From da62ca4183ae6e90ff6786c03e82c6ae9db0d52b Mon Sep 17 00:00:00 2001 From: MeltyPlayer Date: Tue, 7 Jan 2025 22:09:46 -0600 Subject: [PATCH] Switched to highp float to fix tangent calculation. --- FinModelUtility/Fin/Fin/src/shaders/glsl/GlslConstants.cs | 2 +- .../Glo/Glo Tests/goldens/at1/output/material0.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material1.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material10.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material11.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material12.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material13.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material14.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material15.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material16.fragment.glsl | 2 +- .../Glo/Glo Tests/goldens/at1/output/material17.fragment.glsl | 2 +- .../Glo/Glo 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.../C1_Bonus/output/c1ttsrk_c1ttdrka.fragment.glsl | 2 +- .../C1_Bonus/output/c1ttsrk_c1ttsn.fragment.glsl | 2 +- .../C1_Bonus/output/c1ttsrk_c1ttygra.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttdrt.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttdrtgra.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttdrtgra01.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrt_c1ttsrkp.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttdrt.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra01_c1ttsrkp.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra01.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra02_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttdrtgra02_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttgrav1_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttgrav1_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttgrav1_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttgrav1_c1ttsrkp.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttpngs_c1ttdrtgra01.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttpngs_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttpngs_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttpngs_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttpngs_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttdrt.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttdrtgra01.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttsn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrk_c1ttsrkp.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrksn_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrksn_c1ttrk.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrksn_c1ttsn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrsit_c1ttdrtgra02.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttrsit_c1ttgrav1.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttsn_c1ttrksn.fragment.glsl | 2 +- .../C1_Gauntlet/output/c1ttsn_c1ttsrkpsn.fragment.glsl | 2 +- .../MP1_L/output/c4ttboringmud_c4ttboringmud.fragment.glsl | 2 +- .../MP1_L/output/c4ttboringmud_c4ttpatha.fragment.glsl | 2 +- .../MP1_L/output/c4ttboringmud_c4ttrocka.fragment.glsl | 2 +- .../MP1_L/output/c4ttboringmud_c4ttrockb.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudgrass_c4ttboringmud.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudgrass_c4ttconcrete.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudgrass_c4ttrocka.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudgrass_c4ttrockb.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudgrass_c4ttrocklava.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudpuddles_c4ttpatha.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudpuddles_c4ttrocka.fragment.glsl | 2 +- .../MP1_L/output/c4ttmudpuddles_c4ttrockb.fragment.glsl | 2 +- .../MP1_L/output/c4ttrocka_c4ttrockb.fragment.glsl | 2 +- .../MP1_L/output/c4ttrockb_c4ttconcrete.fragment.glsl | 2 +- .../MP1_L/output/c4ttrocklava_c4ttrocka.fragment.glsl | 2 +- .../MP1_L/output/c4ttrocklava_c4ttrockb.fragment.glsl | 2 +- .../Visceral Tests/goldens/baby/output/baby.fragment.glsl | 2 +- .../camera_security01/output/cln_cameraSecurity01.fragment.glsl | 2 +- .../camera_security01/output/cln_objectShared01.fragment.glsl | 2 +- .../camera_security01/output/gen_objectShared01.fragment.glsl | 2 +- .../goldens/Adventureland/output/bla201.fragment.glsl | 2 +- .../Vrml Tests/goldens/Adventureland/output/bla27.fragment.glsl | 2 +- .../goldens/Adventureland/output/dalle122.fragment.glsl | 2 +- .../goldens/Adventureland/output/leaf06.fragment.glsl | 2 +- .../goldens/Adventureland/output/leaf09.fragment.glsl | 2 +- .../goldens/Adventureland/output/leaf10.fragment.glsl | 2 +- .../goldens/Adventureland/output/material10.fragment.glsl | 2 +- .../goldens/Adventureland/output/material11.fragment.glsl | 2 +- .../goldens/Adventureland/output/material12.fragment.glsl | 2 +- .../goldens/Adventureland/output/material14.fragment.glsl | 2 +- .../goldens/Adventureland/output/material16.fragment.glsl | 2 +- .../goldens/Adventureland/output/material21.fragment.glsl | 2 +- .../goldens/Adventureland/output/material25.fragment.glsl | 2 +- .../goldens/Adventureland/output/material26.fragment.glsl | 2 +- .../goldens/Adventureland/output/material27.fragment.glsl | 2 +- .../goldens/Adventureland/output/material28.fragment.glsl | 2 +- .../goldens/Adventureland/output/material29.fragment.glsl | 2 +- .../goldens/Adventureland/output/material32.fragment.glsl | 2 +- .../goldens/Adventureland/output/material33.fragment.glsl | 2 +- .../goldens/Adventureland/output/material34.fragment.glsl | 2 +- .../goldens/Adventureland/output/material36.fragment.glsl | 2 +- .../goldens/Adventureland/output/material37.fragment.glsl | 2 +- .../goldens/Adventureland/output/material38.fragment.glsl | 2 +- .../goldens/Adventureland/output/material39.fragment.glsl | 2 +- .../goldens/Adventureland/output/material40.fragment.glsl | 2 +- .../goldens/Adventureland/output/material41.fragment.glsl | 2 +- .../goldens/Adventureland/output/material42.fragment.glsl | 2 +- .../goldens/Adventureland/output/material43.fragment.glsl | 2 +- .../goldens/Adventureland/output/material44.fragment.glsl | 2 +- .../goldens/Adventureland/output/material45.fragment.glsl | 2 +- .../goldens/Adventureland/output/material46.fragment.glsl | 2 +- .../goldens/Adventureland/output/material47.fragment.glsl | 2 +- .../goldens/Adventureland/output/material48.fragment.glsl | 2 +- .../goldens/Adventureland/output/material49.fragment.glsl | 2 +- .../goldens/Adventureland/output/material5.fragment.glsl | 2 +- .../goldens/Adventureland/output/material7.fragment.glsl | 2 +- .../goldens/Adventureland/output/material9.fragment.glsl | 2 +- .../goldens/Adventureland/output/pale012.fragment.glsl | 2 +- .../goldens/Adventureland/output/pale0131.fragment.glsl | 2 +- .../goldens/Adventureland/output/st_b50.fragment.glsl | 2 +- .../goldens/Adventureland/output/water08.fragment.glsl | 2 +- .../goldens/Adventureland/output/wilde07.fragment.glsl | 2 +- .../goldens/Adventureland/output/wood02.fragment.glsl | 2 +- .../Vrml Tests/goldens/Adventureland/output/wood2.fragment.glsl | 2 +- .../goldens/Adventureland/output/wuds01.fragment.glsl | 2 +- .../goldens/Adventureland/output/wuds25.fragment.glsl | 2 +- .../goldens/xtd/blood_gulch/output/material0.fragment.glsl | 2 +- ...terial16_Material16.PNG.001_Material16.PNG.001.fragment.glsl | 2 +- ...terial17_Material17.PNG.001_Material17.PNG.001.fragment.glsl | 2 +- .../Material1_Material1.PNG.001_Material1.PNG.001.fragment.glsl | 2 +- .../Material20_Material20.PNG.001_Material20.PNG.fragment.glsl | 2 +- .../Material22_Material22.PNG.001_Material22.PNG.fragment.glsl | 2 +- .../Material23_Material23.PNG.001_Material23.PNG.fragment.glsl | 2 +- .../Material2_Material2.PNG.001_Material2.PNG.001.fragment.glsl | 2 +- .../Material3_Material3.PNG.001_Material3.PNG.001.fragment.glsl | 2 +- .../Material4_Material4.PNG.001_Material4.PNG.001.fragment.glsl | 2 +- .../Material5_Material5.PNG.001_Material5.PNG.001.fragment.glsl | 2 +- .../Material6_Material6.PNG.001_Material6.PNG.001.fragment.glsl | 2 +- .../Material8_Material8.PNG.001_Material8.PNG.001.fragment.glsl | 2 +- .../output/White_White.PNG_White.PNG.fragment.glsl | 2 +- .../BobombVillage_model/output/material[0].fragment.glsl | 2 +- .../goldens/MOBJ_RedSwitch/output/texMap0.fragment.glsl | 2 +- .../goldens/MOBJ_RedSwitch/output/texMap1.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap0.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap1.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap11.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap21.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap25.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap26.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap28.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap34.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap37.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap40.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap43.fragment.glsl | 2 +- .../goldens/c_babyyoshi/output/texMap7.fragment.glsl | 2 +- .../goldens/c_botta/output/texMap0.fragment.glsl | 2 +- .../goldens/c_botta/output/texMap1.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap0.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap1.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap12.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap15.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap18.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap2.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap20.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap3.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap4.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap5.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap6.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap7.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap8.fragment.glsl | 2 +- .../goldens/c_jpiko_p/output/texMap9.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap0.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap1.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap10.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap15.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap16.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap21.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap23.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap25.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap30.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap31.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap35.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap37.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap39.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap40.fragment.glsl | 2 +- .../goldens/c_koopa/output/texMap6.fragment.glsl | 2 +- 988 files changed, 988 insertions(+), 988 deletions(-) diff --git a/FinModelUtility/Fin/Fin/src/shaders/glsl/GlslConstants.cs b/FinModelUtility/Fin/Fin/src/shaders/glsl/GlslConstants.cs index 9c3594190..38591d41f 100644 --- a/FinModelUtility/Fin/Fin/src/shaders/glsl/GlslConstants.cs +++ b/FinModelUtility/Fin/Fin/src/shaders/glsl/GlslConstants.cs @@ -4,7 +4,7 @@ public static class GlslConstants { public const string VERTEX_SHADER_VERSION = "430"; public const string FRAGMENT_SHADER_VERSION = "310 es"; - public const string FLOAT_PRECISION = "precision mediump float;"; + public const string FLOAT_PRECISION = "precision highp float;"; public const int UBO_MATRICES_BINDING_INDEX = 1; public const string UBO_MATRICES_NAME = "Matrices"; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material0.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material0.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material1.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material1.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material10.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material10.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material11.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material11.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material12.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material12.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material13.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material13.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material13.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material13.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material14.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material14.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material14.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material15.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material15.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material15.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material16.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material16.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material16.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material16.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material17.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material17.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material17.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material17.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material18.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material18.fragment.glsl index 27a33949e..22c5e1fa3 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material18.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material19.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material19.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material19.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material19.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material2.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material2.fragment.glsl index a8fde30c8..6703a7c26 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { sampler2D sampler; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material20.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material20.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material20.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material21.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material21.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material21.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material21.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material22.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material22.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material22.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material22.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material23.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material23.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material23.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material23.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material24.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material24.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material24.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material24.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material25.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material25.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material25.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material26.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material26.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material26.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material26.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material27.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material27.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material27.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material27.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material28.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material28.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material28.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material3.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material3.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material4.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material4.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material5.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material5.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material6.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material6.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material7.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material7.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material8.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material8.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material9.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material9.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/at1/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material0.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material0.fragment.glsl index 27a33949e..22c5e1fa3 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material1.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material1.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material2.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material2.fragment.glsl index b7c0b5522..f8f2917f5 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material3.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material3.fragment.glsl index b7c0b5522..f8f2917f5 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/chuck/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material0.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material0.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material1.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material1.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material2.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material2.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material3.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material3.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material4.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material4.fragment.glsl index 27a33949e..22c5e1fa3 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material5.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material5.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material6.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material6.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material7.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material7.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material8.fragment.glsl b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material8.fragment.glsl index f10184ec7..3f0618927 100644 --- a/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Glo/Glo Tests/goldens/joff/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D diffuseTexture; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material0.fragment.glsl index 2119d6e1a..90f19b205 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material1.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material1.fragment.glsl index 629a11b6f..87b4957db 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material2.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material2.fragment.glsl index 5fedcd79a..d5d0f6b61 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/bfire/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/gel_2p/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/gel_2p/output/material0.fragment.glsl index 88e44c0c2..e1adc52d3 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/gel_2p/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/gel_2p/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material0.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material1.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material1.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material10.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material10.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material11.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material11.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material12.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material12.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material13.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material13.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material13.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material13.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material14.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material14.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material14.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material15.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material15.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material15.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material16.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material16.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material16.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material16.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material2.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material2.fragment.glsl index 782e1cb3a..d0d96b3e3 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material3.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material3.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material4.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material4.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material5.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material5.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material6.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material6.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material7.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material7.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material8.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material8.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material9.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material9.fragment.glsl index 1aa6a8d37..50901f6e7 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/opdn/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material0.fragment.glsl index f28761233..0268e873a 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform float scalar_3dsAlpha1; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material1.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material1.fragment.glsl index 20d818419..1af3a1bfa 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material2.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material2.fragment.glsl index e1aee6e8b..04d30b485 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material3.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material3.fragment.glsl index 28ed43acd..28a546a38 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/luigis_mansion_3d/optdemo1/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material0.fragment.glsl index 43fa4e111..c4fd8d408 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material1.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material1.fragment.glsl index 852c56f88..28555b9f2 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/majoras_mask_3d/zelda_cow/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material0.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material0.fragment.glsl index d2efc8364..bccf5301e 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material1.fragment.glsl b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material1.fragment.glsl index 9abbe80bf..1557ddd14 100644 --- a/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Grezzo/Grezzo Tests/goldens/cmb/ocarina_of_time_3d/zelda_cow/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/000005B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/000005B4.fragment.glsl index 3b8fd152f..f04e6a44f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/000005B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/000005B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/00000674.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/00000674.fragment.glsl index 3b8fd152f..f04e6a44f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/00000674.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_plug/output/00000674.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002134.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002134.fragment.glsl index 1f27158eb..0bd7df2a2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002134.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002134.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002160.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002160.fragment.glsl index 1f27158eb..0bd7df2a2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002160.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002160.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002200.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002200.fragment.glsl index 28ef2ba5c..94fdbf139 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002200.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/cb_robo/output/00002200.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C5E8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C5E8.fragment.glsl index ed3d455b0..66175c9af 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C5E8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C5E8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C688.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C688.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C688.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C688.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C728.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C728.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C728.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C728.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C7C8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C7C8.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C7C8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C7C8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C868.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C868.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C868.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C868.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C908.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C908.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C908.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C908.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C9A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C9A8.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C9A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000C9A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CA48.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CA48.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CA48.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CA48.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CAE8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CAE8.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CAE8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CAE8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CB88.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CB88.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CB88.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CB88.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CC28.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CC28.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CC28.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CC28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CCC8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CCC8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CCC8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CCC8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CD68.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CD68.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CD68.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CD68.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CE08.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CE08.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CE08.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CE08.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CEA8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CEA8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CEA8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CEA8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CF48.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CF48.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CF48.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CF48.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CFE8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CFE8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CFE8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000CFE8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D088.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D088.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D088.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D088.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D128.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D128.