From 61db2c496f2e2b8ff747b93e7336bfc2c1928102 Mon Sep 17 00:00:00 2001 From: Michael Lutz <michi@icosahedron.de> Date: Mon, 31 Oct 2022 21:58:35 +0100 Subject: [PATCH] Add: 13.0-beta1 announcement (#238) --- _posts/2022-10-31-openttd-13-0-beta1.md | 26 +++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 _posts/2022-10-31-openttd-13-0-beta1.md diff --git a/_posts/2022-10-31-openttd-13-0-beta1.md b/_posts/2022-10-31-openttd-13-0-beta1.md new file mode 100644 index 00000000..4f945619 --- /dev/null +++ b/_posts/2022-10-31-openttd-13-0-beta1.md @@ -0,0 +1,26 @@ +--- +title: OpenTTD 13.0-beta1 +author: michi_cc +--- + +Are you spooked? +We are too with this spooky release date, even if nothing in OpenTTD itself is spooky. + +Luckily, I can offer you the first testing release of the 13.X release series. +We collected whatever we could find on the cutting room floor to get you a Halloween release. + +Some of the higlights of this release include: +* Build NewGRF objects over an era with click-and-drag. +* Wider rivers on map generation. +* Improved handling of HiDPI and mixed-DPI screens. +* Some more GUI improvements like a cleaned up finance window. +* Many bug-fixes (over 50 of them), tweaks, changes, and other additions. + +(As ever, see the changelog for further details). + +The usual titlegame competition has been [announced on the forums](https://www.tt-forums.net/viewtopic.php?t=90357). +See the page for the exact competition rules if you are interesed. + +* [Download](https://www.openttd.org/downloads/openttd-releases/testing.html) +* [Changelog](https://cdn.openttd.org/openttd-releases/13.0-beta1/changelog.txt) +* [Bug tracker](https://github.com/OpenTTD/OpenTTD/issues)