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Boosting #6
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I dont remember how much time I employ doing it haha, it was an assigment for a class in my master's degree. There are many things to be improved on it (memory management, both in CPU and GPU, finish temporal reprojection implementation, replace current basic shading model with PBR, improve some parts of the engine architecture, which either can be done better or are simply hardcoded, etc.) |
yeah yeah bro. very long :) but I have problem because my computer very slow unlimit terrain, |
The terrain is rendered as a set of tiles. At each frame, only the tiles in front of the camara are rendered. Changing it to draw a static or limited world wont improve performance. If you want to relieve the computational load, I would start by:
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I am integrating boost library int this project now a days maybe In the next few days add openmp, and will finish it send u bro, actual your code permutation is good. I wonder 👍 How many days did you cobe project?? Are u freelancer?
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