-
Notifications
You must be signed in to change notification settings - Fork 10
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
UI: Enhancing sound options menu #147
Comments
@mgerhardy: When changing from OpenAL to SDL the input device list shows input AND output devices after sound engine restart. After changing back from SDL to OpenAL input device list only shows input devices like expected. |
@mgerhardy: I experienced another issue. When having OpenAL not available for some reason and it failed to load, the menu still shows OpenAL and no device is shown, so the device selection is useless. If OpenAL failed to load as default selection on UI start, I think we need to check first which sound backend was loaded and then to provide the correct selection to what was loaded or to set it back to SDL. "s_backend" might be helpful, it is read only and offers "base" or "openal" as values. I am not sure what would be a good solution here, maybe this: if s_backend = base and s_useOpenAL = 1 it must have failed to load! |
While testing the new menu i had no issues using OpenAL. With SDL however.. There were some big issues. I wanted to try the changes made to the ingame viop in #143 and i could not change my devices without crashing the whole game. In my case it was the Input device i wanted to change. I'll provide a crashlog at a later hour , probably tomorrow. (if im getting any, that is.) |
Oh, this is interesting. I have only one input device on my desktop computer, so I never tired to change the input device in SDL. I will test this too on my laptop, where I have a built-in capturing device. |
|
Ok, this issue seems to be fixed in the future outside of World of Padman directly in SDL 2.0.24 and then can be solved by subsequent integration once it is released. Closing this issue because it is not directly related to the sound options menu, which seems to work flawless. |
I am not sure yet. As the original issue was on windows. Pulseaudio is linux only… let’s see… |
Since the VoIP options have now all been transferred to the network options (see #143), there is now more space in the sound options to put other useful things there.
ToDo:
The text was updated successfully, but these errors were encountered: