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Makefile
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#
# Quake2 Makefile for Linux 2.0
#
# Nov '97 by Zoid <[email protected]>
#
# ELF only
#
# start of configurable options
# Here are your build options:
# (Note: not all options are available for all platforms).
# quake2 (uses OSS for sound, cdrom ioctls for cd audio) is automatically built.
# game$(ARCH).so is automatically built.
BUILD_QUAKE2=YES # quake2 executable
BUILD_SDLQUAKE2=YES # sdlquake2 executable (uses SDL for cdrom and sound)
BUILD_SVGA=YES # SVGAlib driver. Seems to work fine.
BUILD_X11=YES # X11 software driver. Works somewhat ok.
BUILD_GLX=YES # X11 GLX driver. Works somewhat ok.
BUILD_FXGL=NO # FXMesa driver. Not tested. (used only for V1 and V2).
BUILD_SDL=YES # SDL software driver. Works fine for some people.
BUILD_SDLGL=YES # SDL OpenGL driver. Works fine for some people.
BUILD_CTFDLL=YES # game$(ARCH).so for ctf
BUILD_XATRIX=YES # game$(ARCH).so for xatrix (see README.r for details)
BUILD_ROGUE=YES # game$(ARCH).so for rogue (see README.r for details)
BUILD_JOYSTICK=NO # build in joystick support
BUILD_ARTS=NO # build in support for libaRts sound.
BUILD_ALSA=YES # build in support for ALSA (default sound on 2.6)
BUILD_DEDICATED=YES # build a dedicated quake2 server
BUILD_AA=NO # build the ascii soft renderer.
BUILD_QMAX=NO # build the fancier GL graphics
BUILD_RETEXTURE=NO # build a version supporting retextured graphics
BUILD_REDBLUE=NO # build a red-blue 3d glasses renderer...
STATICSDL=NO
SDLDIR=/usr/local/lib
# Other compile-time options:
# Compile with IPv6 (protocol independent API). Tested on FreeBSD
HAVE_IPV6=NO
# (hopefully) end of configurable options
# Check OS type.
OSTYPE := $(shell uname -s)
ifneq ($(OSTYPE),Linux)
ifneq ($(OSTYPE),FreeBSD)
ifneq ($(OSTYPE),SCO_SV)
ifeq ($(OSTYPE),SunOS)
$(error OS $(OSTYPE) detected, use "Makefile.Solaris" instead.)
else
$(error OS $(OSTYPE) is currently not supported)
endif
endif
endif
endif
# this nice line comes from the linux kernel makefile
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/sun4u/sparc/ -e s/sparc64/sparc/ -e s/arm.*/arm/ -e s/sa110/arm/ -e s/alpha/axp/)
ifneq ($(ARCH),x86_64)
ifneq ($(ARCH),i386)
ifneq ($(ARCH),axp)
ifneq ($(ARCH),ppc)
ifneq ($(ARCH),sparc)
$(error arch $(ARCH) is currently not supported)
endif
endif
endif
endif
endif
ifneq ($(OSTYPE),SCO_SV)
CC=gcc
else
CC=cc -DSCO -D__i386__
endif
ifeq ($(ARCH),axp)
RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
endif
ifeq ($(ARCH),ppc)
RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
endif
ifeq ($(ARCH),sparc)
RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations
endif
ifeq ($(ARCH),i386)
ifneq ($(OSTYPE),SCO_SV)
RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops -falign-loops=2 \
-falign-jumps=2 -falign-functions=2 -fno-strict-aliasing
else
RELEASE_CFLAGS=$(BASE_CFLAGS) -O2
endif
# compiler bugs with gcc 2.96 and 3.0.1 can cause bad builds with heavy opts.
#RELEASE_CFLAGS=$(BASE_CFLAGS) -O6 -m486 -ffast-math -funroll-loops \
# -fomit-frame-pointer -fexpensive-optimizations -malign-loops=2 \
# -malign-jumps=2 -malign-functions=2
endif
ifeq ($(ARCH),x86_64)
_LIB := 64
RELEASE_CFLAGS=$(BASE_CFLAGS) -O2 -ffast-math -funroll-loops \
-fomit-frame-pointer -fexpensive-optimizations -fno-strict-aliasing
endif
VERSION=3.21+r0.16
MOUNT_DIR=src
BUILD_DEBUG_DIR=debug$(ARCH)
BUILD_RELEASE_DIR=release$(ARCH)
CLIENT_DIR=$(MOUNT_DIR)/client
SERVER_DIR=$(MOUNT_DIR)/server
REF_SOFT_DIR=$(MOUNT_DIR)/ref_soft
REF_GL_DIR=$(MOUNT_DIR)/ref_gl
COMMON_DIR=$(MOUNT_DIR)/qcommon
LINUX_DIR=$(MOUNT_DIR)/linux
GAME_DIR=$(MOUNT_DIR)/game
CTF_DIR=$(MOUNT_DIR)/ctf
XATRIX_DIR=$(MOUNT_DIR)/xatrix
ROGUE_DIR=$(MOUNT_DIR)/rogue
NULL_DIR=$(MOUNT_DIR)/null
ifneq ($(OSTYPE),SCO_SV)
BASE_CFLAGS=-Wall -pipe -Dstricmp=strcasecmp -I/usr/local/include
else
BASE_CFLAGS=-Dstricmp=strcasecmp
endif
ifeq ($(HAVE_IPV6),YES)
BASE_CFLAGS+= -DHAVE_IPV6
ifeq ($(OSTYPE),FreeBSD)
BASE_CFLAGS+= -DHAVE_SIN6_LEN
endif
NET_UDP=net_udp6
else
NET_UDP=net_udp
endif
ifeq ($(strip $(BUILD_QMAX)),YES)
BASE_CFLAGS+=-DQMAX
endif
ifeq ($(strip $(BUILD_RETEXTURE)),YES)
BASE_CFLAGS+=-DRETEX
endif
ifeq ($(strip $(BUILD_JOYSTICK)),YES)
BASE_CFLAGS+=-DJoystick
endif
ifeq ($(strip $(BUILD_ARTS)),YES)
BASE_CFLAGS+=$(shell artsc-config --cflags)
endif
ifneq ($(ARCH),i386)
BASE_CFLAGS+=-DC_ONLY
endif
DEBUG_CFLAGS=$(BASE_CFLAGS) -g
ifeq ($(OSTYPE),FreeBSD)
LDFLAGS=-lm -L/usr/local/lib
endif
ifeq ($(OSTYPE),Linux)
LDFLAGS=-lm -ldl
ifeq ($(strip $(BUILD_ARTS)),YES)
LDFLAGS+=$(shell artsc-config --libs)
endif
ifeq ($(strip $(BUILD_ALSA)),YES)
LDFLAGS+=-lasound
endif
endif
ifeq ($(OSTYPE),SCO_SV)
LDFLAGS=-lm -lsocket
endif
SVGALDFLAGS=-lvga -L/usr/local/lib
XCFLAGS=-I/usr/X11R6/include -I/usr/local/include
XLDFLAGS=-L/usr/X11R6/lib$(_LIB) -L/usr/local/lib -lX11 -lXext -lXxf86dga -lXxf86vm
AALDFLAGS=-lm -laa
SDLCFLAGS=$(shell sdl-config --cflags)
ifeq ($(strip $(STATICSDL)),YES)
SDLLDFLAGS += -L/usr/X11R6/lib$(_LIB) -Wl,-Bstatic $(SDLDIR)/libSDL.a
SDLLDFLAGS += $(SDLDIR)/libesd.a $(SDLDIR)/libartsc.a -Wl,-Bdynamic
SDLLDFLAGS += -lpthread -lX11 -lXext -lXxf86dga -lXxf86vm -lXv \
-lXinerama
else
SDLLDFLAGS=$(shell sdl-config --libs)
endif
ifeq ($(OSTYPE),SCO_SV)
SDLLDFLAGS += -lpthread
endif
ifeq ($(strip $(BUILD_JOYSTICK)),YES)
SDLCFLAGS+=-DJoystick
endif
FXGLCFLAGS=-I/usr/X11R6/include
FXGLLDFLAGS=-L/usr/local/glide/lib -L/usr/X11/lib -L/usr/local/lib \
-L/usr/X11R6/lib -lX11 -lXext -lGL -lvga
GLXCFLAGS=-I/usr/X11R6/include -DOPENGL
GLXLDFLAGS=-L/usr/X11R6/lib$(_LIB) -lX11 -lXext -lXxf86dga -lXxf86vm
SDLGLCFLAGS=$(SDLCFLAGS) -DOPENGL
SDLGLLDFLAGS=$(SDLLDFLAGS)
ifeq ($(strip $(BUILD_QMAX)),YES)
GLXLDFLAGS+=-ljpeg
SDLGLLDFLAGS+=-ljpeg
REF_GL_DIR = $(MOUNT_DIR)/ref_candygl
CL_FX = cl_fxmax.c
else
CL_FX = cl_fx.c
endif
SHLIBEXT=so
ifneq ($(OSTYPE),SCO_SV)
SHLIBCFLAGS=-fPIC
SHLIBLDFLAGS=-shared -L/usr/local/lib
else
SHLIBCFLAGS=-KPIC
SHLIBLDFLAGS=-G -belf
endif
DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
DO_DED_CC=$(CC) $(CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
DO_DED_DEBUG_CC=$(CC) $(DEBUG_CFLAGS) -DDEDICATED_ONLY -o $@ -c $<
DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
DO_GL_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) $(GLCFLAGS) -o $@ -c $<
DO_AS=$(CC) $(CFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
DO_SHLIB_AS=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -DELF -x assembler-with-cpp -o $@ -c $<
#############################################################################
# SETUP AND BUILD
#############################################################################
.PHONY : targets build_debug build_release clean clean-debug clean-release clean2
TARGETS=$(BUILDDIR)/game$(ARCH).$(SHLIBEXT)
ifeq ($(strip $(BUILD_QUAKE2)),YES)
TARGETS += $(BUILDDIR)/quake2
endif
ifeq ($(strip $(BUILD_DEDICATED)),YES)
TARGETS += $(BUILDDIR)/q2ded
endif
ifeq ($(strip $(BUILD_CTFDLL)),YES)
TARGETS += $(BUILDDIR)/ctf/game$(ARCH).$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_XATRIX)),YES)
TARGETS += $(BUILDDIR)/xatrix/game$(ARCH).$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_ROGUE)),YES)
TARGETS += $(BUILDDIR)/rogue/game$(ARCH).$(SHLIBEXT)
endif
ifeq ($(ARCH),axp)
ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
$(warning Warning: SDLQuake2 not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SVGA)),YES)
$(warning Warning: SVGAlib support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_X11)),YES)
$(warning Warning: X11 support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_GLX)),YES)
$(warning Warning: support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_FXGL)),YES)
$(warning Warning: FXGL support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SDL)),YES)
$(warning Warning: SDL support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SDLGL)),YES)
$(warning Warning: SDLGL support not supported for $(ARCH))
endif
endif # ARCH axp
ifeq ($(ARCH),ppc)
ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
TARGETS += $(BUILDDIR)/sdlquake2
endif
ifeq ($(strip $(BUILD_SVGA)),YES)
$(warning Warning: SVGAlib support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_X11)),YES)
TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_GLX)),YES)
TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_FXGL)),YES)
$(warning Warning: FXGL support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SDL)),YES)
TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_SDLGL)),YES)
TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
endif
endif # ARCH ppc
ifeq ($(ARCH),sparc)
ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
TARGETS += $(BUILDDIR)/sdlquake2
endif
ifeq ($(strip $(BUILD_SVGA)),YES)
$(warning Warning: SVGAlib support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_X11)),YES)
TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_GLX)),YES)
$(warning Warning: GLX support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_FXGL)),YES)
$(warning Warning: FXGL support not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SDL)),YES)
TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_SDLGL)),YES)
$(warning Warning: SDLGL support not supported for $(ARCH))
endif
endif # ARCH sparc
ifeq ($(ARCH),x86_64)
ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
TARGETS += $(BUILDDIR)/sdlquake2
endif
ifeq ($(strip $(BUILD_SVGA)),YES)
$(warning Warning: SVGA not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_X11)),YES)
$(warning Warning: Software X Renderer not supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_GLX)),YES)
TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_FXGL)),YES)
$(warning Warning: FXGL not currently supported for $(ARCH))
endif
ifeq ($(strip $(BUILD_SDL)),YES)
TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_SDLGL)),YES)
TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
endif
endif # ARCH x86_64
ifeq ($(ARCH),i386)
ifeq ($(strip $(BUILD_SDLQUAKE2)),YES)
TARGETS += $(BUILDDIR)/sdlquake2
endif
ifeq ($(strip $(BUILD_SVGA)),YES)
TARGETS += $(BUILDDIR)/ref_soft.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_X11)),YES)
TARGETS += $(BUILDDIR)/ref_softx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_GLX)),YES)
TARGETS += $(BUILDDIR)/ref_glx.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_FXGL)),YES)
TARGETS += $(BUILDDIR)/ref_gl.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_SDL)),YES)
TARGETS += $(BUILDDIR)/ref_softsdl.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_SDLGL)),YES)
TARGETS += $(BUILDDIR)/ref_sdlgl.$(SHLIBEXT)
endif
endif # ARCH i386
ifeq ($(strip $(BUILD_AA)),YES)
TARGETS += $(BUILDDIR)/ref_softaa.$(SHLIBEXT)
endif
ifeq ($(strip $(BUILD_REDBLUE)),YES)
BASE_CFLAGS += -DREDBLUE
endif
all: build_debug build_release
build_debug:
@-mkdir -p $(BUILD_DEBUG_DIR) \
$(BUILD_DEBUG_DIR)/client \
$(BUILD_DEBUG_DIR)/ded \
$(BUILD_DEBUG_DIR)/ref_soft \
$(BUILD_DEBUG_DIR)/ref_gl \
$(BUILD_DEBUG_DIR)/game \
$(BUILD_DEBUG_DIR)/ctf \
$(BUILD_DEBUG_DIR)/xatrix \
$(BUILD_DEBUG_DIR)/rogue
$(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) CFLAGS="$(DEBUG_CFLAGS) -DLINUX_VERSION='\"$(VERSION) Debug\"'"
build_release:
@-mkdir -p $(BUILD_RELEASE_DIR) \
$(BUILD_RELEASE_DIR)/client \
$(BUILD_RELEASE_DIR)/ded \
$(BUILD_RELEASE_DIR)/ref_soft \
$(BUILD_RELEASE_DIR)/ref_gl \
$(BUILD_RELEASE_DIR)/game \
$(BUILD_RELEASE_DIR)/ctf \
$(BUILD_RELEASE_DIR)/xatrix \
$(BUILD_RELEASE_DIR)/rogue
$(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) CFLAGS="$(RELEASE_CFLAGS) -DLINUX_VERSION='\"$(VERSION)\"'"
targets: $(TARGETS)
#############################################################################
# CLIENT/SERVER
#############################################################################
QUAKE2_OBJS = \
$(BUILDDIR)/client/cl_cin.o \
$(BUILDDIR)/client/cl_ents.o \
$(BUILDDIR)/client/cl_fx.o \
$(BUILDDIR)/client/cl_input.o \
$(BUILDDIR)/client/cl_inv.o \
$(BUILDDIR)/client/cl_main.o \
$(BUILDDIR)/client/cl_parse.o \
$(BUILDDIR)/client/cl_pred.o \
$(BUILDDIR)/client/cl_tent.o \
$(BUILDDIR)/client/cl_scrn.o \
$(BUILDDIR)/client/cl_view.o \
$(BUILDDIR)/client/cl_newfx.o \
$(BUILDDIR)/client/console.o \
$(BUILDDIR)/client/keys.o \
$(BUILDDIR)/client/menu.o \
$(BUILDDIR)/client/snd_dma.o \
$(BUILDDIR)/client/snd_mem.o \
$(BUILDDIR)/client/snd_mix.o \
$(BUILDDIR)/client/qmenu.o \
$(BUILDDIR)/client/m_flash.o \
\
$(BUILDDIR)/client/cmd.o \
$(BUILDDIR)/client/cmodel.o \
$(BUILDDIR)/client/common.o \
$(BUILDDIR)/client/crc.o \
$(BUILDDIR)/client/cvar.o \
$(BUILDDIR)/client/files.o \
$(BUILDDIR)/client/md4.o \
$(BUILDDIR)/client/net_chan.o \
\
$(BUILDDIR)/client/sv_ccmds.o \
$(BUILDDIR)/client/sv_ents.o \
$(BUILDDIR)/client/sv_game.o \
$(BUILDDIR)/client/sv_init.o \
$(BUILDDIR)/client/sv_main.o \
$(BUILDDIR)/client/sv_send.o \
$(BUILDDIR)/client/sv_user.o \
$(BUILDDIR)/client/sv_world.o \
\
$(BUILDDIR)/client/q_shlinux.o \
$(BUILDDIR)/client/vid_menu.o \
$(BUILDDIR)/client/vid_so.o \
$(BUILDDIR)/client/sys_linux.o \
$(BUILDDIR)/client/glob.o \
$(BUILDDIR)/client/$(NET_UDP).o \
\
$(BUILDDIR)/client/q_shared.o \
$(BUILDDIR)/client/pmove.o
QUAKE2_LNX_OBJS = \
$(BUILDDIR)/client/cd_linux.o
ifneq ($(OSTYPE),Linux)
# For non Linux try OSS only
QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_linux.o
else
ifeq ($(BUILD_ARTS),YES)
QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_arts.o
else
ifeq ($(strip $(BUILD_ALSA)),YES)
QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_alsa.o
else
QUAKE2_LNX_OBJS += $(BUILDDIR)/client/snd_linux.o
endif
endif
endif
QUAKE2_SDL_OBJS = \
$(BUILDDIR)/client/cd_sdl.o \
$(BUILDDIR)/client/snd_sdl.o
ifeq ($(ARCH),i386)
QUAKE2_AS_OBJS = \
$(BUILDDIR)/client/snd_mixa.o
else
QUAKE2_AS_OBJS = #blank
endif
ifeq ($(OSTYPE),SCO_SV)
QUAKE2_AS_OBJS = #blank
endif
ifneq ($(OSTYPE),SCO_SV)
$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS)
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_LNX_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS)
else
$(BUILDDIR)/quake2 : $(QUAKE2_OBJS) $(BUILDDIR)/ded/cd_null.o $(BUILDDIR)/client/snddma_null.o
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(BUILDDIR)/ded/cd_null.o $(BUILDDIR)/client/snddma_null.o $(LDFLAGS)
endif
$(BUILDDIR)/sdlquake2 : $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS)
$(CC) $(CFLAGS) -o $@ $(QUAKE2_OBJS) $(QUAKE2_SDL_OBJS) $(QUAKE2_AS_OBJS) $(LDFLAGS) $(SDLLDFLAGS)
$(BUILDDIR)/client/cl_cin.o : $(CLIENT_DIR)/cl_cin.c
$(DO_CC)
$(BUILDDIR)/client/snddma_null.o : $(NULL_DIR)/snddma_null.c
$(DO_CC)
$(BUILDDIR)/client/cl_ents.o : $(CLIENT_DIR)/cl_ents.c
$(DO_CC)
$(BUILDDIR)/client/cl_fx.o : $(CLIENT_DIR)/$(CL_FX)
$(DO_CC)
$(BUILDDIR)/client/cl_input.o : $(CLIENT_DIR)/cl_input.c
$(DO_CC)
$(BUILDDIR)/client/cl_inv.o : $(CLIENT_DIR)/cl_inv.c
$(DO_CC)
$(BUILDDIR)/client/cl_main.o : $(CLIENT_DIR)/cl_main.c
$(DO_CC)
$(BUILDDIR)/client/cl_parse.o : $(CLIENT_DIR)/cl_parse.c
$(DO_CC)
$(BUILDDIR)/client/cl_pred.o : $(CLIENT_DIR)/cl_pred.c
$(DO_CC)
$(BUILDDIR)/client/cl_tent.o : $(CLIENT_DIR)/cl_tent.c
$(DO_CC)
$(BUILDDIR)/client/cl_scrn.o : $(CLIENT_DIR)/cl_scrn.c
$(DO_CC)
$(BUILDDIR)/client/cl_view.o : $(CLIENT_DIR)/cl_view.c
$(DO_CC)
$(BUILDDIR)/client/cl_newfx.o : $(CLIENT_DIR)/cl_newfx.c
$(DO_CC)
$(BUILDDIR)/client/console.o : $(CLIENT_DIR)/console.c
$(DO_CC)
$(BUILDDIR)/client/keys.o : $(CLIENT_DIR)/keys.c
$(DO_CC)
$(BUILDDIR)/client/menu.o : $(CLIENT_DIR)/menu.c
$(DO_CC)
$(BUILDDIR)/client/snd_dma.o : $(CLIENT_DIR)/snd_dma.c
$(DO_CC)
$(BUILDDIR)/client/snd_mem.o : $(CLIENT_DIR)/snd_mem.c
$(DO_CC)
$(BUILDDIR)/client/snd_mix.o : $(CLIENT_DIR)/snd_mix.c