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D128.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D128.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D154.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D154.fragment.glsl index 3de9b96c2..f5bc0c34e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D154.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D154.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D180.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D180.fragment.glsl index 3de9b96c2..f5bc0c34e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D180.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D180.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D1AC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D1AC.fragment.glsl index 3de9b96c2..f5bc0c34e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D1AC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D1AC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D24C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D24C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D24C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D24C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D2EC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D2EC.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D2EC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D2EC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D38C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D38C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D38C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D38C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D42C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D42C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D42C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D42C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D4CC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D4CC.fragment.glsl index 557ed34d1..8891a217a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D4CC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D4CC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D56C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D56C.fragment.glsl index 220acbdeb..38ee22428 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D56C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D56C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D60C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D60C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D60C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D60C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D6AC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D6AC.fragment.glsl index 557ed34d1..8891a217a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D6AC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D6AC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D74C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D74C.fragment.glsl index 557ed34d1..8891a217a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D74C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D74C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D7EC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D7EC.fragment.glsl index 557ed34d1..8891a217a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D7EC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D7EC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D88C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D88C.fragment.glsl index 557ed34d1..8891a217a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D88C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D88C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D92C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D92C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D92C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D92C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D9CC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D9CC.fragment.glsl index cd25dc3b5..2d1b80659 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D9CC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000D9CC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DA6C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DA6C.fragment.glsl index 69082655b..df7d2d55a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DA6C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DA6C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DB0C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DB0C.fragment.glsl index 8994687f1..6ac261a5c 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DB0C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DB0C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DBAC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DBAC.fragment.glsl index 69082655b..df7d2d55a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DBAC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DBAC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DC4C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DC4C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DC4C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DC4C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DCEC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DCEC.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DCEC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DCEC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DD8C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DD8C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DD8C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DD8C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DE2C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DE2C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DE2C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DE2C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DECC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DECC.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DECC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DECC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DF6C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DF6C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DF6C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000DF6C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E00C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E00C.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E00C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E00C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E0AC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E0AC.fragment.glsl index 8e72dc903..d5cbd05e3 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E0AC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/chibi_robo/jenny/output/0000E0AC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000080A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000080A8.fragment.glsl index c503a8d7f..9d049c6fb 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000080A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000080A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008168.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008168.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008168.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008168.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008228.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008228.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008228.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008228.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000082E8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000082E8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000082E8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000082E8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000083A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000083A8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000083A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000083A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000084DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000084DC.fragment.glsl index 3241a931b..2fee64349 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000084DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000084DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000859C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000859C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000859C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000859C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000865C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000865C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000865C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000865C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000871C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000871C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000871C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000871C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000087DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000087DC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000087DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000087DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000889C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000889C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000889C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000889C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000895C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000895C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000895C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000895C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008A1C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008A1C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008A1C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008A1C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008ADC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008ADC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008ADC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008ADC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008B9C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008B9C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008B9C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008B9C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008C5C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008C5C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008C5C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008C5C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008D1C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008D1C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008D1C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008D1C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008DDC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008DDC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008DDC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008DDC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008E9C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008E9C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008E9C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008E9C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008F5C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008F5C.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008F5C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00008F5C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000901C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000901C.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000901C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000901C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000090DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000090DC.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000090DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000090DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000919C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000919C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000919C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000919C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000925C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000925C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000925C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000925C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000931C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000931C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000931C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000931C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000093DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000093DC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000093DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000093DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009510.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009510.fragment.glsl index 3241a931b..2fee64349 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009510.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009510.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000095D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000095D0.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000095D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000095D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009690.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009690.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009690.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009690.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009750.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009750.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009750.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009750.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009810.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009810.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009810.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009810.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000098D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000098D0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000098D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/000098D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009990.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009990.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009990.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009990.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009A50.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009A50.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009A50.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009A50.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009B10.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009B10.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009B10.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009B10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009BD0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009BD0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009BD0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009BD0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009C90.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009C90.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009C90.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009C90.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009D50.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009D50.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009D50.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009D50.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009E10.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009E10.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009E10.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009E10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009ED0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009ED0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009ED0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009ED0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009F90.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009F90.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009F90.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/00009F90.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A050.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A050.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A050.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A050.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A110.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A110.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A110.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A110.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A1D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A1D0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A1D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A1D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A290.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A290.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A290.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A290.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A350.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A350.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A350.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A350.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A410.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A410.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A410.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A410.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A4D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A4D0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A4D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A4D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A590.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A590.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A590.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A590.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A650.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A650.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A650.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A650.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A710.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A710.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A710.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A710.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A7B0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A7B0.fragment.glsl index b06a4cda5..d3d04c0b4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A7B0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A7B0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A850.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A850.fragment.glsl index b06a4cda5..d3d04c0b4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A850.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A850.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A910.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A910.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A910.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A910.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A9D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A9D0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A9D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000A9D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AA90.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AA90.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AA90.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AA90.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AB50.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AB50.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AB50.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AB50.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AC10.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AC10.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AC10.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000AC10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000ACD0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000ACD0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000ACD0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlMr/output/0000ACD0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008084.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008084.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008084.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008084.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008144.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008144.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008144.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008144.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008204.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008204.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008204.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008204.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000082C4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000082C4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000082C4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000082C4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008384.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008384.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008384.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008384.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008444.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008444.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008444.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008444.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008504.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008504.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008504.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008504.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000085C4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000085C4.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000085C4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000085C4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008684.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008684.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008684.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008684.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008744.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008744.fragment.glsl index 11ac6bf81..7aa304418 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008744.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008744.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008804.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008804.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008804.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008804.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000088C4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000088C4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000088C4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000088C4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008984.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008984.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008984.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008984.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008A44.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008A44.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008A44.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008A44.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B04.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B04.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B04.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B04.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B30.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B30.fragment.glsl index 6b937b429..42b9eab3e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B30.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008B30.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008BF0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008BF0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008BF0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008BF0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008CB0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008CB0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008CB0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008CB0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008D70.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008D70.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008D70.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008D70.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008E30.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008E30.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008E30.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008E30.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008EF0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008EF0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008EF0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008EF0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008FB0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008FB0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008FB0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00008FB0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009070.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009070.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009070.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009070.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009130.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009130.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009130.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009130.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000091F0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000091F0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000091F0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000091F0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000921C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000921C.fragment.glsl index 6b937b429..42b9eab3e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000921C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000921C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000092DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000092DC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000092DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000092DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000939C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000939C.fragment.glsl index a4a264910..e9247b552 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000939C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000939C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000094D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000094D0.fragment.glsl index 936febe90..4eec1e319 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000094D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000094D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009604.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009604.fragment.glsl index 936febe90..4eec1e319 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009604.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009604.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009738.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009738.fragment.glsl index 936febe90..4eec1e319 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009738.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009738.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000986C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000986C.fragment.glsl index 936febe90..4eec1e319 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000986C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000986C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000992C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000992C.fragment.glsl index a4a264910..e9247b552 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000992C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000992C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000099EC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000099EC.fragment.glsl index a4a264910..e9247b552 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000099EC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/000099EC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009B20.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009B20.fragment.glsl index cfe34a068..4b6008d0a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009B20.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009B20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009C54.