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nokia.wren
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import "graphics" for Canvas, Color, ImageData, Drawable
import "audio" for AudioEngine
import "dome" for Window
/*
Based on Nokia Jam specs
https://itch.io/jam/nokiajam3
*/
class Palette {
static none { Color.none }
static black {
if (!__black) {
__black = Color.hex("#43523d")
}
return __black
}
static white {
if (!__white) {
__white = Color.hex("#c7f0d8")
}
return __white
}
static all {
if (!__all) {
__all = [black, white]
}
return __all
}
}
/**
Based on the Nokia 3310 specs _(88 x 48)_
*/
class Display {
static portrait {Portrait}
static landscape {Landscape}
static default {Portrait}
static scale {8}
static init() {
Canvas.resize(Display.default.width, Display.default.height)
Window.resize(Canvas.width * Display.scale, Canvas.height * Display.scale)
}
}
class FPS {
// 8 frames per second
static val {8}
static fps {
if (!__fps || __fps > 60) {
__fps = 0
}
return __fps
}
static fps = (value) {
__fps = 0
if (value < Num.largest - 1) {
__fps = value
}
}
static canUpdate() {
fps = fps + 1
return (fps % FPS.val == 0)
}
}
class Resolution {
width {_width}
height {_height}
construct new(w, h) {
_width = w
_height = h
}
}
class Portrait is Resolution {
static size {
if (!__size) {
__size = Resolution.new(88, 48)
}
return __size
}
static width {size.width}
static height {size.height}
}
class Landscape is Resolution {
static size {
if (!__size) {
__size = Resolution.new(48, 88)
}
return __size
}
static width {size.width}
static height {size.height}
}
class Tile is Drawable {
x {_x}
y {_y}
width {_width}
height {_height}
image {_image}
index {_index}
isEmpty {
if (!_isEmpty) {
_isEmpty = false
}
return _isEmpty
}
construct new(image, x, y, w, h, index) {
_image = image
_x = x
_y = y
_width = w
_height = h
_index = index
}
construct new(image, x, y, w, h, index, empty) {
_image = image
_x = x
_y = y
_width = w
_height = h
_isEmpty = empty
}
static load(image, width, height) {
var tiles = []
var index = 0
for(y in 0...(image.height / height)) {
for (x in 0...(image.width / width)) {
var tile = Tile.new(image, x * width, y * height, width, height, index)
tiles.add(tile)
index = index + 1
}
}
return tiles
}
draw(x, y) {
if (!isEmpty) {
image.drawArea(this.x, this.y, this.width, this.height, x, y)
}
}
}
class Font {
name {_name}
tiles {_tiles}
tiles = (value) {
_tiles = value
}
width {_width}
height {_height}
chars {_chars}
toMap {{
"name": name,
"width": width,
"height": height,
"chars": chars
}}
toString {toMap.toString}
static dark {0}
static light {1}
static mode {
if (!__mode) {
__mode = Font.light
}
return __mode
}
static togglemode() {
__mode = mode == Font.light ? Font.dark : Font.light
}
static darkmode() {
__mode = Font.dark
}
static lightmode() {
__mode = Font.light
}
static classic {mode == Font.light ? Classic.light() : Classic.dark()}
static gizmo {mode == Font.light ? Gizmo.light() : Gizmo.dark()}
static classicLight {Classic.light()}
static classicDark {Classic.dark()}
static gizmoLight {Gizmo.light()}
static gizmoDark {Gizmo.dark()}
static default {Font.classic}
static print(tiles, chars, text, x, y, kerning) {
var index = -1
var spacing = 0
text.each{|char|
index = chars.indexOf(char)
if (index && index > -1) {
if (tiles && tiles[index] && tiles[index] is Drawable) {
tiles[index].draw(x + spacing, y)
spacing = spacing + kerning
}
}
}
return spacing
}
}
class Classic is Font {
name {_name}
tiles {_tiles}
tiles = (value) {
_tiles = value
}
width {_width}
height {_height}
chars {_chars}
construct new() {
_name = "Classic"
_width = 7
_height = 8
_chars = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789 $€£¥¤+-*/=\%\"'#@&_(),.;:?!\\|{}<>[]'^~"
}
static dark() {
if (!__dark) {
var font = Classic.new()
var image = ImageData.loadFromFile("res/fonts/dark/classic.png")
font.tiles = Tile.load(image, font.width, font.height)
__dark = font
}
return __dark
}
static light() {
if (!__light) {
var font = Classic.new()
var image = ImageData.loadFromFile("res/fonts/light/classic.png")
font.tiles = Tile.load(image, font.width, font.height)
__light = font
}
return __light
}
print(text, x, y) {
// default kerning 8 pixels
return Font.print(_tiles, _chars, text, x, y, 8)
}
}
class Gizmo is Font {
name {_name}
tiles {_tiles}
tiles = (value) {
_tiles = value
}
width {_width}
height {_height}
chars {_chars}
construct new() {
_name = "Gizmo"
_width = 5
_height = 5
_chars = "!\"#$\%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ "
}
static dark() {
if (!__dark) {
var font = Gizmo.new()
var image = ImageData.loadFromFile("res/fonts/dark/gizmo.png")
var tiles = Tile.load(image, font.width, font.height)
// Add mising space
var last = tiles[-1]
var empty = Tile.new(image,
last.x * font.width,
last.y * font.height,
font.width,
font.height,
last.index + 1,
true)
tiles.add(empty)
font.tiles = tiles
__dark = font
}
return __dark
}
static light() {
if (!__light) {
var font = Gizmo.new()
var image = ImageData.loadFromFile("res/fonts/light/gizmo.png")
var tiles = Tile.load(image, font.width, font.height)
// Add mising space
var last = tiles[-1]
var empty = Tile.new(image,
last.x * font.width,
last.y * font.height,
font.width,
font.height,
last.index + 1,
true)
tiles.add(empty)
font.tiles = tiles
__light = font
}
return __light
}
print(text, x, y) {
// default kerning 5 pixels
return Font.print(this.tiles, _chars, text, x, y, 5)
}
}
// Monophoic sound. Only one channel
class Sound {
static files {
if (!__files) {
__files = []
}
return __files
}
static play(name) {
if (!files.contains(name)) {
files.add(name)
AudioEngine.load(name, "res/sounds/%(name).wav")
}
AudioEngine.stopAllChannels()
return AudioEngine.play(name)
}
}
// All keys available in a Nokia 3310
class Keys {
static num1 {"1"}
static num2 {"2"}
static num3 {"3"}
static num4 {"4"}
static num5 {"5"}
static num6 {"6"}
static num7 {"7"}
static num8 {"8"}
static num9 {"9"}
static num0 {"10"}
static asterisk {"*"}
static hashtag {"#"}
static power {"Escape"}
static navi {"Return"}
static scrollleft {"Left Shift"}
static scrollright {"Right Shift"}
static c {"Backspace"}
}
// Recommended Key mapping to a normal Keyboard
class Keymap {
static num1 {"a"}
static num2 {"Up"}
static up {num2}
static num3 {"s"}
static num4 {"Left"}
static left {num4}
static num5 {"d"}
static num6 {"Right"}
static right {num6}
static num7 {"z"}
static btn1 {num7}
static num8 {"Down"}
static down {num8}
static num9 {"x"}
static btn2 {num9}
static num0 {"c"}
static asterisk {"q"}
static hashtag {"e"}
static power {"Escape"}
static navi {"Return"}
static scrollleft {"Left Shift"}
static scrollright {"Left Ctrl"}
static c {"Backspace"}
}