diff --git a/README.md b/README.md index fb3179d..48457a7 100644 --- a/README.md +++ b/README.md @@ -17,8 +17,6 @@ Base scripts for the QBox Core Framework :building_construction: - Ability to add teleport markers (from a place to another place) - Weapon recoil (specific to each weapon) - Tackle -- Calm AI (adjusting npc/gang npc aggresiveness) -- Adjusting npc/vehicle/parked vehicle spawn rates - Infinite ammo for fire extinguisher and petrol can - Removal of GTA's default huds (weapon wheel, cash etc.) diff --git a/client/calmai.lua b/client/calmai.lua deleted file mode 100644 index 92c54bc..0000000 --- a/client/calmai.lua +++ /dev/null @@ -1,23 +0,0 @@ --- Relationship Types: --- 0 = Companion --- 1 = Respect --- 2 = Like --- 3 = Neutral --- 4 = Dislike --- 5 = Hate - -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_HILLBILLY`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_BALLAS`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MEXICAN`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_FAMILY`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_MARABUNTE`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_SALVA`, `PLAYER`) -SetRelationshipBetweenGroups(1, `AMBIENT_GANG_LOST`, `PLAYER`) -SetRelationshipBetweenGroups(1, `GANG_1`, `PLAYER`) -SetRelationshipBetweenGroups(1, `GANG_2`, `PLAYER`) -SetRelationshipBetweenGroups(1, `GANG_9`, `PLAYER`) -SetRelationshipBetweenGroups(1, `GANG_10`, `PLAYER`) -SetRelationshipBetweenGroups(1, `FIREMAN`, `PLAYER`) -SetRelationshipBetweenGroups(1, `MEDIC`, `PLAYER`) -SetRelationshipBetweenGroups(1, `COP`, `PLAYER`) -SetRelationshipBetweenGroups(1, `PRISONER`, `PLAYER`) diff --git a/client/hudcomponents.lua b/client/hudcomponents.lua index 4a53c2a..d44a43b 100644 --- a/client/hudcomponents.lua +++ b/client/hudcomponents.lua @@ -3,27 +3,9 @@ local disableHudComponents = config.disable.hudComponents local disableControls = config.disable.controls local displayAmmo = config.disable.displayAmmo -local function decorSet(type, value) - if type == 'parked' then - config.density.parked = value - elseif type == 'vehicle' then - config.density.vehicle = value - elseif type == 'multiplier' then - config.density.multiplier = value - elseif type == 'peds' then - config.density.peds = value - elseif type == 'scenario' then - config.density.scenario = value - end -end - -exports('DecorSet', decorSet) - CreateThread(function() while true do - - -- Hud Components - + for i = 1, #disableHudComponents do HideHudComponentThisFrame(disableHudComponents[i]) end @@ -33,14 +15,6 @@ CreateThread(function() end DisplayAmmoThisFrame(displayAmmo) - - -- Density - - SetParkedVehicleDensityMultiplierThisFrame(config.density.parked) - SetVehicleDensityMultiplierThisFrame(config.density.vehicle) - SetRandomVehicleDensityMultiplierThisFrame(config.density.multiplier) - SetPedDensityMultiplierThisFrame(config.density.peds) - SetScenarioPedDensityMultiplierThisFrame(config.density.scenario, config.density.scenario) -- Walking NPC Density Wait(0) end end) diff --git a/config/client.lua b/config/client.lua index 77f83de..0a6e0cf 100644 --- a/config/client.lua +++ b/config/client.lua @@ -21,14 +21,6 @@ return { displayAmmo = true, }, - density = { - parked = 0.8, - vehicle = 0.8, - multiplier = 0.8, - peds = 0.8, - scenario = 0.8, - }, - blacklisted = { scenarioTypes = { 'WORLD_VEHICLE_AMBULANCE', diff --git a/stream/car_gen_disablers/ap1_01_a_strm_0.ymap b/stream/car_gen_disablers/ap1_01_a_strm_0.ymap deleted file mode 100644 index dc103ef..0000000 Binary files a/stream/car_gen_disablers/ap1_01_a_strm_0.ymap and /dev/null differ diff --git a/stream/car_gen_disablers/ap1_01_a_strm_17.ymap b/stream/car_gen_disablers/ap1_01_a_strm_17.ymap deleted file mode 100644 index 189b91a..0000000 Binary files a/stream/car_gen_disablers/ap1_01_a_strm_17.ymap and /dev/null differ diff --git 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