$(DO_CC)
$(BUILDDIR)/client/qmenu.o : $(CLIENT_DIR)/qmenu.c
$(DO_CC)
$(BUILDDIR)/client/m_flash.o : $(GAME_DIR)/m_flash.c
$(DO_CC)
$(BUILDDIR)/client/cmd.o : $(COMMON_DIR)/cmd.c
$(DO_CC)
$(BUILDDIR)/client/cmodel.o : $(COMMON_DIR)/cmodel.c
$(DO_CC)
$(BUILDDIR)/client/common.o : $(COMMON_DIR)/common.c
$(DO_CC)
$(BUILDDIR)/client/crc.o : $(COMMON_DIR)/crc.c
$(DO_CC)
$(BUILDDIR)/client/cvar.o : $(COMMON_DIR)/cvar.c
$(DO_CC)
$(BUILDDIR)/client/files.o : $(COMMON_DIR)/files.c
$(DO_CC)
$(BUILDDIR)/client/md4.o : $(COMMON_DIR)/md4.c
$(DO_CC)
$(BUILDDIR)/client/net_chan.o : $(COMMON_DIR)/net_chan.c
$(DO_CC)
$(BUILDDIR)/client/q_shared.o : $(GAME_DIR)/q_shared.c
$(DO_CC)
$(BUILDDIR)/client/pmove.o : $(COMMON_DIR)/pmove.c
$(DO_CC)
$(BUILDDIR)/client/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
$(DO_CC)
$(BUILDDIR)/client/sv_ents.o : $(SERVER_DIR)/sv_ents.c
$(DO_CC)
$(BUILDDIR)/client/sv_game.o : $(SERVER_DIR)/sv_game.c
$(DO_CC)
$(BUILDDIR)/client/sv_init.o : $(SERVER_DIR)/sv_init.c
$(DO_CC)
$(BUILDDIR)/client/sv_main.o : $(SERVER_DIR)/sv_main.c
$(DO_CC)
$(BUILDDIR)/client/sv_send.o : $(SERVER_DIR)/sv_send.c
$(DO_CC)
$(BUILDDIR)/client/sv_user.o : $(SERVER_DIR)/sv_user.c
$(DO_CC)
$(BUILDDIR)/client/sv_world.o : $(SERVER_DIR)/sv_world.c
$(DO_CC)
ifeq ($(OSTYPE),SCO_SV)
$(BUILDDIR)/client/q_shlinux.o : $(MOUNT_DIR)/sco/q_shsco.c
$(DO_CC)
else
ifeq ($(ARCH),x86_64)
$(BUILDDIR)/client/q_shlinux.o : $(MOUNT_DIR)/sco/q_shsco.c
$(DO_CC)
else
$(BUILDDIR)/client/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
$(DO_CC)
endif
endif
$(BUILDDIR)/client/vid_menu.o : $(LINUX_DIR)/vid_menu.c
$(DO_CC)
$(BUILDDIR)/client/vid_so.o : $(LINUX_DIR)/vid_so.c
$(DO_CC)
$(BUILDDIR)/client/snd_mixa.o : $(LINUX_DIR)/snd_mixa.s
$(DO_AS)
$(BUILDDIR)/client/sys_linux.o : $(LINUX_DIR)/sys_linux.c
$(DO_CC)
$(BUILDDIR)/client/glob.o : $(LINUX_DIR)/glob.c
$(DO_CC)
$(BUILDDIR)/client/net_udp.o : $(LINUX_DIR)/net_udp.c
$(DO_CC)
$(BUILDDIR)/client/net_udp6.o : $(LINUX_DIR)/net_udp6.c
$(DO_CC)
$(BUILDDIR)/client/cd_linux.o : $(LINUX_DIR)/cd_linux.c
$(DO_CC)
$(BUILDDIR)/client/snd_arts.o : $(LINUX_DIR)/snd_arts.c
$(DO_CC)
$(BUILDDIR)/client/snd_alsa.o : $(LINUX_DIR)/snd_alsa.c
$(DO_CC)
$(BUILDDIR)/client/snd_linux.o : $(LINUX_DIR)/snd_linux.c
$(DO_CC)
$(BUILDDIR)/client/cd_sdl.o : $(LINUX_DIR)/cd_sdl.c
$(DO_CC) $(SDLCFLAGS)
$(BUILDDIR)/client/snd_sdl.o : $(LINUX_DIR)/snd_sdl.c
$(DO_CC) $(SDLCFLAGS)
#############################################################################
# DEDICATED SERVER
#############################################################################
Q2DED_OBJS = \
$(BUILDDIR)/ded/cmd.o \
$(BUILDDIR)/ded/cmodel.o \
$(BUILDDIR)/ded/common.o \
$(BUILDDIR)/ded/crc.o \
$(BUILDDIR)/ded/cvar.o \
$(BUILDDIR)/ded/files.o \
$(BUILDDIR)/ded/md4.o \
$(BUILDDIR)/ded/net_chan.o \
$(BUILDDIR)/ded/sv_ccmds.o \
$(BUILDDIR)/ded/sv_ents.o \
$(BUILDDIR)/ded/sv_game.o \
$(BUILDDIR)/ded/sv_init.o \
$(BUILDDIR)/ded/sv_main.o \
$(BUILDDIR)/ded/sv_send.o \
$(BUILDDIR)/ded/sv_user.o \
$(BUILDDIR)/ded/sv_world.o \
$(BUILDDIR)/ded/q_shlinux.o \
$(BUILDDIR)/ded/sys_linux.o \
$(BUILDDIR)/ded/glob.o \
$(BUILDDIR)/ded/net_udp.o \
$(BUILDDIR)/ded/q_shared.o \
$(BUILDDIR)/ded/pmove.o \
$(BUILDDIR)/ded/cl_null.o \
$(BUILDDIR)/ded/cd_null.o
$(BUILDDIR)/q2ded : $(Q2DED_OBJS)
$(CC) $(CFLAGS) -o $@ $(Q2DED_OBJS) $(LDFLAGS)
$(BUILDDIR)/ded/cmd.o : $(COMMON_DIR)/cmd.c
$(DO_DED_CC)
$(BUILDDIR)/ded/cmodel.o : $(COMMON_DIR)/cmodel.c
$(DO_DED_CC)
$(BUILDDIR)/ded/common.o : $(COMMON_DIR)/common.c
$(DO_DED_CC)
$(BUILDDIR)/ded/crc.o : $(COMMON_DIR)/crc.c
$(DO_DED_CC)
$(BUILDDIR)/ded/cvar.o : $(COMMON_DIR)/cvar.c
$(DO_DED_CC)
$(BUILDDIR)/ded/files.o : $(COMMON_DIR)/files.c
$(DO_DED_CC)
$(BUILDDIR)/ded/md4.o : $(COMMON_DIR)/md4.c
$(DO_DED_CC)
$(BUILDDIR)/ded/net_chan.o : $(COMMON_DIR)/net_chan.c
$(DO_DED_CC)
$(BUILDDIR)/ded/q_shared.o : $(GAME_DIR)/q_shared.c
$(DO_DED_DEBUG_CC)
$(BUILDDIR)/ded/pmove.o : $(COMMON_DIR)/pmove.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_ccmds.o : $(SERVER_DIR)/sv_ccmds.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_ents.o : $(SERVER_DIR)/sv_ents.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_game.o : $(SERVER_DIR)/sv_game.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_init.o : $(SERVER_DIR)/sv_init.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_main.o : $(SERVER_DIR)/sv_main.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_send.o : $(SERVER_DIR)/sv_send.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_user.o : $(SERVER_DIR)/sv_user.c
$(DO_DED_CC)
$(BUILDDIR)/ded/sv_world.o : $(SERVER_DIR)/sv_world.c
$(DO_DED_CC)
ifeq ($(OSTYPE),SCO_SV)
$(BUILDDIR)/ded/q_shlinux.o : $(MOUNT_DIR)/sco/q_shsco.c
$(DO_DED_CC)
else
ifeq ($(ARCH),x86_64)
$(BUILDDIR)/ded/q_shlinux.o : $(MOUNT_DIR)/sco/q_shsco.c
$(DO_DED_CC)
else
$(BUILDDIR)/ded/q_shlinux.o : $(LINUX_DIR)/q_shlinux.c
$(DO_DED_CC)
endif
endif
$(BUILDDIR)/ded/sys_linux.o : $(LINUX_DIR)/sys_linux.c
$(DO_DED_CC)
$(BUILDDIR)/ded/glob.o : $(LINUX_DIR)/glob.c
$(DO_DED_CC)
$(BUILDDIR)/ded/net_udp.o : $(LINUX_DIR)/net_udp.c
$(DO_DED_CC)
$(BUILDDIR)/ded/cd_null.o : $(NULL_DIR)/cd_null.c
$(DO_DED_CC)
$(BUILDDIR)/ded/cl_null.o : $(NULL_DIR)/cl_null.c
$(DO_DED_CC)
#############################################################################
# GAME
#############################################################################
GAME_OBJS = \
$(BUILDDIR)/game/g_ai.o \
$(BUILDDIR)/game/p_client.o \
$(BUILDDIR)/game/g_chase.o \
$(BUILDDIR)/game/g_cmds.o \
$(BUILDDIR)/game/g_svcmds.o \
$(BUILDDIR)/game/g_combat.o \
$(BUILDDIR)/game/g_func.o \
$(BUILDDIR)/game/g_items.o \
$(BUILDDIR)/game/g_main.o \
$(BUILDDIR)/game/g_misc.o \
$(BUILDDIR)/game/g_monster.o \
$(BUILDDIR)/game/g_phys.o \
$(BUILDDIR)/game/g_save.o \
$(BUILDDIR)/game/g_spawn.o \
$(BUILDDIR)/game/g_target.o \
$(BUILDDIR)/game/g_trigger.o \
$(BUILDDIR)/game/g_turret.o \
$(BUILDDIR)/game/g_utils.o \
$(BUILDDIR)/game/g_weapon.o \
$(BUILDDIR)/game/m_actor.o \
$(BUILDDIR)/game/m_berserk.o \
$(BUILDDIR)/game/m_boss2.o \
$(BUILDDIR)/game/m_boss3.o \
$(BUILDDIR)/game/m_boss31.o \
$(BUILDDIR)/game/m_boss32.o \
$(BUILDDIR)/game/m_brain.o \
$(BUILDDIR)/game/m_chick.o \
$(BUILDDIR)/game/m_flipper.o \
$(BUILDDIR)/game/m_float.o \
$(BUILDDIR)/game/m_flyer.o \
$(BUILDDIR)/game/m_gladiator.o \
$(BUILDDIR)/game/m_gunner.o \
$(BUILDDIR)/game/m_hover.o \
$(BUILDDIR)/game/m_infantry.o \
$(BUILDDIR)/game/m_insane.o \
$(BUILDDIR)/game/m_medic.o \
$(BUILDDIR)/game/m_move.o \
$(BUILDDIR)/game/m_mutant.o \
$(BUILDDIR)/game/m_parasite.o \
$(BUILDDIR)/game/m_soldier.o \
$(BUILDDIR)/game/m_supertank.o \
$(BUILDDIR)/game/m_tank.o \
$(BUILDDIR)/game/p_hud.o \
$(BUILDDIR)/game/p_trail.o \
$(BUILDDIR)/game/p_view.o \
$(BUILDDIR)/game/p_weapon.o \
$(BUILDDIR)/game/q_shared.o \
$(BUILDDIR)/game/m_flash.o
$(BUILDDIR)/game$(ARCH).$(SHLIBEXT) : $(GAME_OBJS)
$(CC) $(SHLIBLDFLAGS) -o $@ $(GAME_OBJS)
$(BUILDDIR)/game/g_ai.o : $(GAME_DIR)/g_ai.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_chase.o : $(GAME_DIR)/g_chase.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/p_client.o : $(GAME_DIR)/p_client.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_cmds.o : $(GAME_DIR)/g_cmds.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_svcmds.o : $(GAME_DIR)/g_svcmds.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_combat.o : $(GAME_DIR)/g_combat.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_func.o : $(GAME_DIR)/g_func.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_items.o : $(GAME_DIR)/g_items.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_main.o : $(GAME_DIR)/g_main.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_misc.o : $(GAME_DIR)/g_misc.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_monster.o : $(GAME_DIR)/g_monster.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_phys.o : $(GAME_DIR)/g_phys.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_save.o : $(GAME_DIR)/g_save.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_spawn.o : $(GAME_DIR)/g_spawn.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_target.o : $(GAME_DIR)/g_target.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_trigger.o : $(GAME_DIR)/g_trigger.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_turret.o : $(GAME_DIR)/g_turret.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_utils.o : $(GAME_DIR)/g_utils.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/g_weapon.o : $(GAME_DIR)/g_weapon.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_actor.o : $(GAME_DIR)/m_actor.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_berserk.o : $(GAME_DIR)/m_berserk.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_boss2.o : $(GAME_DIR)/m_boss2.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_boss3.o : $(GAME_DIR)/m_boss3.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_boss31.o : $(GAME_DIR)/m_boss31.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_boss32.o : $(GAME_DIR)/m_boss32.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_brain.o : $(GAME_DIR)/m_brain.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_chick.o : $(GAME_DIR)/m_chick.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_flipper.o : $(GAME_DIR)/m_flipper.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_float.o : $(GAME_DIR)/m_float.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_flyer.o : $(GAME_DIR)/m_flyer.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_gladiator.o : $(GAME_DIR)/m_gladiator.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_gunner.o : $(GAME_DIR)/m_gunner.c
$(DO_SHLIB_CC)
$(BUILDDIR)/game/m_hover.o : $(GAME_DIR)/m_hover.c
$(DO_SHLIB_CC)