diff --git a/_posts/2021-01-22-openttd-1-11-0-beta1.md b/_posts/2021-01-22-openttd-1-11-0-beta1.md new file mode 100644 index 00000000..c71b6973 --- /dev/null +++ b/_posts/2021-01-22-openttd-1-11-0-beta1.md @@ -0,0 +1,26 @@ +--- +title: OpenTTD 1.11.0-beta1 +author: LordAro +--- + +So it's a bit later than usual, but I have the the pleasure of announcing the first beta of our 1.11 release series! +It's turned into a bit of a beast of a release. +Special thanks to TrueBrain, who's basically turned OpenTTD into his full-time job over the last few months and has helped squash lots of bugs. + +In this release, among many other things, are: +* Lots of improvements to MacOS support, including support for the shiny new Apple M1 (and also Windows ARM, but that's rather less exciting). +* Towns are better at building, now being able to build tunnels, and also knowing not to build bridges & tunnels that immediately dead-end. +* An option to automatically remove signals when placing rail. +* Inflation is now applied consistently from 1920 to 2090, regardless of start year. So your starting value of money might look a bit different. +* Tweaks to several default settings to improve playability for new players. +* Improvements to several GUI windows, and making renaming & goto-location buttons have a consistent location and name where used. +* Usual array of tweaks and changes and bug fixes. + +As ever, see the changelog for further details. +The usual titlegame competition will be announced on the forum shortly. + +Any rumours about hovercraft are categorically false. + +* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) +* [Changelog](https://cdn.openttd.org/openttd-releases/1.11.0-beta1/changelog.txt) +* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)