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The in-game UI gets cluttered after a while since windows don't close automatically #990
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Is this the same as #608? |
No, actually. This issue is for keeping a window open when you open your inventory. Though I suppose it's similar enough for me to just remove it. While playtesting with friends, a common complaint they had was the UI being too clunky and the windows not closing. I also had this issue during yesterday's survival playtest. |
Hmm, I see. I guess it is a different issue then, which would not be solved by #608. |
I'm not sure what's the right solution though. Another button, next to the one from #608 seems a bit too excessive. |
An idea i had (for the pause menu) was that instead of opening a new window when you click a button, it just switches to the next menu. If the player wants to open it as a new window, they can middle click, like in a browser. |
Cubyz definitely needs a UI update XD |
Yeah, sadly I have to agree. Particularly I think there are many scaling issues, which are also the reason why we must have this unreasonably large text everywhere.
Yeah, that seems like a good idea. Though separate windows like this could be problematic. |
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