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Anomaly descriptor: Survey revealed what looks like a downed ship, surrounded by what looks like a makeshift camp.
Shared narrative point: First working hyperdrive. Survivors for the nuclear war fleeing homeworld.
Outcome 1: Multiple bodies, everyone dead. Kept logs, logs stopped at some point. but nothing concrete. Some bodies are buried but most scattered around.
Outcome 2: Sleeping pod inside ship, damaged, inhabitant dead. Get society and engineering
Outcome 3: Sleeping pod still operational. We got one chance to wake inhabitant up.
Devouring swarm leader would break pod open and eat inhabitants instead getting a trait "Gourmet" with minor benefits
Purifiers/terminators must shut the pod down
Assimilators hijack the pod and gain access to story and free leader right away.
Everyone else can refuse to wake inhabitants up or wake them up
Wake him up: Might become violent. Would get killed anyway, might kill sciensist first. If scientist is cyborg, resilient or of strong species, they can't be killed and always overpower the sleeper. Machine can't be killed either - sleeper would attempt to strangle it to no avail. (Should be alternative where such leader would subdue them)
If roll is good and leader does not become violent - would tell his story and offer to join as scientist. As scientist he has "Castaway" trait: +10 life span, +20% experience gain +2 max level.
The text was updated successfully, but these errors were encountered:
Habitable world anomaly.
Anomaly descriptor: Survey revealed what looks like a downed ship, surrounded by what looks like a makeshift camp.
Shared narrative point: First working hyperdrive. Survivors for the nuclear war fleeing homeworld.
Outcome 1: Multiple bodies, everyone dead. Kept logs, logs stopped at some point. but nothing concrete. Some bodies are buried but most scattered around.
Outcome 2: Sleeping pod inside ship, damaged, inhabitant dead. Get society and engineering
Outcome 3: Sleeping pod still operational. We got one chance to wake inhabitant up.
Wake him up: Might become violent. Would get killed anyway, might kill sciensist first. If scientist is cyborg, resilient or of strong species, they can't be killed and always overpower the sleeper. Machine can't be killed either - sleeper would attempt to strangle it to no avail. (Should be alternative where such leader would subdue them)
If roll is good and leader does not become violent - would tell his story and offer to join as scientist. As scientist he has "Castaway" trait: +10 life span, +20% experience gain +2 max level.
The text was updated successfully, but these errors were encountered: