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背景连线动画.html
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>背景连线动画</title>
<style>
html,
body {
overflow: hidden;
background: #262b2e
}
#canvas {
z-index: 1;
}
</style>
</head>
<body>
<div id="wrapper">
<canvas id="canvas" width="1920px" height="1080px"></canvas>
</div>
<script>
// min and max radius, radius threshold and percentage of filled circles
var radMin = 10,
radMax = 80,
filledCircle = 30, //percentage of filled circles
concentricCircle = 60, //percentage of concentric circles
radThreshold = 25; //IFF special, over this radius concentric, otherwise filled
//min and max speed to move
var speedMin = 0.3,
speedMax = 0.6;
//max reachable opacity for every circle and blur effect
var maxOpacity = 0.6;
//default palette choice
var colors = ['52,168,83', '117,95,147', '199,108,23', '194,62,55', '0,172,212', '120,120,120'],
circleBorder = 10,
backgroundLine = colors[0];
var backgroundMlt = 0.85;
//min distance for links
var linkDist = Math.min(canvas.width, canvas.height) / 2.4,
lineBorder = 2.5;
//most importantly: number of overall circles and arrays containing them
var maxCircles = 8;
var points = [];
//experimental vars
var circleExp = 1,
circleExpMax = 1.003,
circleExpMin = 0.997,
circleExpSp = 0.00004,
circlePulse = false;
var ctxfr = null;
//circle class
function Circle(background) {
this.x = randRange(-canvas.width / 2, canvas.width / 2);
this.y = randRange(-canvas.height / 2, canvas.height / 2);
this.radius = hyperRange(radMin, radMax);
this.filled = this.radius < radThreshold ? (randint(0, 100) > filledCircle ? false : 'full') : (randint(0, 100) > concentricCircle ? false : 'concentric');
this.color = colors[randint(0, colors.length - 1)];
this.borderColor = colors[randint(0, colors.length - 1)];
this.opacity = 0.05;
this.speed = randRange(speedMin, speedMax); // * (radMin / this.radius);
this.speedAngle = Math.random() * 2 * Math.PI;
this.speedx = Math.cos(this.speedAngle) * this.speed;
this.speedy = Math.sin(this.speedAngle) * this.speed;
var spacex = Math.abs((this.x - (this.speedx < 0 ? -1 : 1) * (canvas.width / 2 + this.radius)) / this.speedx),
spacey = Math.abs((this.y - (this.speedy < 0 ? -1 : 1) * (canvas.height / 2 + this.radius)) / this.speedy);
this.ttl = Math.min(spacex, spacey);
}
Circle.prototype.init = function() {
Circle.call(this, this.background);
};
//support functions
//generate random int a<=x<=b
function randint(a, b) {
return Math.floor(Math.random() * (b - a + 1) + a);
}
//generate random float
function randRange(a, b) {
return Math.random() * (b - a) + a;
}
//generate random float more likely to be close to a
function hyperRange(a, b) {
return Math.random() * Math.random() * Math.random() * (b - a) + a;
}
//rendering function
function drawCircle(ctx, circle) {
//circle.radius *= circleExp;
var radius = circle.background ? circle.radius *= circleExp : circle.radius /= circleExp;
ctx.beginPath();
ctx.arc(circle.x, circle.y, radius * circleExp, 0, 2 * Math.PI, false);
ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax));
ctx.strokeStyle = ['rgba(', circle.borderColor, ',', circle.opacity, ')'].join('');
if (circle.filled === 'full') {
ctx.fillStyle = ['rgba(', circle.borderColor, ',', circle.opacity, ')'].join('');
ctx.fill();
ctx.lineWidth=0;
