Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.12.2] Terrain feature customisation functionality #119

Open
muzikbike opened this issue Feb 1, 2021 · 0 comments
Open

[1.12.2] Terrain feature customisation functionality #119

muzikbike opened this issue Feb 1, 2021 · 0 comments

Comments

@muzikbike
Copy link
Contributor

Merger ticket of #40, #41, #45, #53, specifically for 1.12.2 as 1.17 should have support for all of these by default due to 1.16's changes but 1.12.2 may still receive legacy support.

Natural liquid springs #40
-defaults:
--overworld water and lava source blocks, as found in stone cliffs
--nether lava springs, as found coming from ceilings
--nether lava springs, hidden in netherrack
-any valid block ID
-ability to toggle between "in wall", "in ceiling" and "hidden" generation types

Disks #41
-defaults:
--clay (all biomes, 2-4, does not replace grass)
--sand (all biomes except swamps, 5-7)
--gravel (all biomes except swamps, 4-6)
-any valid block ID

Random patches #45
-very very many defaults, see #45 for some examples, alternatively look in the vanilla data pack files provided somewhere

Trees #53
-also many defaults

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant