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Entity with the same name, will make pe player get a wrong location. #17

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MikuSnow opened this issue Jun 4, 2018 · 1 comment
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affects_gameplay This issue affects gameplay bug Something isn't working PRIO: LOW

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@MikuSnow
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MikuSnow commented Jun 4, 2018

Use Citizen, make two NPC name: &a.
/npc create &a
/npc create &a
Then restart server.
PE player join the server.
All entity will tp to the same location.

2.
Use HolographicDisplays create two HD.
/hd create test1 1
/hd create test2 1
Then restart server.
PE player join the server.
All entity will tp to the same location.


↑↑↑ It might be a bit of a problem. ↑↑↑↑
@7kasper
Sometimes use command /minecraft:tp player ~ ~ ~ , It will make some problem.
Then try command /minecraft:tp player ~160 ~ ~ .
Or use logintp.(http://ci.mengcraft.com:8081/job/LoginTeleport/)
Make logintp location the same with worldspawn location.(/setworldspawn) ( /logintp add, /logintp save) Then try to login a few times.(PE player and not OP )

@7kasper 7kasper changed the title [PSPE]Entity with the same name, will make pe player get a wrong location. [PSPE] Entity with the same name, will make pe player get a wrong location. Jun 4, 2018
@7kasper 7kasper transferred this issue from ProtocolSupport/ProtocolSupportPocketStuff Nov 25, 2018
@7kasper 7kasper added bug Something isn't working PRIO: HIGH labels Nov 25, 2018
@7kasper 7kasper changed the title [PSPE] Entity with the same name, will make pe player get a wrong location. Entity with the same name, will make pe player get a wrong location. Nov 25, 2018
@magicus magicus added the affects_gameplay This issue affects gameplay label Nov 25, 2018
@magicus
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magicus commented Nov 25, 2018

I'm not entirely sure on how to verify this bug report...

@MikuSnow Is the idea that, if your player is named "player", you should give the command "/minecraft:tp player ~ ~ ~" and it will fail? Either directly, if repeated several times, or if you log out and log in again repeatedly..?

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Labels
affects_gameplay This issue affects gameplay bug Something isn't working PRIO: LOW
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