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009C54.fragment.glsl index cfe34a068..4b6008d0a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009C54.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009C54.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009D88.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009D88.fragment.glsl index cfe34a068..4b6008d0a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009D88.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009D88.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009E48.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009E48.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009E48.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009E48.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009F7C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009F7C.fragment.glsl index 6bb4458fd..9d322dd52 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009F7C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/00009F7C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A03C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A03C.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A03C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A03C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A0FC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A0FC.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A0FC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A0FC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A1BC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A1BC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A1BC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A1BC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A27C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A27C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A27C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A27C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A33C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A33C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A33C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A33C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A3FC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A3FC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A3FC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A3FC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A4BC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A4BC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A4BC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A4BC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A57C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A57C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A57C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A57C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A63C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A63C.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A63C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A63C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A6FC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A6FC.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A6FC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A6FC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A7BC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A7BC.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A7BC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A7BC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A87C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A87C.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A87C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A87C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A93C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A93C.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A93C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A93C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A9FC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A9FC.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A9FC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000A9FC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AB30.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AB30.fragment.glsl index 6bb4458fd..9d322dd52 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AB30.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AB30.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AC64.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AC64.fragment.glsl index 6bb4458fd..9d322dd52 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AC64.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/PlZd/output/0000AC64.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002BFD8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002BFD8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002BFD8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002BFD8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C078.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C078.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C078.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C078.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C118.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C118.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C118.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C118.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C1B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C1B8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C1B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C1B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C258.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C258.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C258.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C258.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C2F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C2F8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C2F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C2F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C398.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C398.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C398.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C398.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C438.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C438.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C438.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C438.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C4D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C4D8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C4D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C4D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C578.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C578.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C578.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C578.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C618.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C618.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C618.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C618.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C6B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C6B8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C6B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C6B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C758.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C758.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C758.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C758.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C7F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C7F8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C7F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C7F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C898.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C898.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C898.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C898.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C938.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C938.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C938.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C938.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C9D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C9D8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C9D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002C9D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CAEC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CAEC.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CAEC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CAEC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CC00.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CC00.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CC00.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CC00.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CD14.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CD14.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CD14.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CD14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CE28.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CE28.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CE28.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CE28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CEC8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CEC8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CEC8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CEC8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CF68.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CF68.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CF68.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002CF68.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D07C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D07C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D07C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D07C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D11C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D11C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D11C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D11C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D148.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D148.fragment.glsl index 4c66c49ac..e3dcb101a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D148.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D148.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D1E8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D1E8.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D1E8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D1E8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D214.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D214.fragment.glsl index 4c66c49ac..e3dcb101a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D214.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D214.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D2B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D2B4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D2B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D2B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D354.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D354.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D354.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D354.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D3F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D3F4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D3F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D3F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D494.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D494.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D494.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D494.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D534.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D534.fragment.glsl index 0b60fa5a9..337e63fe4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D534.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D534.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D5D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D5D4.fragment.glsl index 0b60fa5a9..337e63fe4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D5D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D5D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D674.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D674.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D674.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D674.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D714.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D714.fragment.glsl index 0b60fa5a9..337e63fe4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D714.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D714.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D7B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D7B4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D7B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D7B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D854.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D854.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D854.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D854.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D8F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D8F4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D8F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D8F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D994.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D994.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D994.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002D994.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DA34.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DA34.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DA34.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DA34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DAD4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DAD4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DAD4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DAD4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DB74.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DB74.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DB74.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DB74.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DC14.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DC14.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DC14.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DC14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DCB4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DCB4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DCB4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DCB4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DD54.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DD54.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DD54.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DD54.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DDF4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DDF4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DDF4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DDF4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DE94.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DE94.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DE94.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DE94.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DF34.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DF34.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DF34.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DF34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DFD4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DFD4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DFD4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002DFD4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E074.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E074.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E074.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E074.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E114.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E114.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E114.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E114.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E1B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E1B4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E1B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E1B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E254.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E254.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E254.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E254.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E2F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E2F4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E2F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E2F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E394.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E394.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E394.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E394.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E434.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E434.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E434.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E434.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E4D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E4D4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E4D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E4D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E574.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E574.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E574.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E574.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E614.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E614.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E614.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E614.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E6B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E6B4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E6B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E6B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E754.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E754.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E754.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E754.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E780.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E780.fragment.glsl index 6b937b429..42b9eab3e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E780.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E780.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E820.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E820.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E820.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E820.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E8C0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E8C0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E8C0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E8C0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E960.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E960.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E960.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002E960.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EA00.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EA00.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EA00.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EA00.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EAA0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EAA0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EAA0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EAA0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EB40.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EB40.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EB40.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EB40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EBE0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EBE0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EBE0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EBE0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EC80.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EC80.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EC80.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EC80.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002ED20.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002ED20.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002ED20.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002ED20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EDC0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EDC0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EDC0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EDC0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EE60.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EE60.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EE60.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EE60.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EF00.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EF00.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EF00.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EF00.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EFA0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EFA0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EFA0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002EFA0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F040.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F040.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F040.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F040.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F0E0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F0E0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F0E0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F0E0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F180.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F180.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F180.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F180.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F220.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F220.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F220.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F220.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F2C0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F2C0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F2C0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F2C0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F360.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F360.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F360.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F360.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F400.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F400.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F400.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F400.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F4A0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F4A0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F4A0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F4A0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F540.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F540.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F540.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F540.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F5E0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F5E0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F5E0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F5E0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F680.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F680.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F680.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F680.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F720.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F720.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F720.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F720.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F7C0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F7C0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F7C0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F7C0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F860.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F860.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F860.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F860.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F900.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F900.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F900.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F900.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F9A0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F9A0.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F9A0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002F9A0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA40.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA40.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA40.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA6C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA6C.fragment.glsl index a73b38aa9..5c3dc4c00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA6C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FA6C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB0C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB0C.fragment.glsl index bb3e76bfb..83f8c3e2d 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB0C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB0C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB38.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB38.fragment.glsl index a73b38aa9..5c3dc4c00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB38.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FB38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FBD8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FBD8.fragment.glsl index bb3e76bfb..83f8c3e2d 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FBD8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FBD8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FC78.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FC78.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FC78.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FC78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FD18.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FD18.fragment.glsl index e2db40eef..5a0d92ab9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FD18.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyAndruf/output/0002FD18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B3F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B3F8.fragment.glsl index 1f2430561..0ae92ada4 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B3F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B3F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B424.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B424.fragment.glsl index 949e8f296..d1e83a3b1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B424.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B424.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B450.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B450.fragment.glsl index f4662b0f8..58b8d1856 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B450.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B450.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B47C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B47C.fragment.glsl index 949e8f296..d1e83a3b1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B47C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B47C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4A8.fragment.glsl index f4662b0f8..58b8d1856 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4D4.fragment.glsl index 949e8f296..d1e83a3b1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B4D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B500.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B500.fragment.glsl index f4662b0f8..58b8d1856 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B500.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B500.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B52C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B52C.fragment.glsl index 949e8f296..d1e83a3b1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B52C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B52C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B558.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B558.fragment.glsl index f4662b0f8..58b8d1856 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B558.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B558.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B5F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B5F8.fragment.glsl index 9249a97ff..3295bc56a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B5F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B5F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B6B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B6B8.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B6B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B6B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B778.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B778.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B778.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B778.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B818.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B818.fragment.glsl index 7cad13def..1eba73851 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B818.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B818.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B844.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B844.fragment.glsl index 4c906b143..451b23f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B844.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B844.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B904.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B904.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B904.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B904.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9A4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9A4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9A4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9A4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9D0.fragment.glsl index d8171ba9d..889f4928f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000B9D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA70.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA70.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA70.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA70.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA9C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA9C.fragment.glsl index d8171ba9d..889f4928f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA9C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BA9C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB3C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB3C.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB3C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB3C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB68.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB68.fragment.glsl index 196262289..54241bdbf 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB68.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB68.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB94.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB94.fragment.glsl index 6b937b429..42b9eab3e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB94.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BB94.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BC34.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BC34.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BC34.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BC34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BCD4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BCD4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BCD4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BCD4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BD74.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BD74.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BD74.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BD74.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BE14.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BE14.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BE14.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BE14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BEB4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BEB4.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BEB4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BEB4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BF54.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BF54.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BF54.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000BF54.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C068.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C068.fragment.glsl index 97d5fe1c2..3c770b00e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C068.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C068.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C108.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C108.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C108.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C108.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C1A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C1A8.fragment.glsl index ef3f6f334..3ad533a22 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C1A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C1A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C248.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C248.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C248.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C248.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C2E8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C2E8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C2E8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C2E8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C3A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C3A8.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C3A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C3A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C468.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C468.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C468.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C468.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C508.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C508.fragment.glsl index 7cad13def..1eba73851 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C508.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C508.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C534.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C534.fragment.glsl index 4c906b143..451b23f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C534.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C534.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C5F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C5F4.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C5F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C5F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C694.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C694.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C694.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C694.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C7A8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C7A8.fragment.glsl index 97d5fe1c2..3c770b00e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C7A8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C7A8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C868.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C868.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C868.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C868.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C928.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C928.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C928.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C928.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9C8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9C8.fragment.glsl index 7cad13def..1eba73851 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9C8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9C8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9F4.fragment.glsl index 4c906b143..451b23f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000C9F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CAB4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CAB4.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CAB4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CAB4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CB54.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CB54.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CB54.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CB54.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CC68.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CC68.fragment.glsl index 97d5fe1c2..3c770b00e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CC68.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CC68.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CD28.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CD28.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CD28.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CD28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CDE8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CDE8.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CDE8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CDE8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CE88.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CE88.fragment.glsl index 7cad13def..1eba73851 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CE88.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CE88.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CEB4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CEB4.fragment.glsl index 4c906b143..451b23f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CEB4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CEB4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CF74.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CF74.fragment.glsl index 081e3ee8e..49f932d30 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CF74.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000CF74.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D014.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D014.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D014.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D014.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D128.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D128.fragment.glsl index 97d5fe1c2..3c770b00e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D128.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBField/output/0000D128.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001B80.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001B80.fragment.glsl index 9228d8ac5..222ad1d92 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001B80.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001B80.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001C20.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001C20.fragment.glsl index 9228d8ac5..222ad1d92 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001C20.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001C20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001CC0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001CC0.fragment.glsl index 9228d8ac5..222ad1d92 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001CC0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001CC0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001D60.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001D60.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001D60.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001D60.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001E00.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001E00.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001E00.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyBancho/output/00001E00.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047938.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047938.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047938.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047938.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000479D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000479D8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000479D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000479D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047A98.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047A98.fragment.glsl index 2f5fb7021..3c732b46c 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047A98.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047A98.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047B38.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047B38.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047B38.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047B38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047BD8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047BD8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047BD8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047BD8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047C78.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047C78.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047C78.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047C78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047D18.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047D18.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047D18.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047D18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047DB8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047DB8.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047DB8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047DB8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047E58.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047E58.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047E58.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047E58.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047F18.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047F18.fragment.glsl index 8689fdf2a..3de74c384 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047F18.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047F18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047FB8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047FB8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047FB8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00047FB8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048078.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048078.fragment.glsl index 2f896c1b5..79c94a81e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048078.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048078.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048118.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048118.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048118.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048118.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000481B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000481B8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000481B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000481B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048258.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048258.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048258.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048258.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000482F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000482F8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000482F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000482F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048398.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048398.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048398.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048398.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048438.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048438.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048438.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048438.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000484D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000484D8.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000484D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000484D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048578.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048578.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048578.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048578.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048618.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048618.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048618.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048618.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000486B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000486B8.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000486B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000486B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048758.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048758.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048758.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048758.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000487F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000487F8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000487F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000487F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048898.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048898.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048898.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048898.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048938.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048938.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048938.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048938.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000489D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000489D8.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000489D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000489D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048A78.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048A78.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048A78.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048A78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048B18.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048B18.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048B18.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048B18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048BB8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048BB8.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048BB8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048BB8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048C58.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048C58.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048C58.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048C58.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048CF8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048CF8.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048CF8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048CF8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048D98.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048D98.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048D98.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048D98.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048E38.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048E38.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048E38.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048E38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048ED8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048ED8.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048ED8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048ED8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048F78.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048F78.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048F78.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00048F78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049018.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049018.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049018.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049018.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000490B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000490B8.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000490B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000490B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049158.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049158.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049158.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049158.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000491F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000491F8.fragment.glsl index 03f61374f..5a7d65fdb 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000491F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000491F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049298.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049298.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049298.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049298.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049338.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049338.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049338.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049338.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000493D8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000493D8.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000493D8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000493D8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049478.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049478.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049478.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049478.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049518.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049518.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049518.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049518.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000495B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000495B8.fragment.glsl index 40599e0dc..78e78c3ad 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000495B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000495B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049658.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049658.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049658.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049658.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000496F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000496F8.fragment.glsl index 2d8fec660..049c308e6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000496F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000496F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049798.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049798.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049798.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049798.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049838.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049838.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049838.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049838.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000498F8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000498F8.fragment.glsl index 20ba4a765..075fde414 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000498F8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000498F8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000499B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000499B8.fragment.glsl index b74a6155f..672b1a244 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000499B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/000499B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049A78.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049A78.fragment.glsl index 2f896c1b5..79c94a81e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049A78.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049A78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049B38.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049B38.fragment.glsl index b74a6155f..672b1a244 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049B38.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049B38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049BF8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049BF8.fragment.glsl index 2f896c1b5..79c94a81e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049BF8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049BF8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049CB8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049CB8.fragment.glsl index 2f896c1b5..79c94a81e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049CB8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyDaisy/output/00049CB8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000658C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000658C.fragment.glsl index b3c77f273..d2b60f92f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000658C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000658C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065B8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065B8.fragment.glsl index 472eba876..760d19fd9 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065B8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065B8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065E4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065E4.fragment.glsl index 4e7089ded..1dc419a3a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065E4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000065E4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006684.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006684.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006684.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006684.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066B0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066B0.fragment.glsl index edd6e1aba..4072d5d68 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066B0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066B0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066DC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066DC.fragment.glsl index edd6e1aba..4072d5d68 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066DC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000066DC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006708.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006708.fragment.glsl index 7614412f8..2190608f1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006708.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006708.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006734.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006734.fragment.glsl index 1271f1541..ee529b47c 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006734.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006734.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000067D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000067D4.fragment.glsl index 6a8527b79..0fb2291d7 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000067D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000067D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006800.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006800.fragment.glsl index 89353ca11..4bfbaea24 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006800.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006800.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000068A0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000068A0.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000068A0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000068A0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006940.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006940.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006940.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006940.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000069E0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000069E0.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000069E0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000069E0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006A80.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006A80.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006A80.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006A80.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006B20.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006B20.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006B20.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006B20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006BC0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006BC0.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006BC0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006BC0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006C60.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006C60.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006C60.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006C60.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006D00.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006D00.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006D00.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006D00.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006DA0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006DA0.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006DA0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006DA0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006E40.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006E40.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006E40.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006E40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006EE0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006EE0.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006EE0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006EE0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006F80.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006F80.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006F80.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006F80.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006FAC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006FAC.fragment.glsl index e954c842c..fe0d27627 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006FAC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00006FAC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000704C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000704C.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000704C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/0000704C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007078.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007078.fragment.glsl index edd6e1aba..4072d5d68 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007078.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007078.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000070A4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000070A4.fragment.glsl index ace99ef5f..4ef531d7f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000070A4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000070A4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007144.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007144.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007144.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007144.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000071E4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000071E4.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000071E4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000071E4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007284.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007284.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007284.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007284.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007324.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007324.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007324.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007324.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000073C4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000073C4.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000073C4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000073C4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007464.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007464.fragment.glsl index 6a8527b79..0fb2291d7 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007464.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007464.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007504.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007504.fragment.glsl index 6a8527b79..0fb2291d7 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007504.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007504.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000075A4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000075A4.fragment.glsl index 6a8527b79..0fb2291d7 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000075A4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000075A4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007644.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007644.fragment.glsl index 6a8527b79..0fb2291d7 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007644.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/00007644.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000076E4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000076E4.fragment.glsl index 1e94f49c1..0da5552ea 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000076E4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGmCube/output/000076E4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005338.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005338.fragment.glsl index 7284d46b4..3cf265aac 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005338.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005338.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005364.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005364.fragment.glsl index 3e463077b..fe760dbc8 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005364.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005364.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005390.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005390.fragment.glsl index cf476bac3..d6aa9835e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005390.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005390.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053BC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053BC.fragment.glsl index a1431e31d..87e5ce6a6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053BC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053BC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053E8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053E8.fragment.glsl index a1a8cbc15..ec0793e38 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053E8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000053E8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005414.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005414.fragment.glsl index 94c1478a2..1831a8f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005414.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005414.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005440.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005440.fragment.glsl index 9851bcd5e..6b39243b2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005440.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005440.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000546C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000546C.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000546C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000546C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005498.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005498.fragment.glsl index 94c1478a2..1831a8f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005498.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005498.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054C4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054C4.fragment.glsl index 9851bcd5e..6b39243b2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054C4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054C4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054F0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054F0.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054F0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000054F0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000551C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000551C.fragment.glsl index 94c1478a2..1831a8f00 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000551C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000551C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005548.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005548.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005548.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005548.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005574.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005574.fragment.glsl index 9851bcd5e..6b39243b2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005574.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005574.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005614.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005614.fragment.glsl index 99e1bc21e..f8c238b08 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005614.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005614.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005640.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005640.fragment.glsl index a48940a70..62465b074 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005640.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005640.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000566C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000566C.fragment.glsl index 9851bcd5e..6b39243b2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000566C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000566C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005698.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005698.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005698.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005698.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000057AC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000057AC.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000057AC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000057AC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000058C0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000058C0.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000058C0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000058C0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000059D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000059D4.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000059D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000059D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005AE8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005AE8.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005AE8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005AE8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005BFC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005BFC.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005BFC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005BFC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005D10.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005D10.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005D10.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005D10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005E24.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005E24.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005E24.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005E24.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005F38.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005F38.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005F38.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00005F38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000604C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000604C.fragment.glsl index 1a8a9af19..2fc47e32e 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000604C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000604C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000060EC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000060EC.fragment.glsl index fc4e72af4..d6fdbdd18 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000060EC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000060EC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006118.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006118.fragment.glsl index a48940a70..62465b074 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006118.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006118.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006144.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006144.fragment.glsl index 9851bcd5e..6b39243b2 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006144.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006144.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006170.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006170.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006170.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006170.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000619C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000619C.fragment.glsl index 951386bd1..a10a39b2f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000619C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000619C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061C8.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061C8.fragment.glsl index 80f214aa7..065005fd1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061C8.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061C8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061F4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061F4.fragment.glsl index 951386bd1..a10a39b2f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061F4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000061F4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006220.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006220.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006220.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006220.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000624C.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000624C.fragment.glsl index a1431e31d..87e5ce6a6 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000624C.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/0000624C.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006278.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006278.fragment.glsl index a1a8cbc15..ec0793e38 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006278.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006278.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062A4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062A4.fragment.glsl index eeef3011c..4033c6a3a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062A4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062A4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062D0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062D0.fragment.glsl index d64607b3d..fb61c064a 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062D0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062D0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062FC.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062FC.fragment.glsl index 80f214aa7..065005fd1 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062FC.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/000062FC.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006328.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006328.fragment.glsl index 951386bd1..a10a39b2f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006328.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyGwfeld/output/00006328.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007414.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007414.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007414.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007414.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000074D4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000074D4.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000074D4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000074D4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007594.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007594.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007594.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007594.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007654.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007654.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007654.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007654.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007714.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007714.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007714.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007714.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077B4.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077B4.fragment.glsl index d2e0dbfae..84c1e737f 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077B4.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077B4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077E0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077E0.fragment.glsl index 9577aeada..487fa842d 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077E0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000077E0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000078A0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000078A0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000078A0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/000078A0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007960.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007960.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007960.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007960.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007A20.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007A20.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007A20.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007A20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007AE0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007AE0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007AE0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007AE0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007BA0.fragment.glsl b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007BA0.fragment.glsl index 8eed64d91..4c6ada543 100644 --- a/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007BA0.fragment.glsl +++ b/FinModelUtility/Formats/Hsd/Hsd Tests/goldens/super_smash_bros_melee/TyPuriR2/output/00007BA0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_ami_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_ami_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_ami_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_ami_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_asi_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_asi_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_asi_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_asi_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_miti_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_miti_v.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_miti_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_miti_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_haikei_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban2_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban2_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban2_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban2_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kanban_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kusabana_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kusabana_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kusabana_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_kusabana_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_merry_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_merry_v.fragment.glsl index 668db051e..befd43b77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_merry_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_merry_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_milk_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_milk_v.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_milk_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_milk_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_rainbow_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_rainbow_v.fragment.glsl index a7daa9ccc..30e321c25 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_rainbow_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_rainbow_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_reru_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_reru_v.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_reru_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_reru_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_sc_pata_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_sc_pata_v.fragment.glsl index 3b3a9e457..c8d190e1f 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_sc_pata_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_sc_pata_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Texture { diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_siro_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_siro_v.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_siro_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_siro_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_tuti_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_tuti_v.fragment.glsl index 62c862738..d9f293719 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_tuti_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/bb_tuti_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/net_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/net_v.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/net_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/net_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/outfield_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/outfield_v.fragment.glsl index c06947d95..e64f098e3 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/outfield_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/outfield_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/road_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/road_v.fragment.glsl index 62c862738..d9f293719 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/road_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/mario_kart_double_dash_babyluigi_course/output/road_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_body_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_body_v.fragment.glsl index d00899ae4..2c550682c 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_body_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_body_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_koura.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_koura.fragment.glsl index 6f457b985..db7624512 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_koura.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Armor/output/mat_yoroi_koura.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/ashi_mat.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/ashi_mat.fragment.glsl index 5d8cb8168..35aff77cb 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/ashi_mat.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/ashi_mat.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/body_mat.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/body_mat.fragment.glsl index 7d6e75593..29f76818e 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/body_mat.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/body_mat.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/tama_mat.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/tama_mat.fragment.glsl index 474c77077..fd91c4338 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/tama_mat.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_BigFoot/output/tama_mat.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/atama_2.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/atama_2.fragment.glsl index ec6f7be85..a408ea218 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/atama_2.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/atama_2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/osiri_1_2.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/osiri_1_2.fragment.glsl index ec6f7be85..a408ea218 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/osiri_1_2.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_Chappy/output/osiri_1_2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_flower_red/output/flower1_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_flower_red/output/flower1_v.fragment.glsl index a0dcf0692..cdfec46be 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_flower_red/output/flower1_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_flower_red/output/flower1_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackGround_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackGround_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackGround_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackGround_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackWall_Tev1_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackWall_Tev1_v.fragment.glsl index 442576e8c..41e4c39a7 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackWall_Tev1_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_BackWall_Tev1_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_koke_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_koke_v.fragment.glsl index c42fb577d..bff01ccd0 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_koke_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_koke_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_kusa_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_kusa_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_kusa_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_kusa_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_nure_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_nure_v.fragment.glsl index 0bfe1e320..e65ced536 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_nure_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_nure_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Ground_tuchi_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Hachi_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Hachi_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Hachi_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Hachi_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Rock_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Rock_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Rock_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_Rock_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v.fragment.glsl index 97042cdd1..18c4c4bf9 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v_x.fragment.glsl index 6fdcd2dbd..6fe0a7526 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_iron_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kabe02_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kabe02_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kabe02_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kabe02_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kusa_tuchi_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kusa_tuchi_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kusa_tuchi_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_kusa_tuchi_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_plate_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_plate_v.fragment.glsl index 90e211382..ef5baa3ed 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_plate_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_plate_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_re_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_re_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_re_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_re_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_take_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_tsumiishi_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_tsumiishi_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_tsumiishi_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_tsumiishi_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood01_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood01_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood01_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood01_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood02_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood02_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood02_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood02_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood06_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood06_v.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood06_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/a_wood06_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/tex_plant_sakura_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/tex_plant_sakura_v.fragment.glsl index 503d3b356..9cdb16f36 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/tex_plant_sakura_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/tex_plant_sakura_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Ground_tuchi_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Ground_tuchi_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Ground_tuchi_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Ground_tuchi_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hant_Ground_koke_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hant_Ground_koke_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hant_Ground_koke_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hant_Ground_koke_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_kusa_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_kusa_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_kusa_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_kusa_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_tuchi_nure_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_tuchi_nure_v_x.fragment.glsl index a61bfed2b..ae690eb54 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_tuchi_nure_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_Ground_tuchi_nure_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_kabe02_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_kabe02_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_kabe02_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Hanto_kabe02_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Niki_kusaHashi_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Niki_kusaHashi_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Niki_kusaHashi_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Niki_kusaHashi_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_Rock_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_Rock_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_Rock_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_Rock_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_circle.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_circle.fragment.glsl index b4dbbe9d0..643cee89c 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_circle.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_circle.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa01_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa01_v.fragment.glsl index bc833be87..554924962 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa01_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa01_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa04_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa04_v.fragment.glsl index bc833be87..554924962 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa04_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa04_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa05_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa05_v.fragment.glsl index bc833be87..554924962 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa05_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa05_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa06_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa06_v.fragment.glsl index bc833be87..554924962 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa06_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_kusa06_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_tile_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_tile_v_x.fragment.glsl index a1d084b2c..2d87ebe78 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_tile_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_tile_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood01_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood01_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood01_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood01_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood06_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood06_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood06_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_Nuki_wood06_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hanabira_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hanabira_v.fragment.glsl index 98065647f..07ae05c2a 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hanabira_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hanabira_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hikari_v.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hikari_v.fragment.glsl index 8870ad481..e0cdf9e54 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hikari_v.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_hikari_v.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_kusa_tuchi_v_x.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_kusa_tuchi_v_x.fragment.glsl index b44ff3b6b..3a4104f46 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_kusa_tuchi_v_x.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_forest/output/w_kusa_tuchi_v_x.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/body.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/body.fragment.glsl index 10c70a7de..aec88acbf 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/body.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/body.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov1.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov1.fragment.glsl index 958c91dc1..3fb4ce067 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov1.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov2.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov2.fragment.glsl index 68306baf4..88d3d576c 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov2.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/cocpit1_cov2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/light_blue_r1.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/light_blue_r1.fragment.glsl index 998ca349d..72a4e1037 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/light_blue_r1.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/light_blue_r1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/metal.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/metal.fragment.glsl index f0052f471..5ecc1882b 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/metal.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/pikmin_2_ufo/output/metal.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform vec3 color_GxColorRegister7; out vec4 fragColor; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Corona.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Corona.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Corona.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Corona.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_DistDolpic.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_DistDolpic.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_DistDolpic.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_DistDolpic.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop(2).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop(2).fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop(2).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop(2).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Green_01_Slop.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwaGreen3tev_Slop.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwaGreen3tev_Slop.fragment.glsl index 5e2b434d3..f46e9b72d 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwaGreen3tev_Slop.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwaGreen3tev_Slop.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwakabeWhite3tev.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwakabeWhite3tev.fragment.glsl index 5e2b434d3..f46e9b72d 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwakabeWhite3tev.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_IwakabeWhite3tev.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Rico.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Rico.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Rico.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Rico.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_RockGround.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_RockGround.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_RockGround.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_RockGround.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu1_NureMask.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu1_NureMask.fragment.glsl index 448b81505..4c990ae82 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu1_NureMask.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu1_NureMask.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor1; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu2_NureMask.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu2_NureMask.fragment.glsl index 04e34dfb0..04c49724c 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu2_NureMask.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_SubwruMIzu2_NureMask.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform vec3 color_GxMaterialColor1; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_UnderWater_1.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_UnderWater_1.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_UnderWater_1.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_UnderWater_1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop(2).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop(2).fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop(2).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop(2).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteRoad_01_Slop.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall(2).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall(2).fragment.glsl index 5e2b434d3..f46e9b72d 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall(2).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall(2).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_WhiteWall_02_wall.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Windmillwall_Kakine.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Windmillwall_Kakine.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Windmillwall_Kakine.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_Windmillwall_Kakine.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Rico.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Rico.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Rico.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Rico.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Roof2.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Roof2.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Roof2.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_Roof2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT1.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT1.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT1.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT4.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT4.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT4.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutOut_houseT4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop(2).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop(2).fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop(2).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop(2).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop.fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_ZPutout_1cUpRSide_Slop.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_kage_02_Wall.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_kage_02_Wall.fragment.glsl index 73a40c61a..7e0090672 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_kage_02_Wall.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_kage_02_Wall.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxColorRegister2; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(2).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(2).fragment.glsl index 5d68ceb79..fe6b1df77 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(2).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(2).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(3).fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(3).fragment.glsl index 73a40c61a..7e0090672 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(3).fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall(3).fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxColorRegister2; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall.fragment.glsl index 6d14338c4..38a5fefdf 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_merikomi_02_Wall.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; in vec4 vertexColor0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_roof3.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_roof3.fragment.glsl index a901987a6..c72bf7281 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_roof3.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_bianco0_map/output/_roof3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_eye.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_eye.fragment.glsl index 51ad47a2c..9826dd804 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_eye.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_eye.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_mat18.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_mat18.fragment.glsl index 004be1a53..975477b0f 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_mat18.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_fisha/output/_mat18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_eye_mat.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_eye_mat.fragment.glsl index d67b101c1..4f0473026 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_eye_mat.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_eye_mat.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_body.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_body.fragment.glsl index c605016b7..43c98f659 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_body.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_body.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cap.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cap.fragment.glsl index 4856e2e2a..de6d8c39c 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cap.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cap.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cloth.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cloth.fragment.glsl index b85b33adb..0bfc3de18 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cloth.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_cloth.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_mouth.fragment.glsl b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_mouth.fragment.glsl index c605016b7..43c98f659 100644 --- a/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_mouth.fragment.glsl +++ b/FinModelUtility/Formats/JSystem/JSystem Tests/goldens/super_mario_sunshine_kinopio/output/_mat_mouth.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material0.fragment.glsl index b6fc56376..ca453fd85 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material1.fragment.glsl index ac62e7d59..600be2a78 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material10.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material10.fragment.glsl index f520a6bad..c83fc1adc 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material11.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material11.fragment.glsl index 09f91d8f1..e882cf218 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material12.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material12.fragment.glsl index 574986b5e..4560fc124 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxColorRegister21; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material13.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material13.fragment.glsl index 554c31f3d..216177c2a 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material13.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material13.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material14.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material14.fragment.glsl index a8d27a42c..285ed6996 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material14.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material15.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material15.fragment.glsl index 5c55ddf1f..1236ed133 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material15.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material16.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material16.fragment.glsl index 7cff2d110..c4b135602 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material16.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material16.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material17.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material17.fragment.glsl index f5d80cbbc..a9b302dd8 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material17.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material17.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform float scalar_GxMaterialAlpha17; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material18.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material18.fragment.glsl index d31b4f107..7ee45008e 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material18.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform vec3 color_GxMaterialColor18; uniform float scalar_GxMaterialAlpha18; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material19.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material19.fragment.glsl index 953a471e0..6aff11eb1 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material19.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material19.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material2.fragment.glsl index 8ba18cd57..c2c36c919 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material20.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material20.fragment.glsl index 89392de59..d6e5949f0 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material20.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material21.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material21.fragment.glsl index 155ab99e1..6cac3e54d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material21.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material21.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material22.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material22.fragment.glsl index 38db0e007..27bb6c5cd 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material22.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material22.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material23.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material23.fragment.glsl index f951b6731..07304a6bc 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material23.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material23.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material24.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material24.fragment.glsl index 4289bfe0c..b21216427 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material24.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material24.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material25.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material25.fragment.glsl index b2237f302..05c560f81 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material25.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material26.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material26.fragment.glsl index 8c726436c..360b10a24 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material26.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material26.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material27.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material27.fragment.glsl index ebcd5f6a6..e6c77fcd4 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material27.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material27.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material28.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material28.fragment.glsl index e329b5038..616e8c2ae 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material28.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material29.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material29.fragment.glsl index 31a7062f0..91d95ecee 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material29.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material29.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material3.fragment.glsl index 5ac539d52..f3a9ba242 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material30.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material30.fragment.glsl index c6466ac2d..f9315d799 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material30.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material30.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material31.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material31.fragment.glsl index ee5a7c6d6..0de2807fe 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material31.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material31.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material32.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material32.fragment.glsl index 2dad93daf..a85131ba3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material32.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material32.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material33.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material33.fragment.glsl index 02bce8381..16bd639b3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material33.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material33.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material34.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material34.fragment.glsl index 4c42991ac..3f028a751 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material34.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material35.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material35.fragment.glsl index 851804563..a25e0cb0d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material35.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material35.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material36.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material36.fragment.glsl index 911ed4362..de5739b5d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material36.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material36.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material37.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material37.fragment.glsl index a7e954be9..dd9ad1e81 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material37.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material37.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material38.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material38.fragment.glsl index cd22ef281..c3cfbfe55 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material38.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material39.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material39.fragment.glsl index 196d2426a..3b6063c53 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material39.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material39.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material4.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material4.fragment.glsl index fe6e224a6..6bfcc4819 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material40.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material40.fragment.glsl index 14823d87a..19535ed3d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material40.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material41.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material41.fragment.glsl index 647bb654c..0ea9a4d67 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material41.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material41.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material42.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material42.fragment.glsl index 8d7781661..338ec35d1 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material42.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material42.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material43.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material43.fragment.glsl index b80447719..22757b0ce 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material43.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material43.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material44.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material44.fragment.glsl index d2e34decc..1594b468c 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material44.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material44.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material45.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material45.fragment.glsl index 7bcd9f02c..7b7787ec8 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material45.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material45.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material46.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material46.fragment.glsl index 2ad522c51..e5998a467 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material46.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material46.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material47.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material47.fragment.glsl index 9ccba9fc3..2759a13ed 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material47.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material47.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material48.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material48.fragment.glsl index ab565baf4..40e4a6c21 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material48.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material48.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material49.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material49.fragment.glsl index 168296852..bfa8e6f36 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material49.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material49.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material5.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material5.fragment.glsl index 6eed4f29b..be8852c11 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; void main() { discard; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material50.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material50.fragment.glsl index 79fcd3bcb..dd62ea034 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material50.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material50.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material51.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material51.fragment.glsl index 0f971b501..75eec01aa 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material51.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material51.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material52.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material52.fragment.glsl index cef40344a..6e795e1f6 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material52.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material52.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material53.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material53.fragment.glsl index 7ef4a3a57..796a79bad 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material53.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material53.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material54.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material54.fragment.glsl index 61fe9671c..72eac2016 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material54.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material54.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material55.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material55.fragment.glsl index d644d12ee..7eb02df68 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material55.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material55.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material56.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material56.fragment.glsl index 52cc32828..fa99d5739 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material56.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material56.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material57.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material57.fragment.glsl index e38b84491..120fe5d55 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material57.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material57.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material58.