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I’ll work on implementing this. I don’t see a way to make them compatible with the other world generators since those are chunk-based. Should there be a configurable function called with the X, Y, and Z coordinates that returns the block ID to put in that position?
That's an option, traditionally generators are given a X and Z for the chunk, then it returns the entire 16x16x256 (or whatever the world and chunk size is set to) array of blocks.
Add a proper world generation API and implement:
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