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How similar are mineflayer chunk handling and prismarine-chunk ? #9

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rom1504 opened this issue Apr 25, 2015 · 4 comments
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How similar are mineflayer chunk handling and prismarine-chunk ? #9

rom1504 opened this issue Apr 25, 2015 · 4 comments

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@rom1504
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rom1504 commented Apr 25, 2015

It might be nice to somehow use prismarine-chunk inside mineflayer.

@wtfaremyinitials
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Here's where I think we should use prismarine-chunk in mineflayer https://github.com/andrewrk/mineflayer/blob/master/lib/plugins/blocks.js.

@rom1504
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rom1504 commented Aug 26, 2015

So apparently (https://github.com/mhsjlw/craftyjs), this module actually work.
See if that can be easily integrated into mineflayer.

@rom1504
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rom1504 commented Aug 28, 2015

Mineflayer handles the world in column of 1x256x1. Is it more efficient the way prismarine-chunk want to do it (16x256x16) ?

Anyway, mineflayer should be using prismarine-world, not prismarine-chunk.

@rom1504
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rom1504 commented Oct 13, 2015

tracked in PrismarineJS/mineflayer#334

@rom1504 rom1504 closed this as completed Oct 13, 2015
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