From 9975c5c76f5fc7032f68d2b7ba3eb5dd2eece60d Mon Sep 17 00:00:00 2001 From: Bauumm Date: Sat, 30 Nov 2024 12:14:02 +0100 Subject: [PATCH] increase thread data timeout --- server/game.lua | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/server/game.lua b/server/game.lua index 8a26b57..f0a9c0c 100644 --- a/server/game.lua +++ b/server/game.lua @@ -6,11 +6,11 @@ function game.init(render_top_scores) thread:start("server.game_thread", true) love.thread.getChannel("game_commands"):push({ "set_render_top_scores", render_top_scores }) love.thread.getChannel("game_commands"):push({ "get_levels21" }) - game.level_validators = love.thread.getChannel("ranked_levels"):demand(1) + game.level_validators = love.thread.getChannel("ranked_levels"):demand(5) if not game.level_validators then error("failed getting level ids from thread: " .. (thread:getError() or "no error")) end - game.levels = love.thread.getChannel("ranked_levels"):demand(1) + game.levels = love.thread.getChannel("ranked_levels"):demand(5) if not game.levels then error("failed getting levels from thread: " .. (thread:getError() or "no error")) end