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role.upgrader.js
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var roleUpgrader = {
/** @param {Creep} creep **/
run: function(creep) {
//creep say action
if(creep.memory.upgrading && creep.store[RESOURCE_ENERGY] == 0) {
creep.memory.upgrading = false;
creep.say('🔄 harvest');
}
if(!creep.memory.upgrading && creep.store.getFreeCapacity() == 0) {
creep.memory.upgrading = true;
creep.say('⚡ upgrade');
}
//if creep has energy, go upgrade
if(creep.memory.upgrading) {
//this tick, do work or get closer to objective
if(creep.upgradeController(creep.room.controller) == ERR_NOT_IN_RANGE) {
creep.moveTo(creep.room.controller, {visualizePathStyle: {stroke: '#ffffff'}});
}
}
//else, go harvest
else {
var sources = creep.room.find(FIND_SOURCES);
//this tick, do work or get closer to objective
if(creep.harvest(sources[0]) == ERR_NOT_IN_RANGE) {
creep.moveTo(sources[0], {visualizePathStyle: {stroke: '#ffaa00'}});
}
}
}
};
module.exports = roleUpgrader;