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EnemyAttack.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
//Remember to set a gameobjects tag to "Player" so this script knows what to chase
//Give the Enemy an additional collider that is set to "Is Trigger" to be able to attack
public class EnemyAttack : MonoBehaviour
{
public float timeBetweenAttacks = 0.5f;
public int attackDamage = 10;
Animator anim;
GameObject player;
PlayerHealth playerHealth;
EnemyHealth enemyHealth;
bool playerInRange;
float timer;
void Awake()
{
player = GameObject.FindGameObjectWithTag("Player");
playerHealth = player.GetComponent<PlayerHealth>();
//anim = GetComponent<Animator>();
enemyHealth = GetComponent<EnemyHealth>();
}
void OnTriggerEnter(Collider other)
{
if(other.gameObject == player)
{
playerInRange = true;
}
}
void OnTriggerExit(Collider other)
{
if(other.gameObject == player)
{
playerInRange = false;
}
}
void Update()
{
timer += Time.deltaTime;
if(timer >= timeBetweenAttacks && playerInRange && enemyHealth.currentHealth > 0)
{
Attack();
}
if(playerHealth.currentHealth <= 0)
{
//anim.SetTrigger("PlayerDead");
}
}
void Attack()
{
timer = 0f;
if(playerHealth.currentHealth > 0)
{
playerHealth.TakeDamage(attackDamage);
}
}
}