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Shader in the Nether is broken #115

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viethunghbk opened this issue Dec 25, 2024 · 3 comments
Open

Shader in the Nether is broken #115

viethunghbk opened this issue Dec 25, 2024 · 3 comments

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@viethunghbk
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1.21.3 latest ver (again)

shader log: Shader program linking failed; see log for details

mc log:[09:03:44] [Render thread/INFO]: Destroying pipeline minecraft:the_nether
[09:03:44] [Render thread/WARN]: Ignoring ambiguous boolean option WORLD_SKY_ENABLED
[09:03:44] [Render thread/WARN]: Unable to resolve shader pack option menu element "LPV_VOXEL_TEST" defined in shaders.properties
[09:03:44] [Render thread/INFO]: Profile: Custom (+14 options changed by user)
[09:03:44] [Render thread/INFO]: null:1599:26: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:29: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:30: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:54: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:56: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:58: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:61: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:75: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:78: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1599:96: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:26: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:29: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:30: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:54: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:56: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:58: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:61: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:75: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:78: warning: Unexpected nonwhite token
[09:03:44] [Render thread/INFO]: null:1729:96: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: Using shaderpack: Shrimple-main (3).zip
[09:03:45] [Render thread/INFO]: Creating pipeline for dimension minecraft:the_nether
[09:03:45] [Render thread/INFO]: null:1596:26: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:29: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:30: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:54: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:56: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:58: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:61: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:75: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:78: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1596:96: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:26: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:29: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:30: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:54: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:56: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:58: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:61: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:75: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:78: warning: Unexpected nonwhite token
[09:03:45] [Render thread/INFO]: null:1726:96: warning: Unexpected nonwhite token
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 716, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 717, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 718, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 719, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 720, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 721, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 722, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 723, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 724, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 725, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 726, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 727, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:46] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 728, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 729, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 730, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 731, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 732, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 733, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 734, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/INFO]: OpenGL debug message: id=1, source=SHADER COMPILER, type=ERROR, severity=HIGH, message='SHADER_ID_LINK error has been generated. GLSL link failed for program 719, "": The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.
'
[09:03:47] [Render thread/WARN]: Program link log for sodium:chunk_shader_for_shadow: The � shader uses varying _I;VertexData;color, but previous shader does not write to it.
The � shader uses varying _I;VertexData;texcoord, but previous shader does not write to it.
The � shader uses varying _I;VertexData;viewDist, but previous shader does not write to it.
The � shader uses varying _I;VertexData;blockId, but previous shader does not write to it.
Out of resource error.

[09:03:47] [Render thread/INFO]: [System] [CHAT] Iris encountered an issue trying to load the shader; please report this to Iris developers. Copy Info
[09:03:47] [Render thread/WARN]: Found 7 stored buffers with a total size of 134336520, forcing them to be deleted.
[09:03:47] [Render thread/ERROR]: Failed to create shader rendering pipeline, disabling shaders!
java.lang.RuntimeException: Shader program linking failed, see log for details
at knot/net.caffeinemc.mods.sodium.client.gl.shader.GlProgram$Builder.link(GlProgram.java:138) ~[sodium-fabric-0.6.3+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.pipeline.programs.SodiumPrograms.buildProgram(SodiumPrograms.java:168) ~[iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.pipeline.programs.SodiumPrograms.createShader(SodiumPrograms.java:125) ~[iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.pipeline.programs.SodiumPrograms.(SodiumPrograms.java:67) ~[iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.pipeline.IrisRenderingPipeline.(IrisRenderingPipeline.java:456) ~[iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.Iris.createPipeline(Iris.java:625) ~[iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.pipeline.PipelineManager.preparePipeline(PipelineManager.java:33) [iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.Iris.reload(Iris.java:576) [iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.Iris.toggleShaders(Iris.java:212) [iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.irisshaders.iris.Iris.handleKeybinds(Iris.java:185) [iris-fabric-1.8.1+mc1.21.3.jar:?]
at knot/net.minecraft.class_310.handler$bli001$iris$onTick(class_310.java:8632) [client-intermediary.jar:?]
at knot/net.minecraft.class_310.method_1574(class_310.java:1949) [client-intermediary.jar:?]
at knot/net.minecraft.class_310.method_1523(class_310.java:1313) [client-intermediary.jar:?]
at knot/net.minecraft.class_310.method_1514(class_310.java:933) [client-intermediary.jar:?]
at knot/net.minecraft.client.main.Main.main(Main.java:265) [client-intermediary.jar:?]
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:480) [fabric-loader-0.16.9.jar:?]
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74) [fabric-loader-0.16.9.jar:?]
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) [fabric-loader-0.16.9.jar:?]
at org.prismlauncher.launcher.impl.StandardLauncher.launch(StandardLauncher.java:105) [NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.listen(EntryPoint.java:129) [NewLaunch.jar:?]
at org.prismlauncher.EntryPoint.main(EntryPoint.java:70) [NewLaunch.jar:?]
[09:03:47] [Render thread/INFO]: Stopping worker threads
[09:03:47] [Render thread/INFO]: Started 1 worker threads
[09:03:47] [Render thread/INFO]: [System] [CHAT] Toggled shaders to Shrimple-main (3).zip!
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.vsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.vsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_vertex.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_matrices.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_material.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.fsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.fsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.vsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.vsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_vertex.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_matrices.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_material.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.fsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.fsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.vsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.vsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_vertex.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_matrices.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/chunk_material.glsl' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Start loading shader in namespace 'sodium': blocks/block_layer_opaque.fsh
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:blocks/block_layer_opaque.fsh' from pack 'Fabric Mod "Sodium"'.
[09:03:47] [Render thread/INFO]: Loaded Shader 'sodium:include/fog.glsl' from pack 'Fabric Mod "Sodium"'.

maybe bc i am using intel but idk

@viethunghbk
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Holy bot

@Null-MC Null-MC deleted a comment from tuu81054 Dec 27, 2024
@null511
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null511 commented Dec 27, 2024

The only actual error I see here is "Out of resource error."
I assume your GPU ran out of vram

@viethunghbk
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I think so

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