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Hide the edge of chunk generation #1002

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ikabod-kee opened this issue Feb 2, 2025 · 2 comments
Open

Hide the edge of chunk generation #1002

ikabod-kee opened this issue Feb 2, 2025 · 2 comments
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engine graphics undecided a final decision has not been made whether or how this enhancement should be implemented

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@ikabod-kee
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Instead of fading out the total fog as you go up, you could fade out the fog-start and keep the fog-end the same regardless.

@IntegratedQuantum
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I have no clue how this would even work without breaking the skybox again.

I think in the future the problem could be resolved with a larger render distance with heightmap terrain #173, maybe combined with mapping the heightmap onto a sphere #647 to make it disappear.

@IntegratedQuantum IntegratedQuantum added the undecided a final decision has not been made whether or how this enhancement should be implemented label Feb 2, 2025
@ikabod-kee
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maybe combined with mapping the heightmap onto a sphere #647 to make it disappear.

I think this would be worth a shot again, this time using the method I mentioned here: #647 (comment)

@ikabod-kee ikabod-kee changed the title Always end fog at LOD edge Hide the edge of chunk generation Feb 3, 2025
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Labels
engine graphics undecided a final decision has not been made whether or how this enhancement should be implemented
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