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default.json
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{
/*********
** Farm info
*********/
"farm.name": "Small Beach Farm",
"farm.description": "A small fertile pocket beach, where you can catch both river and ocean fish.",
"farm.fish-areas.river": "River",
"farm.fish-areas.estuary": "Estuary",
"farm.fish-areas.ocean": "Ocean",
/*********
** Generic Mod Config Menu UI
*********/
/****
** Farm options
****/
"config.farm-options-section": "Farm options",
"config.beach-sounds.name": "Play beach sounds",
"config.beach-sounds.tooltip": "Play the beach's background music (i.e. wave sounds) on the beach farm.",
"config.spawn-monsters.name": "Spawn monsters by default",
"config.spawn-monsters.tooltip": "The default value for the 'spawn monsters at night' option when creating a new save. You can still change the option when creating a new save. This has no effect on existing saves.",
/****
** Farm layout
****/
"config.farm-layout-section": "Farm layout",
"config.campfire.name": "Add campfire",
"config.campfire.tooltip": "Add a functional campfire in front of the farmhouse.",
"config.pier.name": "Add fishing pier",
"config.pier.tooltip": "Add a pier where you can fish.",
"config.islands.name": "Add islands",
"config.islands.tooltip": "Add ocean islands with extra land area.",
"config.shipping-bin-path.name": "Add shipping bin path",
"config.shipping-bin-path.tooltip": "Place stone path tiles in front of the default shipping bin position.",
/****
** Farm positions
****/
"config.farm-positions-section": "Farm positions",
"config.pier-x.name": "Fishing pier X",
"config.pier-x.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically.",
"config.pier-y.name": "Fishing pier Y",
"config.pier-y.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically."
}