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This repository has been archived by the owner on Mar 16, 2023. It is now read-only.
After updating to 1.3 Celeste suddenly gets stuck at the initial loading screen when you boot up the game. Killing the game from System Monitor also requires killing an additional SDL Audio-related process.
The game didn't work initially, then it worked for a day or two, and it stopped working today again. No clue what could be the issue behind this.
Running the game on Fedora Linux, native port from Steam.
The text was updated successfully, but these errors were encountered:
It seems that this only happens in certain situations and on Mesa amdgpu drivers, I'll try that when it happens again because it suddenly started working.
Turns out FMOD has a little race condition in it! If your machine is fast enough SDL init will complete faster than FMOD init, causing the audio thread to poll mixer samples from FMOD before it has a chance to finish initializing. That corruption probably bled into Mesa, so thankfully it's not them.
Here's the commit on my end to get around it, we'll get this uploaded ASAP:
After updating to 1.3 Celeste suddenly gets stuck at the initial loading screen when you boot up the game. Killing the game from System Monitor also requires killing an additional SDL Audio-related process.
The game didn't work initially, then it worked for a day or two, and it stopped working today again. No clue what could be the issue behind this.
Running the game on Fedora Linux, native port from Steam.
The text was updated successfully, but these errors were encountered: