Allows client mods to specify the orientation of placed blocks
Type: boolean
Default: true
Options: true
, false
Categories: feature
Allows the player to feed a passive baby mob, a poisonous potato, which makes it a baby.. Forever!
Type: boolean
Default: false
Options: true
, false
Categories: feature
Prevents players from rubberbanding when moving too fast
Type: boolean
Default: true
Options: true
, false
Categories: fix
Drop an anvil on packed ice blocks to get blue ice
Value is the number of packed ice blocks required, 0 is disabled
Type: int
Default: 0
Categories: feature, renewable
Drop an anvil on frosted ice blocks to get ice
Value is the number of forsted ice blocks required, 0 is disabled
Type: int
Default: 0
Categories: feature, renewable
Drop an anvil on ice blocks to get packed ice
Value is the number of ice blocks required, 0 is disabled
Type: int
Default: 0
Categories: feature, renewable
Automatic crafting table
Type: boolean
Default: false
Options: true
, false
Categories: feature
Makes things load chunks again
Type: boolean
Default: false
Options: true
, false
Categories: feature, experimental
Scoreboards initialize to the statistic values
Type: boolean
Default: true
Options: true
, false
Categories: feature
Fixes a crash when activating droppers or dispensers with invalid block entities
Type: boolean
Default: true
Options: true
, false
Categories: fix
Make infinite fires calmer to cause less lag
0: disable ticking, 1: vanilla, 2+: multiply the ticking interval
Type: int
Default: 1
Categories: experimental, optimizations
Validator: >= 0
doing /c will give you night vision and conduit power
Type: boolean
Default: true
Options: true
, false
Categories: commands
/s restores the player to the location they used /c at
Type: boolean
Default: true
Options: true
, false
Categories: commands
Places the mined block in the player inventory when sneaking and subsribed to /log careful_break
Type: boolean
Default: false
Options: true
, false
Categories: feature, survival
Fix carpet duplication using pistons
Type: boolean
Default: false
Options: true
, false
Categories: fix
Executes commands when placing certain carpets
- pink: /spawn list
- black: /spawn mobcaps
- gray: /blockinfo
- blue: /fluidinfo
- brown: /measure
- green: /counter
- red: /counter reset
Type: boolean
Default: false
Options: true
, false
Categories: creative
Enables /blockinfo command to get info about blocks
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /c, /s and /cs commands to quickly switch between camera and survival modes for players with this permission level
Type: int
Default: 2
Categories: commands
Validator: OP Level (0-4)
Enables /datatracker for viewing tracked entity data
Type: int
Default: 2
Categories: commands
Validator: OP Level (0-4)
Enables /fix command to fix chunk data
Type: int
Default: 2
Categories: commands
Validator: OP Level (0-4)
Enables /fluidinfo command to get info about fluids
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /log command to monitor events in the game via chat and overlays for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /measure command for measuring distances for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /ping for players to get their ping for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /player command to control/spawn players for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables certain /scoreboard commands for all players
Type: boolean
Default: false
Options: true
, false
Categories: commands
Enables /spawn command for spawn tracking for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Enables /tick command to analyze game speed for players with this permission level
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Allows the tick rate modifications of /tick for players with this permission level
Values lower then commandTick have no effect
Type: int
Default: 2
Categories: commands
Validator: OP Level (0-4)
Enables /waypoint command for managing waypoints for players with this permission level and /tp [entities] waypoint (for permission level 2)
Type: int
Default: 0
Categories: commands
Validator: OP Level (0-4)
Set the timeout players trying to connect, 0 to disable timeout
Also fixes timeout to be time-based instead of tick-based, avoiding issues while tick-warping
Type: int
Default: 30
Categories: fix
Validator: >= 0
Enables players to noclip while in creative mode if they have the client-side setting enabled
Type: boolean
Default: false
Options: true
, false
Categories: creative
Gives dispensers the ability to break blocks using gunpowder
Type: Option
Default: false
Options: false
, normal
, silk_touch
Categories: feature
Dispensers can interact with a cauldron with a bucket, as if it was a normal liquid block
Type: boolean
Default: false
Options: true
, false
Categories: feature
Dispensers can pickup all bucketable mobs, such as fish and axolotls. Combined with dispensersInteractCauldron, dispensers can pickup bucketable mobs inside cauldrons
Type: boolean
Default: false
Options: true
, false
Categories: feature
Dispensers can place most blocks
Type: Option
Default: false
Options: false
, whitelist
, blacklist
, all
Categories: feature
Dispensers with axes can scrape and unwax copper
Type: boolean
Default: false
Options: true
, false
Categories: feature
Dispensers can shear vines
Type: boolean
Default: false
Options: true
, false
Categories: feature
Dispensers with axes can strip logs and wood
Type: boolean
Default: false
Options: true
, false
Categories: feature
Dispensers with hoes can till soil
Type: boolean
Default: false
Options: true
, false
Categories: feature
1.8 double retraction from pistons.
