Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug]: Locked Interaction resets to unlocked after relogging #36

Open
4 of 6 tasks
TobiYasss opened this issue Feb 6, 2025 · 4 comments
Open
4 of 6 tasks

[Bug]: Locked Interaction resets to unlocked after relogging #36

TobiYasss opened this issue Feb 6, 2025 · 4 comments
Assignees
Labels
bug Something isn't working

Comments

@TobiYasss
Copy link

General Info

  • I am running a modpack
  • I can reproduce this issue consistently in single-player
  • I can reproduce this issue consistently in multi-player
  • I have searched for this issue previously and it was either (1) not previously reported, or (2) previously fixed and I am having the same problem.
  • I am crashing and can provide my crash report(s)
  • I am using the latest version of the mod

Loader version

Fabric 0.16.10

Minecraft version

1.21.4

Mod version

8.0.1

Java version

Java 21.0.4

Issue Description

Whenever I relog on the server or re-open my singleplayer world, the locked interaction setting resets to not locked.
I feel like this setting should be saved beyond my current session, like every other setting.

Additional Information

No response

@TobiYasss TobiYasss added the bug Something isn't working label Feb 6, 2025
@Mrbysco
Copy link
Owner

Mrbysco commented Feb 6, 2025

The field that is used for this is not synced to the client (which is expected as the client doesn't need to know if it's locked as thats handled server-side) so unless I sync it myself there's no way to get the proper value on the client-side :(

@TobiYasss
Copy link
Author

Yeah but it doesn't seem to be saved server side either. Because I can actually grab the gear after the relog as well.
Or did I misunderstand you?

@Mrbysco
Copy link
Owner

Mrbysco commented Feb 6, 2025

The value is stored purely server-side. Only the server knows if the slots are locked so it's easy for the Armor Poser gui to become desynced

@Mrbysco Mrbysco self-assigned this Feb 6, 2025
@TobiYasss
Copy link
Author

Ah alright. Thanks for the explanation!

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants