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CameraManager.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraManager : MonoBehaviour
{
public static CameraManager Instance;
private void Awake()
{
Instance = this;
}
private void Update()
{
if (Input.GetKeyDown(KeyCode.UpArrow))
{
MoveCamera(Vector2.up);
}
else if (Input.GetKeyDown(KeyCode.DownArrow))
{
MoveCamera(Vector2.down);
}
else if (Input.GetKeyDown(KeyCode.LeftArrow))
{
MoveCamera(Vector2.left);
}
else if (Input.GetKeyDown(KeyCode.RightArrow))
{
MoveCamera(Vector2.right);
}
}
public void MoveCamera(Vector2 direction)
{
var tempTransform = transform.position;
if (direction == Vector2.up)
{
tempTransform.y += 12;
}
else if (direction == Vector2.down)
{
tempTransform.y -= 12;
}
else if (direction == Vector2.left)
{
tempTransform.x -= 20;
}
else if (direction == Vector2.right)
{
tempTransform.x += 20;
}
transform.position = tempTransform;
}
}