Gives pistons the ability to double retract without side effects.
Type: boolean
Default: false
Options: true
, false
Categories: fix
Fixes: MC-88959
Makes enchantments work on tridents thrown by drowned
Type: boolean
Default: false
Options: true
, false
Categories: fix
Fixes: MC-127321
Makes redstone dust not pop off pistons
Type: boolean
Default: false
Options: true
, false
Categories: experimental
Explosions won't destroy blocks when set to false
Type: boolean
Default: true
Options: true
, false
Categories: tnt
Random range of explosions, vanilla (rule value -1) picks a random value in [0,1)
Type: double
Default: -1.0
Options: -1
, 0
, 0.5
, 1
Categories: tnt
Validator: >= 0 or -1
Increases the odds of rare behaviors
- Everything using a triangular distribution (droppers, etc.): uses a uniform distribution instead
- Withers: increases the change for blue skulls from 1:1000 to 1:10
Type: boolean
Default: false
Options: true
, false
Categories: creative
Fix duplicating falling blocks using end portals
Type: boolean
Default: false
Options: true
, false
Categories: fix
fill/clone/setblock and structure blocks cause block updates
Type: boolean
Default: true
Options: true
, false
Categories: creative
Whether fillUpdates=false post-processes the block state (like when upgrading a world)
Type: boolean
Default: true
Options: true
, false
Categories: creative
Players can flip and rotate blocks when holding cactus
Doesn't cause block updates when rotated/flipped
Applies to pistons, observers, droppers, repeaters, stairs, glazed terracotta etc.
Type: boolean
Default: false
Options: true
, false
Categories: creative, survival
If false fluids can only wash away replaceable blocks
Type: boolean
Default: true
Options: true
, false
Categories: creative
Hoppers pointing to wool will count items passing through them
Enables /counter command, and actions while placing red and green carpets on wool blocks
Use /counter <color?> reset to reset the counter, and /counter <color?> to query
Counters are global and shared between players, 16 channels available
Items counted are destroyed, count up to one stack per tick per hopper
Type: boolean
Default: false
Options: true
, false
Categories: commands
Hopper minecarts can push out items like normal hoppers
Type: boolean
Default: false
Options: true
, false
Categories: feature
Husks will spawn in desert pyramids
Type: boolean
Default: false
Options: true
, false
Categories: feature
Hoppers "pulling" from wool will keep the items they push out
Also works together with hopperCounters and hopperMinecartItemTransfer
Type: boolean
Default: false
Options: true
, false
Categories: creative
Sets the isDevelopment constant
For example enables the /test command
Type: boolean
Default: false
Options: true
, false
Categories: experimental
Prevents lightning strikes from destroying the items it creates
Type: boolean
Default: false
Options: true
, false
Categories: fix
Fixes: MC-206922
Set a fixed local difficulty (-1 for vanilla behavior)
Type: double
Default: -1.0
Options: -1
, 0
, 4
Categories: creative
Change all mobcaps by this factor (e.g. 1.5 would change hostile mobs from 70 to 105)
Type: double
Default: 1.0
Options: 0
, 1
, 2
Categories: creative
Validator: >= 0
Pistons can push block entities, like hoppers, chests etc.
Type: boolean
Default: false
Options: true
, false
Categories: feature
Override how pistons interact with any block. Adds weak stickiness behavior used by default for redstone components, flowerpots, etc.
Type: boolean
Default: false
Options: true
, false
Categories: feature, experimental
Sets the limit for 'Motion' set via NBT
Set to 0 for no limit (could be dangerous)
Type: double
Default: 10.0
Categories: creative, fix
Validator: >= 0
Enables normal mapping of the nether
Useful for builds above the nether roof or SkyBlock
Type: boolean
Default: false
Options: true
, false
Categories: feature
Save bots and their actions to a file and restore them when reloading the world
Type: boolean
Default: false
Options: true
, false
Categories: feature
Phantoms don't ignore the mobcap.
Type: boolean
Default: false
Options: true
, false
Categories: survival, fix
Portals won't let a creative player go through instantly
Holding obsidian in either hand won't let you through at all
Type: boolean
Default: false
Options: true
, false
Categories: creative
Piston push limit
Type: int
Default: 12
Options: 10
, 12
, 14
, 100
Categories: creative
Validator: >= 0
Fix rail duplication using pistons
Type: boolean
Default: false
Options: true
, false
Categories: fix
Rail power limit
Type: int
Default: 9
Options: 9
, 15
, 30
Categories: creative
Validator: > 0
Coral structures will grow with bonemeal from coral plants
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Makes cobblestone generators generate deepslate instead if below y16
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Cobblestone crushed by falling anvils makes gravel, or silverfish drop a gravel item when breaking out of a block
Type: RenewableGravelOrSandOption
Default: none
Options: none
, anvil
, silverfish
Categories: feature, renewable
Obsidian surrounded by 6 lava sources has a chance of converting to lava
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Fire charges from dispensers convert cobblestone to netherrack
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Cobblestone crushed by falling anvils makes sand, or silverfish drop a sand item when breaking out of a block
Type: RenewableGravelOrSandOption
Default: none
Options: none
, anvil
, silverfish
Categories: feature, renewable
If a living entity dies on sand with fire on top the sand will convert into soul sand
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Guardians struck by lightning turn into Elder Guardians
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Shulkers will respawn in end cities
Type: boolean
Default: false
Options: true
, false
Categories: feature, renewable
Keeps the saddle in the dispenser if the entity in front is already saddled
Type: boolean
Default: false
Options: true
, false
Categories: feature
Adds back the ability to create fire in mid-air using Flint and Steel or Fire Charges
Type: boolean
Default: false
Options: true
, false
Categories: survival, fix
Size of the spawn chunks
Like render distance (11 -> 23x23 actively loaded).
Be aware that a border of 11 chunks will stay loaded around that, once those chunks are loaded somehow.
Higher levels need lots of RAM (up to 7569 chunks loaded with level 32)
Type: int
Default: 11
Categories: experimental
Validator: quickcarpet.settings.Settings$SpawnChunkLevel
Select the algorithm used for mob spawning
- smart: select blocks from the lowest non-air block up instead of the lowest buildable block
Type: SpawningAlgorithm
Default: vanilla
Options: vanilla
, smart
Categories: experimental
Empty shulker boxes can stack to 64 when dropped on the ground
To move them around between inventories, use shift click to move entire stacks
Type: boolean
Default: false
Options: true
, false
Categories: survival
If disabled hoppers and droppers will unstack shulker boxes when transferring items
Type: boolean
Default: false
Options: true
, false
Categories: survival
Empty shulker boxes stack to 64 inside of inventories
Type: boolean
Default: false
Options: true
, false
Categories: survival
Multiplies the repeater delay by the legacy block data (1-15) of terracotta below or 100 (data value 0: white) instead of the default 2gt
Type: boolean
Default: false
Options: true
, false
Categories: feature, creative
Maximum number of tile-ticks executed per tick
Type: int
Default: 65536
Categories: creative
Validator: >= 0
Fix tnt duplication using pistons
Type: boolean
Default: false
Options: true
, false
Categories: fix, tnt
Sets the horizontal random angle on TNT for debugging of TNT contraptions
Type: double
Default: -1.0
Options: -1
Categories: tnt
Validator: quickcarpet.settings.Settings$TNTAngle
Removes random TNT momentum when primed and set to false
Type: boolean
Default: true
Options: true
, false
Categories: tnt
Whether TNT should check for redstone power when placed
Type: boolean
Default: true
Options: true
, false
Categories: tnt
Sending block updates to a barrier block triggers update suppression
Type: boolean
Default: false
Options: true
, false
Categories: creative, experimental
Fixes updates suppression causing server crashes
Type: boolean
Default: false
Options: true
, false
Categories: fix, experimental
View distance of the dedicated server
Use the vanilla client setting for integrated servers
Type: int
Default: -1
Validator: quickcarpet.settings.Settings$ViewDistance
Prevents pillagers and zombie sieges from spawning outside the world border
Type: boolean
Default: false
Options: true
, false
Categories: fix
Delay before players can absorb the next Experience Orb
Type: int
Default: 2
Options: 0
, 2
Categories: survival
Validator: >= 0
Enables or disables the vanilla xp merging added in 20w45a
Type: boolean
Default: true
Options: true
, false
Categories: survival