e, t) { - e[t] = this.targetObject[this.propertyName]; + _getValue_direct(t, e) { + t[e] = this.targetObject[this.propertyName]; } - _getValue_array(e, t) { + _getValue_array(t, e) { let n = this.resolvedProperty; - for(let i = 0, r = n.length; i !== r; ++i)e[t++] = n[i]; + for(let i = 0, r = n.length; i !== r; ++i)t[e++] = n[i]; } - _getValue_arrayElement(e, t) { - e[t] = this.resolvedProperty[this.propertyIndex]; + _getValue_arrayElement(t, e) { + t[e] = this.resolvedProperty[this.propertyIndex]; } - _getValue_toArray(e, t) { - this.resolvedProperty.toArray(e, t); + _getValue_toArray(t, e) { + this.resolvedProperty.toArray(t, e); } - _setValue_direct(e, t) { - this.targetObject[this.propertyName] = e[t]; + _setValue_direct(t, e) { + this.targetObject[this.propertyName] = t[e]; } - _setValue_direct_setNeedsUpdate(e, t) { - this.targetObject[this.propertyName] = e[t], this.targetObject.needsUpdate = !0; + _setValue_direct_setNeedsUpdate(t, e) { + this.targetObject[this.propertyName] = t[e], this.targetObject.needsUpdate = !0; } - _setValue_direct_setMatrixWorldNeedsUpdate(e, t) { - this.targetObject[this.propertyName] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0; + _setValue_direct_setMatrixWorldNeedsUpdate(t, e) { + this.targetObject[this.propertyName] = t[e], this.targetObject.matrixWorldNeedsUpdate = !0; } - _setValue_array(e, t) { + _setValue_array(t, e) { let n = this.resolvedProperty; - for(let i = 0, r = n.length; i !== r; ++i)n[i] = e[t++]; + for(let i = 0, r = n.length; i !== r; ++i)n[i] = t[e++]; } - _setValue_array_setNeedsUpdate(e, t) { + _setValue_array_setNeedsUpdate(t, e) { let n = this.resolvedProperty; - for(let i = 0, r = n.length; i !== r; ++i)n[i] = e[t++]; + for(let i = 0, r = n.length; i !== r; ++i)n[i] = t[e++]; this.targetObject.needsUpdate = !0; } - _setValue_array_setMatrixWorldNeedsUpdate(e, t) { + _setValue_array_setMatrixWorldNeedsUpdate(t, e) { let n = this.resolvedProperty; - for(let i = 0, r = n.length; i !== r; ++i)n[i] = e[t++]; + for(let i = 0, r = n.length; i !== r; ++i)n[i] = t[e++]; this.targetObject.matrixWorldNeedsUpdate = !0; } - _setValue_arrayElement(e, t) { - this.resolvedProperty[this.propertyIndex] = e[t]; + _setValue_arrayElement(t, e) { + this.resolvedProperty[this.propertyIndex] = t[e]; } - _setValue_arrayElement_setNeedsUpdate(e, t) { - this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.needsUpdate = !0; + _setValue_arrayElement_setNeedsUpdate(t, e) { + this.resolvedProperty[this.propertyIndex] = t[e], this.targetObject.needsUpdate = !0; } - _setValue_arrayElement_setMatrixWorldNeedsUpdate(e, t) { - this.resolvedProperty[this.propertyIndex] = e[t], this.targetObject.matrixWorldNeedsUpdate = !0; + _setValue_arrayElement_setMatrixWorldNeedsUpdate(t, e) { + this.resolvedProperty[this.propertyIndex] = t[e], this.targetObject.matrixWorldNeedsUpdate = !0; } - _setValue_fromArray(e, t) { - this.resolvedProperty.fromArray(e, t); + _setValue_fromArray(t, e) { + this.resolvedProperty.fromArray(t, e); } - _setValue_fromArray_setNeedsUpdate(e, t) { - this.resolvedProperty.fromArray(e, t), this.targetObject.needsUpdate = !0; + _setValue_fromArray_setNeedsUpdate(t, e) { + this.resolvedProperty.fromArray(t, e), this.targetObject.needsUpdate = !0; } - _setValue_fromArray_setMatrixWorldNeedsUpdate(e, t) { - this.resolvedProperty.fromArray(e, t), this.targetObject.matrixWorldNeedsUpdate = !0; + _setValue_fromArray_setMatrixWorldNeedsUpdate(t, e) { + this.resolvedProperty.fromArray(t, e), this.targetObject.matrixWorldNeedsUpdate = !0; } - _getValue_unbound(e, t) { - this.bind(), this.getValue(e, t); + _getValue_unbound(t, e) { + this.bind(), this.getValue(t, e); } - _setValue_unbound(e, t) { - this.bind(), this.setValue(e, t); + _setValue_unbound(t, e) { + this.bind(), this.setValue(t, e); } bind() { - let e = this.node, t = this.parsedPath, n = t.objectName, i = t.propertyName, r = t.propertyIndex; - if (e || (e = ke.findNode(this.rootNode, t.nodeName) || this.rootNode, this.node = e), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !e) { - console.error("THREE.PropertyBinding: Trying to update node for track: " + this.path + " but it wasn't found."); + let t = this.node, e = this.parsedPath, n = e.objectName, i = e.propertyName, r = e.propertyIndex; + if (t || (t = s1.findNode(this.rootNode, e.nodeName), this.node = t), this.getValue = this._getValue_unavailable, this.setValue = this._setValue_unavailable, !t) { + console.warn("THREE.PropertyBinding: No target node found for track: " + this.path + "."); return; } if (n) { - let c = t.objectIndex; + let l = e.objectIndex; switch(n){ case "materials": - if (!e.material) { + if (!t.material) { console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); return; } - if (!e.material.materials) { + if (!t.material.materials) { console.error("THREE.PropertyBinding: Can not bind to material.materials as node.material does not have a materials array.", this); return; } - e = e.material.materials; + t = t.material.materials; break; case "bones": - if (!e.skeleton) { + if (!t.skeleton) { console.error("THREE.PropertyBinding: Can not bind to bones as node does not have a skeleton.", this); return; } - e = e.skeleton.bones; - for(let h = 0; h < e.length; h++)if (e[h].name === c) { - c = h; + t = t.skeleton.bones; + for(let h = 0; h < t.length; h++)if (t[h].name === l) { + l = h; + break; + } + break; + case "map": + if ("map" in t) { + t = t.map; break; } + if (!t.material) { + console.error("THREE.PropertyBinding: Can not bind to material as node does not have a material.", this); + return; + } + if (!t.material.map) { + console.error("THREE.PropertyBinding: Can not bind to material.map as node.material does not have a map.", this); + return; + } + t = t.material.map; break; default: - if (e[n] === void 0) { + if (t[n] === void 0) { console.error("THREE.PropertyBinding: Can not bind to objectName of node undefined.", this); return; } - e = e[n]; + t = t[n]; } - if (c !== void 0) { - if (e[c] === void 0) { - console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, e); + if (l !== void 0) { + if (t[l] === void 0) { + console.error("THREE.PropertyBinding: Trying to bind to objectIndex of objectName, but is undefined.", this, t); return; } - e = e[c]; + t = t[l]; } } - let o = e[i]; - if (o === void 0) { - let c = t.nodeName; - console.error("THREE.PropertyBinding: Trying to update property for track: " + c + "." + i + " but it wasn't found.", e); + let a = t[i]; + if (a === void 0) { + let l = e.nodeName; + console.error("THREE.PropertyBinding: Trying to update property for track: " + l + "." + i + " but it wasn't found.", t); return; } - let a = this.Versioning.None; - this.targetObject = e, e.needsUpdate !== void 0 ? a = this.Versioning.NeedsUpdate : e.matrixWorldNeedsUpdate !== void 0 && (a = this.Versioning.MatrixWorldNeedsUpdate); - let l = this.BindingType.Direct; + let o = this.Versioning.None; + this.targetObject = t, t.needsUpdate !== void 0 ? o = this.Versioning.NeedsUpdate : t.matrixWorldNeedsUpdate !== void 0 && (o = this.Versioning.MatrixWorldNeedsUpdate); + let c = this.BindingType.Direct; if (r !== void 0) { if (i === "morphTargetInfluences") { - if (!e.geometry) { + if (!t.geometry) { console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.", this); return; } - if (e.geometry.isBufferGeometry) { - if (!e.geometry.morphAttributes) { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); - return; - } - e.morphTargetDictionary[r] !== void 0 && (r = e.morphTargetDictionary[r]); - } else { - console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences on THREE.Geometry. Use THREE.BufferGeometry instead.", this); + if (!t.geometry.morphAttributes) { + console.error("THREE.PropertyBinding: Can not bind to morphTargetInfluences because node does not have a geometry.morphAttributes.", this); return; } + t.morphTargetDictionary[r] !== void 0 && (r = t.morphTargetDictionary[r]); } - l = this.BindingType.ArrayElement, this.resolvedProperty = o, this.propertyIndex = r; - } else o.fromArray !== void 0 && o.toArray !== void 0 ? (l = this.BindingType.HasFromToArray, this.resolvedProperty = o) : Array.isArray(o) ? (l = this.BindingType.EntireArray, this.resolvedProperty = o) : this.propertyName = i; - this.getValue = this.GetterByBindingType[l], this.setValue = this.SetterByBindingTypeAndVersioning[l][a]; + c = this.BindingType.ArrayElement, this.resolvedProperty = a, this.propertyIndex = r; + } else a.fromArray !== void 0 && a.toArray !== void 0 ? (c = this.BindingType.HasFromToArray, this.resolvedProperty = a) : Array.isArray(a) ? (c = this.BindingType.EntireArray, this.resolvedProperty = a) : this.propertyName = i; + this.getValue = this.GetterByBindingType[c], this.setValue = this.SetterByBindingTypeAndVersioning[c][o]; } unbind() { this.node = null, this.getValue = this._getValue_unbound, this.setValue = this._setValue_unbound; } }; -ke.Composite = Jh; -ke.prototype.BindingType = { +Jt.Composite = Uc; +Jt.prototype.BindingType = { Direct: 0, EntireArray: 1, ArrayElement: 2, HasFromToArray: 3 }; -ke.prototype.Versioning = { +Jt.prototype.Versioning = { None: 0, NeedsUpdate: 1, MatrixWorldNeedsUpdate: 2 }; -ke.prototype.GetterByBindingType = [ - ke.prototype._getValue_direct, - ke.prototype._getValue_array, - ke.prototype._getValue_arrayElement, - ke.prototype._getValue_toArray +Jt.prototype.GetterByBindingType = [ + Jt.prototype._getValue_direct, + Jt.prototype._getValue_array, + Jt.prototype._getValue_arrayElement, + Jt.prototype._getValue_toArray ]; -ke.prototype.SetterByBindingTypeAndVersioning = [ +Jt.prototype.SetterByBindingTypeAndVersioning = [ [ - ke.prototype._setValue_direct, - ke.prototype._setValue_direct_setNeedsUpdate, - ke.prototype._setValue_direct_setMatrixWorldNeedsUpdate + Jt.prototype._setValue_direct, + Jt.prototype._setValue_direct_setNeedsUpdate, + Jt.prototype._setValue_direct_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_array, - ke.prototype._setValue_array_setNeedsUpdate, - ke.prototype._setValue_array_setMatrixWorldNeedsUpdate + Jt.prototype._setValue_array, + Jt.prototype._setValue_array_setNeedsUpdate, + Jt.prototype._setValue_array_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_arrayElement, - ke.prototype._setValue_arrayElement_setNeedsUpdate, - ke.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate + Jt.prototype._setValue_arrayElement, + Jt.prototype._setValue_arrayElement_setNeedsUpdate, + Jt.prototype._setValue_arrayElement_setMatrixWorldNeedsUpdate ], [ - ke.prototype._setValue_fromArray, - ke.prototype._setValue_fromArray_setNeedsUpdate, - ke.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate + Jt.prototype._setValue_fromArray, + Jt.prototype._setValue_fromArray_setNeedsUpdate, + Jt.prototype._setValue_fromArray_setMatrixWorldNeedsUpdate ] ]; -var Yh = class { +var Su = class { constructor(){ - this.uuid = Et(), this._objects = Array.prototype.slice.call(arguments), this.nCachedObjects_ = 0; - let e = {}; - this._indicesByUUID = e; - for(let n = 0, i = arguments.length; n !== i; ++n)e[arguments[n].uuid] = n; + this.isAnimationObjectGroup = !0, this.uuid = Be(), this._objects = Array.prototype.slice.call(arguments), this.nCachedObjects_ = 0; + let t = {}; + this._indicesByUUID = t; + for(let n = 0, i = arguments.length; n !== i; ++n)t[arguments[n].uuid] = n; this._paths = [], this._parsedPaths = [], this._bindings = [], this._bindingsIndicesByPath = {}; - let t = this; + let e = this; this.stats = { objects: { get total () { - return t._objects.length; + return e._objects.length; }, get inUse () { - return this.total - t.nCachedObjects_; + return this.total - e.nCachedObjects_; } }, get bindingsPerObject () { - return t._bindings.length; + return e._bindings.length; } }; } add() { - let e = this._objects, t = this._indicesByUUID, n = this._paths, i = this._parsedPaths, r = this._bindings, o = r.length, a, l = e.length, c = this.nCachedObjects_; + let t = this._objects, e = this._indicesByUUID, n = this._paths, i = this._parsedPaths, r = this._bindings, a = r.length, o, c = t.length, l = this.nCachedObjects_; for(let h = 0, u = arguments.length; h !== u; ++h){ - let d = arguments[h], f = d.uuid, m = t[f]; + let d = arguments[h], f = d.uuid, m = e[f]; if (m === void 0) { - m = l++, t[f] = m, e.push(d); - for(let x = 0, v = o; x !== v; ++x)r[x].push(new ke(d, n[x], i[x])); - } else if (m < c) { - a = e[m]; - let x = --c, v = e[x]; - t[v.uuid] = m, e[m] = v, t[f] = x, e[x] = d; - for(let g = 0, p = o; g !== p; ++g){ - let _ = r[g], y = _[x], b = _[m]; - _[m] = y, b === void 0 && (b = new ke(d, n[g], i[g])), _[x] = b; + m = c++, e[f] = m, t.push(d); + for(let x = 0, g = a; x !== g; ++x)r[x].push(new Jt(d, n[x], i[x])); + } else if (m < l) { + o = t[m]; + let x = --l, g = t[x]; + e[g.uuid] = m, t[m] = g, e[f] = x, t[x] = d; + for(let p = 0, v = a; p !== v; ++p){ + let _ = r[p], y = _[x], b = _[m]; + _[m] = y, b === void 0 && (b = new Jt(d, n[p], i[p])), _[x] = b; } - } else e[m] !== a && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); + } else t[m] !== o && console.error("THREE.AnimationObjectGroup: Different objects with the same UUID detected. Clean the caches or recreate your infrastructure when reloading scenes."); } - this.nCachedObjects_ = c; + this.nCachedObjects_ = l; } remove() { - let e = this._objects, t = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_; - for(let o = 0, a = arguments.length; o !== a; ++o){ - let l = arguments[o], c = l.uuid, h = t[c]; + let t = this._objects, e = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_; + for(let a = 0, o = arguments.length; a !== o; ++a){ + let c = arguments[a], l = c.uuid, h = e[l]; if (h !== void 0 && h >= r) { - let u = r++, d = e[u]; - t[d.uuid] = h, e[h] = d, t[c] = u, e[u] = l; + let u = r++, d = t[u]; + e[d.uuid] = h, t[h] = d, e[l] = u, t[u] = c; for(let f = 0, m = i; f !== m; ++f){ - let x = n[f], v = x[u], g = x[h]; - x[h] = v, x[u] = g; + let x = n[f], g = x[u], p = x[h]; + x[h] = g, x[u] = p; } } } this.nCachedObjects_ = r; } uncache() { - let e = this._objects, t = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_, o = e.length; - for(let a = 0, l = arguments.length; a !== l; ++a){ - let c = arguments[a], h = c.uuid, u = t[h]; - if (u !== void 0) if (delete t[h], u < r) { - let d = --r, f = e[d], m = --o, x = e[m]; - t[f.uuid] = u, e[u] = f, t[x.uuid] = d, e[d] = x, e.pop(); - for(let v = 0, g = i; v !== g; ++v){ - let p = n[v], _ = p[d], y = p[m]; - p[u] = _, p[d] = y, p.pop(); + let t = this._objects, e = this._indicesByUUID, n = this._bindings, i = n.length, r = this.nCachedObjects_, a = t.length; + for(let o = 0, c = arguments.length; o !== c; ++o){ + let l = arguments[o], h = l.uuid, u = e[h]; + if (u !== void 0) if (delete e[h], u < r) { + let d = --r, f = t[d], m = --a, x = t[m]; + e[f.uuid] = u, t[u] = f, e[x.uuid] = d, t[d] = x, t.pop(); + for(let g = 0, p = i; g !== p; ++g){ + let v = n[g], _ = v[d], y = v[m]; + v[u] = _, v[d] = y, v.pop(); } } else { - let d = --o, f = e[d]; - d > 0 && (t[f.uuid] = u), e[u] = f, e.pop(); + let d = --a, f = t[d]; + d > 0 && (e[f.uuid] = u), t[u] = f, t.pop(); for(let m = 0, x = i; m !== x; ++m){ - let v = n[m]; - v[u] = v[d], v.pop(); + let g = n[m]; + g[u] = g[d], g.pop(); } } } this.nCachedObjects_ = r; } - subscribe_(e, t) { - let n = this._bindingsIndicesByPath, i = n[e], r = this._bindings; + subscribe_(t, e) { + let n = this._bindingsIndicesByPath, i = n[t], r = this._bindings; if (i !== void 0) return r[i]; - let o = this._paths, a = this._parsedPaths, l = this._objects, c = l.length, h = this.nCachedObjects_, u = new Array(c); - i = r.length, n[e] = i, o.push(e), a.push(t), r.push(u); - for(let d = h, f = l.length; d !== f; ++d){ - let m = l[d]; - u[d] = new ke(m, e, t); + let a = this._paths, o = this._parsedPaths, c = this._objects, l = c.length, h = this.nCachedObjects_, u = new Array(l); + i = r.length, n[t] = i, a.push(t), o.push(e), r.push(u); + for(let d = h, f = c.length; d !== f; ++d){ + let m = c[d]; + u[d] = new Jt(m, t, e); } return u; } - unsubscribe_(e) { - let t = this._bindingsIndicesByPath, n = t[e]; + unsubscribe_(t) { + let e = this._bindingsIndicesByPath, n = e[t]; if (n !== void 0) { - let i = this._paths, r = this._parsedPaths, o = this._bindings, a = o.length - 1, l = o[a], c = e[a]; - t[c] = n, o[n] = l, o.pop(), r[n] = r[a], r.pop(), i[n] = i[a], i.pop(); + let i = this._paths, r = this._parsedPaths, a = this._bindings, o = a.length - 1, c = a[o], l = t[o]; + e[l] = n, a[n] = c, a.pop(), r[n] = r[o], r.pop(), i[n] = i[o], i.pop(); } } -}; -Yh.prototype.isAnimationObjectGroup = !0; -var Zh = class { - constructor(e, t, n = null, i = t.blendMode){ - this._mixer = e, this._clip = t, this._localRoot = n, this.blendMode = i; - let r = t.tracks, o = r.length, a = new Array(o), l = { - endingStart: Mi, - endingEnd: Mi +}, Dc = class { + constructor(t, e, n = null, i = e.blendMode){ + this._mixer = t, this._clip = e, this._localRoot = n, this.blendMode = i; + let r = e.tracks, a = r.length, o = new Array(a), c = { + endingStart: zi, + endingEnd: zi }; - for(let c = 0; c !== o; ++c){ - let h = r[c].createInterpolant(null); - a[c] = h, h.settings = l; + for(let l = 0; l !== a; ++l){ + let h = r[l].createInterpolant(null); + o[l] = h, h.settings = c; } - this._interpolantSettings = l, this._interpolants = a, this._propertyBindings = new Array(o), this._cacheIndex = null, this._byClipCacheIndex = null, this._timeScaleInterpolant = null, this._weightInterpolant = null, this.loop = Id, this._loopCount = -1, this._startTime = null, this.time = 0, this.timeScale = 1, this._effectiveTimeScale = 1, this.weight = 1, this._effectiveWeight = 1, this.repetitions = 1 / 0, this.paused = !1, this.enabled = !0, this.clampWhenFinished = !1, this.zeroSlopeAtStart = !0, this.zeroSlopeAtEnd = !0; + this._interpolantSettings = c, this._interpolants = o, this._propertyBindings = new Array(a), this._cacheIndex = null, this._byClipCacheIndex = null, this._timeScaleInterpolant = null, this._weightInterpolant = null, this.loop = Mf, this._loopCount = -1, this._startTime = null, this.time = 0, this.timeScale = 1, this._effectiveTimeScale = 1, this.weight = 1, this._effectiveWeight = 1, this.repetitions = 1 / 0, this.paused = !1, this.enabled = !0, this.clampWhenFinished = !1, this.zeroSlopeAtStart = !0, this.zeroSlopeAtEnd = !0; } play() { return this._mixer._activateAction(this), this; @@ -16907,62 +18449,62 @@ var Zh = class { isScheduled() { return this._mixer._isActiveAction(this); } - startAt(e) { - return this._startTime = e, this; + startAt(t) { + return this._startTime = t, this; } - setLoop(e, t) { - return this.loop = e, this.repetitions = t, this; + setLoop(t, e) { + return this.loop = t, this.repetitions = e, this; } - setEffectiveWeight(e) { - return this.weight = e, this._effectiveWeight = this.enabled ? e : 0, this.stopFading(); + setEffectiveWeight(t) { + return this.weight = t, this._effectiveWeight = this.enabled ? t : 0, this.stopFading(); } getEffectiveWeight() { return this._effectiveWeight; } - fadeIn(e) { - return this._scheduleFading(e, 0, 1); + fadeIn(t) { + return this._scheduleFading(t, 0, 1); } - fadeOut(e) { - return this._scheduleFading(e, 1, 0); + fadeOut(t) { + return this._scheduleFading(t, 1, 0); } - crossFadeFrom(e, t, n) { - if (e.fadeOut(t), this.fadeIn(t), n) { - let i = this._clip.duration, r = e._clip.duration, o = r / i, a = i / r; - e.warp(1, o, t), this.warp(a, 1, t); + crossFadeFrom(t, e, n) { + if (t.fadeOut(e), this.fadeIn(e), n) { + let i = this._clip.duration, r = t._clip.duration, a = r / i, o = i / r; + t.warp(1, a, e), this.warp(o, 1, e); } return this; } - crossFadeTo(e, t, n) { - return e.crossFadeFrom(this, t, n); + crossFadeTo(t, e, n) { + return t.crossFadeFrom(this, e, n); } stopFading() { - let e = this._weightInterpolant; - return e !== null && (this._weightInterpolant = null, this._mixer._takeBackControlInterpolant(e)), this; + let t = this._weightInterpolant; + return t !== null && (this._weightInterpolant = null, this._mixer._takeBackControlInterpolant(t)), this; } - setEffectiveTimeScale(e) { - return this.timeScale = e, this._effectiveTimeScale = this.paused ? 0 : e, this.stopWarping(); + setEffectiveTimeScale(t) { + return this.timeScale = t, this._effectiveTimeScale = this.paused ? 0 : t, this.stopWarping(); } getEffectiveTimeScale() { return this._effectiveTimeScale; } - setDuration(e) { - return this.timeScale = this._clip.duration / e, this.stopWarping(); + setDuration(t) { + return this.timeScale = this._clip.duration / t, this.stopWarping(); } - syncWith(e) { - return this.time = e.time, this.timeScale = e.timeScale, this.stopWarping(); + syncWith(t) { + return this.time = t.time, this.timeScale = t.timeScale, this.stopWarping(); } - halt(e) { - return this.warp(this._effectiveTimeScale, 0, e); + halt(t) { + return this.warp(this._effectiveTimeScale, 0, t); } - warp(e, t, n) { - let i = this._mixer, r = i.time, o = this.timeScale, a = this._timeScaleInterpolant; - a === null && (a = i._lendControlInterpolant(), this._timeScaleInterpolant = a); - let l = a.parameterPositions, c = a.sampleValues; - return l[0] = r, l[1] = r + n, c[0] = e / o, c[1] = t / o, this; + warp(t, e, n) { + let i = this._mixer, r = i.time, a = this.timeScale, o = this._timeScaleInterpolant; + o === null && (o = i._lendControlInterpolant(), this._timeScaleInterpolant = o); + let c = o.parameterPositions, l = o.sampleValues; + return c[0] = r, c[1] = r + n, l[0] = t / a, l[1] = e / a, this; } stopWarping() { - let e = this._timeScaleInterpolant; - return e !== null && (this._timeScaleInterpolant = null, this._mixer._takeBackControlInterpolant(e)), this; + let t = this._timeScaleInterpolant; + return t !== null && (this._timeScaleInterpolant = null, this._mixer._takeBackControlInterpolant(t)), this; } getMixer() { return this._mixer; @@ -16973,363 +18515,391 @@ var Zh = class { getRoot() { return this._localRoot || this._mixer._root; } - _update(e, t, n, i) { + _update(t, e, n, i) { if (!this.enabled) { - this._updateWeight(e); + this._updateWeight(t); return; } let r = this._startTime; if (r !== null) { - let l = (e - r) * n; - if (l < 0 || n === 0) return; - this._startTime = null, t = n * l; + let c = (t - r) * n; + c < 0 || n === 0 ? e = 0 : (this._startTime = null, e = n * c); } - t *= this._updateTimeScale(e); - let o = this._updateTime(t), a = this._updateWeight(e); - if (a > 0) { - let l = this._interpolants, c = this._propertyBindings; + e *= this._updateTimeScale(t); + let a = this._updateTime(e), o = this._updateWeight(t); + if (o > 0) { + let c = this._interpolants, l = this._propertyBindings; switch(this.blendMode){ - case qc: - for(let h = 0, u = l.length; h !== u; ++h)l[h].evaluate(o), c[h].accumulateAdditive(a); + case dd: + for(let h = 0, u = c.length; h !== u; ++h)c[h].evaluate(a), l[h].accumulateAdditive(o); break; - case ua: + case zc: default: - for(let h = 0, u = l.length; h !== u; ++h)l[h].evaluate(o), c[h].accumulate(i, a); + for(let h = 0, u = c.length; h !== u; ++h)c[h].evaluate(a), l[h].accumulate(i, o); } } } - _updateWeight(e) { - let t = 0; + _updateWeight(t) { + let e = 0; if (this.enabled) { - t = this.weight; + e = this.weight; let n = this._weightInterpolant; if (n !== null) { - let i = n.evaluate(e)[0]; - t *= i, e > n.parameterPositions[1] && (this.stopFading(), i === 0 && (this.enabled = !1)); + let i = n.evaluate(t)[0]; + e *= i, t > n.parameterPositions[1] && (this.stopFading(), i === 0 && (this.enabled = !1)); } } - return this._effectiveWeight = t, t; + return this._effectiveWeight = e, e; } - _updateTimeScale(e) { - let t = 0; + _updateTimeScale(t) { + let e = 0; if (!this.paused) { - t = this.timeScale; + e = this.timeScale; let n = this._timeScaleInterpolant; - n !== null && (t *= n.evaluate(e)[0], e > n.parameterPositions[1] && (this.stopWarping(), t === 0 ? this.paused = !0 : this.timeScale = t)); + if (n !== null) { + let i = n.evaluate(t)[0]; + e *= i, t > n.parameterPositions[1] && (this.stopWarping(), e === 0 ? this.paused = !0 : this.timeScale = e); + } } - return this._effectiveTimeScale = t, t; + return this._effectiveTimeScale = e, e; } - _updateTime(e) { - let t = this._clip.duration, n = this.loop, i = this.time + e, r = this._loopCount, o = n === Dd; - if (e === 0) return r === -1 ? i : o && (r & 1) === 1 ? t - i : i; - if (n === Pd) { + _updateTime(t) { + let e = this._clip.duration, n = this.loop, i = this.time + t, r = this._loopCount, a = n === Sf; + if (t === 0) return r === -1 ? i : a && (r & 1) === 1 ? e - i : i; + if (n === yf) { r === -1 && (this._loopCount = 0, this._setEndings(!0, !0, !1)); - e: { - if (i >= t) i = t; + t: { + if (i >= e) i = e; else if (i < 0) i = 0; else { this.time = i; - break e; + break t; } this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, this.time = i, this._mixer.dispatchEvent({ type: "finished", action: this, - direction: e < 0 ? -1 : 1 + direction: t < 0 ? -1 : 1 }); } } else { - if (r === -1 && (e >= 0 ? (r = 0, this._setEndings(!0, this.repetitions === 0, o)) : this._setEndings(this.repetitions === 0, !0, o)), i >= t || i < 0) { - let a = Math.floor(i / t); - i -= t * a, r += Math.abs(a); - let l = this.repetitions - r; - if (l <= 0) this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, i = e > 0 ? t : 0, this.time = i, this._mixer.dispatchEvent({ + if (r === -1 && (t >= 0 ? (r = 0, this._setEndings(!0, this.repetitions === 0, a)) : this._setEndings(this.repetitions === 0, !0, a)), i >= e || i < 0) { + let o = Math.floor(i / e); + i -= e * o, r += Math.abs(o); + let c = this.repetitions - r; + if (c <= 0) this.clampWhenFinished ? this.paused = !0 : this.enabled = !1, i = t > 0 ? e : 0, this.time = i, this._mixer.dispatchEvent({ type: "finished", action: this, - direction: e > 0 ? 1 : -1 + direction: t > 0 ? 1 : -1 }); else { - if (l === 1) { - let c = e < 0; - this._setEndings(c, !c, o); - } else this._setEndings(!1, !1, o); + if (c === 1) { + let l = t < 0; + this._setEndings(l, !l, a); + } else this._setEndings(!1, !1, a); this._loopCount = r, this.time = i, this._mixer.dispatchEvent({ type: "loop", action: this, - loopDelta: a + loopDelta: o }); } } else this.time = i; - if (o && (r & 1) === 1) return t - i; + if (a && (r & 1) === 1) return e - i; } return i; } - _setEndings(e, t, n) { + _setEndings(t, e, n) { let i = this._interpolantSettings; - n ? (i.endingStart = bi, i.endingEnd = bi) : (e ? i.endingStart = this.zeroSlopeAtStart ? bi : Mi : i.endingStart = Os, t ? i.endingEnd = this.zeroSlopeAtEnd ? bi : Mi : i.endingEnd = Os); + n ? (i.endingStart = ki, i.endingEnd = ki) : (t ? i.endingStart = this.zeroSlopeAtStart ? ki : zi : i.endingStart = zr, e ? i.endingEnd = this.zeroSlopeAtEnd ? ki : zi : i.endingEnd = zr); } - _scheduleFading(e, t, n) { - let i = this._mixer, r = i.time, o = this._weightInterpolant; - o === null && (o = i._lendControlInterpolant(), this._weightInterpolant = o); - let a = o.parameterPositions, l = o.sampleValues; - return a[0] = r, l[0] = t, a[1] = r + e, l[1] = n, this; + _scheduleFading(t, e, n) { + let i = this._mixer, r = i.time, a = this._weightInterpolant; + a === null && (a = i._lendControlInterpolant(), this._weightInterpolant = a); + let o = a.parameterPositions, c = a.sampleValues; + return o[0] = r, c[0] = e, o[1] = r + t, c[1] = n, this; } -}, $h = class extends En { - constructor(e){ - super(); - this._root = e, this._initMemoryManager(), this._accuIndex = 0, this.time = 0, this.timeScale = 1; +}, Dx = new Float32Array(1), bu = class extends sn { + constructor(t){ + super(), this._root = t, this._initMemoryManager(), this._accuIndex = 0, this.time = 0, this.timeScale = 1; } - _bindAction(e, t) { - let n = e._localRoot || this._root, i = e._clip.tracks, r = i.length, o = e._propertyBindings, a = e._interpolants, l = n.uuid, c = this._bindingsByRootAndName, h = c[l]; - h === void 0 && (h = {}, c[l] = h); + _bindAction(t, e) { + let n = t._localRoot || this._root, i = t._clip.tracks, r = i.length, a = t._propertyBindings, o = t._interpolants, c = n.uuid, l = this._bindingsByRootAndName, h = l[c]; + h === void 0 && (h = {}, l[c] = h); for(let u = 0; u !== r; ++u){ let d = i[u], f = d.name, m = h[f]; - if (m !== void 0) o[u] = m; + if (m !== void 0) ++m.referenceCount, a[u] = m; else { - if (m = o[u], m !== void 0) { - m._cacheIndex === null && (++m.referenceCount, this._addInactiveBinding(m, l, f)); + if (m = a[u], m !== void 0) { + m._cacheIndex === null && (++m.referenceCount, this._addInactiveBinding(m, c, f)); continue; } - let x = t && t._propertyBindings[u].binding.parsedPath; - m = new Xh(ke.create(n, f, x), d.ValueTypeName, d.getValueSize()), ++m.referenceCount, this._addInactiveBinding(m, l, f), o[u] = m; + let x = e && e._propertyBindings[u].binding.parsedPath; + m = new Ic(Jt.create(n, f, x), d.ValueTypeName, d.getValueSize()), ++m.referenceCount, this._addInactiveBinding(m, c, f), a[u] = m; } - a[u].resultBuffer = m.buffer; + o[u].resultBuffer = m.buffer; } } - _activateAction(e) { - if (!this._isActiveAction(e)) { - if (e._cacheIndex === null) { - let n = (e._localRoot || this._root).uuid, i = e._clip.uuid, r = this._actionsByClip[i]; - this._bindAction(e, r && r.knownActions[0]), this._addInactiveAction(e, i, n); + _activateAction(t) { + if (!this._isActiveAction(t)) { + if (t._cacheIndex === null) { + let n = (t._localRoot || this._root).uuid, i = t._clip.uuid, r = this._actionsByClip[i]; + this._bindAction(t, r && r.knownActions[0]), this._addInactiveAction(t, i, n); } - let t = e._propertyBindings; - for(let n = 0, i = t.length; n !== i; ++n){ - let r = t[n]; + let e = t._propertyBindings; + for(let n = 0, i = e.length; n !== i; ++n){ + let r = e[n]; r.useCount++ === 0 && (this._lendBinding(r), r.saveOriginalState()); } - this._lendAction(e); + this._lendAction(t); } } - _deactivateAction(e) { - if (this._isActiveAction(e)) { - let t = e._propertyBindings; - for(let n = 0, i = t.length; n !== i; ++n){ - let r = t[n]; + _deactivateAction(t) { + if (this._isActiveAction(t)) { + let e = t._propertyBindings; + for(let n = 0, i = e.length; n !== i; ++n){ + let r = e[n]; --r.useCount === 0 && (r.restoreOriginalState(), this._takeBackBinding(r)); } - this._takeBackAction(e); + this._takeBackAction(t); } } _initMemoryManager() { this._actions = [], this._nActiveActions = 0, this._actionsByClip = {}, this._bindings = [], this._nActiveBindings = 0, this._bindingsByRootAndName = {}, this._controlInterpolants = [], this._nActiveControlInterpolants = 0; - let e = this; + let t = this; this.stats = { actions: { get total () { - return e._actions.length; + return t._actions.length; }, get inUse () { - return e._nActiveActions; + return t._nActiveActions; } }, bindings: { get total () { - return e._bindings.length; + return t._bindings.length; }, get inUse () { - return e._nActiveBindings; + return t._nActiveBindings; } }, controlInterpolants: { get total () { - return e._controlInterpolants.length; + return t._controlInterpolants.length; }, get inUse () { - return e._nActiveControlInterpolants; + return t._nActiveControlInterpolants; } } }; } - _isActiveAction(e) { - let t = e._cacheIndex; - return t !== null && t < this._nActiveActions; + _isActiveAction(t) { + let e = t._cacheIndex; + return e !== null && e < this._nActiveActions; } - _addInactiveAction(e, t, n) { - let i = this._actions, r = this._actionsByClip, o = r[t]; - if (o === void 0) o = { + _addInactiveAction(t, e, n) { + let i = this._actions, r = this._actionsByClip, a = r[e]; + if (a === void 0) a = { knownActions: [ - e + t ], actionByRoot: {} - }, e._byClipCacheIndex = 0, r[t] = o; + }, t._byClipCacheIndex = 0, r[e] = a; else { - let a = o.knownActions; - e._byClipCacheIndex = a.length, a.push(e); + let o = a.knownActions; + t._byClipCacheIndex = o.length, o.push(t); } - e._cacheIndex = i.length, i.push(e), o.actionByRoot[n] = e; + t._cacheIndex = i.length, i.push(t), a.actionByRoot[n] = t; } - _removeInactiveAction(e) { - let t = this._actions, n = t[t.length - 1], i = e._cacheIndex; - n._cacheIndex = i, t[i] = n, t.pop(), e._cacheIndex = null; - let r = e._clip.uuid, o = this._actionsByClip, a = o[r], l = a.knownActions, c = l[l.length - 1], h = e._byClipCacheIndex; - c._byClipCacheIndex = h, l[h] = c, l.pop(), e._byClipCacheIndex = null; - let u = a.actionByRoot, d = (e._localRoot || this._root).uuid; - delete u[d], l.length === 0 && delete o[r], this._removeInactiveBindingsForAction(e); + _removeInactiveAction(t) { + let e = this._actions, n = e[e.length - 1], i = t._cacheIndex; + n._cacheIndex = i, e[i] = n, e.pop(), t._cacheIndex = null; + let r = t._clip.uuid, a = this._actionsByClip, o = a[r], c = o.knownActions, l = c[c.length - 1], h = t._byClipCacheIndex; + l._byClipCacheIndex = h, c[h] = l, c.pop(), t._byClipCacheIndex = null; + let u = o.actionByRoot, d = (t._localRoot || this._root).uuid; + delete u[d], c.length === 0 && delete a[r], this._removeInactiveBindingsForAction(t); } - _removeInactiveBindingsForAction(e) { - let t = e._propertyBindings; - for(let n = 0, i = t.length; n !== i; ++n){ - let r = t[n]; + _removeInactiveBindingsForAction(t) { + let e = t._propertyBindings; + for(let n = 0, i = e.length; n !== i; ++n){ + let r = e[n]; --r.referenceCount === 0 && this._removeInactiveBinding(r); } } - _lendAction(e) { - let t = this._actions, n = e._cacheIndex, i = this._nActiveActions++, r = t[i]; - e._cacheIndex = i, t[i] = e, r._cacheIndex = n, t[n] = r; + _lendAction(t) { + let e = this._actions, n = t._cacheIndex, i = this._nActiveActions++, r = e[i]; + t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r; } - _takeBackAction(e) { - let t = this._actions, n = e._cacheIndex, i = --this._nActiveActions, r = t[i]; - e._cacheIndex = i, t[i] = e, r._cacheIndex = n, t[n] = r; + _takeBackAction(t) { + let e = this._actions, n = t._cacheIndex, i = --this._nActiveActions, r = e[i]; + t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r; } - _addInactiveBinding(e, t, n) { - let i = this._bindingsByRootAndName, r = this._bindings, o = i[t]; - o === void 0 && (o = {}, i[t] = o), o[n] = e, e._cacheIndex = r.length, r.push(e); + _addInactiveBinding(t, e, n) { + let i = this._bindingsByRootAndName, r = this._bindings, a = i[e]; + a === void 0 && (a = {}, i[e] = a), a[n] = t, t._cacheIndex = r.length, r.push(t); } - _removeInactiveBinding(e) { - let t = this._bindings, n = e.binding, i = n.rootNode.uuid, r = n.path, o = this._bindingsByRootAndName, a = o[i], l = t[t.length - 1], c = e._cacheIndex; - l._cacheIndex = c, t[c] = l, t.pop(), delete a[r], Object.keys(a).length === 0 && delete o[i]; + _removeInactiveBinding(t) { + let e = this._bindings, n = t.binding, i = n.rootNode.uuid, r = n.path, a = this._bindingsByRootAndName, o = a[i], c = e[e.length - 1], l = t._cacheIndex; + c._cacheIndex = l, e[l] = c, e.pop(), delete o[r], Object.keys(o).length === 0 && delete a[i]; } - _lendBinding(e) { - let t = this._bindings, n = e._cacheIndex, i = this._nActiveBindings++, r = t[i]; - e._cacheIndex = i, t[i] = e, r._cacheIndex = n, t[n] = r; + _lendBinding(t) { + let e = this._bindings, n = t._cacheIndex, i = this._nActiveBindings++, r = e[i]; + t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r; } - _takeBackBinding(e) { - let t = this._bindings, n = e._cacheIndex, i = --this._nActiveBindings, r = t[i]; - e._cacheIndex = i, t[i] = e, r._cacheIndex = n, t[n] = r; + _takeBackBinding(t) { + let e = this._bindings, n = t._cacheIndex, i = --this._nActiveBindings, r = e[i]; + t._cacheIndex = i, e[i] = t, r._cacheIndex = n, e[n] = r; } _lendControlInterpolant() { - let e = this._controlInterpolants, t = this._nActiveControlInterpolants++, n = e[t]; - return n === void 0 && (n = new Na(new Float32Array(2), new Float32Array(2), 1, this._controlInterpolantsResultBuffer), n.__cacheIndex = t, e[t] = n), n; + let t = this._controlInterpolants, e = this._nActiveControlInterpolants++, n = t[e]; + return n === void 0 && (n = new la(new Float32Array(2), new Float32Array(2), 1, Dx), n.__cacheIndex = e, t[e] = n), n; } - _takeBackControlInterpolant(e) { - let t = this._controlInterpolants, n = e.__cacheIndex, i = --this._nActiveControlInterpolants, r = t[i]; - e.__cacheIndex = i, t[i] = e, r.__cacheIndex = n, t[n] = r; + _takeBackControlInterpolant(t) { + let e = this._controlInterpolants, n = t.__cacheIndex, i = --this._nActiveControlInterpolants, r = e[i]; + t.__cacheIndex = i, e[i] = t, r.__cacheIndex = n, e[n] = r; } - clipAction(e, t, n) { - let i = t || this._root, r = i.uuid, o = typeof e == "string" ? Lr.findByName(i, e) : e, a = o !== null ? o.uuid : e, l = this._actionsByClip[a], c = null; - if (n === void 0 && (o !== null ? n = o.blendMode : n = ua), l !== void 0) { - let u = l.actionByRoot[r]; + clipAction(t, e, n) { + let i = e || this._root, r = i.uuid, a = typeof t == "string" ? is.findByName(i, t) : t, o = a !== null ? a.uuid : t, c = this._actionsByClip[o], l = null; + if (n === void 0 && (a !== null ? n = a.blendMode : n = zc), c !== void 0) { + let u = c.actionByRoot[r]; if (u !== void 0 && u.blendMode === n) return u; - c = l.knownActions[0], o === null && (o = c._clip); + l = c.knownActions[0], a === null && (a = l._clip); } - if (o === null) return null; - let h = new Zh(this, o, t, n); - return this._bindAction(h, c), this._addInactiveAction(h, a, r), h; + if (a === null) return null; + let h = new Dc(this, a, e, n); + return this._bindAction(h, l), this._addInactiveAction(h, o, r), h; } - existingAction(e, t) { - let n = t || this._root, i = n.uuid, r = typeof e == "string" ? Lr.findByName(n, e) : e, o = r ? r.uuid : e, a = this._actionsByClip[o]; - return a !== void 0 && a.actionByRoot[i] || null; + existingAction(t, e) { + let n = e || this._root, i = n.uuid, r = typeof t == "string" ? is.findByName(n, t) : t, a = r ? r.uuid : t, o = this._actionsByClip[a]; + return o !== void 0 && o.actionByRoot[i] || null; } stopAllAction() { - let e = this._actions, t = this._nActiveActions; - for(let n = t - 1; n >= 0; --n)e[n].stop(); + let t = this._actions, e = this._nActiveActions; + for(let n = e - 1; n >= 0; --n)t[n].stop(); return this; } - update(e) { - e *= this.timeScale; - let t = this._actions, n = this._nActiveActions, i = this.time += e, r = Math.sign(e), o = this._accuIndex ^= 1; - for(let c = 0; c !== n; ++c)t[c]._update(i, e, r, o); - let a = this._bindings, l = this._nActiveBindings; - for(let c = 0; c !== l; ++c)a[c].apply(o); + update(t) { + t *= this.timeScale; + let e = this._actions, n = this._nActiveActions, i = this.time += t, r = Math.sign(t), a = this._accuIndex ^= 1; + for(let l = 0; l !== n; ++l)e[l]._update(i, t, r, a); + let o = this._bindings, c = this._nActiveBindings; + for(let l = 0; l !== c; ++l)o[l].apply(a); return this; } - setTime(e) { + setTime(t) { this.time = 0; - for(let t = 0; t < this._actions.length; t++)this._actions[t].time = 0; - return this.update(e); + for(let e = 0; e < this._actions.length; e++)this._actions[e].time = 0; + return this.update(t); } getRoot() { return this._root; } - uncacheClip(e) { - let t = this._actions, n = e.uuid, i = this._actionsByClip, r = i[n]; + uncacheClip(t) { + let e = this._actions, n = t.uuid, i = this._actionsByClip, r = i[n]; if (r !== void 0) { - let o = r.knownActions; - for(let a = 0, l = o.length; a !== l; ++a){ - let c = o[a]; - this._deactivateAction(c); - let h = c._cacheIndex, u = t[t.length - 1]; - c._cacheIndex = null, c._byClipCacheIndex = null, u._cacheIndex = h, t[h] = u, t.pop(), this._removeInactiveBindingsForAction(c); + let a = r.knownActions; + for(let o = 0, c = a.length; o !== c; ++o){ + let l = a[o]; + this._deactivateAction(l); + let h = l._cacheIndex, u = e[e.length - 1]; + l._cacheIndex = null, l._byClipCacheIndex = null, u._cacheIndex = h, e[h] = u, e.pop(), this._removeInactiveBindingsForAction(l); } delete i[n]; } } - uncacheRoot(e) { - let t = e.uuid, n = this._actionsByClip; - for(let o in n){ - let a = n[o].actionByRoot, l = a[t]; - l !== void 0 && (this._deactivateAction(l), this._removeInactiveAction(l)); + uncacheRoot(t) { + let e = t.uuid, n = this._actionsByClip; + for(let a in n){ + let o = n[a].actionByRoot, c = o[e]; + c !== void 0 && (this._deactivateAction(c), this._removeInactiveAction(c)); } - let i = this._bindingsByRootAndName, r = i[t]; - if (r !== void 0) for(let o in r){ - let a = r[o]; - a.restoreOriginalState(), this._removeInactiveBinding(a); + let i = this._bindingsByRootAndName, r = i[e]; + if (r !== void 0) for(let a in r){ + let o = r[a]; + o.restoreOriginalState(), this._removeInactiveBinding(o); } } - uncacheAction(e, t) { - let n = this.existingAction(e, t); + uncacheAction(t, e) { + let n = this.existingAction(t, e); n !== null && (this._deactivateAction(n), this._removeInactiveAction(n)); } -}; -$h.prototype._controlInterpolantsResultBuffer = new Float32Array(1); -var go = class { - constructor(e){ - typeof e == "string" && (console.warn("THREE.Uniform: Type parameter is no longer needed."), e = arguments[1]), this.value = e; +}, Eu = class s1 { + constructor(t){ + this.value = t; } clone() { - return new go(this.value.clone === void 0 ? this.value : this.value.clone()); + return new s1(this.value.clone === void 0 ? this.value : this.value.clone()); } -}, jh = class extends $n { - constructor(e, t, n = 1){ - super(e, t); - this.meshPerAttribute = n; +}, Nx = 0, Tu = class extends sn { + constructor(){ + super(), this.isUniformsGroup = !0, Object.defineProperty(this, "id", { + value: Nx++ + }), this.name = "", this.usage = kr, this.uniforms = []; } - copy(e) { - return super.copy(e), this.meshPerAttribute = e.meshPerAttribute, this; + add(t) { + return this.uniforms.push(t), this; } - clone(e) { - let t = super.clone(e); - return t.meshPerAttribute = this.meshPerAttribute, t; + remove(t) { + let e = this.uniforms.indexOf(t); + return e !== -1 && this.uniforms.splice(e, 1), this; } - toJSON(e) { - let t = super.toJSON(e); - return t.isInstancedInterleavedBuffer = !0, t.meshPerAttribute = this.meshPerAttribute, t; + setName(t) { + return this.name = t, this; } -}; -jh.prototype.isInstancedInterleavedBuffer = !0; -var Qh = class { - constructor(e, t, n, i, r){ - this.buffer = e, this.type = t, this.itemSize = n, this.elementSize = i, this.count = r, this.version = 0; + setUsage(t) { + return this.usage = t, this; } - set needsUpdate(e) { - e === !0 && this.version++; + dispose() { + return this.dispatchEvent({ + type: "dispose" + }), this; } - setBuffer(e) { - return this.buffer = e, this; + copy(t) { + this.name = t.name, this.usage = t.usage; + let e = t.uniforms; + this.uniforms.length = 0; + for(let n = 0, i = e.length; n < i; n++)this.uniforms.push(e[n].clone()); + return this; } - setType(e, t) { - return this.type = e, this.elementSize = t, this; + clone() { + return new this.constructor().copy(this); } - setItemSize(e) { - return this.itemSize = e, this; +}, wu = class extends Is { + constructor(t, e, n = 1){ + super(t, e), this.isInstancedInterleavedBuffer = !0, this.meshPerAttribute = n; } - setCount(e) { - return this.count = e, this; + copy(t) { + return super.copy(t), this.meshPerAttribute = t.meshPerAttribute, this; } -}; -Qh.prototype.isGLBufferAttribute = !0; -var Ey = class { - constructor(e, t, n = 0, i = 1 / 0){ - this.ray = new Cn(e, t), this.near = n, this.far = i, this.camera = null, this.layers = new Js, this.params = { + clone(t) { + let e = super.clone(t); + return e.meshPerAttribute = this.meshPerAttribute, e; + } + toJSON(t) { + let e = super.toJSON(t); + return e.isInstancedInterleavedBuffer = !0, e.meshPerAttribute = this.meshPerAttribute, e; + } +}, Au = class { + constructor(t, e, n, i, r){ + this.isGLBufferAttribute = !0, this.name = "", this.buffer = t, this.type = e, this.itemSize = n, this.elementSize = i, this.count = r, this.version = 0; + } + set needsUpdate(t) { + t === !0 && this.version++; + } + setBuffer(t) { + return this.buffer = t, this; + } + setType(t, e) { + return this.type = t, this.elementSize = e, this; + } + setItemSize(t) { + return this.itemSize = t, this; + } + setCount(t) { + return this.count = t, this; + } +}, Ru = class { + constructor(t, e, n = 0, i = 1 / 0){ + this.ray = new hi(t, e), this.near = n, this.far = i, this.camera = null, this.layers = new Rs, this.params = { Mesh: {}, Line: { threshold: 1 @@ -17341,91 +18911,91 @@ var Ey = class { Sprite: {} }; } - set(e, t) { - this.ray.set(e, t); + set(t, e) { + this.ray.set(t, e); } - setFromCamera(e, t) { - t && t.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(t.matrixWorld), this.ray.direction.set(e.x, e.y, .5).unproject(t).sub(this.ray.origin).normalize(), this.camera = t) : t && t.isOrthographicCamera ? (this.ray.origin.set(e.x, e.y, (t.near + t.far) / (t.near - t.far)).unproject(t), this.ray.direction.set(0, 0, -1).transformDirection(t.matrixWorld), this.camera = t) : console.error("THREE.Raycaster: Unsupported camera type: " + t.type); + setFromCamera(t, e) { + e.isPerspectiveCamera ? (this.ray.origin.setFromMatrixPosition(e.matrixWorld), this.ray.direction.set(t.x, t.y, .5).unproject(e).sub(this.ray.origin).normalize(), this.camera = e) : e.isOrthographicCamera ? (this.ray.origin.set(t.x, t.y, (e.near + e.far) / (e.near - e.far)).unproject(e), this.ray.direction.set(0, 0, -1).transformDirection(e.matrixWorld), this.camera = e) : console.error("THREE.Raycaster: Unsupported camera type: " + e.type); } - intersectObject(e, t = !0, n = []) { - return la(e, this, n, t), n.sort(Pc), n; + intersectObject(t, e = !0, n = []) { + return Nc(t, this, n, e), n.sort(Cu), n; } - intersectObjects(e, t = !0, n = []) { - for(let i = 0, r = e.length; i < r; i++)la(e[i], this, n, t); - return n.sort(Pc), n; + intersectObjects(t, e = !0, n = []) { + for(let i = 0, r = t.length; i < r; i++)Nc(t[i], this, n, e); + return n.sort(Cu), n; } }; -function Pc(s, e) { - return s.distance - e.distance; +function Cu(s1, t) { + return s1.distance - t.distance; } -function la(s, e, t, n) { - if (s.layers.test(e.layers) && s.raycast(e, t), n === !0) { - let i = s.children; - for(let r = 0, o = i.length; r < o; r++)la(i[r], e, t, !0); +function Nc(s1, t, e, n) { + if (s1.layers.test(t.layers) && s1.raycast(t, e), n === !0) { + let i = s1.children; + for(let r = 0, a = i.length; r < a; r++)Nc(i[r], t, e, !0); } } -var Ay = class { - constructor(e = 1, t = 0, n = 0){ - return this.radius = e, this.phi = t, this.theta = n, this; +var Pu = class { + constructor(t = 1, e = 0, n = 0){ + return this.radius = t, this.phi = e, this.theta = n, this; } - set(e, t, n) { - return this.radius = e, this.phi = t, this.theta = n, this; + set(t, e, n) { + return this.radius = t, this.phi = e, this.theta = n, this; } - copy(e) { - return this.radius = e.radius, this.phi = e.phi, this.theta = e.theta, this; + copy(t) { + return this.radius = t.radius, this.phi = t.phi, this.theta = t.theta, this; } makeSafe() { return this.phi = Math.max(1e-6, Math.min(Math.PI - 1e-6, this.phi)), this; } - setFromVector3(e) { - return this.setFromCartesianCoords(e.x, e.y, e.z); + setFromVector3(t) { + return this.setFromCartesianCoords(t.x, t.y, t.z); } - setFromCartesianCoords(e, t, n) { - return this.radius = Math.sqrt(e * e + t * t + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(e, n), this.phi = Math.acos(mt(t / this.radius, -1, 1))), this; + setFromCartesianCoords(t, e, n) { + return this.radius = Math.sqrt(t * t + e * e + n * n), this.radius === 0 ? (this.theta = 0, this.phi = 0) : (this.theta = Math.atan2(t, n), this.phi = Math.acos(ae(e / this.radius, -1, 1))), this; } clone() { return new this.constructor().copy(this); } -}, Cy = class { - constructor(e = 1, t = 0, n = 0){ - return this.radius = e, this.theta = t, this.y = n, this; +}, Lu = class { + constructor(t = 1, e = 0, n = 0){ + return this.radius = t, this.theta = e, this.y = n, this; } - set(e, t, n) { - return this.radius = e, this.theta = t, this.y = n, this; + set(t, e, n) { + return this.radius = t, this.theta = e, this.y = n, this; } - copy(e) { - return this.radius = e.radius, this.theta = e.theta, this.y = e.y, this; + copy(t) { + return this.radius = t.radius, this.theta = t.theta, this.y = t.y, this; } - setFromVector3(e) { - return this.setFromCartesianCoords(e.x, e.y, e.z); + setFromVector3(t) { + return this.setFromCartesianCoords(t.x, t.y, t.z); } - setFromCartesianCoords(e, t, n) { - return this.radius = Math.sqrt(e * e + n * n), this.theta = Math.atan2(e, n), this.y = t, this; + setFromCartesianCoords(t, e, n) { + return this.radius = Math.sqrt(t * t + n * n), this.theta = Math.atan2(t, n), this.y = e, this; } clone() { return new this.constructor().copy(this); } -}, Ic = new X, qi = class { - constructor(e = new X(1 / 0, 1 / 0), t = new X(-1 / 0, -1 / 0)){ - this.min = e, this.max = t; +}, Iu = new J, Uu = class { + constructor(t = new J(1 / 0, 1 / 0), e = new J(-1 / 0, -1 / 0)){ + this.isBox2 = !0, this.min = t, this.max = e; } - set(e, t) { - return this.min.copy(e), this.max.copy(t), this; + set(t, e) { + return this.min.copy(t), this.max.copy(e), this; } - setFromPoints(e) { + setFromPoints(t) { this.makeEmpty(); - for(let t = 0, n = e.length; t < n; t++)this.expandByPoint(e[t]); + for(let e = 0, n = t.length; e < n; e++)this.expandByPoint(t[e]); return this; } - setFromCenterAndSize(e, t) { - let n = Ic.copy(t).multiplyScalar(.5); - return this.min.copy(e).sub(n), this.max.copy(e).add(n), this; + setFromCenterAndSize(t, e) { + let n = Iu.copy(e).multiplyScalar(.5); + return this.min.copy(t).sub(n), this.max.copy(t).add(n), this; } clone() { return new this.constructor().copy(this); } - copy(e) { - return this.min.copy(e.min), this.max.copy(e.max), this; + copy(t) { + return this.min.copy(t.min), this.max.copy(t.max), this; } makeEmpty() { return this.min.x = this.min.y = 1 / 0, this.max.x = this.max.y = -1 / 0, this; @@ -17433,68 +19003,66 @@ var Ay = class { isEmpty() { return this.max.x < this.min.x || this.max.y < this.min.y; } - getCenter(e) { - return this.isEmpty() ? e.set(0, 0) : e.addVectors(this.min, this.max).multiplyScalar(.5); + getCenter(t) { + return this.isEmpty() ? t.set(0, 0) : t.addVectors(this.min, this.max).multiplyScalar(.5); } - getSize(e) { - return this.isEmpty() ? e.set(0, 0) : e.subVectors(this.max, this.min); + getSize(t) { + return this.isEmpty() ? t.set(0, 0) : t.subVectors(this.max, this.min); } - expandByPoint(e) { - return this.min.min(e), this.max.max(e), this; + expandByPoint(t) { + return this.min.min(t), this.max.max(t), this; } - expandByVector(e) { - return this.min.sub(e), this.max.add(e), this; + expandByVector(t) { + return this.min.sub(t), this.max.add(t), this; } - expandByScalar(e) { - return this.min.addScalar(-e), this.max.addScalar(e), this; + expandByScalar(t) { + return this.min.addScalar(-t), this.max.addScalar(t), this; } - containsPoint(e) { - return !(e.x < this.min.x || e.x > this.max.x || e.y < this.min.y || e.y > this.max.y); + containsPoint(t) { + return !(t.x < this.min.x || t.x > this.max.x || t.y < this.min.y || t.y > this.max.y); } - containsBox(e) { - return this.min.x <= e.min.x && e.max.x <= this.max.x && this.min.y <= e.min.y && e.max.y <= this.max.y; + containsBox(t) { + return this.min.x <= t.min.x && t.max.x <= this.max.x && this.min.y <= t.min.y && t.max.y <= this.max.y; } - getParameter(e, t) { - return t.set((e.x - this.min.x) / (this.max.x - this.min.x), (e.y - this.min.y) / (this.max.y - this.min.y)); + getParameter(t, e) { + return e.set((t.x - this.min.x) / (this.max.x - this.min.x), (t.y - this.min.y) / (this.max.y - this.min.y)); } - intersectsBox(e) { - return !(e.max.x < this.min.x || e.min.x > this.max.x || e.max.y < this.min.y || e.min.y > this.max.y); + intersectsBox(t) { + return !(t.max.x < this.min.x || t.min.x > this.max.x || t.max.y < this.min.y || t.min.y > this.max.y); } - clampPoint(e, t) { - return t.copy(e).clamp(this.min, this.max); + clampPoint(t, e) { + return e.copy(t).clamp(this.min, this.max); } - distanceToPoint(e) { - return Ic.copy(e).clamp(this.min, this.max).sub(e).length(); + distanceToPoint(t) { + return this.clampPoint(t, Iu).distanceTo(t); } - intersect(e) { - return this.min.max(e.min), this.max.min(e.max), this; + intersect(t) { + return this.min.max(t.min), this.max.min(t.max), this.isEmpty() && this.makeEmpty(), this; } - union(e) { - return this.min.min(e.min), this.max.max(e.max), this; + union(t) { + return this.min.min(t.min), this.max.max(t.max), this; } - translate(e) { - return this.min.add(e), this.max.add(e), this; + translate(t) { + return this.min.add(t), this.max.add(t), this; } - equals(e) { - return e.min.equals(this.min) && e.max.equals(this.max); + equals(t) { + return t.min.equals(this.min) && t.max.equals(this.max); } -}; -qi.prototype.isBox2 = !0; -var Dc = new M, Ts = new M, Kh = class { - constructor(e = new M, t = new M){ - this.start = e, this.end = t; +}, Du = new A, wr = new A, Nu = class { + constructor(t = new A, e = new A){ + this.start = t, this.end = e; } - set(e, t) { - return this.start.copy(e), this.end.copy(t), this; + set(t, e) { + return this.start.copy(t), this.end.copy(e), this; } - copy(e) { - return this.start.copy(e.start), this.end.copy(e.end), this; + copy(t) { + return this.start.copy(t.start), this.end.copy(t.end), this; } - getCenter(e) { - return e.addVectors(this.start, this.end).multiplyScalar(.5); + getCenter(t) { + return t.addVectors(this.start, this.end).multiplyScalar(.5); } - delta(e) { - return e.subVectors(this.end, this.start); + delta(t) { + return t.subVectors(this.end, this.start); } distanceSq() { return this.start.distanceToSquared(this.end); @@ -17502,32 +19070,31 @@ var Dc = new M, Ts = new M, Kh = class { distance() { return this.start.distanceTo(this.end); } - at(e, t) { - return this.delta(t).multiplyScalar(e).add(this.start); + at(t, e) { + return this.delta(e).multiplyScalar(t).add(this.start); } - closestPointToPointParameter(e, t) { - Dc.subVectors(e, this.start), Ts.subVectors(this.end, this.start); - let n = Ts.dot(Ts), r = Ts.dot(Dc) / n; - return t && (r = mt(r, 0, 1)), r; + closestPointToPointParameter(t, e) { + Du.subVectors(t, this.start), wr.subVectors(this.end, this.start); + let n = wr.dot(wr), r = wr.dot(Du) / n; + return e && (r = ae(r, 0, 1)), r; } - closestPointToPoint(e, t, n) { - let i = this.closestPointToPointParameter(e, t); + closestPointToPoint(t, e, n) { + let i = this.closestPointToPointParameter(t, e); return this.delta(n).multiplyScalar(i).add(this.start); } - applyMatrix4(e) { - return this.start.applyMatrix4(e), this.end.applyMatrix4(e), this; + applyMatrix4(t) { + return this.start.applyMatrix4(t), this.end.applyMatrix4(t), this; } - equals(e) { - return e.start.equals(this.start) && e.end.equals(this.end); + equals(t) { + return t.start.equals(this.start) && t.end.equals(this.end); } clone() { return new this.constructor().copy(this); } -}, Fc = new M, Ly = class extends Ne { - constructor(e, t){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = t; - let n = new _e, i = [ +}, Fu = new A, Ou = class extends Zt { + constructor(t, e){ + super(), this.light = t, this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = e, this.type = "SpotLightHelper"; + let n = new Vt, i = [ 0, 0, 0, @@ -17559,226 +19126,233 @@ var Dc = new M, Ts = new M, Kh = class { -1, 1 ]; - for(let o = 0, a = 1, l = 32; o < l; o++, a++){ - let c = o / l * Math.PI * 2, h = a / l * Math.PI * 2; - i.push(Math.cos(c), Math.sin(c), 1, Math.cos(h), Math.sin(h), 1); + for(let a = 0, o = 1, c = 32; a < c; a++, o++){ + let l = a / c * Math.PI * 2, h = o / c * Math.PI * 2; + i.push(Math.cos(l), Math.sin(l), 1, Math.cos(h), Math.sin(h), 1); } - n.setAttribute("position", new de(i, 3)); - let r = new ft({ + n.setAttribute("position", new _t(i, 3)); + let r = new Ee({ fog: !1, toneMapped: !1 }); - this.cone = new wt(n, r), this.add(this.cone), this.update(); + this.cone = new je(n, r), this.add(this.cone), this.update(); } dispose() { this.cone.geometry.dispose(), this.cone.material.dispose(); } update() { - this.light.updateMatrixWorld(); - let e = this.light.distance ? this.light.distance : 1e3, t = e * Math.tan(this.light.angle); - this.cone.scale.set(t, t, e), Fc.setFromMatrixPosition(this.light.target.matrixWorld), this.cone.lookAt(Fc), this.color !== void 0 ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color); - } -}, yn = new M, Es = new pe, Qo = new pe, eu = class extends wt { - constructor(e){ - let t = tu(e), n = new _e, i = [], r = [], o = new ae(0, 0, 1), a = new ae(0, 1, 0); - for(let c = 0; c < t.length; c++){ - let h = t[c]; - h.parent && h.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(o.r, o.g, o.b), r.push(a.r, a.g, a.b)); - } - n.setAttribute("position", new de(i, 3)), n.setAttribute("color", new de(r, 3)); - let l = new ft({ + this.light.updateWorldMatrix(!0, !1), this.light.target.updateWorldMatrix(!0, !1); + let t = this.light.distance ? this.light.distance : 1e3, e = t * Math.tan(this.light.angle); + this.cone.scale.set(e, e, t), Fu.setFromMatrixPosition(this.light.target.matrixWorld), this.cone.lookAt(Fu), this.color !== void 0 ? this.cone.material.color.set(this.color) : this.cone.material.color.copy(this.light.color); + } +}, Cn = new A, Ar = new Ot, so = new Ot, Bu = class extends je { + constructor(t){ + let e = Cd(t), n = new Vt, i = [], r = [], a = new ft(0, 0, 1), o = new ft(0, 1, 0); + for(let l = 0; l < e.length; l++){ + let h = e[l]; + h.parent && h.parent.isBone && (i.push(0, 0, 0), i.push(0, 0, 0), r.push(a.r, a.g, a.b), r.push(o.r, o.g, o.b)); + } + n.setAttribute("position", new _t(i, 3)), n.setAttribute("color", new _t(r, 3)); + let c = new Ee({ vertexColors: !0, depthTest: !1, depthWrite: !1, toneMapped: !1, transparent: !0 }); - super(n, l); - this.type = "SkeletonHelper", this.isSkeletonHelper = !0, this.root = e, this.bones = t, this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1; + super(n, c), this.isSkeletonHelper = !0, this.type = "SkeletonHelper", this.root = t, this.bones = e, this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1; } - updateMatrixWorld(e) { - let t = this.bones, n = this.geometry, i = n.getAttribute("position"); - Qo.copy(this.root.matrixWorld).invert(); - for(let r = 0, o = 0; r < t.length; r++){ - let a = t[r]; - a.parent && a.parent.isBone && (Es.multiplyMatrices(Qo, a.matrixWorld), yn.setFromMatrixPosition(Es), i.setXYZ(o, yn.x, yn.y, yn.z), Es.multiplyMatrices(Qo, a.parent.matrixWorld), yn.setFromMatrixPosition(Es), i.setXYZ(o + 1, yn.x, yn.y, yn.z), o += 2); + updateMatrixWorld(t) { + let e = this.bones, n = this.geometry, i = n.getAttribute("position"); + so.copy(this.root.matrixWorld).invert(); + for(let r = 0, a = 0; r < e.length; r++){ + let o = e[r]; + o.parent && o.parent.isBone && (Ar.multiplyMatrices(so, o.matrixWorld), Cn.setFromMatrixPosition(Ar), i.setXYZ(a, Cn.x, Cn.y, Cn.z), Ar.multiplyMatrices(so, o.parent.matrixWorld), Cn.setFromMatrixPosition(Ar), i.setXYZ(a + 1, Cn.x, Cn.y, Cn.z), a += 2); } - n.getAttribute("position").needsUpdate = !0, super.updateMatrixWorld(e); + n.getAttribute("position").needsUpdate = !0, super.updateMatrixWorld(t); + } + dispose() { + this.geometry.dispose(), this.material.dispose(); } }; -function tu(s) { - let e = []; - s && s.isBone && e.push(s); - for(let t = 0; t < s.children.length; t++)e.push.apply(e, tu(s.children[t])); - return e; +function Cd(s1) { + let t = []; + s1.isBone === !0 && t.push(s1); + for(let e = 0; e < s1.children.length; e++)t.push.apply(t, Cd(s1.children[e])); + return t; } -var Ry = class extends st { - constructor(e, t, n){ - let i = new Fi(t, 4, 2), r = new hn({ +var zu = class extends ve { + constructor(t, e, n){ + let i = new oa(e, 4, 2), r = new Mn({ wireframe: !0, fog: !1, toneMapped: !1 }); - super(i, r); - this.light = e, this.light.updateMatrixWorld(), this.color = n, this.type = "PointLightHelper", this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update(); + super(i, r), this.light = t, this.color = n, this.type = "PointLightHelper", this.matrix = this.light.matrixWorld, this.matrixAutoUpdate = !1, this.update(); } dispose() { this.geometry.dispose(), this.material.dispose(); } update() { - this.color !== void 0 ? this.material.color.set(this.color) : this.material.color.copy(this.light.color); + this.light.updateWorldMatrix(!0, !1), this.color !== void 0 ? this.material.color.set(this.color) : this.material.color.copy(this.light.color); } -}, Py = new M, Nc = new ae, Bc = new ae, Iy = class extends Ne { - constructor(e, t, n){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n; - let i = new Ii(t); - i.rotateY(Math.PI * .5), this.material = new hn({ +}, Fx = new A, ku = new ft, Vu = new ft, Hu = class extends Zt { + constructor(t, e, n){ + super(), this.light = t, this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, this.type = "HemisphereLightHelper"; + let i = new aa(e); + i.rotateY(Math.PI * .5), this.material = new Mn({ wireframe: !0, fog: !1, toneMapped: !1 }), this.color === void 0 && (this.material.vertexColors = !0); - let r = i.getAttribute("position"), o = new Float32Array(r.count * 3); - i.setAttribute("color", new Ue(o, 3)), this.add(new st(i, this.material)), this.update(); + let r = i.getAttribute("position"), a = new Float32Array(r.count * 3); + i.setAttribute("color", new Kt(a, 3)), this.add(new ve(i, this.material)), this.update(); } dispose() { this.children[0].geometry.dispose(), this.children[0].material.dispose(); } update() { - let e = this.children[0]; + let t = this.children[0]; if (this.color !== void 0) this.material.color.set(this.color); else { - let t = e.geometry.getAttribute("color"); - Nc.copy(this.light.color), Bc.copy(this.light.groundColor); - for(let n = 0, i = t.count; n < i; n++){ - let r = n < i / 2 ? Nc : Bc; - t.setXYZ(n, r.r, r.g, r.b); + let e = t.geometry.getAttribute("color"); + ku.copy(this.light.color), Vu.copy(this.light.groundColor); + for(let n = 0, i = e.count; n < i; n++){ + let r = n < i / 2 ? ku : Vu; + e.setXYZ(n, r.r, r.g, r.b); } - t.needsUpdate = !0; + e.needsUpdate = !0; } - e.lookAt(Py.setFromMatrixPosition(this.light.matrixWorld).negate()); + this.light.updateWorldMatrix(!0, !1), t.lookAt(Fx.setFromMatrixPosition(this.light.matrixWorld).negate()); } -}, nu = class extends wt { - constructor(e = 10, t = 10, n = 4473924, i = 8947848){ - n = new ae(n), i = new ae(i); - let r = t / 2, o = e / t, a = e / 2, l = [], c = []; - for(let d = 0, f = 0, m = -a; d <= t; d++, m += o){ - l.push(-a, 0, m, a, 0, m), l.push(m, 0, -a, m, 0, a); +}, Gu = class extends je { + constructor(t = 10, e = 10, n = 4473924, i = 8947848){ + n = new ft(n), i = new ft(i); + let r = e / 2, a = t / e, o = t / 2, c = [], l = []; + for(let d = 0, f = 0, m = -o; d <= e; d++, m += a){ + c.push(-o, 0, m, o, 0, m), c.push(m, 0, -o, m, 0, o); let x = d === r ? n : i; - x.toArray(c, f), f += 3, x.toArray(c, f), f += 3, x.toArray(c, f), f += 3, x.toArray(c, f), f += 3; + x.toArray(l, f), f += 3, x.toArray(l, f), f += 3, x.toArray(l, f), f += 3, x.toArray(l, f), f += 3; } - let h = new _e; - h.setAttribute("position", new de(l, 3)), h.setAttribute("color", new de(c, 3)); - let u = new ft({ + let h = new Vt; + h.setAttribute("position", new _t(c, 3)), h.setAttribute("color", new _t(l, 3)); + let u = new Ee({ vertexColors: !0, toneMapped: !1 }); - super(h, u); - this.type = "GridHelper"; - } -}, Dy = class extends wt { - constructor(e = 10, t = 16, n = 8, i = 64, r = 4473924, o = 8947848){ - r = new ae(r), o = new ae(o); - let a = [], l = []; - for(let u = 0; u <= t; u++){ - let d = u / t * (Math.PI * 2), f = Math.sin(d) * e, m = Math.cos(d) * e; - a.push(0, 0, 0), a.push(f, 0, m); - let x = u & 1 ? r : o; - l.push(x.r, x.g, x.b), l.push(x.r, x.g, x.b); - } - for(let u = 0; u <= n; u++){ - let d = u & 1 ? r : o, f = e - e / n * u; + super(h, u), this.type = "GridHelper"; + } + dispose() { + this.geometry.dispose(), this.material.dispose(); + } +}, Wu = class extends je { + constructor(t = 10, e = 16, n = 8, i = 64, r = 4473924, a = 8947848){ + r = new ft(r), a = new ft(a); + let o = [], c = []; + if (e > 1) for(let u = 0; u < e; u++){ + let d = u / e * (Math.PI * 2), f = Math.sin(d) * t, m = Math.cos(d) * t; + o.push(0, 0, 0), o.push(f, 0, m); + let x = u & 1 ? r : a; + c.push(x.r, x.g, x.b), c.push(x.r, x.g, x.b); + } + for(let u = 0; u < n; u++){ + let d = u & 1 ? r : a, f = t - t / n * u; for(let m = 0; m < i; m++){ - let x = m / i * (Math.PI * 2), v = Math.sin(x) * f, g = Math.cos(x) * f; - a.push(v, 0, g), l.push(d.r, d.g, d.b), x = (m + 1) / i * (Math.PI * 2), v = Math.sin(x) * f, g = Math.cos(x) * f, a.push(v, 0, g), l.push(d.r, d.g, d.b); + let x = m / i * (Math.PI * 2), g = Math.sin(x) * f, p = Math.cos(x) * f; + o.push(g, 0, p), c.push(d.r, d.g, d.b), x = (m + 1) / i * (Math.PI * 2), g = Math.sin(x) * f, p = Math.cos(x) * f, o.push(g, 0, p), c.push(d.r, d.g, d.b); } } - let c = new _e; - c.setAttribute("position", new de(a, 3)), c.setAttribute("color", new de(l, 3)); - let h = new ft({ + let l = new Vt; + l.setAttribute("position", new _t(o, 3)), l.setAttribute("color", new _t(c, 3)); + let h = new Ee({ vertexColors: !0, toneMapped: !1 }); - super(c, h); - this.type = "PolarGridHelper"; + super(l, h), this.type = "PolarGridHelper"; } -}, zc = new M, As = new M, Uc = new M, Fy = class extends Ne { - constructor(e, t, n){ - super(); - this.light = e, this.light.updateMatrixWorld(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, t === void 0 && (t = 1); - let i = new _e; - i.setAttribute("position", new de([ - -t, - t, + dispose() { + this.geometry.dispose(), this.material.dispose(); + } +}, Xu = new A, Rr = new A, qu = new A, Yu = class extends Zt { + constructor(t, e, n){ + super(), this.light = t, this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.color = n, this.type = "DirectionalLightHelper", e === void 0 && (e = 1); + let i = new Vt; + i.setAttribute("position", new _t([ + -e, + e, 0, - t, - t, + e, + e, 0, - t, - -t, + e, + -e, 0, - -t, - -t, + -e, + -e, 0, - -t, - t, + -e, + e, 0 ], 3)); - let r = new ft({ + let r = new Ee({ fog: !1, toneMapped: !1 }); - this.lightPlane = new on(i, r), this.add(this.lightPlane), i = new _e, i.setAttribute("position", new de([ + this.lightPlane = new Sn(i, r), this.add(this.lightPlane), i = new Vt, i.setAttribute("position", new _t([ 0, 0, 0, 0, 0, 1 - ], 3)), this.targetLine = new on(i, r), this.add(this.targetLine), this.update(); + ], 3)), this.targetLine = new Sn(i, r), this.add(this.targetLine), this.update(); } dispose() { this.lightPlane.geometry.dispose(), this.lightPlane.material.dispose(), this.targetLine.geometry.dispose(), this.targetLine.material.dispose(); } update() { - zc.setFromMatrixPosition(this.light.matrixWorld), As.setFromMatrixPosition(this.light.target.matrixWorld), Uc.subVectors(As, zc), this.lightPlane.lookAt(As), this.color !== void 0 ? (this.lightPlane.material.color.set(this.color), this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color), this.targetLine.material.color.copy(this.light.color)), this.targetLine.lookAt(As), this.targetLine.scale.z = Uc.length(); + this.light.updateWorldMatrix(!0, !1), this.light.target.updateWorldMatrix(!0, !1), Xu.setFromMatrixPosition(this.light.matrixWorld), Rr.setFromMatrixPosition(this.light.target.matrixWorld), qu.subVectors(Rr, Xu), this.lightPlane.lookAt(Rr), this.color !== void 0 ? (this.lightPlane.material.color.set(this.color), this.targetLine.material.color.set(this.color)) : (this.lightPlane.material.color.copy(this.light.color), this.targetLine.material.color.copy(this.light.color)), this.targetLine.lookAt(Rr), this.targetLine.scale.z = qu.length(); } -}, Cs = new M, Qe = new Ir, Ny = class extends wt { - constructor(e){ - let t = new _e, n = new ft({ +}, Cr = new A, re = new Cs, Zu = class extends je { + constructor(t){ + let e = new Vt, n = new Ee({ color: 16777215, vertexColors: !0, toneMapped: !1 - }), i = [], r = [], o = {}, a = new ae(16755200), l = new ae(16711680), c = new ae(43775), h = new ae(16777215), u = new ae(3355443); - d("n1", "n2", a), d("n2", "n4", a), d("n4", "n3", a), d("n3", "n1", a), d("f1", "f2", a), d("f2", "f4", a), d("f4", "f3", a), d("f3", "f1", a), d("n1", "f1", a), d("n2", "f2", a), d("n3", "f3", a), d("n4", "f4", a), d("p", "n1", l), d("p", "n2", l), d("p", "n3", l), d("p", "n4", l), d("u1", "u2", c), d("u2", "u3", c), d("u3", "u1", c), d("c", "t", h), d("p", "c", u), d("cn1", "cn2", u), d("cn3", "cn4", u), d("cf1", "cf2", u), d("cf3", "cf4", u); - function d(m, x, v) { - f(m, v), f(x, v); + }), i = [], r = [], a = {}; + o("n1", "n2"), o("n2", "n4"), o("n4", "n3"), o("n3", "n1"), o("f1", "f2"), o("f2", "f4"), o("f4", "f3"), o("f3", "f1"), o("n1", "f1"), o("n2", "f2"), o("n3", "f3"), o("n4", "f4"), o("p", "n1"), o("p", "n2"), o("p", "n3"), o("p", "n4"), o("u1", "u2"), o("u2", "u3"), o("u3", "u1"), o("c", "t"), o("p", "c"), o("cn1", "cn2"), o("cn3", "cn4"), o("cf1", "cf2"), o("cf3", "cf4"); + function o(m, x) { + c(m), c(x); } - function f(m, x) { - i.push(0, 0, 0), r.push(x.r, x.g, x.b), o[m] === void 0 && (o[m] = []), o[m].push(i.length / 3 - 1); + function c(m) { + i.push(0, 0, 0), r.push(0, 0, 0), a[m] === void 0 && (a[m] = []), a[m].push(i.length / 3 - 1); } - t.setAttribute("position", new de(i, 3)), t.setAttribute("color", new de(r, 3)); - super(t, n); - this.type = "CameraHelper", this.camera = e, this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(), this.matrix = e.matrixWorld, this.matrixAutoUpdate = !1, this.pointMap = o, this.update(); + e.setAttribute("position", new _t(i, 3)), e.setAttribute("color", new _t(r, 3)), super(e, n), this.type = "CameraHelper", this.camera = t, this.camera.updateProjectionMatrix && this.camera.updateProjectionMatrix(), this.matrix = t.matrixWorld, this.matrixAutoUpdate = !1, this.pointMap = a, this.update(); + let l = new ft(16755200), h = new ft(16711680), u = new ft(43775), d = new ft(16777215), f = new ft(3355443); + this.setColors(l, h, u, d, f); + } + setColors(t, e, n, i, r) { + let o = this.geometry.getAttribute("color"); + o.setXYZ(0, t.r, t.g, t.b), o.setXYZ(1, t.r, t.g, t.b), o.setXYZ(2, t.r, t.g, t.b), o.setXYZ(3, t.r, t.g, t.b), o.setXYZ(4, t.r, t.g, t.b), o.setXYZ(5, t.r, t.g, t.b), o.setXYZ(6, t.r, t.g, t.b), o.setXYZ(7, t.r, t.g, t.b), o.setXYZ(8, t.r, t.g, t.b), o.setXYZ(9, t.r, t.g, t.b), o.setXYZ(10, t.r, t.g, t.b), o.setXYZ(11, t.r, t.g, t.b), o.setXYZ(12, t.r, t.g, t.b), o.setXYZ(13, t.r, t.g, t.b), o.setXYZ(14, t.r, t.g, t.b), o.setXYZ(15, t.r, t.g, t.b), o.setXYZ(16, t.r, t.g, t.b), o.setXYZ(17, t.r, t.g, t.b), o.setXYZ(18, t.r, t.g, t.b), o.setXYZ(19, t.r, t.g, t.b), o.setXYZ(20, t.r, t.g, t.b), o.setXYZ(21, t.r, t.g, t.b), o.setXYZ(22, t.r, t.g, t.b), o.setXYZ(23, t.r, t.g, t.b), o.setXYZ(24, e.r, e.g, e.b), o.setXYZ(25, e.r, e.g, e.b), o.setXYZ(26, e.r, e.g, e.b), o.setXYZ(27, e.r, e.g, e.b), o.setXYZ(28, e.r, e.g, e.b), o.setXYZ(29, e.r, e.g, e.b), o.setXYZ(30, e.r, e.g, e.b), o.setXYZ(31, e.r, e.g, e.b), o.setXYZ(32, n.r, n.g, n.b), o.setXYZ(33, n.r, n.g, n.b), o.setXYZ(34, n.r, n.g, n.b), o.setXYZ(35, n.r, n.g, n.b), o.setXYZ(36, n.r, n.g, n.b), o.setXYZ(37, n.r, n.g, n.b), o.setXYZ(38, i.r, i.g, i.b), o.setXYZ(39, i.r, i.g, i.b), o.setXYZ(40, r.r, r.g, r.b), o.setXYZ(41, r.r, r.g, r.b), o.setXYZ(42, r.r, r.g, r.b), o.setXYZ(43, r.r, r.g, r.b), o.setXYZ(44, r.r, r.g, r.b), o.setXYZ(45, r.r, r.g, r.b), o.setXYZ(46, r.r, r.g, r.b), o.setXYZ(47, r.r, r.g, r.b), o.setXYZ(48, r.r, r.g, r.b), o.setXYZ(49, r.r, r.g, r.b), o.needsUpdate = !0; } update() { - let e = this.geometry, t = this.pointMap, n = 1, i = 1; - Qe.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse), et("c", t, e, Qe, 0, 0, -1), et("t", t, e, Qe, 0, 0, 1), et("n1", t, e, Qe, -n, -i, -1), et("n2", t, e, Qe, n, -i, -1), et("n3", t, e, Qe, -n, i, -1), et("n4", t, e, Qe, n, i, -1), et("f1", t, e, Qe, -n, -i, 1), et("f2", t, e, Qe, n, -i, 1), et("f3", t, e, Qe, -n, i, 1), et("f4", t, e, Qe, n, i, 1), et("u1", t, e, Qe, n * .7, i * 1.1, -1), et("u2", t, e, Qe, -n * .7, i * 1.1, -1), et("u3", t, e, Qe, 0, i * 2, -1), et("cf1", t, e, Qe, -n, 0, 1), et("cf2", t, e, Qe, n, 0, 1), et("cf3", t, e, Qe, 0, -i, 1), et("cf4", t, e, Qe, 0, i, 1), et("cn1", t, e, Qe, -n, 0, -1), et("cn2", t, e, Qe, n, 0, -1), et("cn3", t, e, Qe, 0, -i, -1), et("cn4", t, e, Qe, 0, i, -1), e.getAttribute("position").needsUpdate = !0; + let t = this.geometry, e = this.pointMap, n = 1, i = 1; + re.projectionMatrixInverse.copy(this.camera.projectionMatrixInverse), ce("c", e, t, re, 0, 0, -1), ce("t", e, t, re, 0, 0, 1), ce("n1", e, t, re, -n, -i, -1), ce("n2", e, t, re, n, -i, -1), ce("n3", e, t, re, -n, i, -1), ce("n4", e, t, re, n, i, -1), ce("f1", e, t, re, -n, -i, 1), ce("f2", e, t, re, n, -i, 1), ce("f3", e, t, re, -n, i, 1), ce("f4", e, t, re, n, i, 1), ce("u1", e, t, re, n * .7, i * 1.1, -1), ce("u2", e, t, re, -n * .7, i * 1.1, -1), ce("u3", e, t, re, 0, i * 2, -1), ce("cf1", e, t, re, -n, 0, 1), ce("cf2", e, t, re, n, 0, 1), ce("cf3", e, t, re, 0, -i, 1), ce("cf4", e, t, re, 0, i, 1), ce("cn1", e, t, re, -n, 0, -1), ce("cn2", e, t, re, n, 0, -1), ce("cn3", e, t, re, 0, -i, -1), ce("cn4", e, t, re, 0, i, -1), t.getAttribute("position").needsUpdate = !0; } dispose() { this.geometry.dispose(), this.material.dispose(); } }; -function et(s, e, t, n, i, r, o) { - Cs.set(i, r, o).unproject(n); - let a = e[s]; - if (a !== void 0) { - let l = t.getAttribute("position"); - for(let c = 0, h = a.length; c < h; c++)l.setXYZ(a[c], Cs.x, Cs.y, Cs.z); +function ce(s1, t, e, n, i, r, a) { + Cr.set(i, r, a).unproject(n); + let o = t[s1]; + if (o !== void 0) { + let c = e.getAttribute("position"); + for(let l = 0, h = o.length; l < h; l++)c.setXYZ(o[l], Cr.x, Cr.y, Cr.z); } } -var Ls = new Lt, iu = class extends wt { - constructor(e, t = 16776960){ +var Pr = new Ke, Ju = class extends je { + constructor(t, e = 16776960){ let n = new Uint16Array([ 0, 1, @@ -17804,27 +19378,28 @@ var Ls = new Lt, iu = class extends wt { 6, 3, 7 - ]), i = new Float32Array(8 * 3), r = new _e; - r.setIndex(new Ue(n, 1)), r.setAttribute("position", new Ue(i, 3)); - super(r, new ft({ - color: t, + ]), i = new Float32Array(8 * 3), r = new Vt; + r.setIndex(new Kt(n, 1)), r.setAttribute("position", new Kt(i, 3)), super(r, new Ee({ + color: e, toneMapped: !1 - })); - this.object = e, this.type = "BoxHelper", this.matrixAutoUpdate = !1, this.update(); + })), this.object = t, this.type = "BoxHelper", this.matrixAutoUpdate = !1, this.update(); + } + update(t) { + if (t !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && Pr.setFromObject(this.object), Pr.isEmpty()) return; + let e = Pr.min, n = Pr.max, i = this.geometry.attributes.position, r = i.array; + r[0] = n.x, r[1] = n.y, r[2] = n.z, r[3] = e.x, r[4] = n.y, r[5] = n.z, r[6] = e.x, r[7] = e.y, r[8] = n.z, r[9] = n.x, r[10] = e.y, r[11] = n.z, r[12] = n.x, r[13] = n.y, r[14] = e.z, r[15] = e.x, r[16] = n.y, r[17] = e.z, r[18] = e.x, r[19] = e.y, r[20] = e.z, r[21] = n.x, r[22] = e.y, r[23] = e.z, i.needsUpdate = !0, this.geometry.computeBoundingSphere(); } - update(e) { - if (e !== void 0 && console.warn("THREE.BoxHelper: .update() has no longer arguments."), this.object !== void 0 && Ls.setFromObject(this.object), Ls.isEmpty()) return; - let t = Ls.min, n = Ls.max, i = this.geometry.attributes.position, r = i.array; - r[0] = n.x, r[1] = n.y, r[2] = n.z, r[3] = t.x, r[4] = n.y, r[5] = n.z, r[6] = t.x, r[7] = t.y, r[8] = n.z, r[9] = n.x, r[10] = t.y, r[11] = n.z, r[12] = n.x, r[13] = n.y, r[14] = t.z, r[15] = t.x, r[16] = n.y, r[17] = t.z, r[18] = t.x, r[19] = t.y, r[20] = t.z, r[21] = n.x, r[22] = t.y, r[23] = t.z, i.needsUpdate = !0, this.geometry.computeBoundingSphere(); + setFromObject(t) { + return this.object = t, this.update(), this; } - setFromObject(e) { - return this.object = e, this.update(), this; + copy(t, e) { + return super.copy(t, e), this.object = t.object, this; } - copy(e) { - return wt.prototype.copy.call(this, e), this.object = e.object, this; + dispose() { + this.geometry.dispose(), this.material.dispose(); } -}, By = class extends wt { - constructor(e, t = 16776960){ +}, $u = class extends je { + constructor(t, e = 16776960){ let n = new Uint16Array([ 0, 1, @@ -17875,79 +19450,72 @@ var Ls = new Lt, iu = class extends wt { 1, -1, -1 - ], r = new _e; - r.setIndex(new Ue(n, 1)), r.setAttribute("position", new de(i, 3)); - super(r, new ft({ - color: t, + ], r = new Vt; + r.setIndex(new Kt(n, 1)), r.setAttribute("position", new _t(i, 3)), super(r, new Ee({ + color: e, toneMapped: !1 - })); - this.box = e, this.type = "Box3Helper", this.geometry.computeBoundingSphere(); + })), this.box = t, this.type = "Box3Helper", this.geometry.computeBoundingSphere(); + } + updateMatrixWorld(t) { + let e = this.box; + e.isEmpty() || (e.getCenter(this.position), e.getSize(this.scale), this.scale.multiplyScalar(.5), super.updateMatrixWorld(t)); } - updateMatrixWorld(e) { - let t = this.box; - t.isEmpty() || (t.getCenter(this.position), t.getSize(this.scale), this.scale.multiplyScalar(.5), super.updateMatrixWorld(e)); + dispose() { + this.geometry.dispose(), this.material.dispose(); } -}, zy = class extends on { - constructor(e, t = 1, n = 16776960){ +}, Ku = class extends Sn { + constructor(t, e = 1, n = 16776960){ let i = n, r = [ 1, -1, - 1, + 0, -1, 1, - 1, + 0, -1, -1, + 0, 1, 1, - 1, - 1, + 0, -1, 1, - 1, + 0, -1, -1, - 1, + 0, 1, -1, + 0, 1, 1, + 0 + ], a = new Vt; + a.setAttribute("position", new _t(r, 3)), a.computeBoundingSphere(), super(a, new Ee({ + color: i, + toneMapped: !1 + })), this.type = "PlaneHelper", this.plane = t, this.size = e; + let o = [ 1, 1, 0, - 0, + -1, 1, 0, + -1, + -1, 0, - 0 - ], o = new _e; - o.setAttribute("position", new de(r, 3)), o.computeBoundingSphere(); - super(o, new ft({ - color: i, - toneMapped: !1 - })); - this.type = "PlaneHelper", this.plane = e, this.size = t; - let a = [ - 1, - 1, - 1, - -1, - 1, - 1, - -1, - -1, - 1, - 1, 1, 1, + 0, -1, -1, - 1, + 0, 1, -1, - 1 - ], l = new _e; - l.setAttribute("position", new de(a, 3)), l.computeBoundingSphere(), this.add(new st(l, new hn({ + 0 + ], c = new Vt; + c.setAttribute("position", new _t(o, 3)), c.computeBoundingSphere(), this.add(new ve(c, new Mn({ color: i, opacity: .2, transparent: !0, @@ -17955,1542 +19523,600 @@ var Ls = new Lt, iu = class extends wt { toneMapped: !1 }))); } - updateMatrixWorld(e) { - let t = -this.plane.constant; - Math.abs(t) < 1e-8 && (t = 1e-8), this.scale.set(.5 * this.size, .5 * this.size, t), this.children[0].material.side = t < 0 ? it : Ai, this.lookAt(this.plane.normal), super.updateMatrixWorld(e); + updateMatrixWorld(t) { + this.position.set(0, 0, 0), this.scale.set(.5 * this.size, .5 * this.size, 1), this.lookAt(this.plane.normal), this.translateZ(-this.plane.constant), super.updateMatrixWorld(t); } -}, Oc = new M, Rs, Ko, Uy = class extends Ne { - constructor(e = new M(0, 0, 1), t = new M(0, 0, 0), n = 1, i = 16776960, r = n * .2, o = r * .2){ - super(); - this.type = "ArrowHelper", Rs === void 0 && (Rs = new _e, Rs.setAttribute("position", new de([ + dispose() { + this.geometry.dispose(), this.material.dispose(), this.children[0].geometry.dispose(), this.children[0].material.dispose(); + } +}, Qu = new A, Lr, ro, ju = class extends Zt { + constructor(t = new A(0, 0, 1), e = new A(0, 0, 0), n = 1, i = 16776960, r = n * .2, a = r * .2){ + super(), this.type = "ArrowHelper", Lr === void 0 && (Lr = new Vt, Lr.setAttribute("position", new _t([ 0, 0, 0, 0, 1, 0 - ], 3)), Ko = new Jn(0, .5, 1, 5, 1), Ko.translate(0, -.5, 0)), this.position.copy(t), this.line = new on(Rs, new ft({ + ], 3)), ro = new Fs(0, .5, 1, 5, 1), ro.translate(0, -.5, 0)), this.position.copy(e), this.line = new Sn(Lr, new Ee({ color: i, toneMapped: !1 - })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new st(Ko, new hn({ + })), this.line.matrixAutoUpdate = !1, this.add(this.line), this.cone = new ve(ro, new Mn({ color: i, toneMapped: !1 - })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(e), this.setLength(n, r, o); + })), this.cone.matrixAutoUpdate = !1, this.add(this.cone), this.setDirection(t), this.setLength(n, r, a); } - setDirection(e) { - if (e.y > .99999) this.quaternion.set(0, 0, 0, 1); - else if (e.y < -.99999) this.quaternion.set(1, 0, 0, 0); + setDirection(t) { + if (t.y > .99999) this.quaternion.set(0, 0, 0, 1); + else if (t.y < -.99999) this.quaternion.set(1, 0, 0, 0); else { - Oc.set(e.z, 0, -e.x).normalize(); - let t = Math.acos(e.y); - this.quaternion.setFromAxisAngle(Oc, t); + Qu.set(t.z, 0, -t.x).normalize(); + let e = Math.acos(t.y); + this.quaternion.setFromAxisAngle(Qu, e); } } - setLength(e, t = e * .2, n = t * .2) { - this.line.scale.set(1, Math.max(1e-4, e - t), 1), this.line.updateMatrix(), this.cone.scale.set(n, t, n), this.cone.position.y = e, this.cone.updateMatrix(); + setLength(t, e = t * .2, n = e * .2) { + this.line.scale.set(1, Math.max(1e-4, t - e), 1), this.line.updateMatrix(), this.cone.scale.set(n, e, n), this.cone.position.y = t, this.cone.updateMatrix(); } - setColor(e) { - this.line.material.color.set(e), this.cone.material.color.set(e); + setColor(t) { + this.line.material.color.set(t), this.cone.material.color.set(t); } - copy(e) { - return super.copy(e, !1), this.line.copy(e.line), this.cone.copy(e.cone), this; + copy(t) { + return super.copy(t, !1), this.line.copy(t.line), this.cone.copy(t.cone), this; } -}, ru = class extends wt { - constructor(e = 1){ - let t = [ - 0, - 0, - 0, - e, - 0, - 0, - 0, - 0, - 0, - 0, - e, - 0, - 0, - 0, - 0, - 0, - 0, - e - ], n = [ - 1, - 0, - 0, - 1, - .6, - 0, - 0, - 1, - 0, - .6, - 1, - 0, + dispose() { + this.line.geometry.dispose(), this.line.material.dispose(), this.cone.geometry.dispose(), this.cone.material.dispose(); + } +}, td = class extends je { + constructor(t = 1){ + let e = [ 0, 0, - 1, 0, - .6, - 1 - ], i = new _e; - i.setAttribute("position", new de(t, 3)), i.setAttribute("color", new de(n, 3)); - let r = new ft({ - vertexColors: !0, - toneMapped: !1 - }); - super(i, r); - this.type = "AxesHelper"; - } - setColors(e, t, n) { - let i = new ae, r = this.geometry.attributes.color.array; - return i.set(e), i.toArray(r, 0), i.toArray(r, 3), i.set(t), i.toArray(r, 6), i.toArray(r, 9), i.set(n), i.toArray(r, 12), i.toArray(r, 15), this.geometry.attributes.color.needsUpdate = !0, this; - } - dispose() { - this.geometry.dispose(), this.material.dispose(); - } -}, Oy = class { - constructor(){ - this.type = "ShapePath", this.color = new ae, this.subPaths = [], this.currentPath = null; - } - moveTo(e, t) { - return this.currentPath = new gr, this.subPaths.push(this.currentPath), this.currentPath.moveTo(e, t), this; - } - lineTo(e, t) { - return this.currentPath.lineTo(e, t), this; - } - quadraticCurveTo(e, t, n, i) { - return this.currentPath.quadraticCurveTo(e, t, n, i), this; - } - bezierCurveTo(e, t, n, i, r, o) { - return this.currentPath.bezierCurveTo(e, t, n, i, r, o), this; - } - splineThru(e) { - return this.currentPath.splineThru(e), this; - } - toShapes(e, t) { - function n(p) { - let _ = []; - for(let y = 0, b = p.length; y < b; y++){ - let A = p[y], L = new Xt; - L.curves = A.curves, _.push(L); - } - return _; - } - function i(p, _) { - let y = _.length, b = !1; - for(let A = y - 1, L = 0; L < y; A = L++){ - let I = _[A], k = _[L], B = k.x - I.x, P = k.y - I.y; - if (Math.abs(P) > Number.EPSILON) { - if (P < 0 && (I = _[L], B = -B, k = _[A], P = -P), p.y < I.y || p.y > k.y) continue; - if (p.y === I.y) { - if (p.x === I.x) return !0; - } else { - let w = P * (p.x - I.x) - B * (p.y - I.y); - if (w === 0) return !0; - if (w < 0) continue; - b = !b; - } - } else { - if (p.y !== I.y) continue; - if (k.x <= p.x && p.x <= I.x || I.x <= p.x && p.x <= k.x) return !0; - } - } - return b; - } - let r = Jt.isClockWise, o = this.subPaths; - if (o.length === 0) return []; - if (t === !0) return n(o); - let a, l, c, h = []; - if (o.length === 1) return l = o[0], c = new Xt, c.curves = l.curves, h.push(c), h; - let u = !r(o[0].getPoints()); - u = e ? !u : u; - let d = [], f = [], m = [], x = 0, v; - f[x] = void 0, m[x] = []; - for(let p = 0, _ = o.length; p < _; p++)l = o[p], v = l.getPoints(), a = r(v), a = e ? !a : a, a ? (!u && f[x] && x++, f[x] = { - s: new Xt, - p: v - }, f[x].s.curves = l.curves, u && x++, m[x] = []) : m[x].push({ - h: l, - p: v[0] - }); - if (!f[0]) return n(o); - if (f.length > 1) { - let p = !1, _ = []; - for(let y = 0, b = f.length; y < b; y++)d[y] = []; - for(let y = 0, b = f.length; y < b; y++){ - let A = m[y]; - for(let L = 0; L < A.length; L++){ - let I = A[L], k = !0; - for(let B = 0; B < f.length; B++)i(I.p, f[B].p) && (y !== B && _.push({ - froms: y, - tos: B, - hole: L - }), k ? (k = !1, d[B].push(I)) : p = !0); - k && d[y].push(I); - } - } - _.length > 0 && (p || (m = d)); - } - let g; - for(let p = 0, _ = f.length; p < _; p++){ - c = f[p].s, h.push(c), g = m[p]; - for(let y = 0, b = g.length; y < b; y++)c.holes.push(g[y].h); - } - return h; - } -}, su = new Float32Array(1), Hy = new Int32Array(su.buffer), ky = class { - static toHalfFloat(e) { - e > 65504 && (console.warn("THREE.DataUtils.toHalfFloat(): value exceeds 65504."), e = 65504), su[0] = e; - let t = Hy[0], n = t >> 16 & 32768, i = t >> 12 & 2047, r = t >> 23 & 255; - return r < 103 ? n : r > 142 ? (n |= 31744, n |= (r == 255 ? 0 : 1) && t & 8388607, n) : r < 113 ? (i |= 2048, n |= (i >> 114 - r) + (i >> 113 - r & 1), n) : (n |= r - 112 << 10 | i >> 1, n += i & 1, n); - } -}, b0 = 0, w0 = 1, S0 = 0, T0 = 1, E0 = 2; -function A0(s) { - return console.warn("THREE.MeshFaceMaterial has been removed. Use an Array instead."), s; -} -function C0(s = []) { - return console.warn("THREE.MultiMaterial has been removed. Use an Array instead."), s.isMultiMaterial = !0, s.materials = s, s.clone = function() { - return s.slice(); - }, s; -} -function L0(s, e) { - return console.warn("THREE.PointCloud has been renamed to THREE.Points."), new zr(s, e); -} -function R0(s) { - return console.warn("THREE.Particle has been renamed to THREE.Sprite."), new ro(s); -} -function P0(s, e) { - return console.warn("THREE.ParticleSystem has been renamed to THREE.Points."), new zr(s, e); -} -function I0(s) { - return console.warn("THREE.PointCloudMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function D0(s) { - return console.warn("THREE.ParticleBasicMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function F0(s) { - return console.warn("THREE.ParticleSystemMaterial has been renamed to THREE.PointsMaterial."), new jn(s); -} -function N0(s, e, t) { - return console.warn("THREE.Vertex has been removed. Use THREE.Vector3 instead."), new M(s, e, t); -} -function B0(s, e) { - return console.warn("THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setUsage( THREE.DynamicDrawUsage ) instead."), new Ue(s, e).setUsage(ur); -} -function z0(s, e) { - return console.warn("THREE.Int8Attribute has been removed. Use new THREE.Int8BufferAttribute() instead."), new jc(s, e); -} -function U0(s, e) { - return console.warn("THREE.Uint8Attribute has been removed. Use new THREE.Uint8BufferAttribute() instead."), new Qc(s, e); -} -function O0(s, e) { - return console.warn("THREE.Uint8ClampedAttribute has been removed. Use new THREE.Uint8ClampedBufferAttribute() instead."), new Kc(s, e); -} -function H0(s, e) { - return console.warn("THREE.Int16Attribute has been removed. Use new THREE.Int16BufferAttribute() instead."), new eh(s, e); -} -function k0(s, e) { - return console.warn("THREE.Uint16Attribute has been removed. Use new THREE.Uint16BufferAttribute() instead."), new Ys(s, e); -} -function G0(s, e) { - return console.warn("THREE.Int32Attribute has been removed. Use new THREE.Int32BufferAttribute() instead."), new th(s, e); -} -function V0(s, e) { - return console.warn("THREE.Uint32Attribute has been removed. Use new THREE.Uint32BufferAttribute() instead."), new Zs(s, e); -} -function W0(s, e) { - return console.warn("THREE.Float32Attribute has been removed. Use new THREE.Float32BufferAttribute() instead."), new de(s, e); -} -function q0(s, e) { - return console.warn("THREE.Float64Attribute has been removed. Use new THREE.Float64BufferAttribute() instead."), new ih(s, e); -} -Ct.create = function(s, e) { - return console.log("THREE.Curve.create() has been deprecated"), s.prototype = Object.create(Ct.prototype), s.prototype.constructor = s, s.prototype.getPoint = e, s; -}; -gr.prototype.fromPoints = function(s) { - return console.warn("THREE.Path: .fromPoints() has been renamed to .setFromPoints()."), this.setFromPoints(s); -}; -function X0(s) { - return console.warn("THREE.AxisHelper has been renamed to THREE.AxesHelper."), new ru(s); -} -function J0(s, e) { - return console.warn("THREE.BoundingBoxHelper has been deprecated. Creating a THREE.BoxHelper instead."), new iu(s, e); -} -function Y0(s, e) { - return console.warn("THREE.EdgesHelper has been removed. Use THREE.EdgesGeometry instead."), new wt(new _a(s.geometry), new ft({ - color: e !== void 0 ? e : 16777215 - })); -} -nu.prototype.setColors = function() { - console.error("THREE.GridHelper: setColors() has been deprecated, pass them in the constructor instead."); -}; -eu.prototype.update = function() { - console.error("THREE.SkeletonHelper: update() no longer needs to be called."); -}; -function Z0(s, e) { - return console.warn("THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead."), new wt(new Ea(s.geometry), new ft({ - color: e !== void 0 ? e : 16777215 - })); -} -bt.prototype.extractUrlBase = function(s) { - return console.warn("THREE.Loader: .extractUrlBase() has been deprecated. Use THREE.LoaderUtils.extractUrlBase() instead."), Gs.extractUrlBase(s); -}; -bt.Handlers = { - add: function() { - console.error("THREE.Loader: Handlers.add() has been removed. Use LoadingManager.addHandler() instead."); - }, - get: function() { - console.error("THREE.Loader: Handlers.get() has been removed. Use LoadingManager.getHandler() instead."); - } -}; -function $0(s) { - return console.warn("THREE.XHRLoader has been renamed to THREE.FileLoader."), new Yt(s); -} -function j0(s) { - return console.warn("THREE.BinaryTextureLoader has been renamed to THREE.DataTextureLoader."), new Nh(s); -} -qi.prototype.center = function(s) { - return console.warn("THREE.Box2: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -qi.prototype.empty = function() { - return console.warn("THREE.Box2: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -qi.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -qi.prototype.size = function(s) { - return console.warn("THREE.Box2: .size() has been renamed to .getSize()."), this.getSize(s); -}; -Lt.prototype.center = function(s) { - return console.warn("THREE.Box3: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -Lt.prototype.empty = function() { - return console.warn("THREE.Box3: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -Lt.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -Lt.prototype.isIntersectionSphere = function(s) { - return console.warn("THREE.Box3: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(s); -}; -Lt.prototype.size = function(s) { - return console.warn("THREE.Box3: .size() has been renamed to .getSize()."), this.getSize(s); -}; -An.prototype.empty = function() { - return console.warn("THREE.Sphere: .empty() has been renamed to .isEmpty()."), this.isEmpty(); -}; -Dr.prototype.setFromMatrix = function(s) { - return console.warn("THREE.Frustum: .setFromMatrix() has been renamed to .setFromProjectionMatrix()."), this.setFromProjectionMatrix(s); -}; -Kh.prototype.center = function(s) { - return console.warn("THREE.Line3: .center() has been renamed to .getCenter()."), this.getCenter(s); -}; -lt.prototype.flattenToArrayOffset = function(s, e) { - return console.warn("THREE.Matrix3: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(s, e); -}; -lt.