You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
On https://play.neverball.org as of July 2024, anisotropic filtering isn't enabled, which leads to blurry textures when viewed at an angle.
I'm not sure if gl4es has a way to enable anisotropic filtering, but it's definitely possible to enable it in WebGL 1.0 in general (WebGL 2.0 isn't required for this).
The text was updated successfully, but these errors were encountered:
On https://play.neverball.org as of July 2024, anisotropic filtering isn't enabled, which leads to blurry textures when viewed at an angle.
I'm not sure if gl4es has a way to enable anisotropic filtering, but it's definitely possible to enable it in WebGL 1.0 in general (WebGL 2.0 isn't required for this).
The text was updated successfully, but these errors were encountered: