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Faster rendering (WebGL?) #7
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Using webgl could also greatly improve the speed, as well as moving away On Mon, Mar 30, 2015 at 11:27 PM, Jake Pittis [email protected]
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Would we have browser compatibility issues? |
Browser support is pretty good for webgl. I'm not sure how cross-browser our current code is tbh, not really something I thought about at the hackathon: http://caniuse.com/#feat=webgl |
hmmm... well let's try the overlapping canvas thing and reassess performance before we start thinking about throwing out the cuurrent implementation and starting over. |
I can for for sure figure out a smarter way to draw the dug/undug layer. Also I'll try drawing ants as images instead of as pixel arrays! Current performance is unacceptable to be honest, we want users to be able to test their bots at x10 speed in an ideal world |
Reminder to speed up rendering by using the technique that one guy suggested.
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