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Matrix3: .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead."), s.applyMatrix3(this); -}; -lt.prototype.multiplyVector3Array = function() { - console.error("THREE.Matrix3: .multiplyVector3Array() has been removed."); -}; -lt.prototype.applyToBufferAttribute = function(s) { - return console.warn("THREE.Matrix3: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix3( matrix ) instead."), s.applyMatrix3(this); -}; -lt.prototype.applyToVector3Array = function() { - console.error("THREE.Matrix3: .applyToVector3Array() has been removed."); -}; -lt.prototype.getInverse = function(s) { - return console.warn("THREE.Matrix3: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(s).invert(); -}; -pe.prototype.extractPosition = function(s) { - return console.warn("THREE.Matrix4: .extractPosition() has been renamed to .copyPosition()."), this.copyPosition(s); -}; -pe.prototype.flattenToArrayOffset = function(s, e) { - return console.warn("THREE.Matrix4: .flattenToArrayOffset() has been deprecated. Use .toArray() instead."), this.toArray(s, e); -}; -pe.prototype.getPosition = function() { - return console.warn("THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead."), new M().setFromMatrixColumn(this, 3); -}; -pe.prototype.setRotationFromQuaternion = function(s) { - return console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion()."), this.makeRotationFromQuaternion(s); -}; -pe.prototype.multiplyToArray = function() { - console.warn("THREE.Matrix4: .multiplyToArray() has been removed."); -}; -pe.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.multiplyVector4 = function(s) { - return console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.multiplyVector3Array = function() { - console.error("THREE.Matrix4: .multiplyVector3Array() has been removed."); -}; -pe.prototype.rotateAxis = function(s) { - console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead."), s.transformDirection(this); -}; -pe.prototype.crossVector = function(s) { - return console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.translate = function() { - console.error("THREE.Matrix4: .translate() has been removed."); -}; -pe.prototype.rotateX = function() { - console.error("THREE.Matrix4: .rotateX() has been removed."); -}; -pe.prototype.rotateY = function() { - console.error("THREE.Matrix4: .rotateY() has been removed."); -}; -pe.prototype.rotateZ = function() { - console.error("THREE.Matrix4: .rotateZ() has been removed."); -}; -pe.prototype.rotateByAxis = function() { - console.error("THREE.Matrix4: .rotateByAxis() has been removed."); -}; -pe.prototype.applyToBufferAttribute = function(s) { - return console.warn("THREE.Matrix4: .applyToBufferAttribute() has been removed. Use attribute.applyMatrix4( matrix ) instead."), s.applyMatrix4(this); -}; -pe.prototype.applyToVector3Array = function() { - console.error("THREE.Matrix4: .applyToVector3Array() has been removed."); -}; -pe.prototype.makeFrustum = function(s, e, t, n, i, r) { - return console.warn("THREE.Matrix4: .makeFrustum() has been removed. Use .makePerspective( left, right, top, bottom, near, far ) instead."), this.makePerspective(s, e, n, t, i, r); -}; -pe.prototype.getInverse = function(s) { - return console.warn("THREE.Matrix4: .getInverse() has been removed. Use matrixInv.copy( matrix ).invert(); instead."), this.copy(s).invert(); -}; -Wt.prototype.isIntersectionLine = function(s) { - return console.warn("THREE.Plane: .isIntersectionLine() has been renamed to .intersectsLine()."), this.intersectsLine(s); -}; -gt.prototype.multiplyVector3 = function(s) { - return console.warn("THREE.Quaternion: .multiplyVector3() has been removed. Use is now vector.applyQuaternion( quaternion ) instead."), s.applyQuaternion(this); -}; -gt.prototype.inverse = function() { - return console.warn("THREE.Quaternion: .inverse() has been renamed to invert()."), this.invert(); -}; -Cn.prototype.isIntersectionBox = function(s) { - return console.warn("THREE.Ray: .isIntersectionBox() has been renamed to .intersectsBox()."), this.intersectsBox(s); -}; -Cn.prototype.isIntersectionPlane = function(s) { - return console.warn("THREE.Ray: .isIntersectionPlane() has been renamed to .intersectsPlane()."), this.intersectsPlane(s); -}; -Cn.prototype.isIntersectionSphere = function(s) { - return console.warn("THREE.Ray: .isIntersectionSphere() has been renamed to .intersectsSphere()."), this.intersectsSphere(s); -}; -nt.prototype.area = function() { - return console.warn("THREE.Triangle: .area() has been renamed to .getArea()."), this.getArea(); -}; -nt.prototype.barycoordFromPoint = function(s, e) { - return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), this.getBarycoord(s, e); -}; -nt.prototype.midpoint = function(s) { - return console.warn("THREE.Triangle: .midpoint() has been renamed to .getMidpoint()."), this.getMidpoint(s); -}; -nt.prototypenormal = function(s) { - return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), this.getNormal(s); -}; -nt.prototype.plane = function(s) { - return console.warn("THREE.Triangle: .plane() has been renamed to .getPlane()."), this.getPlane(s); -}; -nt.barycoordFromPoint = function(s, e, t, n, i) { - return console.warn("THREE.Triangle: .barycoordFromPoint() has been renamed to .getBarycoord()."), nt.getBarycoord(s, e, t, n, i); -}; -nt.normal = function(s, e, t, n) { - return console.warn("THREE.Triangle: .normal() has been renamed to .getNormal()."), nt.getNormal(s, e, t, n); -}; -Xt.prototype.extractAllPoints = function(s) { - return console.warn("THREE.Shape: .extractAllPoints() has been removed. Use .extractPoints() instead."), this.extractPoints(s); -}; -Xt.prototype.extrude = function(s) { - return console.warn("THREE.Shape: .extrude() has been removed. Use ExtrudeGeometry() instead."), new ln(this, s); -}; -Xt.prototype.makeGeometry = function(s) { - return console.warn("THREE.Shape: .makeGeometry() has been removed. Use ShapeGeometry() instead."), new Di(this, s); -}; -X.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector2: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -X.prototype.distanceToManhattan = function(s) { - return console.warn("THREE.Vector2: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(s); -}; -X.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector2: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -M.prototype.setEulerFromRotationMatrix = function() { - console.error("THREE.Vector3: .setEulerFromRotationMatrix() has been removed. Use Euler.setFromRotationMatrix() instead."); -}; -M.prototype.setEulerFromQuaternion = function() { - console.error("THREE.Vector3: .setEulerFromQuaternion() has been removed. Use Euler.setFromQuaternion() instead."); -}; -M.prototype.getPositionFromMatrix = function(s) { - return console.warn("THREE.Vector3: .getPositionFromMatrix() has been renamed to .setFromMatrixPosition()."), this.setFromMatrixPosition(s); -}; -M.prototype.getScaleFromMatrix = function(s) { - return console.warn("THREE.Vector3: .getScaleFromMatrix() has been renamed to .setFromMatrixScale()."), this.setFromMatrixScale(s); -}; -M.prototype.getColumnFromMatrix = function(s, e) { - return console.warn("THREE.Vector3: .getColumnFromMatrix() has been renamed to .setFromMatrixColumn()."), this.setFromMatrixColumn(e, s); -}; -M.prototype.applyProjection = function(s) { - return console.warn("THREE.Vector3: .applyProjection() has been removed. Use .applyMatrix4( m ) instead."), this.applyMatrix4(s); -}; -M.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector3: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -M.prototype.distanceToManhattan = function(s) { - return console.warn("THREE.Vector3: .distanceToManhattan() has been renamed to .manhattanDistanceTo()."), this.manhattanDistanceTo(s); -}; -M.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector3: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -Ve.prototype.fromAttribute = function(s, e, t) { - return console.warn("THREE.Vector4: .fromAttribute() has been renamed to .fromBufferAttribute()."), this.fromBufferAttribute(s, e, t); -}; -Ve.prototype.lengthManhattan = function() { - return console.warn("THREE.Vector4: .lengthManhattan() has been renamed to .manhattanLength()."), this.manhattanLength(); -}; -Ne.prototype.getChildByName = function(s) { - return console.warn("THREE.Object3D: .getChildByName() has been renamed to .getObjectByName()."), this.getObjectByName(s); -}; -Ne.prototype.renderDepth = function() { - console.warn("THREE.Object3D: .renderDepth has been removed. Use .renderOrder, instead."); -}; -Ne.prototype.translate = function(s, e) { - return console.warn("THREE.Object3D: .translate() has been removed. Use .translateOnAxis( axis, distance ) instead."), this.translateOnAxis(e, s); -}; -Ne.prototype.getWorldRotation = function() { - console.error("THREE.Object3D: .getWorldRotation() has been removed. Use THREE.Object3D.getWorldQuaternion( target ) instead."); -}; -Ne.prototype.applyMatrix = function(s) { - return console.warn("THREE.Object3D: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(s); -}; -Object.defineProperties(Ne.prototype, { - eulerOrder: { - get: function() { - return console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order; - }, - set: function(s) { - console.warn("THREE.Object3D: .eulerOrder is now .rotation.order."), this.rotation.order = s; - } - }, - useQuaternion: { - get: function() { - console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); - }, - set: function() { - console.warn("THREE.Object3D: .useQuaternion has been removed. The library now uses quaternions by default."); - } - } -}); -st.prototype.setDrawMode = function() { - console.error("THREE.Mesh: .setDrawMode() has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); -}; -Object.defineProperties(st.prototype, { - drawMode: { - get: function() { - return console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode."), Fd; - }, - set: function() { - console.error("THREE.Mesh: .drawMode has been removed. The renderer now always assumes THREE.TrianglesDrawMode. Transform your geometry via BufferGeometryUtils.toTrianglesDrawMode() if necessary."); - } - } -}); -so.prototype.initBones = function() { - console.error("THREE.SkinnedMesh: initBones() has been removed."); -}; -ut.prototype.setLens = function(s, e) { - console.warn("THREE.PerspectiveCamera.setLens is deprecated. Use .setFocalLength and .filmGauge for a photographic setup."), e !== void 0 && (this.filmGauge = e), this.setFocalLength(s); -}; -Object.defineProperties(Bt.prototype, { - onlyShadow: { - set: function() { - console.warn("THREE.Light: .onlyShadow has been removed."); - } - }, - shadowCameraFov: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraFov is now .shadow.camera.fov."), this.shadow.camera.fov = s; - } - }, - shadowCameraLeft: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraLeft is now .shadow.camera.left."), this.shadow.camera.left = s; - } - }, - shadowCameraRight: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraRight is now .shadow.camera.right."), this.shadow.camera.right = s; - } - }, - shadowCameraTop: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraTop is now .shadow.camera.top."), this.shadow.camera.top = s; - } - }, - shadowCameraBottom: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraBottom is now .shadow.camera.bottom."), this.shadow.camera.bottom = s; - } - }, - shadowCameraNear: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraNear is now .shadow.camera.near."), this.shadow.camera.near = s; - } - }, - shadowCameraFar: { - set: function(s) { - console.warn("THREE.Light: .shadowCameraFar is now .shadow.camera.far."), this.shadow.camera.far = s; - } - }, - shadowCameraVisible: { - set: function() { - console.warn("THREE.Light: .shadowCameraVisible has been removed. Use new THREE.CameraHelper( light.shadow.camera ) instead."); - } - }, - shadowBias: { - set: function(s) { - console.warn("THREE.Light: .shadowBias is now .shadow.bias."), this.shadow.bias = s; - } - }, - shadowDarkness: { - set: function() { - console.warn("THREE.Light: .shadowDarkness has been removed."); - } - }, - shadowMapWidth: { - set: function(s) { - console.warn("THREE.Light: .shadowMapWidth is now .shadow.mapSize.width."), this.shadow.mapSize.width = s; - } - }, - shadowMapHeight: { - set: function(s) { - console.warn("THREE.Light: .shadowMapHeight is now .shadow.mapSize.height."), this.shadow.mapSize.height = s; - } - } -}); -Object.defineProperties(Ue.prototype, { - length: { - get: function() { - return console.warn("THREE.BufferAttribute: .length has been deprecated. Use .count instead."), this.array.length; - } - }, - dynamic: { - get: function() { - return console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.usage === ur; - }, - set: function() { - console.warn("THREE.BufferAttribute: .dynamic has been deprecated. Use .usage instead."), this.setUsage(ur); - } - } -}); -Ue.prototype.setDynamic = function(s) { - return console.warn("THREE.BufferAttribute: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(s === !0 ? ur : hr), this; -}; -Ue.prototype.copyIndicesArray = function() { - console.error("THREE.BufferAttribute: .copyIndicesArray() has been removed."); -}, Ue.prototype.setArray = function() { - console.error("THREE.BufferAttribute: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); -}; -_e.prototype.addIndex = function(s) { - console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex()."), this.setIndex(s); -}; -_e.prototype.addAttribute = function(s, e) { - return console.warn("THREE.BufferGeometry: .addAttribute() has been renamed to .setAttribute()."), !(e && e.isBufferAttribute) && !(e && e.isInterleavedBufferAttribute) ? (console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."), this.setAttribute(s, new Ue(arguments[1], arguments[2]))) : s === "index" ? (console.warn("THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute."), this.setIndex(e), this) : this.setAttribute(s, e); -}; -_e.prototype.addDrawCall = function(s, e, t) { - t !== void 0 && console.warn("THREE.BufferGeometry: .addDrawCall() no longer supports indexOffset."), console.warn("THREE.BufferGeometry: .addDrawCall() is now .addGroup()."), this.addGroup(s, e); -}; -_e.prototype.clearDrawCalls = function() { - console.warn("THREE.BufferGeometry: .clearDrawCalls() is now .clearGroups()."), this.clearGroups(); -}; -_e.prototype.computeOffsets = function() { - console.warn("THREE.BufferGeometry: .computeOffsets() has been removed."); -}; -_e.prototype.removeAttribute = function(s) { - return console.warn("THREE.BufferGeometry: .removeAttribute() has been renamed to .deleteAttribute()."), this.deleteAttribute(s); -}; -_e.prototype.applyMatrix = function(s) { - return console.warn("THREE.BufferGeometry: .applyMatrix() has been renamed to .applyMatrix4()."), this.applyMatrix4(s); -}; -Object.defineProperties(_e.prototype, { - drawcalls: { - get: function() { - return console.error("THREE.BufferGeometry: .drawcalls has been renamed to .groups."), this.groups; - } - }, - offsets: { - get: function() { - return console.warn("THREE.BufferGeometry: .offsets has been renamed to .groups."), this.groups; - } - } -}); -$n.prototype.setDynamic = function(s) { - return console.warn("THREE.InterleavedBuffer: .setDynamic() has been deprecated. Use .setUsage() instead."), this.setUsage(s === !0 ? ur : hr), this; -}; -$n.prototype.setArray = function() { - console.error("THREE.InterleavedBuffer: .setArray has been removed. Use BufferGeometry .setAttribute to replace/resize attribute buffers"); -}; -ln.prototype.getArrays = function() { - console.error("THREE.ExtrudeGeometry: .getArrays() has been removed."); -}; -ln.prototype.addShapeList = function() { - console.error("THREE.ExtrudeGeometry: .addShapeList() has been removed."); -}; -ln.prototype.addShape = function() { - console.error("THREE.ExtrudeGeometry: .addShape() has been removed."); -}; -no.prototype.dispose = function() { - console.error("THREE.Scene: .dispose() has been removed."); -}; -go.prototype.onUpdate = function() { - return console.warn("THREE.Uniform: .onUpdate() has been removed. Use object.onBeforeRender() instead."), this; -}; -Object.defineProperties(dt.prototype, { - wrapAround: { - get: function() { - console.warn("THREE.Material: .wrapAround has been removed."); - }, - set: function() { - console.warn("THREE.Material: .wrapAround has been removed."); - } - }, - overdraw: { - get: function() { - console.warn("THREE.Material: .overdraw has been removed."); - }, - set: function() { - console.warn("THREE.Material: .overdraw has been removed."); - } - }, - wrapRGB: { - get: function() { - return console.warn("THREE.Material: .wrapRGB has been removed."), new ae; - } - }, - shading: { - get: function() { - console.error("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."); - }, - set: function(s) { - console.warn("THREE." + this.type + ": .shading has been removed. Use the boolean .flatShading instead."), this.flatShading = s === kc; - } - }, - stencilMask: { - get: function() { - return console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), this.stencilFuncMask; - }, - set: function(s) { - console.warn("THREE." + this.type + ": .stencilMask has been removed. Use .stencilFuncMask instead."), this.stencilFuncMask = s; - } - }, - vertexTangents: { - get: function() { - console.warn("THREE." + this.type + ": .vertexTangents has been removed."); - }, - set: function() { - console.warn("THREE." + this.type + ": .vertexTangents has been removed."); - } - } -}); -Object.defineProperties(sn.prototype, { - derivatives: { - get: function() { - return console.warn("THREE.ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives; - }, - set: function(s) { - console.warn("THREE. ShaderMaterial: .derivatives has been moved to .extensions.derivatives."), this.extensions.derivatives = s; - } - } -}); -qe.prototype.clearTarget = function(s, e, t, n) { - console.warn("THREE.WebGLRenderer: .clearTarget() has been deprecated. Use .setRenderTarget() and .clear() instead."), this.setRenderTarget(s), this.clear(e, t, n); -}; -qe.prototype.animate = function(s) { - console.warn("THREE.WebGLRenderer: .animate() is now .setAnimationLoop()."), this.setAnimationLoop(s); -}; -qe.prototype.getCurrentRenderTarget = function() { - return console.warn("THREE.WebGLRenderer: .getCurrentRenderTarget() is now .getRenderTarget()."), this.getRenderTarget(); -}; -qe.prototype.getMaxAnisotropy = function() { - return console.warn("THREE.WebGLRenderer: .getMaxAnisotropy() is now .capabilities.getMaxAnisotropy()."), this.capabilities.getMaxAnisotropy(); -}; -qe.prototype.getPrecision = function() { - return console.warn("THREE.WebGLRenderer: .getPrecision() is now .capabilities.precision."), this.capabilities.precision; -}; -qe.prototype.resetGLState = function() { - return console.warn("THREE.WebGLRenderer: .resetGLState() is now .state.reset()."), this.state.reset(); -}; -qe.prototype.supportsFloatTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' )."), this.extensions.get("OES_texture_float"); -}; -qe.prototype.supportsHalfFloatTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' )."), this.extensions.get("OES_texture_half_float"); -}; -qe.prototype.supportsStandardDerivatives = function() { - return console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' )."), this.extensions.get("OES_standard_derivatives"); -}; -qe.prototype.supportsCompressedTextureS3TC = function() { - return console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' )."), this.extensions.get("WEBGL_compressed_texture_s3tc"); -}; -qe.prototype.supportsCompressedTexturePVRTC = function() { - return console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' )."), this.extensions.get("WEBGL_compressed_texture_pvrtc"); -}; -qe.prototype.supportsBlendMinMax = function() { - return console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' )."), this.extensions.get("EXT_blend_minmax"); -}; -qe.prototype.supportsVertexTextures = function() { - return console.warn("THREE.WebGLRenderer: .supportsVertexTextures() is now .capabilities.vertexTextures."), this.capabilities.vertexTextures; -}; -qe.prototype.supportsInstancedArrays = function() { - return console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' )."), this.extensions.get("ANGLE_instanced_arrays"); -}; -qe.prototype.enableScissorTest = function(s) { - console.warn("THREE.WebGLRenderer: .enableScissorTest() is now .setScissorTest()."), this.setScissorTest(s); -}; -qe.prototype.initMaterial = function() { - console.warn("THREE.WebGLRenderer: .initMaterial() has been removed."); -}; -qe.prototype.addPrePlugin = function() { - console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed."); -}; -qe.prototype.addPostPlugin = function() { - console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed."); -}; -qe.prototype.updateShadowMap = function() { - console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed."); -}; -qe.prototype.setFaceCulling = function() { - console.warn("THREE.WebGLRenderer: .setFaceCulling() has been removed."); -}; -qe.prototype.allocTextureUnit = function() { - console.warn("THREE.WebGLRenderer: .allocTextureUnit() has been removed."); -}; -qe.prototype.setTexture = function() { - console.warn("THREE.WebGLRenderer: .setTexture() has been removed."); -}; -qe.prototype.setTexture2D = function() { - console.warn("THREE.WebGLRenderer: .setTexture2D() has been removed."); -}; -qe.prototype.setTextureCube = function() { - console.warn("THREE.WebGLRenderer: .setTextureCube() has been removed."); -}; -qe.prototype.getActiveMipMapLevel = function() { - return console.warn("THREE.WebGLRenderer: .getActiveMipMapLevel() is now .getActiveMipmapLevel()."), this.getActiveMipmapLevel(); -}; -Object.defineProperties(qe.prototype, { - shadowMapEnabled: { - get: function() { - return this.shadowMap.enabled; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled."), this.shadowMap.enabled = s; - } - }, - shadowMapType: { - get: function() { - return this.shadowMap.type; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type."), this.shadowMap.type = s; - } - }, - shadowMapCullFace: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMapCullFace has been removed. Set Material.shadowSide instead."); - } - }, - context: { - get: function() { - return console.warn("THREE.WebGLRenderer: .context has been removed. Use .getContext() instead."), this.getContext(); - } - }, - vr: { - get: function() { - return console.warn("THREE.WebGLRenderer: .vr has been renamed to .xr"), this.xr; - } - }, - gammaInput: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."), !1; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .gammaInput has been removed. Set the encoding for textures via Texture.encoding instead."); - } - }, - gammaOutput: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), !1; - }, - set: function(s) { - console.warn("THREE.WebGLRenderer: .gammaOutput has been removed. Set WebGLRenderer.outputEncoding instead."), this.outputEncoding = s === !0 ? Oi : Nt; - } - }, - toneMappingWhitePoint: { - get: function() { - return console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."), 1; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .toneMappingWhitePoint has been removed."); - } - }, - gammaFactor: { - get: function() { - return console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."), 2; - }, - set: function() { - console.warn("THREE.WebGLRenderer: .gammaFactor has been removed."); - } + t, + 0, + 0, + 0, + 0, + 0, + 0, + t, + 0, + 0, + 0, + 0, + 0, + 0, + t + ], n = [ + 1, + 0, + 0, + 1, + .6, + 0, + 0, + 1, + 0, + .6, + 1, + 0, + 0, + 0, + 1, + 0, + .6, + 1 + ], i = new Vt; + i.setAttribute("position", new _t(e, 3)), i.setAttribute("color", new _t(n, 3)); + let r = new Ee({ + vertexColors: !0, + toneMapped: !1 + }); + super(i, r), this.type = "AxesHelper"; } -}); -Object.defineProperties(yh.prototype, { - cullFace: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.cullFace has been removed. Set Material.shadowSide instead."); - } - }, - renderReverseSided: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderReverseSided has been removed. Set Material.shadowSide instead."); - } - }, - renderSingleSided: { - get: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); - }, - set: function() { - console.warn("THREE.WebGLRenderer: .shadowMap.renderSingleSided has been removed. Set Material.shadowSide instead."); - } + setColors(t, e, n) { + let i = new ft, r = this.geometry.attributes.color.array; + return i.set(t), i.toArray(r, 0), i.toArray(r, 3), i.set(e), i.toArray(r, 6), i.toArray(r, 9), i.set(n), i.toArray(r, 12), i.toArray(r, 15), this.geometry.attributes.color.needsUpdate = !0, this; } -}); -function Q0(s, e, t) { - return console.warn("THREE.WebGLRenderTargetCube( width, height, options ) is now WebGLCubeRenderTarget( size, options )."), new js(s, t); -} -Object.defineProperties(At.prototype, { - wrapS: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS."), this.texture.wrapS = s; - } - }, - wrapT: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT."), this.texture.wrapT = s; - } - }, - magFilter: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter."), this.texture.magFilter = s; - } - }, - minFilter: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter."), this.texture.minFilter = s; - } - }, - anisotropy: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy."), this.texture.anisotropy = s; - } - }, - offset: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset."), this.texture.offset = s; - } - }, - repeat: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat."), this.texture.repeat = s; - } - }, - format: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .format is now .texture.format."), this.texture.format = s; - } - }, - type: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .type is now .texture.type."), this.texture.type = s; + dispose() { + this.geometry.dispose(), this.material.dispose(); + } +}, ed = class { + constructor(){ + this.type = "ShapePath", this.color = new ft, this.subPaths = [], this.currentPath = null; + } + moveTo(t, e) { + return this.currentPath = new ji, this.subPaths.push(this.currentPath), this.currentPath.moveTo(t, e), this; + } + lineTo(t, e) { + return this.currentPath.lineTo(t, e), this; + } + quadraticCurveTo(t, e, n, i) { + return this.currentPath.quadraticCurveTo(t, e, n, i), this; + } + bezierCurveTo(t, e, n, i, r, a) { + return this.currentPath.bezierCurveTo(t, e, n, i, r, a), this; + } + splineThru(t) { + return this.currentPath.splineThru(t), this; + } + toShapes(t) { + function e(p) { + let v = []; + for(let _ = 0, y = p.length; _ < y; _++){ + let b = p[_], w = new Fn; + w.curves = b.curves, v.push(w); + } + return v; + } + function n(p, v) { + let _ = v.length, y = !1; + for(let b = _ - 1, w = 0; w < _; b = w++){ + let R = v[b], L = v[w], M = L.x - R.x, E = L.y - R.y; + if (Math.abs(E) > Number.EPSILON) { + if (E < 0 && (R = v[w], M = -M, L = v[b], E = -E), p.y < R.y || p.y > L.y) continue; + if (p.y === R.y) { + if (p.x === R.x) return !0; + } else { + let V = E * (p.x - R.x) - M * (p.y - R.y); + if (V === 0) return !0; + if (V < 0) continue; + y = !y; + } + } else { + if (p.y !== R.y) continue; + if (L.x <= p.x && p.x <= R.x || R.x <= p.x && p.x <= L.x) return !0; + } + } + return y; + } + let i = yn.isClockWise, r = this.subPaths; + if (r.length === 0) return []; + let a, o, c, l = []; + if (r.length === 1) return o = r[0], c = new Fn, c.curves = o.curves, l.push(c), l; + let h = !i(r[0].getPoints()); + h = t ? !h : h; + let u = [], d = [], f = [], m = 0, x; + d[m] = void 0, f[m] = []; + for(let p = 0, v = r.length; p < v; p++)o = r[p], x = o.getPoints(), a = i(x), a = t ? !a : a, a ? (!h && d[m] && m++, d[m] = { + s: new Fn, + p: x + }, d[m].s.curves = o.curves, h && m++, f[m] = []) : f[m].push({ + h: o, + p: x[0] + }); + if (!d[0]) return e(r); + if (d.length > 1) { + let p = !1, v = 0; + for(let _ = 0, y = d.length; _ < y; _++)u[_] = []; + for(let _ = 0, y = d.length; _ < y; _++){ + let b = f[_]; + for(let w = 0; w < b.length; w++){ + let R = b[w], L = !0; + for(let M = 0; M < d.length; M++)n(R.p, d[M].p) && (_ !== M && v++, L ? (L = !1, u[M].push(R)) : p = !0); + L && u[_].push(R); + } + } + v > 0 && p === !1 && (f = u); } - }, - generateMipmaps: { - get: function() { - return console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps; - }, - set: function(s) { - console.warn("THREE.WebGLRenderTarget: .generateMipmaps is now .texture.generateMipmaps."), this.texture.generateMipmaps = s; + let g; + for(let p = 0, v = d.length; p < v; p++){ + c = d[p].s, l.push(c), g = f[p]; + for(let _ = 0, y = g.length; _ < y; _++)c.holes.push(g[_].h); } - } -}); -Za.prototype.load = function(s) { - console.warn("THREE.Audio: .load has been deprecated. Use THREE.AudioLoader instead."); - let e = this; - return new kh().load(s, function(n) { - e.setBuffer(n); - }), this; -}; -qh.prototype.getData = function() { - return console.warn("THREE.AudioAnalyser: .getData() is now .getFrequencyData()."), this.getFrequencyData(); -}; -$s.prototype.updateCubeMap = function(s, e) { - return console.warn("THREE.CubeCamera: .updateCubeMap() is now .update()."), this.update(s, e); -}; -$s.prototype.clear = function(s, e, t, n) { - return console.warn("THREE.CubeCamera: .clear() is now .renderTarget.clear()."), this.renderTarget.clear(s, e, t, n); -}; -Yn.crossOrigin = void 0; -Yn.loadTexture = function(s, e, t, n) { - console.warn("THREE.ImageUtils.loadTexture has been deprecated. Use THREE.TextureLoader() instead."); - let i = new Bh; - i.setCrossOrigin(this.crossOrigin); - let r = i.load(s, t, void 0, n); - return e && (r.mapping = e), r; -}; -Yn.loadTextureCube = function(s, e, t, n) { - console.warn("THREE.ImageUtils.loadTextureCube has been deprecated. Use THREE.CubeTextureLoader() instead."); - let i = new Fh; - i.setCrossOrigin(this.crossOrigin); - let r = i.load(s, t, void 0, n); - return e && (r.mapping = e), r; -}; -Yn.loadCompressedTexture = function() { - console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead."); -}; -Yn.loadCompressedTextureCube = function() { - console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead."); -}; -function K0() { - console.error("THREE.CanvasRenderer has been removed"); -} -function ev() { - console.error("THREE.JSONLoader has been removed."); -} -var tv = { - createMultiMaterialObject: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); - }, - detach: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); - }, - attach: function() { - console.error("THREE.SceneUtils has been moved to /examples/jsm/utils/SceneUtils.js"); + return l; } }; -function nv() { - console.error("THREE.LensFlare has been moved to /examples/jsm/objects/Lensflare.js"); -} -function iv() { - return console.error("THREE.ParametricGeometry has been moved to /examples/jsm/geometries/ParametricGeometry.js"), new _e; -} -function rv() { - return console.error("THREE.TextGeometry has been moved to /examples/jsm/geometries/TextGeometry.js"), new _e; -} -function sv() { - console.error("THREE.FontLoader has been moved to /examples/jsm/loaders/FontLoader.js"); -} -function ov() { - console.error("THREE.Font has been moved to /examples/jsm/loaders/FontLoader.js"); -} -function av() { - console.error("THREE.ImmediateRenderObject has been removed."); -} typeof __THREE_DEVTOOLS__ < "u" && __THREE_DEVTOOLS__.dispatchEvent(new CustomEvent("register", { detail: { - revision: ca + revision: Fc } })); -typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = ca); +typeof window < "u" && (window.__THREE__ ? console.warn("WARNING: Multiple instances of Three.js being imported.") : window.__THREE__ = Fc); const mod = { - ACESFilmicToneMapping: Uu, - AddEquation: _i, - AddOperation: Fu, - AdditiveAnimationBlendMode: qc, - AdditiveBlending: nl, - AlphaFormat: Xu, - AlwaysDepth: Au, - AlwaysStencilFunc: Ud, - AmbientLight: qa, - AmbientLightProbe: Vh, - AnimationClip: Lr, - AnimationLoader: cy, - AnimationMixer: $h, - AnimationObjectGroup: Yh, - AnimationUtils: Ze, - ArcCurve: Ma, - ArrayCamera: ga, - ArrowHelper: Uy, - Audio: Za, - AudioAnalyser: qh, - AudioContext: Hh, - AudioListener: my, - AudioLoader: kh, - AxesHelper: ru, - AxisHelper: X0, - BackSide: it, - BasicDepthPacking: Nd, - BasicShadowMap: qy, - BinaryTextureLoader: j0, - Bone: oo, - BooleanKeyframeTrack: Qn, - BoundingBoxHelper: J0, - Box2: qi, - Box3: Lt, - Box3Helper: By, - BoxBufferGeometry: wn, - BoxGeometry: wn, - BoxHelper: iu, - BufferAttribute: Ue, - BufferGeometry: _e, - BufferGeometryLoader: Uh, - ByteType: Hu, - Cache: Ni, - Camera: Ir, - CameraHelper: Ny, - CanvasRenderer: K0, - CanvasTexture: Th, - CatmullRomCurve3: wa, - CineonToneMapping: zu, - CircleBufferGeometry: fr, - CircleGeometry: fr, - ClampToEdgeWrapping: vt, - Clock: Wh, - Color: ae, - ColorKeyframeTrack: Ba, - CompressedTexture: va, - CompressedTextureLoader: hy, - ConeBufferGeometry: pr, - ConeGeometry: pr, - CubeCamera: $s, - CubeReflectionMapping: Bi, - CubeRefractionMapping: zi, - CubeTexture: ki, - CubeTextureLoader: Fh, - CubeUVReflectionMapping: Pr, - CubeUVRefractionMapping: Ws, - CubicBezierCurve: lo, - CubicBezierCurve3: Sa, - CubicInterpolant: Ph, + ACESFilmicToneMapping: lf, + AddEquation: Bi, + AddOperation: rf, + AdditiveAnimationBlendMode: dd, + AdditiveBlending: el, + AlphaFormat: ff, + AlwaysCompare: Df, + AlwaysDepth: Kd, + AlwaysStencilFunc: wf, + AmbientLight: Ec, + AmbientLightProbe: du, + AnimationAction: Dc, + AnimationClip: is, + AnimationLoader: Qh, + AnimationMixer: bu, + AnimationObjectGroup: Su, + AnimationUtils: yv, + ArcCurve: Fo, + ArrayCamera: yo, + ArrowHelper: ju, + Audio: Lc, + AudioAnalyser: Mu, + AudioContext: fa, + AudioListener: xu, + AudioLoader: hu, + AxesHelper: td, + BackSide: De, + BasicDepthPacking: bf, + BasicShadowMap: kx, + Bone: jr, + BooleanKeyframeTrack: zn, + Box2: Uu, + Box3: Ke, + Box3Helper: $u, + BoxGeometry: Ji, + BoxHelper: Ju, + BufferAttribute: Kt, + BufferGeometry: Vt, + BufferGeometryLoader: Cc, + ByteType: uf, + Cache: ss, + Camera: Cs, + CameraHelper: Zu, + CanvasTexture: Xh, + CapsuleGeometry: Vo, + CatmullRomCurve3: Oo, + CineonToneMapping: cf, + CircleGeometry: Ho, + ClampToEdgeWrapping: Ce, + Clock: Pc, + Color: ft, + ColorKeyframeTrack: ha, + ColorManagement: Ye, + CompressedArrayTexture: Gh, + CompressedCubeTexture: Wh, + CompressedTexture: Us, + CompressedTextureLoader: jh, + ConeGeometry: Go, + CubeCamera: uo, + CubeReflectionMapping: Bn, + CubeRefractionMapping: ci, + CubeTexture: Ki, + CubeTextureLoader: tu, + CubeUVReflectionMapping: Hs, + CubicBezierCurve: ea, + CubicBezierCurve3: Bo, + CubicInterpolant: fc, CullFaceBack: tl, - CullFaceFront: du, - CullFaceFrontBack: Wy, - CullFaceNone: uu, - Curve: Ct, - CurvePath: Ah, - CustomBlending: pu, - CustomToneMapping: Ou, - CylinderBufferGeometry: Jn, - CylinderGeometry: Jn, - Cylindrical: Cy, - DataTexture: qn, - DataTexture2DArray: Qs, - DataTexture3D: ma, - DataTextureLoader: Nh, - DataUtils: ky, - DecrementStencilOp: n0, - DecrementWrapStencilOp: r0, - DefaultLoadingManager: ly, - DepthFormat: Vn, - DepthStencilFormat: Li, - DepthTexture: ks, - DirectionalLight: Wa, - DirectionalLightHelper: Fy, - DiscreteInterpolant: Ih, - DodecahedronBufferGeometry: mr, - DodecahedronGeometry: mr, - DoubleSide: Ci, - DstAlphaFactor: Mu, - DstColorFactor: wu, - DynamicBufferAttribute: B0, - DynamicCopyUsage: y0, - DynamicDrawUsage: ur, - DynamicReadUsage: m0, - EdgesGeometry: _a, - EdgesHelper: Y0, - EllipseCurve: Ur, - EqualDepth: Lu, - EqualStencilFunc: l0, - EquirectangularReflectionMapping: Ds, - EquirectangularRefractionMapping: Fs, - Euler: Zn, - EventDispatcher: En, - ExtrudeBufferGeometry: ln, - ExtrudeGeometry: ln, - FaceColors: T0, - FileLoader: Yt, - FlatShading: kc, - Float16BufferAttribute: nh, - Float32Attribute: W0, - Float32BufferAttribute: de, - Float64Attribute: q0, - Float64BufferAttribute: ih, - FloatType: nn, - Fog: Br, - FogExp2: Nr, - Font: ov, - FontLoader: sv, - FramebufferTexture: Sh, - FrontSide: Ai, - Frustum: Dr, - GLBufferAttribute: Qh, - GLSL1: _0, - GLSL3: xl, - GreaterDepth: Pu, - GreaterEqualDepth: Ru, - GreaterEqualStencilFunc: d0, - GreaterStencilFunc: h0, - GridHelper: nu, - Group: Hn, - HalfFloatType: kn, - HemisphereLight: Ua, - HemisphereLightHelper: Iy, - HemisphereLightProbe: Gh, - IcosahedronBufferGeometry: _r, - IcosahedronGeometry: _r, - ImageBitmapLoader: Oh, - ImageLoader: Rr, - ImageUtils: Yn, - ImmediateRenderObject: av, - IncrementStencilOp: t0, - IncrementWrapStencilOp: i0, - InstancedBufferAttribute: Xn, - InstancedBufferGeometry: Ya, - InstancedInterleavedBuffer: jh, - InstancedMesh: xa, - Int16Attribute: H0, - Int16BufferAttribute: eh, - Int32Attribute: G0, - Int32BufferAttribute: th, - Int8Attribute: z0, - Int8BufferAttribute: jc, - IntType: Gu, - InterleavedBuffer: $n, - InterleavedBufferAttribute: Sn, - Interpolant: cn, - InterpolateDiscrete: zs, - InterpolateLinear: Us, - InterpolateSmooth: yo, - InvertStencilOp: s0, - JSONLoader: ev, - KeepStencilOp: vo, - KeyframeTrack: zt, - LOD: bh, - LatheBufferGeometry: Mr, - LatheGeometry: Mr, - Layers: Js, - LensFlare: nv, - LessDepth: Cu, - LessEqualDepth: ea, - LessEqualStencilFunc: c0, - LessStencilFunc: a0, - Light: Bt, - LightProbe: Hr, - Line: on, - Line3: Kh, - LineBasicMaterial: ft, - LineCurve: Or, - LineCurve3: Eh, - LineDashedMaterial: Fa, - LineLoop: ya, - LinePieces: w0, - LineSegments: wt, - LineStrip: b0, - LinearEncoding: Nt, - LinearFilter: tt, - LinearInterpolant: Na, - LinearMipMapLinearFilter: $y, - LinearMipMapNearestFilter: Zy, - LinearMipmapLinearFilter: Ui, - LinearMipmapNearestFilter: Wc, - LinearToneMapping: Nu, - Loader: bt, - LoaderUtils: Gs, - LoadingManager: za, - LoopOnce: Pd, - LoopPingPong: Dd, - LoopRepeat: Id, - LuminanceAlphaFormat: Yu, - LuminanceFormat: Ju, - MOUSE: Gy, - Material: dt, - MaterialLoader: zh, - Math: M0, - MathUtils: M0, - Matrix3: lt, - Matrix4: pe, - MaxEquation: ol, - Mesh: st, - MeshBasicMaterial: hn, - MeshDepthMaterial: eo, - MeshDistanceMaterial: to, - MeshFaceMaterial: A0, - MeshLambertMaterial: Ia, - MeshMatcapMaterial: Da, - MeshNormalMaterial: Pa, - MeshPhongMaterial: La, - MeshPhysicalMaterial: Ca, - MeshStandardMaterial: po, - MeshToonMaterial: Ra, + CullFaceFront: Fd, + CullFaceFrontBack: zx, + CullFaceNone: Nd, + Curve: Xe, + CurvePath: ko, + CustomBlending: Bd, + CustomToneMapping: hf, + CylinderGeometry: Fs, + Cylindrical: Lu, + Data3DTexture: Wr, + DataArrayTexture: As, + DataTexture: oi, + DataTextureLoader: eu, + DataUtils: vv, + DecrementStencilOp: Qx, + DecrementWrapStencilOp: tv, + DefaultLoadingManager: Sx, + DepthFormat: ii, + DepthStencilFormat: Yi, + DepthTexture: Mo, + DirectionalLight: bc, + DirectionalLightHelper: Yu, + DiscreteInterpolant: pc, + DisplayP3ColorSpace: pd, + DodecahedronGeometry: Wo, + DoubleSide: gn, + DstAlphaFactor: Xd, + DstColorFactor: Yd, + DynamicCopyUsage: mv, + DynamicDrawUsage: lv, + DynamicReadUsage: dv, + EdgesGeometry: Xo, + EllipseCurve: Ds, + EqualCompare: Cf, + EqualDepth: jd, + EqualStencilFunc: sv, + EquirectangularReflectionMapping: Ur, + EquirectangularRefractionMapping: Dr, + Euler: Xr, + EventDispatcher: sn, + ExtrudeGeometry: Zo, + FileLoader: rn, + Float16BufferAttribute: Jl, + Float32BufferAttribute: _t, + Float64BufferAttribute: $l, + FloatType: xn, + Fog: wo, + FogExp2: To, + FramebufferTexture: Hh, + FrontSide: On, + Frustum: Ps, + GLBufferAttribute: Au, + GLSL1: _v, + GLSL3: Cl, + GreaterCompare: Lf, + GreaterDepth: ef, + GreaterEqualCompare: Uf, + GreaterEqualDepth: tf, + GreaterEqualStencilFunc: cv, + GreaterStencilFunc: av, + GridHelper: Gu, + Group: ti, + HalfFloatType: Ts, + HemisphereLight: _c, + HemisphereLightHelper: Hu, + HemisphereLightProbe: uu, + IcosahedronGeometry: Jo, + ImageBitmapLoader: lu, + ImageLoader: rs, + ImageUtils: Gr, + IncrementStencilOp: Kx, + IncrementWrapStencilOp: jx, + InstancedBufferAttribute: ui, + InstancedBufferGeometry: Rc, + InstancedInterleavedBuffer: wu, + InstancedMesh: Io, + Int16BufferAttribute: Yl, + Int32BufferAttribute: Zl, + Int8BufferAttribute: Wl, + IntType: ad, + InterleavedBuffer: Is, + InterleavedBufferAttribute: Qi, + Interpolant: ts, + InterpolateDiscrete: Or, + InterpolateLinear: Br, + InterpolateSmooth: wa, + InvertStencilOp: ev, + KeepStencilOp: Aa, + KeyframeTrack: qe, + LOD: Co, + LatheGeometry: ra, + Layers: Rs, + LessCompare: Rf, + LessDepth: Qd, + LessEqualCompare: Pf, + LessEqualDepth: ao, + LessEqualStencilFunc: rv, + LessStencilFunc: iv, + Light: bn, + LightProbe: Vs, + Line: Sn, + Line3: Nu, + LineBasicMaterial: Ee, + LineCurve: Ns, + LineCurve3: zo, + LineDashedMaterial: uc, + LineLoop: Uo, + LineSegments: je, + LinearEncoding: fd, + LinearFilter: pe, + LinearInterpolant: la, + LinearMipMapLinearFilter: Xx, + LinearMipMapNearestFilter: Wx, + LinearMipmapLinearFilter: li, + LinearMipmapNearestFilter: rd, + LinearSRGBColorSpace: nn, + LinearToneMapping: af, + Loader: Le, + LoaderUtils: da, + LoadingManager: ua, + LoopOnce: yf, + LoopPingPong: Sf, + LoopRepeat: Mf, + LuminanceAlphaFormat: mf, + LuminanceFormat: pf, + MOUSE: Ox, + Material: Me, + MaterialLoader: Ac, + MathUtils: xv, + Matrix3: kt, + Matrix4: Ot, + MaxEquation: rl, + Mesh: ve, + MeshBasicMaterial: Mn, + MeshDepthMaterial: $r, + MeshDistanceMaterial: Kr, + MeshLambertMaterial: lc, + MeshMatcapMaterial: hc, + MeshNormalMaterial: cc, + MeshPhongMaterial: ac, + MeshPhysicalMaterial: rc, + MeshStandardMaterial: ca, + MeshToonMaterial: oc, MinEquation: sl, - MirroredRepeatWrapping: Bs, - MixOperation: Du, - MultiMaterial: C0, - MultiplyBlending: rl, - MultiplyOperation: Vs, - NearestFilter: rt, - NearestMipMapLinearFilter: Yy, - NearestMipMapNearestFilter: Jy, - NearestMipmapLinearFilter: na, - NearestMipmapNearestFilter: ta, - NeverDepth: Eu, - NeverStencilFunc: o0, - NoBlending: vn, - NoColors: S0, - NoToneMapping: _n, - NormalAnimationBlendMode: ua, - NormalBlending: sr, - NotEqualDepth: Iu, - NotEqualStencilFunc: u0, - NumberKeyframeTrack: Ar, - Object3D: Ne, - ObjectLoader: uy, - ObjectSpaceNormalMap: zd, - OctahedronBufferGeometry: Ii, - OctahedronGeometry: Ii, - OneFactor: yu, - OneMinusDstAlphaFactor: bu, - OneMinusDstColorFactor: Su, - OneMinusSrcAlphaFactor: Vc, - OneMinusSrcColorFactor: _u, - OrthographicCamera: Fr, - PCFShadowMap: Hc, - PCFSoftShadowMap: fu, - PMREMGenerator: ah, - ParametricGeometry: iv, - Particle: R0, - ParticleBasicMaterial: D0, - ParticleSystem: P0, - ParticleSystemMaterial: F0, - Path: gr, - PerspectiveCamera: ut, - Plane: Wt, - PlaneBufferGeometry: Pi, - PlaneGeometry: Pi, - PlaneHelper: zy, - PointCloud: L0, - PointCloudMaterial: I0, - PointLight: Ga, - PointLightHelper: Ry, - Points: zr, - PointsMaterial: jn, - PolarGridHelper: Dy, - PolyhedronBufferGeometry: an, - PolyhedronGeometry: an, - PositionalAudio: xy, - PropertyBinding: ke, - PropertyMixer: Xh, - QuadraticBezierCurve: co, - QuadraticBezierCurve3: ho, - Quaternion: gt, - QuaternionKeyframeTrack: Wi, - QuaternionLinearInterpolant: Dh, - REVISION: ca, - RGBADepthPacking: Bd, - RGBAFormat: ct, - RGBAIntegerFormat: ed, - RGBA_ASTC_10x10_Format: fd, - RGBA_ASTC_10x5_Format: hd, - RGBA_ASTC_10x6_Format: ud, - RGBA_ASTC_10x8_Format: dd, - RGBA_ASTC_12x10_Format: pd, - RGBA_ASTC_12x12_Format: md, - RGBA_ASTC_4x4_Format: nd, - RGBA_ASTC_5x4_Format: id, - RGBA_ASTC_5x5_Format: rd, - RGBA_ASTC_6x5_Format: sd, - RGBA_ASTC_6x6_Format: od, - RGBA_ASTC_8x5_Format: ad, - RGBA_ASTC_8x6_Format: ld, - RGBA_ASTC_8x8_Format: cd, - RGBA_BPTC_Format: gd, - RGBA_ETC2_EAC_Format: gl, - RGBA_PVRTC_2BPPV1_Format: pl, - RGBA_PVRTC_4BPPV1_Format: fl, - RGBA_S3TC_DXT1_Format: ll, - RGBA_S3TC_DXT3_Format: cl, - RGBA_S3TC_DXT5_Format: hl, - RGBFormat: Gn, - RGBIntegerFormat: Ku, - RGB_ETC1_Format: td, - RGB_ETC2_Format: ml, - RGB_PVRTC_2BPPV1_Format: dl, - RGB_PVRTC_4BPPV1_Format: ul, - RGB_S3TC_DXT1_Format: al, - RGFormat: ju, - RGIntegerFormat: Qu, - RawShaderMaterial: Gi, - Ray: Cn, - Raycaster: Ey, - RectAreaLight: Xa, - RedFormat: Zu, - RedIntegerFormat: $u, - ReinhardToneMapping: Bu, - RepeatWrapping: Ns, - ReplaceStencilOp: e0, - ReverseSubtractEquation: gu, - RingBufferGeometry: br, - RingGeometry: br, - SRGB8_ALPHA8_ASTC_10x10_Format: Cd, - SRGB8_ALPHA8_ASTC_10x5_Format: Td, - SRGB8_ALPHA8_ASTC_10x6_Format: Ed, - SRGB8_ALPHA8_ASTC_10x8_Format: Ad, - SRGB8_ALPHA8_ASTC_12x10_Format: Ld, - SRGB8_ALPHA8_ASTC_12x12_Format: Rd, - SRGB8_ALPHA8_ASTC_4x4_Format: xd, - SRGB8_ALPHA8_ASTC_5x4_Format: yd, - SRGB8_ALPHA8_ASTC_5x5_Format: vd, - SRGB8_ALPHA8_ASTC_6x5_Format: _d, - SRGB8_ALPHA8_ASTC_6x6_Format: Md, - SRGB8_ALPHA8_ASTC_8x5_Format: bd, - SRGB8_ALPHA8_ASTC_8x6_Format: wd, - SRGB8_ALPHA8_ASTC_8x8_Format: Sd, - Scene: no, - SceneUtils: tv, - ShaderChunk: Fe, - ShaderLib: qt, - ShaderMaterial: sn, - ShadowMaterial: Aa, - Shape: Xt, - ShapeBufferGeometry: Di, - ShapeGeometry: Di, - ShapePath: Oy, - ShapeUtils: Jt, - ShortType: ku, - Skeleton: ao, - SkeletonHelper: eu, - SkinnedMesh: so, - SmoothShading: Xy, - Sphere: An, - SphereBufferGeometry: Fi, - SphereGeometry: Fi, - Spherical: Ay, - SphericalHarmonics3: Ja, - SplineCurve: uo, - SpotLight: Ha, - SpotLightHelper: Ly, - Sprite: ro, - SpriteMaterial: io, - SrcAlphaFactor: Gc, - SrcAlphaSaturateFactor: Tu, - SrcColorFactor: vu, - StaticCopyUsage: x0, - StaticDrawUsage: hr, - StaticReadUsage: p0, - StereoCamera: fy, - StreamCopyUsage: v0, - StreamDrawUsage: f0, - StreamReadUsage: g0, - StringKeyframeTrack: Kn, - SubtractEquation: mu, - SubtractiveBlending: il, - TOUCH: Vy, - TangentSpaceNormalMap: Hi, - TetrahedronBufferGeometry: wr, - TetrahedronGeometry: wr, - TextGeometry: rv, - Texture: ot, - TextureLoader: Bh, - TorusBufferGeometry: Sr, - TorusGeometry: Sr, - TorusKnotBufferGeometry: Tr, - TorusKnotGeometry: Tr, - Triangle: nt, - TriangleFanDrawMode: Qy, - TriangleStripDrawMode: jy, - TrianglesDrawMode: Fd, - TubeBufferGeometry: Er, - TubeGeometry: Er, - UVMapping: ha, - Uint16Attribute: k0, - Uint16BufferAttribute: Ys, - Uint32Attribute: V0, - Uint32BufferAttribute: Zs, - Uint8Attribute: U0, - Uint8BufferAttribute: Qc, - Uint8ClampedAttribute: O0, - Uint8ClampedBufferAttribute: Kc, - Uniform: go, - UniformsLib: ie, - UniformsUtils: uf, - UnsignedByteType: rn, - UnsignedInt248Type: Ti, - UnsignedIntType: Ps, - UnsignedShort4444Type: Vu, - UnsignedShort5551Type: Wu, - UnsignedShort565Type: qu, - UnsignedShortType: cr, - VSMShadowMap: ir, - Vector2: X, - Vector3: M, - Vector4: Ve, - VectorKeyframeTrack: Cr, - Vertex: N0, - VertexColors: E0, - VideoTexture: wh, - WebGL1Renderer: _h, - WebGLCubeRenderTarget: js, - WebGLMultipleRenderTargets: Zc, - WebGLMultisampleRenderTarget: Xs, - WebGLRenderTarget: At, - WebGLRenderTargetCube: Q0, - WebGLRenderer: qe, - WebGLUtils: Ex, - WireframeGeometry: Ea, - WireframeHelper: Z0, - WrapAroundEnding: Os, - XHRLoader: $0, - ZeroCurvatureEnding: Mi, - ZeroFactor: xu, - ZeroSlopeEnding: bi, - ZeroStencilOp: Ky, - sRGBEncoding: Oi + MirroredRepeatWrapping: Fr, + MixOperation: sf, + MultiplyBlending: il, + MultiplyOperation: pa, + NearestFilter: fe, + NearestMipMapLinearFilter: Gx, + NearestMipMapNearestFilter: Hx, + NearestMipmapLinearFilter: Ir, + NearestMipmapNearestFilter: oo, + NeverCompare: Af, + NeverDepth: $d, + NeverStencilFunc: nv, + NoBlending: Un, + NoColorSpace: ri, + NoToneMapping: Dn, + NormalAnimationBlendMode: zc, + NormalBlending: Wi, + NotEqualCompare: If, + NotEqualDepth: nf, + NotEqualStencilFunc: ov, + NumberKeyframeTrack: es, + Object3D: Zt, + ObjectLoader: au, + ObjectSpaceNormalMap: Tf, + OctahedronGeometry: aa, + OneFactor: Hd, + OneMinusDstAlphaFactor: qd, + OneMinusDstColorFactor: Zd, + OneMinusSrcAlphaFactor: sd, + OneMinusSrcColorFactor: Wd, + OrthographicCamera: Ls, + PCFShadowMap: nd, + PCFSoftShadowMap: Od, + PMREMGenerator: Jr, + Path: ji, + PerspectiveCamera: xe, + Plane: mn, + PlaneGeometry: Zr, + PlaneHelper: Ku, + PointLight: Mc, + PointLightHelper: zu, + Points: No, + PointsMaterial: ta, + PolarGridHelper: Wu, + PolyhedronGeometry: di, + PositionalAudio: yu, + PropertyBinding: Jt, + PropertyMixer: Ic, + QuadraticBezierCurve: na, + QuadraticBezierCurve3: ia, + Quaternion: Pe, + QuaternionKeyframeTrack: pi, + QuaternionLinearInterpolant: mc, + RED_GREEN_RGTC2_Format: Al, + RED_RGTC1_Format: vf, + REVISION: Fc, + RGBADepthPacking: Ef, + RGBAFormat: He, + RGBAIntegerFormat: ud, + RGBA_ASTC_10x10_Format: bl, + RGBA_ASTC_10x5_Format: yl, + RGBA_ASTC_10x6_Format: Ml, + RGBA_ASTC_10x8_Format: Sl, + RGBA_ASTC_12x10_Format: El, + RGBA_ASTC_12x12_Format: Tl, + RGBA_ASTC_4x4_Format: dl, + RGBA_ASTC_5x4_Format: fl, + RGBA_ASTC_5x5_Format: pl, + RGBA_ASTC_6x5_Format: ml, + RGBA_ASTC_6x6_Format: gl, + RGBA_ASTC_8x5_Format: _l, + RGBA_ASTC_8x6_Format: xl, + RGBA_ASTC_8x8_Format: vl, + RGBA_BPTC_Format: Ta, + RGBA_ETC2_EAC_Format: ul, + RGBA_PVRTC_2BPPV1_Format: ll, + RGBA_PVRTC_4BPPV1_Format: cl, + RGBA_S3TC_DXT1_Format: Sa, + RGBA_S3TC_DXT3_Format: ba, + RGBA_S3TC_DXT5_Format: Ea, + RGB_ETC1_Format: xf, + RGB_ETC2_Format: hl, + RGB_PVRTC_2BPPV1_Format: ol, + RGB_PVRTC_4BPPV1_Format: al, + RGB_S3TC_DXT1_Format: Ma, + RGFormat: _f, + RGIntegerFormat: hd, + RawShaderMaterial: sc, + Ray: hi, + Raycaster: Ru, + RectAreaLight: Tc, + RedFormat: gf, + RedIntegerFormat: ld, + ReinhardToneMapping: of, + RenderTarget: ho, + RepeatWrapping: Nr, + ReplaceStencilOp: $x, + ReverseSubtractEquation: kd, + RingGeometry: $o, + SIGNED_RED_GREEN_RGTC2_Format: Rl, + SIGNED_RED_RGTC1_Format: wl, + SRGBColorSpace: Nt, + Scene: Ao, + ShaderChunk: zt, + ShaderLib: en, + ShaderMaterial: Qe, + ShadowMaterial: ic, + Shape: Fn, + ShapeGeometry: Ko, + ShapePath: ed, + ShapeUtils: yn, + ShortType: df, + Skeleton: Lo, + SkeletonHelper: Bu, + SkinnedMesh: Po, + Source: Ln, + Sphere: We, + SphereGeometry: oa, + Spherical: Pu, + SphericalHarmonics3: wc, + SplineCurve: sa, + SpotLight: vc, + SpotLightHelper: Ou, + Sprite: Ro, + SpriteMaterial: Qr, + SrcAlphaFactor: id, + SrcAlphaSaturateFactor: Jd, + SrcColorFactor: Gd, + StaticCopyUsage: pv, + StaticDrawUsage: kr, + StaticReadUsage: uv, + StereoCamera: mu, + StreamCopyUsage: gv, + StreamDrawUsage: hv, + StreamReadUsage: fv, + StringKeyframeTrack: kn, + SubtractEquation: zd, + SubtractiveBlending: nl, + TOUCH: Bx, + TangentSpaceNormalMap: mi, + TetrahedronGeometry: Qo, + Texture: ye, + TextureLoader: nu, + TorusGeometry: jo, + TorusKnotGeometry: tc, + Triangle: In, + TriangleFanDrawMode: Zx, + TriangleStripDrawMode: Yx, + TrianglesDrawMode: qx, + TubeGeometry: ec, + TwoPassDoubleSide: Vx, + UVMapping: Oc, + Uint16BufferAttribute: qr, + Uint32BufferAttribute: Yr, + Uint8BufferAttribute: Xl, + Uint8ClampedBufferAttribute: ql, + Uniform: Eu, + UniformsGroup: Tu, + UniformsLib: ct, + UniformsUtils: mp, + UnsignedByteType: Nn, + UnsignedInt248Type: ni, + UnsignedIntType: Pn, + UnsignedShort4444Type: od, + UnsignedShort5551Type: cd, + UnsignedShortType: Bc, + VSMShadowMap: pn, + Vector2: J, + Vector3: A, + Vector4: $t, + VectorKeyframeTrack: ns, + VideoTexture: Vh, + WebGL1Renderer: Eo, + WebGL3DRenderTarget: Ul, + WebGLArrayRenderTarget: Il, + WebGLCoordinateSystem: vn, + WebGLCubeRenderTarget: fo, + WebGLMultipleRenderTargets: Dl, + WebGLRenderTarget: Ge, + WebGLRenderer: bo, + WebGLUtils: O0, + WebGPUCoordinateSystem: Vr, + WireframeGeometry: nc, + WrapAroundEnding: zr, + ZeroCurvatureEnding: zi, + ZeroFactor: Vd, + ZeroSlopeEnding: ki, + ZeroStencilOp: Jx, + _SRGBAFormat: co, + sRGBEncoding: si }; function getWebGLErrorMessage() { return getErrorMessage(1); @@ -19525,22 +20151,84 @@ function getErrorMessage(version) { element.innerHTML = message; return element; } -const pixelRatio = window.devicePixelRatio || 1.0; -function event2scene_pixel(scene, event) { - const { canvas } = scene.screen; +function typedarray_to_vectype(typedArray, ndim) { + if (ndim === 1) { + return "float"; + } else if (typedArray instanceof Float32Array) { + return "vec" + ndim; + } else if (typedArray instanceof Int32Array) { + return "ivec" + ndim; + } else if (typedArray instanceof Uint32Array) { + return "uvec" + ndim; + } else { + return; + } +} +function attribute_type(attribute) { + if (attribute) { + return typedarray_to_vectype(attribute.array, attribute.itemSize); + } else { + return; + } +} +function uniform_type(obj) { + if (obj instanceof THREE.Uniform) { + return uniform_type(obj.value); + } else if (typeof obj === "number") { + return "float"; + } else if (typeof obj === "boolean") { + return "bool"; + } else if (obj instanceof THREE.Vector2) { + return "vec2"; + } else if (obj instanceof THREE.Vector3) { + return "vec3"; + } else if (obj instanceof THREE.Vector4) { + return "vec4"; + } else if (obj instanceof THREE.Color) { + return "vec4"; + } else if (obj instanceof THREE.Matrix3) { + return "mat3"; + } else if (obj instanceof THREE.Matrix4) { + return "mat4"; + } else if (obj instanceof THREE.Texture) { + return "sampler2D"; + } else { + return; + } +} +function uniforms_to_type_declaration(uniform_dict) { + let result = ""; + for(const name in uniform_dict){ + const uniform = uniform_dict[name]; + const type = uniform_type(uniform); + result += `uniform ${type} ${name};\n`; + } + return result; +} +function attributes_to_type_declaration(attributes_dict) { + let result = ""; + for(const name in attributes_dict){ + const attribute = attributes_dict[name]; + const type = attribute_type(attribute); + result += `in ${type} ${name};\n`; + } + return result; +} +function events2unitless(screen, event) { + const { canvas , winscale , renderer } = screen; const rect = canvas.getBoundingClientRect(); - const x = (event.clientX - rect.left) * pixelRatio; - const y = (rect.height - (event.clientY - rect.top)) * pixelRatio; + const x = (event.clientX - rect.left) / winscale; + const y = (event.clientY - rect.top) / winscale; return [ x, - y + renderer._height - y ]; } function Identity4x4() { - return new pe(); + return new Ot(); } function in_scene(scene, mouse_event) { - const [x, y] = event2scene_pixel(scene, mouse_event); + const [x, y] = events2unitless(scene.screen, mouse_event); const [sx, sy, sw, sh] = scene.pixelarea.value; return x >= sx && x < sx + sw && y >= sy && y < sy + sh; } @@ -19549,9 +20237,9 @@ function attach_3d_camera(canvas, makie_camera, cam3d, scene) { return; } const [w, h] = makie_camera.resolution.value; - const camera = new ut(cam3d.fov, w / h, cam3d.near, cam3d.far); - const center = new M(...cam3d.lookat); - camera.up = new M(...cam3d.upvector); + const camera = new xe(cam3d.fov, w / h, cam3d.near, cam3d.far); + const center = new A(...cam3d.lookat); + camera.up = new A(...cam3d.upvector); camera.position.set(...cam3d.eyeposition); camera.lookAt(center); function update() { @@ -19714,17 +20402,17 @@ function relative_space() { } class MakieCamera { constructor(){ - this.view = new go(Identity4x4()); - this.projection = new go(Identity4x4()); - this.projectionview = new go(Identity4x4()); - this.pixel_space = new go(Identity4x4()); - this.pixel_space_inverse = new go(Identity4x4()); - this.projectionview_inverse = new go(Identity4x4()); - this.relative_space = new go(relative_space()); - this.relative_inverse = new go(relative_space().invert()); - this.clip_space = new go(Identity4x4()); - this.resolution = new go(new X()); - this.eyeposition = new go(new M()); + this.view = new Eu(Identity4x4()); + this.projection = new Eu(Identity4x4()); + this.projectionview = new Eu(Identity4x4()); + this.pixel_space = new Eu(Identity4x4()); + this.pixel_space_inverse = new Eu(Identity4x4()); + this.projectionview_inverse = new Eu(Identity4x4()); + this.relative_space = new Eu(relative_space()); + this.relative_inverse = new Eu(relative_space().invert()); + this.clip_space = new Eu(Identity4x4()); + this.resolution = new Eu(new J()); + this.eyeposition = new Eu(new A()); this.preprojections = {}; } calculate_matrices() { @@ -19789,13 +20477,25 @@ class MakieCamera { return matrix_uniform; } else { const matrix = this.calculate_preprojection_matrix(space, markerspace); - const uniform = new go(matrix); + const uniform = new Eu(matrix); this.preprojections[key] = uniform; return uniform; } } } const scene_cache = {}; +function filter_by_key(dict, keys, default_value = false) { + const result = {}; + keys.forEach((key)=>{ + const val = dict[key]; + if (val) { + result[key] = val; + } else { + result[key] = default_value; + } + }); + return result; +} const plot_cache = {}; const TEXTURE_ATLAS = [ undefined @@ -19908,9 +20608,237 @@ function deserialize_uniforms(data) { } return result; } +function linesegments_vertex_shader(uniforms, attributes) { + const attribute_decl = attributes_to_type_declaration(attributes); + const uniform_decl = uniforms_to_type_declaration(uniforms); + const color = attribute_type(attributes.color_start) || uniform_type(uniforms.color_start); + return `precision mediump int; + precision highp float; + + ${attribute_decl} + ${uniform_decl} + + out vec2 f_uv; + out ${color} f_color; + + vec2 get_resolution() { + // 2 * px_per_unit doesn't make any sense, but works + // TODO, figure out what's going on! + return resolution / 2.0 * px_per_unit; + } + + vec3 screen_space(vec3 point) { + vec4 vertex = projectionview * model * vec4(point, 1); + return vec3(vertex.xy * get_resolution() , vertex.z) / vertex.w; + } + + vec3 screen_space(vec2 point) { + return screen_space(vec3(point, 0)); + } + + void main() { + vec3 p_a = screen_space(linepoint_start); + vec3 p_b = screen_space(linepoint_end); + float width = (px_per_unit * (position.x == 1.0 ? linewidth_end : linewidth_start)); + f_color = position.x == 1.0 ? color_end : color_start; + f_uv = vec2(position.x, position.y + 0.5); + + vec2 pointA = p_a.xy; + vec2 pointB = p_b.xy; + + vec2 xBasis = pointB - pointA; + vec2 yBasis = normalize(vec2(-xBasis.y, xBasis.x)); + vec2 point = pointA + xBasis * position.x + yBasis * width * position.y; + + gl_Position = vec4(point.xy / get_resolution(), p_a.z, 1.0); + } + `; +} +function lines_fragment_shader(uniforms, attributes) { + const color = attribute_type(attributes.color_start) || uniform_type(uniforms.color_start); + const color_uniforms = filter_by_key(uniforms, [ + "colorrange", + "colormap", + "nan_color", + "highclip", + "lowclip" + ]); + const uniform_decl = uniforms_to_type_declaration(color_uniforms); + return `#extension GL_OES_standard_derivatives : enable + + precision mediump int; + precision highp float; + precision mediump sampler2D; + precision mediump sampler3D; + + in vec2 f_uv; + in ${color} f_color; + ${uniform_decl} + + out vec4 fragment_color; + + // Half width of antialiasing smoothstep + #define ANTIALIAS_RADIUS 0.7071067811865476 + + vec4 get_color_from_cmap(float value, sampler2D colormap, vec2 colorrange) { + float cmin = colorrange.x; + float cmax = colorrange.y; + if (value <= cmax && value >= cmin) { + // in value range, continue! + } else if (value < cmin) { + return lowclip; + } else if (value > cmax) { + return highclip; + } else { + // isnan CAN be broken (of course) -.- + // so if outside value range and not smaller/bigger min/max we assume NaN + return nan_color; + } + float i01 = clamp((value - cmin) / (cmax - cmin), 0.0, 1.0); + // 1/0 corresponds to the corner of the colormap, so to properly interpolate + // between the colors, we need to scale it, so that the ends are at 1 - (stepsize/2) and 0+(stepsize/2). + float stepsize = 1.0 / float(textureSize(colormap, 0)); + i01 = (1.0 - stepsize) * i01 + 0.5 * stepsize; + return texture(colormap, vec2(i01, 0.0)); + } + + vec4 get_color(float color, sampler2D colormap, vec2 colorrange) { + return get_color_from_cmap(color, colormap, colorrange); + } + + vec4 get_color(vec4 color, bool colormap, bool colorrange) { + return color; + } + vec4 get_color(vec3 color, bool colormap, bool colorrange) { + return vec4(color, 1.0); + } + + float aastep(float threshold, float value) { + float afwidth = length(vec2(dFdx(value), dFdy(value))) * ANTIALIAS_RADIUS; + return smoothstep(threshold-afwidth, threshold+afwidth, value); + } + + float aastep(float threshold1, float threshold2, float dist) { + return aastep(threshold1, dist) * aastep(threshold2, 1.0 - dist); + } + + void main(){ + float xalpha = aastep(0.0, 0.0, f_uv.x); + float yalpha = aastep(0.0, 0.0, f_uv.y); + vec4 color = get_color(f_color, colormap, colorrange); + fragment_color = vec4(color.rgb, color.a); + } + `; +} +function create_line_material(uniforms, attributes) { + const uniforms_des = deserialize_uniforms(uniforms); + return new THREE.RawShaderMaterial({ + uniforms: uniforms_des, + glslVersion: THREE.GLSL3, + vertexShader: linesegments_vertex_shader(uniforms_des, attributes), + fragmentShader: lines_fragment_shader(uniforms_des, attributes), + transparent: true + }); +} +function attach_interleaved_line_buffer(attr_name, geometry, points, ndim, is_segments) { + const skip_elems = is_segments ? 2 * ndim : ndim; + const buffer = new THREE.InstancedInterleavedBuffer(points, skip_elems, 1); + geometry.setAttribute(attr_name + "_start", new THREE.InterleavedBufferAttribute(buffer, ndim, 0)); + geometry.setAttribute(attr_name + "_end", new THREE.InterleavedBufferAttribute(buffer, ndim, ndim)); + return buffer; +} +function create_line_instance_geometry() { + const geometry = new THREE.InstancedBufferGeometry(); + const instance_positions = [ + 0, + -0.5, + 1, + -0.5, + 1, + 0.5, + 0, + -0.5, + 1, + 0.5, + 0, + 0.5 + ]; + geometry.setAttribute("position", new THREE.Float32BufferAttribute(instance_positions, 2)); + geometry.boundingSphere = new THREE.Sphere(); + geometry.boundingSphere.radius = 10000000000000; + geometry.frustumCulled = false; + return geometry; +} +function create_line_buffer(geometry, buffers, name, attr, is_segments) { + const flat_buffer = attr.value.flat; + const ndims = attr.value.type_length; + const linebuffer = attach_interleaved_line_buffer(name, geometry, flat_buffer, ndims, is_segments); + buffers[name] = linebuffer; + return flat_buffer; +} +function create_line_buffers(geometry, buffers, attributes, is_segments) { + for(let name in attributes){ + const attr = attributes[name]; + create_line_buffer(geometry, buffers, name, attr, is_segments); + } +} +function attach_updates(mesh, buffers, attributes, is_segments) { + let geometry = mesh.geometry; + for(let name in attributes){ + const attr = attributes[name]; + attr.on((new_points)=>{ + let buff = buffers[name]; + const ndims = new_points.type_length; + const new_line_points = new_points.flat; + const old_count = buff.array.length; + const new_count = new_line_points.length / ndims; + if (old_count < new_line_points.length) { + mesh.geometry.dispose(); + geometry = create_line_instance_geometry(); + buff = attach_interleaved_line_buffer(name, geometry, new_line_points, ndims, is_segments); + mesh.geometry = geometry; + buffers[name] = buff; + } else { + buff.set(new_line_points); + } + const ls_factor = is_segments ? 2 : 1; + const offset = is_segments ? 0 : 1; + mesh.geometry.instanceCount = new_count / ls_factor - offset; + buff.needsUpdate = true; + mesh.needsUpdate = true; + }); + } +} +function _create_line(line_data, is_segments) { + const geometry = create_line_instance_geometry(); + const buffers = {}; + create_line_buffers(geometry, buffers, line_data.attributes, is_segments); + const material = create_line_material(line_data.uniforms, geometry.attributes); + const mesh = new THREE.Mesh(geometry, material); + const offset = is_segments ? 0 : 1; + const new_count = geometry.attributes.linepoint_start.count; + mesh.geometry.instanceCount = new_count - offset; + console.log(mesh.geometry); + attach_updates(mesh, buffers, line_data.attributes, is_segments); + return mesh; +} +function create_line(line_data) { + return _create_line(line_data, false); +} +function create_linesegments(line_data) { + return _create_line(line_data, true); +} function deserialize_plot(data) { let mesh; - if ("instance_attributes" in data) { + const update_visible = (v)=>{ + mesh.visible = v; + return; + }; + if (data.plot_type === "lines") { + mesh = create_line(data); + } else if (data.plot_type === "linesegments") { + mesh = create_linesegments(data); + } else if ("instance_attributes" in data) { mesh = create_instanced_mesh(data); } else { mesh = create_mesh(data); @@ -19919,14 +20847,12 @@ function deserialize_plot(data) { mesh.frustumCulled = false; mesh.matrixAutoUpdate = false; mesh.plot_uuid = data.uuid; - const update_visible = (v)=>{ - mesh.visible = v; - return; - }; update_visible(data.visible.value); data.visible.on(update_visible); connect_uniforms(mesh, data.uniform_updater); - connect_attributes(mesh, data.attribute_updater); + if (!(data.plot_type === "lines" || data.plot_type === "linesegments")) { + connect_attributes(mesh, data.attribute_updater); + } return mesh; } const ON_NEXT_INSERT = new Set(); @@ -19954,7 +20880,9 @@ function add_plot(scene, plot_data) { plot_data.uniforms.projection = identity; plot_data.uniforms.projectionview = identity; } + const { px_per_unit } = scene.screen; plot_data.uniforms.resolution = cam.resolution; + plot_data.uniforms.px_per_unit = new mod.Uniform(px_per_unit); if (plot_data.uniforms.preprojection) { const { space , markerspace } = plot_data; plot_data.uniforms.preprojection = cam.preprojection_matrix(space.value, markerspace.value); @@ -19994,7 +20922,7 @@ function connect_uniforms(mesh, updater) { function create_texture(data) { const buffer = data.data; if (data.size.length == 3) { - const tex = new mod.DataTexture3D(buffer, data.size[0], data.size[1], data.size[2]); + const tex = new mod.Data3DTexture(buffer, data.size[0], data.size[1], data.size[2]); tex.format = mod[data.three_format]; tex.type = mod[data.three_type]; return tex; @@ -20005,7 +20933,7 @@ function create_texture(data) { } function re_create_texture(old_texture, buffer, size) { if (size.length == 3) { - const tex = new mod.DataTexture3D(buffer, size[0], size[1], size[2]); + const tex = new mod.Data3DTexture(buffer, size[0], size[1], size[2]); tex.format = old_texture.format; tex.type = old_texture.type; return tex; @@ -20089,6 +21017,7 @@ function create_material(program) { fragmentShader: program.fragment_source, side: is_volume ? mod.BackSide : mod.DoubleSide, transparent: true, + glslVersion: mod.GLSL3, depthTest: !program.overdraw.value, depthWrite: !program.transparency.value }); @@ -20231,9 +21160,8 @@ function delete_three_scene(scene) { } } window.THREE = mod; -const pixelRatio1 = window.devicePixelRatio || 1.0; function render_scene(scene, picking = false) { - const { camera , renderer } = scene.screen; + const { camera , renderer , scalefactor } = scene.screen; const canvas = renderer.domElement; if (!document.body.contains(canvas)) { console.log("EXITING WGL"); @@ -20248,7 +21176,7 @@ function render_scene(scene, picking = false) { renderer.autoClear = scene.clearscene.value; const area = scene.pixelarea.value; if (area) { - const [x, y, w, h] = area.map((t)=>t / pixelRatio1); + const [x, y, w, h] = area.map((x)=>x * scalefactor); renderer.setViewport(x, y, w, h); renderer.setScissor(x, y, w, h); renderer.setScissorTest(true); @@ -20297,40 +21225,31 @@ function throttle_function(func, delay) { } return inner_throttle; } -function threejs_module(canvas, comm, width, height, resize_to_body) { - let context = canvas.getContext("webgl2", { - preserveDrawingBuffer: true - }); - if (!context) { - console.warn("WebGL 2.0 not supported by browser, falling back to WebGL 1.0 (Volume plots will not work)"); - context = canvas.getContext("webgl", { - preserveDrawingBuffer: true - }); - } - if (!context) { - return; - } - const renderer = new mod.WebGLRenderer({ - antialias: true, - canvas: canvas, - context: context, - powerPreference: "high-performance" - }); - renderer.setClearColor("#ffffff"); - renderer.setPixelRatio(pixelRatio1); - renderer.setSize(width / pixelRatio1, height / pixelRatio1); - const mouse_callback = (x, y)=>comm.notify({ +function get_body_size() { + const bodyStyle = window.getComputedStyle(document.body); + const width_padding = parseInt(bodyStyle.paddingLeft, 10) + parseInt(bodyStyle.paddingRight, 10) + parseInt(bodyStyle.marginLeft, 10) + parseInt(bodyStyle.marginRight, 10); + const height_padding = parseInt(bodyStyle.paddingTop, 10) + parseInt(bodyStyle.paddingBottom, 10) + parseInt(bodyStyle.marginTop, 10) + parseInt(bodyStyle.marginBottom, 10); + const width = window.innerWidth - width_padding; + const height = window.innerHeight - height_padding; + return [ + width, + height + ]; +} +function add_canvas_events(screen, comm, resize_to_body) { + const { canvas , winscale } = screen; + function mouse_callback(event) { + const [x, y] = events2unitless(screen, event); + comm.notify({ mouseposition: [ x, y ] }); + } const notify_mouse_throttled = throttle_function(mouse_callback, 40); function mousemove(event) { - var rect = canvas.getBoundingClientRect(); - var x = (event.clientX - rect.left) * pixelRatio1; - var y = (event.clientY - rect.top) * pixelRatio1; - notify_mouse_throttled(x, y); + notify_mouse_throttled(event); return false; } canvas.addEventListener("mousemove", mousemove); @@ -20382,15 +21301,11 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { canvas.addEventListener("contextmenu", (e)=>e.preventDefault()); canvas.addEventListener("focusout", contextmenu); function resize_callback() { - const bodyStyle = window.getComputedStyle(document.body); - const width_padding = parseInt(bodyStyle.paddingLeft, 10) + parseInt(bodyStyle.paddingRight, 10) + parseInt(bodyStyle.marginLeft, 10) + parseInt(bodyStyle.marginRight, 10); - const height_padding = parseInt(bodyStyle.paddingTop, 10) + parseInt(bodyStyle.paddingBottom, 10) + parseInt(bodyStyle.marginTop, 10) + parseInt(bodyStyle.marginBottom, 10); - const width = (window.innerWidth - width_padding) * pixelRatio1; - const height = (window.innerHeight - height_padding) * pixelRatio1; + const [width, height] = get_body_size(); comm.notify({ resize: [ - width, - height + width / winscale, + height / winscale ] }); } @@ -20399,35 +21314,94 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { window.addEventListener("resize", (event)=>resize_callback_throttled()); resize_callback_throttled(); } +} +function threejs_module(canvas) { + let context = canvas.getContext("webgl2", { + preserveDrawingBuffer: true + }); + if (!context) { + console.warn("WebGL 2.0 not supported by browser, falling back to WebGL 1.0 (Volume plots will not work)"); + context = canvas.getContext("webgl", { + preserveDrawingBuffer: true + }); + } + if (!context) { + return; + } + const renderer = new mod.WebGLRenderer({ + antialias: true, + canvas: canvas, + context: context, + powerPreference: "high-performance" + }); + renderer.setClearColor("#ffffff"); return renderer; } -function create_scene(wrapper, canvas, canvas_width, scenes, comm, width, height, texture_atlas_obs, fps, resize_to_body) { - const renderer = threejs_module(canvas, comm, width, height, resize_to_body); +function set_render_size(screen, width, height) { + const { renderer , canvas , scalefactor , winscale } = screen; + const [swidth, sheight] = [ + winscale * width, + winscale * height + ]; + renderer._width = width; + renderer._height = height; + canvas.width = Math.floor(width * scalefactor); + canvas.height = Math.floor(height * scalefactor); + canvas.style.width = swidth + "px"; + canvas.style.height = sheight + "px"; + renderer.setViewport(0, 0, swidth, sheight); + add_picking_target(screen); + return; +} +function add_picking_target(screen) { + const { picking_target , canvas } = screen; + const [w, h] = [ + canvas.width, + canvas.height + ]; + if (picking_target) { + if (picking_target.width == w && picking_target.height == h) { + return; + } else { + picking_target.dispose(); + } + } + screen.picking_target = new mod.WebGLRenderTarget(w, h); + return; +} +function create_scene(wrapper, canvas, canvas_width, scenes, comm, width, height, texture_atlas_obs, fps, resize_to_body, px_per_unit, scalefactor) { + if (!scalefactor) { + scalefactor = window.devicePixelRatio || 1.0; + } + if (!px_per_unit) { + px_per_unit = scalefactor; + } + const renderer = threejs_module(canvas); TEXTURE_ATLAS[0] = texture_atlas_obs; - if (renderer) { - const camera = new mod.PerspectiveCamera(45, 1, 0, 100); - camera.updateProjectionMatrix(); - const size = new mod.Vector2(); - renderer.getDrawingBufferSize(size); - const picking_target = new mod.WebGLRenderTarget(size.x, size.y); - const screen = { - renderer, - picking_target, - camera, - fps, - canvas - }; - const three_scene = deserialize_scene(scenes, screen); - console.log(three_scene); - start_renderloop(three_scene); - canvas_width.on((w_h)=>{ - const pixelRatio = renderer.getPixelRatio(); - renderer.setSize(w_h[0] / pixelRatio, w_h[1] / pixelRatio); - }); - } else { + if (!renderer) { const warning = getWebGLErrorMessage(); wrapper.appendChild(warning); } + const camera = new mod.PerspectiveCamera(45, 1, 0, 100); + camera.updateProjectionMatrix(); + const pixel_ratio = window.devicePixelRatio || 1.0; + const winscale = scalefactor / pixel_ratio; + const screen = { + renderer, + camera, + fps, + canvas, + px_per_unit, + scalefactor, + winscale + }; + add_canvas_events(screen, comm, resize_to_body); + set_render_size(screen, width, height); + const three_scene = deserialize_scene(scenes, screen); + start_renderloop(three_scene); + canvas_width.on((w_h)=>{ + set_render_size(screen, ...w_h); + }); } function set_picking_uniforms(scene, last_id, picking, picked_plots, plots, id_to_plot) { scene.children.forEach((plot, index)=>{ @@ -20456,8 +21430,20 @@ function set_picking_uniforms(scene, last_id, picking, picked_plots, plots, id_t }); return next_id; } -function pick_native(scene, x, y, w, h) { - const { renderer , picking_target } = scene.screen; +function pick_native(scene, _x, _y, _w, _h) { + const { renderer , picking_target , px_per_unit } = scene.screen; + [_x, _y, _w, _h] = [ + _x, + _y, + _w, + _h + ].map((x)=>Math.round(x * px_per_unit)); + const [x, y, w, h] = [ + _x, + _y, + _w, + _h + ]; renderer.setRenderTarget(picking_target); set_picking_uniforms(scene, 1, true); render_scene(scene, true); @@ -20598,17 +21584,17 @@ function register_popup(popup, scene, plots_to_pick, callback) { } const { canvas } = scene.screen; canvas.addEventListener("mousedown", (event)=>{ - if (!popup.classList.contains("show")) { - popup.classList.add("show"); - } - popup.style.left = event.pageX + "px"; - popup.style.top = event.pageY + "px"; - const [x, y] = event2scene_pixel(scene, event); + const [x, y] = events2unitless(scene.screen, event); const [_, picks] = pick_native(scene, x, y, 1, 1); if (picks.length == 1) { const [plot, index] = picks[0]; if (plots_to_pick.has(plot.plot_uuid)) { const result = callback(plot, index); + if (!popup.classList.contains("show")) { + popup.classList.add("show"); + } + popup.style.left = event.pageX + "px"; + popup.style.top = event.pageY + "px"; if (typeof result === "string" || result instanceof String) { popup.innerText = result; } else { @@ -20638,12 +21624,12 @@ window.WGL = { plot_cache, delete_scenes, create_scene, - event2scene_pixel, + events2unitless, on_next_insert, register_popup, render_scene }; -export { deserialize_scene as deserialize_scene, threejs_module as threejs_module, start_renderloop as start_renderloop, delete_plots as delete_plots, insert_plot as insert_plot, find_plots as find_plots, delete_scene as delete_scene, find_scene as find_scene, scene_cache as scene_cache, plot_cache as plot_cache, delete_scenes as delete_scenes, create_scene as create_scene, event2scene_pixel as event2scene_pixel, on_next_insert as on_next_insert }; +export { deserialize_scene as deserialize_scene, threejs_module as threejs_module, start_renderloop as start_renderloop, delete_plots as delete_plots, insert_plot as insert_plot, find_plots as find_plots, delete_scene as delete_scene, find_scene as find_scene, scene_cache as scene_cache, plot_cache as plot_cache, delete_scenes as delete_scenes, create_scene as create_scene, events2unitless as events2unitless, on_next_insert as on_next_insert }; export { render_scene as render_scene }; export { pick_native as pick_native }; export { pick_closest as pick_closest }; diff --git a/WGLMakie/src/wglmakie.js b/WGLMakie/src/wglmakie.js index e983ed297e2..2f6786aff23 100644 --- a/WGLMakie/src/wglmakie.js +++ b/WGLMakie/src/wglmakie.js @@ -1,4 +1,4 @@ -import * as THREE from "https://cdn.esm.sh/v66/three@0.136/es2021/three.js"; +import * as THREE from "./THREE.js"; import { getWebGLErrorMessage } from "./WEBGL.js"; import { delete_scenes, @@ -15,14 +15,12 @@ import { find_scene, } from "./Serialization.js"; -import { event2scene_pixel } from "./Camera.js"; +import { events2unitless } from "./Camera.js"; window.THREE = THREE; -const pixelRatio = window.devicePixelRatio || 1.0; - export function render_scene(scene, picking = false) { - const { camera, renderer } = scene.screen; + const { camera, renderer, scalefactor } = scene.screen; const canvas = renderer.domElement; if (!document.body.contains(canvas)) { console.log("EXITING WGL"); @@ -38,7 +36,7 @@ export function render_scene(scene, picking = false) { renderer.autoClear = scene.clearscene.value; const area = scene.pixelarea.value; if (area) { - const [x, y, w, h] = area.map((t) => t / pixelRatio); + const [x, y, w, h] = area.map((x) => x * scalefactor); renderer.setViewport(x, y, w, h); renderer.setScissor(x, y, w, h); renderer.setScissorTest(true); @@ -112,46 +110,38 @@ function throttle_function(func, delay) { return inner_throttle; } -function threejs_module(canvas, comm, width, height, resize_to_body) { - let context = canvas.getContext("webgl2", { - preserveDrawingBuffer: true, - }); - if (!context) { - console.warn( - "WebGL 2.0 not supported by browser, falling back to WebGL 1.0 (Volume plots will not work)" - ); - context = canvas.getContext("webgl", { - preserveDrawingBuffer: true, - }); - } - if (!context) { - // Sigh, safari or something - // we return nothing which will be handled by caller - return; - } - const renderer = new THREE.WebGLRenderer({ - antialias: true, - canvas: canvas, - context: context, - powerPreference: "high-performance", - }); - renderer.setClearColor("#ffffff"); - // The following handles high-DPI devices - // `renderer.setSize` also updates `canvas` size - renderer.setPixelRatio(pixelRatio); - renderer.setSize(width / pixelRatio, height / pixelRatio); - const mouse_callback = (x, y) => comm.notify({ mouseposition: [x, y] }); +function get_body_size() { + const bodyStyle = window.getComputedStyle(document.body); + // Subtract padding that is added by VSCode + const width_padding = + parseInt(bodyStyle.paddingLeft, 10) + + parseInt(bodyStyle.paddingRight, 10) + + parseInt(bodyStyle.marginLeft, 10) + + parseInt(bodyStyle.marginRight, 10); + const height_padding = + parseInt(bodyStyle.paddingTop, 10) + + parseInt(bodyStyle.paddingBottom, 10) + + parseInt(bodyStyle.marginTop, 10) + + parseInt(bodyStyle.marginBottom, 10); + const width = (window.innerWidth - width_padding); + const height = (window.innerHeight - height_padding); + return [width, height]; +} + + +function add_canvas_events(screen, comm, resize_to_body) { + const { canvas, winscale } = screen; + function mouse_callback(event) { + const [x, y] = events2unitless(screen, event); + comm.notify({ mouseposition: [x, y] }); + } const notify_mouse_throttled = throttle_function(mouse_callback, 40); function mousemove(event) { - var rect = canvas.getBoundingClientRect(); - var x = (event.clientX - rect.left) * pixelRatio; - var y = (event.clientY - rect.top) * pixelRatio; - - notify_mouse_throttled(x, y); + notify_mouse_throttled(event); return false; } @@ -217,34 +207,92 @@ function threejs_module(canvas, comm, width, height, resize_to_body) { canvas.addEventListener("focusout", contextmenu); function resize_callback() { - const bodyStyle = window.getComputedStyle(document.body); - // Subtract padding that is added by VSCode - const width_padding = - parseInt(bodyStyle.paddingLeft, 10) + - parseInt(bodyStyle.paddingRight, 10) + - parseInt(bodyStyle.marginLeft, 10) + - parseInt(bodyStyle.marginRight, 10); - const height_padding = - parseInt(bodyStyle.paddingTop, 10) + - parseInt(bodyStyle.paddingBottom, 10) + - parseInt(bodyStyle.marginTop, 10) + - parseInt(bodyStyle.marginBottom, 10); - const width = (window.innerWidth - width_padding) * pixelRatio; - const height = (window.innerHeight - height_padding) * pixelRatio; - + const [width, height] = get_body_size(); // Send the resize event to Julia - comm.notify({ resize: [width, height] }); + comm.notify({ resize: [width / winscale, height / winscale] }); } if (resize_to_body) { - const resize_callback_throttled = throttle_function(resize_callback, 100); - window.addEventListener("resize", (event) => resize_callback_throttled()); + const resize_callback_throttled = throttle_function( + resize_callback, + 100 + ); + window.addEventListener("resize", (event) => + resize_callback_throttled() + ); // Fire the resize event once at the start to auto-size our window resize_callback_throttled(); } +} + +function threejs_module(canvas) { + + let context = canvas.getContext("webgl2", { + preserveDrawingBuffer: true, + }); + if (!context) { + console.warn( + "WebGL 2.0 not supported by browser, falling back to WebGL 1.0 (Volume plots will not work)" + ); + context = canvas.getContext("webgl", { + preserveDrawingBuffer: true, + }); + } + if (!context) { + // Sigh, safari or something + // we return nothing which will be handled by caller + return; + } + + const renderer = new THREE.WebGLRenderer({ + antialias: true, + canvas: canvas, + context: context, + powerPreference: "high-performance", + }); + + renderer.setClearColor("#ffffff"); return renderer; } +function set_render_size(screen, width, height) { + const { renderer, canvas, scalefactor, winscale } = screen; + const [swidth, sheight] = [winscale * width, winscale * height]; + renderer._width = width; + renderer._height = height; + canvas.width = Math.floor(width * scalefactor); + canvas.height = Math.floor(height * scalefactor); + canvas.style.width = swidth + "px"; + canvas.style.height = sheight + "px"; + renderer.setViewport(0, 0, swidth, sheight); + add_picking_target(screen); + return; +} + +function add_picking_target(screen) { + const { picking_target, canvas } = screen; + const [w, h] = [canvas.width, canvas.height]; + if (picking_target) { + if (picking_target.width == w && picking_target.height == h) { + return + } else { + picking_target.dispose(); + } + } + // BIG TODO here... + // We should only make the picking target as big as the area we're picking + // e.g. for just the mouse position it should be 1x1 + // Or we should just always bind the target and render to it in one pass + // 1) One Pass: + // Only works on WebGL 2.0, which is still not as widely supported + // Also it's a bit more complicated to setup + // 2) Only Area we pick + // It's currently not as easy to change the offset + area of the camera + // So, we'll need to make that easier first + screen.picking_target = new THREE.WebGLRenderTarget(w, h); + return; +} + function create_scene( wrapper, canvas, @@ -255,49 +303,51 @@ function create_scene( height, texture_atlas_obs, fps, - resize_to_body + resize_to_body, + px_per_unit, + scalefactor ) { - const renderer = threejs_module( - canvas, - comm, - width, - height, - resize_to_body - ); + if (!scalefactor) { + scalefactor = window.devicePixelRatio || 1.0; + } + if (!px_per_unit) { + px_per_unit = scalefactor; + } + + const renderer = threejs_module(canvas); + TEXTURE_ATLAS[0] = texture_atlas_obs; - if (renderer) { - const camera = new THREE.PerspectiveCamera(45, 1, 0, 100); - camera.updateProjectionMatrix(); - const size = new THREE.Vector2(); - renderer.getDrawingBufferSize(size); - // BIG TODO here... - // We should only make the picking target as big as the area we're picking - // e.g. for just the mouse position it should be 1x1 - // Or we should just always bind the target and render to it in one pass - // 1) One Pass: - // Only works on WebGL 2.0, which is still not as widely supported - // Also it's a bit more complicated to setup - // 2) Only Area we pick - // It's currently not as easy to change the offset + area of the camera - // So, we'll need to make that easier first - const picking_target = new THREE.WebGLRenderTarget(size.x, size.y); - const screen = { renderer, picking_target, camera, fps, canvas }; - - const three_scene = deserialize_scene(scenes, screen); - console.log(three_scene); - start_renderloop(three_scene); - - canvas_width.on((w_h) => { - // `renderer.setSize` correctly updates `canvas` dimensions - const pixelRatio = renderer.getPixelRatio(); - renderer.setSize(w_h[0] / pixelRatio, w_h[1] / pixelRatio); - }); - } else { + if (!renderer) { const warning = getWebGLErrorMessage(); // wrapper.removeChild(canvas) wrapper.appendChild(warning); } + + const camera = new THREE.PerspectiveCamera(45, 1, 0, 100); + camera.updateProjectionMatrix(); + const pixel_ratio = window.devicePixelRatio || 1.0; + const winscale = scalefactor / pixel_ratio; + const screen = { + renderer, + camera, + fps, + canvas, + px_per_unit, + scalefactor, + winscale, + }; + add_canvas_events(screen, comm, resize_to_body); + set_render_size(screen, width, height); + + const three_scene = deserialize_scene(scenes, screen); + + start_renderloop(three_scene); + + canvas_width.on((w_h) => { + // `renderer.setSize` correctly updates `canvas` dimensions + set_render_size(screen, ...w_h); + }); } function set_picking_uniforms( @@ -341,14 +391,24 @@ function set_picking_uniforms( return next_id; } -export function pick_native(scene, x, y, w, h) { - const { renderer, picking_target } = scene.screen; +/** + * + * @param {*} scene + * @param {*} x in scene unitless pixel space + * @param {*} y in scene unitless pixel space + * @param {*} w in scene unitless pixel space + * @param {*} h in scene unitless pixel space + * @returns + */ +export function pick_native(scene, _x, _y, _w, _h) { + const { renderer, picking_target, px_per_unit } = scene.screen; + [_x, _y, _w, _h] = [_x, _y, _w, _h].map((x) => Math.round(x * px_per_unit)); + const [x, y, w, h] = [_x, _y, _w, _h]; // render the scene renderer.setRenderTarget(picking_target); set_picking_uniforms(scene, 1, true); render_scene(scene, true); renderer.setRenderTarget(null); // reset render target - const nbytes = w * h * 4; const pixel_bytes = new Uint8Array(nbytes); //read the pixel @@ -360,6 +420,8 @@ export function pick_native(scene, x, y, w, h) { h, // height pixel_bytes ); + + const picked_plots = {}; const picked_plots_array = []; @@ -485,17 +547,17 @@ export function register_popup(popup, scene, plots_to_pick, callback) { } const { canvas } = scene.screen; canvas.addEventListener("mousedown", (event) => { - if (!popup.classList.contains("show")) { - popup.classList.add("show"); - } - popup.style.left = event.pageX + "px"; - popup.style.top = event.pageY + "px"; - const [x, y] = event2scene_pixel(scene, event); + const [x, y] = events2unitless(scene.screen, event); const [_, picks] = pick_native(scene, x, y, 1, 1); if (picks.length == 1) { const [plot, index] = picks[0]; if (plots_to_pick.has(plot.plot_uuid)) { const result = callback(plot, index); + if (!popup.classList.contains("show")) { + popup.classList.add("show"); + } + popup.style.left = event.pageX + "px"; + popup.style.top = event.pageY + "px"; if (typeof result === "string" || result instanceof String) { popup.innerText = result; } else { @@ -526,7 +588,7 @@ window.WGL = { plot_cache, delete_scenes, create_scene, - event2scene_pixel, + events2unitless, on_next_insert, register_popup, render_scene, @@ -545,6 +607,6 @@ export { plot_cache, delete_scenes, create_scene, - event2scene_pixel, + events2unitless, on_next_insert, }; diff --git a/WGLMakie/test/Project.toml b/WGLMakie/test/Project.toml index 1381701f401..0d8cbf31c5d 100644 --- a/WGLMakie/test/Project.toml +++ b/WGLMakie/test/Project.toml @@ -6,5 +6,3 @@ Makie = "ee78f7c6-11fb-53f2-987a-cfe4a2b5a57a" Pkg = "44cfe95a-1eb2-52ea-b672-e2afdf69b78f" Test = "8dfed614-e22c-5e08-85e1-65c5234f0b40" -[compat] -Electron = "5" diff --git a/src/display.jl b/src/display.jl index d8f35953bee..154fd152692 100644 --- a/src/display.jl +++ b/src/display.jl @@ -141,10 +141,15 @@ function Base.display(figlike::FigureLike; backend=current_backend(), end # We show inline if explicitely requested or if automatic and we can actually show something inline! + scene = get_scene(figlike) if (inline === true || inline === automatic) && can_show_inline(backend) + # We can't forward the screenconfig to show, but show uses the current screen if there is any + # We use that, to create a screen before show and rely on show picking up that screen + screen = getscreen(backend, scene; screen_config...) + push_screen!(scene, screen) Core.invoke(display, Tuple{Any}, figlike) # In WGLMakie, we need to wait for the display being done - screen = getscreen(get_scene(figlike)) + screen = getscreen(scene) wait_for_display(screen) return screen else @@ -156,7 +161,6 @@ function Base.display(figlike::FigureLike; backend=current_backend(), If this wasn't set on purpose, call `Makie.inline!()` to restore the default. """ end - scene = get_scene(figlike) update && update_state_before_display!(figlike) screen = getscreen(backend, scene; screen_config...) display(screen, scene) diff --git a/src/interfaces.jl b/src/interfaces.jl index 5dcc4c0857d..4c70849c6db 100644 --- a/src/interfaces.jl +++ b/src/interfaces.jl @@ -82,7 +82,8 @@ function calculated_attributes!(::Type{T}, plot) where {T<:Union{Lines, LineSegm for attr in [:color, :linewidth] # taken from @edljk in PR #77 if haskey(plot, attr) && isa(plot[attr][], AbstractVector) && (length(pos) ÷ 2) == length(plot[attr][]) - plot[attr] = lift(plot, plot[attr]) do cols + # TODO, this is actually buggy for `plot.color = new_colors`, since we're overwriting the origin color input + attributes(plot.attributes)[attr] = lift(plot, plot[attr]) do cols map(i -> cols[(i + 1) ÷ 2], 1:(length(cols) * 2)) end end diff --git a/src/theming.jl b/src/theming.jl index 0a9ef6fc613..a730815cc4e 100644 --- a/src/theming.jl +++ b/src/theming.jl @@ -88,6 +88,7 @@ const MAKIE_DEFAULT_THEME = Attributes( render_on_demand = true, framerate = 30.0, px_per_unit = automatic, + scalefactor = automatic, # GLFW window attributes float = false, @@ -98,7 +99,6 @@ const MAKIE_DEFAULT_THEME = Attributes( debugging = false, monitor = nothing, visible = true, - scalefactor = automatic, # Postproccessor oit = true, @@ -112,7 +112,9 @@ const MAKIE_DEFAULT_THEME = Attributes( WGLMakie = Attributes( framerate = 30.0, - resize_to_body = false + resize_to_body = false, + px_per_unit = automatic, + scalefactor = automatic ), RPRMakie = Attributes(