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npc.py
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import pygame
class NPC(pygame.sprite.Sprite):
def __init__(self, size, x ,y,surface,n,r):
super().__init__()
self.image = pygame.Surface((size,size))
#self.rect = self.image.get_rect(topleft = (x,y))
self.rect = self.image.get_rect(topleft = (x,y))
self.hitboxrect = pygame.Rect(0,0,192,192)
self.hitboxrect = self.hitboxrect.clamp(self.rect)
self.image = surface
self.type = n
self.range = r
def draw(self,screen):
screen.blit(self.image,self.rect.center)
# screen.blit(self.hitbox, (self.hitboxrect.x - 64,0))
def getHitboxRect(self):
return self.hitboxrect
def update(self,x,y):
self.rect.x += x
self.rect.y += y
self.hitboxrect = self.hitboxrect.clamp(self.rect)
#print(self.rect.x)
def setUpdate(self,x,y):
self.rect.x = x
self.rect.y = y
self.hitboxrect = self.hitboxrect.clamp(self.rect)
def getType(self):
return self.type
def getRange(self):
return self.range
def getCenter(self):
return self.rect.center
def editRange(self,r):
self.range = r
def getX(self):
return self.rect.x
def getY(self):
return self.rect.y