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material58.fragment.glsl index c759a4c47..70804119e 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material58.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material58.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material59.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material59.fragment.glsl index 0d1c0d3ef..c7d37e743 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material59.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material59.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform float scalar_GxMaterialAlpha59; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material6.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material6.fragment.glsl index 8ce00426c..60be80e90 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material60.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material60.fragment.glsl index f4c605482..7e7e3b4ed 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material60.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material60.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material61.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material61.fragment.glsl index 877bffbdd..ecdd6fee0 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material61.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material61.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material62.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material62.fragment.glsl index f4742846f..ec3b3cf01 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material62.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material62.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material63.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material63.fragment.glsl index 932e4c53e..55e854042 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material63.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material63.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material64.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material64.fragment.glsl index edd12482d..210315dc3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material64.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material64.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material65.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material65.fragment.glsl index fa58af73b..d07d96e6f 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material65.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material65.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material66.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material66.fragment.glsl index aab82d291..040a02b88 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material66.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material66.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material67.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material67.fragment.glsl index fdc26cf70..af9aecf47 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material67.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material67.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material68.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material68.fragment.glsl index 5ea6aee59..77f9dd324 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material68.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material68.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material69.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material69.fragment.glsl index 0d5e284a2..65c0be9a4 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material69.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material69.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material7.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material7.fragment.glsl index ec2adcfeb..cbacf10ab 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor7; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material70.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material70.fragment.glsl index 6c9fe52e9..e7f40d86c 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material70.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material70.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material71.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material71.fragment.glsl index 5a18db28b..beb7d6a58 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material71.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material71.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material72.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material72.fragment.glsl index 644e8310f..cd5d62d66 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material72.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material72.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material73.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material73.fragment.glsl index 4d7c6c2e2..b5a241c70 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material73.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material73.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material74.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material74.fragment.glsl index 059da9b9b..d900d6547 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material74.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material74.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material75.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material75.fragment.glsl index 3cdf56a09..d4da90b55 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material75.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material75.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material76.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material76.fragment.glsl index 441072bda..5a9fa47db 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material76.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material76.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material77.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material77.fragment.glsl index 2c6d6c973..aa49bd1cb 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material77.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material77.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material78.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material78.fragment.glsl index ae51c51b7..49d361cad 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material78.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material78.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform vec3 color_GxMaterialColor78; uniform float scalar_GxMaterialAlpha78; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material79.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material79.fragment.glsl index 433e31087..973b874a0 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material79.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material79.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material8.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material8.fragment.glsl index c339349eb..7b5b064b3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material80.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material80.fragment.glsl index f979e58ff..a2128f170 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material80.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material80.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material81.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material81.fragment.glsl index 4e00ca8b8..bbf3c9f73 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material81.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material81.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material82.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material82.fragment.glsl index ba955eb46..8472e8921 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material82.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material82.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material83.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material83.fragment.glsl index fc1c14365..e30412e84 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material83.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material83.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material84.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material84.fragment.glsl index 08ccef1b6..69a5f797c 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material84.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material84.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material85.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material85.fragment.glsl index b6afc7edc..3709d95d8 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material85.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material85.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material86.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material86.fragment.glsl index 999001cbe..bedf8235b 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material86.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material86.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material9.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material9.fragment.glsl index a8996cc8e..f88db8c41 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/cave/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material0.fragment.glsl index 60659f56e..edb2d7449 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material1.fragment.glsl index a2fa2bf9a..8466da56a 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material10.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material10.fragment.glsl index d3fbaac61..3f8114466 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material2.fragment.glsl index fdd0b4557..db452744a 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material3.fragment.glsl index b60170e2c..e15e7c946 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material4.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material4.fragment.glsl index 9072bfca7..8633543c7 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material5.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material5.fragment.glsl index d8c0d6b52..dd7032d2c 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material6.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material6.fragment.glsl index d91e95c26..dfab3d429 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material7.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material7.fragment.glsl index 1db3ee161..fc1e4614f 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material8.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material8.fragment.glsl index 63c2aafc5..2b97f276f 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material9.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material9.fragment.glsl index 8e173704d..139426352 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/chappy/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material0.fragment.glsl index 79e392fe2..a7b3951b0 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material1.fragment.glsl index 448b81505..4c990ae82 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor1; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material2.fragment.glsl index faaed1c1f..edb6eb7f1 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor2; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material3.fragment.glsl index d71c0bafc..620ce3ef8 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material4.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material4.fragment.glsl index b245b0d22..8eb81bd98 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor4; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material5.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material5.fragment.glsl index a700fcecf..d3e50afe9 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kabekuiC/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material0.fragment.glsl index 106147f8c..1e79eb806 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material1.fragment.glsl index 3b7ec0882..f5530780c 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material10.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material10.fragment.glsl index ccb7099b1..01a0d1ac3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material11.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material11.fragment.glsl index 81babe926..72d38cdd0 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material12.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material12.fragment.glsl index 5d3055372..11725ccea 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material13.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material13.fragment.glsl index 302946374..eef25df00 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material13.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material13.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material2.fragment.glsl index fdd0b4557..db452744a 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material3.fragment.glsl index 8fc4aa7f0..3c43f2e99 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material4.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material4.fragment.glsl index 87f995ba9..ed2b2bee6 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material5.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material5.fragment.glsl index a3154baf0..3b418a060 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material6.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material6.fragment.glsl index 03a022546..660aaeaf4 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material6.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor6; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material7.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material7.fragment.glsl index 4e4924cb2..18c343901 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform vec3 color_GxMaterialColor7; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material8.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material8.fragment.glsl index 63c2aafc5..2b97f276f 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material9.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material9.fragment.glsl index 2da809904..dcdbf776d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/king/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material0.fragment.glsl index 632914fc5..f5ba25850 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material1.fragment.glsl index bbab98f4e..1ae2cbef7 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material2.fragment.glsl index 68a3f323c..7fc5bed67 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material3.fragment.glsl index 6e5155853..6aaa0c391 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/kogane/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; layout (std140, binding = 1) uniform Matrices { mat4 modelMatrix; diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material0.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material0.fragment.glsl index 3f0d9f724..21ed9b4c6 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material1.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material1.fragment.glsl index af8f3ccb1..483c16f14 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material10.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material10.fragment.glsl index ccb7099b1..01a0d1ac3 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material11.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material11.fragment.glsl index 9518b2fe0..0966aefba 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material12.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material12.fragment.glsl index 5d3055372..11725ccea 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material13.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material13.fragment.glsl index 2e32bed0f..eff744307 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material13.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material13.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material14.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material14.fragment.glsl index b1199ffc2..715f1b305 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material14.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material15.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material15.fragment.glsl index 0ccc33cad..83a376f68 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material15.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material2.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material2.fragment.glsl index 6b6b71f27..0994839ec 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material3.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material3.fragment.glsl index b60170e2c..e15e7c946 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material4.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material4.fragment.glsl index 9072bfca7..8633543c7 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material4.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material5.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material5.fragment.glsl index a3154baf0..3b418a060 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material8.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material8.fragment.glsl index 63c2aafc5..2b97f276f 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material8.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material9.fragment.glsl b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material9.fragment.glsl index 2da809904..dcdbf776d 100644 --- a/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Mod/Mod Tests/goldens/snake/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material0.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material0.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material1.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material2.fragment.glsl index 7e7597e58..06a9aab30 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material3.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material3.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material3.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/C1SMHQH_Dish/output/material3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material0.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material0.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material1.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_1/TVET/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material0.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material0.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material0.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material1.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/modl/battalion_wars_2/TVET/output/material1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttdrka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttdrka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttdrka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttdrka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttgrasn2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttgrasn2.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttgrasn2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttgrasn2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrkc_c1ttsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrtgra01_c1ttrsit.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrtgra01_c1ttrsit.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrtgra01_c1ttrsit.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttdrtgra01_c1ttrsit.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrasn2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrasn2.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrasn2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrasn2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrsrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrsrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrsrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttgrsrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrav1_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrsrk_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrsrk_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrsrk_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttgrsrk_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrt.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrt.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrt.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrt.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrasn2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrasn2.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrasn2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrasn2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrsrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrsrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrsrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttgrsrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttrsit.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttrsit.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttrsit.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttrsit.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrkp.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrkp.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrkp.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttsrkp.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttygra.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttygra.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttygra.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttpngs_c1ttygra.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrasn2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrasn2.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrasn2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrasn2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrsrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrsrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrsrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttgrsrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttygra.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttygra.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttygra.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttrk_c1ttygra.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrkc.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrkc.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrkc.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrkc.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttgrasn2.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttgrasn2.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttgrasn2.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttgrasn2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttygra.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttygra.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttygra.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsn_c1ttygra.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttdrka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttdrka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttdrka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttdrka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttygra.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttygra.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttygra.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Bonus/output/c1ttsrk_c1ttygra.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrt.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrt.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrt.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrt.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttsrkp.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttsrkp.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttsrkp.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrt_c1ttsrkp.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrt.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrt.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrt.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrt.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttsrkp.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttsrkp.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttsrkp.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra01_c1ttsrkp.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttdrtgra02_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttsrkp.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttsrkp.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttsrkp.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttgrav1_c1ttsrkp.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttpngs_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrt.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrt.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrt.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrt.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra01.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra01.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra01.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsrkp.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsrkp.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsrkp.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrk_c1ttsrkp.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttrk.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttrk.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttrk.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttrk.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrksn_c1ttsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttdrtgra02.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttdrtgra02.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttdrtgra02.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttdrtgra02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttgrav1.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttgrav1.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttgrav1.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttrsit_c1ttgrav1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttrksn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttrksn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttrksn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttrksn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttsrkpsn.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttsrkpsn.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttsrkpsn.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_1/C1_Gauntlet/output/c1ttsn_c1ttsrkpsn.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttboringmud.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttboringmud.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttboringmud.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttboringmud.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttpatha.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttpatha.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttpatha.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttpatha.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrocka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrocka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrocka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrocka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrockb.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrockb.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrockb.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttboringmud_c4ttrockb.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttboringmud.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttboringmud.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttboringmud.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttboringmud.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttconcrete.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttconcrete.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttconcrete.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttconcrete.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrockb.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrockb.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrockb.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrockb.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocklava.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocklava.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocklava.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudgrass_c4ttrocklava.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttpatha.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttpatha.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttpatha.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttpatha.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrocka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrocka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrocka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrocka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrockb.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrockb.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrockb.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttmudpuddles_c4ttrockb.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocka_c4ttrockb.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocka_c4ttrockb.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocka_c4ttrockb.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocka_c4ttrockb.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrockb_c4ttconcrete.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrockb_c4ttconcrete.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrockb_c4ttconcrete.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrockb_c4ttconcrete.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrocka.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrocka.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrocka.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrocka.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrockb.fragment.glsl b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrockb.fragment.glsl index d615e3723..ea876482f 100644 --- a/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrockb.fragment.glsl +++ b/FinModelUtility/Formats/Modl/Modl Tests/goldens/out/battalion_wars_2/MP1_L/output/c4ttrocklava_c4ttrockb.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; uniform sampler2D texture0; uniform sampler2D texture1; diff --git a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/baby/output/baby.fragment.glsl b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/baby/output/baby.fragment.glsl index 6b3e0d631..c3be5013f 100644 --- a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/baby/output/baby.fragment.glsl +++ b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/baby/output/baby.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_cameraSecurity01.fragment.glsl b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_cameraSecurity01.fragment.glsl index 6b3e0d631..c3be5013f 100644 --- a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_cameraSecurity01.fragment.glsl +++ b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_cameraSecurity01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_objectShared01.fragment.glsl b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_objectShared01.fragment.glsl index 6b3e0d631..c3be5013f 100644 --- a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_objectShared01.fragment.glsl +++ b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/cln_objectShared01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/gen_objectShared01.fragment.glsl b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/gen_objectShared01.fragment.glsl index 6b3e0d631..c3be5013f 100644 --- a/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/gen_objectShared01.fragment.glsl +++ b/FinModelUtility/Formats/Visceral/Visceral Tests/goldens/camera_security01/output/gen_objectShared01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla201.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla201.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla201.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla201.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla27.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla27.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla27.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/bla27.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/dalle122.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/dalle122.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/dalle122.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/dalle122.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf06.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf06.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf06.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf06.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf09.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf09.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf09.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf09.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf10.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf10.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf10.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/leaf10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material10.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material10.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material10.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material11.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material11.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material11.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material12.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material12.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material12.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material14.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material14.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material14.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material14.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material16.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material16.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material16.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material16.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material21.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material21.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material21.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material21.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material25.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material25.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material25.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material26.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material26.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material26.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material26.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material27.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material27.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material27.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material27.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material28.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material28.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material28.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material29.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material29.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material29.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material29.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material32.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material32.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material32.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material32.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material33.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material33.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material33.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material33.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material34.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material34.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material34.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material36.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material36.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material36.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material36.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material37.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material37.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material37.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material37.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material38.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material38.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material38.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material38.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material39.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material39.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material39.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material39.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material40.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material40.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material40.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material41.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material41.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material41.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material41.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material42.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material42.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material42.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material42.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material43.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material43.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material43.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material43.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material44.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material44.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material44.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material44.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material45.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material45.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material45.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material45.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material46.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material46.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material46.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material46.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material47.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material47.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material47.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material47.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material48.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material48.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material48.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material48.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material49.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material49.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material49.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material49.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material5.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material5.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material5.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material7.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material7.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material7.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material9.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material9.fragment.glsl index ad096c5e5..30903906c 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material9.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/material9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale012.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale012.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale012.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale012.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale0131.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale0131.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale0131.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/pale0131.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/st_b50.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/st_b50.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/st_b50.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/st_b50.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/water08.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/water08.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/water08.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/water08.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wilde07.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wilde07.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wilde07.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wilde07.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood02.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood02.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood02.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood02.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood2.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood2.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood2.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wood2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds01.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds01.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds01.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds01.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds25.fragment.glsl b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds25.fragment.glsl index 8c2d0af7b..4f3aa650a 100644 --- a/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds25.fragment.glsl +++ b/FinModelUtility/Formats/Vrml/Vrml Tests/goldens/Adventureland/output/wuds25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/HaloWars/HaloWars Tests/goldens/xtd/blood_gulch/output/material0.fragment.glsl b/FinModelUtility/Games/HaloWars/HaloWars Tests/goldens/xtd/blood_gulch/output/material0.fragment.glsl index aaa5f6a17..e07e257b4 100644 --- a/FinModelUtility/Games/HaloWars/HaloWars Tests/goldens/xtd/blood_gulch/output/material0.fragment.glsl +++ b/FinModelUtility/Games/HaloWars/HaloWars Tests/goldens/xtd/blood_gulch/output/material0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material16_Material16.PNG.001_Material16.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material16_Material16.PNG.001_Material16.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material16_Material16.PNG.001_Material16.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material16_Material16.PNG.001_Material16.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material17_Material17.PNG.001_Material17.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material17_Material17.PNG.001_Material17.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material17_Material17.PNG.001_Material17.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material17_Material17.PNG.001_Material17.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material1_Material1.PNG.001_Material1.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material1_Material1.PNG.001_Material1.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material1_Material1.PNG.001_Material1.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material1_Material1.PNG.001_Material1.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material20_Material20.PNG.001_Material20.PNG.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material20_Material20.PNG.001_Material20.PNG.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material20_Material20.PNG.001_Material20.PNG.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material20_Material20.PNG.001_Material20.PNG.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material22_Material22.PNG.001_Material22.PNG.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material22_Material22.PNG.001_Material22.PNG.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material22_Material22.PNG.001_Material22.PNG.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material22_Material22.PNG.001_Material22.PNG.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material23_Material23.PNG.001_Material23.PNG.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material23_Material23.PNG.001_Material23.PNG.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material23_Material23.PNG.001_Material23.PNG.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material23_Material23.PNG.001_Material23.PNG.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material2_Material2.PNG.001_Material2.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material2_Material2.PNG.001_Material2.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material2_Material2.PNG.001_Material2.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material2_Material2.PNG.001_Material2.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material3_Material3.PNG.001_Material3.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material3_Material3.PNG.001_Material3.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material3_Material3.PNG.001_Material3.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material3_Material3.PNG.001_Material3.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material4_Material4.PNG.001_Material4.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material4_Material4.PNG.001_Material4.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material4_Material4.PNG.001_Material4.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material4_Material4.PNG.001_Material4.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material5_Material5.PNG.001_Material5.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material5_Material5.PNG.001_Material5.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material5_Material5.PNG.001_Material5.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material5_Material5.PNG.001_Material5.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material6_Material6.PNG.001_Material6.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material6_Material6.PNG.001_Material6.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material6_Material6.PNG.001_Material6.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material6_Material6.PNG.001_Material6.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material8_Material8.PNG.001_Material8.PNG.001.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material8_Material8.PNG.001_Material8.PNG.001.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material8_Material8.PNG.001_Material8.PNG.001.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/Material8_Material8.PNG.001_Material8.PNG.001.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/White_White.PNG_White.PNG.fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/White_White.PNG_White.PNG.fragment.glsl index 3c6ea3248..72c22d89e 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/White_White.PNG_White.PNG.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/White_White.PNG_White.PNG.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/material[0].fragment.glsl b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/material[0].fragment.glsl index dfbca29f5..af3e735d3 100644 --- a/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/material[0].fragment.glsl +++ b/FinModelUtility/Games/PaperMarioDirectorsCut/PaperMarioDirectorsCut Tests/goldens/BobombVillage_model/output/material[0].fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; out vec4 fragColor; diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap0.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap0.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap0.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap1.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap1.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap1.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/MOBJ_RedSwitch/output/texMap1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap0.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap0.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap0.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap1.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap1.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap1.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap11.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap11.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap11.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap11.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap21.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap21.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap21.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap21.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap25.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap25.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap25.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap26.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap26.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap26.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap26.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap28.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap28.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap28.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap28.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap34.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap34.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap34.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap34.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap37.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap37.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap37.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap37.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap40.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap40.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap40.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap43.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap43.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap43.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap43.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap7.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap7.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap7.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_babyyoshi/output/texMap7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap0.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap0.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap0.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap1.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap1.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap1.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_botta/output/texMap1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap0.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap0.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap0.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap1.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap1.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap1.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap12.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap12.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap12.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap12.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap15.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap15.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap15.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap18.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap18.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap18.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap18.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap2.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap2.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap2.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap2.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap20.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap20.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap20.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap20.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap3.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap3.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap3.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap3.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap4.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap4.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap4.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap4.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap5.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap5.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap5.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap5.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap6.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap6.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap6.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap7.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap7.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap7.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap7.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap8.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap8.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap8.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap8.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap9.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap9.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap9.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_jpiko_p/output/texMap9.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap0.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap0.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap0.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap0.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap1.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap1.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap1.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap1.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap10.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap10.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap10.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap10.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap15.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap15.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap15.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap15.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap16.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap16.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap16.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap16.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap21.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap21.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap21.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap21.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap23.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap23.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap23.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap23.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap25.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap25.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap25.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap25.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap30.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap30.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap30.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap30.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap31.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap31.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap31.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap31.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap35.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap35.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap35.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap35.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap37.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap37.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap37.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap37.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap39.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap39.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap39.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap39.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap40.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap40.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap40.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap40.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned) diff --git a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap6.fragment.glsl b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap6.fragment.glsl index 979df914d..da4b95461 100644 --- a/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap6.fragment.glsl +++ b/FinModelUtility/Games/PaperMarioTheThousandYearDoor/PaperMarioTheThousandYearDoor Tests/goldens/c_koopa/output/texMap6.fragment.glsl @@ -1,5 +1,5 @@ #version 310 es -precision mediump float; +precision highp float; struct Light { // 0x00 (vec3 needs to be 16-byte aligned)