-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathc4_1026_maze.py
134 lines (116 loc) · 4.33 KB
/
c4_1026_maze.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
import turtle
PART_OF_PATH = 'O'
TRIED = '.'
OBSTACLE = '+'
DEAD_END = '-'
class Maze:
def __init__(self, mazeFileName):
rowsInMaze = 0
columnsInMaze = 0
self.mazelist = []
mazeFile = open(mazeFileName, 'r')
rowsInMaze = 0
for line in mazeFile:
rowList = []
col = 0
for ch in line[:-1]:
rowList.append(ch)
if ch == 'S':
self.startRow = rowsInMaze
self.startCol = col
col = col + 1
rowsInMaze = rowsInMaze + 1
self.mazelist.append(rowList)
columnsInMaze = len(rowList)
self.rowsInMaze = rowsInMaze
self.columnsInMaze = columnsInMaze
self.xTranslate = -columnsInMaze / 2
self.yTranslate = rowsInMaze / 2
self.t = turtle.Turtle()
self.t.shape('turtle')
self.wn = turtle.Screen()
self.wn.setworldcoordinates(-(columnsInMaze - 1) / 2 - .5, -(rowsInMaze - 1) / 2 - .5,
(columnsInMaze - 1) / 2 + .5, (rowsInMaze - 1) / 2 + .5)
def drawMaze(self):
self.t.speed(1)
self.wn.tracer(0)
for y in range(self.rowsInMaze):
for x in range(self.columnsInMaze):
if self.mazelist[y][x] == OBSTACLE:
self.drawCenteredBox(x + self.xTranslate, -y + self.yTranslate, 'orange')
self.t.color('black')
self.t.fillcolor('blue')
self.wn.update()
self.wn.tracer(1)
def drawCenteredBox(self, x, y, color):
self.t.up()
self.t.goto(x - .5, y - .5)
self.t.color(color)
self.t.fillcolor(color)
self.t.setheading(90)
self.t.down()
self.t.begin_fill()
for i in range(4):
self.t.forward(1)
self.t.right(90)
self.t.end_fill()
def moveTurtle(self, x, y):
self.t.up()
self.t.setheading(self.t.towards(x + self.xTranslate, -y + self.yTranslate))
self.t.goto(x + self.xTranslate, -y + self.yTranslate)
def dropBreadcrumb(self, color):
self.t.dot(10, color)
def updatePosition(self, row, col, val=None):
if val:
self.mazelist[row][col] = val
self.moveTurtle(col, row)
if val == PART_OF_PATH:
color = 'green'
elif val == OBSTACLE:
color = 'red'
elif val == TRIED:
color = 'black'
elif val == DEAD_END:
color = 'red'
else:
color = None
if color:
self.dropBreadcrumb(color)
def isExit(self, row, col):
return (row == 0 or
row == self.rowsInMaze - 1 or
col == 0 or
col == self.columnsInMaze - 1)
def __getitem__(self, idx):
return self.mazelist[idx]
def searchFrom(maze, startRow, startColumn):
# try each of four directions from this point until we find a way out.
# base Case return values:
# 1. We have run into an obstacle, return false
maze.updatePosition(startRow, startColumn)
if maze[startRow][startColumn] == OBSTACLE:
return False
# 2. We have found a square that has already been explored
if maze[startRow][startColumn] == TRIED or maze[startRow][startColumn] == DEAD_END:
return False
# 3. We have found an outside edge not occupied by an obstacle
if maze.isExit(startRow, startColumn):
maze.updatePosition(startRow, startColumn, PART_OF_PATH)
return True
maze.updatePosition(startRow, startColumn, TRIED)
# Otherwise, use logical short circuiting to try each direction
# in turn (if needed)
found = \
searchFrom(maze, startRow - 1, startColumn) or \
searchFrom(maze, startRow + 1, startColumn) or \
searchFrom(maze, startRow, startColumn - 1) or \
searchFrom(maze, startRow, startColumn + 1)
if found:
maze.updatePosition(startRow, startColumn, PART_OF_PATH)
else:
maze.updatePosition(startRow, startColumn, DEAD_END)
return found
myMaze = Maze('maze2.txt')
myMaze.drawMaze()
myMaze.updatePosition(myMaze.startRow, myMaze.startCol)
searchFrom(myMaze, myMaze.startRow, myMaze.startCol)