Releases: Mikusch/PropHunt
Releases · Mikusch/PropHunt
1.3.3
1.3.2
Hotfix release to fix a few more issues. This should hopefully be the last one for a good while.
Changelog
- Fixed files not always being precached and added to downloads on map start
- Fixed chat tips not printing after map change
- Fixed error related to the chat tip timer being deleted on map change
Hotfix 1.3.1
Changelog
- Fixed every other virtual hook not being removed when the plugin is being disabled
- Fixed files being precached and added to downloads while the plugin is disabled
1.3.0
This update adds a new feature to the prop configuration and fixes a few bugs.
Changelog
Full Changelog: 1.2.1...1.3.0
Additions
- Added new config key
health
to allow overriding prop health based on values in the config
"props_spytech/wall_clock"
{
"model" "models/props_spytech/wall_clock.mdl"
"offset" "0 0 16"
"health" "50"
}
- Added new command
sm_reloadconfigs
to refresh plugin configs in cache without having to reload the plugin
Fixes
- Fixed chat tips being printed while the plugin was disabled if
ph_chat_tip_interval
was changed - Fixed internal cache storing virtual hook IDs not getting cleared when the plugin was disabled
1.2.1
1.2.0
PropHunt Neu now has a thread on AlliedModders!
Changelog
Additions
- Added a mechanism to allow server operators to enable and disable the plugin
- New convar
ph_enable
( def.1
) to toggle the plugin
- New convar
- Added chat tips to tell players useful information
- New convar
ph_chat_tip_interval
( def.240.0
) to control the frequency of chat tips - Chat tips require a translation key in the format
PH_Tip_%02i
in sequential order (see prophunt.phrases.txt)
- New convar
Fixes
- Fixed "last prop standing" effects triggering multiple times in one round
- Fixed props being unable to taunt sometimes
Changes
- Renamed the convar
ph_bonus_refresh_time
toph_bonus_refresh_interval
1.1.0
This update focuses on improving the self-damage functionality for Hunters.
Changelog
- Updated self-damage for hitscan weapons to only apply after the weapon has already fired
- This allows Hunters to deal damage with their final shot before dying
- Added missing self-damage to various projectiles
- Flying Guillotine cleavers
- Sandman & Wrap Assassin balls
- Short Circuit orbs
- Added self-damage to the Shortstop's shove ability
- Added convars to modify the new self-damage values
ph_hunter_damage_modifier_projectile
(default:0.5
)ph_hunter_damage_modifier_scoutprimary_push
(default:5.0
)
- Changed default value of
ph_healing_modifier
from0.2
to0.25
(80% -> 75% healing reduction)- This allows passive healing items (Cozy Camper, Concheror, etc.) to work again
- Added more taunt sounds
1.0.1
This patch fixes a few bugs I discovered while playtesting with friends. Updating is recommended.
Changelog
- Fixed maximum health changing if the prop player you copied changes their disguise
- Fixed being able to redisguise while prop-locked
- Fixed a client crash related to disguising as dropped weapons
- Updated the prop blacklist to include workshop weapon models
1.0.0
Changelog
- First official release, all updates from this point on will increment the version number
- Includes gamedata for Linux and Windows
- Includes Russian translations by @Blueberryy (#3, #6) and Spanish translations by @Joaquel (#5)
View the README for a detailed overview of the plugin and its features.