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Copy pathSM_Socket_Keyboard_Input.py
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SM_Socket_Keyboard_Input.py
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import sys
import socket
import pygame
from pygame.locals import *
import sys
s = socket.socket()
print("Socket successfully created")
port = 5005
s.bind(('', port))
print("socket binded to %s" % (port))
s.listen(5)
print("socket is listening")
c, addr = s.accept()
print('Got connection from', addr)
def dataPacket(data, data1, data2, data3, data4, data5):
sendData("m" + "s" + data + "f" + data1 +"n" + data2 + data3 + data4 + data5)
def sendData(me):
while True:
c.send(me.encode())
return
pygame.init()
display = pygame.display.set_mode((300, 300))
while (1):
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
# if event.type == pygame.KEYDOWN:
# if event.key == pygame.K_0:
# print("Key 0 has been pressed")
# sendData(me='0')
# if event.type == pygame.KEYUP:
# if event.key == pygame.K_0:
# print("Key 0 has been released")
# sendData(me='0')
# dataPacket(data='2', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_1:
print("Key 1 has been pressed")
sendData(me='1')
if event.type == pygame.KEYUP:
if event.key == pygame.K_1:
print("Key 1 has been released")
sendData(me='0')
# dataPacket(data='rl', data1='2', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_2:
print("Key 2 has been pressed")
sendData(me='2')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYUP:
if event.key == pygame.K_2:
print("Key 2 has been released")
sendData(me='0')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_3:
print("Key 3 has been pressed")
sendData(me='3')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYUP:
if event.key == pygame.K_3:
print("Key 3 has been released")
sendData(me='0')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_4:
print("Key 4 has been pressed")
sendData(me='4')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYUP:
if event.key == pygame.K_4:
print("Key 4 has been released")
sendData(me='0')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_5:
print("Key 5 has been pressed")
sendData(me='5')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYUP:
if event.key == pygame.K_5:
print("Key 5 has been released")
sendData(me='0')
# dataPacket(data='rl', data1='0', data2='0',
# data3='0', data4='0', data5='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_6:
print("Key 6 has been pressed")
sendData(me='6')
if event.type == pygame.KEYUP:
if event.key == pygame.K_6:
print("Key 6 has been released")
sendData(me='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_7:
print("Key 7 has been pressed")
sendData(me='7')
if event.type == pygame.KEYUP:
if event.key == pygame.K_7:
print("Key 7 has been released")
sendData(me='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_8:
print("Key 8 has been pressed")
sendData(me='8')
if event.type == pygame.KEYUP:
if event.key == pygame.K_8:
print("Key 8 has been released")
sendData(me='0')
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_9:
print("Key 9 has been pressed")
sendData(me='9')
if event.type == pygame.KEYUP:
if event.key == pygame.K_9:
print("Key 9 has been released")
sendData(me='0')