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The Gold is not set properly,m when repalcing the Hero. When iset the gold via StartingGold in GameEvent manager, it gets to 0 when hero is replaced.
Changed the following line:
function HeroSelection:AssignHero( player, hero ) PrecacheUnitByNameAsync( hero, function() -- 28.02.2019 Changed by SirWayNe, Replace with Proper Gold Value -- PlayerResource:ReplaceHeroWith( player, hero, 0, 0 ) PlayerResource:ReplaceHeroWith( player, hero, PlayerResource:GetGold( player ) , 0) end, player) end
The text was updated successfully, but these errors were encountered:
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The Gold is not set properly,m when repalcing the Hero. When iset the gold via StartingGold in GameEvent manager, it gets to 0 when hero is replaced.
Changed the following line:
function HeroSelection:AssignHero( player, hero )
PrecacheUnitByNameAsync( hero, function()
-- 28.02.2019 Changed by SirWayNe, Replace with Proper Gold Value
-- PlayerResource:ReplaceHeroWith( player, hero, 0, 0 )
PlayerResource:ReplaceHeroWith( player, hero, PlayerResource:GetGold( player ) , 0)
end, player)
end
The text was updated successfully, but these errors were encountered: