diff --git a/frontend/component/game_table.ts b/frontend/component/game_table.ts index 08e360e..06580e1 100644 --- a/frontend/component/game_table.ts +++ b/frontend/component/game_table.ts @@ -40,7 +40,7 @@ export class GameTable { handleWheelEvent(deltaY: number) { if (Math.abs(deltaY) < 1) return - this.nowSize += (Math.abs(deltaY) / deltaY) * Math.log(Math.abs(deltaY)) + this.nowSize -= (Math.abs(deltaY) / deltaY) * Math.log(Math.abs(deltaY)) this.nowSize = Math.min(Math.max(this.nowSize, 16), 100) this.updateTableStyle() } diff --git a/frontend/lib/game.ts b/frontend/lib/game.ts index cf56566..88287ed 100644 --- a/frontend/lib/game.ts +++ b/frontend/lib/game.ts @@ -234,8 +234,8 @@ export class GeneralsGame { } handleKeydown(ev: JQuery.KeyDownEvent) { - if (ev.code === 'Digit9') return this.game_table.handleWheelEvent(-20) - if (ev.code === 'Digit0') return this.game_table.handleWheelEvent(20) + if (ev.code === 'Digit9') return this.game_table.handleWheelEvent(20) + if (ev.code === 'Digit0') return this.game_table.handleWheelEvent(-20) if (ev.code === 'Digit1') return this.game_table.updateSize(35) if (ev.code === 'Digit2') return this.game_table.updateSize(38) if (ev.code === 'Digit3') return this.game_table.updateSize(42)