-
-
Notifications
You must be signed in to change notification settings - Fork 52
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Gastronomy: I cant sell food because the stockpile is not detected #818
Comments
It's hard to tell if one of the other errors is related. Is the food inside the area of the register? |
the food is outside the area. It is set to the room size and 0. so the only thing affected is the room. The thing is that i watched a video and the guy didn't need to put food directly into the restaurant |
Nvm im sorry. i tryed to put the range of the restaurant with the food supply and it work. so i will be able to play despite the restriction of putting my food inside the restaurant. The only problem with that is that my colonist might thing tables around is part of the restaurant. So i cant put any table near it in my other building around. Also, i cant put a frigde inside the same piece. I guess the fix for that will be to install the fridge mod for the time behing. |
You can turn dining on and off per table. Also, you can build a second register in your storage room, set it to the same restaurant and it will store your stock. |
The stock of food is empty
The restaurant never get client because number of food that i can serve is always empty even if i have the good meals
To Reproduce
Steps to reproduce the behavior:
it never worked with my multiple mods
Console log
(https://gist.github.com/HugsLibRecordKeeper/f7bfcb390db3d2dacebc49d46076d871)
Error stacktrace
Just saying, i don't know if it is the good stacktrace because there is alot going on in the console. For more info, just text me i will answerd.
Could not do PostLoadInit on Waller: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 42A7C4B4]
at RimWorld.ThoughtUtility.NullifyingHediff (RimWorld.ThoughtDef def, Verse.Pawn pawn) [0x00000] in :0
at RimWorld.ThoughtUtility.ThoughtNullified (Verse.Pawn pawn, RimWorld.ThoughtDef def) [0x00016] in :0
at RimWorld.Thought_Memory.MoodOffset () [0x00000] in :0
at RimWorld.ThoughtUtility+<>c.b__11_1 (RimWorld.Thought_Memory thought) [0x00000] in :0
at RimWorld.MemoryThoughtHandler+<>c__DisplayClass22_0.b__0 (RimWorld.Thought_Memory x) [0x0000e] in :0
at System.Collections.Generic.List
1[T].Find (System.Predicate
1[T] match) [0x0000d] in :0at RimWorld.MemoryThoughtHandler.RemoveMemoriesOfDefIf (RimWorld.ThoughtDef def, System.Func`2[T,TResult] predicate) [0x00037] in :0
at RimWorld.ThoughtUtility.RemovePositiveBedroomThoughts (Verse.Pawn pawn) [0x00059] in :0
at RimWorld.Pawn_Ownership.set_OwnedBed (RimWorld.Building_Bed value) [0x00010] in :0
at RimWorld.Pawn_Ownership.UnclaimBed () [0x0004e] in :0
- PREFIX Orion.Hospitality: Boolean Hospitality.Patches.Pawn_Ownership_Patch+UnclaimBed:Prefix(Pawn ___pawn)
at RimWorld.Pawn_Ownership.ClaimBedIfNonMedical (RimWorld.Building_Bed newBed) [0x0007f] in :0
at RimWorld.CompAssignableToPawn_Bed.TryAssignPawn (Verse.Pawn pawn) [0x0000c] in :0
at Hospitality.CompGuest.PostExposeData () [0x00124] in <56c3991c293841e7bb76f6d71df11ead>:0
at Verse.ThingWithComps.ExposeData () [0x00035] in :0
- POSTFIX OskarPotocki.VFECore: Void VFECore.Thing_ExposeData_Patch:Postfix(ThingWithComps __instance)
at Verse.Pawn.ExposeData () [0x00000] in :0
at Verse.PostLoadIniter.DoAllPostLoadInits () [0x00032] in :0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.PostLoadIniter:DoAllPostLoadInits ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ScribeLoader.FinalizeLoading_Patch1 (Verse.ScribeLoader)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.LoadGame_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.SavedGameLoaderNow.LoadGameFromSaveFileNow_Patch1 (string)
Verse.Root_Play/<>c:b__1_1 ()
Verse.LongEventHandler:RunEventFromAnotherThread (System.Action)
Verse.LongEventHandler/<>c:b__28_0 ()
System.Threading.ThreadHelper:ThreadStart_Context (object)
System.Threading.ExecutionContext:RunInternal (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object,bool)
System.Threading.ExecutionContext:Run (System.Threading.ExecutionContext,System.Threading.ContextCallback,object)
System.Threading.ThreadHelper:ThreadStart ()
Screenshots


Fixing bugs takes a lot of time. Please consider becoming a patron to support development.
The text was updated successfully, but these errors were encountered: