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Most sbgn glyphs use an array of svg images to render all of the aux. items they have.
Currently, each glyph implementation has a hardcoded set of images and values associated with images, and we only render up to 1 state var and 1 unit of information per node. Ideally we would like to render a few more per node.
There is also more duplication than necessary.
reduce duplicated code / refactor code to be more robust
The text was updated successfully, but these errors were encountered:
Most sbgn glyphs use an array of svg images to render all of the aux. items they have.
Currently, each glyph implementation has a hardcoded set of images and values associated with images, and we only render up to 1 state var and 1 unit of information per node. Ideally we would like to render a few more per node.
There is also more duplication than necessary.
The text was updated successfully, but these errors were encountered: