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What problem does your suggestion solve
There are a lot of items, like ammo from Combat Extended, which add items which really shouldn't appear as gifts. I've gotten reports of this being an issue from users of my mods:
Describe the solution you propose
An XML tag to blacklist items from gift generation would solve this issue.
Describe alternatives you've considered
Hard-coding the blacklisted defs in the assemblies would work too, wouldn't even be that hard.
string defName = thing.def.defName;
if (defName.StartsWith("Ammo_") || defName.StartsWith("AVCE_Ammo_"))
This would, however, just kick the bucket down the road. This would start to be a bother as more and more mods ask for their items to be blacklisted as well. An XML tag you can slap onto any def would be far more modular.
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The text was updated successfully, but these errors were encountered:
Hospitality just uses the built-in RimWorld gift system.
So without Hospitality this can happen just the same. So this is a general issue, not a Hospitality one. I suppose it should be reported to Ludeon instead.
What problem does your suggestion solve
There are a lot of items, like ammo from Combat Extended, which add items which really shouldn't appear as gifts. I've gotten reports of this being an issue from users of my mods:
Describe the solution you propose
An XML tag to blacklist items from gift generation would solve this issue.
Describe alternatives you've considered
Hard-coding the blacklisted defs in the assemblies would work too, wouldn't even be that hard.
This would, however, just kick the bucket down the road. This would start to be a bother as more and more mods ask for their items to be blacklisted as well. An XML tag you can slap onto any def would be far more modular.
Adding features takes a lot of time. Please consider becoming a patron to support development.
The text was updated successfully, but these errors were encountered: