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Wrong capsule dice consumable texture (Mod conflict) #98

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Maxi90909 opened this issue Mar 28, 2024 · 0 comments
Open
4 tasks done

Wrong capsule dice consumable texture (Mod conflict) #98

Maxi90909 opened this issue Mar 28, 2024 · 0 comments

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@Maxi90909
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Preamble

  • I either downloaded the mod by subscribing on the Steam Workshop, or I am using the official Gamebanana mirror
  • I have checked that I am running the latest version of Epiphany
  • I am playing on v1.7.9b of The Binding of Isaac: Repentance
  • I have tried installing either the 'Mod Error Container' mod or Repentogon before filing this issue

What Happened?

Some of the "Capsule dice pick-ups" textures look like a different consumable. I have noticed this with both the "Eclipsed" Mod and "Ipecac Community mod". (Ipecac is not enabled due to the many issues it causes with my enabled mods). When I have the "Eclipsed" mod enabled many of the "capsule dice pick-ups" look like delirium pick ups from Eclipsed. The capsule dice looks how it should when picked up, it also works how it should (respective Dice effect). It just looks like a completly different consumable when on the floor (not picked up). See the example in the screenshot (Capsule d6 looks like a delirium pill)

Screenshots

Screenshot (32)

Steps to Reproduce the Issue

I am not completly sure how to reproduce it. But I guess:

  1. Download both the Eclipsed and Epiphany mod.
  2. Start any run
  3. spawn a dice mashine and play it until it gives capsule dice or just spawn every capsule dice on the floor.
  4. some capsule dice look like the delirium pick-ups.

Diagnostics Information

EpiphanyDiagnostics.tar.gz

Additional Context

I have a lot of mods. maybe it is just the textures overlapping. I don't really know. This bug isn't that serious, it is just a texture bug. The capsule dice items work how they should. Some just look completly different when on the floor.

I also reported this bug to the "Eclipsed" bug reporter. In case this issue is on their end.

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