ctx.strokeStyle = ['rgba(', circle.borderColor, ',', 0, ')'].join('');
}
ctx.stroke();
if (circle.filled === 'concentric') {
ctx.beginPath();
ctx.arc(circle.x, circle.y, radius / 2, 0, 2 * Math.PI, false);
ctx.lineWidth = Math.max(1, circleBorder * (radMin - circle.radius) / (radMin - radMax));
ctx.strokeStyle = ['rgba(', circle.color, ',', circle.opacity, ')'].join('');
ctx.stroke();
}
circle.x += circle.speedx;
circle.y += circle.speedy;
if (circle.opacity < maxOpacity) circle.opacity += 0.01;
circle.ttl--;
}
//initializing function
function init() {
var canvas1 = document.getElementById('canvas');
canvas1.width = document.documentElement.clientWidth;
canvas1.height = document.documentElement.clientHeight;
ctxfr = document.getElementById('canvas').getContext('2d');
ctxfr.globalCompositeOperation = 'destination-over';
//populating the screen
for (var i = 0; i < maxCircles * 2; i++) points.push(new Circle(false));
window.requestAnimationFrame(draw);
}
//rendering function
function draw() {
if (circlePulse) {
if (circleExp < circleExpMin || circleExp > circleExpMax) circleExpSp *= -1;
circleExp += circleExpSp;
}
ctxfr.clearRect(0, 0, canvas.width, canvas.height); // clear canvas
ctxfr.save();
ctxfr.translate(canvas.width / 2, canvas.height / 2);
//function to render each single circle, its connections and to manage its out of boundaries replacement
function renderPoints(ctx, arr) {
for (var i = 0; i < arr.length; i++) {
var circle = arr[i];
//checking if out of boundaries
if (circle.ttl<0) {}
var xEscape = canvas.width / 2 + circle.radius,
yEscape = canvas.height / 2 + circle.radius;
if (circle.ttl < -20) arr[i].init(arr[i].background);
//if (Math.abs(circle.y) > yEscape || Math.abs(circle.x) > xEscape) arr[i].init(arr[i].background);
drawCircle(ctx, circle);
}
for (var i = 0; i < arr.length - 1; i++) {
for (var j = i + 1; j < arr.length; j++) {
var deltax = arr[i].x - arr[j].x;
var deltay = arr[i].y - arr[j].y;
var dist = Math.pow(Math.pow(deltax, 2) + Math.pow(deltay, 2), 0.5);
//if the circles are overlapping, no laser connecting them
if (dist <= arr[i].radius + arr[j].radius) continue;
//otherwise we connect them only if the dist is < linkDist
if (dist < linkDist) {
var xi = (arr[i].x < arr[j].x ? 1 : -1) * Math.abs(arr[i].radius * deltax / dist);
var yi = (arr[i].y < arr[j].y ? 1 : -1) * Math.abs(arr[i].radius * deltay / dist);
var xj = (arr[i].x < arr[j].x ? -1 : 1) * Math.abs(arr[j].radius * deltax / dist);
var yj = (arr[i].y < arr[j].y ? -1 : 1) * Math.abs(arr[j].radius * deltay / dist);
ctx.beginPath();
ctx.moveTo(arr[i].x + xi, arr[i].y + yi);
ctx.lineTo(arr[j].x + xj, arr[j].y + yj);
var samecolor = arr[i].color == arr[j].color;
ctx.strokeStyle = ["rgba(", arr[i].borderColor, ",", Math.min(arr[i].opacity, arr[j].opacity) * ((linkDist - dist) / linkDist), ")"].join("");
ctx.lineWidth = (arr[i].background ? lineBorder * backgroundMlt : lineBorder) * ((linkDist - dist) / linkDist); //*((linkDist-dist)/linkDist);
ctx.stroke();
}
}
}
}
var startTime = Date.now();
renderPoints(ctxfr, points);
deltaT = Date.now() - startTime;
ctxfr.restore();
window.requestAnimationFrame(draw);
}
init();
/*Credits and aknowledgements:
Original Idea and Design by Luca Luzzatti
Optimizing tips from Benjamin K?stner
General tips from Salvatore Previti*/
</script>
</body>
</html>