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This was likely introduced by #943 which moved the disconned before the gui closing actions.
Segmentation fault at address 0x73872b5461a8 Disconnected /home/mint/Cubyz/src/network.zig:1182:25: 0x159cebf in sendCommand (Cubyzig) std.debug.assert(conn.user == null); ^ /home/mint/Cubyz/src/Inventory.zig:58:48: 0x14ed3b0 in executeCommand (Cubyzig) main.network.Protocols.inventory.sendCommand(main.game.world.?.conn, cmd.payload, data); ^ /home/mint/Cubyz/src/Inventory.zig:1794:32: 0x14a28dc in depositOrDrop (Cubyzig) Sync.ClientSide.executeCommand(.{.depositOrDrop = .{.dest = dest, .source = source}}); ^ /home/mint/Cubyz/src/gui/windows/workbench.zig:100:42: 0x1438f87 in onClose (Cubyzig) main.game.Player.inventory.depositOrDrop(inv); ^ /home/mint/Cubyz/src/gui/gui.zig:166:19: 0x141bb63 in deinit (Cubyzig) window.onCloseFn(); ^ /home/mint/Cubyz/src/game.zig:618:18: 0x141b95d in deinit (Cubyzig) main.gui.deinit(); ^ /home/mint/Cubyz/src/main.zig:701:15: 0x140d45d in main (Cubyzig) world.deinit(); ^ /home/mint/Cubyz/compiler/zig/lib/std/start.zig:608:22: 0x140c0b9 in main (Cubyzig) root.main(); ^
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This was likely introduced by #943 which moved the disconned before the gui closing actions.
The text was updated successfully, but these errors were encountered: