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Init.c
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#include "Screen.h"
#include "Time.h"
#include "Keyboard.h"
#include "World001.h"
#include "World002.h"
#include "World003.h"
#include "World004.h"
#include "Game.h"
#include "Player.h"
#include "Camera.h"
#include "Enemy.h"
#include "MeleeEnemy.h"
#include "HeartBeat.h"
#include "Menu.h"
#ifdef DEBUG
#include "Debug.h"
#endif
void Init()
{
#ifdef DEBUG
DebugInit();
//debugVector = CreateVector();
#endif
ScreenInit();
InitTime();
InitializeKeyboard();
//InitCamera();
InitHeartBeat();
GameState = Menu;
// Initialize worlds
InitializeWorld();
InitializeWorld001();
InitializeWorld002();
InitializeWorld003();
InitializeWorld004();
// StartWorld001();
// Vectors
player = CreatePlayer(GetCurrentWorld()->playerSpawnPoint);
enemies = CreateVector();
expOrbs = CreateVector();
particles = CreateVector();
StartMainMenu();
}