diff --git a/unity-web3rpg/.gitignore b/unity-web3rpg/.gitignore new file mode 100644 index 000000000..37e0a14bd --- /dev/null +++ b/unity-web3rpg/.gitignore @@ -0,0 +1,87 @@ +# This .gitignore file should be placed at the root of your Unity project directory +# +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore +# +/[Ll]ibrary/ +/[Tt]emp/ +/[Oo]bj/ +/[Bb]uild/ +/[Bb]uilds/ +/[Ll]ogs/ +/[Uu]ser[Ss]ettings/ + +# MemoryCaptures can get excessive in size. +# They also could contain extremely sensitive data +/[Mm]emoryCaptures/ + +# Recordings can get excessive in size +/[Rr]ecordings/ + +# Uncomment this line if you wish to ignore the asset store tools plugin +# /[Aa]ssets/AssetStoreTools* + +# Autogenerated Jetbrains Rider plugin +/[Aa]ssets/Plugins/Editor/JetBrains* +.idea/ + +# Visual Studio cache directory +.vs/ +.vscode/ + +# Gradle cache directory +.gradle/ + +# Autogenerated VS/MD/Consulo solution and project files +ExportedObj/ +.consulo/ +*.csproj +*.unityproj +*.sln +*.suo +*.tmp +*.user +*.userprefs +*.pidb +*.booproj +*.svd +*.pdb +*.mdb +*.opendb +*.VC.db +*.log +*.bak + +# Unity3D generated meta files +*.pidb.meta +*.pdb.meta +*.mdb.meta + +# Unity3D generated file on crash reports +sysinfo.txt + +# Builds +*.apk +*.aab +*.unitypackage +*.app + +# Crashlytics generated file +crashlytics-build.properties + +# Packed Addressables +/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* + +# Temporary auto-generated Android Assets +/[Aa]ssets/[Ss]treamingAssets/aa.meta +/[Aa]ssets/[Ss]treamingAssets/aa/* +© 2021 GitHub, Inc. +Terms +Privacy +Security +Status +Docs +Contact GitHub +Pricing +Training +Blog +About \ No newline at end of file diff --git a/unity-web3rpg/Assembly-CSharp-Editor.csproj b/unity-web3rpg/Assembly-CSharp-Editor.csproj index 3f941dd5d..4f3fbabf3 100644 --- a/unity-web3rpg/Assembly-CSharp-Editor.csproj +++ b/unity-web3rpg/Assembly-CSharp-Editor.csproj @@ -13,7 +13,7 @@ <ProductVersion>10.0.20506</ProductVersion> 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unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket.jslib rename to unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket2.jslib index 287afff72..6b09f4dbd 100644 --- a/unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket.jslib +++ b/unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket2.jslib @@ -68,7 +68,7 @@ var LibraryWebSocket = { * Instance structure: * { * url: string, - * ws: WebSocket + * ws: WebSocket2 * } */ instances: {}, diff --git a/unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket.jslib.meta b/unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket2.jslib.meta similarity index 100% rename from unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket.jslib.meta rename to unity-web3rpg/Assets/MoralisWeb3ApiSdk/WalletConnectSharp.Unity/Network/Client/WebSocket2.jslib.meta diff --git a/unity-web3rpg/Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset b/unity-web3rpg/Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset index d7a6de6ec..ec8ea5e45 100644 --- a/unity-web3rpg/Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset +++ b/unity-web3rpg/Assets/Photon/PhotonUnityNetworking/Resources/PhotonServerSettings.asset @@ -13,7 +13,7 @@ MonoBehaviour: m_Name: PhotonServerSettings m_EditorClassIdentifier: AppSettings: - AppIdRealtime: + AppIdRealtime: 03800bfc-9234-443e-84f3-124f5892d2af AppIdFusion: AppIdChat: AppIdVoice: diff --git a/unity-web3rpg/Assets/Project/Scenes/Login.unity b/unity-web3rpg/Assets/Project/Scenes/Login.unity index beeb38d34..1e91c2e73 100644 --- a/unity-web3rpg/Assets/Project/Scenes/Login.unity +++ b/unity-web3rpg/Assets/Project/Scenes/Login.unity @@ -38,7 +38,7 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.3731193, g: 0.38073996, b: 0.35872698, a: 1} + m_IndirectSpecularColor: {r: 0.37311953, g: 0.38074014, b: 0.3587274, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -2270,11 +2270,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 7184107891424667916, guid: 95a1e5c522dd5984c93ea1069e1a10c0, type: 3} propertyPath: MoralisServerURI - value: SERVER URL + value: https://dbqorl3gws97.usemoralis.com:2053/server objectReference: {fileID: 0} - target: {fileID: 7184107891424667916, guid: 95a1e5c522dd5984c93ea1069e1a10c0, type: 3} propertyPath: MoralisApplicationId - value: APP ID + value: UF6reQFfi1SevKaGo3bZiRU9JptKc18w7fPijvfx objectReference: {fileID: 0} - target: {fileID: 8258125851203630459, guid: 95a1e5c522dd5984c93ea1069e1a10c0, type: 3} propertyPath: ConnectedEvent.m_PersistentCalls.m_Calls.Array.data[0].m_Target diff --git a/unity-web3rpg/Assets/Project/Scripts/AppManager.cs b/unity-web3rpg/Assets/Project/Scripts/AppManager.cs index 9d7e7029e..94282ade8 