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code.cpp
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code.cpp
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/* **************************************************************************
* Copyright 2024 The OpenGenus.org Authors. All Rights Reserved.
*
* Code for the book "DAILY 43: Algorithmic Problems for Coding Interviews: Easy level, C++ edition"
*
* Licensed under the GNU General Public License, Version 3.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.gnu.org/licenses/gpl-3.0.html
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* For details about the book, please visit: https://www.amazon.com/dp/B0CZJNBLQS
* *************************************************************************/
#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
string triangleType(vector<int>& nums) {
sort(nums.begin(), nums.end());
if (nums[0] + nums[1] <= nums[2])
return "none";
if (nums[0] == nums[1] && nums[1] == nums[2])
return "equilateral";
if (nums[0] == nums[1] || nums[1] == nums[2])
return "isosceles";
return "scalene";
}
int main() {
vector<int> nums = {3, 4, 5};
string type = triangleType(nums);
cout << "Triangle type: " << type << endl;
// Additional test cases
vector<int> nums2 = {2, 2, 2};
cout << "Triangle type: " << triangleType(nums2) << endl;
vector<int> nums3 = {2, 2, 3};
cout << "Triangle type: " << triangleType(nums3) << endl;
vector<int> nums4 = {1, 2, 3};
cout << "Triangle type: " << triangleType(nums4) << endl;
return 0;
}