diff --git a/ESBE_3G/shaders/glsl/terrain.vsh b/ESBE_3G/shaders/glsl/terrain.vsh index 26b7bb3..9b57ce0 100644 --- a/ESBE_3G/shaders/glsl/terrain.vsh +++ b/ESBE_3G/shaders/glsl/terrain.vsh @@ -1,4 +1,4 @@ -c// __multiversion__ +// __multiversion__ // This signals the loading code to prepend either #version 100 or #version 300 es as apropriate. #include "vertexVersionCentroid.h" #ifndef BYPASS_PIXEL_SHADER