100644 --- a/unity-web3rpg/Assets/Project/Scripts/AppManager.cs +++ b/unity-web3rpg/Assets/Project/Scripts/AppManager.cs @@ -40,7 +40,8 @@ private void Awake() { infoLabel.text = String.Empty; - if (Application.isEditor || Application.platform == RuntimePlatform.WindowsPlayer) + if (Application.isEditor || Application.platform == RuntimePlatform.WindowsPlayer + || Application.platform == RuntimePlatform.WebGLPlayer) { editorPanel.SetActive(true); _currentActivePanel = editorPanel; diff --git a/unity-web3rpg/LeanCommon.csproj b/unity-web3rpg/LeanCommon.csproj index c210cd0de..ffe439fb5 100644 --- a/unity-web3rpg/LeanCommon.csproj +++ b/unity-web3rpg/LeanCommon.csproj @@ -13,7 +13,7 @@ <ProductVersion>10.0.20506</ProductVersion> <SchemaVersion>2.0</SchemaVersion> <RootNamespace></RootNamespace> - <ProjectGuid>{d91974c7-714f-3c75-dd20-3cd2ef742e11}</ProjectGuid> + <ProjectGuid>{e2eb6a44-c54d-a602-7bfe-5d3e0de04c93}</ProjectGuid> <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> <OutputType>Library</OutputType> <AppDesignerFolder>Properties</AppDesignerFolder> @@ -27,7 +27,7 @@ <DebugType>full</DebugType> <Optimize>false</Optimize> <OutputPath>Temp\Bin\Debug\</OutputPath> - 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+ 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id="unity-loading-bar"> + <div id="unity-logo"></div> + <div id="unity-progress-bar-empty"> + <div id="unity-progress-bar-full"></div> + </div> + </div> + <div id="unity-warning"> </div> + <div id="unity-footer"> + <div id="unity-webgl-logo"></div> + <div id="unity-fullscreen-button"></div> + <div id="unity-build-title">MultiplayerWeb3</div> + </div> + </div> + <script> + var container = document.querySelector("#unity-container"); + var canvas = document.querySelector("#unity-canvas"); + var loadingBar = document.querySelector("#unity-loading-bar"); + var progressBarFull = document.querySelector("#unity-progress-bar-full"); + var fullscreenButton = document.querySelector("#unity-fullscreen-button"); + var warningBanner = document.querySelector("#unity-warning"); + + // Shows a temporary message banner/ribbon for a few seconds, or + // a permanent error message on top of the canvas if type=='error'. + // If type=='warning', a yellow highlight color is used. + // Modify or remove this function to customize the visually presented + // way that non-critical warnings and error messages are presented to the + // user. + function unityShowBanner(msg, type) { + function updateBannerVisibility() { + warningBanner.style.display = warningBanner.children.length ? 'block' : 'none'; + } + var div = document.createElement('div'); + div.innerHTML = msg; + warningBanner.appendChild(div); + if (type == 'error') div.style = 'background: red; padding: 10px;'; + else { + if (type == 'warning') div.style = 'background: yellow; padding: 10px;'; + setTimeout(function() { + warningBanner.removeChild(div); + updateBannerVisibility(); + }, 5000); + } + updateBannerVisibility(); + } + + var buildUrl = "Build"; + var loaderUrl = buildUrl + "/webgl_build.loader.js"; + var config = { + dataUrl: buildUrl + "/webgl_build.data.gz", + frameworkUrl: buildUrl + "/webgl_build.framework.js.gz", + codeUrl: buildUrl + "/webgl_build.wasm.gz", + streamingAssetsUrl: "StreamingAssets", + companyName: "Moralis", + productName: "MultiplayerWeb3", + productVersion: "0.1", + showBanner: unityShowBanner, + }; + + // By default Unity keeps WebGL canvas render target size matched with + // the DOM size of the canvas element (scaled by window.devicePixelRatio) + // Set this to false if you want to decouple this synchronization from + // happening inside the engine, and you would instead like to size up + // the canvas DOM size and WebGL render target sizes yourself. + // config.matchWebGLToCanvasSize = false; + + if (/iPhone|iPad|iPod|Android/i.test(navigator.userAgent)) { + container.className = "unity-mobile"; + // Avoid draining fillrate performance on mobile devices, + // and default/override low DPI mode on mobile browsers. + config.devicePixelRatio = 1; + unityShowBanner('WebGL builds are not supported on mobile devices.'); + } else { + canvas.style.width = "960px"; + canvas.style.height = "600px"; + } + loadingBar.style.display = "block"; + + var script = document.createElement("script"); + script.src = loaderUrl; + script.onload = () => { + createUnityInstance(canvas, config, (progress) => { + progressBarFull.style.width = 100 * progress + "%"; + }).then((unityInstance) => { + loadingBar.style.display = "none"; + fullscreenButton.onclick = () => { + unityInstance.SetFullscreen(1); + }; + }).catch((message) => { + alert(message); + }); + }; + document.body.appendChild(script); + </script> + </body> +</html>