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Crash is caused when a power using origins:delay is used to inflict damage on an entity that spawns Visuality particles.
https://pastebin.com/VVTbpBvh
The text was updated successfully, but these errors were encountered:
Was able to implement a workaround through C2ME's config. (The issue persists, just no longer causes a crash.)
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Crash is caused when a power using origins:delay is used to inflict damage on an entity that spawns Visuality particles.
https://pastebin.com/VVTbpBvh
The text was updated successfully, but these errors were encountered: