forked from googlearchive/webvr-ui
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathstyling.html
268 lines (223 loc) · 10.3 KB
/
styling.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
<!DOCTYPE html>
<html lang="en">
<head>
<title>WebVR UI | Styling Example</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=0.75">
<!-- Origin Trial Token, feature = WebVR, origin = https://googlevr.github.io, expires = 2017-06-13 -->
<meta http-equiv="origin-trial" data-feature="WebVR" data-expires="2017-06-13" content="Av+kmgEvMcHg6hEKdPiW32muXnGZKlucZCp/BTvMrkLVNStJVsHV3TPz34LmJ5mESRnfUEIVVYHFgHNEpqguhgIAAABReyJvcmlnaW4iOiJodHRwczovL2dvb2dsZXZyLmdpdGh1Yi5pbzo0NDMiLCJmZWF0dXJlIjoiV2ViVlIiLCJleHBpcnkiOjE0OTczMTIwMDB9">
<style>
html, body {
background-color: #000;
color: #fff;
margin: 0;
padding: 0;
overflow-x: hidden;
font-family: 'Karla', sans-serif;
text-align: center;
}
canvas {
position: fixed;
top: 0;
left: 0;
z-index: 0;
}
p {
margin: 0 0 50px;
}
#container {
width: 100%;
position: absolute;
top: 0;
left: 0;
z-index: 1;
}
#ui {
margin: 0 auto;
color: white;
text-align: center;
width: 460px;
}
pre {
background-color: rgba(0,0,0,0.5);
padding: 10px;
display: inline-block;
margin-left: 20px;
text-align: left;
}
.button {
margin-top:20px;
padding-left:20px;
display: flex;
align-items: center;
}
.webvr-ui-button {
display: inline-block;
}
a {
color: white;
}
#exit {
display: none;
position: absolute;
top: 10px;
left: 10px;
color: white;
font-size: 25px;
text-decoration: none;
z-index: 2;
}
.github-corner-wrap{
position: fixed; top: 0; right:0; z-index: 1
}
.github-corner:hover .octo-arm{
animation:octocat-wave 560ms ease-in-out
}
@keyframes octocat-wave{
0%,100%{transform:rotate(0)}
20%,60%{transform:rotate(-25deg)}
40%,80%{transform:rotate(10deg)}
}
@media (max-width:500px){
.github-corner:hover .octo-arm{
animation:none
}
.github-corner .octo-arm{
animation:octocat-wave 560ms ease-in-out
}
}
</style>
<!-- three.js library -->
<script src="node_modules/three/build/three.js"></script>
<!-- VRControls.js applies the WebVR transformations to a three.js camera object. -->
<script src="node_modules/three/examples/js/controls/VRControls.js"></script>
<!-- VREffect.js handles stereo camera setup and rendering. -->
<script src="node_modules/three/examples/js/effects/VREffect.js"></script>
<!-- A polyfill for the WebVR API. -->
<script src="node_modules/webvr-polyfill/build/webvr-polyfill.js"></script>
<!-- Include WebVR UI -->
<script src="../build/webvr-ui.js"></script>
</head>
<body>
<!-- Github corner-->
<div class="github-corner-wrap"><a href="https://github.com/googlevr/webvr-ui/blob/master/examples/styling.html" class="github-corner" aria-label="View source on Github"><svg width="80" height="80" viewBox="0 0 250 250" style="fill:#fff; color:#151513; position: absolute; top: 0; border: 0; right: 0;" aria-hidden="true"><path d="M0,0 L115,115 L130,115 L142,142 L250,250 L250,0 Z"></path><path d="M128.3,109.0 C113.8,99.7 119.0,89.6 119.0,89.6 C122.0,82.7 120.5,78.6 120.5,78.6 C119.2,72.0 123.4,76.3 123.4,76.3 C127.3,80.9 125.5,87.3 125.5,87.3 C122.9,97.6 130.6,101.9 134.4,103.2" fill="currentColor" style="transform-origin: 130px 106px;" class="octo-arm"></path><path d="M115.0,115.0 C114.9,115.1 118.7,116.5 119.8,115.4 L133.7,101.6 C136.9,99.2 139.9,98.4 142.2,98.6 C133.8,88.0 127.5,74.4 143.8,58.0 C148.5,53.4 154.0,51.2 159.7,51.0 C160.3,49.4 163.2,43.6 171.4,40.1 C171.4,40.1 176.1,42.5 178.8,56.2 C183.1,58.6 187.2,61.8 190.9,65.4 C194.5,69.0 197.7,73.2 200.1,77.6 C213.8,80.2 216.3,84.9 216.3,84.9 C212.7,93.1 206.9,96.0 205.4,96.6 C205.1,102.4 203.0,107.8 198.3,112.5 C181.9,128.9 168.3,122.5 157.7,114.1 C157.9,116.9 156.7,120.9 152.7,124.9 L141.0,136.5 C139.8,137.7 141.6,141.9 141.8,141.8 Z" fill="currentColor" class="octo-body"></path></svg></a></div>
<div id="container">
<div id="ui">
<h1>WebVR UI Styling Example</h1>
<p>Example showing how to the Enter VR button can be styled in different ways through options</p>
</div>
<a href="#" id="exit" onclick="enterVR.requestExit()">✕</a>
</div>
<script type="text/javascript">
// Setup three.js WebGL renderer.
var renderer = new THREE.WebGLRenderer();
// Create perspective camera used in VR
var camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 10000);
//
// BUTTON SETUP
//
// Create WebVR UI Enter VR Button
var options = [{
color: 'white',
},{
color: 'black',
background: 'orange',
}, {
color: 'black',
background: 'white',
corners: 'round'
},{
color: 'orange',
corners: 'round'
},{
color: 'white',
textEnterVRTitle: 'START',
textExitVRTitle: 'EXIT',
textVRNotFoundTitle: "ERROR"
}];
var uiDom = document.getElementById("ui");
var vrButtons = [];
options.forEach(function(option,idx){
var container = document.createElement("div");
container.classList.add("button");
uiDom.appendChild(container);
// Create description <pre>
var description = document.createElement("pre");
description.innerText = JSON.stringify(option, null, ' ');
// Force different css prefixes for each button
option.cssprefix = 'webvr-ui-'+idx;
// Create button
var enterVR = new webvrui.EnterVRButton(renderer.domElement, option)
.on("hide", function(){
document.getElementById("ui").style.display = "none";
// On iOS there is no button to close fullscreen mode, so we need to provide one
if(enterVR.state == webvrui.State.PRESENTING_FULLSCREEN) document.getElementById("exit").style.display = "initial";
})
.on("show", function(){
document.getElementById("ui").style.display = "inherit";
document.getElementById("exit").style.display = "none";
});
vrButtons.push(enterVR);
container.appendChild(enterVR.domElement);
container.appendChild(description)
});
//
// WEBGL SCENE SETUP
//
// Append the canvas element created by the renderer to document body element.
document.body.appendChild(renderer.domElement);
// Create a three.js scene.
var scene = new THREE.Scene();
// Create a three.js camera.
var controls = new THREE.VRControls(camera);
controls.standing = true;
camera.position.y = controls.userHeight;
// Create VR Effect rendering in stereoscopic mode
var effect = new THREE.VREffect(renderer);
effect.setSize(window.innerWidth, window.innerHeight);
renderer.setPixelRatio(Math.floor(window.devicePixelRatio));
// Create 3D objects in scene.
var geometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
var material = new THREE.MeshNormalMaterial();
var cube = new THREE.Mesh(geometry, material);
cube.position.set(0, controls.userHeight, -0.8);
scene.add(cube);
// Hande canvas resizing
window.addEventListener('resize', onResize, true);
window.addEventListener('vrdisplaypresentchange', onResize, true);
function onResize(e) {
effect.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
}
// Get the HMD
var animationDisplay;
webvrui.WebVRManager.getVRDisplay()
.then(function(display) {
animationDisplay = display;
display.requestAnimationFrame(animate);
})
.catch(function(){
// If there is no display available, fallback to window
animationDisplay = window;
window.requestAnimationFrame(animate);
});
// Request animation frame loop function
var lastRender = 0;
function animate(timestamp) {
var delta = Math.min(timestamp - lastRender, 500);
lastRender = timestamp;
// Apply rotation to cube mesh
cube.rotation.y += delta * 0.0003;
if(vrButtons[0].isPresenting()){
controls.update();
renderer.render(scene,camera);
effect.render(scene, camera);
} else {
renderer.render(scene,camera);
}
animationDisplay.requestAnimationFrame(animate);
}
</script>
</body>
</html>