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This is a rough approximation of how the Cubyz GUI should look. All windows are adjustable, but these are the defaults. It is designed to be concise and not overlap with other window areas. It also allows the player to see the middle of the screen, which is very crucial.
The crafting icons on the left are tabs, meaning there can only be one open at a time, and they all function as the same window.
Somewhat like this:
Also note the pixel size is consistent throughout the GUI. This isn't a requirement, but it does look nicer than the current in-game version.
The text was updated successfully, but these errors were encountered:
In your mockup you shortened the hotbar to 10 slots (I don't know if this was intentional), so I made it 12 again, and also made the inventory rows 12 slots long.
I added another row to the inventory, bringing us from the current 20 slots to 36 slots. For reference, Minecraft's is 26 slots and Terraria's is 40 slots.
I've removed the tabs so that all the information is immediately visible and not hidden in other menus. The crafting menu would probably still have tabs to seperate recipes into different categories.
You mentioned having other blocks show up as tabs so you can switch between them, but I think it would be more intuitive (and more immersive) to just walk up to them and click.
Accessories and armor are on the right, by the health bar, where I assume other stats would be (hunger, defense? etc). This lets the player quickly switch armor/accessories as well as see what they have equipped at a quick glance
When interacting with a block (a workbench):
I understand the concerns about covering the center of the screen, but I don't think it matters for when you're crafting a tool, because you're probably just staring at the top of the workbench.
Also there was a ton of empty space on the right that could be taken advantage of.
You can only have 1 of these "block menus" open at a time so there shouldn't be any clutter.
This also allows for crafting and tool making at the same time (which is something i was doing a lot during the survival test, for example crafting extra planks so i could finish a tool)
Approximations:
This is a rough approximation of how the Cubyz GUI should look. All windows are adjustable, but these are the defaults. It is designed to be concise and not overlap with other window areas. It also allows the player to see the middle of the screen, which is very crucial.
The crafting icons on the left are tabs, meaning there can only be one open at a time, and they all function as the same window.
Somewhat like this:
Also note the pixel size is consistent throughout the GUI. This isn't a requirement, but it does look nicer than the current in-game version.
The text was updated successfully, but these errors were encountered: