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UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
The text was updated successfully, but these errors were encountered:
Hi
UsdImagingGLEngine seems to be the entry point to render a usd scene, it can load and render with different renderer delegates if so why GL in the name? is it a typo from the past?
Thanks
The text was updated successfully, but these errors were encountered: