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[📦]:Tree Bark #771

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3 of 8 tasks
OneWorldStudio opened this issue Jan 12, 2025 · 4 comments
Open
3 of 8 tasks

[📦]:Tree Bark #771

OneWorldStudio opened this issue Jan 12, 2025 · 4 comments
Labels
1.20.1-FORGE Minecraft Version Module Adding mod support to EveryCompat

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@OneWorldStudio
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OneWorldStudio commented Jan 12, 2025

Code Of Conduct

  • See EC Backlog if someone already suggested a mod that you are going to suggest.
  • The mod MUST contain variant WoodType: OAK or other vanilla WoodTypes for ITEM or BLOCK

Curseforge (Normal)

https://modrinth.com/mod/tree-bark

Curseforge-Fabric (Optional)

No response

Version Loader Availability

  • 1.19.2 | FABRIC
  • 1.20.1 | FABRIC
  • 1.21.1 | FABRIC
  • 1.19.2 | FORGE
  • 1.20.1 | FORGE
  • 1.21.1 | NEOFORGE

MODID

treeback:

Types

Item:

  • treeback:dark_oak_bark
  • treeback:oak_bark
  • treeback:birch_bark

And everything else is vanilla

Optional Information

Has addons for Bark O'Plenty, Biomes Barkover, Blue Skies Bark, Ecobarkics

@OneWorldStudio OneWorldStudio added the Module Adding mod support to EveryCompat label Jan 12, 2025
@github-actions github-actions bot added the 1.20.1-FORGE Minecraft Version label Jan 12, 2025
@Xelbayria
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I updated the Optional Information because it has addons for other wood mods

@OneWorldStudio
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But I would like to use it without add-ons

@Xelbayria
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oh ok. Don't worry about it. the way it works is if these addons are installed, then EveryComp will skip the generation of these blocks because of addons. we don't want duplication, right?

@Xelbayria Xelbayria moved this to 🔖 Ready & Suggested in EC backlog Jan 12, 2025
@OneWorldStudio
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oh ok. Don't worry about it. the way it works is if these addons are installed, then EveryComp will skip the generation of these blocks because of addons. we don't want duplication, right?

Yeah

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Labels
1.20.1-FORGE Minecraft Version Module Adding mod support to EveryCompat
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Status: 🔖 Ready & Suggested
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2 participants